Commit Graph
127 Commits
Author SHA1 Message Date
tobid7 8c1063640c format documents 2026-09-05 17:04:28 +02:00
tobid7 32c94e0776 fix random garbage ptr issues 2026-09-05 17:02:58 +02:00
tobid7 6b5f30b334 Fix Indexorder issues and patchfixsomehow dx9 tex filtering 2026-09-05 17:02:37 +02:00
tobid7 0a5a86459b UI7 is BACK!
took me about a full week to get something to render again withour shared_ptrs
as of now this is very unstable, untested and lacking a lot of features due to lithium is lacking the base for that
Added JetBrainsMono font as debug font for the metrics
2026-09-05 14:48:03 +02:00
tobid7 0f25a70901 Add missing GetDriverName to Os 2026-09-05 14:47:41 +02:00
tobid7 6a22b26a3d Draw the line (oder so) 2026-09-05 14:46:51 +02:00
tobid7 322ce785b9 SDF & MONOSPACE FONT RENDERING 2026-09-05 11:56:13 +02:00
tobid7 2801b876e6 Upload pools once per Gfx::Draw and FIX DX9 2026-09-03 09:18:49 +02:00
tobid7 f1540f0098 reset pools on newframe 2026-09-03 08:12:34 +02:00
tobid7 54584728c3 move global pools into gfx driver
prevents double copy problems
saves memory
(needs to be optimized...)
2026-09-02 08:04:50 +02:00
tobid7 daaf473af7 faster rect command creation 2026-09-01 21:21:40 +02:00
tobid7 9ed3ed233d cache ascii chars directly 2026-09-01 21:20:52 +02:00
tobid7 dd97aab749 insane performance boost (on 3ds) 2026-09-01 21:16:23 +02:00
tobid7 0746295013 time trace is back 2026-09-01 10:02:54 +02:00
tobid7 2984354884 implement Image::Convert and Image::Flip 2026-09-01 08:15:03 +02:00
tobid7 4d2470b0c6 pool append move and copy 2026-08-31 08:59:41 +02:00
tobid7 799e779fe6 Fix 2026-04-30 12:38:35 +02:00
tobid7 b99fc39444 Add support for rotated gradients 2026-04-18 14:33:31 +02:00
tobid7 6dbf5a4812 Add stick and trigger input support 2026-04-09 21:51:38 +02:00
tobid7 1f7d96a455 Add proper Gamepad support (WIP) 2026-04-05 00:26:00 +02:00
tobid7 c9768010f2 allo wPD::Color in Drawlist 2026-04-04 17:44:05 +02:00
tobid7 679de3ae94 Add Input functionality to Ultra
- Add point InSpace check to PD::Li::Math
- Add Universal AlignmentCenter flag for Horizontal and and Vertical Alignment
-  Add Fallbackfont to Layout (if you dont want to set font per object)
- Add Button Object WIP
- Rename OnHover to OnFocus and add OnUnfocus
- Move font and FontScale to ElementBase (for fallback logic etc)
- Add UpdateInput func to ElementBase
- Corectly Set fontScale in Text Rendering
- Update ecample
2026-04-03 15:17:43 +02:00
tobid7 af7fc026df Allow implicit usage of "#ffffffff" etc 2026-04-03 14:22:51 +02:00
tobid7 5bc8046ebe Add HidDriver base and small HidGLFW driver 2026-04-03 14:12:42 +02:00
tobid7 8215baac99 rename PDBackendFlags to PDGfxBackendFlags 2026-04-03 12:52:30 +02:00
tobid7 a776addf11 Implement VCanvas and Update TextElem
- Text now requires a font and is able to take an individual scale
- Container requires &ref for Elements to make sure they always exist
- SetViewport now sets the canvas as well
- SetBaseViewport Sets the Virtual Canvas Size
- Layout Now requires a Drawlist reference in Render function
- main.cpp: updated the template
2026-04-03 12:43:49 +02:00
tobid7 1cf3b6f8e6 Actually implement ultra-rendering 2026-04-02 23:29:53 +02:00
tobid7 b5321ca1a1 Rework Project Ultra
- Added container
- Made container the base of Layout
- Set Containers theirself as pParent for Elements on Push
2026-03-29 04:28:45 +02:00
tobid7 2e652a3c24 More stuff done at Project Ultra
- Added renderspace
- Revision System (to not always update pRenderspace
- added some test scene
2026-03-28 13:52:36 +01:00
tobid7 784421fa6c WIP (Codename Ultra) UI lib 2026-03-26 21:02:10 +01:00
tobid7 bc06a3fee8 implement font deletion 2026-03-26 21:01:43 +01:00
tobid7 d2ab60c824 Fix font bugs 2026-03-25 22:24:54 +01:00
tobid7 a8fe58ef0f Add debug getters (and somehow text is not rendering :/) 2026-03-25 20:27:23 +01:00
tobid7 eea0e9844f Fix Vertex Alloc usage at Index Alloc 2026-03-24 22:20:41 +01:00
tobid7 4777c85f9a Readd font support (not workign yet) 2026-03-22 21:50:53 +01:00
tobid7 b49c0bd3dc Update lazyvec / vec api as well as rect are mostly constexpr now 2026-03-22 00:15:14 +01:00
tobid7 d8efcd41b1 Add a PositionTranslate func and add Errors for TextureSize mismatch 2026-03-21 16:39:55 +01:00
tobid7 4dab1987d1 Add PD::Image and add a setter for logfilter 2026-03-21 15:52:09 +01:00
tobid7 a86c13b9a3 Refactor PD::Li Pools system, Upgrade PD::Pool and add better logging
- Add ResetFast to Pool using c++20 concept
- Add Put function to Pool
- Use Pool Index instead of pointers in Command
- Add accessor to Li Pools to prevent wrong command usage
- Add Command Formatter
- Use ResetFast for all Pools
- Add Reset func to Li::Vertex (for ResetFast)
- Add Pool Expandor and Put funcs to Lithium pools
- Add getters for GfxDriverBase to PD::Li Pools
2026-03-21 13:35:16 +01:00
tobid7 6beef97cdf Remove Gfx Driver Vertex and IndexBuffer size config 2026-03-21 10:11:10 +01:00
tobid7 afe30a5dbd Add Drawlist
- Add Pool iterator support
- Add Pool Expandability
- Add Pool::Push
- Add Lithium Maths API
- Remove InitPools
- update spirv-helper
2026-03-19 22:06:58 +01:00
tobid7 7d89ab1c47 Add SpirvHelper (Shader cross compilation)
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper)
- Add Transpose func to Mat4
2026-03-18 15:17:48 +01:00
tobid7 e04046720b Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-03-18 09:31:47 +01:00
tobid7 d4c59e5b61 Add backends
- Renamed GfxOpenGL to GfxOPenGL2
- Added GfxOpenGL3 backend for OpenGL 3.3+
- Added WIP DirectX9 backend
- Added structure for Citro3D
- Added linear Allocator
2026-03-17 16:47:19 +01:00
tobid7 fe9194b907 More work to drivers
- Add gfx_test
- add texture loading to GfxOpenGL
- add full submit code
- add debug logging
- add construct and destroy functionality to Pool
- add command functionality
- add vertex and index pools to lithium (static and not threadsafe yet)
- Update GfxDriver Matrix with SetViewPort
- Add glfw (only dependency of gfx_test) maybe later required for input driver
2026-03-16 17:33:46 +01:00
tobid7 4924d86bc0 # Work at gfx driver system
- Update pool to use template allocator directly instead of std::vector
- Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers
- Add glad
2026-03-16 15:19:12 +01:00
tobid7 41b612ec0a 0.7.0 rewrite dev
- remove everyting
- keep core
-rename bit_utils to bits
- add formatter for  color
- add float getters to color
- start with new drivers api
2026-03-16 06:37:51 +01:00
tobid7 ff1b574276 [pd-ui7] add getters for ui7 menu pos and size 2026-03-13 20:55:40 +01:00
tobid7 1b47ed843f [pd-drivers]: Ad more debug values
[pd-3ds]: Use new debug values
[pd-lithium]: Add functionality to DrawList::Optimize
[pd-ui7]: Add setters for Menu pos ans size
2026-03-12 20:18:27 +01:00
tobid7 02d2200edd Fix Render discard issue [pd-3ds]
- Clip Rects do now not discard when they move out of screen (cause the maths ends in < 0 which is not working with u32)
- Fixing ui7 crash wehn im input was nullptr
2026-03-10 18:57:29 +01:00