# Stage 1.8

- Renderer now vould use more screen Objects
- Register default Top and Bottom Screens (for Overlays and UI7)
- Make ToHex an Inline header func
- Add GetCompilerVersion
- Add Library Compile And Version Info to common
- Remove z of vertex object and shader in position
- Add Container base and SubContainers to UI7
- Add abillity to Join Multiple Objects in Same Line and Center them
- Fix LayerOrder Bug for updating texts in DrawList
This commit is contained in:
2025-02-02 20:32:07 +01:00
parent 055588ce8b
commit f87c103d8d
32 changed files with 619 additions and 293 deletions

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@ -0,0 +1,36 @@
#include <pd/ui7/container/button.hpp>
namespace PD {
namespace UI7 {
void Button::HandleInput(Hid::Ref inp) {
/// Ensure to only check input once
if (inp_done) {
return;
}
/// Ensure it gets sed to false and stays if not pressed
pressed = false;
color = UI7Color_Button;
Assert(screen.get(), "Screen is not set up!");
if (screen->ScreenType() == Screen::Bottom) {
if (inp->IsHeld(inp->Touch) &&
LI::Renderer::InBox(inp->TouchPos(), vec4(pos, size))) {
color = UI7Color_ButtonHovered;
}
if (inp->IsUp(inp->Touch) &&
LI::Renderer::InBox(inp->TouchPosLast(), vec4(pos, size))) {
color = UI7Color_ButtonActive;
pressed = true;
}
}
inp_done = true;
}
void Button::Draw() {
Assert(ren.get() && list.get() && linked_theme,
"Did you run Container::Init correctly?");
ren->OnScreen(screen);
list->AddRectangle(pos, size, linked_theme->Get(color));
list->AddText(pos + size * 0.5 - tdim * 0.5, label,
linked_theme->Get(UI7Color_Text));
}
} // namespace UI7
} // namespace PD

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@ -0,0 +1,38 @@
#include <pd/ui7/container/checkbox.hpp>
namespace PD {
namespace UI7 {
void Checkbox::HandleInput(Hid::Ref inp) {
/// Ensure to only check input once
if (inp_done) {
return;
}
color = UI7Color_FrameBackground;
/// Ensure it gets sed to false and stays if not pressed
Assert(screen.get(), "Screen is not set up!");
if (screen->ScreenType() == Screen::Bottom) {
if (inp->IsHeld(inp->Touch) &&
LI::Renderer::InBox(inp->TouchPos(), vec4(pos, size))) {
color = UI7Color_FrameBackgroundHovered;
}
if (inp->IsUp(inp->Touch) &&
LI::Renderer::InBox(inp->TouchPosLast(), vec4(pos, size))) {
color = UI7Color_FrameBackgroundHovered;
usr_ref = !usr_ref;
}
}
inp_done = true;
}
void Checkbox::Draw() {
Assert(ren.get() && list.get() && linked_theme,
"Did you run Container::Init correctly?");
ren->OnScreen(screen);
list->AddRectangle(pos, cbs, linked_theme->Get(color));
if (usr_ref) {
list->AddRectangle(pos + 2, cbs - 4, linked_theme->Get(UI7Color_Checkmark));
}
list->AddText(pos + vec2(cbs.x() + 5, cbs.y() * 0.5 - tdim.y() * 0.5), label,
linked_theme->Get(UI7Color_Text));
}
} // namespace UI7
} // namespace PD

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@ -0,0 +1,12 @@
#include <pd/ui7/container/container.hpp>
namespace PD {
namespace UI7 {
void Container::HandleScrolling(vec2 scrolling, vec4 viewport) {
pos -= vec2(0, scrolling.y());
if (!LI::Renderer::InBox(pos, size, viewport)) {
skippable = true;
}
}
} // namespace UI7
} // namespace PD

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@ -0,0 +1,13 @@
#include <pd/ui7/container/image.hpp>
namespace PD {
namespace UI7 {
void Image::Draw() {
Assert(ren.get() && list.get() && linked_theme,
"Did you run Container::Init correctly?");
Assert(img.get(), "Image is nullptr!");
ren->OnScreen(screen);
list->AddImage(pos, img);
}
} // namespace UI7
} // namespace PD

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@ -0,0 +1,12 @@
#include <pd/ui7/container/label.hpp>
namespace PD {
namespace UI7 {
void Label::Draw() {
Assert(ren.get() && list.get() && linked_theme,
"Did you run Container::Init correctly?");
ren->OnScreen(screen);
list->AddText(pos, label, linked_theme->Get(UI7Color_Text));
}
} // namespace UI7
} // namespace PD

View File

@ -34,10 +34,10 @@ void DrawList::AddRectangle(vec2 pos, vec2 szs, const UI7Color& clr) {
auto cmd = LI::Command::New();
ren->UseTex();
ren->SetupCommand(cmd);
cmd->Layer(layer);
cmd->Layer(base + layer);
ren->QuadCommand(cmd, rect, vec4(0.f, 1.f, 1.f, 0.f), clr);
commands.push_back(
std::make_pair(ren->CurrentScreen() == Screen::Bottom, cmd));
commands.push_back(std::make_pair(
ren->CurrentScreen()->ScreenType() == Screen::Bottom, cmd));
}
void DrawList::AddTriangle(vec2 pos0, vec2 pos1, vec2 pos2,
@ -48,10 +48,10 @@ void DrawList::AddTriangle(vec2 pos0, vec2 pos1, vec2 pos2,
auto cmd = LI::Command::New();
ren->UseTex();
ren->SetupCommand(cmd);
cmd->Layer(layer);
cmd->Layer(base + layer);
ren->TriangleCommand(cmd, pos0, pos1, pos2, clr);
commands.push_back(
std::make_pair(ren->CurrentScreen() == Screen::Bottom, cmd));
commands.push_back(std::make_pair(
ren->CurrentScreen()->ScreenType() == Screen::Bottom, cmd));
}
void DrawList::AddText(vec2 pos, const std::string& text, const UI7Color& clr,
@ -63,11 +63,14 @@ void DrawList::AddText(vec2 pos, const std::string& text, const UI7Color& clr,
e = static_text.find(id);
}
if (!e->second->IsSetup()) {
int l = ren->Layer();
ren->Layer(base);
e->second->Setup(&(*ren), pos, clr, text, flags, box);
ren->Layer(l);
}
e->second->SetPos(pos);
e->second->SetColor(clr);
e->second->SetLayer(base + layer);
e->second->SetLayer(layer);
e->second->Draw();
////// STILL LEAVING THE OLD CODE BELOW AS IT IS MAYBE NEEDED //////
@ -78,13 +81,14 @@ void DrawList::AddText(vec2 pos, const std::string& text, const UI7Color& clr,
// Font uses multiple textures
// Oh and Handle Layer management here as well
// int l = ren->Layer();
// ren->Layer(layer);
// ren->Layer(base + layer);
// std::vector<LI::Command::Ref> cmds;
// ren->TextCommand(cmds, pos, clr, text, flags, box);
// ren->Layer(l);
// for (auto c : cmds) {
// commands.push_back(
// std::make_pair(ren->CurrentScreen() == Screen::Bottom, c));
// std::make_pair(ren->CurrentScreen()->ScreenType() == Screen::Bottom,
// c));
// }
}
@ -97,18 +101,17 @@ void DrawList::AddImage(vec2 pos, Texture::Ref img, vec2 size) {
auto cmd = LI::Command::New();
ren->UseTex(img);
ren->SetupCommand(cmd);
cmd->Layer(layer);
cmd->Layer(base + layer);
ren->QuadCommand(cmd, rect, img->GetUV(), 0xffffffff);
commands.push_back(
std::make_pair(ren->CurrentScreen() == Screen::Bottom, cmd));
commands.push_back(std::make_pair(
ren->CurrentScreen()->ScreenType() == Screen::Bottom, cmd));
}
void DrawList::Clear() { commands.clear(); }
void DrawList::Process() {
for (auto command : commands) {
command.second->Layer(command.second->Layer() + base);
ren->OnScreen(command.first ? Screen::Bottom : Screen::Top);
ren->OnScreen(ren->GetScreen(command.first));
ren->PushCommand(command.second);
}
commands.clear();

View File

@ -2,107 +2,57 @@
#include <pd/common/timetrace.hpp>
#include <pd/ui7/menu.hpp>
//////////////////////////////
//////// OBJECT SETUP ////////
////// Setup Variables ///////
///////// Move Cursor ////////
//// Check Scrolling State ///
/////// Handle Controls //////
////////// Render ////////////
//////////////////////////////
namespace PD {
namespace UI7 {
void UI7::Menu::Label(const std::string& label) {
vec2 size = this->back->GetRenderer()->GetTextDimensions(label);
vec2 pos = Cursor();
CursorMove(size - vec2(0, 4)); // Fix to make gap not to large
if (HandleScrolling(pos, size)) {
return;
}
/// To Draw a Label above the head bar you should
/// use the m->GetFrontList() instead
main->AddText(pos, label, linked_theme->Get(UI7Color_Text), 0,
vec2(view_area.z(), 20));
Container::Ref r =
ObjectPush(PD::New<UI7::Label>(label, Cursor(), this->back->ren));
CursorMove(r->GetSize());
r->Init(main->ren, main, linked_theme);
r->HandleScrolling(scrolling_off, view_area);
}
bool UI7::Menu::Button(const std::string& label) {
bool ret = false;
auto tszs = this->back->GetRenderer()->GetTextDimensions(label);
vec2 size = tszs + vec2(8, 4);
vec2 pos = Cursor();
UI7Color clr = UI7Color_Button;
CursorMove(size);
/////// SCROLLING HANDLER HERE ////////
if (HandleScrolling(pos, size)) {
return false;
u32 id = Strings::FastHash("btn" + label);
Container::Ref r = FindIDObj(id);
if (!r) {
r = ObjectPush(PD::New<UI7::Button>(label, Cursor(), this->back->ren));
r->SetID(id);
r->Init(main->ren, main, linked_theme);
} else {
ObjectPush(r);
r->SetPos(Cursor());
}
/// CONTROLS ///
if (has_touch) {
if (inp->IsHeld(inp->Touch) &&
LI::Renderer::InBox(inp->TouchPos(), vec4(pos, size))) {
clr = UI7Color_ButtonHovered;
}
if (inp->IsUp(inp->Touch) &&
LI::Renderer::InBox(inp->TouchPosLast(), vec4(pos, size))) {
clr = UI7Color_ButtonActive;
ret = true;
}
CursorMove(r->GetSize());
r->HandleScrolling(scrolling_off, view_area);
if (!r->Skippable()) {
ret = std::static_pointer_cast<UI7::Button>(r)->IsPressed();
}
/// Rendering ///
main->AddRectangle(pos, size, linked_theme->Get(clr));
main->AddText(pos + size * 0.5 - tszs * 0.5, label,
linked_theme->Get(UI7Color_Text));
return ret;
}
void UI7::Menu::Checkbox(const std::string& label, bool& v) {
vec2 pos = Cursor();
vec2 tdim = front->ren->GetTextDimensions(label);
vec2 cbs(18);
vec2 size = cbs + vec2(tdim.x() + 5, 0);
CursorMove(size);
if (HandleScrolling(pos, size)) {
return;
u32 id = Strings::FastHash("cbx" + label);
Container::Ref r = FindIDObj(id);
if (!r) {
r = ObjectPush(PD::New<UI7::Checkbox>(label, Cursor(), v, this->back->ren));
r->SetID(id);
r->Init(main->ren, main, linked_theme);
} else {
ObjectPush(r);
r->SetPos(Cursor());
}
UI7Color cbbg = UI7Color_FrameBackground;
if (has_touch) {
if (inp->IsHeld(inp->Touch) &&
LI::Renderer::InBox(inp->TouchPos(), vec4(pos, size))) {
cbbg = UI7Color_FrameBackgroundHovered;
}
if (inp->IsUp(inp->Touch) &&
LI::Renderer::InBox(inp->TouchPosLast(), vec4(pos, size))) {
cbbg = UI7Color_FrameBackgroundHovered;
v = !v;
}
}
main->AddRectangle(pos, cbs, linked_theme->Get(cbbg));
if (v) {
main->AddRectangle(pos + 2, cbs - 4, linked_theme->Get(UI7Color_Checkmark));
}
main->AddText(pos + vec2(cbs.x() + 5, cbs.y() * 0.5 - tdim.y() * 0.5), label,
linked_theme->Get(UI7Color_Text));
CursorMove(r->GetSize());
r->HandleScrolling(scrolling_off, view_area);
}
void UI7::Menu::Image(Texture::Ref img, vec2 size) {
/// Variable Setup Stage ///
size = size == 0.f ? img->GetSize() : size;
vec2 pos = Cursor();
CursorMove(size);
/// Scrolling Handler ///
if (HandleScrolling(pos, size)) {
return;
}
/// Rendering Stage ///
main->AddImage(pos, img, size);
Container::Ref r =
ObjectPush(PD::New<UI7::Image>(img, Cursor(), this->back->ren, size));
CursorMove(r->GetSize());
r->Init(main->ren, main, linked_theme);
r->HandleScrolling(scrolling_off, view_area);
}
void UI7::Menu::DebugLabels() {
@ -131,12 +81,21 @@ void UI7::Menu::DebugLabels() {
void UI7::Menu::Update(float delta) {
TT::Scope st("MUPT_" + name);
this->back->BaseLayer(30);
for (auto& it : objects) {
if (it->GetID() != 0 && !FindIDObj(it->GetID())) {
idobjs.push_back(it);
}
if (!it->Skippable()) {
it->HandleInput(inp);
/// Unlock Input after to ensure nothing is checked twice
it->UnlockInput();
it->Draw();
}
}
this->back->Process();
this->main->BaseLayer(40);
this->main->Process();
this->front->BaseLayer(50);
this->front->Process();
this->objects.clear();
}
void UI7::Menu::CursorMove(const vec2& size) {
@ -154,13 +113,18 @@ void UI7::Menu::CursorMove(const vec2& size) {
void UI7::Menu::PreHandler(UI7MenuFlags flags) {
TT::Scope st("MPRE_" + name);
TT::Beg("MUSR_" + name);
this->back->BaseLayer(30);
this->main->BaseLayer(40);
this->front->BaseLayer(50);
Cursor(vec2(5, 5));
this->flags = flags;
this->scrolling[0] = flags & UI7MenuFlags_HzScrolling;
this->scrolling[1] = flags & UI7MenuFlags_VtScrolling;
has_touch = main->GetRenderer()->CurrentScreen() == Screen::Bottom;
has_touch =
main->GetRenderer()->CurrentScreen()->ScreenType() == Screen::Bottom;
if (!(flags & UI7MenuFlags_NoBackground)) {
back->AddRectangle(0, view_area.zw(), UI7Color_Background);
back->AddRectangle(0, view_area.zw(),
linked_theme->Get(UI7Color_Background));
}
if (!(flags & UI7MenuFlags_NoTitlebar)) {
tbh = front->GetRenderer()->TextScale() * 30.f;
@ -327,5 +291,42 @@ bool UI7::Menu::HandleScrolling(vec2& pos, const vec2& size) {
}
return false;
}
Container::Ref UI7::Menu::ObjectPush(Container::Ref obj) {
this->objects.push_back(obj);
return obj;
}
Container::Ref UI7::Menu::FindIDObj(u32 id) {
for (auto& it : idobjs) {
if (it->GetID() == id) {
return it;
}
}
return nullptr;
}
void UI7::Menu::Join() {
Assert(objects.size(), "Objects list is empty!");
join.push_back(objects.back().get());
}
void UI7::Menu::JoinOpHzCenter() {
this->Join();
float spos = join.front()->GetPos().x();
float szs = join.back()->GetPos().x() + join.back()->GetSize().x() - spos;
float off = (view_area.x() + view_area.z() * 0.5) - (spos + szs * 0.5);
for (auto it : join) {
it->SetPos(it->GetPos() + vec2(off, 0.f));
}
join.clear();
}
void UI7::Menu::AfterAlignCenter() {
Container* ref = objects.back().get();
vec2 p = ref->GetPos();
vec2 s = ref->GetSize();
float newx = (view_area.x() + view_area.z() * 0.5) - (p.x() + s.x() * 0.5);
ref->SetPos(vec2(newx, p.y()));
}
} // namespace UI7
} // namespace PD

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@ -6,7 +6,7 @@ namespace UI7 {
void Theme::Default(Theme& theme) {
theme.Set(UI7Color_Text, Color("#FFFFFFFF"));
theme.Set(UI7Color_TextDead, Color("#AAAAAAFF"));
theme.Set(UI7Color_Background, Color("#EEEEEEFF"));
theme.Set(UI7Color_Background, Color("#222222aa"));
theme.Set(UI7Color_Button, Color("#111111FF"));
theme.Set(UI7Color_ButtonDead, Color("#080808FF"));
theme.Set(UI7Color_ButtonActive, Color("#2A2A2AFF"));