# Stage 1.8
- Renderer now vould use more screen Objects - Register default Top and Bottom Screens (for Overlays and UI7) - Make ToHex an Inline header func - Add GetCompilerVersion - Add Library Compile And Version Info to common - Remove z of vertex object and shader in position - Add Container base and SubContainers to UI7 - Add abillity to Join Multiple Objects in Same Line and Center them - Fix LayerOrder Bug for updating texts in DrawList
This commit is contained in:
30
include/pd/ui7/container/button.hpp
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30
include/pd/ui7/container/button.hpp
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#pragma once
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#include <pd/ui7/container/container.hpp>
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namespace PD {
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namespace UI7 {
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class Button : public Container {
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public:
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Button(const std::string& label, vec2 pos, LI::Renderer::Ref lr) {
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this->screen = lr->CurrentScreen();
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this->label = label;
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this->SetPos(pos);
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this->tdim = lr->GetTextDimensions(label);
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color = UI7Color_Button;
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this->SetSize(tdim + vec2(8, 4));
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}
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~Button() {}
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bool IsPressed() { return pressed; }
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void HandleInput(Hid::Ref inp) override;
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void Draw() override;
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private:
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vec2 tdim;
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UI7Color color;
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std::string label;
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bool pressed = false;
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};
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} // namespace UI7
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} // namespace PD
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32
include/pd/ui7/container/checkbox.hpp
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include/pd/ui7/container/checkbox.hpp
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#pragma once
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#include <pd/ui7/container/container.hpp>
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namespace PD {
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namespace UI7 {
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class Checkbox : public Container {
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public:
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Checkbox(const std::string& label, vec2 pos, bool& usr_ref,
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LI::Renderer::Ref lr)
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: usr_ref(usr_ref) {
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this->screen = lr->CurrentScreen();
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this->label = label;
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this->SetPos(pos);
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this->tdim = lr->GetTextDimensions(label);
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color = UI7Color_FrameBackground;
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this->SetSize(cbs + vec2(tdim.x() + 5, 0));
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}
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~Checkbox() {}
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void HandleInput(Hid::Ref inp) override;
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void Draw() override;
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private:
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vec2 tdim;
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vec2 cbs = vec2(18);
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UI7Color color;
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std::string label;
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bool& usr_ref;
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};
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} // namespace UI7
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} // namespace PD
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54
include/pd/ui7/container/container.hpp
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include/pd/ui7/container/container.hpp
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#pragma once
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#include <pd/common/common.hpp>
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#include <pd/common/strings.hpp>
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#include <pd/controls/hid.hpp>
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#include <pd/maths/vec.hpp>
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#include <pd/ui7/drawlist.hpp>
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namespace PD {
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namespace UI7 {
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class Container : public SmartCtor<Container> {
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public:
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Container() {}
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Container(const vec2& pos, const vec2& size) : pos(pos), size(size) {}
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Container(const vec4& box) : pos(box.xy()), size(box.zw()) {}
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~Container() {}
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void Init(LI::Renderer::Ref r, UI7::DrawList::Ref l, UI7::Theme* lt) {
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list = l;
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linked_theme = lt;
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ren = r;
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}
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void SetPos(const vec2& pos) { this->pos = pos; }
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void SetSize(const vec2& size) { this->size = size; }
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vec2 GetPos() { return pos; }
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vec2 GetSize() { return size; }
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bool Skippable() const { return skippable; }
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void HandleScrolling(vec2 scrolling, vec4 viewport);
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virtual void HandleInput(Hid::Ref inp) {}
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virtual void Draw() {}
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void UnlockInput() { inp_done = false; }
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u32 GetID() const { return id; }
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void SetID(u32 id) { this->id = id; }
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protected:
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/// used to skip Input/Render preocessing ot not
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bool skippable = false;
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bool inp_done = false;
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Screen::Ref screen;
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vec2 pos;
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vec2 size;
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UI7::DrawList::Ref list;
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UI7::Theme* linked_theme;
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LI::Renderer::Ref ren;
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u32 id = 0;
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};
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} // namespace UI7
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} // namespace PD
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27
include/pd/ui7/container/image.hpp
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include/pd/ui7/container/image.hpp
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#pragma once
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#include <pd/ui7/container/container.hpp>
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namespace PD {
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namespace UI7 {
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class Image : public Container {
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public:
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Image(Texture::Ref img, vec2 pos, LI::Renderer::Ref lr, vec2 size = 0.f) {
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this->screen = lr->CurrentScreen();
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this->img = img;
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this->SetPos(pos);
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if (size.x() != 0 || size.y() != 0) {
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this->SetSize(size);
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} else {
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this->SetSize(img->GetSize());
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}
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}
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~Image() {}
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void Draw() override;
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private:
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Texture::Ref img;
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};
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} // namespace UI7
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} // namespace PD
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27
include/pd/ui7/container/label.hpp
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include/pd/ui7/container/label.hpp
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#pragma once
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#include <pd/ui7/container/container.hpp>
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namespace PD {
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namespace UI7 {
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class Label : public Container {
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public:
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Label(const std::string& label, vec2 pos, LI::Renderer::Ref lr) {
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this->screen = lr->CurrentScreen();
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this->label = label;
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this->SetPos(pos);
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this->tdim = lr->GetTextDimensions(label);
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color = UI7Color_Text;
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this->SetSize(tdim);
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}
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~Label() {}
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void Draw() override;
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private:
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vec2 tdim;
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UI7Color color;
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std::string label;
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};
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} // namespace UI7
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} // namespace PD
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6
include/pd/ui7/containers.hpp
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6
include/pd/ui7/containers.hpp
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#pragma once
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#include <pd/ui7/container/button.hpp>
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#include <pd/ui7/container/checkbox.hpp>
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#include <pd/ui7/container/image.hpp>
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#include <pd/ui7/container/label.hpp>
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@ -24,6 +24,7 @@ SOFTWARE.
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*/
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#include <pd/controls/hid.hpp>
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#include <pd/ui7/containers.hpp>
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#include <pd/ui7/drawlist.hpp>
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#include <pd/ui7/flags.hpp>
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#include <pd/ui7/id.hpp>
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@ -56,6 +57,10 @@ class Menu : public SmartCtor<Menu> {
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void SameLine();
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void Separator();
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void SeparatorText(const std::string& label);
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void Join();
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/// @brief Horizontal Center Joined objects
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void JoinOpHzCenter();
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void AfterAlignCenter();
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/// API for Custom Objects
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bool HandleScrolling(vec2& pos, const vec2& size);
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@ -106,6 +111,10 @@ class Menu : public SmartCtor<Menu> {
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/// Internal Processing
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void Update(float delta);
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/// Objects API
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Container::Ref ObjectPush(Container::Ref obj);
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Container::Ref FindIDObj(u32 id);
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/// This ability is crazy useful
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friend class Context;
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@ -127,6 +136,11 @@ class Menu : public SmartCtor<Menu> {
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Menu::Ref submenu;
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/// Objects API
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std::vector<Container::Ref> objects;
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std::vector<Container::Ref> idobjs;
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std::vector<Container*> join;
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// DrawLists
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DrawList::Ref back;
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DrawList::Ref main;
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