- Add Deltatime usage for Overscroll as well as a config value for ids multiplier
- Add Function to Layout to remove all ID Objects
- Add step and precision to DragData as well as setting min and max to their type limits
- Use the Address for now for the id of the DragData (cause with tree nodes opened backwars all DragData will share the same data reference)
- Add a fix to MaxPosition in Layout to be actually the max Position on X axis
- Fix minor issues
- Add Custom UV Support to Drawlist and Menu Image
- Add DoubleClick to IO Input API
- Add Flashbang Theme (Not completly done)
- Fix Menu glitch when scrolling was possible when not allowed
- Litium Chenge Static Object to set instead of add layer
- Add UI7 Color Selector (Not done)
- Add NoClose flag as well as a is_shown address to set to close menus completly
- Add u32 input for nameless ui7 ids
- Add Debug Vertex/Index counters to DrawLists and IO
- Add an Anywhere Released bool to Input API to decide if object should always react or only if curser is inside its box
- Add Focused Menu System to Drag API to make sure to not care about the menu input process order
- Let Menus only have 1 Drawlist instead of 3
Put Close, Resize, Move, Collapse and Scroll into their own handlers
- Add a DeadHeader color to make a visual diffrence between Menus and Focused Menu
- Add a GetRef to Theme for Color edit
- Fix DrawList Line not rendering if going out of screen
- Clear All CLipRects after process DrawList
- Fix SeparatorText glitch
- Fix Typos
- Add IO Input Support to Containers
- Renderer now vould use more screen Objects
- Register default Top and Bottom Screens (for Overlays and UI7)
- Make ToHex an Inline header func
- Add GetCompilerVersion
- Add Library Compile And Version Info to common
- Remove z of vertex object and shader in position
- Add Container base and SubContainers to UI7
- Add abillity to Join Multiple Objects in Same Line and Center them
- Fix LayerOrder Bug for updating texts in DrawList
- Added File to Memory and FastHashMomory
- Add Protection that only one app can exist
- Add a Trace exist Variable as GetTraceRef automatically creates a trace
- Outsource the LI::Rect to its own header
- Add a CurrentScreen func
- Use Rect for uv (to manually set all corners)
- Rect still supports to use vec4 for uv
- Add tex3ds Spritesheet support
- Add T3X Loader to Texture (if single tex)
- Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually
- Safe some performance in texture loading by combining the Loops (best thing ive ever found)
- Use the Momory Hash to only render one error icon into the TTF Texture
- Also Try loading the whole 16-Bit range
- Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font
- Simplify Quad Command by using modern vec api
- Integrate Text aligning
- Fix FPS displayed twice in Performance overlay
- UI7 DrawList now has its own AST system
- TODO: do the same layering for the objects as Text uses
- Map Drawcommands with a bool that declares either bottom or top screen was active
- Add first basic Manu functions
- Fix Typos in Theme
- Add a basic UI7 Context Handler
## Extra
- Added JetBrainsMono font in Test app
## Bugs:
- Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used
- UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
- Added Overlays (Performance / Keyboaed)
- Keyboard has Gamepad Movement WIP (kinda)
- Work on UI7 Started
- Added Input Manager
- Added Message Boxes (Animated)
- Added Signle Header Tween func for animated stuff (Keyboard Messages, etc)
- Add FastHash (Maybe useful later)
- Using const & for vec in lithium
- Add ability to copy a command by a Ref
- Make Lists in Commands OpenAccess for Modification (StaticObject)
- Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved
- Add Layer and Font change functions
- Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess)
- Add ReIndexing to PushCommand
- Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4
- Fully Animated Keyboard that currently has problem of Top Down GamePad movement
- Add Func to Get GamePad Icon Codepoints for TextRenderer
- Made deltatime a float
- Using filesystem::path().wstring for convertation (works)
- Add a New InBox to Renderer that only checks if a point is inside a boundingbox
- Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont
- Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts
- Fix Some SpaceOffsets between TTF and SystemFont Rendering
- Cleanup the Update Rendermode Func
- Use LayerRenderSystem by default now as it now runs faster even with ttf fonts