# Changes 0.2.4-1
- Add GIT_BRANCH (for development and stable) - Write Documentation of - pd-core (exept of vec.hpp) - pd-app - pd-drivers - pd-lib3ds - pd-image - pd-image - pd-ui7
This commit is contained in:
parent
af3d3e0b5b
commit
7d3f619169
@ -16,6 +16,7 @@ target_compile_definitions(${TARGET_NAME} PUBLIC
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-D_GNU_SOURCE=1
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-D_GNU_SOURCE=1
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-DPALLADIUM_VERSION="${PROJECT_VERSION}"
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-DPALLADIUM_VERSION="${PROJECT_VERSION}"
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-DPALLADIUM_GIT_COMMIT="${GIT_SHORT_HASH}"
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-DPALLADIUM_GIT_COMMIT="${GIT_SHORT_HASH}"
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-DPALLADIUM_GIT_BRANCH="${GIT_BRANCH}"
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-DBUILD_CTR=1)
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-DBUILD_CTR=1)
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### For the libs that depend on another
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### For the libs that depend on another
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if(ARG_DEPENDS)
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if(ARG_DEPENDS)
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@ -34,6 +35,7 @@ if(NOT DEFINED CMAKE_TOOLCHAIN_FILE)
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endif()
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endif()
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endif()
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endif()
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## Get Current Git Commit Value
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execute_process(
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execute_process(
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COMMAND git rev-parse --short HEAD
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COMMAND git rev-parse --short HEAD
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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@ -41,8 +43,16 @@ execute_process(
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OUTPUT_STRIP_TRAILING_WHITESPACE
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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)
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## Get Current Git Branch
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execute_process(
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COMMAND git rev-parse --abbrev-ref HEAD
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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OUTPUT_VARIABLE GIT_BRANCH
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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# Set Project
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# Set Project
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project(palladium LANGUAGES C CXX VERSION 0.2.3)
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project(palladium LANGUAGES C CXX VERSION 0.2.4)
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option(PD_BUILD_TESTS "Sets if TestApp and TestBench get build" OFF)
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option(PD_BUILD_TESTS "Sets if TestApp and TestBench get build" OFF)
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21
README.md
21
README.md
@ -27,19 +27,20 @@ make install
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| Name | Last Updated | Platform | Depends |
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| Name | Last Updated | Platform | Depends |
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|---|---|---|---|
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| pd-core | 0.2.3 | multi | none |
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| pd-core | 0.2.4 | multi | none |
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| pd-external | 0.1.0 | multi | none |
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| pd-external | 0.1.0 | multi | none |
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| pd-image | 0.2.3 | multi | pd-core |
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| pd-image | 0.2.4 | multi | pd-core |
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| pd-drivers | 0.2.1 | multi | pd-core |
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| pd-drivers | 0.2.4 | multi | pd-core |
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| pd-lib3ds | 0.2.2 | 3ds | pd-core, pd-drivers |
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| pd-lib3ds | 0.2.4 | 3ds | pd-core, pd-drivers |
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| pd-net | 0.2.2 | 3ds | pd-core, pd-lib3ds |
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| pd-net | 0.2.4 | 3ds | pd-core, pd-lib3ds |
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| pd-lithium | 0.2.1 | 3ds | pd-core, pd-image pd-lib3ds, citro3d |
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| pd-lithium | 0.2.4 | 3ds | pd-core, pd-image pd-lib3ds, citro3d |
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| pd-sound | 0.2.2 | 3ds | pd-core, mpg123 |
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| pd-sound | 0.2.4 | 3ds | pd-core, mpg123 |
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| pd-overlays | 0.2.1 | 3ds | pd-core, pd-image, pd-lib3ds, pd-lithium, pd-ui7 |
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| pd-overlays | 0.2.4 | 3ds | pd-core, pd-image, pd-lib3ds, pd-lithium, pd-ui7 |
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| pd-ui7 | 0.2.2 | 3ds | pd-core, pd-image, pd-lib3ds, pd-lithium |
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| pd-ui7 | 0.2.4 | 3ds | pd-core, pd-image, pd-lib3ds, pd-lithium |
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| pd-app | 0.2.2 | 3ds | pd-core, pd-image, pd-lib3ds, pd-lithium |
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| pd-app | 0.2.4 | 3ds | pd-core, pd-image, pd-lib3ds, pd-lithium |
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## Credits
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## Credits
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| Icon | Username | Description |
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| Icon | Username | Description |
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|---|---|---|
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| <img src="https://github.com/tobid7.png" alt="https://github.com/tobid7" width="48"/> | [tobid7](https://github.com/tobid7) | main dev of RenderD7, Palladium |
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| <img src="https://github.com/tobid7.png" alt="https://github.com/tobid7" width="48"/> | [tobid7](https://github.com/tobid7) | main dev of RenderD7, Palladium |
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16
docs/javascripts/mathjax.js
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16
docs/javascripts/mathjax.js
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@ -0,0 +1,16 @@
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window.MathJax = {
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tex: {
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inlineMath: [["\\(", "\\)"]],
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displayMath: [["\\[", "\\]"]],
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processEscapes: true,
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processEnvironments: true
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},
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options: {
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ignoreHtmlClass: ".*|",
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processHtmlClass: "arithmatex"
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}
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};
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document$.subscribe(() => {
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MathJax.typesetPromise()
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})
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6
docs/javascripts/tablesort.js
Normal file
6
docs/javascripts/tablesort.js
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@ -0,0 +1,6 @@
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document$.subscribe(function() {
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var tables = document.querySelectorAll("article table:not([class])")
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tables.forEach(function(table) {
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new Tablesort(table)
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})
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})
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22
docs/overrides/partials/copyright.html
Normal file
22
docs/overrides/partials/copyright.html
Normal file
@ -0,0 +1,22 @@
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<div class="md-copyright">
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{% if config.copyright %}
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<div class="md-copyright__highlight">
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{{ config.copyright }}
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</div>
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{% endif %}
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{% if not config.extra.generator == false %}
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© 2024 -
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<script>document.write(new Date().getFullYear());</script>
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<a href="https://github.com/tobid7">
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tobid7
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</a>
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- Kassel, Germany | Made with
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<a href="https://doxide.org" target="_blank" rel="noopener">
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Doxide
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</a>
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and
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<a href="https://squidfunk.github.io/mkdocs-material/" target="_blank" rel="noopener">
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Material for MkDocs
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</a>
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{% endif %}
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</div>
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58
docs/stylesheets/doxide.css
Normal file
58
docs/stylesheets/doxide.css
Normal file
@ -0,0 +1,58 @@
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:root {
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--md-admonition-icon--variable: url('data:image/svg+xml;charset=utf-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M20.41 3c1.39 2.71 1.94 5.84 1.59 9-.2 3.16-1.3 6.29-3.17 9l-1.53-1c1.61-2.43 2.55-5.2 2.7-8 .34-2.8-.11-5.57-1.3-8l1.71-1M5.17 3 6.7 4C5.09 6.43 4.15 9.2 4 12c-.34 2.8.12 5.57 1.3 8l-1.69 1c-1.4-2.71-1.96-5.83-1.61-9 .2-3.16 1.3-6.29 3.17-9m6.91 7.68 2.32-3.23h2.53l-3.78 5 2.2 4.92h-2.26L11.71 14l-2.43 3.33H6.76l3.9-5.12-2.13-4.76h2.27l1.28 3.23Z"/></svg>');
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--md-admonition-icon--function: url('data:image/svg+xml;charset=utf-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M15.6 5.29c-1.1-.1-2.07.71-2.17 1.82L13.18 10H16v2h-3l-.44 5.07a3.986 3.986 0 0 1-4.33 3.63 4.007 4.007 0 0 1-3.06-1.87l1.5-1.5c.24.74.9 1.31 1.73 1.38 1.1.1 2.07-.71 2.17-1.82L11 12H8v-2h3.17l.27-3.07c.19-2.2 2.13-3.83 4.33-3.63 1.31.11 2.41.84 3.06 1.87l-1.5 1.5c-.24-.74-.9-1.31-1.73-1.38Z"/></svg>');
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--md-admonition-icon--typedef: url('data:image/svg+xml;charset=utf-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M 13.43 7.11 L 13.18 10 H 17 V 12 H 13 L 12.56 17.07 A 1 1 0 0 0 15.287 17.261 L 17.028 17.48 A 1 1 0 0 1 10.57 16.89 L 11 12 H 8 V 10 H 11.17 L 11.44 6.93 Z"/></svg>');
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--md-admonition-icon--concept: url('data:image/svg+xml;charset=utf-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M3.75 3.5a.25.25 0 0 0-.25.25v2.062a.75.75 0 1 1-1.5 0V3.75C2 2.783 2.783 2 3.75 2h2.062a.75.75 0 1 1 0 1.5Zm13.688-.75a.75.75 0 0 1 .75-.75h2.062c.966 0 1.75.783 1.75 1.75v2.062a.75.75 0 1 1-1.5 0V3.75a.25.25 0 0 0-.25-.25h-2.062a.75.75 0 0 1-.75-.75ZM2.75 17.438a.75.75 0 0 1 .75.75v2.062c0 .138.112.25.25.25h2.062a.75.75 0 1 1 0 1.5H3.75A1.75 1.75 0 0 1 2 20.25v-2.062a.75.75 0 0 1 .75-.75Zm18.5 0a.75.75 0 0 1 .75.75v2.062A1.75 1.75 0 0 1 20.25 22h-2.062a.75.75 0 1 1 0-1.5h2.062a.25.25 0 0 0 .25-.25v-2.062a.75.75 0 0 1 .75-.75Zm-18.5-8.25a.75.75 0 0 1 .75.75v4.124a.75.75 0 1 1-1.5 0V9.938a.75.75 0 0 1 .75-.75ZM9.188 2.75a.75.75 0 0 1 .75-.75h4.124a.75.75 0 1 1 0 1.5H9.938a.75.75 0 0 1-.75-.75Zm0 18.5a.75.75 0 0 1 .75-.75h4.124a.75.75 0 1 1 0 1.5H9.938a.75.75 0 0 1-.75-.75ZM21.25 9.188a.75.75 0 0 1 .75.75v4.124a.75.75 0 1 1-1.5 0V9.938a.75.75 0 0 1 .75-.75ZM3.75 8.25a.75.75 0 0 1 .75-.75h2a.75.75 0 0 1 0 1.5h-2a.75.75 0 0 1-.75-.75Zm5.5 0A.75.75 0 0 1 10 7.5h2A.75.75 0 0 1 12 9h-2a.75.75 0 0 1-.75-.75Zm-1-4.5A.75.75 0 0 1 9 4.5v2a.75.75 0 0 1-1.5 0v-2a.75.75 0 0 1 .75-.75Zm0 5.5A.75.75 0 0 1 9 10v2a.75.75 0 0 1-1.5 0v-2a.75.75 0 0 1 .75-.75Zm0 4.75a.75.75 0 0 1 .75.75v4a.75.75 0 0 1-1.5 0v-4a.75.75 0 0 1 .75-.75ZM14 8.25a.75.75 0 0 1 .75-.75h4a.75.75 0 0 1 0 1.5h-4a.75.75 0 0 1-.75-.75Z"/></svg>');
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--md-admonition-icon--macro: url('data:image/svg+xml;charset=utf-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="m5.41 21 .71-4h-4l.35-2h4l1.06-6h-4l.35-2h4l.71-4h2l-.71 4h6l.71-4h2l-.71 4h4l-.35 2h-4l-1.06 6h4l-.35 2h-4l-.71 4h-2l.71-4h-6l-.71 4h-2M9.53 9l-1.06 6h6l1.06-6h-6Z"/></svg>');
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}
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|
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.md-typeset .admonition.variable, .md-typeset details.variable,
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.md-typeset .admonition.function, .md-typeset details.function,
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.md-typeset .admonition.typedef, .md-typeset details.typedef,
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.md-typeset .admonition.concept, .md-typeset details.concept,
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.md-typeset .admonition.macro, .md-typeset details.macro {
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border-color: var(--md-default-fg-color--lighter);
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}
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.md-typeset .variable > .admonition-title, .md-typeset .variable > summary,
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.md-typeset .function > .admonition-title, .md-typeset .function > summary,
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.md-typeset .typedef > .admonition-title, .md-typeset .typedef > summary,
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.md-typeset .concept > .admonition-title, .md-typeset .concept > summary,
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.md-typeset .macro > .admonition-title, .md-typeset .macro > summary {
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background-color: var(--md-default-bg-color);
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}
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.md-typeset .variable > .admonition-title::before,
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.md-typeset .variable > summary::before {
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background-color: var(--md-default-fg-color--light);
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-webkit-mask-image: var(--md-admonition-icon--variable);
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mask-image: var(--md-admonition-icon--variable);
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}
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.md-typeset .function > .admonition-title::before,
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.md-typeset .function > summary::before {
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background-color: var(--md-default-fg-color--light);
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-webkit-mask-image: var(--md-admonition-icon--function);
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mask-image: var(--md-admonition-icon--function);
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}
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.md-typeset .typedef > .admonition-title::before,
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.md-typeset .typedef > summary::before {
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background-color: var(--md-default-fg-color--light);
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-webkit-mask-image: var(--md-admonition-icon--typedef);
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mask-image: var(--md-admonition-icon--typedef);
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}
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.md-typeset .concept > .admonition-title::before,
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.md-typeset .concept > summary::before {
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background-color: var(--md-default-fg-color--light);
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-webkit-mask-image: var(--md-admonition-icon--concept);
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mask-image: var(--md-admonition-icon--concept);
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}
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.md-typeset .macro > .admonition-title::before,
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.md-typeset .macro > summary::before {
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background-color: var(--md-default-fg-color--light);
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-webkit-mask-image: var(--md-admonition-icon--macro);
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mask-image: var(--md-admonition-icon--macro);
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}
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15
doxide.yaml
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15
doxide.yaml
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title: Palladium
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description:
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files:
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- "include/*.hpp"
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- "include/pd/app/*.hpp"
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- "include/pd/core/*.hpp"
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- "include/pd/drivers/*.hpp"
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- "include/pd/image/*.hpp"
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- "include/pd/lib3ds/*.hpp"
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- "include/pd/lithium/*.hpp"
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- "include/pd/net/*.hpp"
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- "include/pd/overlays/*.hpp"
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- "include/pd/sound/*.hpp"
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- "include/pd/ui7/*.hpp"
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- "include/pd/ui7/container/*.hpp"
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@ -32,34 +32,56 @@ SOFTWARE.
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#include <pd/overlays/overlay_mgr.hpp>
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#include <pd/overlays/overlay_mgr.hpp>
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namespace PD {
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namespace PD {
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/// @brief Template Class for User Application
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/**
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* Template Class for a User Application on the 3ds
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*/
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class App {
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class App {
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public:
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public:
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/**
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* alias for AppFlags
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*/
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using AppFlags = u32;
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using AppFlags = u32;
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/**
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* App Flags
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*
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* - Probably only the default Setup should be used
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*/
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enum AppFlags_ {
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enum AppFlags_ {
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AppFlags_None = 0,
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AppFlags_None = 0, ///< Do Nothing
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AppFLags_UserLoop = 1 << 0,
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AppFLags_UserLoop = 1 << 0, ///< Handle User MainLoop
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AppFlags_HandleOverlays = 1 << 1,
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AppFlags_HandleOverlays = 1 << 1, ///< Process Overlays
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AppFlags_HandleMessageMgr = 1 << 2,
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AppFlags_HandleMessageMgr = 1 << 2, ///< Process Messages
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AppFlags_HandleRendering = 1 << 3,
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AppFlags_HandleRendering = 1 << 3, ///< Handle Rendering
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/// Default Flags
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AppFlags_Default = AppFlags_HandleMessageMgr | AppFlags_HandleOverlays |
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AppFlags_Default = AppFlags_HandleMessageMgr | AppFlags_HandleOverlays |
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AppFlags_HandleRendering | AppFLags_UserLoop,
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AppFlags_HandleRendering | AppFLags_UserLoop,
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};
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};
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/**
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* alias for AppInitFlags
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*/
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using AppInitFlags = u32;
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using AppInitFlags = u32;
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/**
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* App Init Flags
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*/
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enum AppInitFlags_ {
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enum AppInitFlags_ {
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AppInitFlags_None = 0, /// Do nothing (probably a useles ability)
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AppInitFlags_None = 0, ///< Do nothing (probably a useles ability)
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AppInitFlags_MountRomfs = 1 << 0, /// Mount Romfs on PreInit
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AppInitFlags_MountRomfs = 1 << 0, ///< Mount Romfs on PreInit
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AppInitFlags_InitGraphics = 1 << 1, /// Default Init Graphics for GPU use
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AppInitFlags_InitGraphics = 1 << 1, ///< Default Init Graphics for GPU use
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AppInitFlags_New3dsMode = 1 << 2, /// Enable New3DS Speedup
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AppInitFlags_New3dsMode = 1 << 2, ///< Enable New3DS Speedup
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AppInitFlags_InitGraphicsNoC3D = 1 << 3, /// Init GFX for Buf Modification
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AppInitFlags_InitGraphicsNoC3D = 1 << 3, ///< Init GFX for Buf Modification
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AppInitFlags_InitLithium = 1 << 4, /// Init 2D Rendering Engine
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AppInitFlags_InitLithium = 1 << 4, ///< Init 2D Rendering Engine
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/// I dont have a name for this one yet
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/// I dont have a name for this one yet
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/// It Inits Internal Directory structure
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/// It Inits Internal Directory structure
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AppInitFlags_UnnamedOption1 = 1 << 5,
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AppInitFlags_UnnamedOption1 = 1 << 5,
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AppInitFlags_InitHwInfo = 1 << 6, /// Init HwInfo from lib3ds
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AppInitFlags_InitHwInfo = 1 << 6, ///< Init HwInfo from lib3ds
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/// Default App Init Flags
|
||||||
AppInitFlags_Default = AppInitFlags_MountRomfs | AppInitFlags_InitGraphics |
|
AppInitFlags_Default = AppInitFlags_MountRomfs | AppInitFlags_InitGraphics |
|
||||||
AppInitFlags_New3dsMode | AppInitFlags_InitLithium,
|
AppInitFlags_New3dsMode | AppInitFlags_InitLithium,
|
||||||
};
|
};
|
||||||
|
/**
|
||||||
|
* App Constructor that can Optionally set a name for the App
|
||||||
|
* @param name App Name Defaults to App
|
||||||
|
*/
|
||||||
App(const std::string& name = "App") {
|
App(const std::string& name = "App") {
|
||||||
if (too) {
|
if (too) {
|
||||||
Error("Only one App can be created at the same time!");
|
Error("Only one App can be created at the same time!");
|
||||||
@ -67,60 +89,143 @@ class App {
|
|||||||
this->name = name;
|
this->name = name;
|
||||||
too++;
|
too++;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* App Deconstructor
|
||||||
|
*/
|
||||||
~App() { too--; }
|
~App() { too--; }
|
||||||
|
|
||||||
/// @brief Templete function where the user can Init his stuff
|
/**
|
||||||
|
* Templete function where the user can Init his stuff
|
||||||
|
*/
|
||||||
virtual void Init() {}
|
virtual void Init() {}
|
||||||
/// @brief Templeta funciton to deinit stuff
|
/**
|
||||||
/// (most of that is done automatically)
|
* Template function to deinit stuff (most is deinit automatically
|
||||||
|
* but it is still possible that some things need to be ordered manually)
|
||||||
|
*/
|
||||||
virtual void Deinit() {}
|
virtual void Deinit() {}
|
||||||
/// @brief App Mainloop
|
/**
|
||||||
/// @param delta Deltatime
|
* Template User MainLoop
|
||||||
/// @param time App RunTime
|
* @param delta Delta time
|
||||||
/// @return false to exit the app
|
* @param time App Run time
|
||||||
|
* @return false to exit the App
|
||||||
|
*/
|
||||||
virtual bool MainLoop(float delta, float time) { return false; }
|
virtual bool MainLoop(float delta, float time) { return false; }
|
||||||
|
|
||||||
/// @brief Function to run the App
|
/**
|
||||||
/// (int main() {
|
* Function to actually run the app
|
||||||
/// UserApp app;
|
*
|
||||||
/// app.Run();
|
* Example:
|
||||||
/// return 0;
|
* ```cpp
|
||||||
/// })
|
* int main() {
|
||||||
|
* UserApp app;
|
||||||
|
* app.Run();
|
||||||
|
* return 0;
|
||||||
|
* }
|
||||||
|
* ```
|
||||||
|
*/
|
||||||
void Run();
|
void Run();
|
||||||
|
/**
|
||||||
|
* Get the Renderer Reference
|
||||||
|
* @return Renderer Reference
|
||||||
|
*/
|
||||||
LI::Renderer::Ref Renderer() { return renderer; }
|
LI::Renderer::Ref Renderer() { return renderer; }
|
||||||
|
/**
|
||||||
|
* Get Message Manager Reference
|
||||||
|
* @return Message Manager Reference
|
||||||
|
*/
|
||||||
MessageMgr::Ref Messages() { return msg_mgr; }
|
MessageMgr::Ref Messages() { return msg_mgr; }
|
||||||
|
/**
|
||||||
|
* Get Overlay Manager Reference
|
||||||
|
* @return Overlay Manager Reference
|
||||||
|
*/
|
||||||
OverlayMgr::Ref Overlays() { return overlay_mgr; }
|
OverlayMgr::Ref Overlays() { return overlay_mgr; }
|
||||||
|
/**
|
||||||
|
* Get Input Driver Reference
|
||||||
|
* @return Input Driver Reference
|
||||||
|
*/
|
||||||
Hid::Ref Input() { return input_mgr; }
|
Hid::Ref Input() { return input_mgr; }
|
||||||
|
/**
|
||||||
|
* Get Framerate
|
||||||
|
* @return frames per second
|
||||||
|
*/
|
||||||
float GetFps() const { return fps; }
|
float GetFps() const { return fps; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Enable Runtime Feature(s) (AppFlags)
|
||||||
|
* @param flags Flag(s) to enable
|
||||||
|
*/
|
||||||
void FeatureEnable(AppFlags flags) { runtimeflags |= flags; }
|
void FeatureEnable(AppFlags flags) { runtimeflags |= flags; }
|
||||||
|
/**
|
||||||
|
* Disable Runtime Feature(s) (AppFlags)
|
||||||
|
* @param flags Flag(s) to disable
|
||||||
|
*/
|
||||||
void FeatureDisable(AppFlags flags) { runtimeflags &= ~flags; }
|
void FeatureDisable(AppFlags flags) { runtimeflags &= ~flags; }
|
||||||
|
/**
|
||||||
|
* Get Reference Access to runtimeflags
|
||||||
|
* @return reference to runtimeflags
|
||||||
|
*/
|
||||||
AppFlags& GetFeatureSet() { return runtimeflags; }
|
AppFlags& GetFeatureSet() { return runtimeflags; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get App Datadirectory (if enabled in AppInitFlags)
|
||||||
|
* @return App Data Directory
|
||||||
|
*/
|
||||||
std::string GetDataDirectory();
|
std::string GetDataDirectory();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
/**
|
||||||
|
* Top Screen Reference
|
||||||
|
*/
|
||||||
Screen::Ref Top;
|
Screen::Ref Top;
|
||||||
|
/**
|
||||||
|
* Bottom Screen Reference
|
||||||
|
*/
|
||||||
Screen::Ref Bottom;
|
Screen::Ref Bottom;
|
||||||
|
/**
|
||||||
|
* AppInitFlags
|
||||||
|
*
|
||||||
|
* - Can only be edited in your App class Constructor
|
||||||
|
* - Editing them Later will not effect the Deinit Process
|
||||||
|
* Example:
|
||||||
|
* ```cpp
|
||||||
|
* class YourApp : public PD::App {
|
||||||
|
* public:
|
||||||
|
* YourApp(): App("YourApp") {
|
||||||
|
* AppInitFlags |= AppInitFlags_InitLithium;
|
||||||
|
* }
|
||||||
|
* }
|
||||||
|
* ```
|
||||||
|
*/
|
||||||
AppInitFlags InitFlags = AppInitFlags_Default;
|
AppInitFlags InitFlags = AppInitFlags_Default;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/** Runtime Flags (can be edited) */
|
||||||
AppFlags runtimeflags = AppFlags_Default;
|
AppFlags runtimeflags = AppFlags_Default;
|
||||||
/// @brief Safe Copy to prevent from editing befor Deinit
|
/** Safe Copy to prevent from editing befor Deinit */
|
||||||
AppInitFlags SafeInitFlags = AppInitFlags_Default;
|
AppInitFlags SafeInitFlags = AppInitFlags_Default;
|
||||||
|
/** PreInit Handler */
|
||||||
void PreInit();
|
void PreInit();
|
||||||
|
/** Post Deinit Handler */
|
||||||
void PostDeinit();
|
void PostDeinit();
|
||||||
|
/** Renderer Reference */
|
||||||
LI::Renderer::Ref renderer;
|
LI::Renderer::Ref renderer;
|
||||||
|
/** Message Manager */
|
||||||
MessageMgr::Ref msg_mgr;
|
MessageMgr::Ref msg_mgr;
|
||||||
|
/** Overlay Manager */
|
||||||
OverlayMgr::Ref overlay_mgr;
|
OverlayMgr::Ref overlay_mgr;
|
||||||
|
/** Input Driver */
|
||||||
Hid::Ref input_mgr;
|
Hid::Ref input_mgr;
|
||||||
|
/** Timer to track the App Runtime */
|
||||||
Timer::Ref app_time;
|
Timer::Ref app_time;
|
||||||
|
/** Last Time (for delta time and fps calculation) */
|
||||||
u64 last_time;
|
u64 last_time;
|
||||||
|
/** Framerate */
|
||||||
float fps;
|
float fps;
|
||||||
|
|
||||||
|
/** App Name */
|
||||||
std::string name;
|
std::string name;
|
||||||
|
|
||||||
/// The Only One
|
/** A static variable to make sure only one App instance can exist */
|
||||||
static int too;
|
static int too;
|
||||||
};
|
};
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -26,6 +26,15 @@ SOFTWARE.
|
|||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* Function to Throw an Error Screen
|
||||||
|
* @param error Error Message to Display
|
||||||
|
*/
|
||||||
void Error(const std::string& error);
|
void Error(const std::string& error);
|
||||||
|
/**
|
||||||
|
* Custom Assert Function that Shows an Error Screen if it fails
|
||||||
|
* @param v The bool var to check `(Throws error if it is false)`
|
||||||
|
* @param msg The Message that Should be displayed if the Assert fails
|
||||||
|
*/
|
||||||
void Assert(bool v, const std::string& msg);
|
void Assert(bool v, const std::string& msg);
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -26,32 +26,73 @@ SOFTWARE.
|
|||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
/// @brief Lang System
|
/**
|
||||||
///< Translations are saved into json files
|
* Language System
|
||||||
///< Path should point to a directory the fils
|
*
|
||||||
///< for example the files ar named [en.json, de.json, fr.json]
|
* - Translations are saved into json files
|
||||||
|
* - path should point to a directory containing the json files
|
||||||
|
* - example for filenames: `en.json`, `de.json`, `fr.json`
|
||||||
|
*/
|
||||||
class Lang : public SmartCtor<Lang> {
|
class Lang : public SmartCtor<Lang> {
|
||||||
public:
|
public:
|
||||||
Lang() = default;
|
Lang() = default;
|
||||||
~Lang() = default;
|
~Lang() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Function to set the path to search for Language files
|
||||||
|
* @param path Path to search the files
|
||||||
|
*/
|
||||||
void SetBasePath(const std::string &path) { langs_path = path; }
|
void SetBasePath(const std::string &path) { langs_path = path; }
|
||||||
|
/**
|
||||||
|
* Load a language file by the language key
|
||||||
|
* @param lang_key Language key for example `de`
|
||||||
|
*/
|
||||||
void Load(const std::string &lang_key) {
|
void Load(const std::string &lang_key) {
|
||||||
LoadFile(langs_path + "/" + lang_key + ".json");
|
LoadFile(langs_path + "/" + lang_key + ".json");
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Directly load a Language file from a specific path
|
||||||
|
* @param path Path to load the file from
|
||||||
|
*/
|
||||||
void LoadFile(const std::string &path);
|
void LoadFile(const std::string &path);
|
||||||
|
/**
|
||||||
|
* Get a String by a `Keyword`
|
||||||
|
* @param k Keyword to search for
|
||||||
|
* @return Returns the string or if none found it returns the Keyword
|
||||||
|
*/
|
||||||
const std::string &Get(const std::string &k);
|
const std::string &Get(const std::string &k);
|
||||||
|
/**
|
||||||
|
* Get the Language Name
|
||||||
|
* @return Returns the Language Name
|
||||||
|
*/
|
||||||
const std::string &GetName() { return lang_name; }
|
const std::string &GetName() { return lang_name; }
|
||||||
|
/**
|
||||||
|
* Get the Language ID / Key
|
||||||
|
* @return Returns the Language ID
|
||||||
|
*/
|
||||||
const std::string &GetID() { return lang_id; }
|
const std::string &GetID() { return lang_id; }
|
||||||
|
/**
|
||||||
|
* Get the Language Author(s)
|
||||||
|
* @return Returns the Author(s) of the Language file
|
||||||
|
*/
|
||||||
const std::string &GetAuthor() { return lang_author; }
|
const std::string &GetAuthor() { return lang_author; }
|
||||||
|
/**
|
||||||
|
* Get the Language File Search Path
|
||||||
|
* @return Returns Path where the Files are searched for
|
||||||
|
*/
|
||||||
const std::string &GetPath() { return langs_path; }
|
const std::string &GetPath() { return langs_path; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
const int ver = 0;
|
const int ver = 0;
|
||||||
|
/** Language Files Root path */
|
||||||
std::string langs_path = "romfs:/lang";
|
std::string langs_path = "romfs:/lang";
|
||||||
|
/** Language Name */
|
||||||
std::string lang_name;
|
std::string lang_name;
|
||||||
|
/** Language ID / Key */
|
||||||
std::string lang_id;
|
std::string lang_id;
|
||||||
|
/** Language Author */
|
||||||
std::string lang_author;
|
std::string lang_author;
|
||||||
|
/** KEY - STRING Table for faster Key access */
|
||||||
std::map<std::string, std::string> ltable;
|
std::map<std::string, std::string> ltable;
|
||||||
};
|
};
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -27,8 +27,21 @@ SOFTWARE.
|
|||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* Binary Utillity Functions
|
||||||
|
*/
|
||||||
namespace BitUtil {
|
namespace BitUtil {
|
||||||
|
/**
|
||||||
|
* Check if a 32 Bit number only set a sigle bit to 1
|
||||||
|
* @param v 32 bit unsigned int
|
||||||
|
* @return true if its a single bit number
|
||||||
|
*/
|
||||||
bool IsSingleBit(u32 v);
|
bool IsSingleBit(u32 v);
|
||||||
|
/**
|
||||||
|
* Get the Next Power of two Number
|
||||||
|
* @param v Current Number
|
||||||
|
* @return Next Number thats a Pow of 2
|
||||||
|
*/
|
||||||
u32 GetPow2(u32 v);
|
u32 GetPow2(u32 v);
|
||||||
} // namespace BitUtil
|
} // namespace BitUtil
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -27,56 +27,144 @@ SOFTWARE.
|
|||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
/// @brief Color class (Supports hex, rgb(a)8, u32 input)
|
/**
|
||||||
/// @note no safeteychecks used here for performance
|
* Color class
|
||||||
|
*
|
||||||
|
* - Supports hex input starting with a # and 6 or 8 digits
|
||||||
|
* - Supports rgb(a) 8Bit unsigned number input
|
||||||
|
* - Supports rgb(a) float input from 0.0 to 1.0
|
||||||
|
* - Supports 32Bit input color
|
||||||
|
* @note Safetey checks are disabled for maximum performance
|
||||||
|
*/
|
||||||
class Color {
|
class Color {
|
||||||
public:
|
public:
|
||||||
|
/**
|
||||||
|
* Default Constructor (all variables are set to 0)
|
||||||
|
*/
|
||||||
Color() : m_r(0), m_g(0), m_b(0), m_a(0) {}
|
Color() : m_r(0), m_g(0), m_b(0), m_a(0) {}
|
||||||
|
/**
|
||||||
|
* Constructor for 32Bit Color Input
|
||||||
|
* @param color 32Bit Color value
|
||||||
|
*/
|
||||||
Color(u32 color) {
|
Color(u32 color) {
|
||||||
m_a = (color >> 24) & 0xff;
|
m_a = (color >> 24) & 0xff;
|
||||||
m_b = (color >> 16) & 0xff;
|
m_b = (color >> 16) & 0xff;
|
||||||
m_g = (color >> 8) & 0xff;
|
m_g = (color >> 8) & 0xff;
|
||||||
m_r = color & 0xff;
|
m_r = color & 0xff;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Constructor for 8Bit Input
|
||||||
|
* @param r Red Value
|
||||||
|
* @param g Green Value
|
||||||
|
* @param b Blue Value
|
||||||
|
* @param a Optional Alpha Value (Defaults to 255)
|
||||||
|
*/
|
||||||
Color(u8 r, u8 g, u8 b, u8 a = 255) {
|
Color(u8 r, u8 g, u8 b, u8 a = 255) {
|
||||||
m_r = r;
|
m_r = r;
|
||||||
m_g = g;
|
m_g = g;
|
||||||
m_b = b;
|
m_b = b;
|
||||||
m_a = a;
|
m_a = a;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Constructor for float Input
|
||||||
|
* @param r Red Value
|
||||||
|
* @param g Green Value
|
||||||
|
* @param b Blue Value
|
||||||
|
* @param a Optional Alpha Value (Defaults to 1.0f)
|
||||||
|
* @note There is no Check if the number is between 0.0 and 1.0
|
||||||
|
*/
|
||||||
Color(float r, float g, float b, float a = 1.f) {
|
Color(float r, float g, float b, float a = 1.f) {
|
||||||
m_r = static_cast<u8>(255.f * r);
|
m_r = static_cast<u8>(255.f * r);
|
||||||
m_g = static_cast<u8>(255.f * g);
|
m_g = static_cast<u8>(255.f * g);
|
||||||
m_b = static_cast<u8>(255.f * b);
|
m_b = static_cast<u8>(255.f * b);
|
||||||
m_a = static_cast<u8>(255.f * a);
|
m_a = static_cast<u8>(255.f * a);
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Constructor for Hex Input
|
||||||
|
* @param hex Hex String in `#ffffff` or `#ffffffff` format
|
||||||
|
*/
|
||||||
Color(const std::string& hex) { Hex(hex); }
|
Color(const std::string& hex) { Hex(hex); }
|
||||||
|
/**
|
||||||
|
* Unused Deconstructor
|
||||||
|
*/
|
||||||
~Color() {}
|
~Color() {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create Color Object by Hex String
|
||||||
|
* @param hex Hex String in `#ffffff` or `#ffffffff` format
|
||||||
|
* @return Color class itself
|
||||||
|
*/
|
||||||
Color& Hex(const std::string& hex);
|
Color& Hex(const std::string& hex);
|
||||||
|
/**
|
||||||
|
* Convert this Color Object to Hex string
|
||||||
|
* @param rgba [default false] sets if 8 or 6 digit color should be returned
|
||||||
|
* @return Color Hex String
|
||||||
|
*/
|
||||||
std::string Hex(bool rgba = false) const;
|
std::string Hex(bool rgba = false) const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setter for Red
|
||||||
|
* @param v value
|
||||||
|
* @return Color class reference
|
||||||
|
*/
|
||||||
Color& r(u8 v) {
|
Color& r(u8 v) {
|
||||||
m_r = v;
|
m_r = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Getter for Red
|
||||||
|
* @return Red Value
|
||||||
|
*/
|
||||||
u8 r() const { return m_r; }
|
u8 r() const { return m_r; }
|
||||||
|
/**
|
||||||
|
* Setter for Green
|
||||||
|
* @param v value
|
||||||
|
* @return Color class reference
|
||||||
|
*/
|
||||||
Color& g(u8 v) {
|
Color& g(u8 v) {
|
||||||
m_g = v;
|
m_g = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Getter for Green
|
||||||
|
* @return Green Value
|
||||||
|
*/
|
||||||
u8 g() const { return m_r; }
|
u8 g() const { return m_r; }
|
||||||
|
/**
|
||||||
|
* Setter for Blue
|
||||||
|
* @param v value
|
||||||
|
* @return Color class reference
|
||||||
|
*/
|
||||||
Color& b(u8 v) {
|
Color& b(u8 v) {
|
||||||
m_b = v;
|
m_b = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Getter for Blue
|
||||||
|
* @return Blue Value
|
||||||
|
*/
|
||||||
u8 b() const { return m_r; }
|
u8 b() const { return m_r; }
|
||||||
|
/**
|
||||||
|
* Setter for Alpha
|
||||||
|
* @param v value
|
||||||
|
* @return Color class reference
|
||||||
|
*/
|
||||||
Color& a(u8 v) {
|
Color& a(u8 v) {
|
||||||
m_a = v;
|
m_a = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Getter for Alpha
|
||||||
|
* @return Alpha Value
|
||||||
|
*/
|
||||||
u8 a() const { return m_r; }
|
u8 a() const { return m_r; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fade from Current to another Color
|
||||||
|
* @param color Color to fade to
|
||||||
|
* @param p Amount (supports -1.0 to 1.0 for use of sine)
|
||||||
|
* @return Class Reference
|
||||||
|
*/
|
||||||
Color& Fade(const Color& color, float p) {
|
Color& Fade(const Color& color, float p) {
|
||||||
m_a = static_cast<u8>((color.a() - m_a) * ((p + 1.f) / 2));
|
m_a = static_cast<u8>((color.a() - m_a) * ((p + 1.f) / 2));
|
||||||
m_b = static_cast<u8>((color.b() - m_b) * ((p + 1.f) / 2));
|
m_b = static_cast<u8>((color.b() - m_b) * ((p + 1.f) / 2));
|
||||||
@ -84,19 +172,39 @@ class Color {
|
|||||||
m_r = static_cast<u8>((color.r() - m_r) * ((p + 1.f) / 2));
|
m_r = static_cast<u8>((color.r() - m_r) * ((p + 1.f) / 2));
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Get 32Bit Color Value
|
||||||
|
* @return 32Bit Color Value
|
||||||
|
*/
|
||||||
u32 Get() const { return (m_a << 24) | (m_b << 16) | (m_g << 8) | m_r; }
|
u32 Get() const { return (m_a << 24) | (m_b << 16) | (m_g << 8) | m_r; }
|
||||||
|
/**
|
||||||
|
* Get The Luminance of the Color
|
||||||
|
* @return luminance (from 0.0 to 1.0)
|
||||||
|
*/
|
||||||
float Luminance() const {
|
float Luminance() const {
|
||||||
// For Reference https://en.wikipedia.org/wiki/HSL_and_HSV#Lightness
|
// For Reference https://en.wikipedia.org/wiki/HSL_and_HSV#Lightness
|
||||||
return (0.3 * (m_r / 255.f) + 0.59 * (m_g / 255.f) + 0.11 * (m_b / 255.f));
|
return (0.3 * (m_r / 255.f) + 0.59 * (m_g / 255.f) + 0.11 * (m_b / 255.f));
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Check if the Color is Light or Dark
|
||||||
|
* @return true if light
|
||||||
|
*/
|
||||||
bool IsLight() const { return (Luminance() >= 0.5); }
|
bool IsLight() const { return (Luminance() >= 0.5); }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Operator to cast Color to 32Bit Value
|
||||||
|
* @return 32Bit Color Value
|
||||||
|
*/
|
||||||
operator u32() const { return Get(); }
|
operator u32() const { return Get(); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/** Red Value */
|
||||||
u8 m_r;
|
u8 m_r;
|
||||||
|
/** Green Value */
|
||||||
u8 m_g;
|
u8 m_g;
|
||||||
|
/** Blue Value */
|
||||||
u8 m_b;
|
u8 m_b;
|
||||||
|
/** Alpha Value */
|
||||||
u8 m_a;
|
u8 m_a;
|
||||||
};
|
};
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -38,43 +38,82 @@ SOFTWARE.
|
|||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
// New Version of Smart CTOR
|
/**
|
||||||
// Using as Template class
|
* SmartCtor (std::shared_ptr) Template class for Smart Pointers
|
||||||
|
*
|
||||||
|
* - Just add : public PD::SmartCtor<YourClass> to your class
|
||||||
|
* @tparam T Your Class
|
||||||
|
*/
|
||||||
template <typename T>
|
template <typename T>
|
||||||
class SmartCtor {
|
class SmartCtor {
|
||||||
public:
|
public:
|
||||||
/// @brief Type Reference
|
/** Reference alias for std::shared_ptr<Type> */
|
||||||
using Ref = std::shared_ptr<T>;
|
using Ref = std::shared_ptr<T>;
|
||||||
|
|
||||||
/// @brief Creates a New Shared Pointer
|
/**
|
||||||
/// @param ...args Arguments to forward
|
* static Function to Create a New Reference
|
||||||
/// @return Shared Pointer (Reference)
|
* @param args Additional Arguments (Depends on your classes Constructors)
|
||||||
|
* @return New Reference Object
|
||||||
|
*/
|
||||||
template <typename... Args>
|
template <typename... Args>
|
||||||
static Ref New(Args&&... args) {
|
static Ref New(Args&&... args) {
|
||||||
return std::make_shared<T>(std::forward<Args>(args)...);
|
return std::make_shared<T>(std::forward<Args>(args)...);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
/// @brief Wrapper for SmartCtor<Type>::New
|
/**
|
||||||
/// @tparam T class type
|
* Wrapper for SmartCtor<Type>::New(Args)
|
||||||
/// @param ...args Arguments
|
* @tparam T Class Type
|
||||||
/// @return SmartCtor<T>::Ref type reference
|
* @param args Arguments
|
||||||
/// @note Not sure if this is solving the problem or
|
* @return Type Reference (SmartPointer)
|
||||||
/// if I schould switch back to the macro
|
*/
|
||||||
template <typename T, typename... Args>
|
template <typename T, typename... Args>
|
||||||
SmartCtor<T>::Ref New(Args&&... args) {
|
SmartCtor<T>::Ref New(Args&&... args) {
|
||||||
return SmartCtor<T>::New(std::forward<Args>(args)...);
|
return SmartCtor<T>::New(std::forward<Args>(args)...);
|
||||||
}
|
}
|
||||||
// Defines
|
// Defines
|
||||||
|
|
||||||
|
/** alias for 64 Bit unsigned integer */
|
||||||
using u64 = unsigned long long;
|
using u64 = unsigned long long;
|
||||||
|
/** alias for 32 Bit unsigned integer */
|
||||||
using u32 = unsigned int;
|
using u32 = unsigned int;
|
||||||
|
/** alias for 16 Bit unsigned integer */
|
||||||
using u16 = unsigned short;
|
using u16 = unsigned short;
|
||||||
|
/** alias for 8 Bit unsigned integer */
|
||||||
using u8 = unsigned char;
|
using u8 = unsigned char;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* LinInfo Compile Information
|
||||||
|
*/
|
||||||
namespace LibInfo {
|
namespace LibInfo {
|
||||||
|
/**
|
||||||
|
* Get the Compiler Name and Version the lib got Compiled with
|
||||||
|
* @return Compiler Name / Version
|
||||||
|
*/
|
||||||
const std::string CompiledWith();
|
const std::string CompiledWith();
|
||||||
|
/**
|
||||||
|
* Get the C++ Version used to compile the lib
|
||||||
|
* @return C++ Version (__cplusplus)
|
||||||
|
*/
|
||||||
const std::string CxxVersion();
|
const std::string CxxVersion();
|
||||||
|
/**
|
||||||
|
* Get the Buildtime of the Library
|
||||||
|
* @return Build Time
|
||||||
|
*/
|
||||||
const std::string BuildTime();
|
const std::string BuildTime();
|
||||||
|
/**
|
||||||
|
* Get the Library Version
|
||||||
|
* @return Library Version String
|
||||||
|
*/
|
||||||
const std::string Version();
|
const std::string Version();
|
||||||
|
/**
|
||||||
|
* Get the Git Commit the Lib got compiled in
|
||||||
|
* @return Git Commit 7digit short hash
|
||||||
|
*/
|
||||||
const std::string Commit();
|
const std::string Commit();
|
||||||
|
/**
|
||||||
|
* Get the Git Branch which was active when compiling the lib
|
||||||
|
* @return Git Branch
|
||||||
|
*/
|
||||||
|
const std::string Branch();
|
||||||
} // namespace LibInfo
|
} // namespace LibInfo
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -26,8 +26,21 @@ SOFTWARE.
|
|||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* Set of File Functions
|
||||||
|
*/
|
||||||
namespace IO {
|
namespace IO {
|
||||||
|
/**
|
||||||
|
* Load a File into an 8Bit Memory Buffer
|
||||||
|
* @param path Path to the File
|
||||||
|
* @return 8Bit FileBuffer
|
||||||
|
*/
|
||||||
std::vector<u8> LoadFile2Mem(const std::string& path);
|
std::vector<u8> LoadFile2Mem(const std::string& path);
|
||||||
|
/**
|
||||||
|
* Hash a 8Bit Memory Buffer
|
||||||
|
* @param data 8Bit input Buffer
|
||||||
|
* @return 32Bit Hash
|
||||||
|
*/
|
||||||
u32 HashMemory(const std::vector<u8>& data);
|
u32 HashMemory(const std::vector<u8>& data);
|
||||||
} // namespace IO
|
} // namespace IO
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -26,23 +26,81 @@ SOFTWARE.
|
|||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* Set of String Utillity Functions
|
||||||
|
*/
|
||||||
namespace Strings {
|
namespace Strings {
|
||||||
|
/**
|
||||||
|
* Check if a String ends with a specific extension
|
||||||
|
* @param str Input string
|
||||||
|
* @param exts List of Extensions to check for
|
||||||
|
* @return true if one of the extensions is found in the String
|
||||||
|
*/
|
||||||
bool StringEndsWith(const std::string& str,
|
bool StringEndsWith(const std::string& str,
|
||||||
const std::vector<std::string>& exts);
|
const std::vector<std::string>& exts);
|
||||||
|
/**
|
||||||
|
* Function to Create a wstring of a string
|
||||||
|
* @param s Input String to Convert
|
||||||
|
* @return Result wstring
|
||||||
|
* @note Currently using std::filesystem::path for this as wstring_convert
|
||||||
|
* got removed in c++ 20
|
||||||
|
*/
|
||||||
std::wstring MakeWstring(const std::string& s);
|
std::wstring MakeWstring(const std::string& s);
|
||||||
|
/**
|
||||||
|
* Generate a Formatted String by an Nanoseconds Input
|
||||||
|
* @param nanos Nanoseconds Input
|
||||||
|
* @return Result String
|
||||||
|
*/
|
||||||
const std::string FormatNanos(unsigned long long nanos);
|
const std::string FormatNanos(unsigned long long nanos);
|
||||||
|
/**
|
||||||
|
* Generate a Formatted String by an Milliseconds Input
|
||||||
|
* @param millis Milliseconds Input
|
||||||
|
* @return Result String
|
||||||
|
*/
|
||||||
const std::string FormatMillis(unsigned long long millis);
|
const std::string FormatMillis(unsigned long long millis);
|
||||||
|
/**
|
||||||
|
* Create a formatted String by an input bytes value
|
||||||
|
* @param bytes value in bytes
|
||||||
|
* @result Formatted String for example `2.5MB`
|
||||||
|
*/
|
||||||
const std::string FormatBytes(unsigned long long bytes);
|
const std::string FormatBytes(unsigned long long bytes);
|
||||||
|
/**
|
||||||
|
* Extract the Filename out of a Path
|
||||||
|
* @param path Path to extract from
|
||||||
|
* @param saperators Path Split Chars
|
||||||
|
* @return extracted filename
|
||||||
|
*/
|
||||||
const std::string GetFileName(const std::string& path,
|
const std::string GetFileName(const std::string& path,
|
||||||
const std::string& saperators = "/\\");
|
const std::string& saperators = "/\\");
|
||||||
|
/**
|
||||||
|
* Remove Extension from a Path / Filename
|
||||||
|
* @param path Input Path
|
||||||
|
* @return Path without Extension
|
||||||
|
*/
|
||||||
const std::string PathRemoveExtension(const std::string& path);
|
const std::string PathRemoveExtension(const std::string& path);
|
||||||
|
/**
|
||||||
|
* Function to Convert a Type to a hex value
|
||||||
|
* @tparam T Type
|
||||||
|
* @param v value
|
||||||
|
* @return hex string beginning with 0x
|
||||||
|
*/
|
||||||
template <typename T>
|
template <typename T>
|
||||||
inline const std::string ToHex(const T& v) {
|
inline const std::string ToHex(const T& v) {
|
||||||
std::stringstream s;
|
std::stringstream s;
|
||||||
s << "0x" << std::setfill('0') << std::setw(sizeof(v) * 2) << std::hex << v;
|
s << "0x" << std::setfill('0') << std::setw(sizeof(v) * 2) << std::hex << v;
|
||||||
return s.str();
|
return s.str();
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Generate a Hash out of a string
|
||||||
|
* @param s String to hash
|
||||||
|
* @return 32Bit Hash
|
||||||
|
*/
|
||||||
u32 FastHash(const std::string& s);
|
u32 FastHash(const std::string& s);
|
||||||
|
/**
|
||||||
|
* Function to Generate a Compiler Name and Version String
|
||||||
|
* Based on their Macros
|
||||||
|
* @return CompilerName: Version
|
||||||
|
*/
|
||||||
inline const std::string GetCompilerVersion() {
|
inline const std::string GetCompilerVersion() {
|
||||||
/// As the function looks like this Project is meant to
|
/// As the function looks like this Project is meant to
|
||||||
/// Be ported to other systems as well
|
/// Be ported to other systems as well
|
||||||
|
@ -27,12 +27,40 @@ SOFTWARE.
|
|||||||
#include <pd/core/timetrace.hpp>
|
#include <pd/core/timetrace.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* Namespace containing functions for get Millis and Get Nanos
|
||||||
|
*/
|
||||||
namespace Sys {
|
namespace Sys {
|
||||||
|
/**
|
||||||
|
* alias for the TimeTrace Traces Map
|
||||||
|
*/
|
||||||
using TraceMap = std::map<std::string, TT::Res::Ref>;
|
using TraceMap = std::map<std::string, TT::Res::Ref>;
|
||||||
|
/**
|
||||||
|
* Get Current Time in Milliseconds
|
||||||
|
* @return 64Bit value of millis
|
||||||
|
*/
|
||||||
u64 GetTime();
|
u64 GetTime();
|
||||||
|
/**
|
||||||
|
* Get Current Time in Nanoseconds
|
||||||
|
* @return 64Bit value of nanos
|
||||||
|
*/
|
||||||
u64 GetNanoTime();
|
u64 GetNanoTime();
|
||||||
|
/**
|
||||||
|
* Get a TimeTrace Reference by its string ID
|
||||||
|
* @param id trace name
|
||||||
|
* @return Trace reference or nullptr if not found
|
||||||
|
*/
|
||||||
TT::Res::Ref& GetTraceRef(const std::string& id);
|
TT::Res::Ref& GetTraceRef(const std::string& id);
|
||||||
|
/**
|
||||||
|
* Check if a Trace with the name exists
|
||||||
|
* @param id tracename to search
|
||||||
|
* @return true if exist
|
||||||
|
*/
|
||||||
bool TraceExist(const std::string& id);
|
bool TraceExist(const std::string& id);
|
||||||
|
/**
|
||||||
|
* Get TraceMap Reference
|
||||||
|
* @return edidable Reference to the TraceMap
|
||||||
|
*/
|
||||||
TraceMap& GetTraceMap();
|
TraceMap& GetTraceMap();
|
||||||
} // namespace Sys
|
} // namespace Sys
|
||||||
} // namespace PD
|
} // namespace PD
|
||||||
|
@ -27,21 +27,58 @@ SOFTWARE.
|
|||||||
#include <pd/core/sys.hpp>
|
#include <pd/core/sys.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* Timer class
|
||||||
|
*/
|
||||||
class Timer : public SmartCtor<Timer> {
|
class Timer : public SmartCtor<Timer> {
|
||||||
public:
|
public:
|
||||||
|
/**
|
||||||
|
* Constructor
|
||||||
|
* @param auto_start [default true] sets if timer should start after creation
|
||||||
|
*/
|
||||||
Timer(bool auto_start = true);
|
Timer(bool auto_start = true);
|
||||||
|
/**
|
||||||
|
* Unused Deconstructor
|
||||||
|
*/
|
||||||
~Timer() {}
|
~Timer() {}
|
||||||
|
/**
|
||||||
|
* Resume Timer if Paused
|
||||||
|
*/
|
||||||
void Rseume();
|
void Rseume();
|
||||||
|
/**
|
||||||
|
* Pause Timer if not Paused
|
||||||
|
*/
|
||||||
void Pause();
|
void Pause();
|
||||||
|
/**
|
||||||
|
* Update Timer
|
||||||
|
*/
|
||||||
void Update();
|
void Update();
|
||||||
|
/**
|
||||||
|
* Reset Timer
|
||||||
|
*/
|
||||||
void Reset();
|
void Reset();
|
||||||
|
/**
|
||||||
|
* Check if the Timer is Running
|
||||||
|
* @return true if its running
|
||||||
|
*/
|
||||||
bool IsRunning() const;
|
bool IsRunning() const;
|
||||||
|
/**
|
||||||
|
* Get 64 Bit milliseconds value
|
||||||
|
* @return 64Bit millis
|
||||||
|
*/
|
||||||
u64 Get();
|
u64 Get();
|
||||||
|
/**
|
||||||
|
* Get as Seconds
|
||||||
|
* @return seconds as floating number
|
||||||
|
*/
|
||||||
double GetSeconds();
|
double GetSeconds();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/** Start of the Timer */
|
||||||
u64 start;
|
u64 start;
|
||||||
|
/** Current Time */
|
||||||
u64 now;
|
u64 now;
|
||||||
|
/** Is Running */
|
||||||
bool is_running = false;
|
bool is_running = false;
|
||||||
};
|
};
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -26,17 +26,32 @@ SOFTWARE.
|
|||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* Class to calculate Maximum/Minimum and Average Timings
|
||||||
|
*/
|
||||||
class TimeStats : public SmartCtor<TimeStats> {
|
class TimeStats : public SmartCtor<TimeStats> {
|
||||||
public:
|
public:
|
||||||
|
/**
|
||||||
|
* Constructor taking a lengh for the List
|
||||||
|
* @param l Lengh of the data list
|
||||||
|
*/
|
||||||
TimeStats(int l) : len(l), val(l, 0) {}
|
TimeStats(int l) : len(l), val(l, 0) {}
|
||||||
~TimeStats() = default;
|
~TimeStats() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add a New Value to the list
|
||||||
|
* @param v value to add
|
||||||
|
*/
|
||||||
void Add(u64 v) {
|
void Add(u64 v) {
|
||||||
val[idx] = v;
|
val[idx] = v;
|
||||||
idx = next(idx);
|
idx = next(idx);
|
||||||
num_val = std::min(num_val + 1, len);
|
num_val = std::min(num_val + 1, len);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get Avarage Num
|
||||||
|
* @return Average
|
||||||
|
*/
|
||||||
u64 GetAverage() {
|
u64 GetAverage() {
|
||||||
if (!num_val) return 0.f;
|
if (!num_val) return 0.f;
|
||||||
u64 res = 0;
|
u64 res = 0;
|
||||||
@ -46,6 +61,10 @@ class TimeStats : public SmartCtor<TimeStats> {
|
|||||||
return res / num_val;
|
return res / num_val;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get Minimum Num
|
||||||
|
* @return Minimum value
|
||||||
|
*/
|
||||||
u64 GetMin() {
|
u64 GetMin() {
|
||||||
if (!num_val) return 0.f;
|
if (!num_val) return 0.f;
|
||||||
u64 res = std::numeric_limits<u64>::max();
|
u64 res = std::numeric_limits<u64>::max();
|
||||||
@ -55,6 +74,10 @@ class TimeStats : public SmartCtor<TimeStats> {
|
|||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get Maximum Value
|
||||||
|
* @return Max Value
|
||||||
|
*/
|
||||||
u64 GetMax() {
|
u64 GetMax() {
|
||||||
if (!num_val) return 0.f;
|
if (!num_val) return 0.f;
|
||||||
u64 res = 0;
|
u64 res = 0;
|
||||||
@ -64,62 +87,168 @@ class TimeStats : public SmartCtor<TimeStats> {
|
|||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clear the List
|
||||||
|
*/
|
||||||
void Clear() {
|
void Clear() {
|
||||||
val.assign(len, 0);
|
val.assign(len, 0);
|
||||||
idx = 0;
|
idx = 0;
|
||||||
num_val = 0;
|
num_val = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get Data Buffer
|
||||||
|
* @return data bufer (not edidable)
|
||||||
|
*/
|
||||||
const std::vector<u64> &GetData() { return val; }
|
const std::vector<u64> &GetData() { return val; }
|
||||||
|
/**
|
||||||
|
* Access an element in the list [not edidable]
|
||||||
|
* @return value to access
|
||||||
|
*/
|
||||||
const u64 &operator[](int i) { return val[smart_idx(i)]; }
|
const u64 &operator[](int i) { return val[smart_idx(i)]; }
|
||||||
|
/**
|
||||||
|
* Get List Lengh
|
||||||
|
* @return Lengh
|
||||||
|
*/
|
||||||
const size_t GetLen() { return len; }
|
const size_t GetLen() { return len; }
|
||||||
|
/**
|
||||||
|
* Get Number of Values
|
||||||
|
* @return number of values
|
||||||
|
*/
|
||||||
const size_t GetNumValues() { return num_val; }
|
const size_t GetNumValues() { return num_val; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/**
|
||||||
|
* Get the Next Position to write to
|
||||||
|
* @param c current position
|
||||||
|
* @return next position
|
||||||
|
*/
|
||||||
size_t next(size_t c) const { return (c + 1) % len; }
|
size_t next(size_t c) const { return (c + 1) % len; }
|
||||||
|
/**
|
||||||
|
* Smart Indexing in for loops to make sure to
|
||||||
|
* not index a value that was not set yet
|
||||||
|
* @param v pos in for loop
|
||||||
|
* @return indexing pos
|
||||||
|
*/
|
||||||
size_t smart_idx(size_t v) const { return (idx + len - num_val + v) % len; }
|
size_t smart_idx(size_t v) const { return (idx + len - num_val + v) % len; }
|
||||||
|
|
||||||
|
/** Lengh of the list */
|
||||||
int len = 0;
|
int len = 0;
|
||||||
|
/** Value Storage */
|
||||||
std::vector<u64> val;
|
std::vector<u64> val;
|
||||||
int idx = 0;
|
int idx = 0;
|
||||||
int num_val = 0;
|
int num_val = 0;
|
||||||
};
|
};
|
||||||
|
/**
|
||||||
|
* Timatrace Functions
|
||||||
|
*/
|
||||||
namespace TT {
|
namespace TT {
|
||||||
|
/**
|
||||||
|
* Data Structure for a TimeTrace Result
|
||||||
|
*/
|
||||||
class Res : public SmartCtor<Res> {
|
class Res : public SmartCtor<Res> {
|
||||||
public:
|
public:
|
||||||
|
/** Constructore that Inits a protocol at size of 60 frames */
|
||||||
Res() { protocol = TimeStats::New(60); }
|
Res() { protocol = TimeStats::New(60); }
|
||||||
~Res() = default;
|
~Res() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setter for the ID (Name)
|
||||||
|
* @param v ID of the Trace
|
||||||
|
*/
|
||||||
void SetID(const std::string &v) { id = v; }
|
void SetID(const std::string &v) { id = v; }
|
||||||
|
/**
|
||||||
|
* Getter for the traces ID
|
||||||
|
* @return Trace ID
|
||||||
|
*/
|
||||||
const std::string GetID() { return id; }
|
const std::string GetID() { return id; }
|
||||||
|
/**
|
||||||
|
* Setter for the Start Value
|
||||||
|
* @param v start time
|
||||||
|
*/
|
||||||
void SetStart(u64 v) { start = v; }
|
void SetStart(u64 v) { start = v; }
|
||||||
|
/**
|
||||||
|
* Getter for the Start time
|
||||||
|
* @return start time
|
||||||
|
*/
|
||||||
u64 GetStart() { return start; }
|
u64 GetStart() { return start; }
|
||||||
|
/**
|
||||||
|
* Setter for the End Time
|
||||||
|
* @param v end time
|
||||||
|
*/
|
||||||
void SetEnd(u64 v) {
|
void SetEnd(u64 v) {
|
||||||
end = v;
|
end = v;
|
||||||
protocol->Add(GetLastDiff());
|
protocol->Add(GetLastDiff());
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Getter for the End Time
|
||||||
|
* @result end time
|
||||||
|
*/
|
||||||
u64 GetEnd() { return end; }
|
u64 GetEnd() { return end; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get Last Diffrence between end and start
|
||||||
|
* @return end - start
|
||||||
|
*/
|
||||||
u64 GetLastDiff() { return end - start; }
|
u64 GetLastDiff() { return end - start; }
|
||||||
|
/**
|
||||||
|
* Get Protcol Reference
|
||||||
|
* @return Protocol Ref
|
||||||
|
*/
|
||||||
TimeStats::Ref GetProtocol() { return protocol; }
|
TimeStats::Ref GetProtocol() { return protocol; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/** Trace ID */
|
||||||
std::string id;
|
std::string id;
|
||||||
|
/** Start time */
|
||||||
u64 start;
|
u64 start;
|
||||||
|
/** End Time */
|
||||||
u64 end;
|
u64 end;
|
||||||
|
/** Protocol */
|
||||||
TimeStats::Ref protocol;
|
TimeStats::Ref protocol;
|
||||||
};
|
};
|
||||||
|
/**
|
||||||
|
* Begin a Trace
|
||||||
|
* @param id Name of the Trace
|
||||||
|
*/
|
||||||
void Beg(const std::string &id);
|
void Beg(const std::string &id);
|
||||||
|
/**
|
||||||
|
* End a Trace
|
||||||
|
* @param id Name of the Trace
|
||||||
|
*/
|
||||||
void End(const std::string &id);
|
void End(const std::string &id);
|
||||||
|
/**
|
||||||
|
* Collect Start end end of the trace by tracking
|
||||||
|
* when the Scope object goes out of scope
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* ```cpp
|
||||||
|
* void SomeFunction() {
|
||||||
|
* // Create a Scoped Trace called "SomeFunc"
|
||||||
|
* PD::TT::Scope st("SomeFunc");
|
||||||
|
* // Do your functions stuff
|
||||||
|
* // End at the end it goes out of
|
||||||
|
* // scope which collects the end time
|
||||||
|
* }
|
||||||
|
* ```
|
||||||
|
*/
|
||||||
class Scope {
|
class Scope {
|
||||||
public:
|
public:
|
||||||
|
/**
|
||||||
|
* Constructor requiring a Name for the Trace
|
||||||
|
* @param id Name of the Trace
|
||||||
|
*/
|
||||||
Scope(const std::string &id) {
|
Scope(const std::string &id) {
|
||||||
this->id = id;
|
this->id = id;
|
||||||
Beg(id);
|
Beg(id);
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Deconstructor getting the end time when going out of scope
|
||||||
|
*/
|
||||||
~Scope() { End(id); }
|
~Scope() { End(id); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/** Trace Name/ID */
|
||||||
std::string id;
|
std::string id;
|
||||||
};
|
};
|
||||||
} // namespace TT
|
} // namespace TT
|
||||||
|
@ -26,24 +26,35 @@ SOFTWARE.
|
|||||||
#include <pd/core/vec.hpp>
|
#include <pd/core/vec.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* D7 Tween Engine (or something like that)
|
||||||
|
* @tparam T Any Numeric value
|
||||||
|
*/
|
||||||
template <typename T>
|
template <typename T>
|
||||||
class Tween {
|
class Tween {
|
||||||
public:
|
public:
|
||||||
|
/**
|
||||||
|
* Effects Table
|
||||||
|
*/
|
||||||
enum Effect {
|
enum Effect {
|
||||||
Linear,
|
Linear, ///< Linear Movement [works]
|
||||||
EaseInQuad,
|
EaseInQuad, ///< EaseInQuad Movement [works]
|
||||||
EaseOutQuad,
|
EaseOutQuad, ///< EaseOutQuad Movement [works]
|
||||||
EaseInOutQuad,
|
EaseInOutQuad, ///< EaseInOutQuad Movement [works]
|
||||||
EaseInCubic,
|
EaseInCubic, ///< EaseInCubic Movement [not tested]
|
||||||
EaseOutCubic,
|
EaseOutCubic, ///< EaseOutCubic Movement [not tested]
|
||||||
EaseInOutCubic,
|
EaseInOutCubic, ///< EaseInOutCubic Movement [disabled]
|
||||||
EaseInSine,
|
EaseInSine, ///< EaseInSine Movement [works]
|
||||||
EaseOutSine,
|
EaseOutSine, ///< EaseOutSine Movement [works]
|
||||||
EaseInOutSine,
|
EaseInOutSine, ///< EaseInOutSine Movement [not tested]
|
||||||
};
|
};
|
||||||
Tween() {}
|
Tween() = default;
|
||||||
~Tween() {}
|
~Tween() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Update Tween
|
||||||
|
* @param delta deltatime
|
||||||
|
*/
|
||||||
void Update(float delta) {
|
void Update(float delta) {
|
||||||
time += delta / 1000.f;
|
time += delta / 1000.f;
|
||||||
if (time > tend) {
|
if (time > tend) {
|
||||||
@ -52,44 +63,82 @@ class Tween {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if Tween is finished
|
||||||
|
* @return true if finished
|
||||||
|
*/
|
||||||
bool IsFinished() const { return finished; }
|
bool IsFinished() const { return finished; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Force finish the animation
|
||||||
|
* @return Class reference
|
||||||
|
*/
|
||||||
Tween& Finish() {
|
Tween& Finish() {
|
||||||
time = tend;
|
time = tend;
|
||||||
finished = true;
|
finished = true;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set Start Value
|
||||||
|
* @tparam T datatype of the Tween
|
||||||
|
* @param start Start Value
|
||||||
|
* @return class Reference
|
||||||
|
*/
|
||||||
Tween& From(const T& start) {
|
Tween& From(const T& start) {
|
||||||
Reset();
|
Reset();
|
||||||
this->start = start;
|
this->start = start;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Set End Value
|
||||||
|
* @tparam T datatype of the Tween
|
||||||
|
* @param end End Value
|
||||||
|
* @return class Reference
|
||||||
|
*/
|
||||||
Tween& To(const T& end) {
|
Tween& To(const T& end) {
|
||||||
Reset();
|
Reset();
|
||||||
this->end = end;
|
this->end = end;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Set the Duration (in seconds)
|
||||||
|
* @param seconds Duration
|
||||||
|
* @return class Reference
|
||||||
|
*/
|
||||||
Tween& In(float seconds) {
|
Tween& In(float seconds) {
|
||||||
Reset();
|
Reset();
|
||||||
tend = seconds;
|
tend = seconds;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Set Effect of the Tween
|
||||||
|
* @param e Effect
|
||||||
|
* @return class Reference
|
||||||
|
*/
|
||||||
Tween& As(const Effect& e) {
|
Tween& As(const Effect& e) {
|
||||||
effect = e;
|
effect = e;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Reset to time 0
|
||||||
|
* @return class Reference
|
||||||
|
*/
|
||||||
Tween& Reset() {
|
Tween& Reset() {
|
||||||
finished = false;
|
finished = false;
|
||||||
time = 0.f;
|
time = 0.f;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
/// @brief Probably usefull for fading colors by animation
|
/**
|
||||||
/// Used to create this caus dont wanted to create a
|
* Get the Prograss in percent (0.0 to 1.0) of the tween
|
||||||
/// fade effect fpr keyboard without having to Tween functions
|
* @return progress value
|
||||||
/// @return
|
*/
|
||||||
float Progress() const { return time / tend; }
|
float Progress() const { return time / tend; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Swap Start and end Position of the Tween
|
||||||
|
* @return class reference
|
||||||
|
*/
|
||||||
Tween& Swap() {
|
Tween& Swap() {
|
||||||
T temp = start;
|
T temp = start;
|
||||||
start = end;
|
start = end;
|
||||||
@ -97,6 +146,10 @@ class Tween {
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Operator that returns the current value calculated
|
||||||
|
* by time and effect
|
||||||
|
*/
|
||||||
operator T() {
|
operator T() {
|
||||||
float t = 0.f;
|
float t = 0.f;
|
||||||
switch (effect) {
|
switch (effect) {
|
||||||
@ -147,15 +200,23 @@ class Tween {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/** Animation Effect */
|
||||||
Effect effect;
|
Effect effect;
|
||||||
|
/** Time */
|
||||||
float time = 0.f;
|
float time = 0.f;
|
||||||
// Defaulting to one to prevent div zero
|
/**
|
||||||
// without a safetey check
|
* End time
|
||||||
// not implementing one cause if the user is
|
* Defaulting to one to prevent div zero
|
||||||
// Writing a In(0.f) its their fault
|
* without a safetey check
|
||||||
|
* not implementing one cause if the user is
|
||||||
|
* Writing a In(0.f) its their fault
|
||||||
|
*/
|
||||||
float tend = 1.f;
|
float tend = 1.f;
|
||||||
|
/** Start value */
|
||||||
T start;
|
T start;
|
||||||
|
/** end value */
|
||||||
T end;
|
T end;
|
||||||
|
/** is finished value */
|
||||||
bool finished = false;
|
bool finished = false;
|
||||||
};
|
};
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -23,11 +23,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|||||||
SOFTWARE.
|
SOFTWARE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/**
|
// Why Creating this:
|
||||||
* Why Creating this:
|
// Cause using makes coding much better structured
|
||||||
* Cause using makes coding much better structured
|
// and easy to use like in glsl or glm
|
||||||
* and easy to use like in glsl or glm
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
|
||||||
|
@ -27,54 +27,89 @@ SOFTWARE.
|
|||||||
#include <pd/core/vec.hpp>
|
#include <pd/core/vec.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/** Input Driver Template class */
|
||||||
class Hid : public SmartCtor<Hid> {
|
class Hid : public SmartCtor<Hid> {
|
||||||
public:
|
public:
|
||||||
|
/** Key [Controller] */
|
||||||
enum Key : u32 {
|
enum Key : u32 {
|
||||||
No = 0,
|
No = 0, ///< No Key
|
||||||
A = 1 << 0,
|
A = 1 << 0, ///< A
|
||||||
B = 1 << 1,
|
B = 1 << 1, ///< B
|
||||||
X = 1 << 2,
|
X = 1 << 2, ///< X
|
||||||
Y = 1 << 3,
|
Y = 1 << 3, ///< Y
|
||||||
Start = 1 << 4,
|
Start = 1 << 4, ///< Start
|
||||||
Select = 1 << 5,
|
Select = 1 << 5, ///< Select
|
||||||
L = 1 << 6,
|
L = 1 << 6, ///< L
|
||||||
R = 1 << 7,
|
R = 1 << 7, ///< R
|
||||||
DUp = 1 << 8,
|
DUp = 1 << 8, ///< Dpad Up
|
||||||
DDown = 1 << 9,
|
DDown = 1 << 9, ///< Dpad down
|
||||||
DLeft = 1 << 10,
|
DLeft = 1 << 10, ///< Dpad left
|
||||||
DRight = 1 << 11,
|
DRight = 1 << 11, ///< Dpad right
|
||||||
CPUp = 1 << 12,
|
CPUp = 1 << 12, ///< Cpad up
|
||||||
CPDown = 1 << 13,
|
CPDown = 1 << 13, ///< cpad down
|
||||||
CPLeft = 1 << 14,
|
CPLeft = 1 << 14, ///< cpad left
|
||||||
CPRight = 1 << 15,
|
CPRight = 1 << 15, ///< Cpad right
|
||||||
CSUp = 1 << 16,
|
CSUp = 1 << 16, ///< Cstick up
|
||||||
CSDown = 1 << 17,
|
CSDown = 1 << 17, ///< cstick down
|
||||||
CSLeft = 1 << 18,
|
CSLeft = 1 << 18, ///< cstick left
|
||||||
CSRight = 1 << 19,
|
CSRight = 1 << 19, ///< cstick right
|
||||||
ZL = 1 << 20,
|
ZL = 1 << 20, ///< ZL
|
||||||
ZR = 1 << 21,
|
ZR = 1 << 21, ///< ZR
|
||||||
Touch = 1 << 22,
|
Touch = 1 << 22, ///< Touch
|
||||||
Up = DUp | CPUp,
|
Up = DUp | CPUp, ///< DPad or CPad Up
|
||||||
Down = DDown | CPDown,
|
Down = DDown | CPDown, ///< DPad or CPad Down
|
||||||
Left = DLeft | CPLeft,
|
Left = DLeft | CPLeft, ///< DPad or CPad Left
|
||||||
Right = DRight | CPRight,
|
Right = DRight | CPRight, ///< DPad or CPad Right
|
||||||
};
|
};
|
||||||
|
/** Event */
|
||||||
enum Event {
|
enum Event {
|
||||||
Event_Down,
|
Event_Down, ///< Key Pressed
|
||||||
Event_Held,
|
Event_Held, ///< Key Held
|
||||||
Event_Up,
|
Event_Up, ///< Key released
|
||||||
};
|
};
|
||||||
Hid() {}
|
Hid() = default;
|
||||||
~Hid() {}
|
~Hid() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get TOuch Position
|
||||||
|
* @return touch pos
|
||||||
|
*/
|
||||||
vec2 TouchPos() const { return touch[0]; }
|
vec2 TouchPos() const { return touch[0]; }
|
||||||
|
/**
|
||||||
|
* Get Last Touch Position (from last frame)
|
||||||
|
* @return touch pos
|
||||||
|
*/
|
||||||
vec2 TouchPosLast() const { return touch[1]; }
|
vec2 TouchPosLast() const { return touch[1]; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check for a Button Event
|
||||||
|
* @param e Event Type
|
||||||
|
* @param keys Keys to check for
|
||||||
|
* @return if key(s) doing the requiested event
|
||||||
|
*/
|
||||||
bool IsEvent(Event e, Key keys);
|
bool IsEvent(Event e, Key keys);
|
||||||
|
/**
|
||||||
|
* Check for Key Press Event
|
||||||
|
* @param keys set of keys
|
||||||
|
* @return true if key is pressed
|
||||||
|
*/
|
||||||
bool IsDown(Key keys) const { return key_events[0].at(Event_Down) & keys; }
|
bool IsDown(Key keys) const { return key_events[0].at(Event_Down) & keys; }
|
||||||
|
/**
|
||||||
|
* Check for Key Held Event
|
||||||
|
* @param keys set of keys
|
||||||
|
* @return true if key is held
|
||||||
|
*/
|
||||||
bool IsHeld(Key keys) const { return key_events[0].at(Event_Held) & keys; }
|
bool IsHeld(Key keys) const { return key_events[0].at(Event_Held) & keys; }
|
||||||
|
/**
|
||||||
|
* Check for Key Release Event
|
||||||
|
* @param keys set of keys
|
||||||
|
* @return true if key is released
|
||||||
|
*/
|
||||||
bool IsUp(Key keys) const { return key_events[0].at(Event_Up) & keys; }
|
bool IsUp(Key keys) const { return key_events[0].at(Event_Up) & keys; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sett all keyevents to 0
|
||||||
|
*/
|
||||||
void Clear() {
|
void Clear() {
|
||||||
for (int i = 0; i < 2; i++) {
|
for (int i = 0; i < 2; i++) {
|
||||||
key_events[i][Event_Down] = 0;
|
key_events[i][Event_Down] = 0;
|
||||||
@ -83,19 +118,33 @@ class Hid : public SmartCtor<Hid> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Lock input driver
|
||||||
|
* @param v lock or not lock
|
||||||
|
*/
|
||||||
void Lock(bool v) {
|
void Lock(bool v) {
|
||||||
if (v != locked) {
|
if (v != locked) {
|
||||||
SwappyTable();
|
SwappyTable();
|
||||||
}
|
}
|
||||||
locked = v;
|
locked = v;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Check if Driver is locked
|
||||||
|
* @return true if locked
|
||||||
|
*/
|
||||||
bool Locked() const { return locked; }
|
bool Locked() const { return locked; }
|
||||||
|
/**
|
||||||
|
* Lock Input Driver
|
||||||
|
*/
|
||||||
void Lock() {
|
void Lock() {
|
||||||
if (!locked) {
|
if (!locked) {
|
||||||
SwappyTable();
|
SwappyTable();
|
||||||
}
|
}
|
||||||
locked = true;
|
locked = true;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Unlock Input Driver
|
||||||
|
*/
|
||||||
void Unlock() {
|
void Unlock() {
|
||||||
if (locked) {
|
if (locked) {
|
||||||
SwappyTable();
|
SwappyTable();
|
||||||
@ -103,16 +152,21 @@ class Hid : public SmartCtor<Hid> {
|
|||||||
locked = false;
|
locked = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @brief Get the New Keystates etc
|
/**
|
||||||
/// @note WOW not using the deltatime
|
* Template Update Function for a device specific driver
|
||||||
|
*/
|
||||||
virtual void Update() {}
|
virtual void Update() {}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
/** Key binds map */
|
||||||
std::unordered_map<u32, u32> binds;
|
std::unordered_map<u32, u32> binds;
|
||||||
|
/** Function to swap around the Table */
|
||||||
void SwappyTable();
|
void SwappyTable();
|
||||||
/// Using 2 Touch positions for current and last frame
|
/** Using 2 Touch positions for current and last frame */
|
||||||
vec2 touch[2];
|
vec2 touch[2];
|
||||||
|
/** locked state */
|
||||||
bool locked = false;
|
bool locked = false;
|
||||||
|
/** Key event tables */
|
||||||
std::unordered_map<Event, u32> key_events[2];
|
std::unordered_map<Event, u32> key_events[2];
|
||||||
};
|
};
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -28,28 +28,41 @@ SOFTWARE.
|
|||||||
#include <pd/core/vec.hpp>
|
#include <pd/core/vec.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* Namepace containing functions to blur images
|
||||||
|
*/
|
||||||
namespace ImgBlur {
|
namespace ImgBlur {
|
||||||
|
/**
|
||||||
|
* Function to create Gaussian Kernel List
|
||||||
|
* @param radius Rasius to use
|
||||||
|
* @param si sigma value to use
|
||||||
|
* @return list of kernel values
|
||||||
|
*/
|
||||||
std::vector<float> GaussianKernel(int radius, float si);
|
std::vector<float> GaussianKernel(int radius, float si);
|
||||||
/// @brief Gaussian Blur for basic Image Buffer
|
/**
|
||||||
/// @param buf Image Buffer (unsigned char)
|
* Gaussian Blur for basic Image Buffer
|
||||||
/// @param w // width of the image
|
* @param buf Image Buffer (unsigned char)
|
||||||
/// @param h // width of the image
|
* @param w width of the image
|
||||||
/// @param radius // Blur radius
|
* @param h width of the image
|
||||||
/// @param si // Blur sigma
|
* @param radius Blur radius
|
||||||
/// @param idxfn // Indexing function (if buffer is 3ds tiled)
|
* @param si Blur sigma
|
||||||
|
* @param idxfn Indexing function
|
||||||
|
*/
|
||||||
void GaussianBlur(
|
void GaussianBlur(
|
||||||
std::vector<u8> &buf, int w, int h, float radius, float si,
|
std::vector<u8> &buf, int w, int h, float radius, float si,
|
||||||
std::function<int(int, int, int)> idxfn = [](int x, int y, int w) -> int {
|
std::function<int(int, int, int)> idxfn = [](int x, int y, int w) -> int {
|
||||||
return y * w + x;
|
return y * w + x;
|
||||||
});
|
});
|
||||||
/// @brief Advanced func to access memory directly
|
/**
|
||||||
/// @param buf Referenvce to the buffer
|
* Advanced func to access memory directly
|
||||||
/// @param w // width of the image
|
* @param buf Referenvce to the buffer
|
||||||
/// @param h // width of the image
|
* @param w width of the image
|
||||||
/// @param bpp Bytes per Pixels (RGB[A], RGB565, etc)
|
* @param h width of the image
|
||||||
/// @param radius // Blur radius
|
* @param bpp Bytes per Pixels (RGB[A], RGB565, etc)
|
||||||
/// @param si // Blur sigma
|
* @param radius Blur radius
|
||||||
/// @param idxfn // Indexing function (if buffer is 3ds tiled)
|
* @param si Blur sigma
|
||||||
|
* @param idxfn Indexing function
|
||||||
|
*/
|
||||||
void GaussianBlur(
|
void GaussianBlur(
|
||||||
void *buf, int w, int h, int bpp, float radius, float si,
|
void *buf, int w, int h, int bpp, float radius, float si,
|
||||||
std::function<int(int, int, int)> idxfn = [](int x, int y, int w) -> int {
|
std::function<int(int, int, int)> idxfn = [](int x, int y, int w) -> int {
|
||||||
|
@ -27,13 +27,26 @@ SOFTWARE.
|
|||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* Namespace containing function to convert images
|
||||||
|
*/
|
||||||
namespace ImgConvert {
|
namespace ImgConvert {
|
||||||
|
/**
|
||||||
|
* Convert RGB24 to RGBA32 by adding a 4th alpha value set to 255
|
||||||
|
* to every pixel
|
||||||
|
* @param out Result List
|
||||||
|
* @param in Input Buffer List (rgb24)
|
||||||
|
* @param w width of the image
|
||||||
|
* @param h height of the image
|
||||||
|
*/
|
||||||
void RGB24toRGBA32(std::vector<u8> &out, const std::vector<u8> &in,
|
void RGB24toRGBA32(std::vector<u8> &out, const std::vector<u8> &in,
|
||||||
const int &w, const int &h);
|
const int &w, const int &h);
|
||||||
/// @brief Reverse 32 (RGBA -> ABGR || ABGR -> RGBA)
|
/**
|
||||||
/// @param buf Buffer to convert
|
* Reverse 32 (RGBA -> ABGR || ABGR -> RGBA)
|
||||||
/// @param w width
|
* @param buf Buffer to convert
|
||||||
/// @param h height
|
* @param w width
|
||||||
|
* @param h height
|
||||||
|
*/
|
||||||
void Reverse32(std::vector<u8> &buf, const int &w, const int &h);
|
void Reverse32(std::vector<u8> &buf, const int &w, const int &h);
|
||||||
} // namespace ImgConvert
|
} // namespace ImgConvert
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -26,11 +26,20 @@ SOFTWARE.
|
|||||||
#include <pd/drivers/hid.hpp>
|
#include <pd/drivers/hid.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* Nintendo 3DS Input Driver
|
||||||
|
*/
|
||||||
class CtrHid : public Hid {
|
class CtrHid : public Hid {
|
||||||
public:
|
public:
|
||||||
|
/**
|
||||||
|
* Constructor to setup Key binds
|
||||||
|
*/
|
||||||
CtrHid();
|
CtrHid();
|
||||||
~CtrHid() {}
|
~CtrHid() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Overrideing the Update Function for Input Checking etc
|
||||||
|
*/
|
||||||
void Update() override;
|
void Update() override;
|
||||||
};
|
};
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -27,7 +27,14 @@ SOFTWARE.
|
|||||||
#include <pd/drivers/hid.hpp>
|
#include <pd/drivers/hid.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* Simple Table Containing the codepoint references
|
||||||
|
* for the Controller Icons on the 3ds
|
||||||
|
*/
|
||||||
namespace GamePadIcons {
|
namespace GamePadIcons {
|
||||||
|
/**
|
||||||
|
* Icon ID
|
||||||
|
*/
|
||||||
enum ID {
|
enum ID {
|
||||||
A,
|
A,
|
||||||
B,
|
B,
|
||||||
@ -50,7 +57,17 @@ enum ID {
|
|||||||
DpadHorizontal,
|
DpadHorizontal,
|
||||||
DpadVertical,
|
DpadVertical,
|
||||||
};
|
};
|
||||||
|
/**
|
||||||
|
* Get Icon by ID
|
||||||
|
* @param id ID to Get
|
||||||
|
* @return codepoint
|
||||||
|
*/
|
||||||
std::string GetIcon(ID id);
|
std::string GetIcon(ID id);
|
||||||
|
/**
|
||||||
|
* Get Icon By Input Driver Key
|
||||||
|
* @param key Key to find
|
||||||
|
* @return codepoint
|
||||||
|
*/
|
||||||
std::string GetIcon(Hid::Key key);
|
std::string GetIcon(Hid::Key key);
|
||||||
} // namespace GamePadIcons
|
} // namespace GamePadIcons
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -26,11 +26,32 @@ SOFTWARE.
|
|||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* static Namespace containing Access to some 3ds Hardware Info
|
||||||
|
*/
|
||||||
namespace HwInfo {
|
namespace HwInfo {
|
||||||
|
/**
|
||||||
|
* Init connecttion to required sys modules
|
||||||
|
*/
|
||||||
void Init();
|
void Init();
|
||||||
|
/**
|
||||||
|
* Deinit connection to sys modules
|
||||||
|
*/
|
||||||
void Deinit();
|
void Deinit();
|
||||||
|
/**
|
||||||
|
* Check if the Console is Charging
|
||||||
|
* @return true if the console is charging
|
||||||
|
*/
|
||||||
bool IsCharging();
|
bool IsCharging();
|
||||||
|
/**
|
||||||
|
* Get the Current Battery Percentage
|
||||||
|
* @return Battery Percentage (from 0 to 100)
|
||||||
|
*/
|
||||||
int GetBatteryPercentage();
|
int GetBatteryPercentage();
|
||||||
|
/**
|
||||||
|
* Get Current Wifi Level
|
||||||
|
* @return wifi level (0 to 4)
|
||||||
|
*/
|
||||||
int GetWifiLevel();
|
int GetWifiLevel();
|
||||||
} // namespace HwInfo
|
} // namespace HwInfo
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -26,10 +26,21 @@ SOFTWARE.
|
|||||||
|
|
||||||
#include <3ds.h>
|
#include <3ds.h>
|
||||||
|
|
||||||
#include <pd/core/common.hpp>
|
|
||||||
#include <pd/app/error.hpp>
|
#include <pd/app/error.hpp>
|
||||||
|
#include <pd/core/common.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* Custom C++ Allocator for 3DS linear Memory
|
||||||
|
* Used for Everything that has to do with Rendering or sound
|
||||||
|
* Dont going into that much detail here
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* ```cpp
|
||||||
|
* // Index Buffer for Rendering using Linear Allocator
|
||||||
|
* std::vector<u16, PD::LinearAllocator<u16>> index_buf;
|
||||||
|
* ```
|
||||||
|
*/
|
||||||
template <typename T>
|
template <typename T>
|
||||||
class LinearAllocator : public std::allocator<T> {
|
class LinearAllocator : public std::allocator<T> {
|
||||||
public:
|
public:
|
||||||
|
@ -26,7 +26,15 @@ SOFTWARE.
|
|||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* Namespace to Everything that has to
|
||||||
|
* do with the 3ds (very empty currently)
|
||||||
|
*/
|
||||||
namespace Ctr {
|
namespace Ctr {
|
||||||
|
/**
|
||||||
|
* Get the System Language key (for lang system)
|
||||||
|
* @return language key
|
||||||
|
*/
|
||||||
std::string GetSystemLanguage();
|
std::string GetSystemLanguage();
|
||||||
} // namespace Ctr
|
} // namespace Ctr
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -25,19 +25,25 @@ SOFTWARE.
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
#include <pd/core/vec.hpp>
|
||||||
#include <pd/lithium/flags.hpp>
|
#include <pd/lithium/flags.hpp>
|
||||||
#include <pd/lithium/texture.hpp>
|
#include <pd/lithium/texture.hpp>
|
||||||
#include <pd/lithium/vertex.hpp>
|
#include <pd/lithium/vertex.hpp>
|
||||||
#include <pd/core/vec.hpp>
|
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace LI {
|
namespace LI {
|
||||||
/// @brief Reform the Drawcommand by generating the Vertexbuffer into it
|
/**
|
||||||
|
* Lithium Draw Command (containing a list of vertex and index data
|
||||||
|
* only for this specific command itself)
|
||||||
|
*/
|
||||||
class Command : public SmartCtor<Command> {
|
class Command : public SmartCtor<Command> {
|
||||||
public:
|
public:
|
||||||
Command() {}
|
Command() = default;
|
||||||
~Command() {}
|
~Command() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Copy Constructor [to Copy the Data of a Command Reference]
|
||||||
|
*/
|
||||||
Command(Command::Ref v) {
|
Command(Command::Ref v) {
|
||||||
this->index = v->index;
|
this->index = v->index;
|
||||||
this->index_buf = v->index_buf;
|
this->index_buf = v->index_buf;
|
||||||
@ -47,58 +53,140 @@ class Command : public SmartCtor<Command> {
|
|||||||
this->vertex_buf = v->vertex_buf;
|
this->vertex_buf = v->vertex_buf;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setter for the Commands layer
|
||||||
|
* @param v layer value
|
||||||
|
* @return command reference
|
||||||
|
*/
|
||||||
Command& Layer(int v) {
|
Command& Layer(int v) {
|
||||||
layer = v;
|
layer = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Getter for the Layer
|
||||||
|
* @return layer value
|
||||||
|
*/
|
||||||
int Layer() const { return layer; }
|
int Layer() const { return layer; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setter for the Commands Index [used in sorting]
|
||||||
|
* @param v index value
|
||||||
|
* @return command reference
|
||||||
|
*/
|
||||||
Command& Index(int v) {
|
Command& Index(int v) {
|
||||||
index = v;
|
index = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Getter for the Index
|
||||||
|
* @return index value
|
||||||
|
*/
|
||||||
int Index() const { return index; }
|
int Index() const { return index; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setter for the Commands Texture
|
||||||
|
* @param v Texture reference
|
||||||
|
* @return command reference
|
||||||
|
*/
|
||||||
Command& Tex(Texture::Ref v) {
|
Command& Tex(Texture::Ref v) {
|
||||||
tex = v;
|
tex = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Getter for the Texture reference
|
||||||
|
* @return Texture reference
|
||||||
|
*/
|
||||||
Texture::Ref Tex() const { return tex; }
|
Texture::Ref Tex() const { return tex; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Function to Push a Vertex to the vertexbuffer
|
||||||
|
* @param v Vertex to push
|
||||||
|
* @return command reference
|
||||||
|
*/
|
||||||
Command& PushVertex(const Vertex& v) {
|
Command& PushVertex(const Vertex& v) {
|
||||||
vertex_buf.push_back(v);
|
vertex_buf.push_back(v);
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Access to the Index list [used to write index data
|
||||||
|
* to the real indexbuffer]
|
||||||
|
* @return const reference to commands idx buffer
|
||||||
|
*/
|
||||||
const std::vector<u16>& IndexList() const { return index_buf; }
|
const std::vector<u16>& IndexList() const { return index_buf; }
|
||||||
|
/**
|
||||||
|
* Access to the Vertex list [used to write vertices
|
||||||
|
* data to the real vertexbuffer]
|
||||||
|
* @return const reference to commands vertex buffer
|
||||||
|
*/
|
||||||
const std::vector<Vertex>& VertexList() const { return vertex_buf; }
|
const std::vector<Vertex>& VertexList() const { return vertex_buf; }
|
||||||
|
|
||||||
/// ADVANCED ///
|
// ADVANCED
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Advanced function to access index list
|
||||||
|
*
|
||||||
|
* - This function is UNSAFE to use cause it allows to modify index data
|
||||||
|
* @return reference to index list
|
||||||
|
*/
|
||||||
std::vector<u16>& IndexList() { return index_buf; }
|
std::vector<u16>& IndexList() { return index_buf; }
|
||||||
|
/**
|
||||||
|
* Advanced function to access vertex list
|
||||||
|
*
|
||||||
|
* - This function is UNSAFE to use cause it allows to modify index data
|
||||||
|
* - Using this in StaticText to change Position color and stuff after it is
|
||||||
|
* rendered into commands
|
||||||
|
* @return reference to vertex list
|
||||||
|
*/
|
||||||
std::vector<Vertex>& VertexList() { return vertex_buf; }
|
std::vector<Vertex>& VertexList() { return vertex_buf; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Function to Push an index value to indexbuffer
|
||||||
|
* @param v Index value
|
||||||
|
* @return command reference
|
||||||
|
*/
|
||||||
Command& PushIndex(u16 v) {
|
Command& PushIndex(u16 v) {
|
||||||
index_buf.push_back(vertex_buf.size() + v);
|
index_buf.push_back(vertex_buf.size() + v);
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setter for the Commands RenderMode
|
||||||
|
* @param v RenderMode
|
||||||
|
* @return command reference
|
||||||
|
*/
|
||||||
Command& Rendermode(const RenderMode& v) {
|
Command& Rendermode(const RenderMode& v) {
|
||||||
mode = v;
|
mode = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Getter for the Commands RenderMode
|
||||||
|
* @return RenderMode
|
||||||
|
*/
|
||||||
RenderMode Rendermode() const { return mode; }
|
RenderMode Rendermode() const { return mode; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// Using Default std::vector here
|
/**
|
||||||
|
* Vertex Buffer
|
||||||
|
*
|
||||||
|
* - Using default vector here as its data will be copied later
|
||||||
|
*/
|
||||||
std::vector<Vertex> vertex_buf;
|
std::vector<Vertex> vertex_buf;
|
||||||
|
/**
|
||||||
|
* Index Buffer
|
||||||
|
*
|
||||||
|
* - Using default vector here as its data will be copied later
|
||||||
|
*/
|
||||||
std::vector<u16> index_buf;
|
std::vector<u16> index_buf;
|
||||||
|
/** Layer */
|
||||||
int layer;
|
int layer;
|
||||||
|
/** Texture Reference */
|
||||||
Texture::Ref tex;
|
Texture::Ref tex;
|
||||||
|
/** Index */
|
||||||
int index;
|
int index;
|
||||||
|
/** RenderMode (Default to RenderMode_RGBA) */
|
||||||
RenderMode mode = RenderMode_RGBA;
|
RenderMode mode = RenderMode_RGBA;
|
||||||
};
|
};
|
||||||
} // namespace LI
|
} // namespace LI
|
||||||
|
@ -26,35 +26,40 @@ SOFTWARE.
|
|||||||
|
|
||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
|
||||||
|
/** Alias for Lithium Text Flags */
|
||||||
using LITextFlags = PD::u32;
|
using LITextFlags = PD::u32;
|
||||||
|
|
||||||
|
/** LITextFlags */
|
||||||
enum LITextFlags_ {
|
enum LITextFlags_ {
|
||||||
LITextFlags_None = 0,
|
LITextFlags_None = 0, ///< Do nothing
|
||||||
LITextFlags_AlignRight = 1 << 0,
|
LITextFlags_AlignRight = 1 << 0, ///< Align Right of position
|
||||||
LITextFlags_AlignMid = 1 << 1,
|
LITextFlags_AlignMid = 1 << 1, ///< Align in the middle of pos and box
|
||||||
LITextFlags_Shaddow = 1 << 2, // Draws the text twice
|
LITextFlags_Shaddow = 1 << 2, ///< Draws the text twice to create shaddow
|
||||||
LITextFlags_Wrap = 1 << 3, // May be runs better with TMS
|
LITextFlags_Wrap = 1 << 3, ///< Wrap Text: May be runs better with TMS
|
||||||
LITextFlags_Short = 1 << 4, // May be runs better with TMS
|
LITextFlags_Short = 1 << 4, ///< Short Text: May be runs better with TMS
|
||||||
LITextFlags_Scroll = 1 << 5, // Not implemented
|
LITextFlags_Scroll = 1 << 5, ///< Not implemented [scoll text if to long]
|
||||||
LITextFlags_RenderOOS = 1 << 6 // Render Out of Screen
|
LITextFlags_RenderOOS = 1 << 6 ///< Render Out of Screen
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/** Aliad for Lithium Render Flags */
|
||||||
using LIRenderFlags = PD::u32;
|
using LIRenderFlags = PD::u32;
|
||||||
|
/** LIRenderFlags */
|
||||||
enum LIRenderFlags_ {
|
enum LIRenderFlags_ {
|
||||||
LIRenderFlags_None = 0,
|
LIRenderFlags_None = 0, ///< Nothing
|
||||||
LIRenderFlags_TMS = 1 << 0, ///< Text Map System
|
LIRenderFlags_TMS = 1 << 0, ///< Text Map System
|
||||||
LIRenderFlags_LRS = 1 << 1, ///< Layer Render System
|
LIRenderFlags_LRS = 1 << 1, ///< Layer Render System
|
||||||
LIRenderFlags_AST = 1 << 2, ///< Auto Static Text
|
LIRenderFlags_AST = 1 << 2, ///< Auto Static Text
|
||||||
|
/** Default Enables all of them */
|
||||||
LIRenderFlags_Default =
|
LIRenderFlags_Default =
|
||||||
LIRenderFlags_TMS | LIRenderFlags_LRS | LIRenderFlags_AST,
|
LIRenderFlags_TMS | LIRenderFlags_LRS | LIRenderFlags_AST,
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace LI {
|
namespace LI {
|
||||||
/// @brief Required to Set the TexENV
|
/** RenderMode [Required to modify TexENV] */
|
||||||
enum RenderMode {
|
enum RenderMode {
|
||||||
RenderMode_RGBA,
|
RenderMode_RGBA, ///< RGBA [for textures or solid colors]
|
||||||
RenderMode_Font,
|
RenderMode_Font, ///< A8 [for textures only crated by 1 color channel]
|
||||||
};
|
};
|
||||||
} // namespace LI
|
} // namespace LI
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -25,70 +25,156 @@ SOFTWARE.
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
#include <pd/core/vec.hpp>
|
||||||
#include <pd/lithium/rect.hpp>
|
#include <pd/lithium/rect.hpp>
|
||||||
#include <pd/lithium/texture.hpp>
|
#include <pd/lithium/texture.hpp>
|
||||||
#include <pd/core/vec.hpp>
|
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace LI {
|
namespace LI {
|
||||||
|
/** Font Loader for Lithium */
|
||||||
class Font : public SmartCtor<Font> {
|
class Font : public SmartCtor<Font> {
|
||||||
public:
|
public:
|
||||||
|
/** Codepoint Data holder */
|
||||||
class Codepoint {
|
class Codepoint {
|
||||||
public:
|
public:
|
||||||
Codepoint() {}
|
Codepoint() = default;
|
||||||
~Codepoint() {}
|
~Codepoint() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Codepoint ID Getter
|
||||||
|
* @return 32Bit codepoint value
|
||||||
|
*/
|
||||||
u32 cp() const { return m_cp; }
|
u32 cp() const { return m_cp; }
|
||||||
|
/**
|
||||||
|
* Codepoint ID Setter
|
||||||
|
* @param v codepoint id
|
||||||
|
* @return DataHolder reference
|
||||||
|
*/
|
||||||
Codepoint& cp(u32 v) {
|
Codepoint& cp(u32 v) {
|
||||||
m_cp = v;
|
m_cp = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Getter for the UV Coords
|
||||||
|
* @return uv coords
|
||||||
|
*/
|
||||||
vec4 uv() const { return m_uv; }
|
vec4 uv() const { return m_uv; }
|
||||||
|
/**
|
||||||
|
* Setter for the UV Coords
|
||||||
|
* @param v uv coords
|
||||||
|
* @return DataHolder Reference
|
||||||
|
*/
|
||||||
Codepoint& uv(const vec4& v) {
|
Codepoint& uv(const vec4& v) {
|
||||||
m_uv = v;
|
m_uv = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Getter for the Texture reference
|
||||||
|
* @return Texture Reference
|
||||||
|
*/
|
||||||
Texture::Ref tex() const { return m_tex; }
|
Texture::Ref tex() const { return m_tex; }
|
||||||
|
/**
|
||||||
|
* Setter for the Texture Reference
|
||||||
|
* @param v Texture Reference
|
||||||
|
* @return DataHolder Reference
|
||||||
|
*/
|
||||||
Codepoint& tex(Texture::Ref v) {
|
Codepoint& tex(Texture::Ref v) {
|
||||||
m_tex = v;
|
m_tex = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Getter for the size
|
||||||
|
* @return Size
|
||||||
|
*/
|
||||||
vec2 size() const { return m_size; }
|
vec2 size() const { return m_size; }
|
||||||
|
/**
|
||||||
|
* Setter for the Size
|
||||||
|
* @param v size
|
||||||
|
* @return DataHolder Reference
|
||||||
|
*/
|
||||||
Codepoint& size(const vec2& v) {
|
Codepoint& size(const vec2& v) {
|
||||||
m_size = v;
|
m_size = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Getter for the Position offset
|
||||||
|
* @return offset
|
||||||
|
*/
|
||||||
float off() const { return m_off; }
|
float off() const { return m_off; }
|
||||||
|
/**
|
||||||
|
* Setter for the Render Offset
|
||||||
|
* @param v offset
|
||||||
|
* @return DataHolder Reference
|
||||||
|
*/
|
||||||
Codepoint& off(float v) {
|
Codepoint& off(float v) {
|
||||||
m_off = v;
|
m_off = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Getter to check if Codepoint is invalid
|
||||||
|
* @return true if invalid
|
||||||
|
*/
|
||||||
bool invalid() const { return m_invalid; }
|
bool invalid() const { return m_invalid; }
|
||||||
|
/**
|
||||||
|
* Setter for invald state
|
||||||
|
* @param v true or false
|
||||||
|
* @return DataHolder Reference
|
||||||
|
*/
|
||||||
Codepoint& invalid(bool v) {
|
Codepoint& invalid(bool v) {
|
||||||
m_invalid = v;
|
m_invalid = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/** 32Bit Codepoint ID */
|
||||||
u32 m_cp = 0;
|
u32 m_cp = 0;
|
||||||
|
/** UvMap */
|
||||||
vec4 m_uv;
|
vec4 m_uv;
|
||||||
|
/** Texture Reference */
|
||||||
Texture::Ref m_tex = nullptr;
|
Texture::Ref m_tex = nullptr;
|
||||||
|
/** Codepoint Size */
|
||||||
vec2 m_size;
|
vec2 m_size;
|
||||||
|
/** Render Position Offset */
|
||||||
float m_off = 0;
|
float m_off = 0;
|
||||||
|
/** Invalid check (for skip in renderer) */
|
||||||
bool m_invalid = false;
|
bool m_invalid = false;
|
||||||
};
|
};
|
||||||
Font() {}
|
Font() = default;
|
||||||
~Font() {}
|
~Font() = default;
|
||||||
|
/**
|
||||||
|
* Load a TTF File
|
||||||
|
* @param path Path to the TTF file
|
||||||
|
* @param px_height Pixelheight of the codepoints (limit by 64)
|
||||||
|
*/
|
||||||
void LoadTTF(const std::string& path, int px_height = 32);
|
void LoadTTF(const std::string& path, int px_height = 32);
|
||||||
|
/**
|
||||||
|
* Load 3DS System FOnt
|
||||||
|
*/
|
||||||
void LoadSystemFont();
|
void LoadSystemFont();
|
||||||
|
/**
|
||||||
|
* Getter for PixelHeight
|
||||||
|
* @return pixelheigt
|
||||||
|
*/
|
||||||
int PixelHeight() const { return pixel_height; }
|
int PixelHeight() const { return pixel_height; }
|
||||||
|
/**
|
||||||
|
* Getter for Codepoint reference
|
||||||
|
* @return codepoint dataholder reference
|
||||||
|
*/
|
||||||
Codepoint& GetCodepoint(u32 c);
|
Codepoint& GetCodepoint(u32 c);
|
||||||
|
/**
|
||||||
|
* Check if Systemfont is used
|
||||||
|
* @return true if is system font
|
||||||
|
*/
|
||||||
bool SystemFont() const { return sysfont; }
|
bool SystemFont() const { return sysfont; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/** sysfont set to true if LoadSystemFont got called */
|
||||||
bool sysfont;
|
bool sysfont;
|
||||||
|
/** Pixelheight */
|
||||||
int pixel_height;
|
int pixel_height;
|
||||||
|
/** List of textures (codepoints are using) */
|
||||||
std::vector<Texture::Ref> textures;
|
std::vector<Texture::Ref> textures;
|
||||||
|
/** 32Bit Codepoint Dataholder Reference Map */
|
||||||
std::map<u32, Codepoint> cpmap;
|
std::map<u32, Codepoint> cpmap;
|
||||||
};
|
};
|
||||||
} // namespace LI
|
} // namespace LI
|
||||||
|
@ -25,23 +25,34 @@ SOFTWARE.
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
#include <pd/core/vec.hpp>
|
||||||
#include <pd/lithium/command.hpp>
|
#include <pd/lithium/command.hpp>
|
||||||
#include <pd/lithium/flags.hpp>
|
#include <pd/lithium/flags.hpp>
|
||||||
#include <pd/lithium/font.hpp>
|
#include <pd/lithium/font.hpp>
|
||||||
#include <pd/lithium/texture.hpp>
|
#include <pd/lithium/texture.hpp>
|
||||||
#include <pd/lithium/vertex.hpp>
|
#include <pd/lithium/vertex.hpp>
|
||||||
#include <pd/core/vec.hpp>
|
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace LI {
|
namespace LI {
|
||||||
class Renderer;
|
class Renderer;
|
||||||
|
/**
|
||||||
|
* Prerendered Object that can be edidet at runtime
|
||||||
|
* and supports diffrent textures as well
|
||||||
|
*/
|
||||||
class StaticObject : public SmartCtor<StaticObject> {
|
class StaticObject : public SmartCtor<StaticObject> {
|
||||||
public:
|
public:
|
||||||
StaticObject() {}
|
StaticObject() = default;
|
||||||
~StaticObject() {}
|
~StaticObject() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Push a Draw Command to the Static Object
|
||||||
|
* @param v Command to add
|
||||||
|
*/
|
||||||
void PushCommand(Command::Ref v) { cmds.push_back(v); }
|
void PushCommand(Command::Ref v) { cmds.push_back(v); }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Copy the root Object to a copy buffer for modification
|
||||||
|
*/
|
||||||
void ReCopy() {
|
void ReCopy() {
|
||||||
cpy.clear();
|
cpy.clear();
|
||||||
for (auto it : cmds) {
|
for (auto it : cmds) {
|
||||||
@ -49,6 +60,11 @@ class StaticObject : public SmartCtor<StaticObject> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Modify the Color of a specific Command in the List
|
||||||
|
* @param idx Index of the Command
|
||||||
|
* @param col new COlor to replace with
|
||||||
|
*/
|
||||||
void ReColorQuad(int idx, u32 col) {
|
void ReColorQuad(int idx, u32 col) {
|
||||||
if (idx > (int)cpy.size()) {
|
if (idx > (int)cpy.size()) {
|
||||||
return;
|
return;
|
||||||
@ -58,6 +74,10 @@ class StaticObject : public SmartCtor<StaticObject> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Move the every Command in the Object by a specific offset
|
||||||
|
* @param off offset position to apply
|
||||||
|
*/
|
||||||
void MoveIt(vec2 off) {
|
void MoveIt(vec2 off) {
|
||||||
for (auto& it : cpy) {
|
for (auto& it : cpy) {
|
||||||
for (auto& jt : it->VertexList()) {
|
for (auto& jt : it->VertexList()) {
|
||||||
@ -66,6 +86,10 @@ class StaticObject : public SmartCtor<StaticObject> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Change Color of all Commands in the List
|
||||||
|
* @param col new Color to use
|
||||||
|
*/
|
||||||
void ReColor(u32 col) {
|
void ReColor(u32 col) {
|
||||||
for (auto& it : cpy) {
|
for (auto& it : cpy) {
|
||||||
for (auto& jt : it->VertexList()) {
|
for (auto& jt : it->VertexList()) {
|
||||||
@ -74,18 +98,30 @@ class StaticObject : public SmartCtor<StaticObject> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add the Layer by a specific number
|
||||||
|
* @param base_layer baselayer or number to add on top of the commands layer
|
||||||
|
*/
|
||||||
void ReLayer(int base_layer) {
|
void ReLayer(int base_layer) {
|
||||||
for (auto& it : cpy) {
|
for (auto& it : cpy) {
|
||||||
it->Layer(it->Layer() + base_layer);
|
it->Layer(it->Layer() + base_layer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Change the Commands Index by setting a start index
|
||||||
|
* @param start Start index position
|
||||||
|
*/
|
||||||
void ReIndex(int start) {
|
void ReIndex(int start) {
|
||||||
for (int i = 0; i < (int)cpy.size(); i++) {
|
for (int i = 0; i < (int)cpy.size(); i++) {
|
||||||
cpy[i]->Index(start + i);
|
cpy[i]->Index(start + i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get a Reference to the Copy Commands List
|
||||||
|
* @return command list reference
|
||||||
|
*/
|
||||||
std::vector<Command::Ref>& List() {
|
std::vector<Command::Ref>& List() {
|
||||||
if (cpy.size() != 0) {
|
if (cpy.size() != 0) {
|
||||||
return cpy;
|
return cpy;
|
||||||
@ -94,72 +130,184 @@ class StaticObject : public SmartCtor<StaticObject> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/** Copy Buffer */
|
||||||
std::vector<Command::Ref> cpy;
|
std::vector<Command::Ref> cpy;
|
||||||
|
/** Source Buffer */
|
||||||
std::vector<Command::Ref> cmds;
|
std::vector<Command::Ref> cmds;
|
||||||
};
|
};
|
||||||
|
/**
|
||||||
|
* Text Box container for TMS and AST
|
||||||
|
*/
|
||||||
class TextBox {
|
class TextBox {
|
||||||
public:
|
public:
|
||||||
TextBox() {}
|
TextBox() = default;
|
||||||
|
/**
|
||||||
|
* Baisc Constructor
|
||||||
|
* @param s Size of the text
|
||||||
|
* @param time creation time
|
||||||
|
*/
|
||||||
TextBox(const vec2& s, float time) {
|
TextBox(const vec2& s, float time) {
|
||||||
size = s;
|
size = s;
|
||||||
time_created = time;
|
time_created = time;
|
||||||
optional = false;
|
optional = false;
|
||||||
}
|
}
|
||||||
~TextBox() {}
|
~TextBox() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setter for Time created
|
||||||
|
* @param v time
|
||||||
|
*/
|
||||||
void TimeCreated(float v) { time_created = v; }
|
void TimeCreated(float v) { time_created = v; }
|
||||||
|
/**
|
||||||
|
* Setter for Size
|
||||||
|
* @param v size
|
||||||
|
*/
|
||||||
void Size(const vec2& v) { size = v; }
|
void Size(const vec2& v) { size = v; }
|
||||||
|
/**
|
||||||
|
* Setter for is optional
|
||||||
|
*
|
||||||
|
* - optional text contains the result string of wrap/short
|
||||||
|
* @param v optional
|
||||||
|
*/
|
||||||
void Optional(bool v) { optional = v; }
|
void Optional(bool v) { optional = v; }
|
||||||
|
/**
|
||||||
|
* set Result of Short Text or Wrap Text
|
||||||
|
* @param v text
|
||||||
|
*/
|
||||||
void Text(const std::string& v) { text = v; }
|
void Text(const std::string& v) { text = v; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get Size
|
||||||
|
* @return size
|
||||||
|
*/
|
||||||
vec2 Size() const { return size; }
|
vec2 Size() const { return size; }
|
||||||
|
/**
|
||||||
|
* Get Time Created / Updated
|
||||||
|
* @param time created/updated
|
||||||
|
*/
|
||||||
float TimeCreated() const { return time_created; }
|
float TimeCreated() const { return time_created; }
|
||||||
|
/**
|
||||||
|
* Check if Optional or not
|
||||||
|
* @return is optional
|
||||||
|
*/
|
||||||
bool Optional() const { return optional; }
|
bool Optional() const { return optional; }
|
||||||
|
/**
|
||||||
|
* Get Optional Text
|
||||||
|
* @return text
|
||||||
|
*/
|
||||||
std::string Text() const { return text; }
|
std::string Text() const { return text; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/** Text Size */
|
||||||
vec2 size;
|
vec2 size;
|
||||||
|
/** Time Created / Updated */
|
||||||
float time_created;
|
float time_created;
|
||||||
|
/** Is Optional */
|
||||||
bool optional;
|
bool optional;
|
||||||
std::string text; // TextWrap
|
/** Text Wrap / Short */
|
||||||
|
std::string text;
|
||||||
};
|
};
|
||||||
|
/**
|
||||||
|
* Static Text [abillity to Prerender Texts into a list of Commands]
|
||||||
|
*/
|
||||||
class StaticText : public SmartCtor<StaticText> {
|
class StaticText : public SmartCtor<StaticText> {
|
||||||
public:
|
public:
|
||||||
StaticText() {}
|
StaticText() = default;
|
||||||
|
/**
|
||||||
|
* Wrap Constructor to Setup
|
||||||
|
* @param ren Renderer direct pointer reference
|
||||||
|
* @param pos Position
|
||||||
|
* @param clr Color
|
||||||
|
* @param text Text to Render
|
||||||
|
* @param flags Text Flags
|
||||||
|
* @param box Additional textbox for specific flags
|
||||||
|
*/
|
||||||
StaticText(Renderer* ren, const vec2& pos, u32 clr, const std::string& text,
|
StaticText(Renderer* ren, const vec2& pos, u32 clr, const std::string& text,
|
||||||
LITextFlags flags = 0, const vec2& box = 0) {
|
LITextFlags flags = 0, const vec2& box = 0) {
|
||||||
Setup(ren, pos, clr, text, flags, box);
|
Setup(ren, pos, clr, text, flags, box);
|
||||||
}
|
}
|
||||||
~StaticText() {}
|
~StaticText() = default;
|
||||||
|
/**
|
||||||
|
* Function that Sets Up the Rendering
|
||||||
|
* @param ren Renderer direct pointer reference
|
||||||
|
* @param pos Position
|
||||||
|
* @param clr Color
|
||||||
|
* @param text Text to Render
|
||||||
|
* @param flags Text Flags
|
||||||
|
* @param box Additional textbox for specific flags
|
||||||
|
*/
|
||||||
void Setup(Renderer* ren, const vec2& pos, u32 clr, const std::string& text,
|
void Setup(Renderer* ren, const vec2& pos, u32 clr, const std::string& text,
|
||||||
LITextFlags flags = 0, const vec2& box = 0);
|
LITextFlags flags = 0, const vec2& box = 0);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get Text Size
|
||||||
|
* @return size
|
||||||
|
*/
|
||||||
vec2 GetDim() const { return tdim; }
|
vec2 GetDim() const { return tdim; }
|
||||||
|
/**
|
||||||
|
* Get Text Posiotion
|
||||||
|
* @return position
|
||||||
|
*/
|
||||||
vec2 GetPos() const { return pos; }
|
vec2 GetPos() const { return pos; }
|
||||||
|
/**
|
||||||
|
* Setter to Update Color
|
||||||
|
* @param col color
|
||||||
|
*/
|
||||||
void SetColor(u32 col);
|
void SetColor(u32 col);
|
||||||
|
/**
|
||||||
|
* Setter to raplace the texts Commands Position
|
||||||
|
* @param pos new position
|
||||||
|
*/
|
||||||
void SetPos(const vec2& pos);
|
void SetPos(const vec2& pos);
|
||||||
|
/**
|
||||||
|
* Set Layer of the Text
|
||||||
|
* @param l layer
|
||||||
|
*/
|
||||||
void SetLayer(int l);
|
void SetLayer(int l);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Function to unset the used variable
|
||||||
|
*/
|
||||||
void SetUnused() { used = false; }
|
void SetUnused() { used = false; }
|
||||||
|
/**
|
||||||
|
* Function to check if the text got rendered
|
||||||
|
* @return is used
|
||||||
|
*/
|
||||||
bool Used() const { return used; }
|
bool Used() const { return used; }
|
||||||
|
/**
|
||||||
|
* Function to check if the text got setup
|
||||||
|
* @return is setup
|
||||||
|
*/
|
||||||
bool IsSetup() { return text != nullptr; }
|
bool IsSetup() { return text != nullptr; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Draw the Text
|
||||||
|
*/
|
||||||
void Draw();
|
void Draw();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set Font used by the static Text
|
||||||
|
* @param fnt Font used
|
||||||
|
*/
|
||||||
void Font(Font::Ref fnt) { font = fnt; }
|
void Font(Font::Ref fnt) { font = fnt; }
|
||||||
|
/**
|
||||||
|
* Get Font used by the Text
|
||||||
|
* @return Font Reference
|
||||||
|
*/
|
||||||
Font::Ref Font() { return font; }
|
Font::Ref Font() { return font; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/** Font */
|
||||||
Font::Ref font;
|
Font::Ref font;
|
||||||
|
/** Text got Rendered */
|
||||||
bool used;
|
bool used;
|
||||||
|
/** Renderer pointer Reference */
|
||||||
Renderer* ren;
|
Renderer* ren;
|
||||||
|
/** Text Size */
|
||||||
vec2 tdim;
|
vec2 tdim;
|
||||||
|
/** Text Position */
|
||||||
vec2 pos;
|
vec2 pos;
|
||||||
|
/** Static Text Object */
|
||||||
StaticObject::Ref text;
|
StaticObject::Ref text;
|
||||||
};
|
};
|
||||||
} // namespace LI
|
} // namespace LI
|
||||||
|
@ -28,64 +28,156 @@ SOFTWARE.
|
|||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace LI {
|
namespace LI {
|
||||||
/// @brief Container that holds top and bottom corners of a quad
|
/**
|
||||||
|
* Container that holds position of a rectangle's corners.
|
||||||
|
*/
|
||||||
class Rect {
|
class Rect {
|
||||||
public:
|
public:
|
||||||
Rect() = default;
|
Rect() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor that initializes the rectangle using top and bottom positions.
|
||||||
|
* @param t Top left and right corner positions.
|
||||||
|
* @param b Bottom left and right corner positions.
|
||||||
|
*/
|
||||||
Rect(const vec4& t, const vec4& b) {
|
Rect(const vec4& t, const vec4& b) {
|
||||||
top = t;
|
top = t;
|
||||||
bot = b;
|
bot = b;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor that initializes the rectangle using individual corner
|
||||||
|
* positions.
|
||||||
|
* @param tl Top left corner position.
|
||||||
|
* @param tr Top right corner position.
|
||||||
|
* @param bl Bottom left corner position.
|
||||||
|
* @param br Bottom right corner position.
|
||||||
|
*/
|
||||||
Rect(const vec2& tl, const vec2& tr, const vec2& bl, const vec2& br) {
|
Rect(const vec2& tl, const vec2& tr, const vec2& bl, const vec2& br) {
|
||||||
top = vec4(tl, tr);
|
top = vec4(tl, tr);
|
||||||
bot = vec4(bl, br);
|
bot = vec4(bl, br);
|
||||||
}
|
}
|
||||||
/// This Constructor Fixes the issue of rewriting some Stuff in the Text
|
|
||||||
/// Renderer
|
/**
|
||||||
|
* Constructor that initializes the rectangle using a UV mapping vector.
|
||||||
|
*
|
||||||
|
* - The old API used vec4 for UV mapping.
|
||||||
|
* - Spritesheets have rotated images, so this was updated to use Rect for UV.
|
||||||
|
*
|
||||||
|
* @param uv Vec4 UV map.
|
||||||
|
*/
|
||||||
Rect(const vec4& uv) {
|
Rect(const vec4& uv) {
|
||||||
top = vec4(uv.x(), uv.y(), uv.z(), uv.y());
|
top = vec4(uv.x(), uv.y(), uv.z(), uv.y());
|
||||||
bot = vec4(uv.x(), uv.w(), uv.z(), uv.w());
|
bot = vec4(uv.x(), uv.w(), uv.z(), uv.w());
|
||||||
}
|
}
|
||||||
|
|
||||||
~Rect() = default;
|
~Rect() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the top left and right corner positions.
|
||||||
|
* @return Top positions.
|
||||||
|
*/
|
||||||
vec4 Top() const { return top; }
|
vec4 Top() const { return top; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the bottom left and right corner positions.
|
||||||
|
* @return Bottom positions.
|
||||||
|
*/
|
||||||
vec4 Bot() const { return bot; }
|
vec4 Bot() const { return bot; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the top left and right corner positions.
|
||||||
|
* @param v New top positions.
|
||||||
|
* @return Reference to the updated Rect.
|
||||||
|
*/
|
||||||
Rect& Top(const vec4& v) {
|
Rect& Top(const vec4& v) {
|
||||||
top = v;
|
top = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the bottom left and right corner positions.
|
||||||
|
* @param v New bottom positions.
|
||||||
|
* @return Reference to the updated Rect.
|
||||||
|
*/
|
||||||
Rect& Bot(const vec4& v) {
|
Rect& Bot(const vec4& v) {
|
||||||
bot = v;
|
bot = v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the top-left corner position.
|
||||||
|
* @return Top-left position as vec2.
|
||||||
|
*/
|
||||||
vec2 TopLeft() const { return vec2(top[0], top[1]); }
|
vec2 TopLeft() const { return vec2(top[0], top[1]); }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the top-right corner position.
|
||||||
|
* @return Top-right position as vec2.
|
||||||
|
*/
|
||||||
vec2 TopRight() const { return vec2(top[2], top[3]); }
|
vec2 TopRight() const { return vec2(top[2], top[3]); }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the bottom-left corner position.
|
||||||
|
* @return Bottom-left position as vec2.
|
||||||
|
*/
|
||||||
vec2 BotLeft() const { return vec2(bot[0], bot[1]); }
|
vec2 BotLeft() const { return vec2(bot[0], bot[1]); }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the bottom-right corner position.
|
||||||
|
* @return Bottom-right position as vec2.
|
||||||
|
*/
|
||||||
vec2 BotRight() const { return vec2(bot[2], bot[3]); }
|
vec2 BotRight() const { return vec2(bot[2], bot[3]); }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the top-left corner position.
|
||||||
|
* @param v New top-left position.
|
||||||
|
* @return Reference to the updated Rect.
|
||||||
|
*/
|
||||||
Rect& TopLeft(const vec2& v) {
|
Rect& TopLeft(const vec2& v) {
|
||||||
top[0] = v[0];
|
top[0] = v[0];
|
||||||
top[1] = v[1];
|
top[1] = v[1];
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the top-right corner position.
|
||||||
|
* @param v New top-right position.
|
||||||
|
* @return Reference to the updated Rect.
|
||||||
|
*/
|
||||||
Rect& TopRight(const vec2& v) {
|
Rect& TopRight(const vec2& v) {
|
||||||
top[2] = v[0];
|
top[2] = v[0];
|
||||||
top[3] = v[1];
|
top[3] = v[1];
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the bottom-left corner position.
|
||||||
|
* @param v New bottom-left position.
|
||||||
|
* @return Reference to the updated Rect.
|
||||||
|
*/
|
||||||
Rect& BotLeft(const vec2& v) {
|
Rect& BotLeft(const vec2& v) {
|
||||||
bot[0] = v[0];
|
bot[0] = v[0];
|
||||||
bot[1] = v[1];
|
bot[1] = v[1];
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the bottom-right corner position.
|
||||||
|
* @param v New bottom-right position.
|
||||||
|
* @return Reference to the updated Rect.
|
||||||
|
*/
|
||||||
Rect& BotRight(const vec2& v) {
|
Rect& BotRight(const vec2& v) {
|
||||||
bot[2] = v[0];
|
bot[2] = v[0];
|
||||||
bot[3] = v[1];
|
bot[3] = v[1];
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Swap X and Y coordinates for all corners.
|
||||||
|
*
|
||||||
|
* - Used in SpiteSheet for the rotated images.
|
||||||
|
*/
|
||||||
void SwapVec2XY() {
|
void SwapVec2XY() {
|
||||||
for (int i = 0; i < 4; i += 2) {
|
for (int i = 0; i < 4; i += 2) {
|
||||||
float t = top[i];
|
float t = top[i];
|
||||||
@ -98,8 +190,8 @@ class Rect {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
vec4 top;
|
vec4 top; ///< Top left and right corner positions.
|
||||||
vec4 bot;
|
vec4 bot; ///< Bottom left and right corner positions.
|
||||||
};
|
};
|
||||||
} // namespace LI
|
} // namespace LI
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -25,6 +25,7 @@ SOFTWARE.
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
#include <pd/core/vec.hpp>
|
||||||
#include <pd/lib3ds/memory.hpp>
|
#include <pd/lib3ds/memory.hpp>
|
||||||
#include <pd/lithium/command.hpp>
|
#include <pd/lithium/command.hpp>
|
||||||
#include <pd/lithium/flags.hpp>
|
#include <pd/lithium/flags.hpp>
|
||||||
@ -33,20 +34,48 @@ SOFTWARE.
|
|||||||
#include <pd/lithium/screen.hpp>
|
#include <pd/lithium/screen.hpp>
|
||||||
#include <pd/lithium/texture.hpp>
|
#include <pd/lithium/texture.hpp>
|
||||||
#include <pd/lithium/vertex.hpp>
|
#include <pd/lithium/vertex.hpp>
|
||||||
#include <pd/core/vec.hpp>
|
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace LI {
|
namespace LI {
|
||||||
|
/**
|
||||||
|
* Lithium base renderer Class.
|
||||||
|
*/
|
||||||
class Renderer : public SmartCtor<Renderer> {
|
class Renderer : public SmartCtor<Renderer> {
|
||||||
public:
|
public:
|
||||||
|
/**
|
||||||
|
* Constructor setting up the 2d Rendering Engine
|
||||||
|
* @param flags Flags to use [can be changed at runtime].
|
||||||
|
*/
|
||||||
Renderer(LIRenderFlags flags = LIRenderFlags_Default);
|
Renderer(LIRenderFlags flags = LIRenderFlags_Default);
|
||||||
|
/**
|
||||||
|
* Deconstructor that unloads all the renderer data
|
||||||
|
*/
|
||||||
~Renderer();
|
~Renderer();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prepare render stage for rendering.
|
||||||
|
*/
|
||||||
void PrepareRender();
|
void PrepareRender();
|
||||||
|
/**
|
||||||
|
* Render a screens Command list.
|
||||||
|
* @param s Screen to Draw its list on.
|
||||||
|
*/
|
||||||
void Render(Screen::Ref s);
|
void Render(Screen::Ref s);
|
||||||
|
/**
|
||||||
|
* Finalize rendering stage.
|
||||||
|
*/
|
||||||
void FinalizeRender();
|
void FinalizeRender();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Register Screens (For UI7, probably move this).
|
||||||
|
* @param bottom set if you register bottom ot top screen.
|
||||||
|
* @param s Screen to register.
|
||||||
|
*/
|
||||||
void RegisterScreen(bool bottom, Screen::Ref s) { screens[bottom] = s; }
|
void RegisterScreen(bool bottom, Screen::Ref s) { screens[bottom] = s; }
|
||||||
|
/**
|
||||||
|
* Set the Screen next commands will be add to
|
||||||
|
* @param s Screen of choice
|
||||||
|
*/
|
||||||
void OnScreen(Screen::Ref s) {
|
void OnScreen(Screen::Ref s) {
|
||||||
if (!s) {
|
if (!s) {
|
||||||
return;
|
return;
|
||||||
@ -55,7 +84,16 @@ class Renderer : public SmartCtor<Renderer> {
|
|||||||
area_size = screen->GetSize();
|
area_size = screen->GetSize();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get cobst reference to active screen.
|
||||||
|
* @return current screen.
|
||||||
|
*/
|
||||||
Screen::Ref CurrentScreen() const { return screen; }
|
Screen::Ref CurrentScreen() const { return screen; }
|
||||||
|
/**
|
||||||
|
* Get Screen of screen regestry.
|
||||||
|
* @param bottom bottom ot top screen.
|
||||||
|
* @return screen reference
|
||||||
|
*/
|
||||||
Screen::Ref GetScreen(bool bottom) {
|
Screen::Ref GetScreen(bool bottom) {
|
||||||
auto res = screens[bottom];
|
auto res = screens[bottom];
|
||||||
Assert(res.get(), "Screen is not registered!");
|
Assert(res.get(), "Screen is not registered!");
|
||||||
@ -76,6 +114,10 @@ class Renderer : public SmartCtor<Renderer> {
|
|||||||
}
|
}
|
||||||
Font::Ref Font() const { return font; }
|
Font::Ref Font() const { return font; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Use a specific Texture for Next Rectangle.
|
||||||
|
* @param v texture reference to use.
|
||||||
|
*/
|
||||||
void UseTex(Texture::Ref v = nullptr) {
|
void UseTex(Texture::Ref v = nullptr) {
|
||||||
if (v == nullptr) {
|
if (v == nullptr) {
|
||||||
current_tex = white;
|
current_tex = white;
|
||||||
@ -84,149 +126,256 @@ class Renderer : public SmartCtor<Renderer> {
|
|||||||
current_tex = v;
|
current_tex = v;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @brief Draws a Rect based on current Texture
|
/**
|
||||||
/// @param pos Pos
|
* Draws a Rect based on current Texture
|
||||||
/// @param size Size
|
* @param pos Position of the Rect
|
||||||
/// @param color Color
|
* @param size Size of the Rect
|
||||||
/// @param uv UV Map
|
* @param color Color of the Rect [0xffffffff]
|
||||||
|
* for full visible texture
|
||||||
|
* @param uv UV Map (if texture needs a custom uv)
|
||||||
|
* @note This function is part of Simple Draw API.
|
||||||
|
*/
|
||||||
void DrawRect(const vec2& pos, const vec2& size, u32 color,
|
void DrawRect(const vec2& pos, const vec2& size, u32 color,
|
||||||
const Rect& uv = vec4(0.f, 1.f, 1.f, 0.f));
|
const Rect& uv = vec4(0.f, 1.f, 1.f, 0.f));
|
||||||
/// @brief Draw a Solid Rect (uses white tex)
|
/**
|
||||||
/// @note acts as a simplified Draw rect Wrapper
|
* Draw a Solid Rect (uses white tex)
|
||||||
/// @param pos Position
|
* @note
|
||||||
/// @param size Size
|
* - acts as a simplified Draw rect Wrapper
|
||||||
/// @param color Color
|
* - This function is part of Simple Draw API.
|
||||||
|
* @param pos Position of the rect
|
||||||
|
* @param size Size of the rect
|
||||||
|
* @param color Color of the rect
|
||||||
|
*/
|
||||||
void DrawRectSolid(const vec2& pos, const vec2& size, u32 color);
|
void DrawRectSolid(const vec2& pos, const vec2& size, u32 color);
|
||||||
/// @brief Render a Triangle
|
/**
|
||||||
/// @param a Position Alpha
|
* Render a Triangle
|
||||||
/// @param b Position Bravo
|
* @param a Position A
|
||||||
/// @param c Position Delta
|
* @param b Position B
|
||||||
/// @param color Color
|
* @param c Position C
|
||||||
/// @note Defaults to Solif Color
|
* @param color Color of the triangle
|
||||||
|
* @note
|
||||||
|
* - Uses Solid color [white tex]
|
||||||
|
* - This function is part of Simple Draw API.
|
||||||
|
*/
|
||||||
void DrawTriangle(const vec2& a, const vec2& b, const vec2& c, u32 color);
|
void DrawTriangle(const vec2& a, const vec2& b, const vec2& c, u32 color);
|
||||||
/// @brief Draw a Circle (Supports Textures)
|
/**
|
||||||
/// @param center_pos Center Position
|
* Draw a Circle (Supports Textures)
|
||||||
/// @param r Radius
|
* @param center_pos Center Position
|
||||||
/// @param color Color
|
* @param r Radius of the circle
|
||||||
/// @param segments Segments to use
|
* @param color Color of the circle
|
||||||
/// @note Textures could look a bit janky due to uv mapping
|
* @param segments Segments to use
|
||||||
|
* @note
|
||||||
|
* - Textures could look a bit janky due to uv mapping
|
||||||
|
* - This function is part of Simple Draw API.
|
||||||
|
*/
|
||||||
void DrawCircle(const vec2& center_pos, float r, u32 color, int segments);
|
void DrawCircle(const vec2& center_pos, float r, u32 color, int segments);
|
||||||
/// @brief Draw a Line between to Positions
|
/**
|
||||||
/// @param a Position Alpha
|
* Draw a Line between to Positions
|
||||||
/// @param b Position Bravo
|
* @param a Position A
|
||||||
/// @param color Color
|
* @param b Position B
|
||||||
/// @param t Thickness
|
* @param color Color of the line
|
||||||
|
* @param t Thickness
|
||||||
|
* @note This function is part of Simple Draw API.
|
||||||
|
*/
|
||||||
void DrawLine(const vec2& a, const vec2& b, u32 color, int t);
|
void DrawLine(const vec2& a, const vec2& b, u32 color, int t);
|
||||||
|
/**
|
||||||
|
* Render a Text
|
||||||
|
* @param pos Position of the text
|
||||||
|
* @param color Color of the Text
|
||||||
|
* @param text Text to Render
|
||||||
|
* @param flags flags to use
|
||||||
|
* @param ap optional size for specific flags
|
||||||
|
* @note This function is part of Simple Draw API.
|
||||||
|
*/
|
||||||
void DrawText(const vec2& pos, u32 color, const std::string& text,
|
void DrawText(const vec2& pos, u32 color, const std::string& text,
|
||||||
u32 flags = 0, const vec2& ap = vec2());
|
u32 flags = 0, const vec2& ap = vec2());
|
||||||
/// @brief Draw a Texture as 2D Image
|
/**
|
||||||
/// @param pos Position
|
* Draw a Texture as 2D Image
|
||||||
/// @param tex Texture reference
|
* @param pos Position
|
||||||
/// @param scale Scale (cause maybe wants to be resized)
|
* @param tex Texture reference
|
||||||
/// @note Acts as a Simplified wrapper to DrawRect
|
* @param scale Scale (cause maybe wants to be resized)
|
||||||
|
* @note
|
||||||
|
* - Acts as a Simplified wrapper to DrawRect
|
||||||
|
* - This function is part of Simple Draw API.
|
||||||
|
*/
|
||||||
void DrawImage(const vec2& pos, Texture::Ref tex,
|
void DrawImage(const vec2& pos, Texture::Ref tex,
|
||||||
const vec2& scale = vec2(1.f));
|
const vec2& scale = vec2(1.f));
|
||||||
|
|
||||||
/// Debug STUFF
|
// Debug STUFF
|
||||||
|
|
||||||
|
/** DEBUG Get the Number of Vertices of last Frame */
|
||||||
u32 Vertices() const { return vertices; }
|
u32 Vertices() const { return vertices; }
|
||||||
|
/** DEBUG Get the Number of Indices of last frame */
|
||||||
u32 Indices() const { return indices; }
|
u32 Indices() const { return indices; }
|
||||||
|
/** DEBUG Get the Number of Commands of last frame */
|
||||||
u32 Commands() const { return commands; }
|
u32 Commands() const { return commands; }
|
||||||
|
/** DEBUG Get the Number of Drawcalls of last frame */
|
||||||
u32 DrawCalls() const { return drawcalls; }
|
u32 DrawCalls() const { return drawcalls; }
|
||||||
|
/** Auto Static Text Number of Texts */
|
||||||
u32 AstUsage() const { return ast.size(); }
|
u32 AstUsage() const { return ast.size(); }
|
||||||
|
/** Text Map System number of texts */
|
||||||
u32 TmsUsage() const { return tms.size(); }
|
u32 TmsUsage() const { return tms.size(); }
|
||||||
|
|
||||||
/// TOOLS ///
|
// TOOLS
|
||||||
|
|
||||||
|
/** Rotate a rect corner position by sine and cosine value */
|
||||||
static void RotateCorner(vec2& v, float s, float c);
|
static void RotateCorner(vec2& v, float s, float c);
|
||||||
|
/** Create a Rect by Position, Size and rotation angle */
|
||||||
static Rect CreateRect(const vec2& pos, const vec2& size, float angle);
|
static Rect CreateRect(const vec2& pos, const vec2& size, float angle);
|
||||||
|
/** Create a Line Rect by 2 Position and a thickness value */
|
||||||
static Rect CreateLine(const vec2& a, const vec2& b, int t);
|
static Rect CreateLine(const vec2& a, const vec2& b, int t);
|
||||||
|
/** Check if a pos and size are inside a vec4 rect */
|
||||||
static bool InBox(const vec2& pos, const vec2& size, const vec4& rect);
|
static bool InBox(const vec2& pos, const vec2& size, const vec4& rect);
|
||||||
|
/** Check if a pos is inside a vec4 rect */
|
||||||
static bool InBox(const vec2& pos, const vec4& rect);
|
static bool InBox(const vec2& pos, const vec4& rect);
|
||||||
|
/** Check if one or all of three positions are somehow inside a vec4 rect */
|
||||||
static bool InBox(const vec2& alpha, const vec2& bravo, const vec2& charlie,
|
static bool InBox(const vec2& alpha, const vec2& bravo, const vec2& charlie,
|
||||||
const vec4& rect);
|
const vec4& rect);
|
||||||
/// @brief Get The Address of a Screen
|
/**
|
||||||
/// @note IMPORTANT: THIS IS FOR 32Bit System
|
* Get The Address of a Screen
|
||||||
/// Should find a better way to do this for porting this lib
|
* @note **IMPORTANT** THIS IS FOR 32Bit System
|
||||||
|
*
|
||||||
|
* Should find a better way to do this for porting this lib
|
||||||
|
*/
|
||||||
static u32 Screen32(Screen::Ref s) { return (u32)s.get(); }
|
static u32 Screen32(Screen::Ref s) { return (u32)s.get(); }
|
||||||
|
/** Function to optimize command order for rendering */
|
||||||
static void OptiCommandList(std::vector<Command::Ref>& list);
|
static void OptiCommandList(std::vector<Command::Ref>& list);
|
||||||
/// @brief Returns Viewport with xy
|
/** Returns Viewport with xy */
|
||||||
vec4 GetViewport();
|
vec4 GetViewport();
|
||||||
/// @brief Push a Self Created command
|
/** Push a Self Created command */
|
||||||
void PushCommand(Command::Ref cmd) {
|
void PushCommand(Command::Ref cmd) {
|
||||||
cmd->Index(cmd_idx++); // Indexing
|
cmd->Index(cmd_idx++); // Indexing
|
||||||
draw_list[Screen32(screen)].push_back(cmd);
|
draw_list[Screen32(screen)].push_back(cmd);
|
||||||
}
|
}
|
||||||
/// @brief Automatically sets up a command
|
/** Automatically sets up a command */
|
||||||
void SetupCommand(Command::Ref cmd);
|
void SetupCommand(Command::Ref cmd);
|
||||||
/// @brief Creates a default Quad Render Command
|
/** Creates a default Quad Render Command */
|
||||||
void QuadCommand(Command::Ref cmd, const Rect& quad, const Rect& uv, u32 col);
|
void QuadCommand(Command::Ref cmd, const Rect& quad, const Rect& uv, u32 col);
|
||||||
/// @brief Create a Default Triangle
|
/** Create a Default Triangle */
|
||||||
void TriangleCommand(Command::Ref cmd, const vec2& a, const vec2& b,
|
void TriangleCommand(Command::Ref cmd, const vec2& a, const vec2& b,
|
||||||
const vec2& c, u32 col);
|
const vec2& c, u32 col);
|
||||||
/// @brief Create List of a Text Commands
|
/**
|
||||||
/// @param cmds Link to a command List
|
* Create List of a Text Commands
|
||||||
/// @param pos Position
|
* @param cmds Link to a command List
|
||||||
/// @param color Color
|
* @param pos Position
|
||||||
/// @param text Text
|
* @param color Color
|
||||||
/// @param flags Flags
|
* @param text Text
|
||||||
/// @param box (Size for wrapping / Offset for Centered Text)
|
* @param flags Flags
|
||||||
/// @note Funktion macht noch faxxen (Text nicht sichtbar)
|
* @param box (Size for wrapping / Offset for Centered Text)
|
||||||
|
*/
|
||||||
void TextCommand(std::vector<Command::Ref>& cmds, const vec2& pos, u32 color,
|
void TextCommand(std::vector<Command::Ref>& cmds, const vec2& pos, u32 color,
|
||||||
const std::string& text, LITextFlags flags, const vec2& box);
|
const std::string& text, LITextFlags flags, const vec2& box);
|
||||||
vec2 GetTextDimensions(const std::string& text);
|
vec2 GetTextDimensions(const std::string& text);
|
||||||
|
/**
|
||||||
|
* Function to short a text and replace the rest by ...
|
||||||
|
* @param text Text to short
|
||||||
|
* @param maxlen Maximum width
|
||||||
|
* @param newsize New Textbox size
|
||||||
|
* @return shorted text
|
||||||
|
*/
|
||||||
std::string ShortText(const std::string& text, int maxlen, vec2& newsize);
|
std::string ShortText(const std::string& text, int maxlen, vec2& newsize);
|
||||||
|
/**
|
||||||
|
* Function to Wrap Text by specific width
|
||||||
|
*
|
||||||
|
* **NOT IMPLEMENTED YET**
|
||||||
|
* @param text text to wrap
|
||||||
|
* @param maxlen maximum width per line
|
||||||
|
* @param newsize new textbox size
|
||||||
|
* @return wrapped text
|
||||||
|
*/
|
||||||
std::string WrapText(const std::string& text, int maxlen, vec2& newsize);
|
std::string WrapText(const std::string& text, int maxlen, vec2& newsize);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// Helper Funcitons ///
|
// Helper Funcitons
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Update the 3DS citro3d texenv for specific RenderMode
|
||||||
|
* @param mode RenderMode to use.
|
||||||
|
*/
|
||||||
void UpdateRenderMode(const RenderMode& mode);
|
void UpdateRenderMode(const RenderMode& mode);
|
||||||
|
|
||||||
/// One Screen Only... ///
|
/** Current Screen */
|
||||||
Screen::Ref screen;
|
Screen::Ref screen;
|
||||||
/// Reference Screens ///
|
/** Screen Regestry */
|
||||||
Screen::Ref screens[2];
|
Screen::Ref screens[2];
|
||||||
|
|
||||||
/// Context Related ///
|
// Context Related
|
||||||
|
|
||||||
|
/** Renderer flags */
|
||||||
LIRenderFlags flags = LIRenderFlags_Default;
|
LIRenderFlags flags = LIRenderFlags_Default;
|
||||||
|
/** Area Size */
|
||||||
vec2 area_size;
|
vec2 area_size;
|
||||||
|
/** Current Layer */
|
||||||
int current_layer = 0;
|
int current_layer = 0;
|
||||||
|
/** Current Texture */
|
||||||
Texture::Ref current_tex = nullptr;
|
Texture::Ref current_tex = nullptr;
|
||||||
Texture::Ref white = nullptr; // Single color
|
/** Single Color Texture (for solid color objs) */
|
||||||
|
Texture::Ref white = nullptr;
|
||||||
|
/** Current Font Reference */
|
||||||
Font::Ref font = nullptr;
|
Font::Ref font = nullptr;
|
||||||
|
/** Font updated */
|
||||||
bool font_update;
|
bool font_update;
|
||||||
|
/** Current Rendermode */
|
||||||
RenderMode mode = RenderMode_RGBA;
|
RenderMode mode = RenderMode_RGBA;
|
||||||
// Text Map System
|
/** Text Map System */
|
||||||
std::map<std::string, TextBox> tms;
|
std::map<std::string, TextBox> tms;
|
||||||
// (Auto) Static Text
|
/** (Auto) Static Text */
|
||||||
std::unordered_map<u32, StaticText::Ref> ast;
|
std::unordered_map<u32, StaticText::Ref> ast;
|
||||||
/// Text Rendering ///
|
|
||||||
|
// Text Rendering
|
||||||
|
|
||||||
|
/** Default FOnt height */
|
||||||
const float default_font_h = 24.f;
|
const float default_font_h = 24.f;
|
||||||
|
/** Default Text Scale */
|
||||||
const float default_text_size = 0.7f;
|
const float default_text_size = 0.7f;
|
||||||
|
/** Current Text Scale */
|
||||||
float text_size = 0.7f;
|
float text_size = 0.7f;
|
||||||
/// Special ///
|
// Special
|
||||||
|
|
||||||
|
/** Current Rotation (RECTS) */
|
||||||
float rot = 0.f;
|
float rot = 0.f;
|
||||||
/// Rendering ///
|
// Rendering
|
||||||
// Use dual drawlist
|
|
||||||
|
/** Map of drawlist by 32Bit memory Address of their Screen */
|
||||||
std::unordered_map<u32, std::vector<Command::Ref>> draw_list;
|
std::unordered_map<u32, std::vector<Command::Ref>> draw_list;
|
||||||
|
/** Vertex Buffer in linear Ram */
|
||||||
std::vector<Vertex, LinearAllocator<Vertex>> vertex_buf;
|
std::vector<Vertex, LinearAllocator<Vertex>> vertex_buf;
|
||||||
|
/** 16Bit index buffer in linear Ram */
|
||||||
std::vector<u16, LinearAllocator<u16>> index_buf;
|
std::vector<u16, LinearAllocator<u16>> index_buf;
|
||||||
|
/** vertex index (render stage) */
|
||||||
u32 vertex_idx = 0;
|
u32 vertex_idx = 0;
|
||||||
|
/** index buf index (render stage) */
|
||||||
u32 index_idx = 0;
|
u32 index_idx = 0;
|
||||||
|
/** command index (used for debug count) */
|
||||||
u32 cmd_idx = 0;
|
u32 cmd_idx = 0;
|
||||||
|
|
||||||
/// Debug ///
|
// Debug
|
||||||
|
|
||||||
|
/** Num of Vertices */
|
||||||
u32 vertices = 0;
|
u32 vertices = 0;
|
||||||
|
/** Num of indices */
|
||||||
u32 indices = 0;
|
u32 indices = 0;
|
||||||
|
/** Num of Commands */
|
||||||
u32 commands = 0;
|
u32 commands = 0;
|
||||||
|
/** Num of Drawcalls */
|
||||||
u32 drawcalls = 0;
|
u32 drawcalls = 0;
|
||||||
|
|
||||||
/// Shader
|
// Shader
|
||||||
|
|
||||||
|
/** Shader code */
|
||||||
DVLB_s* dvlb = nullptr;
|
DVLB_s* dvlb = nullptr;
|
||||||
|
/** Shader program */
|
||||||
shaderProgram_s shader;
|
shaderProgram_s shader;
|
||||||
|
/** Shader Attribute info */
|
||||||
C3D_AttrInfo attr;
|
C3D_AttrInfo attr;
|
||||||
|
/** projection matrix location */
|
||||||
int uLoc_projection = 0;
|
int uLoc_projection = 0;
|
||||||
|
|
||||||
/// Matrix
|
// Matrix
|
||||||
|
|
||||||
|
/** Precalculated Projectrion Matrix for top screen */
|
||||||
C3D_Mtx top_proj;
|
C3D_Mtx top_proj;
|
||||||
|
/** Precalculated Projectrion Matrix for bottom screen */
|
||||||
C3D_Mtx bot_proj;
|
C3D_Mtx bot_proj;
|
||||||
};
|
};
|
||||||
} // namespace LI
|
} // namespace LI
|
||||||
|
@ -30,9 +30,21 @@ SOFTWARE.
|
|||||||
#include <pd/core/vec.hpp>
|
#include <pd/core/vec.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* 3DS Screen (RenderTarget)
|
||||||
|
*/
|
||||||
class Screen : public SmartCtor<Screen> {
|
class Screen : public SmartCtor<Screen> {
|
||||||
public:
|
public:
|
||||||
enum Screen_ { Top, Bottom, TopRight };
|
/** Screens */
|
||||||
|
enum Screen_ {
|
||||||
|
Top, ///< Top Screen
|
||||||
|
Bottom, ///< Bottom Screen
|
||||||
|
TopRight ///< Top Right Screen area
|
||||||
|
};
|
||||||
|
/**
|
||||||
|
* Constructor to create Screen by Screen Type
|
||||||
|
* @param screen Screen to grab default init values for
|
||||||
|
*/
|
||||||
Screen(Screen_ screen) : type(screen) {
|
Screen(Screen_ screen) : type(screen) {
|
||||||
if (screen == Top) {
|
if (screen == Top) {
|
||||||
target = C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8,
|
target = C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8,
|
||||||
@ -51,27 +63,36 @@ class Screen : public SmartCtor<Screen> {
|
|||||||
DisplayTransferFlags);
|
DisplayTransferFlags);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
~Screen() {}
|
~Screen() = default;
|
||||||
|
|
||||||
|
/** Clear the Screen */
|
||||||
void Clear() { C3D_RenderTargetClear(target, C3D_CLEAR_ALL, 0x00000000, 0); }
|
void Clear() { C3D_RenderTargetClear(target, C3D_CLEAR_ALL, 0x00000000, 0); }
|
||||||
|
/** Set the Screen active for Rendering */
|
||||||
void Use() { C3D_FrameDrawOn(target); }
|
void Use() { C3D_FrameDrawOn(target); }
|
||||||
|
|
||||||
|
/** Get the Screens Size */
|
||||||
vec2 GetSize() const {
|
vec2 GetSize() const {
|
||||||
return vec2(target->frameBuf.height, target->frameBuf.width);
|
return vec2(target->frameBuf.height, target->frameBuf.width);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Get the Screen Type */
|
||||||
Screen_ ScreenType() const { return type; }
|
Screen_ ScreenType() const { return type; }
|
||||||
|
|
||||||
|
/** Get the Raw Rendertarget object */
|
||||||
C3D_RenderTarget* Get() const { return target; }
|
C3D_RenderTarget* Get() const { return target; }
|
||||||
|
/** Operartor to get the raw RenderTarget */
|
||||||
operator C3D_RenderTarget*() const { return target; }
|
operator C3D_RenderTarget*() const { return target; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/** Screen Type */
|
||||||
Screen_ type;
|
Screen_ type;
|
||||||
|
/** Default Init Flags */
|
||||||
const u32 DisplayTransferFlags =
|
const u32 DisplayTransferFlags =
|
||||||
(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) |
|
(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) |
|
||||||
GX_TRANSFER_RAW_COPY(0) | GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) |
|
GX_TRANSFER_RAW_COPY(0) | GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) |
|
||||||
GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) |
|
GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) |
|
||||||
GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO));
|
GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO));
|
||||||
|
/** RenderTarget */
|
||||||
C3D_RenderTarget* target;
|
C3D_RenderTarget* target;
|
||||||
};
|
};
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -30,19 +30,37 @@ SOFTWARE.
|
|||||||
#include <pd/lithium/texture.hpp>
|
#include <pd/lithium/texture.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* Tex 3DS Spritesheet integration to Lithium
|
||||||
|
*/
|
||||||
class SpriteSheet : public SmartCtor<SpriteSheet> {
|
class SpriteSheet : public SmartCtor<SpriteSheet> {
|
||||||
public:
|
public:
|
||||||
SpriteSheet() {}
|
SpriteSheet() = default;
|
||||||
|
/**
|
||||||
|
* Constructor to directly load a spritesheet
|
||||||
|
* @param path Path to spritesheet
|
||||||
|
*/
|
||||||
SpriteSheet(const std::string& path) { this->LoadFile(path); }
|
SpriteSheet(const std::string& path) { this->LoadFile(path); }
|
||||||
|
/**
|
||||||
|
* Deconstructor to unload the Spritesheet
|
||||||
|
*/
|
||||||
~SpriteSheet();
|
~SpriteSheet();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Function to load a Spritesheet
|
||||||
|
* @param path Path to the file
|
||||||
|
*/
|
||||||
void LoadFile(const std::string& path);
|
void LoadFile(const std::string& path);
|
||||||
|
/** Get a Textures Reference */
|
||||||
Texture::Ref Get(int idx);
|
Texture::Ref Get(int idx);
|
||||||
|
/** Get Number of Textures in spritesheet */
|
||||||
int NumTextures() const;
|
int NumTextures() const;
|
||||||
|
|
||||||
|
/** Operator to get Texture reference */
|
||||||
Texture::Ref operator[](int idx) { return Get(idx); }
|
Texture::Ref operator[](int idx) { return Get(idx); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/** Storage of the Spritesheets textures */
|
||||||
std::vector<Texture::Ref> textures;
|
std::vector<Texture::Ref> textures;
|
||||||
};
|
};
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -27,26 +27,33 @@ SOFTWARE.
|
|||||||
#include <citro3d.h>
|
#include <citro3d.h>
|
||||||
|
|
||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
#include <pd/lithium/rect.hpp>
|
|
||||||
#include <pd/core/vec.hpp>
|
#include <pd/core/vec.hpp>
|
||||||
|
#include <pd/lithium/rect.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
|
/**
|
||||||
|
* Lithium Texture Loader / DataHolder
|
||||||
|
*/
|
||||||
class Texture : public SmartCtor<Texture> {
|
class Texture : public SmartCtor<Texture> {
|
||||||
public:
|
public:
|
||||||
|
/** Texture Type */
|
||||||
enum Type {
|
enum Type {
|
||||||
RGBA32,
|
RGBA32, ///< RGBA 32
|
||||||
RGB24,
|
RGB24, ///< RGB24
|
||||||
A8,
|
A8, ///< A8
|
||||||
};
|
};
|
||||||
|
/** Texture Filters */
|
||||||
enum Filter {
|
enum Filter {
|
||||||
NEAREST,
|
NEAREST, ///< Nearest
|
||||||
LINEAR,
|
LINEAR, ///< Linear
|
||||||
};
|
};
|
||||||
/// @brief Default constructor
|
/** Default constructor */
|
||||||
Texture() : uv(0.f, 1.f, 1.f, 0.f) {}
|
Texture() : uv(0.f, 1.f, 1.f, 0.f) {}
|
||||||
/// @brief Load file Constructor
|
/**
|
||||||
/// @param path path to file
|
* Load file Constructor
|
||||||
|
* @param path path to file
|
||||||
|
* @param t3x set true if file is a t3x file
|
||||||
|
*/
|
||||||
Texture(const std::string& path, bool t3x = false) : uv(0.f, 1.f, 1.f, 0.f) {
|
Texture(const std::string& path, bool t3x = false) : uv(0.f, 1.f, 1.f, 0.f) {
|
||||||
if (t3x) {
|
if (t3x) {
|
||||||
this->LoadT3X(path);
|
this->LoadT3X(path);
|
||||||
@ -54,23 +61,27 @@ class Texture : public SmartCtor<Texture> {
|
|||||||
this->LoadFile(path);
|
this->LoadFile(path);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// @brief Load Memory constructor
|
/**
|
||||||
/// @param data File Data reference
|
* Load Memory constructor
|
||||||
|
* @param data File Data reference
|
||||||
|
*/
|
||||||
Texture(const std::vector<u8>& data) : uv(0.f, 1.f, 1.f, 0.f) {
|
Texture(const std::vector<u8>& data) : uv(0.f, 1.f, 1.f, 0.f) {
|
||||||
this->LoadMemory(data);
|
this->LoadMemory(data);
|
||||||
}
|
}
|
||||||
/// @brief Load Pixels constructor
|
/**
|
||||||
/// @param data Pixel Buffer reference
|
* Load Pixels constructor
|
||||||
/// @param w width
|
* @param data Pixel Buffer reference
|
||||||
/// @param h height
|
* @param w width
|
||||||
/// @param type Buffer Type
|
* @param h height
|
||||||
/// @param filter Filter
|
* @param type Buffer Type [Default RGBA32]
|
||||||
|
* @param filter Filter [DEFAULT NEAREST]
|
||||||
|
*/
|
||||||
Texture(const std::vector<u8>& data, int w, int h, Type type = RGBA32,
|
Texture(const std::vector<u8>& data, int w, int h, Type type = RGBA32,
|
||||||
Filter filter = NEAREST)
|
Filter filter = NEAREST)
|
||||||
: uv(0.f, 1.f, 1.f, 0.f) {
|
: uv(0.f, 1.f, 1.f, 0.f) {
|
||||||
this->LoadPixels(data, w, h, type, filter);
|
this->LoadPixels(data, w, h, type, filter);
|
||||||
}
|
}
|
||||||
/// @brief Deconstructor (aka auto delete)
|
/** Deconstructor (aka auto delete) */
|
||||||
~Texture() {
|
~Texture() {
|
||||||
if (autounload) {
|
if (autounload) {
|
||||||
Delete();
|
Delete();
|
||||||
@ -119,7 +130,7 @@ class Texture : public SmartCtor<Texture> {
|
|||||||
return vec2(tex->width, tex->height);
|
return vec2(tex->width, tex->height);
|
||||||
}
|
}
|
||||||
vec2 GetSize() const { return size; }
|
vec2 GetSize() const { return size; }
|
||||||
C3D_Tex* GetTex() const { return tex; };
|
C3D_Tex* GetTex() const { return tex; }
|
||||||
LI::Rect GetUV() const { return uv; }
|
LI::Rect GetUV() const { return uv; }
|
||||||
bool IsValid() const { return tex != 0; }
|
bool IsValid() const { return tex != 0; }
|
||||||
|
|
||||||
|
@ -31,16 +31,16 @@ class DownloadManager : public SmartCtor<DownloadManager> {
|
|||||||
public:
|
public:
|
||||||
using Error = u64;
|
using Error = u64;
|
||||||
enum Error_ {
|
enum Error_ {
|
||||||
Error_None, // Function Executed Successfully
|
Error_None, ///< Function Executed Successfully
|
||||||
Error_Memory, // Memory Allocation Error
|
Error_Memory, ///< Memory Allocation Error
|
||||||
Error_Write, // Unable to Write File
|
Error_Write, ///< Unable to Write File
|
||||||
Error_StatusCode, // Error with Status Code
|
Error_StatusCode, ///< Error with Status Code
|
||||||
Error_Git, // Git Error
|
Error_Git, ///< Git Error
|
||||||
Error_CtrStatus, // 3ds Result Code
|
Error_CtrStatus, ///< 3ds Result Code
|
||||||
Error_Curl, // Curl Error
|
Error_Curl, ///< Curl Error
|
||||||
Error_Busy, // Another Download Taskl is already running
|
Error_Busy, ///< Another Download Taskl is already running
|
||||||
Error_Invalid, // Invalid Json struct
|
Error_Invalid, ///< Invalid Json struct
|
||||||
Error_NoWifi, // Console not connected to wifi
|
Error_NoWifi, ///< Console not connected to wifi
|
||||||
};
|
};
|
||||||
DownloadManager() {}
|
DownloadManager() {}
|
||||||
~DownloadManager() {}
|
~DownloadManager() {}
|
||||||
|
@ -27,8 +27,21 @@ SOFTWARE.
|
|||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace UI7 {
|
namespace UI7 {
|
||||||
|
/**
|
||||||
|
* Button Object
|
||||||
|
* @note Button Press is delayed by 1 frame
|
||||||
|
* (but the visual reaction is done in the same frame)
|
||||||
|
* This only means that InPressed is responding the info in
|
||||||
|
* the next frame
|
||||||
|
*/
|
||||||
class Button : public Container {
|
class Button : public Container {
|
||||||
public:
|
public:
|
||||||
|
/**
|
||||||
|
* Button Object constructor
|
||||||
|
* @param label Label of the Button
|
||||||
|
* @param pos Base Position
|
||||||
|
* @param lr Reference to the Renderer
|
||||||
|
*/
|
||||||
Button(const std::string& label, vec2 pos, LI::Renderer::Ref lr) {
|
Button(const std::string& label, vec2 pos, LI::Renderer::Ref lr) {
|
||||||
this->screen = lr->CurrentScreen();
|
this->screen = lr->CurrentScreen();
|
||||||
this->label = label;
|
this->label = label;
|
||||||
@ -37,17 +50,27 @@ class Button : public Container {
|
|||||||
color = UI7Color_Button;
|
color = UI7Color_Button;
|
||||||
this->SetSize(tdim + vec2(8, 4));
|
this->SetSize(tdim + vec2(8, 4));
|
||||||
}
|
}
|
||||||
~Button() {}
|
~Button() = default;
|
||||||
|
|
||||||
|
/** Return true if butten is pressed*/
|
||||||
bool IsPressed() { return pressed; }
|
bool IsPressed() { return pressed; }
|
||||||
|
/**
|
||||||
|
* Override for the Input Handler
|
||||||
|
* @note This function is usally called by Menu::Update
|
||||||
|
* @param inp Reference to the Input Handler
|
||||||
|
*/
|
||||||
void HandleInput(Hid::Ref inp) override;
|
void HandleInput(Hid::Ref inp) override;
|
||||||
|
/**
|
||||||
|
* Override for the Rendering Handler
|
||||||
|
* @note This function is usally called by Menu::Update
|
||||||
|
* */
|
||||||
void Draw() override;
|
void Draw() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
vec2 tdim;
|
vec2 tdim; ///< Text size
|
||||||
UI7Color color;
|
UI7Color color; ///< current button color
|
||||||
std::string label;
|
std::string label; ///< Label of the Button
|
||||||
bool pressed = false;
|
bool pressed = false; ///< ispressed value
|
||||||
};
|
};
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -27,8 +27,21 @@ SOFTWARE.
|
|||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace UI7 {
|
namespace UI7 {
|
||||||
|
/**
|
||||||
|
* Checkbox Object
|
||||||
|
* @note The Updated input is available after
|
||||||
|
* Context::Update while the visual update is done
|
||||||
|
* during the Update
|
||||||
|
*/
|
||||||
class Checkbox : public Container {
|
class Checkbox : public Container {
|
||||||
public:
|
public:
|
||||||
|
/**
|
||||||
|
* Constructor for Checkbox Object
|
||||||
|
* @param label Label of the Checkbox
|
||||||
|
* @param pos Base Position
|
||||||
|
* @param usr_ref Reference to the bool value to update
|
||||||
|
* @param lr Reference to the renderer (for text size calculation)
|
||||||
|
*/
|
||||||
Checkbox(const std::string& label, vec2 pos, bool& usr_ref,
|
Checkbox(const std::string& label, vec2 pos, bool& usr_ref,
|
||||||
LI::Renderer::Ref lr)
|
LI::Renderer::Ref lr)
|
||||||
: usr_ref(usr_ref) {
|
: usr_ref(usr_ref) {
|
||||||
@ -39,17 +52,25 @@ class Checkbox : public Container {
|
|||||||
color = UI7Color_FrameBackground;
|
color = UI7Color_FrameBackground;
|
||||||
this->SetSize(cbs + vec2(tdim.x() + 5, 0));
|
this->SetSize(cbs + vec2(tdim.x() + 5, 0));
|
||||||
}
|
}
|
||||||
~Checkbox() {}
|
~Checkbox() = default;
|
||||||
|
/**
|
||||||
|
* Override for the Input Handler
|
||||||
|
* @note This function is usally called by Menu::Update
|
||||||
|
* @param inp Reference to the Input Handler
|
||||||
|
*/
|
||||||
void HandleInput(Hid::Ref inp) override;
|
void HandleInput(Hid::Ref inp) override;
|
||||||
|
/**
|
||||||
|
* Override for the Rendering Handler
|
||||||
|
* @note This function is usally called by Menu::Update
|
||||||
|
* */
|
||||||
void Draw() override;
|
void Draw() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
vec2 tdim;
|
vec2 tdim; ///< Text Size
|
||||||
vec2 cbs = vec2(18);
|
vec2 cbs = vec2(18); ///< Checkbox size
|
||||||
UI7Color color;
|
UI7Color color; ///< Checkbox background Color
|
||||||
std::string label;
|
std::string label; ///< Checkbox Label
|
||||||
bool& usr_ref;
|
bool& usr_ref; ///< User bool reference
|
||||||
};
|
};
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -25,59 +25,128 @@ SOFTWARE.
|
|||||||
|
|
||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
#include <pd/core/strings.hpp>
|
#include <pd/core/strings.hpp>
|
||||||
#include <pd/drivers/hid.hpp>
|
|
||||||
#include <pd/core/vec.hpp>
|
#include <pd/core/vec.hpp>
|
||||||
|
#include <pd/drivers/hid.hpp>
|
||||||
#include <pd/ui7/drawlist.hpp>
|
#include <pd/ui7/drawlist.hpp>
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace UI7 {
|
namespace UI7 {
|
||||||
|
/**
|
||||||
|
* Container base class all Objects are based on
|
||||||
|
* @note this class can be used to create custom Objects as well
|
||||||
|
*/
|
||||||
class Container : public SmartCtor<Container> {
|
class Container : public SmartCtor<Container> {
|
||||||
public:
|
public:
|
||||||
Container() {}
|
Container() = default;
|
||||||
|
/**
|
||||||
|
* Constructor with pos and Size
|
||||||
|
* @param pos Container Position
|
||||||
|
* @param size Container Size
|
||||||
|
*/
|
||||||
Container(const vec2& pos, const vec2& size) : pos(pos), size(size) {}
|
Container(const vec2& pos, const vec2& size) : pos(pos), size(size) {}
|
||||||
Container(const vec4& box) : pos(box.xy()), size(box.zw()) {}
|
/**
|
||||||
~Container() {}
|
* Constructor by a vec4 box
|
||||||
|
* @param box Box containing top left and bottom right coords
|
||||||
|
*/
|
||||||
|
Container(const vec4& box) : pos(box.xy()), size(box.zw() - box.xy()) {}
|
||||||
|
~Container() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Init Function Required by every Object that uses
|
||||||
|
* Render or Input functions
|
||||||
|
* @param r Renderer Reference
|
||||||
|
* @param l DrawList Reference
|
||||||
|
* @param lt Theme Reference
|
||||||
|
*/
|
||||||
void Init(LI::Renderer::Ref r, UI7::DrawList::Ref l, UI7::Theme::Ref lt) {
|
void Init(LI::Renderer::Ref r, UI7::DrawList::Ref l, UI7::Theme::Ref lt) {
|
||||||
list = l;
|
list = l;
|
||||||
theme = lt;
|
theme = lt;
|
||||||
ren = r;
|
ren = r;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Setter for Position */
|
||||||
void SetPos(const vec2& pos) { this->pos = pos; }
|
void SetPos(const vec2& pos) { this->pos = pos; }
|
||||||
|
/** Setter for Size */
|
||||||
void SetSize(const vec2& size) { this->size = size; }
|
void SetSize(const vec2& size) { this->size = size; }
|
||||||
|
/** Getter for Position */
|
||||||
vec2 GetPos() { return pos; }
|
vec2 GetPos() { return pos; }
|
||||||
|
/** Getter for Size */
|
||||||
vec2 GetSize() { return size; }
|
vec2 GetSize() { return size; }
|
||||||
|
/**
|
||||||
|
* Get the Containers Final Position
|
||||||
|
* for Rendering and Input (if it has a parent Object)
|
||||||
|
*/
|
||||||
|
vec2 FinalPos() {
|
||||||
|
vec2 res = pos;
|
||||||
|
if (parent) {
|
||||||
|
/// Probably should use parant->FinalPos here
|
||||||
|
res += parent->GetPos();
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Setter for Parent Container */
|
||||||
void SetParent(Container::Ref v) { parent = v; }
|
void SetParent(Container::Ref v) { parent = v; }
|
||||||
|
/** Getter for Parent Container */
|
||||||
Container::Ref GetParent() { return parent; }
|
Container::Ref GetParent() { return parent; }
|
||||||
|
|
||||||
|
/** Check if Rendering can be skipped */
|
||||||
bool Skippable() const { return skippable; }
|
bool Skippable() const { return skippable; }
|
||||||
|
/** Check if the Object got a timeout (ID OBJ Relevant) */
|
||||||
bool Removable() const { return rem; }
|
bool Removable() const { return rem; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles Scrolling by scrolling pos as well as
|
||||||
|
* Time for Remove for ID Objects
|
||||||
|
* @param scrolling Scrolling Position
|
||||||
|
* @param viewport Viewport to check if the Object is skippable
|
||||||
|
*/
|
||||||
void HandleScrolling(vec2 scrolling, vec4 viewport);
|
void HandleScrolling(vec2 scrolling, vec4 viewport);
|
||||||
|
/** Template function for Input Handling */
|
||||||
virtual void HandleInput(Hid::Ref inp) {}
|
virtual void HandleInput(Hid::Ref inp) {}
|
||||||
|
/** Tamplate function for Object rendering */
|
||||||
virtual void Draw() {}
|
virtual void Draw() {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Function to unlock Input after Rendering is done in
|
||||||
|
* Menu::Update
|
||||||
|
* @note This is used if the Object got Input Handled directly after creation
|
||||||
|
* to not check for Inputs twice
|
||||||
|
*/
|
||||||
void UnlockInput() { inp_done = false; }
|
void UnlockInput() { inp_done = false; }
|
||||||
|
|
||||||
|
/** Get the Objects ID (if it is an ID object)*/
|
||||||
u32 GetID() const { return id; }
|
u32 GetID() const { return id; }
|
||||||
|
/**
|
||||||
|
* Set ID for ID Objects
|
||||||
|
* @param id Object ID (hashed prefix+objname+prefixed_counter)
|
||||||
|
*/
|
||||||
void SetID(u32 id) { this->id = id; }
|
void SetID(u32 id) { this->id = id; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/// used to skip Input/Render preocessing ot not
|
/** used to skip Input/Render preocessing ot not*/
|
||||||
bool skippable = false;
|
bool skippable = false;
|
||||||
|
/** value to check if an ID Object goes out of lifetime*/
|
||||||
bool rem = false;
|
bool rem = false;
|
||||||
|
/** Time of the last use (set by HandleScrolling)*/
|
||||||
u64 last_use = 0;
|
u64 last_use = 0;
|
||||||
|
/** Input done or not for current frame*/
|
||||||
bool inp_done = false;
|
bool inp_done = false;
|
||||||
|
/** Reference to the Screen to draw the Object on*/
|
||||||
Screen::Ref screen;
|
Screen::Ref screen;
|
||||||
|
/** Container Position*/
|
||||||
vec2 pos;
|
vec2 pos;
|
||||||
|
/** Container Size*/
|
||||||
vec2 size;
|
vec2 size;
|
||||||
|
/** Reference to the Drawlist to Draw to*/
|
||||||
UI7::DrawList::Ref list;
|
UI7::DrawList::Ref list;
|
||||||
|
/** Reference to the theme to use*/
|
||||||
UI7::Theme::Ref theme;
|
UI7::Theme::Ref theme;
|
||||||
|
/** Reference to the Renderer*/
|
||||||
LI::Renderer::Ref ren;
|
LI::Renderer::Ref ren;
|
||||||
|
/** Reference to the parent container*/
|
||||||
Container::Ref parent;
|
Container::Ref parent;
|
||||||
|
/** Object ID (0 if unused)*/
|
||||||
u32 id = 0;
|
u32 id = 0;
|
||||||
};
|
};
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
|
@ -27,8 +27,18 @@ SOFTWARE.
|
|||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace UI7 {
|
namespace UI7 {
|
||||||
|
/**
|
||||||
|
* Image Object
|
||||||
|
*/
|
||||||
class Image : public Container {
|
class Image : public Container {
|
||||||
public:
|
public:
|
||||||
|
/**
|
||||||
|
* Constructor for the Image Object
|
||||||
|
* @param img Image Texture Reference
|
||||||
|
* @param pos Base Position
|
||||||
|
* @param lr Renderer Reference [to determinate screen]
|
||||||
|
* @param size Custom Size of the Image
|
||||||
|
*/
|
||||||
Image(Texture::Ref img, vec2 pos, LI::Renderer::Ref lr, vec2 size = 0.f) {
|
Image(Texture::Ref img, vec2 pos, LI::Renderer::Ref lr, vec2 size = 0.f) {
|
||||||
this->screen = lr->CurrentScreen();
|
this->screen = lr->CurrentScreen();
|
||||||
this->img = img;
|
this->img = img;
|
||||||
@ -39,12 +49,16 @@ class Image : public Container {
|
|||||||
this->SetSize(img->GetSize());
|
this->SetSize(img->GetSize());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
~Image() {}
|
~Image() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Override for the Rendering Handler
|
||||||
|
* @note This function is usally called by Menu::Update
|
||||||
|
* */
|
||||||
void Draw() override;
|
void Draw() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Texture::Ref img;
|
Texture::Ref img; ///< Texture reference to the Image
|
||||||
};
|
};
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -27,8 +27,17 @@ SOFTWARE.
|
|||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace UI7 {
|
namespace UI7 {
|
||||||
|
/**
|
||||||
|
* Label [Text] Object
|
||||||
|
*/
|
||||||
class Label : public Container {
|
class Label : public Container {
|
||||||
public:
|
public:
|
||||||
|
/**
|
||||||
|
* Constructor for Label Object
|
||||||
|
* @param label Label [Text] to Draw
|
||||||
|
* @param pos Base Position
|
||||||
|
* @param lr Renderer Reference
|
||||||
|
*/
|
||||||
Label(const std::string& label, vec2 pos, LI::Renderer::Ref lr) {
|
Label(const std::string& label, vec2 pos, LI::Renderer::Ref lr) {
|
||||||
this->screen = lr->CurrentScreen();
|
this->screen = lr->CurrentScreen();
|
||||||
this->label = label;
|
this->label = label;
|
||||||
@ -37,14 +46,18 @@ class Label : public Container {
|
|||||||
color = UI7Color_Text;
|
color = UI7Color_Text;
|
||||||
this->SetSize(tdim);
|
this->SetSize(tdim);
|
||||||
}
|
}
|
||||||
~Label() {}
|
~Label() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Override for the Rendering Handler
|
||||||
|
* @note This function is usally called by Menu::Update
|
||||||
|
* */
|
||||||
void Draw() override;
|
void Draw() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
vec2 tdim;
|
vec2 tdim; ///< Text Size
|
||||||
UI7Color color;
|
UI7Color color; ///< Color
|
||||||
std::string label;
|
std::string label; ///< Text to Render
|
||||||
};
|
};
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -29,39 +29,75 @@ SOFTWARE.
|
|||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace UI7 {
|
namespace UI7 {
|
||||||
|
/** DrawList class */
|
||||||
class DrawList : public SmartCtor<DrawList> {
|
class DrawList : public SmartCtor<DrawList> {
|
||||||
public:
|
public:
|
||||||
|
/**
|
||||||
|
* Constructor for a new Drawlist
|
||||||
|
* @param r Renderer reference
|
||||||
|
*/
|
||||||
DrawList(LI::Renderer::Ref r) { ren = r; }
|
DrawList(LI::Renderer::Ref r) { ren = r; }
|
||||||
~DrawList() = default;
|
~DrawList() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Render a Rectangle
|
||||||
|
* @param pos Position
|
||||||
|
* @param szs Size
|
||||||
|
* @param clr Color
|
||||||
|
*/
|
||||||
void AddRectangle(vec2 pos, vec2 szs, const UI7Color& clr);
|
void AddRectangle(vec2 pos, vec2 szs, const UI7Color& clr);
|
||||||
|
/**
|
||||||
|
* Render a Triangle
|
||||||
|
* @param pos0 Position a
|
||||||
|
* @param pos1 Position b
|
||||||
|
* @param pos2 Position c
|
||||||
|
* @param clr Color
|
||||||
|
*/
|
||||||
void AddTriangle(vec2 pos0, vec2 pos1, vec2 pos2, const UI7Color& clr);
|
void AddTriangle(vec2 pos0, vec2 pos1, vec2 pos2, const UI7Color& clr);
|
||||||
|
/**
|
||||||
|
* Render a Text
|
||||||
|
* @param pos Position
|
||||||
|
* @param text Text
|
||||||
|
* @param clr Color
|
||||||
|
* @param flags Flags
|
||||||
|
* @param box Aditional Text Box limit (for specific flags)
|
||||||
|
*/
|
||||||
void AddText(vec2 pos, const std::string& text, const UI7Color& clr,
|
void AddText(vec2 pos, const std::string& text, const UI7Color& clr,
|
||||||
LITextFlags flags = 0, vec2 box = vec2());
|
LITextFlags flags = 0, vec2 box = vec2());
|
||||||
|
/**
|
||||||
|
* Render an Image
|
||||||
|
* @param pos Position
|
||||||
|
* @param img Image Texture Reference
|
||||||
|
* @param size Optional Size of the Image
|
||||||
|
*/
|
||||||
void AddImage(vec2 pos, Texture::Ref img, vec2 size = 0.f);
|
void AddImage(vec2 pos, Texture::Ref img, vec2 size = 0.f);
|
||||||
|
|
||||||
|
/** Clear the Drawlist */
|
||||||
void Clear();
|
void Clear();
|
||||||
|
/** Process [Render] the Drawlist */
|
||||||
void Process();
|
void Process();
|
||||||
|
|
||||||
|
/** Getter for the Layer */
|
||||||
int Layer() const { return layer; }
|
int Layer() const { return layer; }
|
||||||
|
/** Setter fot the Layer */
|
||||||
void Layer(int v) { layer = v; }
|
void Layer(int v) { layer = v; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// @brief Base Layer offset (Internal Used)
|
/** Base Layer offset (Internal Used) */
|
||||||
int BaseLayer() const { return base; }
|
int BaseLayer() const { return base; }
|
||||||
/// @brief Base Layer offset (Internal Used)
|
/** Base Layer offset (Internal Used) */
|
||||||
void BaseLayer(int v) { base = v; }
|
void BaseLayer(int v) { base = v; }
|
||||||
|
|
||||||
/// @brief Exopose Renderer here for Menus [DONT KNOW IF THIUS GETS REMOVED]
|
// Set friendclass here to not expose private functions as public
|
||||||
LI::Renderer::Ref GetRenderer() { return ren; }
|
|
||||||
|
|
||||||
friend class Menu;
|
friend class Menu;
|
||||||
friend class Context;
|
friend class Context;
|
||||||
|
|
||||||
int layer;
|
int layer; ///< Current Layer
|
||||||
int base;
|
int base; ///< Base Layer
|
||||||
LI::Renderer::Ref ren;
|
LI::Renderer::Ref ren; ///< Renderer Reference
|
||||||
|
// Map for Auto Static Text
|
||||||
std::unordered_map<u32, LI::StaticText::Ref> static_text;
|
std::unordered_map<u32, LI::StaticText::Ref> static_text;
|
||||||
|
// List of Drawcommands generated
|
||||||
std::vector<std::pair<bool, LI::Command::Ref>> commands;
|
std::vector<std::pair<bool, LI::Command::Ref>> commands;
|
||||||
};
|
};
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
|
@ -23,26 +23,31 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|||||||
SOFTWARE.
|
SOFTWARE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
/** 32Bit Value to Stpre Menu Flags */
|
||||||
using UI7MenuFlags = unsigned int;
|
using UI7MenuFlags = unsigned int;
|
||||||
|
/** 32Bit Value to store Alignment Flags */
|
||||||
using UI7Align = unsigned int;
|
using UI7Align = unsigned int;
|
||||||
|
|
||||||
|
/** Menu Flags */
|
||||||
enum UI7MenuFlags_ {
|
enum UI7MenuFlags_ {
|
||||||
UI7MenuFlags_None = 0,
|
UI7MenuFlags_None = 0, ///< No Flags (Default)
|
||||||
UI7MenuFlags_NoTitlebar = 1 << 0,
|
UI7MenuFlags_NoTitlebar = 1 << 0, ///< Dont Show Titlebar
|
||||||
UI7MenuFlags_CenterTitle = 1 << 1,
|
UI7MenuFlags_CenterTitle = 1 << 1, ///< Center the Menu Title in Titlebar
|
||||||
UI7MenuFlags_HzScrolling = 1 << 2,
|
UI7MenuFlags_HzScrolling = 1 << 2, ///< Enable Horizontal Scrolling
|
||||||
UI7MenuFlags_VtScrolling = 1 << 3,
|
UI7MenuFlags_VtScrolling = 1 << 3, ///< Enable Vertical Scrolling
|
||||||
UI7MenuFlags_NoBackground = 1 << 4,
|
UI7MenuFlags_NoBackground = 1 << 4, ///< Dont Render Menu Background
|
||||||
|
// Enable Horizontal and Vertical Scrolling
|
||||||
UI7MenuFlags_Scrolling = UI7MenuFlags_HzScrolling | UI7MenuFlags_VtScrolling,
|
UI7MenuFlags_Scrolling = UI7MenuFlags_HzScrolling | UI7MenuFlags_VtScrolling,
|
||||||
};
|
};
|
||||||
|
|
||||||
/// @brief Probably need to update this
|
/** Probably need to update this */
|
||||||
enum UI7Align_ {
|
enum UI7Align_ {
|
||||||
UI7Align_Left = 1 << 0,
|
UI7Align_Left = 1 << 0, ///< [Hz Op] Align Left (Default)
|
||||||
UI7Align_Center = 1 << 1,
|
UI7Align_Center = 1 << 1, ///< [Hz Op] Align Center
|
||||||
UI7Align_Right = 1 << 2,
|
UI7Align_Right = 1 << 2, ///< [Hz Op] Align Right
|
||||||
UI7Align_Top = 1 << 3,
|
UI7Align_Top = 1 << 3, ///< [Vt Op] Align Top (Default)
|
||||||
UI7Align_Mid = 1 << 4,
|
UI7Align_Mid = 1 << 4, ///< [Vt Op] Align Mid
|
||||||
UI7Align_Bottom = 1 << 5,
|
UI7Align_Bottom = 1 << 5, ///< [Vt Op] Align Bottom
|
||||||
|
// Default Horizontal and Vertical Alignment
|
||||||
UI7Align_Default = UI7Align_Left | UI7Align_Top,
|
UI7Align_Default = UI7Align_Left | UI7Align_Top,
|
||||||
};
|
};
|
@ -28,25 +28,39 @@ SOFTWARE.
|
|||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace UI7 {
|
namespace UI7 {
|
||||||
|
/**
|
||||||
|
* ID Class (Generating an ID by String)
|
||||||
|
*/
|
||||||
class ID {
|
class ID {
|
||||||
public:
|
public:
|
||||||
|
/**
|
||||||
|
* Constructor to Generate ID by input string
|
||||||
|
* @param text Input String
|
||||||
|
*/
|
||||||
ID(const std::string& text) {
|
ID(const std::string& text) {
|
||||||
id = PD::Strings::FastHash(text);
|
id = PD::Strings::FastHash(text);
|
||||||
name = text;
|
name = text;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Constructor used for const char* which is automatically
|
||||||
|
* used when directly placing a string istead of using ID("")
|
||||||
|
* @param text Input String
|
||||||
|
*/
|
||||||
ID(const char* text) {
|
ID(const char* text) {
|
||||||
id = PD::Strings::FastHash(text);
|
id = PD::Strings::FastHash(text);
|
||||||
name = text;
|
name = text;
|
||||||
}
|
}
|
||||||
~ID() {}
|
~ID() = default;
|
||||||
|
|
||||||
|
/** Get The ID Initial Name */
|
||||||
std::string GetName() const { return name; }
|
std::string GetName() const { return name; }
|
||||||
|
|
||||||
|
/** Return the ID when casting to u32 */
|
||||||
operator u32() const { return id; }
|
operator u32() const { return id; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
u32 id;
|
u32 id; ///< Hash of the name
|
||||||
std::string name;
|
std::string name; ///< Name
|
||||||
};
|
};
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -23,8 +23,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|||||||
SOFTWARE.
|
SOFTWARE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <pd/drivers/hid.hpp>
|
|
||||||
#include <pd/core/tween.hpp>
|
#include <pd/core/tween.hpp>
|
||||||
|
#include <pd/drivers/hid.hpp>
|
||||||
#include <pd/ui7/containers.hpp>
|
#include <pd/ui7/containers.hpp>
|
||||||
#include <pd/ui7/drawlist.hpp>
|
#include <pd/ui7/drawlist.hpp>
|
||||||
#include <pd/ui7/flags.hpp>
|
#include <pd/ui7/flags.hpp>
|
||||||
@ -32,200 +32,292 @@ SOFTWARE.
|
|||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace UI7 {
|
namespace UI7 {
|
||||||
|
/** Menu Class for UI7 */
|
||||||
class Menu : public SmartCtor<Menu> {
|
class Menu : public SmartCtor<Menu> {
|
||||||
public:
|
public:
|
||||||
|
/**
|
||||||
|
* Menu COnstructor (Unly used by UI7::Context)
|
||||||
|
* @param id ID of the Menu
|
||||||
|
* @param tl Theme Reference
|
||||||
|
* @param h Input Driver Reference
|
||||||
|
*/
|
||||||
Menu(ID id, Theme::Ref tl, Hid::Ref h) {
|
Menu(ID id, Theme::Ref tl, Hid::Ref h) {
|
||||||
|
/// Setup the Input Data
|
||||||
theme = tl;
|
theme = tl;
|
||||||
this->inp = h;
|
this->inp = h;
|
||||||
this->id = id;
|
this->id = id;
|
||||||
this->name = id.GetName();
|
this->name = id.GetName();
|
||||||
|
/// Set Default Values here
|
||||||
scrolling[0] = false;
|
scrolling[0] = false;
|
||||||
scrolling[1] = false;
|
scrolling[1] = false;
|
||||||
scrollbar[0] = false;
|
scrollbar[0] = false;
|
||||||
scrollbar[1] = false;
|
scrollbar[1] = false;
|
||||||
scroll_allowed[0] = false;
|
scroll_allowed[0] = false;
|
||||||
scroll_allowed[1] = false;
|
scroll_allowed[1] = false;
|
||||||
};
|
}
|
||||||
~Menu() {}
|
~Menu() = default;
|
||||||
|
|
||||||
/// Objects ///
|
// Objects
|
||||||
|
|
||||||
/// @brief Render a Simple Label
|
/**
|
||||||
/// @param label The text to draw
|
* Render a Simple Label
|
||||||
|
* @param label The text to draw
|
||||||
|
*/
|
||||||
void Label(const std::string& label);
|
void Label(const std::string& label);
|
||||||
/// @brief Render a Button
|
/**
|
||||||
/// @param label The buttons text
|
* Render a Button
|
||||||
/// @return if the button was pressed
|
* @param label The buttons text
|
||||||
|
* @return if the button was pressed
|
||||||
|
*/
|
||||||
bool Button(const std::string& label);
|
bool Button(const std::string& label);
|
||||||
/// @brief Render a Checkbox
|
/**
|
||||||
/// @param label Label of the Checkbox
|
* Render a Checkbox
|
||||||
/// @param v A value to update
|
* @param label Label of the Checkbox
|
||||||
|
* @param v A value to update
|
||||||
|
*/
|
||||||
void Checkbox(const std::string& label, bool& v);
|
void Checkbox(const std::string& label, bool& v);
|
||||||
/// @brief Render an Image
|
/**
|
||||||
/// @param img Texture reference of the image
|
* Render an Image
|
||||||
/// @param size a Custom Size if needed
|
* @param img Texture reference of the image
|
||||||
|
* @param size a Custom Size if needed
|
||||||
|
*/
|
||||||
void Image(Texture::Ref img, vec2 size = 0.f);
|
void Image(Texture::Ref img, vec2 size = 0.f);
|
||||||
|
|
||||||
/// Basic API ///
|
// Basic API
|
||||||
|
|
||||||
/// @brief Add the Next object to the same line
|
/** Add the Next Objext to the same line */
|
||||||
void SameLine();
|
void SameLine();
|
||||||
/// @brief Add a Separator Line
|
/** Add a Separator Line */
|
||||||
void Separator();
|
void Separator();
|
||||||
/// @brief Render a Separator Line with a Text
|
/**
|
||||||
/// @todo determinate text position by current alignment
|
* Render a Separator Line with a Text
|
||||||
/// @param label The Text to show
|
* @todo determinate text position by current alignment
|
||||||
|
* @param label The Text to show
|
||||||
|
*/
|
||||||
void SeparatorText(const std::string& label);
|
void SeparatorText(const std::string& label);
|
||||||
/// @brief Put the last Added Object into the Joinlist
|
/** Put the last Added Object into the Joinlist */
|
||||||
void Join();
|
void Join();
|
||||||
/// @brief Add the Last element to the join list
|
/**
|
||||||
/// and perform an alignment operation
|
* Add the Last element to the join list
|
||||||
/// @param a Alignment Oeration(s)
|
* and perform an alignment operation
|
||||||
|
* @param a Alignment Oeration(s)
|
||||||
|
*/
|
||||||
void JoinAlign(UI7Align a);
|
void JoinAlign(UI7Align a);
|
||||||
/// @brief Align the Last Object
|
/**
|
||||||
/// @param a Alignment Operation
|
* Align the Last Object
|
||||||
|
* @param a Alignment Operation
|
||||||
|
*/
|
||||||
void AfterAlign(UI7Align a);
|
void AfterAlign(UI7Align a);
|
||||||
/// @brief Set a Temp alignment op for the next Object
|
/**
|
||||||
/// @param a Alignment Operation
|
* Set a Temp alignment op for the next Object
|
||||||
|
* @param a Alignment Operation
|
||||||
|
*/
|
||||||
void NextAlign(UI7Align a) { tmpalign = a; }
|
void NextAlign(UI7Align a) { tmpalign = a; }
|
||||||
/// @brief Align Every Single Object by this operationset
|
/**
|
||||||
/// @param a Alignment
|
* Align Every Single Object by this operationset
|
||||||
|
* @param a Alignment
|
||||||
|
*/
|
||||||
void PushAlignment(UI7Align a) { alignment = a; }
|
void PushAlignment(UI7Align a) { alignment = a; }
|
||||||
/// @brief Use default alignment
|
/** Use default alignment */
|
||||||
void PopAlignment() { alignment = UI7Align_Default; }
|
void PopAlignment() { alignment = UI7Align_Default; }
|
||||||
/// @brief Get a New Position depending on the Alignment
|
/**
|
||||||
/// @param pos Current Position
|
* Get a New Position depending on the Alignment
|
||||||
/// @param size Object size
|
* @param pos Current Position
|
||||||
/// @param view Viewport [position and size]
|
* @param size Object size
|
||||||
/// @param a Alignment Operations
|
* @param view Viewport [position and size]
|
||||||
/// @return new position based on the alignment
|
* @param a Alignment Operations
|
||||||
|
* @return new position based on the alignment
|
||||||
|
*/
|
||||||
static vec2 AlignPos(vec2 pos, vec2 size, vec4 view, UI7Align a);
|
static vec2 AlignPos(vec2 pos, vec2 size, vec4 view, UI7Align a);
|
||||||
/// @brief Returns a Reference to the theme
|
/**
|
||||||
/// @return Reference to the base Theme of the context
|
* Returns a Reference to the theme
|
||||||
|
* @return Reference to the base Theme of the context
|
||||||
|
*/
|
||||||
Theme::Ref GetTheme() { return theme; }
|
Theme::Ref GetTheme() { return theme; }
|
||||||
/// @brief Directly return a Color by using the
|
/**
|
||||||
/// m->ThemeColor(UI7Color_Text) for example
|
* Directly return a Color by using the
|
||||||
/// @param clr The Input UI7 Color
|
* m->ThemeColor(UI7Color_Text) for example
|
||||||
/// @return The 32bit color value
|
* @param clr The Input UI7 Color
|
||||||
|
* @return The 32bit color value
|
||||||
|
*/
|
||||||
u32 ThemeColor(UI7Color clr) const { return theme->Get(clr); }
|
u32 ThemeColor(UI7Color clr) const { return theme->Get(clr); }
|
||||||
|
|
||||||
/// API for Custom Objects
|
// API for Custom Objects
|
||||||
|
|
||||||
/// @brief Handles the Position of Objects in Scrolling Menu
|
/**
|
||||||
/// @note As Containers have their own FUnc to handle this, this
|
* Handles the Position of Objects in Scrolling Menu
|
||||||
/// function is only useful to Render Live Objects whicch cannot be aligned
|
* @note As Containers have their own FUnc to handle this, this
|
||||||
/// by the internal Alignment Api
|
* function is only useful to Render Live Objects whicch cannot be aligned
|
||||||
/// @param pos position reference to write the new position to
|
* by the internal Alignment Api
|
||||||
/// @param size size of the Object
|
* @param pos position reference to write the new position to
|
||||||
/// @return if the object can be skipped in rendering
|
* @param size size of the Object
|
||||||
|
* @return if the object can be skipped in rendering
|
||||||
|
*/
|
||||||
bool HandleScrolling(vec2& pos, const vec2& size);
|
bool HandleScrolling(vec2& pos, const vec2& size);
|
||||||
/// @brief Get the Cursor Position
|
/**
|
||||||
/// @return Cursor Pos
|
* Get the Cursor Position
|
||||||
|
* @return Cursor Pos
|
||||||
|
*/
|
||||||
vec2 Cursor() const { return cursor; }
|
vec2 Cursor() const { return cursor; }
|
||||||
/// @brief Set the Cursor position
|
/**
|
||||||
/// @note The old Position can be restored with RestoreCursor
|
* Set the Cursor position
|
||||||
/// @param v New Position
|
* @note The old Position can be restored with RestoreCursor
|
||||||
|
* @param v New Position
|
||||||
|
*/
|
||||||
void Cursor(const vec2& v) {
|
void Cursor(const vec2& v) {
|
||||||
bcursor = cursor;
|
bcursor = cursor;
|
||||||
cursor = v;
|
cursor = v;
|
||||||
}
|
}
|
||||||
/// @brief Restore to the last cursor Position
|
/** Restore to the last cursor Position */
|
||||||
void RestoreCursor() {
|
void RestoreCursor() {
|
||||||
cursor = bcursor;
|
cursor = bcursor;
|
||||||
bcursor = vec2();
|
bcursor = vec2();
|
||||||
}
|
}
|
||||||
/// @brief Return if a Vertical Scrollbar exists
|
/** Return if a Vertical Scrollbar exists */
|
||||||
bool HasVerticalScrollbar() { return scrollbar[1]; }
|
bool HasVerticalScrollbar() { return scrollbar[1]; }
|
||||||
/// @brief Return if a Horizontal Scrollbar exists
|
/** Return if a Horizontal Scrollbar exists */
|
||||||
bool HasHorizontalScrollbar() { return scrollbar[0]; }
|
bool HasHorizontalScrollbar() { return scrollbar[0]; }
|
||||||
/// @brief Get the Titlebar height
|
/** Get the Titlebar height */
|
||||||
float TitleBarHeight() { return tbh; }
|
float TitleBarHeight() { return tbh; }
|
||||||
/// @brief Set a Custom Titlebar heigt
|
/**
|
||||||
/// @note Could destroy some basic functionality
|
* Set a Custom Titlebar heigt
|
||||||
|
* @note Could destroy some basic functionality
|
||||||
|
*/
|
||||||
void TitleBarHeight(float v) { tbh = v; }
|
void TitleBarHeight(float v) { tbh = v; }
|
||||||
/// @brief Init the Cursor
|
/**
|
||||||
/// @note Useful when using with a Custom TitlebarHeight
|
* Init the Cursor
|
||||||
|
* @note Useful when using with a Custom TitlebarHeight
|
||||||
|
*/
|
||||||
void CursorInit() { Cursor(vec2(5, tbh + 5)); }
|
void CursorInit() { Cursor(vec2(5, tbh + 5)); }
|
||||||
/// @brief Move the Cursor for new Object
|
/**
|
||||||
/// @param szs Size of the current Object
|
* Move the Cursor for new Object
|
||||||
|
* @param szs Size of the current Object
|
||||||
|
*/
|
||||||
void CursorMove(const vec2& szs);
|
void CursorMove(const vec2& szs);
|
||||||
/// @brief Get the ViewArea of the Menu
|
/** Get the ViewArea of the Menu */
|
||||||
vec4 ViewArea() const { return view_area; }
|
vec4 ViewArea() const { return view_area; }
|
||||||
/// @brief Get the Main Area of the Menu
|
/**
|
||||||
/// (only relevant for input)
|
* Get the Main Area of the Menu
|
||||||
|
* (only relevant for input)
|
||||||
|
*/
|
||||||
vec4 MainArea() const { return main_area; }
|
vec4 MainArea() const { return main_area; }
|
||||||
/// @brief Set a MainArea for input
|
/**
|
||||||
/// @param v Area where Objects can receive inputs
|
* Set a MainArea for input
|
||||||
|
* @param v Area where Objects can receive inputs
|
||||||
|
*/
|
||||||
void MainArea(const vec4& v) { main_area = v; }
|
void MainArea(const vec4& v) { main_area = v; }
|
||||||
/// @brief Get The Scrolling offset
|
/** Get The Scrolling offset */
|
||||||
vec2 ScrollOffset() const { return scrolling_off; }
|
vec2 ScrollOffset() const { return scrolling_off; }
|
||||||
/// @brief Set a Scrolling offset
|
/**
|
||||||
/// @param v Custom Scrolling offset
|
* Set a Scrolling offset
|
||||||
|
* @param v Custom Scrolling offset
|
||||||
|
*/
|
||||||
void ScrollOffset(const vec2& v) { scrolling_off = v; }
|
void ScrollOffset(const vec2& v) { scrolling_off = v; }
|
||||||
/// @brief Get the Current Scrollmodification value
|
/** Get the Current Scrollmodification value */
|
||||||
vec2 ScrollMod() const { return scroll_mod; }
|
vec2 ScrollMod() const { return scroll_mod; }
|
||||||
/// @brief Animated Scroll to Position
|
/**
|
||||||
/// @param pos Destination Position
|
* Animated Scroll to Position
|
||||||
|
* @param pos Destination Position
|
||||||
|
*/
|
||||||
void ScrollTo(vec2 pos) {
|
void ScrollTo(vec2 pos) {
|
||||||
scroll_anim.From(scrolling_off)
|
scroll_anim.From(scrolling_off)
|
||||||
.To(pos)
|
.To(pos)
|
||||||
.In(1.f)
|
.In(1.f)
|
||||||
.As(scroll_anim.EaseInOutSine);
|
.As(scroll_anim.EaseInOutSine);
|
||||||
}
|
}
|
||||||
/// @brief Check if Still in ScrollAnimation
|
/** Check if Still in ScrollAnimation */
|
||||||
bool IsAnimatedScroll() { return !scroll_anim.IsFinished(); }
|
bool IsAnimatedScroll() { return !scroll_anim.IsFinished(); }
|
||||||
|
|
||||||
/// Objects API ///
|
// Objects API
|
||||||
|
|
||||||
/// @brief Push an object to the current ListHandler
|
/**
|
||||||
/// @param obj Object reference to use
|
* Push an object to the current ListHandler
|
||||||
/// @return Reference to the Object (from a time
|
* @param obj Object reference to use
|
||||||
/// where ObjectPush(Container::New()) was used)
|
* @return Reference to the Object (from a time
|
||||||
|
* where ObjectPush(Container::New()) was used)
|
||||||
|
*/
|
||||||
Container::Ref ObjectPush(Container::Ref obj);
|
Container::Ref ObjectPush(Container::Ref obj);
|
||||||
/// @brief Search for an Object by an id
|
/**
|
||||||
/// @param id 32 Bit hash/id
|
* Search for an Object by an id
|
||||||
/// @return the found Object or nullptr
|
* @param id 32 Bit hash/id
|
||||||
|
* @return the found Object or nullptr
|
||||||
|
*/
|
||||||
Container::Ref FindIDObj(u32 id);
|
Container::Ref FindIDObj(u32 id);
|
||||||
|
/**
|
||||||
|
* Create a Parent Container to move and edit all sub
|
||||||
|
* instances at once
|
||||||
|
*/
|
||||||
|
void CreateParent();
|
||||||
|
/** Destory the parent container (if one active) */
|
||||||
|
void DestroyParent() { tmp_parent = nullptr; }
|
||||||
|
|
||||||
/// Draw Lists ///
|
// Draw Lists
|
||||||
|
|
||||||
/// @brief Background Layer Drawlist
|
/** Background Layer Drawlist */
|
||||||
DrawList::Ref BackList() { return back; }
|
DrawList::Ref BackList() { return back; }
|
||||||
/// @brief Setter for Background Layer Drawlist
|
/** Setter for Background Layer Drawlist */
|
||||||
void BackList(DrawList::Ref v) { back = v; }
|
void BackList(DrawList::Ref v) { back = v; }
|
||||||
/// @brief Main Layer Drawlist
|
/** Main Layer Drawlist */
|
||||||
DrawList::Ref MainList() { return main; }
|
DrawList::Ref MainList() { return main; }
|
||||||
/// @brief Setter for Main Layer Drawlist
|
/** Setter for Main Layer Drawlist */
|
||||||
void MainList(DrawList::Ref v) { main = v; }
|
void MainList(DrawList::Ref v) { main = v; }
|
||||||
/// @brief Foreground Layer Drawlist
|
/** Foreground Layer Drawlist */
|
||||||
DrawList::Ref FrontList() { return front; }
|
DrawList::Ref FrontList() { return front; }
|
||||||
/// @brief Setter for Foreground Layer Drawlist
|
/** Setter for Foreground Layer Drawlist */
|
||||||
void FrontList(DrawList::Ref v) { front = v; }
|
void FrontList(DrawList::Ref v) { front = v; }
|
||||||
|
|
||||||
/// Advanced ///
|
// Advanced
|
||||||
|
|
||||||
/// @brief Display Debug Labels of the Menu
|
/** Display Debug Labels of the Menu */
|
||||||
void DebugLabels();
|
void DebugLabels();
|
||||||
|
|
||||||
/// Uneditable Stuff ///
|
// Uneditable Stuff
|
||||||
|
|
||||||
/// @brief Menu Name
|
/** Menu Name */
|
||||||
std::string GetName() const { return name; }
|
std::string GetName() const { return name; }
|
||||||
/// @brief Menu ID [Hash of the Name]
|
/** Menu ID [Hash of the Name] */
|
||||||
u32 GetID() const { return id; }
|
u32 GetID() const { return id; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// Advanced Handlers
|
// Advanced Handlers
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setup for the Menu
|
||||||
|
* @param flags Menu Flags
|
||||||
|
*/
|
||||||
void PreHandler(UI7MenuFlags flags);
|
void PreHandler(UI7MenuFlags flags);
|
||||||
|
/** Handle things like scrolling */
|
||||||
void PostHandler();
|
void PostHandler();
|
||||||
/// Basic Settings
|
|
||||||
|
// Basic Settings
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set Backup Cursor
|
||||||
|
* @param v Position
|
||||||
|
*/
|
||||||
void BackupCursor(const vec2& v) { bcursor = v; }
|
void BackupCursor(const vec2& v) { bcursor = v; }
|
||||||
|
/** Get Sameline Cursor */
|
||||||
vec2 SameLineCursor() const { return slcursor; }
|
vec2 SameLineCursor() const { return slcursor; }
|
||||||
|
/**
|
||||||
|
* Set Sameline Cursor
|
||||||
|
* @param v Position
|
||||||
|
*/
|
||||||
void SameLineCursor(const vec2& v) { slcursor = v; }
|
void SameLineCursor(const vec2& v) { slcursor = v; }
|
||||||
|
/**
|
||||||
|
* Set View Area
|
||||||
|
* @param v vec4 containing pos and size
|
||||||
|
*/
|
||||||
void ViewArea(const vec4& v) { view_area = v; }
|
void ViewArea(const vec4& v) { view_area = v; }
|
||||||
|
/**
|
||||||
|
* Set Scroll Modification
|
||||||
|
* @param v Mod
|
||||||
|
*/
|
||||||
void ScrollMod(const vec2& v) { scroll_mod = v; }
|
void ScrollMod(const vec2& v) { scroll_mod = v; }
|
||||||
|
|
||||||
|
/** Get the Alignment for Current State */
|
||||||
UI7Align GetAlignment() {
|
UI7Align GetAlignment() {
|
||||||
|
/// if temp alignment is used then return it and
|
||||||
|
/// reset tmpalign
|
||||||
if (tmpalign) {
|
if (tmpalign) {
|
||||||
auto t = tmpalign;
|
auto t = tmpalign;
|
||||||
tmpalign = 0;
|
tmpalign = 0;
|
||||||
@ -234,49 +326,53 @@ class Menu : public SmartCtor<Menu> {
|
|||||||
return alignment;
|
return alignment;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Internal Processing
|
/** Internal Processing */
|
||||||
void Update(float delta);
|
void Update(float delta);
|
||||||
|
|
||||||
/// This ability is crazy useful
|
// This ability is crazy useful
|
||||||
friend class Context;
|
friend class Context;
|
||||||
|
|
||||||
/// Data
|
// Data
|
||||||
|
|
||||||
|
// Default Alignment for all Objects
|
||||||
UI7Align alignment = UI7Align_Default;
|
UI7Align alignment = UI7Align_Default;
|
||||||
UI7Align tmpalign = 0;
|
UI7Align tmpalign = 0; ///< Temp Alignment [only used once]
|
||||||
UI7MenuFlags flags = 0;
|
UI7MenuFlags flags = 0; ///< Menu Flags
|
||||||
u32 id;
|
u32 id; ///< Menu ID
|
||||||
std::string name;
|
std::string name; ///< Menu Name
|
||||||
vec2 cursor;
|
vec2 cursor; ///< Current Cursor Position
|
||||||
vec2 bcursor;
|
vec2 bcursor; ///< Backup Cursor
|
||||||
vec2 slcursor;
|
vec2 slcursor; ///< Sameline Cursor
|
||||||
vec4 view_area;
|
vec4 view_area; ///< view Area
|
||||||
vec4 main_area;
|
vec4 main_area; ///< Main Area [Input related]
|
||||||
vec2 scrolling_off;
|
vec2 scrolling_off; ///< Scrolling Position
|
||||||
bool scrolling[2];
|
bool scrolling[2]; ///< Is Hz or Vt Scrolling Enabled
|
||||||
vec2 scroll_mod;
|
vec2 scroll_mod; ///< Scroll Modificator
|
||||||
float tbh;
|
float tbh; ///< Titlebar height
|
||||||
bool scrollbar[2];
|
bool scrollbar[2]; ///< Is Hz or Vt Scrollbar rendered
|
||||||
bool scroll_allowed[2];
|
bool scroll_allowed[2]; ///< Is Hz or Vt Scrolling Alowed
|
||||||
bool has_touch;
|
bool has_touch; ///< Menu has touch (depends on screen)
|
||||||
|
|
||||||
Container::Ref tmp_parent;
|
Container::Ref tmp_parent; ///< Parent Container (for better alignment etc)
|
||||||
|
|
||||||
/// Objects API
|
// Objects API
|
||||||
std::vector<Container::Ref> objects;
|
|
||||||
std::vector<Container::Ref> idobjs;
|
std::vector<Container::Ref> objects; ///< Current frame Objects
|
||||||
std::vector<Container*> join;
|
std::vector<Container::Ref> idobjs; ///< Objects using an ID
|
||||||
int count_btn = 0;
|
std::vector<Container*> join; ///< List of Combined Objects
|
||||||
int count_cbx = 0;
|
int count_btn = 0; ///< Count for Button ID Prefix
|
||||||
|
int count_cbx = 0; ///< Cound for Checkbox ID Prefix
|
||||||
|
|
||||||
// DrawLists
|
// DrawLists
|
||||||
DrawList::Ref back;
|
|
||||||
DrawList::Ref main;
|
|
||||||
DrawList::Ref front;
|
|
||||||
|
|
||||||
vec2 max;
|
DrawList::Ref back; ///< Background Drawlist
|
||||||
vec2 mouse;
|
DrawList::Ref main; ///< Main Drawlist
|
||||||
vec2 bslpos;
|
DrawList::Ref front; ///< Foreground Drawlist
|
||||||
vec2 last_size;
|
|
||||||
|
vec2 max; ///< Max Position
|
||||||
|
vec2 mouse; ///< Mouse/Touch Position
|
||||||
|
vec2 bslpos; ///< Before Sameline Position
|
||||||
|
vec2 last_size; ///< Last Object Size
|
||||||
|
|
||||||
// Theme
|
// Theme
|
||||||
Theme::Ref theme;
|
Theme::Ref theme;
|
||||||
@ -285,7 +381,8 @@ class Menu : public SmartCtor<Menu> {
|
|||||||
Hid::Ref inp;
|
Hid::Ref inp;
|
||||||
|
|
||||||
// Animations System
|
// Animations System
|
||||||
Tween<vec2> scroll_anim;
|
|
||||||
|
Tween<vec2> scroll_anim; ///< for Scroll to Animation
|
||||||
};
|
};
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -25,40 +25,51 @@ SOFTWARE.
|
|||||||
|
|
||||||
#include <pd/core/common.hpp>
|
#include <pd/core/common.hpp>
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Using this to support 32bit color values as well as
|
||||||
|
* values from UI7Color_
|
||||||
|
*/
|
||||||
using UI7Color = PD::u32;
|
using UI7Color = PD::u32;
|
||||||
|
|
||||||
|
/** Theme Color */
|
||||||
enum UI7Color_ {
|
enum UI7Color_ {
|
||||||
UI7Color_Background,
|
UI7Color_Background, ///< UI7 Menu Background
|
||||||
UI7Color_Button,
|
UI7Color_Button, ///< UI7 Button Idle Color
|
||||||
UI7Color_ButtonDead,
|
UI7Color_ButtonDead, ///< UI7 Disabled Button Color
|
||||||
UI7Color_ButtonActive,
|
UI7Color_ButtonActive, ///< UI7 Pressed Button Color
|
||||||
UI7Color_ButtonHovered,
|
UI7Color_ButtonHovered, ///< UI7 Hovered Button Color
|
||||||
UI7Color_Text,
|
UI7Color_Text, ///< UI7 Text Color
|
||||||
UI7Color_TextDead,
|
UI7Color_TextDead, ///< UI7 Dead Text Color
|
||||||
UI7Color_Header,
|
UI7Color_Header, ///< UI7 Menu Header Color
|
||||||
UI7Color_Selector,
|
UI7Color_Selector, ///< UI7 Selector Color
|
||||||
UI7Color_Checkmark,
|
UI7Color_Checkmark, ///< UI7 Checkmark Color
|
||||||
UI7Color_FrameBackground,
|
UI7Color_FrameBackground, ///< UI7 Frame Background
|
||||||
UI7Color_FrameBackgroundHovered,
|
UI7Color_FrameBackgroundHovered, ///< UI7 Hovered Frame Background
|
||||||
UI7Color_Progressbar,
|
UI7Color_Progressbar, ///< UI7 Progressbar Background
|
||||||
UI7Color_ListEven,
|
UI7Color_ListEven, ///< UI7 List (Even Entry) Background Color
|
||||||
UI7Color_ListOdd,
|
UI7Color_ListOdd, ///< UI7 List (Odd Entry) Background Color
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace UI7 {
|
namespace UI7 {
|
||||||
/// @brief Theme Class
|
/** Theme Class */
|
||||||
class Theme : public SmartCtor<Theme> {
|
class Theme : public SmartCtor<Theme> {
|
||||||
public:
|
public:
|
||||||
public:
|
/**
|
||||||
|
* Default Constructor Setting up the Default theme
|
||||||
|
* @note if using SmartCtor Reference you probably need to do
|
||||||
|
* Theme::Default(*theme.get());
|
||||||
|
*/
|
||||||
Theme() { Default(*this); }
|
Theme() { Default(*this); }
|
||||||
~Theme() {}
|
~Theme() = default;
|
||||||
|
|
||||||
/// @brief Simple static Loader for the Default Theme
|
/**
|
||||||
/// @param theme Theme Reference
|
* Simple static Loader for the Default Theme
|
||||||
|
* @param theme Theme Reference
|
||||||
|
*/
|
||||||
static void Default(Theme& theme);
|
static void Default(Theme& theme);
|
||||||
|
|
||||||
/// @brief Revert the last Color Change
|
/** Revert the last Color Change */
|
||||||
Theme& Pop() {
|
Theme& Pop() {
|
||||||
theme[changes[changes.size() - 1].first] =
|
theme[changes[changes.size() - 1].first] =
|
||||||
changes[changes.size() - 1].second;
|
changes[changes.size() - 1].second;
|
||||||
@ -66,8 +77,10 @@ class Theme : public SmartCtor<Theme> {
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @brief Revert the last color Change done for a specific color
|
/**
|
||||||
/// @param c Color to revert change from
|
* Revert the last color Change done for a specific color
|
||||||
|
* @param c Color to revert change from
|
||||||
|
*/
|
||||||
Theme& Pop(UI7Color c) {
|
Theme& Pop(UI7Color c) {
|
||||||
for (size_t i = changes.size() - 1; i > 0; i--) {
|
for (size_t i = changes.size() - 1; i > 0; i--) {
|
||||||
if (changes[i].first == c) {
|
if (changes[i].first == c) {
|
||||||
@ -79,9 +92,11 @@ class Theme : public SmartCtor<Theme> {
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @brief Change a Color
|
/**
|
||||||
/// @param tc Color Identifier
|
* Change a Color
|
||||||
/// @param color Color to change to
|
* @param tc Color Identifier
|
||||||
|
* @param color Color to change to
|
||||||
|
*/
|
||||||
Theme& Change(UI7Color tc, u32 color) {
|
Theme& Change(UI7Color tc, u32 color) {
|
||||||
if (theme.find(tc) == theme.end()) {
|
if (theme.find(tc) == theme.end()) {
|
||||||
return *this;
|
return *this;
|
||||||
@ -91,8 +106,10 @@ class Theme : public SmartCtor<Theme> {
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @brief Get the Color of a Color ReferenceID
|
/**
|
||||||
/// @param c ReferenceID
|
* Get the Color of a Color ReferenceID
|
||||||
|
* @param c ReferenceID
|
||||||
|
*/
|
||||||
u32 Get(UI7Color c) const {
|
u32 Get(UI7Color c) const {
|
||||||
auto e = theme.find(c);
|
auto e = theme.find(c);
|
||||||
if (e == theme.end()) {
|
if (e == theme.end()) {
|
||||||
@ -101,18 +118,22 @@ class Theme : public SmartCtor<Theme> {
|
|||||||
return e->second;
|
return e->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @brief Operator wrapper for get
|
/**
|
||||||
/// @param c Color ReferenceID
|
* Operator wrapper for get
|
||||||
|
* @param c Color ReferenceID
|
||||||
|
*/
|
||||||
u32 operator[](UI7Color c) const { return Get(c); }
|
u32 operator[](UI7Color c) const { return Get(c); }
|
||||||
|
|
||||||
/// @brief Change but just sets [can implement completly new ids]
|
/**
|
||||||
/// @param tc Color ID (Can be self creeated ones as well)
|
* Change but just sets [can implement completly new ids]
|
||||||
/// @param clr Color it should be set to
|
* @param tc Color ID (Can be self creeated ones as well)
|
||||||
|
* @param clr Color it should be set to
|
||||||
|
*/
|
||||||
void Set(UI7Color tc, u32 clr) { theme[tc] = clr; }
|
void Set(UI7Color tc, u32 clr) { theme[tc] = clr; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::unordered_map<u32, u32> theme;
|
std::unordered_map<u32, u32> theme; ///< Theme Data
|
||||||
std::vector<std::pair<UI7Color, u32>> changes;
|
std::vector<std::pair<UI7Color, u32>> changes; ///< List of Changes
|
||||||
};
|
};
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -23,7 +23,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|||||||
SOFTWARE.
|
SOFTWARE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <pd/drivers/hid.hpp> //// WOW A NON UI/ Header
|
#include <pd/drivers/hid.hpp>
|
||||||
#include <pd/ui7/drawlist.hpp>
|
#include <pd/ui7/drawlist.hpp>
|
||||||
#include <pd/ui7/flags.hpp>
|
#include <pd/ui7/flags.hpp>
|
||||||
#include <pd/ui7/id.hpp>
|
#include <pd/ui7/id.hpp>
|
||||||
@ -32,67 +32,113 @@ SOFTWARE.
|
|||||||
|
|
||||||
namespace PD {
|
namespace PD {
|
||||||
namespace UI7 {
|
namespace UI7 {
|
||||||
|
/** Base Context for UI7 */
|
||||||
class Context : public SmartCtor<Context> {
|
class Context : public SmartCtor<Context> {
|
||||||
public:
|
public:
|
||||||
|
/**
|
||||||
|
* Constructor for UI7 Context
|
||||||
|
* @param ren Renderer Reference
|
||||||
|
* @param hid Input Driver Reference
|
||||||
|
*/
|
||||||
Context(LI::Renderer::Ref ren, Hid::Ref hid) {
|
Context(LI::Renderer::Ref ren, Hid::Ref hid) {
|
||||||
|
/// Set the Internal References
|
||||||
this->ren = ren;
|
this->ren = ren;
|
||||||
this->inp = hid;
|
this->inp = hid;
|
||||||
|
/// Init Theme and Front / Back Drawlists
|
||||||
theme = Theme::New();
|
theme = Theme::New();
|
||||||
back = DrawList::New(ren);
|
back = DrawList::New(ren);
|
||||||
front = DrawList::New(ren);
|
front = DrawList::New(ren);
|
||||||
}
|
}
|
||||||
~Context() {}
|
~Context() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Begin a New Menu
|
||||||
|
* @param id Menu ID / Name shown in Titlebar
|
||||||
|
* @param flags Optional flags to change stuff
|
||||||
|
* @return If the Menu was Created
|
||||||
|
* (useless as false results in an error screen)
|
||||||
|
*/
|
||||||
bool BeginMenu(const ID& id, UI7MenuFlags flags = 0);
|
bool BeginMenu(const ID& id, UI7MenuFlags flags = 0);
|
||||||
|
/**
|
||||||
|
* Get the Current Menu
|
||||||
|
* for example for auto m = ctx->GetCurrentMenu
|
||||||
|
*/
|
||||||
Menu::Ref GetCurrentMenu();
|
Menu::Ref GetCurrentMenu();
|
||||||
|
/**
|
||||||
|
* Find a Menu by its ID to edit things outside of
|
||||||
|
* the place between Begin and EndMenu
|
||||||
|
* @param id ID (Menu Name) to search for
|
||||||
|
*/
|
||||||
Menu::Ref FindMenu(const ID& id);
|
Menu::Ref FindMenu(const ID& id);
|
||||||
|
/**
|
||||||
|
* Ends the Current Menu
|
||||||
|
* (to be able to create another one)
|
||||||
|
*/
|
||||||
void EndMenu();
|
void EndMenu();
|
||||||
|
|
||||||
/// @brief Get Theme reference
|
/**
|
||||||
/// @return Reference to the base Theme of the context
|
* Get Theme reference
|
||||||
|
* @return Reference to the base Theme of the context
|
||||||
|
*/
|
||||||
Theme::Ref GetTheme() { return theme; }
|
Theme::Ref GetTheme() { return theme; }
|
||||||
/// @brief Directly return a Color by using the
|
/**
|
||||||
/// ctx->ThemeColor(UI7Color_Text) for example
|
*Directly return a Color by using the
|
||||||
/// @param clr The Input UI7 Color
|
* ctx->ThemeColor(UI7Color_Text) for example
|
||||||
/// @return The 32bit color value
|
* @param clr The Input UI7 Color
|
||||||
|
* @return The 32bit color value
|
||||||
|
*/
|
||||||
u32 ThemeColor(UI7Color clr) const { return theme->Get(clr); }
|
u32 ThemeColor(UI7Color clr) const { return theme->Get(clr); }
|
||||||
|
|
||||||
/// @brief Update Context (Render menus)
|
/**
|
||||||
/// @param delta deltatime
|
* Update Context (Render menus)
|
||||||
|
* @param delta deltatime
|
||||||
|
*/
|
||||||
void Update(float delta);
|
void Update(float delta);
|
||||||
|
|
||||||
/// Expose DrawLists
|
// Expose DrawLists
|
||||||
|
|
||||||
|
/** Background DrawList Reference */
|
||||||
DrawList::Ref BackList() { return back; }
|
DrawList::Ref BackList() { return back; }
|
||||||
|
/** Foreground DrawList Reference */
|
||||||
DrawList::Ref FrontList() { return front; }
|
DrawList::Ref FrontList() { return front; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the Root Layer of the Menu
|
||||||
|
* @param l Layer
|
||||||
|
*/
|
||||||
void RootLayer(int l) { root_layer = l; }
|
void RootLayer(int l) { root_layer = l; }
|
||||||
|
/** Get the Root Layer of the Menu */
|
||||||
int RootLayer() const { return root_layer; }
|
int RootLayer() const { return root_layer; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Used in Overlays
|
// Used in Overlays
|
||||||
int root_layer = 0;
|
int root_layer = 0;
|
||||||
// Linked Renderer / Hid
|
// Linked Renderer
|
||||||
LI::Renderer::Ref ren;
|
LI::Renderer::Ref ren;
|
||||||
|
// Input Driver Reference
|
||||||
Hid::Ref inp;
|
Hid::Ref inp;
|
||||||
// Timing
|
// Delta time
|
||||||
float delta;
|
float delta;
|
||||||
|
// Context Run Time
|
||||||
float time;
|
float time;
|
||||||
|
/// @brief Last Time [unused ?]
|
||||||
float last;
|
float last;
|
||||||
// Context
|
// In Menu [unused ?]
|
||||||
bool in_menu;
|
bool in_menu;
|
||||||
// Debug
|
// Is Debugging [unused ?]
|
||||||
bool debugging;
|
bool debugging;
|
||||||
// Menu Handlers
|
// Map of The Menus by ID
|
||||||
std::unordered_map<u32, Menu::Ref> menus;
|
std::unordered_map<u32, Menu::Ref> menus;
|
||||||
std::vector<u32> amenus; // Active ones
|
std::vector<u32> amenus; ///< Active ones
|
||||||
Menu::Ref current;
|
Menu::Ref current; ///< Current Menu
|
||||||
// Context DrawList
|
// Debug Drawlist
|
||||||
DrawList::Ref debug;
|
DrawList::Ref debug;
|
||||||
|
// Foreground Drawlist
|
||||||
DrawList::Ref front;
|
DrawList::Ref front;
|
||||||
|
// Background Drawlist
|
||||||
DrawList::Ref back;
|
DrawList::Ref back;
|
||||||
// Theme
|
// Active Theme
|
||||||
Theme::Ref theme;
|
Theme::Ref theme;
|
||||||
// Promt Handler
|
|
||||||
};
|
};
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
} // namespace PD
|
} // namespace PD
|
45
mkdocs.yaml
Normal file
45
mkdocs.yaml
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
site_name: Palladium
|
||||||
|
site_description:
|
||||||
|
theme:
|
||||||
|
name: material
|
||||||
|
custom_dir: docs/overrides
|
||||||
|
features:
|
||||||
|
- navigation.indexes
|
||||||
|
palette:
|
||||||
|
# Palette toggle for light mode
|
||||||
|
- scheme: default
|
||||||
|
primary: blue
|
||||||
|
accent: blue
|
||||||
|
toggle:
|
||||||
|
icon: material/brightness-7
|
||||||
|
name: Switch to dark mode
|
||||||
|
|
||||||
|
# Palette toggle for dark mode
|
||||||
|
- scheme: slate
|
||||||
|
primary: blue
|
||||||
|
accent: blue
|
||||||
|
toggle:
|
||||||
|
icon: material/brightness-4
|
||||||
|
name: Switch to light mode
|
||||||
|
|
||||||
|
markdown_extensions:
|
||||||
|
- def_list
|
||||||
|
- attr_list
|
||||||
|
- admonition
|
||||||
|
- pymdownx.details
|
||||||
|
- pymdownx.superfences
|
||||||
|
- pymdownx.arithmatex:
|
||||||
|
generic: true
|
||||||
|
- pymdownx.emoji:
|
||||||
|
emoji_index: !!python/name:material.extensions.emoji.twemoji
|
||||||
|
emoji_generator: !!python/name:material.extensions.emoji.to_svg
|
||||||
|
plugins:
|
||||||
|
- search
|
||||||
|
extra_css:
|
||||||
|
- stylesheets/doxide.css
|
||||||
|
extra_javascript:
|
||||||
|
- javascripts/mathjax.js
|
||||||
|
- https://cdn.jsdelivr.net/npm/mathjax@3/es5/tex-mml-chtml.js
|
||||||
|
- https://cdn.jsdelivr.net/npm/tablesort@5.3.0/src/tablesort.min.js
|
||||||
|
- https://cdn.jsdelivr.net/npm/tablesort@5.3.0/src/sorts/tablesort.number.js
|
||||||
|
- javascripts/tablesort.js
|
@ -31,6 +31,9 @@ SOFTWARE.
|
|||||||
#ifndef PALLADIUM_GIT_COMMIT
|
#ifndef PALLADIUM_GIT_COMMIT
|
||||||
#define PALLADIUM_GIT_COMMIT "unknown"
|
#define PALLADIUM_GIT_COMMIT "unknown"
|
||||||
#endif
|
#endif
|
||||||
|
#ifndef PALLADIUM_GIT_BRANCH
|
||||||
|
#define PALLADIUM_GIT_BRANCH "unknown"
|
||||||
|
#endif
|
||||||
|
|
||||||
const std::string PD::LibInfo::CompiledWith() {
|
const std::string PD::LibInfo::CompiledWith() {
|
||||||
return Strings::GetCompilerVersion();
|
return Strings::GetCompilerVersion();
|
||||||
@ -40,4 +43,5 @@ const std::string PD::LibInfo::CxxVersion() {
|
|||||||
}
|
}
|
||||||
const std::string PD::LibInfo::BuildTime() { return __DATE__ " - " __TIME__; }
|
const std::string PD::LibInfo::BuildTime() { return __DATE__ " - " __TIME__; }
|
||||||
const std::string PD::LibInfo::Version() { return PALLADIUM_VERSION; }
|
const std::string PD::LibInfo::Version() { return PALLADIUM_VERSION; }
|
||||||
const std::string PD::LibInfo::Commit() { return PALLADIUM_GIT_COMMIT; }
|
const std::string PD::LibInfo::Commit() { return PALLADIUM_GIT_COMMIT; }
|
||||||
|
const std::string PD::LibInfo::Branch() { return PALLADIUM_GIT_BRANCH; }
|
@ -36,11 +36,11 @@ void Button::HandleInput(Hid::Ref inp) {
|
|||||||
Assert(screen.get(), "Screen is not set up!");
|
Assert(screen.get(), "Screen is not set up!");
|
||||||
if (screen->ScreenType() == Screen::Bottom) {
|
if (screen->ScreenType() == Screen::Bottom) {
|
||||||
if (inp->IsHeld(inp->Touch) &&
|
if (inp->IsHeld(inp->Touch) &&
|
||||||
LI::Renderer::InBox(inp->TouchPos(), vec4(pos, size))) {
|
LI::Renderer::InBox(inp->TouchPos(), vec4(FinalPos(), size))) {
|
||||||
color = UI7Color_ButtonHovered;
|
color = UI7Color_ButtonHovered;
|
||||||
}
|
}
|
||||||
if (inp->IsUp(inp->Touch) &&
|
if (inp->IsUp(inp->Touch) &&
|
||||||
LI::Renderer::InBox(inp->TouchPosLast(), vec4(pos, size))) {
|
LI::Renderer::InBox(inp->TouchPosLast(), vec4(FinalPos(), size))) {
|
||||||
color = UI7Color_ButtonActive;
|
color = UI7Color_ButtonActive;
|
||||||
pressed = true;
|
pressed = true;
|
||||||
}
|
}
|
||||||
@ -51,8 +51,8 @@ void Button::Draw() {
|
|||||||
Assert(ren.get() && list.get() && theme,
|
Assert(ren.get() && list.get() && theme,
|
||||||
"Did you run Container::Init correctly?");
|
"Did you run Container::Init correctly?");
|
||||||
ren->OnScreen(screen);
|
ren->OnScreen(screen);
|
||||||
list->AddRectangle(pos, size, theme->Get(color));
|
list->AddRectangle(FinalPos(), size, theme->Get(color));
|
||||||
list->AddText(pos + size * 0.5 - tdim * 0.5, label,
|
list->AddText(FinalPos() + size * 0.5 - tdim * 0.5, label,
|
||||||
theme->Get(UI7Color_Text));
|
theme->Get(UI7Color_Text));
|
||||||
}
|
}
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
|
@ -35,11 +35,11 @@ void Checkbox::HandleInput(Hid::Ref inp) {
|
|||||||
Assert(screen.get(), "Screen is not set up!");
|
Assert(screen.get(), "Screen is not set up!");
|
||||||
if (screen->ScreenType() == Screen::Bottom) {
|
if (screen->ScreenType() == Screen::Bottom) {
|
||||||
if (inp->IsHeld(inp->Touch) &&
|
if (inp->IsHeld(inp->Touch) &&
|
||||||
LI::Renderer::InBox(inp->TouchPos(), vec4(pos, size))) {
|
LI::Renderer::InBox(inp->TouchPos(), vec4(FinalPos(), size))) {
|
||||||
color = UI7Color_FrameBackgroundHovered;
|
color = UI7Color_FrameBackgroundHovered;
|
||||||
}
|
}
|
||||||
if (inp->IsUp(inp->Touch) &&
|
if (inp->IsUp(inp->Touch) &&
|
||||||
LI::Renderer::InBox(inp->TouchPosLast(), vec4(pos, size))) {
|
LI::Renderer::InBox(inp->TouchPosLast(), vec4(FinalPos(), size))) {
|
||||||
color = UI7Color_FrameBackgroundHovered;
|
color = UI7Color_FrameBackgroundHovered;
|
||||||
usr_ref = !usr_ref;
|
usr_ref = !usr_ref;
|
||||||
}
|
}
|
||||||
@ -50,12 +50,12 @@ void Checkbox::Draw() {
|
|||||||
Assert(ren.get() && list.get() && theme,
|
Assert(ren.get() && list.get() && theme,
|
||||||
"Did you run Container::Init correctly?");
|
"Did you run Container::Init correctly?");
|
||||||
ren->OnScreen(screen);
|
ren->OnScreen(screen);
|
||||||
list->AddRectangle(pos, cbs, theme->Get(color));
|
list->AddRectangle(FinalPos(), cbs, theme->Get(color));
|
||||||
if (usr_ref) {
|
if (usr_ref) {
|
||||||
list->AddRectangle(pos + 2, cbs - 4, theme->Get(UI7Color_Checkmark));
|
list->AddRectangle(FinalPos() + 2, cbs - 4, theme->Get(UI7Color_Checkmark));
|
||||||
}
|
}
|
||||||
list->AddText(pos + vec2(cbs.x() + 5, cbs.y() * 0.5 - tdim.y() * 0.5), label,
|
list->AddText(FinalPos() + vec2(cbs.x() + 5, cbs.y() * 0.5 - tdim.y() * 0.5),
|
||||||
theme->Get(UI7Color_Text));
|
label, theme->Get(UI7Color_Text));
|
||||||
}
|
}
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -29,7 +29,7 @@ void Image::Draw() {
|
|||||||
Assert(ren.get() && list.get(), "Did you run Container::Init correctly?");
|
Assert(ren.get() && list.get(), "Did you run Container::Init correctly?");
|
||||||
Assert(img.get(), "Image is nullptr!");
|
Assert(img.get(), "Image is nullptr!");
|
||||||
ren->OnScreen(screen);
|
ren->OnScreen(screen);
|
||||||
list->AddImage(pos, img);
|
list->AddImage(FinalPos(), img);
|
||||||
}
|
}
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -29,7 +29,7 @@ void Label::Draw() {
|
|||||||
Assert(ren.get() && list.get() && theme,
|
Assert(ren.get() && list.get() && theme,
|
||||||
"Did you run Container::Init correctly?");
|
"Did you run Container::Init correctly?");
|
||||||
ren->OnScreen(screen);
|
ren->OnScreen(screen);
|
||||||
list->AddText(pos, label, theme->Get(UI7Color_Text));
|
list->AddText(FinalPos(), label, theme->Get(UI7Color_Text));
|
||||||
}
|
}
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
} // namespace PD
|
} // namespace PD
|
@ -160,13 +160,12 @@ void UI7::Menu::PreHandler(UI7MenuFlags flags) {
|
|||||||
this->flags = flags;
|
this->flags = flags;
|
||||||
this->scrolling[0] = flags & UI7MenuFlags_HzScrolling;
|
this->scrolling[0] = flags & UI7MenuFlags_HzScrolling;
|
||||||
this->scrolling[1] = flags & UI7MenuFlags_VtScrolling;
|
this->scrolling[1] = flags & UI7MenuFlags_VtScrolling;
|
||||||
has_touch =
|
has_touch = main->ren->CurrentScreen()->ScreenType() == Screen::Bottom;
|
||||||
main->GetRenderer()->CurrentScreen()->ScreenType() == Screen::Bottom;
|
|
||||||
if (!(flags & UI7MenuFlags_NoBackground)) {
|
if (!(flags & UI7MenuFlags_NoBackground)) {
|
||||||
back->AddRectangle(0, view_area.zw(), theme->Get(UI7Color_Background));
|
back->AddRectangle(0, view_area.zw(), theme->Get(UI7Color_Background));
|
||||||
}
|
}
|
||||||
if (!(flags & UI7MenuFlags_NoTitlebar)) {
|
if (!(flags & UI7MenuFlags_NoTitlebar)) {
|
||||||
tbh = front->GetRenderer()->TextScale() * 30.f;
|
tbh = front->ren->TextScale() * 30.f;
|
||||||
front->AddRectangle(0, vec2(view_area.z(), tbh),
|
front->AddRectangle(0, vec2(view_area.z(), tbh),
|
||||||
theme->Get(UI7Color_Header));
|
theme->Get(UI7Color_Header));
|
||||||
vec2 tpos(5, tbh * 0.5 - front->ren->GetTextDimensions(name).y() * 0.5);
|
vec2 tpos(5, tbh * 0.5 - front->ren->GetTextDimensions(name).y() * 0.5);
|
||||||
@ -314,7 +313,7 @@ void UI7::Menu::Separator() {
|
|||||||
|
|
||||||
void UI7::Menu::SeparatorText(const std::string& label) {
|
void UI7::Menu::SeparatorText(const std::string& label) {
|
||||||
vec2 size = vec2(view_area.z() - (scrollbar[1] ? 24 : 10), 1);
|
vec2 size = vec2(view_area.z() - (scrollbar[1] ? 24 : 10), 1);
|
||||||
vec2 tdim = this->back->GetRenderer()->GetTextDimensions(label);
|
vec2 tdim = this->back->ren->GetTextDimensions(label);
|
||||||
vec2 pos = Cursor();
|
vec2 pos = Cursor();
|
||||||
CursorMove(vec2(size.x(), tdim.y() - 4)); // Fix to make gap not to large
|
CursorMove(vec2(size.x(), tdim.y() - 4)); // Fix to make gap not to large
|
||||||
|
|
||||||
@ -412,5 +411,12 @@ void UI7::Menu::AfterAlign(UI7Align a) {
|
|||||||
}
|
}
|
||||||
ref->SetPos(np);
|
ref->SetPos(np);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void UI7::Menu::CreateParent() {
|
||||||
|
Assert(!tmp_parent, "There is already an existing Parent container!");
|
||||||
|
tmp_parent = Container::New();
|
||||||
|
tmp_parent->SetPos(0);
|
||||||
|
tmp_parent->SetSize(0);
|
||||||
|
}
|
||||||
} // namespace UI7
|
} // namespace UI7
|
||||||
} // namespace PD
|
} // namespace PD
|
Loading…
Reference in New Issue
Block a user