# Stage 1.8
- Renderer now vould use more screen Objects - Register default Top and Bottom Screens (for Overlays and UI7) - Make ToHex an Inline header func - Add GetCompilerVersion - Add Library Compile And Version Info to common - Remove z of vertex object and shader in position - Add Container base and SubContainers to UI7 - Add abillity to Join Multiple Objects in Same Line and Center them - Fix LayerOrder Bug for updating texts in DrawList
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@ -497,11 +497,11 @@ void Keyboard::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
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fade.a(fade.a() * flymgr.Progress());
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}
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if (flags & Flags_BlendTop) {
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ren->OnScreen(Screen::Top);
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ren->OnScreen(ren->GetScreen(false));
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ren->DrawRectSolid(0, vec2(400, 240), fade);
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}
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if (flags & Flags_BlendBottom) {
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ren->OnScreen(Screen::Bottom);
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ren->OnScreen(ren->GetScreen(true));
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ren->DrawRectSolid(0, vec2(320, 240), fade);
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}
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}
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@ -104,7 +104,7 @@ void MessageMgr::Push(const std::string& title, const std::string& text) {
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}
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void MessageMgr::Update(float delta) {
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ren->OnScreen(Screen::Top);
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ren->OnScreen(ren->GetScreen(false));
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for (size_t i = 0; i < msgs.size(); i++) {
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// Update the Animation Handlers and Move older
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// Messages up if a new one got pushed
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@ -9,7 +9,7 @@ void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
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if (*skill) {
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Kill();
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}
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ren->OnScreen(Screen::Top);
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ren->OnScreen(ren->GetScreen(false));
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ren->TextScale(0.6);
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vec2 pos;
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Line(pos, std::format("{:.1f} FPS / {:.2f}ms", 1000.f / delta, delta), ren);
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