# Stage 1.8
- Renderer now vould use more screen Objects - Register default Top and Bottom Screens (for Overlays and UI7) - Make ToHex an Inline header func - Add GetCompilerVersion - Add Library Compile And Version Info to common - Remove z of vertex object and shader in position - Add Container base and SubContainers to UI7 - Add abillity to Join Multiple Objects in Same Line and Center them - Fix LayerOrder Bug for updating texts in DrawList
This commit is contained in:
@ -66,6 +66,10 @@ class App {
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Hid::Ref Input() { return input_mgr; }
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float GetFps() const { return fps; }
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protected:
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Screen::Ref Top;
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Screen::Ref Bottom;
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private:
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void PreInit();
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void PostDeinit();
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@ -69,4 +69,12 @@ using u64 = unsigned long long;
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using u32 = unsigned int;
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using u16 = unsigned short;
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using u8 = unsigned char;
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namespace LibInfo {
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const std::string CompiledWith();
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const std::string CxxVersion();
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const std::string BuildTime();
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const std::string Version();
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const std::string Commit();
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} // namespace LibInfo
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} // namespace PD
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@ -37,7 +37,30 @@ const std::string GetFileName(const std::string& path,
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const std::string& saperators = "/\\");
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const std::string PathRemoveExtension(const std::string& path);
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template <typename T>
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const std::string ToHex(const T& v);
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inline const std::string ToHex(const T& v) {
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std::stringstream s;
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s << "0x" << std::setfill('0') << std::setw(sizeof(v) * 2) << std::hex << v;
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return s.str();
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}
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u32 FastHash(const std::string& s);
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inline const std::string GetCompilerVersion() {
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/// As the function looks like this Project is meant to
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/// Be ported to other systems as well
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std::stringstream res;
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#ifdef __GNUC__
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res << "GCC: " << __GNUC__;
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res << "." << __GNUC_MINOR__ << ".";
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res << __GNUC_PATCHLEVEL__;
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#elif __clang__
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res << "Clang: " << __clang_major__ << ".";
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res << __clang_minor__ << ".";
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res << __clang_patchlevel__;
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#elif _MSC_VER
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res << "MSVC: " << _MSC_VER;
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#else
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res << "Unknown Compiler";
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#endif
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return res.str();
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}
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} // namespace Strings
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} // namespace PD
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@ -113,21 +113,13 @@ class Vertex {
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Vertex(const vec2& p, const vec2& u, u32 c) {
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pos[0] = p[0];
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pos[1] = p[1];
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pos[2] = 0.f;
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uv = u;
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color = c;
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}
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~Vertex() {}
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Vertex& Pos(const vec3& v) {
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pos = v;
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return *this;
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}
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// Lets support that as well
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Vertex& Pos(const vec2& v) {
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pos[0] = v[0];
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pos[1] = v[1];
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pos[2] = 0.f;
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pos = v;
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return *this;
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}
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Vertex& Uv(const vec2& v) {
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@ -140,7 +132,7 @@ class Vertex {
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}
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// private:
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vec3 pos;
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vec2 pos;
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vec2 uv;
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u32 color;
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};
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@ -270,7 +262,7 @@ class StaticObject : public SmartCtor<StaticObject> {
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void MoveIt(vec2 off) {
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for (auto& it : cpy) {
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for (auto& jt : it->VertexList()) {
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jt.pos += vec3(off, 0);
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jt.pos += off;
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}
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}
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}
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@ -354,27 +346,24 @@ class Renderer : public SmartCtor<Renderer> {
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StaticObject::Ref text;
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};
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void Render();
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void PrepareRender();
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void Render(Screen::Ref s);
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void FinalizeRender();
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void OnScreen(Screen::Screen_ screen) {
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if (screen == Screen::Top) {
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bottom = false;
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area_size = top->GetSize();
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} else if (screen == Screen::Bottom) {
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bottom = true;
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area_size = bot->GetSize();
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} else {
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void RegisterScreen(bool bottom, Screen::Ref s) { screens[bottom] = s; }
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void OnScreen(Screen::Ref s) {
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if (!s) {
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return;
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}
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this->screen = s;
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area_size = screen->GetSize();
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}
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void OnScreen(bool bottom) {
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bottom = bottom;
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area_size = bottom ? bot->GetSize() : top->GetSize();
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}
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Screen::Screen_ CurrentScreen() const {
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return bottom ? Screen::Bottom : Screen::Top;
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Screen::Ref CurrentScreen() const { return screen; }
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Screen::Ref GetScreen(bool bottom) {
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auto res = screens[bottom];
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Assert(res.get(), "Screen is not registered!");
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return res;
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}
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void Rotation(float v) { rot = v; }
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@ -458,13 +447,17 @@ class Renderer : public SmartCtor<Renderer> {
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static bool InBox(const vec2& pos, const vec4& rect);
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static bool InBox(const vec2& alpha, const vec2& bravo, const vec2& charlie,
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const vec4& rect);
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/// @brief Get The Address of a Screen
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/// @note IMPORTANT: THIS IS FOR 32Bit System
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/// Should find a better way to do this for porting this lib
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static u32 Screen32(Screen::Ref s) { return (u32)s.get(); }
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static void OptiCommandList(std::vector<Command::Ref>& list);
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/// @brief Returns Viewport with xy
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vec4 GetViewport();
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/// @brief Push a Self Created command
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void PushCommand(Command::Ref cmd) {
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cmd->Index(cmd_idx++); // Indexing
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draw_list[bottom].push_back(cmd);
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draw_list[Screen32(screen)].push_back(cmd);
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}
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/// @brief Automatically sets up a command
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void SetupCommand(Command::Ref cmd);
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@ -487,17 +480,16 @@ class Renderer : public SmartCtor<Renderer> {
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private:
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/// Helper Funcitons ///
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void RenderOn(bool bottom);
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void UpdateRenderMode(const RenderMode& mode);
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/// @brief Screens ///
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Screen::Ref top;
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Screen::Ref bot;
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/// One Screen Only... ///
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Screen::Ref screen;
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/// Reference Screens ///
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Screen::Ref screens[2];
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/// Context Related ///
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RenderFlags flags = RenderFlags_Default;
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vec2 area_size;
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bool bottom = false;
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int current_layer = 0;
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Texture::Ref current_tex = nullptr;
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Texture::Ref white = nullptr; // Single color
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@ -516,7 +508,7 @@ class Renderer : public SmartCtor<Renderer> {
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float rot = 0.f;
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/// Rendering ///
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// Use dual drawlist
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std::vector<Command::Ref> draw_list[2];
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std::unordered_map<u32, std::vector<Command::Ref>> draw_list;
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std::vector<Vertex, LinearAllocator<Vertex>> vertex_buf;
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std::vector<u16, LinearAllocator<u16>> index_buf;
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u32 vertex_idx = 0;
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@ -33,7 +33,7 @@ namespace PD {
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class Screen : public SmartCtor<Screen> {
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public:
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enum Screen_ { Top, Bottom, TopRight };
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Screen(Screen_ screen) {
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Screen(Screen_ screen) : type(screen) {
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if (screen == Top) {
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target = C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8,
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GPU_RB_DEPTH24_STENCIL8);
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@ -60,10 +60,13 @@ class Screen : public SmartCtor<Screen> {
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return vec2(target->frameBuf.height, target->frameBuf.width);
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}
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Screen_ ScreenType() const { return type; }
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C3D_RenderTarget* Get() const { return target; }
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operator C3D_RenderTarget*() const { return target; }
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private:
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Screen_ type;
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const u32 DisplayTransferFlags =
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(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) |
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GX_TRANSFER_RAW_COPY(0) | GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) |
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30
include/pd/ui7/container/button.hpp
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30
include/pd/ui7/container/button.hpp
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@ -0,0 +1,30 @@
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#pragma once
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#include <pd/ui7/container/container.hpp>
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namespace PD {
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namespace UI7 {
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class Button : public Container {
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public:
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Button(const std::string& label, vec2 pos, LI::Renderer::Ref lr) {
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this->screen = lr->CurrentScreen();
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this->label = label;
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this->SetPos(pos);
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this->tdim = lr->GetTextDimensions(label);
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color = UI7Color_Button;
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this->SetSize(tdim + vec2(8, 4));
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}
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~Button() {}
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bool IsPressed() { return pressed; }
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void HandleInput(Hid::Ref inp) override;
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void Draw() override;
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private:
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vec2 tdim;
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UI7Color color;
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std::string label;
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bool pressed = false;
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};
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} // namespace UI7
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} // namespace PD
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32
include/pd/ui7/container/checkbox.hpp
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32
include/pd/ui7/container/checkbox.hpp
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@ -0,0 +1,32 @@
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#pragma once
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#include <pd/ui7/container/container.hpp>
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namespace PD {
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namespace UI7 {
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class Checkbox : public Container {
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public:
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Checkbox(const std::string& label, vec2 pos, bool& usr_ref,
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LI::Renderer::Ref lr)
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: usr_ref(usr_ref) {
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this->screen = lr->CurrentScreen();
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this->label = label;
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this->SetPos(pos);
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this->tdim = lr->GetTextDimensions(label);
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color = UI7Color_FrameBackground;
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this->SetSize(cbs + vec2(tdim.x() + 5, 0));
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}
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~Checkbox() {}
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void HandleInput(Hid::Ref inp) override;
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void Draw() override;
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private:
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vec2 tdim;
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vec2 cbs = vec2(18);
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UI7Color color;
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std::string label;
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bool& usr_ref;
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};
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} // namespace UI7
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} // namespace PD
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54
include/pd/ui7/container/container.hpp
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54
include/pd/ui7/container/container.hpp
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@ -0,0 +1,54 @@
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#pragma once
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#include <pd/common/common.hpp>
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#include <pd/common/strings.hpp>
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#include <pd/controls/hid.hpp>
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#include <pd/maths/vec.hpp>
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#include <pd/ui7/drawlist.hpp>
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namespace PD {
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namespace UI7 {
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class Container : public SmartCtor<Container> {
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public:
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Container() {}
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Container(const vec2& pos, const vec2& size) : pos(pos), size(size) {}
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Container(const vec4& box) : pos(box.xy()), size(box.zw()) {}
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~Container() {}
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void Init(LI::Renderer::Ref r, UI7::DrawList::Ref l, UI7::Theme* lt) {
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list = l;
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linked_theme = lt;
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ren = r;
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}
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void SetPos(const vec2& pos) { this->pos = pos; }
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void SetSize(const vec2& size) { this->size = size; }
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vec2 GetPos() { return pos; }
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vec2 GetSize() { return size; }
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bool Skippable() const { return skippable; }
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void HandleScrolling(vec2 scrolling, vec4 viewport);
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virtual void HandleInput(Hid::Ref inp) {}
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virtual void Draw() {}
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void UnlockInput() { inp_done = false; }
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u32 GetID() const { return id; }
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void SetID(u32 id) { this->id = id; }
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protected:
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/// used to skip Input/Render preocessing ot not
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bool skippable = false;
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bool inp_done = false;
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Screen::Ref screen;
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vec2 pos;
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vec2 size;
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UI7::DrawList::Ref list;
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UI7::Theme* linked_theme;
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LI::Renderer::Ref ren;
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u32 id = 0;
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};
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} // namespace UI7
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} // namespace PD
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27
include/pd/ui7/container/image.hpp
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27
include/pd/ui7/container/image.hpp
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@ -0,0 +1,27 @@
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#pragma once
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#include <pd/ui7/container/container.hpp>
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namespace PD {
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namespace UI7 {
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class Image : public Container {
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public:
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Image(Texture::Ref img, vec2 pos, LI::Renderer::Ref lr, vec2 size = 0.f) {
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this->screen = lr->CurrentScreen();
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this->img = img;
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this->SetPos(pos);
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if (size.x() != 0 || size.y() != 0) {
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this->SetSize(size);
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} else {
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this->SetSize(img->GetSize());
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}
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}
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~Image() {}
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void Draw() override;
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private:
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Texture::Ref img;
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};
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} // namespace UI7
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} // namespace PD
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27
include/pd/ui7/container/label.hpp
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27
include/pd/ui7/container/label.hpp
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@ -0,0 +1,27 @@
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#pragma once
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#include <pd/ui7/container/container.hpp>
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namespace PD {
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namespace UI7 {
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class Label : public Container {
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public:
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Label(const std::string& label, vec2 pos, LI::Renderer::Ref lr) {
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this->screen = lr->CurrentScreen();
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this->label = label;
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this->SetPos(pos);
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this->tdim = lr->GetTextDimensions(label);
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color = UI7Color_Text;
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this->SetSize(tdim);
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}
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~Label() {}
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void Draw() override;
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private:
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vec2 tdim;
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UI7Color color;
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std::string label;
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};
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} // namespace UI7
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} // namespace PD
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6
include/pd/ui7/containers.hpp
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6
include/pd/ui7/containers.hpp
Normal file
@ -0,0 +1,6 @@
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#pragma once
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#include <pd/ui7/container/button.hpp>
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#include <pd/ui7/container/checkbox.hpp>
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#include <pd/ui7/container/image.hpp>
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#include <pd/ui7/container/label.hpp>
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@ -24,6 +24,7 @@ SOFTWARE.
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*/
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#include <pd/controls/hid.hpp>
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#include <pd/ui7/containers.hpp>
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#include <pd/ui7/drawlist.hpp>
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#include <pd/ui7/flags.hpp>
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#include <pd/ui7/id.hpp>
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@ -56,6 +57,10 @@ class Menu : public SmartCtor<Menu> {
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void SameLine();
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void Separator();
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void SeparatorText(const std::string& label);
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void Join();
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/// @brief Horizontal Center Joined objects
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void JoinOpHzCenter();
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void AfterAlignCenter();
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/// API for Custom Objects
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bool HandleScrolling(vec2& pos, const vec2& size);
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@ -106,6 +111,10 @@ class Menu : public SmartCtor<Menu> {
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/// Internal Processing
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void Update(float delta);
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/// Objects API
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Container::Ref ObjectPush(Container::Ref obj);
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Container::Ref FindIDObj(u32 id);
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/// This ability is crazy useful
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friend class Context;
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@ -127,6 +136,11 @@ class Menu : public SmartCtor<Menu> {
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Menu::Ref submenu;
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/// Objects API
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std::vector<Container::Ref> objects;
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std::vector<Container::Ref> idobjs;
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std::vector<Container*> join;
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// DrawLists
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DrawList::Ref back;
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DrawList::Ref main;
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Reference in New Issue
Block a user