Commit Graph

11 Commits

Author SHA1 Message Date
edf5f387ae # Changes 0.2.9
- Litium Chenge Static Object to set instead of add layer
- Add UI7 Color Selector (Not done)
- Add NoClose flag as well as a is_shown address to set to close menus completly
- Add u32 input for nameless ui7 ids
- Add Debug Vertex/Index counters to DrawLists and IO
- Add an Anywhere Released bool to Input API to decide if object should always react or only if curser is inside its box
- Add Focused Menu System to Drag API to make sure to not care about the menu input process order
- Let Menus only have 1 Drawlist instead of 3
Put Close, Resize, Move, Collapse and Scroll into their own handlers
 - Add a DeadHeader color to make a visual diffrence between Menus and Focused Menu
 - Add a GetRef to Theme for Color edit
 - Fix DrawList Line not rendering if going out of screen
 - Clear All CLipRects after process DrawList
 - Fix SeparatorText glitch
 - Fix Typos
 - Add IO Input Support to Containers
2025-03-09 20:00:47 +01:00
09b1937a8d # Changes 0.2.8
- Fix Flickering problem in StaticText api
- Fix Lagacy and Container HandleScrolling InBox checks
- Add IO Flags define for future
- Implement Single Object Dragging API by IO Context
- Add TreeNodes
- Use ioMenuPadding and ItemSpace
- Add StyleEditorMenu
- Rework ContainerApi to take functions from IO and add an Update function template for Updating internal values if required
- Use new DragApi for MenuCollabse, MenuDragging, MenuResize, SliderDragging and TreeNodes Open/Close
- Add Helper Defines for Metrics Menu [INTERNAL]
- Add TimeTrace as Tree to Metrics as well as other new Data
- Add GetRawObject to StaticText for custom rendering like ui7
- Add DrawlistRegestry to correctly render Menus in their own layer ranges
2025-03-08 13:52:11 +01:00
e45598f9f6 # Changes 0.2.7
- Add UI7 32Bit Version Num
- Fix ClipRect Bug with Separators
- Fix Triangle/Rect Render order Bug (UI7 - Bug of Lithium)
- Add Position to Menus and Movement by dragging the Title bar
- Add Menu Collabse (+ Flag to disable)
- Add About and Metrics Menus to Context
2025-03-06 18:14:39 +01:00
229d54f088 # 0.2.6-1
- Fix TTF FOnt loader to support any size between 8 and 64
- Fix UI7 Image Custom SIze support
- Add new Syste mfor Image buffer modification to image lib
2025-03-05 12:06:40 +01:00
7d3f619169 # Changes 0.2.4-1
- Add GIT_BRANCH (for development and stable)
- Write  Documentation of
  - pd-core (exept of vec.hpp)
  - pd-app
  - pd-drivers
  - pd-lib3ds
  - pd-image
  - pd-image
  - pd-ui7
2025-03-02 21:11:58 +01:00
af3d3e0b5b # split pd-maths into pd-core and pd-image (0.2.3) 2025-02-28 21:14:20 +01:00
debedf59c6 # Stage 2.2
- Move Timer to core
- Use Timer for app_time
- Fix Deltatime Bug in App
- Add HwInfo to lib3ds (stolen from hbloader 2 pd-rewrite port)
- Add GetSystemLanguage to lib3ds
- Add Net Header for pd-net (still need to find a way to make this working)
- Add base Decoder and Player Headers for pd-sound
- Add Mp3 Decoder (useless and untested yet)
- Add GetDataDirectory to App
- Add InitFLag to App for HwInfo
- Actually write the Timer class
- Rework the UI7 Theme API to use SmartCtor
- UI7::Menu::JoinAlign: Use a loop to determinate max width for centering a group
- Add some Doctumentation around UI7::Menu
2025-02-28 19:49:24 +01:00
b4a4b6a426 # Rewrite Stage 1.5
- Added Overlays (Performance / Keyboaed)
- Keyboard has Gamepad Movement WIP (kinda)
- Work on UI7 Started
- Added Input Manager
- Added Message Boxes (Animated)
- Added Signle Header Tween func for animated stuff (Keyboard Messages, etc)
- Add FastHash (Maybe useful later)
- Using const & for vec in lithium
- Add ability to copy a command by a Ref
- Make Lists in Commands OpenAccess for Modification (StaticObject)
- Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved
- Add Layer and Font change functions
- Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess)
- Add ReIndexing to PushCommand
- Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4
- Fully Animated Keyboard that currently has problem of Top Down GamePad movement
- Add Func to Get GamePad Icon Codepoints for TextRenderer
- Made deltatime a float
- Using filesystem::path().wstring for convertation (works)
- Add a New InBox to Renderer that only checks if a point is inside a boundingbox
- Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont
- Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts
- Fix Some SpaceOffsets between TTF and SystemFont Rendering
- Cleanup the Update Rendermode Func
- Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
2025-01-19 20:16:43 +01:00
d815bb5674 # Rewrite Stage 1
- Switch to CMake build system
- delete everything for a new structure
- Add SmartCtor class and saperate New func
- New Faster and Open Lithium Command API
- Rewritten Text Renderer to ghet rid of all that janky code
- New TimeTrace System and use of NanoTime using GetTimeNano
- Overall going to a more Object oriented way
- Updated vec api to support vec2 input on vec3
## Todo
- Support vec2 and vec3 in vec4 as inputs
- Continue UI7
- Fix SystemFont on 3ds freezing the system
- Fix TTF Font UV Mapping
## Warning
Creating Apps for the 3ds is not possible yet as the 3ds is Freezing and this is only stage 1 of ?   Emulator works perfect
2025-01-09 20:22:49 +01:00
ac9e58cce2 Initial Commit 2024-07-12 19:48:34 +02:00
9fd5826e0e
Initial commit 2024-07-12 17:11:40 +02:00