# Stage 1.8

- Renderer now vould use more screen Objects
- Register default Top and Bottom Screens (for Overlays and UI7)
- Make ToHex an Inline header func
- Add GetCompilerVersion
- Add Library Compile And Version Info to common
- Remove z of vertex object and shader in position
- Add Container base and SubContainers to UI7
- Add abillity to Join Multiple Objects in Same Line and Center them
- Fix LayerOrder Bug for updating texts in DrawList
This commit is contained in:
2025-02-02 20:32:07 +01:00
parent 055588ce8b
commit f87c103d8d
32 changed files with 619 additions and 293 deletions

View File

@ -497,11 +497,11 @@ void Keyboard::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
fade.a(fade.a() * flymgr.Progress());
}
if (flags & Flags_BlendTop) {
ren->OnScreen(Screen::Top);
ren->OnScreen(ren->GetScreen(false));
ren->DrawRectSolid(0, vec2(400, 240), fade);
}
if (flags & Flags_BlendBottom) {
ren->OnScreen(Screen::Bottom);
ren->OnScreen(ren->GetScreen(true));
ren->DrawRectSolid(0, vec2(320, 240), fade);
}
}

View File

@ -104,7 +104,7 @@ void MessageMgr::Push(const std::string& title, const std::string& text) {
}
void MessageMgr::Update(float delta) {
ren->OnScreen(Screen::Top);
ren->OnScreen(ren->GetScreen(false));
for (size_t i = 0; i < msgs.size(); i++) {
// Update the Animation Handlers and Move older
// Messages up if a new one got pushed

View File

@ -9,7 +9,7 @@ void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
if (*skill) {
Kill();
}
ren->OnScreen(Screen::Top);
ren->OnScreen(ren->GetScreen(false));
ren->TextScale(0.6);
vec2 pos;
Line(pos, std::format("{:.1f} FPS / {:.2f}ms", 1000.f / delta, delta), ren);