14 Commits

Author SHA1 Message Date
8328181a2a Merge branch 'devel050' of https://dev.npid7.de/tobid7/palladium into devel050 2025-10-24 09:18:29 +02:00
be230bef6b lithium: Fix text Spacing 2025-10-22 20:58:02 +02:00
c2bff368d4 lithium: Fix text Spacing 2025-10-21 08:55:51 +02:00
0ecf559fbb # Small Update
- Start some work on scrolling
2025-10-18 17:00:35 +02:00
3823f08bab Update Font System
- Add support for splitting glyphs over multiple textures
- Fix some casts in wrong places (like casting a float to float?)
- Add a break if stb truetype fails
- Fix a typo in FontRenderer Shaddow part (used .x twice)
- Use L' ' for the wstring chars

- TODO: Fix the space of tabs / space chars (currently hardcoded)

- WARNING
  - Spaces are broken (idk why)
2025-08-28 21:06:19 +02:00
decae031ae Small Fix
- Make target compile definitions private (cause its only for them

this fixes errors when using in projects that have c source files
2025-08-23 20:02:33 +02:00
da87c0f7c2 # Hotfix
- 3ds backend
   -probably i forgot to apply the changes of moving Gfx backends to the PD namespace to the 3ds backend :/
2025-08-15 22:14:33 +02:00
310b44caf5 # Changes -> 0.5.1
- 3ds
  - Remove Gfx values that are present in Backend Tamplate
  - Move to default Palladium Namespace
  - Set the Input Flags
- Desktop
  - Move to PD Namespace
  - Comment out old keyboard stuff
  - HidDriver needs a rewrite but is functional enough
- Core
  - Add u128 class (only used in input driver so far
- Drivers (Core)
  - Move Gfx to PD namespace
  - Move Vertex/Index Pos and Projection Mtx to Gfx template
  - Add Keyboard support with u128 to Hid
  - Add a Update func if no hiddriver is specified (to prevent crashes when requestign inputs)
- Image
   - Add RGBA -> BGRA support (used in windows bitmaps iirc)
- Lithium
  - Add Vertex/Index counters to drawlist
  - Add a LoadTTF from Mem func and let the loadfile func use PD::IO::LoadFile2Mem (looks cleaner)
  - Add LoadDefaultFont (which loads one of the integrated fonts if the PD_LI_INCLUDE_FONTS flag was passed on palaldium build) !!! Note that there are no fonts integrated yet due to i dont know how to handle licensing...
- UI7
  - Add MouseLeft support to Input handler
  - Use xy coords of the Viewport to create Menus inside it
  - Get num of Vertices/Indices out of FinalDrawList
  - Add some Palladium Info to metrics Menu
  - Readd Compiler string
- pdfm
  - New tool that creates fonts.cpp/fonts.hpp
2025-08-14 20:37:55 +02:00
87910b57de # Changes
3ds Backend:
  - switch to shaderProgramUse
Desktop Backend
  - Add Pre Alpha Text Input and Keyboard Support
  - Move Shader Attrib Setup into a function and callit every time we need a set up vbo
  - Move to Mat4 api
Core:
  - Add fquat support
  - Add LoadFile2Str
  - Move Mat4 Lib from Project     n73 to Palladium
  - Add full supprot for vec cross types
  - Add Normalize, Distance and Dot to all
  - Add Cross to vec3
Drivers:
  - Add a SetViewPort func to GFX
  - Add Keyboard keys and Flasg to Hid
Image:
  - Add Vertical Flipping
  - Add Horizontal flipping
UI7:
  - Fix Critical Bug in IO Viewport handler
  - Fix library list (error on MinGW for some reason)
Lazyvec:
  - Split into multiple source files
  - Generate new functions (see core updates)
2025-07-23 23:21:34 +02:00
31a0c3656f # Changes
- Remove () from vec formatter
 -Add Merge function to DrawList to Move Data into the Current DrawList
- Fix stupid bug in Rect.hpp which caused some problems in line rendering
- Remove some unused UI7 Flags
- io: Allocate FinalDrawList and add GetViewPort func
- Readd TreeNodes to Menu
- Add ABout/Style and Metrics Menu to Context
- Add some Variables for cliprects in ui7 container.hpp
- Add InputHandler functionality to DynObj
- Fix Menu Layout Render Order
- Add Better Menu Sorting to Context
# ppam
- Use stringview instead of hardcoded const char*
# Todos
- Work on the Lithium 3D System
- Fix UI7 Menu Order to Pop new Menus into the front instead of the background
- Add Scrolling support to menu (or integrate it into layout maybe)
2025-07-01 21:43:35 +02:00
01fb149e71 Update glfw 2025-06-22 21:05:24 +02:00
57634cbf4b # Rewrite 5
- Move Libraries Source into pd directory and give them all their own CMakeLists.txt
- Partial rewrite core (color, autogenerated vec), lithium (now uses UNIQUE PTR for Commands), UI7
- Use MenuV2 as new standart in UI7
- Implementz ViewPort Pre alpha to UI7
- Add Line Drawing to DrawList (not Working)
- Implement a Complete new drievrs API (static Drivers)
- NO SUPPORT FOR SHARED LIBRARY BUILDS IN VERSION 5 YET
- Add Tools to Autogenerate Headers and Stuff
2025-06-22 21:05:09 +02:00
963fa72e41 # Changes
- Fix PD Image
- Add some beta RLE Compress Decompress variants
2025-06-16 20:50:56 +02:00
271defffca # Fix Color Code
- Fix extreme stupid bug in color.hpp (returing m_r for all...)
- Fix Collor::Hex  with int cast to make sure to have valid hex output (u8 gets interpreted as char)
2025-06-01 18:07:14 +02:00
199 changed files with 16345 additions and 18815 deletions

2
.gitignore vendored Normal file → Executable file
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@@ -1 +1,3 @@
build/ build/
.cache
.vscode

2
.gitmodules vendored
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@@ -1,3 +1,3 @@
[submodule "backends/desktop/glfw"] [submodule "backends/desktop/glfw"]
path = backends/desktop/glfw path = backends/desktop/glfw
url = https://github.com/glfw/glfw.git url = https://github.com/glfw/glfw

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@@ -1,37 +0,0 @@
{
"configurations": [
{
"name": "3DS | Windows",
"includePath": [
"${workspaceFolder}/**",
"C:/devkitpro/libctru/include/**",
"C:/devkitpro/devkitARM/include/**",
"C:/devkitpro/devkitARM/arm-none-eabi/include/**",
"C:/devkitpro/portlibs/3ds/include/**"
],
"defines": [
"BUILD_CTR",
"__3DS__"
],
"compilerPath": "C:/devkitPro/devkitARM/bin/arm-none-eabi-g++.exe",
"intelliSenseMode": "gcc-arm",
"cStandard": "c11",
"cppStandard": "c++20"
},
{
"name": "3DS | Linux",
"includePath": [
"${workspaceFolder}/**",
"/opt/devkitpro/libctru/include/**",
"/opt/devkitpro/portlibs/3ds/include/**"
],
"defines": [
"BUILD_CTR"
],
"cStandard": "c17",
"cppStandard": "gnu++20",
"intelliSenseMode": "gcc-arm"
}
],
"version": 4
}

21
.vscode/launch.json vendored
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@@ -1,21 +0,0 @@
{
"configurations": [
{
"name": "3DS GDB",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/test.elf",
"miDebuggerServerAddress": "localhost:4003",
"miDebuggerPath": "C:\\devkitPro\\devkitARM\\bin\\arm-none-eabi-gdb.exe",
"cwd": "${workspaceFolder}",
"externalConsole": true,
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
]
}
]
}

120
.vscode/settings.json vendored
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@@ -1,120 +0,0 @@
{
"files.associations": {
"array": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"functional": "cpp",
"iterator": "cpp",
"memory": "cpp",
"numeric": "cpp",
"type_traits": "cpp",
"fstream": "cpp",
"initializer_list": "cpp",
"iosfwd": "cpp",
"iostream": "cpp",
"istream": "cpp",
"limits": "cpp",
"new": "cpp",
"optional": "cpp",
"ostream": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"string": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"typeinfo": "cpp",
"utility": "cpp",
"atomic": "cpp",
"bit": "cpp",
"bitset": "cpp",
"chrono": "cpp",
"codecvt": "cpp",
"condition_variable": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"deque": "cpp",
"forward_list": "cpp",
"map": "cpp",
"iomanip": "cpp",
"memory_resource": "cpp",
"ratio": "cpp",
"regex": "cpp",
"shared_mutex": "cpp",
"valarray": "cpp",
"random": "cpp",
"cuchar": "cpp",
"compare": "cpp",
"concepts": "cpp",
"numbers": "cpp",
"filesystem": "cpp",
"xstring": "cpp",
"charconv": "cpp",
"format": "cpp",
"ios": "cpp",
"list": "cpp",
"locale": "cpp",
"mutex": "cpp",
"stack": "cpp",
"stop_token": "cpp",
"thread": "cpp",
"xfacet": "cpp",
"xhash": "cpp",
"xiosbase": "cpp",
"xlocale": "cpp",
"xlocbuf": "cpp",
"xlocinfo": "cpp",
"xlocmes": "cpp",
"xlocmon": "cpp",
"xlocnum": "cpp",
"xloctime": "cpp",
"xmemory": "cpp",
"xstddef": "cpp",
"xtr1common": "cpp",
"xtree": "cpp",
"xutility": "cpp",
"queue": "cpp",
"semaphore": "cpp",
"hash_map": "cpp",
"set": "cpp",
"unordered_set": "cpp",
"source_location": "cpp",
"future": "cpp",
"cfenv": "cpp",
"cinttypes": "cpp",
"typeindex": "cpp",
"variant": "cpp",
"ranges": "cpp",
"span": "cpp",
"coroutine": "cpp",
"__bit_reference": "cpp",
"__config": "cpp",
"__debug": "cpp",
"__errc": "cpp",
"__hash_table": "cpp",
"__locale": "cpp",
"__mutex_base": "cpp",
"__node_handle": "cpp",
"__split_buffer": "cpp",
"__threading_support": "cpp",
"__tree": "cpp",
"__verbose_abort": "cpp",
"complex": "cpp",
"any": "cpp",
"text_encoding": "cpp"
}
}

158
CMakeLists.txt Normal file → Executable file
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@@ -1,158 +1,36 @@
cmake_minimum_required(VERSION 3.18) cmake_minimum_required(VERSION 3.22)
### Helper Function to Build Librarys without have always
### These includes and definition defines
function(add_pd_lib TARGET_NAME)
set(opts "BUILD_SHARED")
set(one_val_args "")
set(multi_val_args SRC_FILES DEPENDS)
cmake_parse_arguments(ARG "${opts}" "${one_val_args}" "${multi_val_args}" ${ARGN})
string(REPLACE "-" "_" FLAG_NAME_T ${TARGET_NAME})
string(TOUPPER ${FLAG_NAME_T} FLAG_NAME_F)
if(ARG_BUILD_SHARED)
add_library(${TARGET_NAME} SHARED ${ARG_SRC_FILES})
target_compile_definitions(${TARGET_NAME} PUBLIC -D${FLAG_NAME_F}_BUILD_SHARED=1)
message("Building SHARED library: ${FLAG_NAME_F}_BUILD_SHARED=1")
else()
add_library(${TARGET_NAME} STATIC ${ARG_SRC_FILES})
target_compile_definitions(${TARGET_NAME} PUBLIC -D${FLAG_NAME_F}_BUILD_SHARED=0)
message("Building STATIC library: ${FLAG_NAME_F}_BUILD_SHARED=0")
endif()
target_include_directories(${TARGET_NAME} PUBLIC
include
${DEVKITPRO}/portlibs/3ds/include
backends)
target_compile_definitions(${TARGET_NAME} PUBLIC
-D_GNU_SOURCE=1
-DPALLADIUM_VERSION="${PROJECT_VERSION}"
-DPALLADIUM_GIT_COMMIT="${GIT_SHORT_HASH}"
-DPALLADIUM_GIT_BRANCH="${GIT_BRANCH}"
-DBUILD_CTR=1)
### For the libs that depend on another
if(ARG_DEPENDS)
target_link_libraries(${TARGET_NAME} PUBLIC ${ARG_DEPENDS})
endif()
install(TARGETS ${TARGET_NAME})
endfunction()
## Get Current Git Commit Value
execute_process(
COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_SHORT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
## Get Current Git Branch
execute_process(
COMMAND git rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Set Project # Set Project
project(palladium LANGUAGES C CXX VERSION 0.4.0) project(palladium LANGUAGES C CXX VERSION 0.5.1)
# Required to add this Variable
set(PD_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include)
include(cmake/palladium.cmake)
option(PD_BUILD_TESTS "Sets if TestApp and TestBench get build" OFF) option(PD_BUILD_TESTS "Sets if TestApp and TestBench get build" OFF)
option(PD_BUILD_SHARED "Build Shared Libraries" OFF) option(PD_BUILD_SHARED "Build Shared Libraries" OFF)
option(PD_BUILD_TOOLS "Build Palladium Tools" OFF)
message("Var: ${PD_BUILD_SHARED}") if(${PD_BUILD_TOOLS})
add_subdirectory(tools)
# Enable Compile Command Export
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Force C++ 20
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
# Set Special C and CXX flags for 3ds
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
if(${PD_BUILD_SHARED})
message(ERROR "3DS Only supports Static libraries")
endif() endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wno-psabi -O2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS} -fno-rtti -fno-exceptions")
endif()
#include_directories(include)
## Core Source Code ## Include Library Source
set(CORE_SRC
source/core/common.cpp
source/core/bit_util.cpp
source/core/color.cpp
source/core/io.cpp
source/core/hid_driver.cpp
source/core/mat.cpp
source/core/strings.cpp
source/core/sys.cpp
source/core/timer.cpp
source/core/timetrace.cpp)
## Image Source Code add_subdirectory(pd/drivers)
set(IMAGE_SRC add_subdirectory(pd/core)
source/image/image.cpp add_subdirectory(pd/image)
source/image/img_blur.cpp add_subdirectory(pd/external)
source/image/img_convert.cpp) add_subdirectory(pd/lithium)
add_subdirectory(pd/ui7)
## External Source Code
set(EXTERNAL_SRC
source/external/stb.cpp)
## Lithiu, Source Code
set(LI_SRC
source/lithium/font.cpp
source/lithium/drawlist.cpp
source/lithium/renderer.cpp)
## Net Source Code
set(NET_SRC
source/net/socket.cpp)
## UI7 Source Code
set(UI7_SRC
source/ui7/drawlist.cpp
source/ui7/io.cpp
source/ui7/layout.cpp
source/ui7/menu.cpp
source/ui7/remenu.cpp
source/ui7/theme.cpp
source/ui7/ui7.cpp
source/ui7/container/container.cpp
source/ui7/container/button.cpp
source/ui7/container/checkbox.cpp
source/ui7/container/coloredit.cpp
source/ui7/container/dragdata.cpp
source/ui7/container/dynobj.cpp
source/ui7/container/image.cpp
source/ui7/container/label.cpp)
#### Creating the Libraries ####
if(PD_BUILD_SHARED)
add_pd_lib(pd-core BUILD_SHARED TRUE SRC_FILES ${CORE_SRC})
add_pd_lib(pd-image BUILD_SHARED TRUE SRC_FILES ${IMAGE_SRC} DEPENDS pd-core)
add_pd_lib(pd-external SRC_FILES ${EXTERNAL_SRC})
add_pd_lib(pd-lithium BUILD_SHARED TRUE SRC_FILES ${LI_SRC} DEPENDS pd-core)
add_pd_lib(pd-net BUILD_SHARED TRUE SRC_FILES ${NET_SRC} DEPENDS pd-core)
add_pd_lib(pd-ui7 BUILD_SHARED TRUE SRC_FILES ${UI7_SRC} DEPENDS pd-core pd-lithium)
else()
add_pd_lib(pd-core SRC_FILES ${CORE_SRC})
add_pd_lib(pd-image SRC_FILES ${IMAGE_SRC} DEPENDS pd-core)
add_pd_lib(pd-external SRC_FILES ${EXTERNAL_SRC})
add_pd_lib(pd-lithium SRC_FILES ${LI_SRC} DEPENDS pd-core)
add_pd_lib(pd-net SRC_FILES ${NET_SRC} DEPENDS pd-core)
add_pd_lib(pd-ui7 SRC_FILES ${UI7_SRC} DEPENDS pd-core pd-lithium)
endif()
add_library(palladium INTERFACE) add_library(palladium INTERFACE)
target_link_libraries(palladium INTERFACE target_link_libraries(palladium INTERFACE
pd-core pd-image pd-external pd-lithium pd-net pd-ui7 pd-core pd-image pd-external pd-lithium pd-ui7 #pd-net
) )
add_dependencies(palladium add_dependencies(palladium
pd-core pd-image pd-external pd-lithium pd-net pd-ui7 pd-drivers pd-core pd-image pd-external pd-lithium pd-ui7 #pd-net
) )
install(DIRECTORY include DESTINATION ".") install(DIRECTORY include DESTINATION ".")

0
LICENSE Normal file → Executable file
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16
README.md Normal file → Executable file
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@@ -23,27 +23,11 @@ make
make install make install
``` ```
## Libraries
| Name | Last Updated | Platform | Depends |
|---|---|---|---|
| pd-core | 0.3.3 | multi | none |
| pd-external | 0.1.0 | multi | none |
| pd-image | 0.3.3 | multi | pd-core |
| pd-lib3ds | 0.2.4 | 3ds | pd-core, pd-drivers |
| pd-net | 0.2.4 | 3ds | pd-core, pd-lib3ds |
| pd-lithium | 0.3.3 | multi | pd-core |
| pd-sound | 0.2.4 | 3ds | pd-core, mpg123 |
| pd-overlays | 0.2.4 | 3ds | pd-core, pd-image, pd-lib3ds, pd-lithium, pd-ui7 |
| pd-ui7 | 0.3.3 | multi | pd-core, pd-lithium |
| pd-app | 0.2.4 | 3ds | pd-core, pd-image, pd-lib3ds, pd-lithium |
## Credits ## Credits
| Icon | Username | Description | | Icon | Username | Description |
|---|---|---| |---|---|---|
| <img src="https://github.com/tobid7.png" alt="https://github.com/tobid7" width="48"/> | [tobid7](https://github.com/tobid7) | main dev of RenderD7, Palladium | | <img src="https://github.com/tobid7.png" alt="https://github.com/tobid7" width="48"/> | [tobid7](https://github.com/tobid7) | main dev of RenderD7, Palladium |
| <img src="https://github.com/devkitpro.png" alt="https://github.com/devkitpro" width="48"/> | [devkitpro](https://github.com/devkitpro) | devkitarm, picasso, libctru and citro3d | | <img src="https://github.com/devkitpro.png" alt="https://github.com/devkitpro" width="48"/> | [devkitpro](https://github.com/devkitpro) | devkitarm, picasso, libctru and citro3d |
| <img src="https://github.com/Universal-Team.png" alt="https://github.com/Universal-Team" width="48"/> | [Universal-Team](https://github.com/Universal-Team) | Inspiration for Lang System, Cia Installer Code |
| <img src="https://github.com/nothings.png" alt="https://github.com/nothings" width="48"/> | [nothings](https://github.com/nothings) | stb_image(_write) and stb_truetype | | <img src="https://github.com/nothings.png" alt="https://github.com/nothings" width="48"/> | [nothings](https://github.com/nothings) | stb_image(_write) and stb_truetype |
| <img src="https://github.com/nlohmann.png" alt="https://github.com/nlohmann" width="48"/> | [nlohmann](https://github.com/nlohmann) | for json.hpp | | <img src="https://github.com/nlohmann.png" alt="https://github.com/nlohmann" width="48"/> | [nlohmann](https://github.com/nlohmann) | for json.hpp |

25
backends/3ds/CMakeLists.txt Normal file → Executable file
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@@ -1,18 +1,13 @@
cmake_minimum_required(VERSION 3.22) cmake_minimum_required(VERSION 3.22)
# Make sure to use 3ds toolschain for 3ds build :) project(pd-3ds LANGUAGES CXX VERSION 0.5.0)
if(NOT DEFINED CMAKE_TOOLCHAIN_FILE)
if(DEFINED ENV{DEVKITPRO})
set(CMAKE_TOOLCHAIN_FILE "$ENV{DEVKITPRO}/cmake/3DS.cmake" CACHE PATH "toolchain file")
else()
message(FATAL_ERROR "Please define DEVKITPRO to point to your SDK path!")
endif()
endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wno-psabi -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS} -fno-rtti -fno-exceptions")
add_library(pd-backend-3ds STATIC set(SRC
source/li_backend_c3d.cpp source/bknd-gfx.cpp
source/pd_hid_3ds.cpp) source/bknd-hid.cpp
target_include_directories(pd-backend-3ds PUBLIC include) source/pd-3ds.cpp
target_link_libraries(pd-backend-3ds PUBLIC palladium) )
pd_add_lib(pd-3ds SRC_FILES ${SRC})
target_include_directories(pd-3ds PUBLIC include)
target_link_libraries(pd-3ds PUBLIC m palladium ctru citro3d)

32
backends/3ds/include/pd-3ds.hpp Executable file
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@@ -0,0 +1,32 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd-3ds/bknd-gfx.hpp>
#include <pd-3ds/bknd-hid.hpp>
namespace PD {
void Init(void* data = nullptr);
}

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@@ -22,15 +22,12 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#pragma once
#include <3ds.h> #include <3ds.h>
#include <citro3d.h> #include <citro3d.h>
#include <pd/core/core.hpp> #include <pd/lithium/lithium.hpp>
#include <pd/lithium/backend.hpp>
namespace PD { namespace PD {
template <typename T> template <typename T>
@@ -43,42 +40,30 @@ class LinearAlloc : public Allocator<T> {
T* Allocate(size_t n) override { return (T*)linearAlloc(n * sizeof(T)); } T* Allocate(size_t n) override { return (T*)linearAlloc(n * sizeof(T)); }
void Deallocate(T* ptr) { linearFree(ptr); } void Deallocate(T* ptr) { linearFree(ptr); }
}; };
namespace LI { class GfxC3D : public GfxDriver {
class Backend_C3D : public PD::LI::Backend {
public: public:
Backend_C3D() : LI::Backend("Citro3D") {} GfxC3D() : GfxDriver("Citro3D") {}
~Backend_C3D() {} ~GfxC3D() = default;
PD_SMART_CTOR(Backend_C3D)
PD_SHARED(GfxC3D);
void Init() override; void Init() override;
void Deinit() override; void Deinit() override;
void NewFrame() override; void NewFrame() override;
void BindTex(PD::Li::TexAddress addr) override;
void BindTexture(PD::LI::TexAddress addr) override; void RenderDrawData(
const std::vector<PD::Li::Command::Ref>& Commands) override;
void RenderDrawData(const PD::Vec<PD::LI::Command::Ref>& Commands) override; PD::Li::Texture::Ref LoadTex(
PD::LI::Texture::Ref LoadTexture(
const std::vector<PD::u8>& pixels, int w, int h, const std::vector<PD::u8>& pixels, int w, int h,
PD::LI::Texture::Type type = PD::LI::Texture::Type::RGBA32, PD::Li::Texture::Type type = PD::Li::Texture::Type::RGBA32,
PD::LI::Texture::Filter filter = PD::Li::Texture::Filter filter =
PD::LI::Texture::Filter::LINEAR) override; PD::Li::Texture::Filter::LINEAR) override;
private: Vec<Li::Vertex, LinearAlloc<Li::Vertex>> VertexBuffer;
Vec<Vertex, LinearAlloc<Vertex>> VertexBuffer;
Vec<u16, LinearAlloc<u16>> IndexBuffer; Vec<u16, LinearAlloc<u16>> IndexBuffer;
size_t CurrentVertex = 0;
size_t CurrentIndex = 0;
Mat4 Projection;
int pLocProjection = 0; int pLocProjection = 0;
DVLB_s* ShaderCode; DVLB_s* ShaderCode;
shaderProgram_s Shader; shaderProgram_s Shader;
C3D_AttrInfo ShaderInfo; C3D_AttrInfo ShaderInfo;
// For Stats
PD::u32 num_vtx = 0;
PD::u32 num_idx = 0;
}; };
} // namespace LI
} // namespace PD } // namespace PD

View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -23,21 +24,16 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <pd/core/hid_driver.hpp> #include <pd/drivers/drivers.hpp>
namespace PD { namespace PD {
class Hid3DS : public Hid { class Hid3DS : public HidDriver {
public: public:
/**
* Constructor to setup Key binds
*/
Hid3DS(); Hid3DS();
~Hid3DS() = default; ~Hid3DS() = default;
PD_SMART_CTOR(Hid3DS)
/** PD_SHARED(Hid3DS);
* Overrideing the Update Function for Input Checking etc
*/
void Update() override; void Update() override;
}; };
} // namespace PD } // namespace PD

View File

@@ -1,117 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <3ds.h>
#include <arpa/inet.h>
#include <malloc.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <pd/net/backend.hpp>
namespace PD {
class NetBackend3DS : public Net::Backend {
public:
NetBackend3DS() : Net::Backend("3DS") {}
~NetBackend3DS() = default;
PD_SMART_CTOR(NetBackend3DS)
bool Init() override {
pSocBuffer = (uint32_t*)memalign(pSocAlign, pSocBufferSize);
Result ret = 0;
if (pSocBuffer == NULL) {
return false;
}
if ((ret = socInit(pSocBuffer, pSocBufferSize)) != 0) {
return false;
}
return true;
}
void Deinit() override { socExit(); }
int NewSocket() override { return socket(AF_INET, SOCK_STREAM, 0); }
void Close(int sock_id) override { close(sock_id); }
int GetInvalidRef() const override { return -1; }
bool Bind(int sock_id, u16 port) {
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = INADDR_ANY;
return bind(sock_id, (sockaddr*)&addr, sizeof(addr)) != -1;
}
bool Listen(int sock_id, int backlog = 5) {
return listen(sock_id, backlog) != -1;
}
bool WaitForRead(int sock_id, int timeout_ms) override {
fd_set set;
FD_ZERO(&set);
FD_SET(sock_id, &set);
timeval timeout{};
timeout.tv_sec = timeout_ms / 1000;
timeout.tv_usec = (timeout_ms % 1000) * 1000;
int result = select(sock_id + 1, &set, nullptr, nullptr, &timeout);
return (result > 0 && FD_ISSET(sock_id, &set));
}
bool Accept(int sock_id, Net::Socket::Ref client) {
int client_soc = accept(sock_id, nullptr, nullptr);
if (client_soc == -1) {
return false;
}
client->pSocket = client_soc;
return true;
}
bool Connect(int sock_id, const std::string& ip, u16 port) {
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
inet_pton(AF_INET, ip.c_str(), &addr.sin_addr);
return connect(sock_id, (sockaddr*)&addr, sizeof(addr)) != -1;
}
int Send(int sock_id, const std::string& data) {
return send(sock_id, data.c_str(), static_cast<int>(data.size()), 0);
}
int Receive(int sock_id, std::string& data, int size = 1024) {
char* tmp = new char[size];
int res = recv(sock_id, tmp, size, 0);
if (res > 0) {
data.assign(tmp, res);
}
delete[] tmp;
return res;
}
private:
/** using libctru u32 here */
const uint32_t pSocAlign = 0x1000;
const uint32_t pSocBufferSize = 0x100000;
uint32_t* pSocBuffer = nullptr;
};
} // namespace PD

View File

@@ -1,6 +1,33 @@
#include <li_backend_c3d.hpp> /*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd-3ds/bknd-gfx.hpp>
/// @brief Shader Code (Unused as i dont want to use libpicasso here (yet)) /// @brief Shader Code (Unused as i dont want to use libpicasso here (yet))
/// Update: Picasso breaks the linearRam or ram for somereason
/// as far as i found out loading anything into linear ram after
/// using libpicasso to compile a shader leads into a system freeze
const char* LIShaderCTR = R"( const char* LIShaderCTR = R"(
; LI7 Shader ; LI7 Shader
; Constants ; Constants
@@ -44,102 +71,98 @@ unsigned char li_shader[] = {
}; };
// clang-format on // clang-format on
size_t li_shader_size = 0x124; size_t li_shader_size = 0x124;
namespace PD { namespace PD {
namespace LI { GPU_TEXCOLOR GetTexFmt(Li::Texture::Type type) {
GPU_TEXCOLOR GetTexFmt(Texture::Type type) { if (type == Li::Texture::RGBA32)
if (type == Texture::RGBA32)
return GPU_RGBA8; return GPU_RGBA8;
else if (type == Texture::RGB24) else if (type == Li::Texture::RGB24)
return GPU_RGB8; return GPU_RGB8;
else if (type == Texture::A8) else if (type == Li::Texture::A8)
return GPU_A8; return GPU_A8;
return GPU_RGBA8; // Default return GPU_RGBA8; // Default
} }
int GetBPP(Texture::Type type) { int GetBPP(Li::Texture::Type type) {
if (type == Texture::RGBA32) if (type == Li::Texture::RGBA32)
return 4; return 4;
else if (type == Texture::RGB24) else if (type == Li::Texture::RGB24)
return 3; return 3;
else if (type == Texture::A8) else if (type == Li::Texture::A8)
return 1; return 1;
return 0; // Error return 0; // Error
} }
void Backend_C3D::Init() {
std::cout << "[BACKEND_C3D]: Setting up Buffers" << std::endl; void GfxC3D::Init() {
VertexBuffer.Resize(4 * 8192); VertexBuffer.Resize(4 * 8192);
IndexBuffer.Resize(6 * 8192); IndexBuffer.Resize(6 * 8192);
Flags |= LIBackendFlags_FlipUV_Y; Flags |= LiBackendFlags_FlipUV_Y;
std::cout << "[BACKEND_C3D]: Loading shader..." << std::endl;
ShaderCode = DVLB_ParseFile((uint32_t*)li_shader, li_shader_size); ShaderCode = DVLB_ParseFile((uint32_t*)li_shader, li_shader_size);
shaderProgramInit(&Shader); shaderProgramInit(&Shader);
shaderProgramSetVsh(&Shader, &ShaderCode->DVLE[0]); shaderProgramSetVsh(&Shader, &ShaderCode->DVLE[0]);
pLocProjection = pLocProjection =
shaderInstanceGetUniformLocation(Shader.vertexShader, "projection"); shaderInstanceGetUniformLocation(Shader.vertexShader, "projection");
std::cout << "[BACKEND_C3D]: Setting up Attr Info" << std::endl;
AttrInfo_Init(&ShaderInfo); AttrInfo_Init(&ShaderInfo);
AttrInfo_AddLoader(&ShaderInfo, 0, GPU_FLOAT, 2); AttrInfo_AddLoader(&ShaderInfo, 0, GPU_FLOAT, 2);
AttrInfo_AddLoader(&ShaderInfo, 1, GPU_FLOAT, 2); AttrInfo_AddLoader(&ShaderInfo, 1, GPU_FLOAT, 2);
AttrInfo_AddLoader(&ShaderInfo, 2, GPU_UNSIGNED_BYTE, 4); AttrInfo_AddLoader(&ShaderInfo, 2, GPU_UNSIGNED_BYTE, 4);
std::cout << "[BACKEND_C3D]: Backend init done!" << std::endl;
} }
void Backend_C3D::Deinit() { void GfxC3D::Deinit() {
shaderProgramFree(&Shader); shaderProgramFree(&Shader);
DVLB_Free(ShaderCode); DVLB_Free(ShaderCode);
} }
void Backend_C3D::NewFrame() { void GfxC3D::NewFrame() {
C3D_BindProgram(&Shader); C3D_BindProgram(&Shader);
C3D_SetAttrInfo(&ShaderInfo); C3D_SetAttrInfo(&ShaderInfo);
CurrentIndex = 0; CurrentIndex = 0;
CurrentVertex = 0; CurrentVertex = 0;
FrameCounter++; FrameCounter++;
VertexCounter = num_vtx; /** Probably completly incorrect but just do it like that */
IndexCounter = num_idx; VertexCounter = CurrentVertex;
num_vtx = 0; IndexCounter = CurrentIndex;
num_idx = 0;
} }
void Backend_C3D::BindTexture(PD::LI::TexAddress addr) { void GfxC3D::BindTex(PD::Li::TexAddress addr) {
C3D_TexBind(0, reinterpret_cast<C3D_Tex*>(addr)); C3D_TexBind(0, reinterpret_cast<C3D_Tex*>(addr));
} }
void Backend_C3D::RenderDrawData( void GfxC3D::RenderDrawData(const std::vector<PD::Li::Command::Ref>& Commands) {
const PD::Vec<PD::LI::Command::Ref>& Commands) { // C3D_BindProgram(&Shader);
C3D_BindProgram(&Shader); shaderProgramUse(&Shader);
C3D_SetAttrInfo(&ShaderInfo); C3D_SetAttrInfo(&ShaderInfo);
C3D_Mtx proj; C3D_Mtx proj;
Mtx_OrthoTilt(&proj, 0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f, false); Mtx_OrthoTilt(&proj, 0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f, false);
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, pLocProjection, &proj); C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, pLocProjection, &proj);
// Mat4 proj = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f);
// C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, pLocProjection, (C3D_Mtx*)&proj);
C3D_DepthTest(false, GPU_GREATER, GPU_WRITE_ALL); C3D_DepthTest(false, GPU_GREATER, GPU_WRITE_ALL);
C3D_TexEnv* env = C3D_GetTexEnv(0); C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvInit(env); C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0); C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE); C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
size_t index = 0; size_t index = 0;
while (index < Commands.Size()) { while (index < Commands.size()) {
PD::LI::Texture::Ref Tex = Commands[index]->Tex; PD::Li::Texture::Ref Tex = Commands[index]->Tex;
if (!Tex) { if (!Tex) {
index++; index++;
continue; continue;
} }
bool ScissorEnabled = Commands[index]->ScissorEnabled; bool ScissorEnabled = Commands[index]->ScissorOn;
ivec4 ScissorRect = Commands[index]->ScissorRect; ivec4 ScissorRect = Commands[index]->ScissorRect;
size_t StartIndex = CurrentIndex; size_t StartIndex = CurrentIndex;
while (index < Commands.Size() && Commands[index]->Tex == Tex && while (index < Commands.size() && Commands[index]->Tex == Tex &&
Commands[index]->ScissorEnabled == ScissorEnabled && Commands[index]->ScissorOn == ScissorEnabled &&
Commands[index]->ScissorRect == ScissorRect) { Commands[index]->ScissorRect == ScissorRect) {
auto c = Commands[index]; auto c = Commands[index].get();
for (size_t i = 0; i < c->IndexBuffer.Size(); i++) { for (size_t i = 0; i < c->IndexBuffer.Size(); i++) {
num_idx++;
IndexBuffer[CurrentIndex++] = CurrentVertex + c->IndexBuffer.At(i); IndexBuffer[CurrentIndex++] = CurrentVertex + c->IndexBuffer.At(i);
} }
for (size_t i = 0; i < c->VertexBuffer.Size(); i++) { for (size_t i = 0; i < c->VertexBuffer.Size(); i++) {
num_vtx++;
VertexBuffer[CurrentVertex++] = c->VertexBuffer.At(i); VertexBuffer[CurrentVertex++] = c->VertexBuffer.At(i);
} }
index++; index++;
@@ -153,10 +176,10 @@ void Backend_C3D::RenderDrawData(
} else { } else {
C3D_SetScissor(GPU_SCISSOR_DISABLE, 0, 0, 0, 0); C3D_SetScissor(GPU_SCISSOR_DISABLE, 0, 0, 0, 0);
} }
BindTexture(Tex->Address); BindTex(Tex->Address);
auto bufInfo = C3D_GetBufInfo(); auto bufInfo = C3D_GetBufInfo();
BufInfo_Init(bufInfo); BufInfo_Init(bufInfo);
BufInfo_Add(bufInfo, VertexBuffer.Data(), sizeof(Vertex), 3, 0x210); BufInfo_Add(bufInfo, VertexBuffer.Data(), sizeof(Li::Vertex), 3, 0x210);
C3D_DrawElements(GPU_TRIANGLES, CurrentIndex - StartIndex, C3D_DrawElements(GPU_TRIANGLES, CurrentIndex - StartIndex,
C3D_UNSIGNED_SHORT, IndexBuffer.Data() + StartIndex); C3D_UNSIGNED_SHORT, IndexBuffer.Data() + StartIndex);
@@ -164,16 +187,14 @@ void Backend_C3D::RenderDrawData(
C3D_DepthTest(true, GPU_GREATER, GPU_WRITE_ALL); C3D_DepthTest(true, GPU_GREATER, GPU_WRITE_ALL);
} }
PD::LI::Texture::Ref Backend_C3D::LoadTexture(const std::vector<PD::u8>& pixels, PD::Li::Texture::Ref GfxC3D::LoadTex(const std::vector<PD::u8>& pixels, int w,
int w, int h, int h, PD::Li::Texture::Type type,
PD::LI::Texture::Type type, PD::Li::Texture::Filter filter) {
PD::LI::Texture::Filter filter) {
std::cout << "Loading Tex " << std::format("[{}, {}]", w, h) << std::endl;
if (w > 1024 || h > 1024) { if (w > 1024 || h > 1024) {
return nullptr; return nullptr;
} }
// Don't check here as check done before // Don't check here as check done before
PD::LI::Texture::Ref res = PD::LI::Texture::New(); PD::Li::Texture::Ref res = PD::Li::Texture::New();
int bpp = GetBPP(type); int bpp = GetBPP(type);
ivec2 tex_size(w, h); ivec2 tex_size(w, h);
// Pow2 // Pow2
@@ -189,7 +210,7 @@ PD::LI::Texture::Ref Backend_C3D::LoadTexture(const std::vector<PD::u8>& pixels,
1.0 - ((float)h / (float)tex_size.y)); 1.0 - ((float)h / (float)tex_size.y));
// Texture Setup // Texture Setup
auto fltr = (filter == Texture::NEAREST ? GPU_NEAREST : GPU_LINEAR); auto fltr = (filter == Li::Texture::NEAREST ? GPU_NEAREST : GPU_LINEAR);
auto tex_fmt = GetTexFmt(type); auto tex_fmt = GetTexFmt(type);
auto tex = new C3D_Tex; auto tex = new C3D_Tex;
C3D_TexInit(tex, (u16)tex_size.x, (u16)tex_size.y, tex_fmt); C3D_TexInit(tex, (u16)tex_size.x, (u16)tex_size.y, tex_fmt);
@@ -221,11 +242,10 @@ PD::LI::Texture::Ref Backend_C3D::LoadTexture(const std::vector<PD::u8>& pixels,
tex->border = 0x00000000; tex->border = 0x00000000;
C3D_TexSetWrap(tex, GPU_REPEAT, GPU_REPEAT); C3D_TexSetWrap(tex, GPU_REPEAT, GPU_REPEAT);
res->Address = (TexAddress)tex; res->Address = (Li::TexAddress)tex;
std::cout << std::format("Tex {:#08x} Addr {:#08X}", (TexAddress)res.get(), std::cout << std::format("Tex {:#08x} Addr {:#08X}",
res->Address) (Li::TexAddress)res.get(), res->Address)
<< std::endl; << std::endl;
return res; return res;
} }
} // namespace LI
} // namespace PD } // namespace PD

View File

@@ -0,0 +1,87 @@
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <3ds.h>
#include <pd-3ds/bknd-hid.hpp>
namespace PD {
Hid3DS::Hid3DS() : HidDriver("Hid3DS") {
this->Flags |= Flags_HasTouch;
this->Flags |= FLags_HasGamepad;
pBinds[KEY_A] = A;
pBinds[KEY_B] = B;
pBinds[KEY_X] = X;
pBinds[KEY_Y] = Y;
pBinds[KEY_START] = Start;
pBinds[KEY_SELECT] = Select;
pBinds[KEY_L] = L;
pBinds[KEY_R] = R;
pBinds[KEY_DUP] = DUp;
pBinds[KEY_DDOWN] = DDown;
pBinds[KEY_DLEFT] = DLeft;
pBinds[KEY_DRIGHT] = DRight;
pBinds[KEY_CPAD_UP] = CPUp;
pBinds[KEY_CPAD_DOWN] = CPDown;
pBinds[KEY_CPAD_LEFT] = CPLeft;
pBinds[KEY_CPAD_RIGHT] = CPRight;
pBinds[KEY_CSTICK_UP] = CSUp;
pBinds[KEY_CSTICK_DOWN] = CSDown;
pBinds[KEY_CSTICK_LEFT] = CSLeft;
pBinds[KEY_CSTICK_RIGHT] = CSRight;
pBinds[KEY_ZL] = ZL;
pBinds[KEY_ZR] = ZR;
pBinds[KEY_TOUCH] = Touch;
}
void Hid3DS::Update() {
hidScanInput();
for (int i = 0; i < 2; i++) {
KeyEvents[i][Event_Down] = 0;
KeyEvents[i][Event_Held] = 0;
KeyEvents[i][Event_Up] = 0;
}
u32 kd = hidKeysDown();
u32 kh = hidKeysHeld();
u32 ku = hidKeysUp();
for (auto &b : pBinds) {
if (b.first & kd) {
KeyEvents[0][Event_Down] |= b.second;
}
if (b.first & kh) {
KeyEvents[0][Event_Held] |= b.second;
}
if (b.first & ku) {
KeyEvents[0][Event_Up] |= b.second;
}
}
if (pLocked) {
SwapTab();
}
touchPosition t;
hidTouchRead(&t);
pMouse[1] = pMouse[0]; // Cycle pMouse pos
pMouse[0] = fvec2(t.px, t.py);
}
} // namespace PD

36
backends/3ds/source/pd-3ds.cpp Executable file
View File

@@ -0,0 +1,36 @@
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <palladium>
#include <pd-3ds.hpp>
namespace PD {
void Init(void* data) {
// Dekstop Init Stage
// First use default OS Driver
PD::OS::Init();
PD::Gfx::Init(PD::GfxC3D::New());
PD::Hid::Init(PD::Hid3DS::New());
}
} // namespace PD

View File

@@ -1,60 +0,0 @@
#include <3ds.h>
#include <pd_hid_3ds.hpp>
namespace PD {
Hid3DS::Hid3DS() : Hid("3DS") {
binds[KEY_A] = A;
binds[KEY_B] = B;
binds[KEY_X] = X;
binds[KEY_Y] = Y;
binds[KEY_START] = Start;
binds[KEY_SELECT] = Select;
binds[KEY_L] = L;
binds[KEY_R] = R;
binds[KEY_DUP] = DUp;
binds[KEY_DDOWN] = DDown;
binds[KEY_DLEFT] = DLeft;
binds[KEY_DRIGHT] = DRight;
binds[KEY_CPAD_UP] = CPUp;
binds[KEY_CPAD_DOWN] = CPDown;
binds[KEY_CPAD_LEFT] = CPLeft;
binds[KEY_CPAD_RIGHT] = CPRight;
binds[KEY_CSTICK_UP] = CSUp;
binds[KEY_CSTICK_DOWN] = CSDown;
binds[KEY_CSTICK_LEFT] = CSLeft;
binds[KEY_CSTICK_RIGHT] = CSRight;
binds[KEY_ZL] = ZL;
binds[KEY_ZR] = ZR;
binds[KEY_TOUCH] = Touch;
}
void Hid3DS::Update() {
hidScanInput();
for (int i = 0; i < 2; i++) {
key_events[i][Event_Down] = 0;
key_events[i][Event_Held] = 0;
key_events[i][Event_Up] = 0;
}
u32 kd = hidKeysDown();
u32 kh = hidKeysHeld();
u32 ku = hidKeysUp();
for (auto &b : binds) {
if (b.first & kd) {
key_events[0][Event_Down] |= b.second;
}
if (b.first & kh) {
key_events[0][Event_Held] |= b.second;
}
if (b.first & ku) {
key_events[0][Event_Up] |= b.second;
}
}
if (locked) {
SwappyTable();
}
touchPosition t;
hidTouchRead(&t);
touch[1] = touch[0]; // Cycle touch pos
touch[0] = fvec2(t.px, t.py);
}
} // namespace PD

31
backends/desktop/CMakeLists.txt Normal file → Executable file
View File

@@ -1,27 +1,16 @@
cmake_minimum_required(VERSION 3.22) cmake_minimum_required(VERSION 3.22)
if(WIN32) project(pd-desktop LANGUAGES CXX VERSION 0.5.0)
set(EXTRA_LIBS ws2_32)
else()
set(EXTRA_LIBS)
endif()
add_subdirectory(glfw)
add_subdirectory(glad) add_subdirectory(glad)
add_subdirectory(glfw)
# if(PD_BUILD_SHARED) set(SRC
# add_library(pd-backend-desktop SHARED source/bknd-gfx.cpp
# source/li_backend_gl2.cpp source/bknd-hid.cpp
# source/pd_hid_glfw.cpp) source/pd-desktop.cpp
# target_compile_definitions(pd-backend-desktop PUBLIC )
# -DPD_BKND_DESKTOP_BUILD_SHARED=1)
# else()
add_library(pd-backend-desktop STATIC
source/li_backend_gl2.cpp
source/pd_hid_glfw.cpp)
#endif()
target_compile_definitions(pd-backend-desktop PUBLIC pd_add_lib(pd-desktop SRC_FILES ${SRC})
-DPD_BKND_DESKTOP_STATIC=1) target_include_directories(pd-desktop PUBLIC include)
target_include_directories(pd-backend-desktop PUBLIC include) target_link_libraries(pd-desktop PUBLIC palladium glad glfw)
target_link_libraries(pd-backend-desktop PUBLIC glad glfw palladium ${EXTRA_LIBS})

0
backends/desktop/glad/CMakeLists.txt Normal file → Executable file
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0
backends/desktop/glad/include/KHR/khrplatform.h Normal file → Executable file
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0
backends/desktop/glad/include/glad/glad.h Normal file → Executable file
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0
backends/desktop/glad/source/glad.c Normal file → Executable file
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@@ -1,46 +0,0 @@
#include <glad/glad.h>
/** SEPARATOR */
#include <GLFW/glfw3.h>
/** SEPARATOR */
#include <pd/core/core.hpp>
#include <pd/lithium/backend.hpp>
#include <pd_p_bknd_api.hpp>
namespace PD {
namespace LI {
class PD_BKND_DESKTOP_API Backend_GL2 : public PD::LI::Backend {
public:
Backend_GL2() : LI::Backend("OpenGL2") {}
~Backend_GL2() {}
PD_SMART_CTOR(Backend_GL2)
void Init() override;
void Deinit() override;
void NewFrame() override;
void BindTexture(PD::LI::TexAddress addr) override;
void RenderDrawData(const PD::Vec<PD::LI::Command::Ref>& Commands) override;
PD::LI::Texture::Ref LoadTexture(
const std::vector<PD::u8>& pixels, int w, int h,
PD::LI::Texture::Type type = PD::LI::Texture::Type::RGBA32,
PD::LI::Texture::Filter filter =
PD::LI::Texture::Filter::LINEAR) override;
private:
PD::Vec<PD::LI::Vertex> VertexBuffer;
PD::Vec<PD::u16> IndexBuffer;
size_t CurrentVertex = 0;
size_t CurrentIndex = 0;
GLuint Shader;
GLuint pLocProjection;
GLuint pLocTex;
Mat4 Projection;
GLuint VBO, IBO;
// For Stats
PD::u32 num_vtx = 0;
PD::u32 num_idx = 0;
};
} // namespace LI
} // namespace PD

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@@ -0,0 +1,32 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd-desktop/bknd-gfx.hpp>
#include <pd-desktop/bknd-hid.hpp>
namespace PD {
void Init(void* data = nullptr);
}

View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -23,40 +24,39 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <mpg123.h> #include <glad/glad.h>
#include <pd/sound/decoder.hpp> /** SEPARATOR */
#include <GLFW/glfw3.h>
/** SEPARATOR */
#include <pd/lithium/lithium.hpp>
namespace PD { namespace PD {
namespace Music { class GfxGL2 : public GfxDriver {
/**
* MP3 Decoder
*/
class Mp3Decoder : public Decoder {
public: public:
Mp3Decoder() = default; GfxGL2() : GfxDriver("OpenGL2") {}
~Mp3Decoder() = default; ~GfxGL2() = default;
/** Init Funciton to load file and Init decoder */ PD_SHARED(GfxGL2);
int Init(const std::string& path) override;
/** Unload Decoder */ void Init() override;
void Deinit() override; void Deinit() override;
/** Get Sample Rate */ void NewFrame() override;
u32 GetSampleRate() override; void BindTex(PD::Li::TexAddress addr) override;
/** Get Channels */ void RenderDrawData(
u8 GetChannels() override; const std::vector<PD::Li::Command::Ref>& Commands) override;
/** Get Buffer Size */ PD::Li::Texture::Ref LoadTex(
size_t GetBufSize() override; const std::vector<PD::u8>& pixels, int w, int h,
/** Decode next data */ PD::Li::Texture::Type type = PD::Li::Texture::Type::RGBA32,
u64 Decode(u16* buf_address) override; PD::Li::Texture::Filter filter =
/** Get File Samples if exist */ PD::Li::Texture::Filter::LINEAR) override;
size_t GetFileSamples() override;
private: PD::Vec<Li::Vertex> VertexBuffer;
mpg123_handle* handle = nullptr; PD::Vec<PD::u16> IndexBuffer;
size_t buf_size = 0; GLuint Shader;
u32 rate = 0; GLuint pLocProjection;
u8 channels = 0; GLuint pLocTex;
GLuint VBO, IBO;
}; };
} // namespace Music
} // namespace PD } // namespace PD

View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -23,53 +24,49 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <pd/core/core.hpp> #include <GLFW/glfw3.h>
#include <pd/overlays/overlay.hpp>
#include <pd/ui7/ui7.hpp> #include <pd/drivers/drivers.hpp>
namespace PD { namespace PD {
/** class HidGLFW : public HidDriver {
* Settings Menu Overlay
*/
class SettingsMenu : public Overlay {
public: public:
/** HidGLFW(GLFWwindow* win);
* Constructor to setup Overlay ~HidGLFW() = default;
*/
SettingsMenu() {
too++;
if (too > 1) {
Kill();
return;
}
flymgr.From(vec2(0, 240)).To(vec2(0, 115)).In(0.3f).As(flymgr.EaseInQuad);
}
/** Deconstructor */
~SettingsMenu() { too--; }
/** Rendering and Input Handler */ PD_SHARED(HidGLFW);
void Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) override;
/** void Update() override;
* Function to Trigger remove animation void GetInputStr(std::string& str) override;
*/ void HandleTextOps();
void Rem() { bool pTimedHeld(KbKey k) {
rem = true; if (pTimings.count(k)) {
flymgr.From(vec2(0, 115)).To(vec2(0, 240)).In(0.2f).As(flymgr.EaseOutQuad); if (IsEvent(Event_Up, k)) {
pTimings.erase(k);
return false;
}
return (PD::OS::GetTime() - pTimings[k]) > 50;
}
if (!IsEvent(Event_Held, k)) {
if (pTimings.count(k)) {
pTimings.erase(k);
return false;
}
}
if (IsEvent(Event_Held, k)) {
pTimings[k] = PD::OS::GetTime();
return true;
}
return false;
} }
private: /** Data section */
/// Section is used to determinate what GLFWwindow* Window;
/// should be displayed on the top screen int PrevState;
int section = 0; std::unordered_map<int, int> PrevStates;
// Stands for The Only One static std::string* pText;
static int too; bool pInTextMode = false;
PD::u64 pLastUpdate = 0;
// Some Animation std::unordered_map<KbKey, u64> pTimings;
bool rem = false;
Tween<fvec2> flymgr;
// Custom UI7 Context
UI7::Context::Ref ctx;
}; };
} // namespace PD } // namespace PD

View File

@@ -1,132 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#ifdef _MSVC
#pragma comment(lib, "ws2_32.lib")
#endif
#else
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h>
#endif
#include <pd/net/backend.hpp>
namespace PD {
class NetBackendDesktop : public PD::Net::Backend {
public:
#ifdef _WIN32
NetBackendDesktop() : Net::Backend("Desktop (Windows)") {
#else
NetBackendDesktop() : Net::Backend("Desktop (Unix)") {
#endif
}
~NetBackendDesktop() = default;
PD_SMART_CTOR(NetBackendDesktop)
bool Init() override {
#ifdef _WIN32
WSADATA wsa_data;
return (WSAStartup(MAKEWORD(2, 2), &wsa_data) == 0);
#else
return true;
#endif
}
void Deinit() override {
#ifdef _WIN32
WSACleanup();
#endif
}
int NewSocket() override { return socket(AF_INET, SOCK_STREAM, 0); }
void Close(int sock_id) override {
#ifdef _WIN32
closesocket(sock_id);
#else
close(sock_id);
#endif
}
int GetInvalidRef() const override {
#ifdef _WIN32
return INVALID_SOCKET;
#else
return -1;
#endif
}
bool Bind(int sock_id, u16 port) override {
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = INADDR_ANY;
return bind(sock_id, (sockaddr*)&addr, sizeof(addr)) != -1;
}
bool Listen(int sock_id, int backlog = 5) override {
return listen(sock_id, backlog) != -1;
}
bool WaitForRead(int sock_id, int timeout_ms) override {
fd_set set;
FD_ZERO(&set);
FD_SET(sock_id, &set);
timeval timeout{};
timeout.tv_sec = timeout_ms / 1000;
timeout.tv_usec = (timeout_ms % 1000) * 1000;
int result = select(sock_id + 1, &set, nullptr, nullptr, &timeout);
return (result > 0 && FD_ISSET(sock_id, &set));
}
bool Accept(int sock_id, Net::Socket::Ref client) override {
int client_soc = accept(sock_id, nullptr, nullptr);
if (client_soc == GetInvalidRef()) {
return false;
}
client->pSocket = client_soc;
return true;
}
bool Connect(int sock_id, const std::string& ip, u16 port) override {
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
inet_pton(AF_INET, ip.c_str(), &addr.sin_addr);
return connect(sock_id, (sockaddr*)&addr, sizeof(addr)) != -1;
}
int Send(int sock_id, const std::string& data) override {
return send(sock_id, data.c_str(), static_cast<int>(data.size()), 0);
}
int Receive(int sock_id, std::string& data, int size = 1024) override {
char* tmp = new char[size];
int res = recv(sock_id, tmp, size, 0);
if (res > 0) {
data.assign(tmp, res);
}
delete[] tmp;
return res;
}
};
} // namespace PD

View File

@@ -1,58 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#ifdef PD_BKND_DESKTOP_STATIC
#if defined(__3DS__) // 3ds Specific
#error "Desktop backend is not supported on the 3ds!"
#endif
#define PD_BKND_DESKTOP_API
#else
#ifdef _WIN32 // Windows (MSVC Tested)
#ifdef PD_BKND_DESKTOP_BUILD_SHARED
#define PD_BKND_DESKTOP_API __declspec(dllexport)
#else
#define PD_BKND_DESKTOP_API __declspec(dllimport)
#endif
#elif defined(__APPLE__) // macOS (untested yet)
#ifdef PD_BKND_DESKTOP_BUILD_SHARED
#define PD_BKND_DESKTOP_API __attribute__((visibility("default")))
#else
#define PD_BKND_DESKTOP_API
#endif
#elif defined(__linux__) // Linux (untested yet)
#ifdef PD_BKND_DESKTOP_BUILD_SHARED
#define PD_BKND_DESKTOP_API __attribute__((visibility("default")))
#else
#define PD_BKND_DESKTOP_API
#endif
#elif defined(__3DS__) // 3ds Specific
#error "Desktop backend is not supported on the 3ds!"
#else
#define PD_BKND_DESKTOP_API
#endif
#endif

View File

@@ -1,5 +1,30 @@
#include <li_backend_gl2.hpp> /*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd-desktop/bknd-gfx.hpp>
namespace PD {
const char* vertex_shader = R"( const char* vertex_shader = R"(
#version 120 #version 120
@@ -10,7 +35,7 @@ const char* vertex_shader = R"(
varying vec2 oUV; varying vec2 oUV;
varying vec4 oColor; varying vec4 oColor;
// Probably forgot about this matric and // Probably forgot about this matrix and
// searched hours for why the rendering isn't working :/ // searched hours for why the rendering isn't working :/
uniform mat4 projection; uniform mat4 projection;
@@ -35,8 +60,7 @@ const char* frag_shader = R"(
} }
)"; )";
GLuint compileShader(const std::string& source, GLuint compileShader(const std::string& source, GLenum type) {
GLenum type) {
GLuint shader = glCreateShader(type); GLuint shader = glCreateShader(type);
const char* src = source.c_str(); const char* src = source.c_str();
glShaderSource(shader, 1, &src, nullptr); glShaderSource(shader, 1, &src, nullptr);
@@ -53,8 +77,7 @@ GLuint compileShader(const std::string& source,
return shader; return shader;
} }
GLuint GLuint createShaderProgram(const std::string& vertexShaderSource,
createShaderProgram(const std::string& vertexShaderSource,
const std::string& fragmentShaderSource) { const std::string& fragmentShaderSource) {
GLuint vertexShader = compileShader(vertexShaderSource, GL_VERTEX_SHADER); GLuint vertexShader = compileShader(vertexShaderSource, GL_VERTEX_SHADER);
GLuint fragmentShader = GLuint fragmentShader =
@@ -79,9 +102,27 @@ createShaderProgram(const std::string& vertexShaderSource,
return shaderProgram; return shaderProgram;
} }
namespace PD { void SetupShaderAttribs(GLuint Shader) {
namespace LI { GLint _pos = glGetAttribLocation(Shader, "pos");
PD_BKND_DESKTOP_API void Backend_GL2::Init() { GLint _uv = glGetAttribLocation(Shader, "uv");
GLint _color = glGetAttribLocation(Shader, "color");
glVertexAttribPointer(_pos, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, Pos));
glEnableVertexAttribArray(_pos);
glVertexAttribPointer(_uv, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, UV));
glEnableVertexAttribArray(_uv);
glVertexAttribPointer(_color, 4, GL_UNSIGNED_BYTE, GL_TRUE,
sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, Color));
glEnableVertexAttribArray(_color);
}
/** Actual Backend */
void GfxGL2::Init() {
VertexBuffer.Resize(4 * 8192); VertexBuffer.Resize(4 * 8192);
IndexBuffer.Resize(6 * 8192); IndexBuffer.Resize(6 * 8192);
Shader = createShaderProgram(vertex_shader, frag_shader); Shader = createShaderProgram(vertex_shader, frag_shader);
@@ -90,21 +131,8 @@ PD_BKND_DESKTOP_API void Backend_GL2::Init() {
glGenBuffers(1, &VBO); glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO); glBindBuffer(GL_ARRAY_BUFFER, VBO);
GLint _pos = glGetAttribLocation(Shader, "pos"); // Attribs Setup
GLint _uv = glGetAttribLocation(Shader, "uv"); SetupShaderAttribs(Shader);
GLint _color = glGetAttribLocation(Shader, "color");
glVertexAttribPointer(_pos, 2, GL_FLOAT, GL_FALSE, sizeof(PD::LI::Vertex),
(void*)offsetof(PD::LI::Vertex, Pos));
glEnableVertexAttribArray(_pos);
glVertexAttribPointer(_uv, 2, GL_FLOAT, GL_FALSE, sizeof(PD::LI::Vertex),
(void*)offsetof(PD::LI::Vertex, UV));
glEnableVertexAttribArray(_uv);
glVertexAttribPointer(_color, 4, GL_UNSIGNED_BYTE, GL_TRUE,
sizeof(PD::LI::Vertex),
(void*)offsetof(PD::LI::Vertex, Color));
glEnableVertexAttribArray(_color);
glGenBuffers(1, &IBO); glGenBuffers(1, &IBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
@@ -116,74 +144,74 @@ PD_BKND_DESKTOP_API void Backend_GL2::Init() {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
} }
PD_BKND_DESKTOP_API void Backend_GL2::Deinit() { void GfxGL2::Deinit() {
glDeleteBuffers(1, &VBO); glDeleteBuffers(1, &VBO);
glDeleteBuffers(1, &IBO); glDeleteBuffers(1, &IBO);
} }
PD_BKND_DESKTOP_API void Backend_GL2::NewFrame() { void GfxGL2::NewFrame() {
/*
glViewport(0, 0, ViewPort.x, ViewPort.y); glViewport(0, 0, ViewPort.x, ViewPort.y);
glClearColor(ClearColor.x, ClearColor.y, ClearColor.z, ClearColor.w); glClearColor(ClearColor.x, ClearColor.y, ClearColor.z, ClearColor.w);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
Projection.Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, -1.f, 1.f); */
glUniformMatrix4fv(pLocProjection, 1, GL_TRUE, Projection.m); Projection = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, -1.f, 1.f);
glUseProgram(Shader);
glUniformMatrix4fv(pLocProjection, 1, GL_FALSE, Projection.m.data());
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
CurrentIndex = 0;
CurrentVertex = 0;
FrameCounter++; FrameCounter++;
VertexCounter = num_vtx; VertexCounter = CurrentVertex;
IndexCounter = num_idx; IndexCounter = CurrentIndex;
num_vtx = 0; CurrentVertex = 0;
num_idx = 0; CurrentIndex = 0;
} }
PD_BKND_DESKTOP_API void Backend_GL2::BindTexture(PD::LI::TexAddress addr) { void GfxGL2::BindTex(PD::Li::TexAddress addr) {
// Actually not using the Address as Address // Actually not using the Address as Address
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, (GLuint)addr); glBindTexture(GL_TEXTURE_2D, (GLuint)addr);
glUniform1i(pLocTex, 0); glUniform1i(pLocTex, 0);
} }
PD_BKND_DESKTOP_API void Backend_GL2::RenderDrawData( void GfxGL2::RenderDrawData(const std::vector<PD::Li::Command::Ref>& Commands) {
const PD::Vec<PD::LI::Command::Ref>& Commands) {
glUseProgram(Shader);
size_t index = 0; size_t index = 0;
while (index < Commands.Size()) { while (index < Commands.size()) {
PD::LI::Texture::Ref Tex = Commands[index]->Tex; PD::Li::Texture::Ref Tex = Commands[index]->Tex;
if (!Tex) { if (!Tex) {
index++; index++;
continue; continue;
} }
size_t StartIndex = CurrentIndex; size_t StartIndex = CurrentIndex;
bool ScissorEnabled = Commands[index]->ScissorEnabled; bool ScissorOn = Commands[index]->ScissorOn;
ivec4 ScissorRect = Commands[index]->ScissorRect; ivec4 ScissorRect = Commands[index]->ScissorRect;
while (index < Commands.Size() && Commands[index]->Tex == Tex && while (index < Commands.size() && Commands[index]->Tex == Tex &&
Commands[index]->ScissorEnabled == ScissorEnabled && Commands[index]->ScissorOn == ScissorOn &&
Commands[index]->ScissorRect == ScissorRect) { Commands[index]->ScissorRect == ScissorRect) {
auto c = Commands[index]; auto c = Commands[index].get();
for (size_t i = 0; i < c->IndexBuffer.Size(); i++) { for (size_t i = 0; i < c->IndexBuffer.Size(); i++) {
num_idx++;
IndexBuffer[CurrentIndex++] = CurrentVertex + c->IndexBuffer.At(i); IndexBuffer[CurrentIndex++] = CurrentVertex + c->IndexBuffer.At(i);
} }
for (size_t i = 0; i < c->VertexBuffer.Size(); i++) { for (size_t i = 0; i < c->VertexBuffer.Size(); i++) {
num_vtx++;
VertexBuffer[CurrentVertex++] = c->VertexBuffer.At(i); VertexBuffer[CurrentVertex++] = c->VertexBuffer.At(i);
} }
index++; index++;
} }
if (ScissorEnabled) { if (ScissorOn) {
glScissor(ScissorRect.x, ViewPort.y - (ScissorRect.y + ScissorRect.w), glScissor(ScissorRect.x, ViewPort.y - (ScissorRect.y + ScissorRect.w),
ScissorRect.z, ScissorRect.w); ScissorRect.z, ScissorRect.w);
glEnable(GL_SCISSOR_TEST); glEnable(GL_SCISSOR_TEST);
} else { } else {
glDisable(GL_SCISSOR_TEST); glDisable(GL_SCISSOR_TEST);
} }
BindTexture(Tex->Address); BindTex(Tex->Address);
glBindBuffer(GL_ARRAY_BUFFER, VBO); glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, CurrentVertex * sizeof(PD::LI::Vertex), glBufferData(GL_ARRAY_BUFFER, CurrentVertex * sizeof(PD::Li::Vertex),
&VertexBuffer[0], GL_DYNAMIC_DRAW); &VertexBuffer[0], GL_DYNAMIC_DRAW);
// For some reason we need to set these every frame for every buffer
// Found that out when creating My 3d Engine
SetupShaderAttribs(Shader);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, CurrentIndex * sizeof(PD::u16), glBufferData(GL_ELEMENT_ARRAY_BUFFER, CurrentIndex * sizeof(PD::u16),
@@ -194,37 +222,35 @@ PD_BKND_DESKTOP_API void Backend_GL2::RenderDrawData(
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
BindTexture(0); BindTex(0);
} }
} }
PD_BKND_DESKTOP_API PD::LI::Texture::Ref Backend_GL2::LoadTexture( PD::Li::Texture::Ref GfxGL2::LoadTex(const std::vector<PD::u8>& pixels, int w,
const std::vector<PD::u8>& pixels, int w, int h, PD::LI::Texture::Type type, int h, PD::Li::Texture::Type type,
PD::LI::Texture::Filter filter) { PD::Li::Texture::Filter filter) {
GLuint texID; GLuint texID;
glGenTextures(1, &texID); glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_2D, texID); glBindTexture(GL_TEXTURE_2D, texID);
// Set base format (Always using RGBA as base) // Set base format (Always using RGBA as base)
GLenum fmt = GL_RGBA; GLenum fmt = GL_RGBA;
if (type == PD::LI::Texture::Type::RGB24) { if (type == PD::Li::Texture::Type::RGB24) {
fmt = GL_RGB; fmt = GL_RGB;
} else if (type == PD::LI::Texture::Type::A8) { } else if (type == PD::Li::Texture::Type::A8) {
fmt = GL_ALPHA; fmt = GL_ALPHA;
} }
glTexImage2D(GL_TEXTURE_2D, 0, fmt, w, h, 0, fmt, GL_UNSIGNED_BYTE, glTexImage2D(GL_TEXTURE_2D, 0, fmt, w, h, 0, fmt, GL_UNSIGNED_BYTE,
pixels.data()); pixels.data());
if (filter == PD::LI::Texture::Filter::LINEAR) { if (filter == PD::Li::Texture::Filter::LINEAR) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} else if (filter == PD::LI::Texture::Filter::NEAREST) { } else if (filter == PD::Li::Texture::Filter::NEAREST) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
} }
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
auto res = PD::LI::Texture::New(texID, PD::ivec2(w, h)); auto res = PD::Li::Texture::New(texID, PD::ivec2(w, h));
return res; return res;
} }
} // namespace LI
} // namespace PD } // namespace PD

View File

@@ -0,0 +1,166 @@
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd-desktop/bknd-hid.hpp>
namespace PD {
std::string* HidGLFW::pText;
// Default Call back (If no Text input is requsted)
void NullTextCB(GLFWwindow* win, unsigned int c) {}
// Text callback if requested
void TextCB(GLFWwindow* win, unsigned int c) {
if (!HidGLFW::pText) {
return;
}
*HidGLFW::pText += (char)c;
}
HidGLFW::HidGLFW(GLFWwindow* win) : HidDriver("HidGLFW") {
Window = win;
glfwSetCharCallback(Window, NullTextCB);
Flags |= Flags_HasKeyboard;
Flags |= Flags_HasMouse;
pBinds[GLFW_MOUSE_BUTTON_LEFT] = Touch;
/*pBinds[GLFW_KEY_F3] = Kb_3;
pBinds[GLFW_KEY_ESCAPE] = Kb_Escape;
pBinds[GLFW_KEY_F11] = Kb_F11;
pBinds[GLFW_KEY_ESCAPE] = Kb_Escape;
pBinds[GLFW_KEY_Q] = Kb_Q;
pBinds[GLFW_KEY_W] = Kb_W;
pBinds[GLFW_KEY_E] = Kb_E;
pBinds[GLFW_KEY_R] = Kb_R;
pBinds[GLFW_KEY_T] = Kb_T;
pBinds[GLFW_KEY_Z] = Kb_Z;
pBinds[GLFW_KEY_U] = Kb_U;
pBinds[GLFW_KEY_I] = Kb_I;
pBinds[GLFW_KEY_O] = Kb_O;
pBinds[GLFW_KEY_P] = Kb_P;
pBinds[GLFW_KEY_A] = Kb_A;
pBinds[GLFW_KEY_S] = Kb_S;
pBinds[GLFW_KEY_D] = Kb_D;
pBinds[GLFW_KEY_F] = Kb_F;
pBinds[GLFW_KEY_G] = Kb_G;
pBinds[GLFW_KEY_H] = Kb_H;
pBinds[GLFW_KEY_J] = Kb_J;
pBinds[GLFW_KEY_K] = Kb_K;
pBinds[GLFW_KEY_L] = Kb_L;
pBinds[GLFW_KEY_Y] = Kb_Y;
pBinds[GLFW_KEY_X] = Kb_X;
pBinds[GLFW_KEY_C] = Kb_C;
pBinds[GLFW_KEY_V] = Kb_V;
pBinds[GLFW_KEY_B] = Kb_B;
pBinds[GLFW_KEY_N] = Kb_N;
pBinds[GLFW_KEY_M] = Kb_M;
pBinds[GLFW_KEY_LEFT_SHIFT] = Kb_LShift;
pBinds[GLFW_KEY_F1] = Kb_F1;
pBinds[GLFW_KEY_F2] = Kb_F2;
pBinds[GLFW_KEY_F3] = Kb_F3;
pBinds[GLFW_KEY_F4] = Kb_F4;
pBinds[GLFW_KEY_F5] = Kb_F5;
pBinds[GLFW_KEY_F6] = Kb_F6;
pBinds[GLFW_KEY_F7] = Kb_F7;
pBinds[GLFW_KEY_F8] = Kb_F8;
pBinds[GLFW_KEY_F9] = Kb_F9;
pBinds[GLFW_KEY_F10] = Kb_F10;
pBinds[GLFW_KEY_F11] = Kb_F11;
pBinds[GLFW_KEY_F12] = Kb_F12;
pBinds[GLFW_KEY_1] = Kb_1;
pBinds[GLFW_KEY_2] = Kb_2;
pBinds[GLFW_KEY_3] = Kb_3;
pBinds[GLFW_KEY_4] = Kb_4;
pBinds[GLFW_KEY_5] = Kb_5;
pBinds[GLFW_KEY_6] = Kb_6;
pBinds[GLFW_KEY_7] = Kb_7;
pBinds[GLFW_KEY_8] = Kb_8;
pBinds[GLFW_KEY_9] = Kb_9;
pBinds[GLFW_KEY_0] = Kb_0;
pBinds[GLFW_KEY_BACKSPACE] = Kb_Backspace;
pBinds[GLFW_KEY_ENTER] = Kb_Enter;*/
}
void HidGLFW::Update() {
// Clear States
for (int i = 0; i < 2; i++) {
KeyEvents[i][Event_Down] = 0;
KeyEvents[i][Event_Held] = 0;
KeyEvents[i][Event_Up] = 0;
for (auto& it : KbKeyEvents[i]) {
it.second = Event_Null;
}
}
// Keyboard Logic
/*for (auto& it : pBinds) {
int kbstate = glfwGetKey(Window, it.first);
if (kbstate == GLFW_PRESS) {
if (PrevStates[it.first] == GLFW_RELEASE) {
KbKeyEvents[0][it.second] = Event_Down;
}
KbKeyEvents[0][it.second] = Event_Held;
} else if (kbstate == GLFW_RELEASE && PrevStates[it.first] == GLFW_PRESS) {
KbKeyEvents[0][it.second] = Event_Up;
}
PrevStates[it.first] = kbstate;
}*/
// Mouse Logic (Todo: Support all mouse buttons)
int state = glfwGetMouseButton(Window, GLFW_MOUSE_BUTTON_LEFT);
if (state == GLFW_PRESS) {
if (PrevState == GLFW_RELEASE) {
KeyEvents[0][Event_Down] |= Touch;
}
KeyEvents[0][Event_Held] |= Touch;
} else if (state == GLFW_RELEASE && PrevState == GLFW_PRESS) {
KeyEvents[0][Event_Up] |= Touch;
}
PrevState = state;
if (pLocked) {
SwapTab();
}
double x, y;
glfwGetCursorPos(Window, &x, &y);
pMouse[1] = pMouse[0]; // Cycle pMouse pos
pMouse[0] = fvec2(x, y);
if (pInTextMode && (PD::OS::GetTime() - pLastUpdate) > 50) {
pLastUpdate = PD::OS::GetTime();
HandleTextOps();
}
}
void HidGLFW::GetInputStr(std::string& str) {
pText = &str;
glfwSetCharCallback(Window, TextCB);
pInTextMode = true;
}
void HidGLFW::HandleTextOps() {
if (!pText) {
return;
}
/*if (pTimedHeld(Kb_Backspace)) {
if (!pText->empty()) {
pText->pop_back();
}
} else if (pTimedHeld(Kb_Enter)) {
*pText += '\n';
}*/
}
} // namespace PD

View File

@@ -0,0 +1,43 @@
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <palladium>
#include <pd-desktop.hpp>
namespace PD {
void Init(void* data) {
if (!data) {
std::cout << "[PD-DRIVERS] Error: pd-desktop requires GLFWwindow* "
"reference as data "
"input!"
<< std::endl;
abort();
}
// Dekstop Init Stage
// First use default OS Driver
PD::OS::Init();
PD::Gfx::Init(PD::GfxGL2::New());
PD::Hid::Init(PD::HidGLFW::New(reinterpret_cast<GLFWwindow*>(data)));
}
} // namespace PD

View File

@@ -1,33 +0,0 @@
#include <pd_hid_glfw.hpp>
namespace PD {
PD_BKND_DESKTOP_API HidGLFW::HidGLFW(GLFWwindow* win) : Hid("GLFW") {
Window = win;
binds[GLFW_MOUSE_BUTTON_LEFT] = Touch;
}
PD_BKND_DESKTOP_API void HidGLFW::Update() {
for (int i = 0; i < 2; i++) {
key_events[i][Event_Down] = 0;
key_events[i][Event_Held] = 0;
key_events[i][Event_Up] = 0;
}
int state = glfwGetMouseButton(Window, GLFW_MOUSE_BUTTON_LEFT);
if (state == GLFW_PRESS) {
if (PrevState == GLFW_RELEASE) {
key_events[0][Event_Down] |= Touch;
}
key_events[0][Event_Held] |= Touch;
} else if (state == GLFW_RELEASE && PrevState == GLFW_PRESS) {
key_events[0][Event_Up] |= Touch;
}
PrevState = state;
if (locked) {
SwappyTable();
}
double x, y;
glfwGetCursorPos(Window, &x, &y);
touch[1] = touch[0]; // Cycle touch pos
touch[0] = fvec2(x, y);
}
} // namespace PD

79
cmake/palladium.cmake Executable file
View File

@@ -0,0 +1,79 @@
cmake_minimum_required(VERSION 3.22)
## Utilitys of Palladium Library
### RULES ###
# Force C++ 20
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
# Enable Compile Command Export
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
option(PD_INCLUDE_DIR "")
### Helper Function to Build Librarys without have always
### These includes and definition defines
function(pd_add_lib TARGET_NAME)
set(opts "BUILD_SHARED")
set(one_val_args "")
set(multi_val_args SRC_FILES DEPENDS)
cmake_parse_arguments(ARG "${opts}" "${one_val_args}" "${multi_val_args}" ${ARGN})
string(REPLACE "-" "_" FLAG_NAME_T ${TARGET_NAME})
string(TOUPPER ${FLAG_NAME_T} FLAG_NAME_F)
if(ARG_BUILD_SHARED)
add_library(${TARGET_NAME} SHARED ${ARG_SRC_FILES})
target_compile_definitions(${TARGET_NAME} PUBLIC -D${FLAG_NAME_F}_BUILD_SHARED=1)
message("Building SHARED library: ${FLAG_NAME_F}_BUILD_SHARED=1")
else()
add_library(${TARGET_NAME} STATIC ${ARG_SRC_FILES})
target_compile_definitions(${TARGET_NAME} PUBLIC -D${FLAG_NAME_F}_BUILD_SHARED=0)
message("Building STATIC library: ${FLAG_NAME_F}_BUILD_SHARED=0")
endif()
target_include_directories(${TARGET_NAME} PUBLIC
${PD_INCLUDE_DIR}
${DEVKITPRO}/portlibs/3ds/include
)
target_compile_definitions(${TARGET_NAME} PRIVATE
-D_GNU_SOURCE=1
-DPALLADIUM_VERSION="${PROJECT_VERSION}"
-DPALLADIUM_GIT_COMMIT="${GIT_SHORT_HASH}"
-DPALLADIUM_GIT_BRANCH="${GIT_BRANCH}"
-DBUILD_CTR=1
)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
target_compile_options(${TARGET_NAME} PRIVATE
-Wno-abi
)
endif()
### For the libs that depend on another
if(ARG_DEPENDS)
target_link_libraries(${TARGET_NAME} PUBLIC ${ARG_DEPENDS})
endif()
install(TARGETS ${TARGET_NAME})
endfunction()
### GIT HELPER ###
function(pd_git_get_hash ret)
execute_process(
COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE _ret
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(${ret} "${_ret}" PARENT_SCOPE)
endfunction()
function(pd_git_get_branch ret)
execute_process(
COMMAND git rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE _ret
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(${ret} "${_ret}" PARENT_SCOPE)
endfunction()

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@@ -1,16 +0,0 @@
window.MathJax = {
tex: {
inlineMath: [["\\(", "\\)"]],
displayMath: [["\\[", "\\]"]],
processEscapes: true,
processEnvironments: true
},
options: {
ignoreHtmlClass: ".*|",
processHtmlClass: "arithmatex"
}
};
document$.subscribe(() => {
MathJax.typesetPromise()
})

View File

@@ -1,6 +0,0 @@
document$.subscribe(function() {
var tables = document.querySelectorAll("article table:not([class])")
tables.forEach(function(table) {
new Tablesort(table)
})
})

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@@ -1,22 +0,0 @@
<div class="md-copyright">
{% if config.copyright %}
<div class="md-copyright__highlight">
{{ config.copyright }}
</div>
{% endif %}
{% if not config.extra.generator == false %}
&copy; 2024 -
<script>document.write(new Date().getFullYear());</script>
<a href="https://github.com/tobid7">
tobid7
</a>
- Kassel, Germany | Made with
<a href="https://doxide.org" target="_blank" rel="noopener">
Doxide
</a>
and
<a href="https://squidfunk.github.io/mkdocs-material/" target="_blank" rel="noopener">
Material for MkDocs
</a>
{% endif %}
</div>

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@@ -1,58 +0,0 @@
:root {
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--md-admonition-icon--macro: url('data:image/svg+xml;charset=utf-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="m5.41 21 .71-4h-4l.35-2h4l1.06-6h-4l.35-2h4l.71-4h2l-.71 4h6l.71-4h2l-.71 4h4l-.35 2h-4l-1.06 6h4l-.35 2h-4l-.71 4h-2l.71-4h-6l-.71 4h-2M9.53 9l-1.06 6h6l1.06-6h-6Z"/></svg>');
}
.md-typeset .admonition.variable, .md-typeset details.variable,
.md-typeset .admonition.function, .md-typeset details.function,
.md-typeset .admonition.typedef, .md-typeset details.typedef,
.md-typeset .admonition.concept, .md-typeset details.concept,
.md-typeset .admonition.macro, .md-typeset details.macro {
border-color: var(--md-default-fg-color--lighter);
}
.md-typeset .variable > .admonition-title, .md-typeset .variable > summary,
.md-typeset .function > .admonition-title, .md-typeset .function > summary,
.md-typeset .typedef > .admonition-title, .md-typeset .typedef > summary,
.md-typeset .concept > .admonition-title, .md-typeset .concept > summary,
.md-typeset .macro > .admonition-title, .md-typeset .macro > summary {
background-color: var(--md-default-bg-color);
}
.md-typeset .variable > .admonition-title::before,
.md-typeset .variable > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--variable);
mask-image: var(--md-admonition-icon--variable);
}
.md-typeset .function > .admonition-title::before,
.md-typeset .function > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--function);
mask-image: var(--md-admonition-icon--function);
}
.md-typeset .typedef > .admonition-title::before,
.md-typeset .typedef > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--typedef);
mask-image: var(--md-admonition-icon--typedef);
}
.md-typeset .concept > .admonition-title::before,
.md-typeset .concept > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--concept);
mask-image: var(--md-admonition-icon--concept);
}
.md-typeset .macro > .admonition-title::before,
.md-typeset .macro > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--macro);
mask-image: var(--md-admonition-icon--macro);
}

View File

@@ -1,15 +0,0 @@
title: Palladium
description:
files:
- "include/*.hpp"
- "include/pd/app/*.hpp"
- "include/pd/core/*.hpp"
- "include/pd/drivers/*.hpp"
- "include/pd/image/*.hpp"
- "include/pd/lib3ds/*.hpp"
- "include/pd/lithium/*.hpp"
- "include/pd/net/*.hpp"
- "include/pd/overlays/*.hpp"
- "include/pd/sound/*.hpp"
- "include/pd/ui7/*.hpp"
- "include/pd/ui7/container/*.hpp"

8
include/palladium Executable file
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@@ -0,0 +1,8 @@
#pragma once
#include <pd/core/core.hpp>
#include <pd/drivers/drivers.hpp>
#include <pd/external/json.hpp>
#include <pd/image/image.hpp>
#include <pd/lithium/lithium.hpp>
#include <pd/ui7/ui7.hpp>

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@@ -1,51 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
// Core
#include <pd/core/core.hpp>
// Image
#include <pd/image/image.hpp>
#include <pd/image/img_blur.hpp>
#include <pd/image/img_convert.hpp>
#include <pd/ui7/ui7.hpp>
// Net
#include <pd/net/backend.hpp>
#include <pd/net/socket.hpp>
/// Setup these as non Namespaced access by default
#ifndef PD_MATH_NAMESPACED
using fvec2 = PD::fvec2;
using fvec3 = PD::fvec3;
using fvec4 = PD::fvec4;
using dvec2 = PD::dvec2;
using dvec3 = PD::dvec3;
using dvec4 = PD::dvec4;
using ivec2 = PD::ivec2;
using ivec3 = PD::ivec3;
using ivec4 = PD::ivec4;
#endif
// namespace Palladium = PD;

0
include/pd/core/bit_util.hpp Normal file → Executable file
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151
include/pd/core/color.hpp Normal file → Executable file
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@@ -2,8 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -27,42 +26,22 @@ SOFTWARE.
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
namespace PD { namespace PD {
/**
* Color class
*
* - Supports hex input starting with a # and 6 or 8 digits
* - Supports rgb(a) 8Bit unsigned number input
* - Supports rgb(a) float input from 0.0 to 1.0
* - Supports 32Bit input color
* @note Safetey checks are disabled for maximum performance
*/
class PD_CORE_API Color { class PD_CORE_API Color {
private:
/** Red Value */
u8 m_r;
/** Green Value */
u8 m_g;
/** Blue Value */
u8 m_b;
/** Alpha Value */
u8 m_a;
public: public:
/** /**
* Default Constructor (all variables are set to 0) * Default Constructor (all variables are set to 0)
*/ */
// Color() : m_r(0), m_g(0), m_b(0), m_a(0) {} constexpr Color() : r(0), g(0), b(0), a(0) {}
constexpr Color() : m_r(0), m_g(0), m_b(0), m_a(0) {}
constexpr ~Color() {} constexpr ~Color() {}
/** /**
* Constructor for 32Bit Color Input * Constructor for 32Bit Color Input
* @param color 32Bit Color value * @param color 32Bit Color value
*/ */
constexpr Color(u32 color) { constexpr Color(u32 clr) {
m_a = (color >> 24) & 0xff; a = (clr >> 24) & 0xff;
m_b = (color >> 16) & 0xff; b = (clr >> 16) & 0xff;
m_g = (color >> 8) & 0xff; g = (clr >> 8) & 0xff;
m_r = color & 0xff; r = clr & 0xff;
} }
/** /**
* Constructor for 8Bit Input * Constructor for 8Bit Input
@@ -71,12 +50,7 @@ class PD_CORE_API Color {
* @param b Blue Value * @param b Blue Value
* @param a Optional Alpha Value (Defaults to 255) * @param a Optional Alpha Value (Defaults to 255)
*/ */
constexpr Color(int r, int g, int b, int a = 255) { constexpr Color(int r, int g, int b, int a = 255) : r(r), g(g), b(b), a(a) {}
m_r = r;
m_g = g;
m_b = b;
m_a = a;
}
/** /**
* Constructor for float Input * Constructor for float Input
* @param r Red Value * @param r Red Value
@@ -86,20 +60,16 @@ class PD_CORE_API Color {
* @note There is no Check if the number is between 0.0 and 1.0 * @note There is no Check if the number is between 0.0 and 1.0
*/ */
constexpr Color(float r, float g, float b, float a = 1.f) { constexpr Color(float r, float g, float b, float a = 1.f) {
m_r = static_cast<u8>(255.f * r); r = static_cast<u8>(255.f * r);
m_g = static_cast<u8>(255.f * g); g = static_cast<u8>(255.f * g);
m_b = static_cast<u8>(255.f * b); b = static_cast<u8>(255.f * b);
m_a = static_cast<u8>(255.f * a); a = static_cast<u8>(255.f * a);
} }
/** /**
* Constructor for Hex Input * Constructor for Hex Input
* @param hex Hex String in `#ffffff` or `#ffffffff` format * @param hex Hex String in `#ffffff` or `#ffffffff` format
*/ */
Color(const std::string& hex) { Hex(hex); } Color(const std::string& hex) { Hex(hex); }
/**
* Unused Deconstructor
*/
// ~Color() {}
/** /**
* Create Color Object by Hex String * Create Color Object by Hex String
@@ -114,63 +84,6 @@ class PD_CORE_API Color {
*/ */
std::string Hex(bool rgba = false) const; std::string Hex(bool rgba = false) const;
/**
* Setter for Red
* @param v value
* @return Color class reference
*/
Color& r(u8 v) {
m_r = v;
return *this;
}
/**
* Getter for Red
* @return Red Value
*/
u8 r() const { return m_r; }
/**
* Setter for Green
* @param v value
* @return Color class reference
*/
Color& g(u8 v) {
m_g = v;
return *this;
}
/**
* Getter for Green
* @return Green Value
*/
u8 g() const { return m_r; }
/**
* Setter for Blue
* @param v value
* @return Color class reference
*/
Color& b(u8 v) {
m_b = v;
return *this;
}
/**
* Getter for Blue
* @return Blue Value
*/
u8 b() const { return m_r; }
/**
* Setter for Alpha
* @param v value
* @return Color class reference
*/
Color& a(u8 v) {
m_a = v;
return *this;
}
/**
* Getter for Alpha
* @return Alpha Value
*/
u8 a() const { return m_r; }
/** /**
* Fade from Current to another Color * Fade from Current to another Color
* @param color Color to fade to * @param color Color to fade to
@@ -178,24 +91,25 @@ class PD_CORE_API Color {
* @return Class Reference * @return Class Reference
*/ */
Color& Fade(const Color& color, float p) { Color& Fade(const Color& color, float p) {
m_a = static_cast<u8>((color.a() - m_a) * ((p + 1.f) / 2)); a = static_cast<u8>((color.a - a) * ((p + 1.f) / 2));
m_b = static_cast<u8>((color.b() - m_b) * ((p + 1.f) / 2)); b = static_cast<u8>((color.b - b) * ((p + 1.f) / 2));
m_g = static_cast<u8>((color.g() - m_g) * ((p + 1.f) / 2)); g = static_cast<u8>((color.g - g) * ((p + 1.f) / 2));
m_r = static_cast<u8>((color.r() - m_r) * ((p + 1.f) / 2)); r = static_cast<u8>((color.r - r) * ((p + 1.f) / 2));
return *this; return *this;
} }
/** /**
* Get 32Bit Color Value * Get 32Bit Color Value
* @return 32Bit Color Value * @return 32Bit Color Value (ABGR iirc)
*/ */
u32 Get() const { return (m_a << 24) | (m_b << 16) | (m_g << 8) | m_r; } u32 Get() const { return (a << 24) | (b << 16) | (g << 8) | r; }
/** /**
* Get The Luminance of the Color * Get The Luminance of the Color
* @return luminance (from 0.0 to 1.0) * @return luminance (from 0.0 to 1.0)
*/ */
float Luminance() const { float Luminance() const {
// For Reference https://en.wikipedia.org/wiki/HSL_and_HSV#Lightness // For Reference https://en.wikipedia.org/wiki/HSL_and_HSV#Lightness
return (0.3 * (m_r / 255.f) + 0.59 * (m_g / 255.f) + 0.11 * (m_b / 255.f)); return (0.3 * (r / 255.f) + 0.59 * (g / 255.f) + 0.11 * (b / 255.f));
} }
/** /**
* Check if the Color is Light or Dark * Check if the Color is Light or Dark
@@ -208,24 +122,11 @@ class PD_CORE_API Color {
* @return 32Bit Color Value * @return 32Bit Color Value
*/ */
operator u32() const { return Get(); } operator u32() const { return Get(); }
/** Public Access Data section */
u8 r;
u8 g;
u8 b;
u8 a;
}; };
namespace Colors {
constexpr Color White = Color(1.f, 1.f, 1.f, 1.f);
constexpr Color Black = Color(0.f, 0.f, 0.f, 1.f);
constexpr Color Red = Color(1.f, 0.f, 0.f, 1.f);
constexpr Color Green = Color(0.f, 1.f, 0.f, 1.f);
constexpr Color Blue = Color(0.f, 0.f, 1.f, 1.f);
constexpr Color Yellow = Color(1.f, 1.f, 0.f, 1.f);
constexpr Color Cyan = Color(0.f, 1.f, 1.f, 1.f);
constexpr Color Magenta = Color(1.f, 0.f, 1.f, 1.f);
constexpr Color Gray = Color(0.5f, 0.5f, 0.5f, 1.f);
constexpr Color LightGray = Color(0.75f, 0.75f, 0.75f, 1.f);
constexpr Color DarkGray = Color(0.25f, 0.25f, 0.25f, 1.f);
constexpr Color Orange = Color(1.f, 0.65f, 0.f, 1.f);
constexpr Color Pink = Color(1.f, 0.75f, 0.8f, 1.f);
constexpr Color Brown = Color(0.6f, 0.4f, 0.2f, 1.f);
constexpr Color Purple = Color(0.5f, 0.f, 0.5f, 1.f);
constexpr Color Teal = Color(0.f, 0.5f, 0.5f, 1.f);
constexpr Color Transparent = Color(0.f, 0.f, 0.f, 0.f);
} // namespace Colors
} // namespace PD } // namespace PD

105
include/pd/core/common.hpp Normal file → Executable file
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@@ -23,6 +23,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <array>
#include <chrono> #include <chrono>
#include <cinttypes> #include <cinttypes>
#include <cmath> #include <cmath>
@@ -33,99 +34,37 @@ SOFTWARE.
#include <iostream> #include <iostream>
#include <map> #include <map>
#include <memory> #include <memory>
#include <numbers>
#include <sstream> #include <sstream>
#include <stack> #include <stack>
#include <string> #include <string>
#include <vector> #include <vector>
// Platform API /** Dynamic Lib loading */
#include <pd/core/pd_p_api.hpp> #include <pd/core/pd_p_api.hpp>
// Legacy Smart Pointer /** Memory Management */
#define PD_SMART_CTOR(x) \
#define PD_SHARED(x) \
using Ref = std::shared_ptr<x>; \ using Ref = std::shared_ptr<x>; \
template <typename... args> \ template <typename... Args> \
static Ref New(args&&... cargs) { \ static Ref New(Args&&... args) { \
return std::make_shared<x>(std::forward<args>(cargs)...); \ return std::make_shared<x>(std::forward<Args>(args)...); \
} }
#define PD_UNIQUE(x) \
using Ref = std::unique_ptr<x>; \
template <typename... Args> \
static Ref New(Args&&... args) { \
return std::make_unique<x>(std::forward<Args>(args)...); \
}
#define PD_BIT(x) (1 << x)
namespace PD { namespace PD {
/** /** Types */
* SmartCtor (std::shared_ptr) Template class for Smart Pointers
*
* - Just add : public PD::SmartCtor<YourClass> to your class
* @tparam T Your Class
*/
template <typename T>
class SmartCtor {
public:
/** Reference alias for std::shared_ptr<Type> */
using Ref = std::shared_ptr<T>;
/**
* static Function to Create a New Reference
* @param args Additional Arguments (Depends on your classes Constructors)
* @return New Reference Object
*/
template <typename... Args>
static Ref New(Args&&... args) {
return std::make_shared<T>(std::forward<Args>(args)...);
}
};
/**
* Wrapper for SmartCtor<Type>::New(Args)
* @tparam T Class Type
* @param args Arguments
* @return Type Reference (SmartPointer)
*/
template <typename T, typename... Args>
SmartCtor<T>::Ref New(Args&&... args) {
return SmartCtor<T>::New(std::forward<Args>(args)...);
}
// Defines
/** alias for 64 Bit unsigned integer */
using u64 = unsigned long long;
/** alias for 32 Bit unsigned integer */
using u32 = unsigned int;
/** alias for 16 Bit unsigned integer */
using u16 = unsigned short;
/** alias for 8 Bit unsigned integer */
using u8 = unsigned char; using u8 = unsigned char;
using u16 = unsigned short;
/** using u32 = unsigned int;
* LinInfo Compile Information using u64 = unsigned long long;
*/
namespace LibInfo {
/**
* Get the Compiler Name and Version the lib got Compiled with
* @return Compiler Name / Version
*/
PD_CORE_API const std::string CompiledWith();
/**
* Get the C++ Version used to compile the lib
* @return C++ Version (__cplusplus)
*/
PD_CORE_API const std::string CxxVersion();
/**
* Get the Buildtime of the Library
* @return Build Time
*/
PD_CORE_API const std::string BuildTime();
/**
* Get the Library Version
* @return Library Version String
*/
PD_CORE_API const std::string Version();
/**
* Get the Git Commit the Lib got compiled in
* @return Git Commit 7digit short hash
*/
PD_CORE_API const std::string Commit();
/**
* Get the Git Branch which was active when compiling the lib
* @return Git Branch
*/
PD_CORE_API const std::string Branch();
} // namespace LibInfo
} // namespace PD } // namespace PD

8
include/pd/core/core.hpp Normal file → Executable file
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@@ -2,8 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -22,17 +21,14 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <pd/core/bit_util.hpp> #include <pd/core/bit_util.hpp>
#include <pd/core/color.hpp> #include <pd/core/color.hpp>
#include <pd/core/common.hpp>
#include <pd/core/hid_driver.hpp>
#include <pd/core/io.hpp> #include <pd/core/io.hpp>
#include <pd/core/mat.hpp> #include <pd/core/mat.hpp>
#include <pd/core/sl/sl.hpp> #include <pd/core/sl/sl.hpp>
#include <pd/core/strings.hpp> #include <pd/core/strings.hpp>
#include <pd/core/sys.hpp>
#include <pd/core/timer.hpp> #include <pd/core/timer.hpp>
#include <pd/core/timetrace.hpp> #include <pd/core/timetrace.hpp>
#include <pd/core/tween.hpp> #include <pd/core/tween.hpp>

View File

@@ -23,32 +23,33 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
// This file is based on fvec4
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
#include <pd/core/vec4.hpp>
namespace PD { namespace PD {
namespace Music { class fquat : public fvec4 {
/** constexpr fquat() : fvec4(0.f, 0.f, 0.f, 1.f) {}
* Decoder Template class constexpr fquat(float x, float y, float z, float w) : fvec4(x, y, z, w) {}
*/ constexpr fquat(const fvec4& v) : fvec4(v) {}
class Decoder : public SmartCtor<Decoder> {
public:
Decoder() = default;
virtual ~Decoder() = default;
/** Template Init function */ static fquat Identity() { return fquat(0.f, 0.f, 0.f, 1.f); }
virtual int Init(const std::string& path) = 0;
/** Template deinit function */ constexpr fquat Conjugate() const { return fquat(-x, -y, -z, w); }
virtual void Deinit() = 0; fquat Inverse() const {
/** Template function to get sample rate */ float len = SqLen();
virtual u32 GetSampleRate() = 0; if (len == 0.0f) {
/** template function to get number of channels */ return fquat();
virtual u8 GetChannels() = 0; }
/** template function to get buffer size */ return Conjugate() / len;
virtual size_t GetBufSize() = 0; }
/** template decode function */
virtual u64 Decode(u16* buf_address) = 0; fquat operator*(const fquat& v) const {
/** template function to get file sanples if exist */ return fquat(w * v.x + x * v.w + y * v.z - z * v.y,
virtual size_t GetFileSamples() = 0; w * v.y - x * v.z + y * v.w + z * v.x,
w * v.z + x * v.y - y * v.x + z * v.w,
w * v.w - x * v.x - y * v.y - z * v.z);
}
}; };
} // namespace Music
} // namespace PD } // namespace PD

View File

@@ -1,175 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/core/vec.hpp>
namespace PD {
/** Input Driver Template class */
class PD_CORE_API Hid : public SmartCtor<Hid> {
public:
/** Key [Controller] */
enum Key : u32 {
No = 0, ///< No Key
A = 1 << 0, ///< A
B = 1 << 1, ///< B
X = 1 << 2, ///< X
Y = 1 << 3, ///< Y
Start = 1 << 4, ///< Start
Select = 1 << 5, ///< Select
L = 1 << 6, ///< L
R = 1 << 7, ///< R
DUp = 1 << 8, ///< Dpad Up
DDown = 1 << 9, ///< Dpad down
DLeft = 1 << 10, ///< Dpad left
DRight = 1 << 11, ///< Dpad right
CPUp = 1 << 12, ///< Cpad up
CPDown = 1 << 13, ///< cpad down
CPLeft = 1 << 14, ///< cpad left
CPRight = 1 << 15, ///< Cpad right
CSUp = 1 << 16, ///< Cstick up
CSDown = 1 << 17, ///< cstick down
CSLeft = 1 << 18, ///< cstick left
CSRight = 1 << 19, ///< cstick right
ZL = 1 << 20, ///< ZL
ZR = 1 << 21, ///< ZR
Touch = 1 << 22, ///< Touch
Up = DUp | CPUp, ///< DPad or CPad Up
Down = DDown | CPDown, ///< DPad or CPad Down
Left = DLeft | CPLeft, ///< DPad or CPad Left
Right = DRight | CPRight, ///< DPad or CPad Right
};
/** Event */
enum Event {
Event_Down, ///< Key Pressed
Event_Held, ///< Key Held
Event_Up, ///< Key released
};
Hid(const std::string& name = "NullBackend") : pName(name) {}
~Hid() = default;
/**
* Get TOuch Position
* @return touch pos
*/
fvec2 TouchPos() const { return touch[0]; }
/**
* Get Last Touch Position (from last frame)
* @return touch pos
*/
fvec2 TouchPosLast() const { return touch[1]; }
/**
* Check for a Button Event
* @param e Event Type
* @param keys Keys to check for
* @return if key(s) doing the requiested event
*/
bool IsEvent(Event e, Key keys);
/**
* Check for Key Press Event
* @param keys set of keys
* @return true if key is pressed
*/
bool IsDown(Key keys) const { return key_events[0].at(Event_Down) & keys; }
/**
* Check for Key Held Event
* @param keys set of keys
* @return true if key is held
*/
bool IsHeld(Key keys) const { return key_events[0].at(Event_Held) & keys; }
/**
* Check for Key Release Event
* @param keys set of keys
* @return true if key is released
*/
bool IsUp(Key keys) const { return key_events[0].at(Event_Up) & keys; }
/**
* Sett all keyevents to 0
*/
void Clear() {
for (int i = 0; i < 2; i++) {
key_events[i][Event_Down] = 0;
key_events[i][Event_Up] = 0;
key_events[i][Event_Held] = 0;
}
}
/**
* Lock input driver
* @param v lock or not lock
*/
void Lock(bool v) {
if (v != locked) {
SwappyTable();
}
locked = v;
}
/**
* Check if Driver is locked
* @return true if locked
*/
bool Locked() const { return locked; }
/**
* Lock Input Driver
*/
void Lock() {
if (!locked) {
SwappyTable();
}
locked = true;
}
/**
* Unlock Input Driver
*/
void Unlock() {
if (locked) {
SwappyTable();
}
locked = false;
}
/**
* Template Update Function for a device specific driver
*/
virtual void Update() {}
/** Backend Identification Name */
const std::string pName;
protected:
/** Key binds map */
std::unordered_map<u32, u32> binds;
/** Function to swap around the Table */
void SwappyTable();
/** Using 2 Touch positions for current and last frame */
fvec2 touch[2];
/** locked state */
bool locked = false;
/** Key event tables */
std::unordered_map<Event, u32> key_events[2];
};
} // namespace PD

16
include/pd/core/io.hpp Normal file → Executable file
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@@ -36,11 +36,27 @@ namespace IO {
* @return 8Bit FileBuffer * @return 8Bit FileBuffer
*/ */
PD_CORE_API std::vector<u8> LoadFile2Mem(const std::string& path); PD_CORE_API std::vector<u8> LoadFile2Mem(const std::string& path);
/**
* Load a File into a std::string
* @param path Path to the File
* @return std::string file content
*/
PD_CORE_API std::string LoadFile2Str(const std::string& path);
/** /**
* Hash a 8Bit Memory Buffer * Hash a 8Bit Memory Buffer
* @param data 8Bit input Buffer * @param data 8Bit input Buffer
* @return 32Bit Hash * @return 32Bit Hash
*/ */
PD_CORE_API u32 HashMemory(const std::vector<u8>& data); PD_CORE_API u32 HashMemory(const std::vector<u8>& data);
/**
* Function to decrompress RLE buffer
* @param data Data buffer to decompress
*/
PD_CORE_API void DecompressRLE(std::vector<u8>& data);
/**
* Function to compress data with RLE Algorithm
* @param data Data buf
*/
PD_CORE_API void CompressRLE(std::vector<u8>& data);
} // namespace IO } // namespace IO
} // namespace PD } // namespace PD

117
include/pd/core/mat.hpp Normal file → Executable file
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@@ -25,17 +25,118 @@ SOFTWARE.
*/ */
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
#include <pd/core/vec3.hpp>
namespace PD { namespace PD {
class PD_CORE_API Mat4 { namespace Numbers {
public: constexpr float Tau = std::numbers::pi * 2.f;
Mat4() { Zeros(); } }
~Mat4() = default; constexpr float Radians(float v) { return v * (Numbers::Tau / 360.0f); }
/**
* Minimal Mtx4 Lib that precomputes
* basic stuff stuff at compiletime
*
* This Lib includes Patches for work with Citro3D as well
*
* @note That this is not a full Matrix Library
*/
void Zeros(); struct PD_CORE_API Mat4 {
void Ortho(float left, float right, float bottom, float top, float near, std::array<float, 16> m;
float far); constexpr Mat4() : m{} {}
constexpr static Mat4 Diagonal(float x, float y, float z, float w) {
Mat4 ret;
ret(0, 0) = x;
ret(1, 1) = y;
ret(2, 2) = z;
ret(3, 3) = w;
return ret;
}
constexpr static Mat4 Identity() { return Diagonal(1, 1, 1, 1); }
float m[16]; constexpr float* Ptr() { return m.data(); }
constexpr const float* Ptr() const { return m.data(); }
constexpr float& operator()(int row, int col) {
#ifdef __3DS__
// 3ds is full reverse order iirc
return m[row * 4 + (3 - col)];
#else
return m[col * 4 + row];
#endif
}
constexpr float operator()(int row, int col) const {
#ifdef __3DS__
// 3ds is full reverse order iirc
return m[row * 4 + (3 - col)];
#else
return m[col * 4 + row];
#endif
}
constexpr Mat4 operator*(const Mat4& v) const {
Mat4 ret;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
float t = 0.f;
for (int k = 0; k < 4; k++) {
t += (*this)(i, k) * v(k, j);
}
ret(i, j) = t;
}
}
return ret;
}
constexpr Mat4& operator*=(const Mat4& v) {
*this = *this * v;
return *this;
}
constexpr static Mat4 Translate(float x, float y, float z) {
Mat4 ret = Identity();
ret(0, 3) = x;
ret(1, 3) = y;
ret(2, 3) = z;
return ret;
}
constexpr static Mat4 Scale(float x, float y, float z) {
Mat4 ret;
ret(0, 0) = x;
ret(1, 1) = y;
ret(2, 2) = z;
ret(3, 3) = 1.f;
return ret;
}
constexpr static Mat4 Ortho(float l, float r, float b, float t, float n,
float f) {
Mat4 ret;
#ifdef __3DS__ // Patch to rotate the Matrix correctly
ret(0, 1) = 2.f / (t - b);
ret(0, 3) = (b + t) / (b - t);
ret(1, 0) = 2.f / (l - r);
ret(1, 3) = (l + r) / (r - l);
ret(2, 2) = 1.f / (n - f);
ret(2, 3) = 0.5f * (n + f) / (n - f) - 0.5f;
#else
ret(0, 0) = 2.0f / (r - l);
ret(0, 3) = -(r + l) / (r - l);
ret(1, 1) = 2.0f / (t - b);
ret(1, 3) = -(t + b) / (t - b);
ret(2, 2) = -2.0f / (f - n);
ret(2, 3) = -(f + n) / (f - n);
#endif
ret(3, 3) = 1.f;
return ret;
}
static Mat4 Rotate(fvec3 axis, float a);
static Mat4 RotateX(float a);
static Mat4 RotateY(float a);
static Mat4 RotateZ(float a);
static Mat4 Perspective(float fov, float aspect, float n, float f);
static Mat4 LookAt(const fvec3& pos, const fvec3& center, const fvec3& up);
}; };
} // namespace PD } // namespace PD

7
include/pd/core/pd_p_api.hpp Normal file → Executable file
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@@ -2,8 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -22,7 +21,9 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
/** Generated with ppam */
#ifdef _WIN32 // Windows (MSVC Tested) #ifdef _WIN32 // Windows (MSVC Tested)
#ifdef PD_CORE_BUILD_SHARED #ifdef PD_CORE_BUILD_SHARED

0
include/pd/core/sl/allocator.hpp Normal file → Executable file
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0
include/pd/core/sl/hashmap.hpp Normal file → Executable file
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0
include/pd/core/sl/list.hpp Normal file → Executable file
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0
include/pd/core/sl/pair.hpp Normal file → Executable file
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1
include/pd/core/sl/sl.hpp Normal file → Executable file
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@@ -30,4 +30,5 @@ SOFTWARE.
#include <pd/core/sl/pair.hpp> #include <pd/core/sl/pair.hpp>
#include <pd/core/sl/stack.hpp> #include <pd/core/sl/stack.hpp>
#include <pd/core/sl/tools.hpp> #include <pd/core/sl/tools.hpp>
#include <pd/core/sl/u128.hpp>
#include <pd/core/sl/vector.hpp> #include <pd/core/sl/vector.hpp>

0
include/pd/core/sl/stack.hpp Normal file → Executable file
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0
include/pd/core/sl/tools.hpp Normal file → Executable file
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125
include/pd/core/sl/u128.hpp Normal file
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@@ -0,0 +1,125 @@
#pragma once
#include <pd/core/common.hpp>
namespace PD {
/**
* 128 Bit support for all platforms probably
* only used for flag checks in Keyboard/Mouse Input driver
*/
class u128 {
public:
u64 pLow = 0;
u64 pHigh = 0;
constexpr u128() : pLow(0), pHigh(0) {}
constexpr u128(u64 l, u64 h = 0) : pLow(l), pHigh(h) {}
/**
* Best way so far to create flags that go over 63
* like `1 << 65` is just `u128::Flag(65)`
*/
constexpr static u128 Flag(u32 i) {
if (i < 64) {
return u128(1ULL << i, 0);
} else if (i < 128) {
return u128(0, 1ULL << (i - 64));
}
return u128();
}
u128 operator+(const u128& v) const {
u128 ret;
ret.pLow = pLow + v.pLow;
ret.pHigh = pHigh + v.pHigh + (ret.pLow < pLow);
return ret;
}
u128 operator&(const u128& v) const {
return u128(pLow & v.pLow, pHigh & v.pHigh);
}
u128 operator<<(u32 s) const {
if (s == 0) {
return *this;
}
if (s >= 128) {
return u128();
}
if (s >= 64) {
return u128(0, pLow << (s - 64));
}
return u128(pLow << s, (pHigh << s) | (pLow >> (64 - s)));
}
u128 operator>>(u32 s) const {
if (s == 0) {
return *this;
}
if (s >= 128) {
return u128();
}
if (s >= 64) {
return u128(pHigh >> (s - 64), 0);
}
return u128((pLow >> s) | (pHigh << (64 - s)), pHigh >> s);
}
u128& operator|=(const u128& v) {
pLow |= v.pLow;
pHigh |= v.pHigh;
return *this;
}
u128 operator|(const u128& v) const {
return u128(pLow | v.pLow, pHigh | v.pHigh);
}
u128& operator&=(const u128& v) {
pLow &= v.pLow;
pHigh &= v.pHigh;
return *this;
}
u128 operator~() const { return u128(~pLow, ~pHigh); }
/**
* Old why to make if checks possible
* Problem was that a operator& is required
* with u128 as result
*/
// bool operator&(const u128& v) const {
// return pLow & v.pLow || pHigh & v.pHigh;
// }
bool operator==(const u128& v) const {
return pLow == v.pLow && pHigh == v.pHigh;
}
/**
* Use explicit here to make sure it is only for checking and not for
* some error leading implicit bool assignments...
*/
explicit operator bool() const { return pLow != 0 || pHigh != 0; }
/** Deprecated way to handle `flag & SomeFlag` */
bool Has(const u128& v) const { return pLow & v.pLow || pHigh & v.pHigh; }
bool operator!=(const u128& v) const { return !(*this == v); }
};
} // namespace PD
namespace std {
/**
* Provide c++ STL support for unordered map to u128
*/
template <>
struct hash<PD::u128> {
size_t operator()(const PD::u128& k) const {
// just combine hashes of the parts usign simple xor op
size_t h0 = std::hash<PD::u64>{}(k.pLow);
size_t h1 = std::hash<PD::u64>{}(k.pHigh);
return h0 ^ (h1 << 1);
}
};
} // namespace std

0
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0
include/pd/core/strings.hpp Normal file → Executable file
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13
include/pd/core/timer.hpp Normal file → Executable file
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@@ -24,13 +24,12 @@ SOFTWARE.
*/ */
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
#include <pd/core/sys.hpp>
namespace PD { namespace PD {
/** /**
* Timer class * Timer class
*/ */
class PD_CORE_API Timer : public SmartCtor<Timer> { class PD_CORE_API Timer {
public: public:
/** /**
* Constructor * Constructor
@@ -41,6 +40,9 @@ class PD_CORE_API Timer : public SmartCtor<Timer> {
* Unused Deconstructor * Unused Deconstructor
*/ */
~Timer() {} ~Timer() {}
PD_SHARED(Timer);
/** /**
* Resume Timer if Paused * Resume Timer if Paused
*/ */
@@ -73,12 +75,11 @@ class PD_CORE_API Timer : public SmartCtor<Timer> {
*/ */
double GetSeconds(); double GetSeconds();
private:
/** Start of the Timer */ /** Start of the Timer */
u64 start; u64 pStart;
/** Current Time */ /** Current Time */
u64 now; u64 pNow;
/** Is Running */ /** Is Running */
bool is_running = false; bool pIsRunning = false;
}; };
} // namespace PD } // namespace PD

16
include/pd/core/timetrace.hpp Normal file → Executable file
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@@ -29,7 +29,7 @@ namespace PD {
/** /**
* Class to calculate Maximum/Minimum and Average Timings * Class to calculate Maximum/Minimum and Average Timings
*/ */
class TimeStats : public SmartCtor<TimeStats> { class TimeStats {
public: public:
/** /**
* Constructor taking a lengh for the List * Constructor taking a lengh for the List
@@ -38,6 +38,8 @@ class TimeStats : public SmartCtor<TimeStats> {
TimeStats(int l) : len(l), val(l, 0) {} TimeStats(int l) : len(l), val(l, 0) {}
~TimeStats() = default; ~TimeStats() = default;
PD_SHARED(TimeStats);
/** /**
* Add a New Value to the list * Add a New Value to the list
* @param v value to add * @param v value to add
@@ -146,12 +148,14 @@ namespace TT {
/** /**
* Data Structure for a TimeTrace Result * Data Structure for a TimeTrace Result
*/ */
class Res : public SmartCtor<Res> { class Res {
public: public:
/** Constructore that Inits a protocol at size of 60 frames */ /** Constructore that Inits a protocol at size of 60 frames */
Res() { protocol = TimeStats::New(60); } Res(): start(0), end(0) { protocol = TimeStats::New(60); }
~Res() = default; ~Res() = default;
PD_SHARED(Res);
/** /**
* Setter for the ID (Name) * Setter for the ID (Name)
* @param v ID of the Trace * @param v ID of the Trace
@@ -239,17 +243,17 @@ class Scope {
* @param id Name of the Trace * @param id Name of the Trace
*/ */
Scope(const std::string &id) { Scope(const std::string &id) {
this->id = id; this->ID = id;
Beg(id); Beg(id);
} }
/** /**
* Deconstructor getting the end time when going out of scope * Deconstructor getting the end time when going out of scope
*/ */
~Scope() { End(id); } ~Scope() { End(ID); }
private: private:
/** Trace Name/ID */ /** Trace Name/ID */
std::string id; std::string ID;
}; };
} // namespace TT } // namespace TT
} // namespace PD } // namespace PD

0
include/pd/core/tween.hpp Normal file → Executable file
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34
include/pd/core/vec.hpp Normal file → Executable file
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@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -23,6 +24,37 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <pd/core/common.hpp>
#include <pd/core/vec2.hpp> #include <pd/core/vec2.hpp>
#include <pd/core/vec3.hpp> #include <pd/core/vec3.hpp>
#include <pd/core/vec4.hpp> #include <pd/core/vec4.hpp>
/** Define Formatters for C++ 20 */
/**
* WHY DOES MSVC ALWAYS NEED THESE EXTRA THINGS
*/
template <typename T, typename CharT>
struct std::formatter<PD::vec2<T>, CharT> : std::formatter<T, CharT> {
template <typename FormatContext>
auto format(const PD::vec2<T>& v, FormatContext& ctx) const {
return std::format_to(ctx.out(), "{}, {}", v.x, v.y);
}
};
template <typename T, typename CharT>
struct std::formatter<PD::vec3<T>, CharT> : std::formatter<T, CharT> {
template <typename FormatContext>
auto format(const PD::vec3<T>& v, FormatContext& ctx) const {
return std::format_to(ctx.out(), "{}, {}, {}", v.x, v.y, v.z);
}
};
template <typename T, typename CharT>
struct std::formatter<PD::vec4<T>, CharT> : std::formatter<T, CharT> {
template <typename FormatContext>
auto format(const PD::vec4<T>& v, FormatContext& ctx) const {
return std::format_to(ctx.out(), "{}, {}, {}, {}", v.x, v.y, v.z, v.w);
}
};

186
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@@ -23,113 +23,175 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
// This file is generated by lazyvec 2.0.0
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
namespace PD { namespace PD {
template <typename T> template <typename T>
class vec2 { class vec2 {
public: public:
// SECTION: Constructors // T x;
T y;
vec2() = default; // Constructors
vec2(T v) {
x = v; constexpr vec2() : x(0), y(0) {}
y = v; template <typename T1>
} constexpr vec2(T1 v) {
vec2(T x, T y) { x = (T)v;
this->x = x; y = (T)v;
this->y = y;
} }
vec2(const vec2<T> &v) { template <typename T1>
x = v.x; constexpr vec2(const vec2<T1>& v) {
y = v.y; x = (T)v.x;
y = (T)v.y;
} }
// SECTION: Operators // constexpr explicit vec2(T x, T y) : x(x), y(y) {}
// ADD // // Operations
vec2 &operator+=(T v) { template <typename T1>
x += v; vec2<T>& operator+=(T1 v) {
y += v; x += (T)v;
y += (T)v;
return *this; return *this;
} }
vec2 &operator+=(const vec2 &v) {
x += v.x; template <typename T1>
y += v.y; vec2<T>& operator+=(const vec2<T1>& v) {
x += (T)v.x;
y += (T)v.y;
return *this; return *this;
} }
vec2 operator+(T v) const { return vec2(x + v, y + v); }
vec2 operator+(vec2 v) const { return vec2(x + v.x, y + v.y); }
// SUB // template <typename T1>
vec2<T> operator+(T1 v) const {
return vec2<T>(x + (T)v, y + (T)v);
}
vec2 &operator-=(T v) { template <typename T1>
x -= v; vec2<T> operator+(const vec2<T1>& v) const {
y -= v; return vec2<T>(x + (T)v.x, y + (T)v.y);
}
template <typename T1>
vec2<T>& operator-=(T1 v) {
x -= (T)v;
y -= (T)v;
return *this; return *this;
} }
vec2 &operator-=(const vec2 &v) {
x -= v.x; template <typename T1>
y -= v.y; vec2<T>& operator-=(const vec2<T1>& v) {
x -= (T)v.x;
y -= (T)v.y;
return *this; return *this;
} }
vec2 operator-(T v) const { return vec2(x - v, y - v); }
vec2 operator-(vec2 v) const { return vec2(x - v.x, y - v.y); }
// MUL // template <typename T1>
vec2<T> operator-(T1 v) const {
return vec2<T>(x - (T)v, y - (T)v);
}
vec2 &operator*=(T v) { template <typename T1>
x *= v; vec2<T> operator-(const vec2<T1>& v) const {
y *= v; return vec2<T>(x - (T)v.x, y - (T)v.y);
}
template <typename T1>
vec2<T>& operator*=(T1 v) {
x *= (T)v;
y *= (T)v;
return *this; return *this;
} }
vec2 &operator*=(const vec2 &v) {
x *= v.x; template <typename T1>
y *= v.y; vec2<T>& operator*=(const vec2<T1>& v) {
x *= (T)v.x;
y *= (T)v.y;
return *this; return *this;
} }
vec2 operator*(T v) const { return vec2(x * v, y * v); }
vec2 operator*(vec2 v) const { return vec2(x * v.x, y * v.y); }
// DIV // template <typename T1>
vec2<T> operator*(T1 v) const {
return vec2<T>(x * (T)v, y * (T)v);
}
vec2 &operator/=(T v) { template <typename T1>
x /= v; vec2<T> operator*(const vec2<T1>& v) const {
y /= v; return vec2<T>(x * (T)v.x, y * (T)v.y);
}
template <typename T1>
vec2<T>& operator/=(T1 v) {
x /= (T)v;
y /= (T)v;
return *this; return *this;
} }
vec2 &operator/=(const vec2 &v) {
x /= v.x; template <typename T1>
y /= v.y; vec2<T>& operator/=(const vec2<T1>& v) {
x /= (T)v.x;
y /= (T)v.y;
return *this; return *this;
} }
vec2 operator/(T v) const { return vec2(x / v, y / v); }
vec2 operator/(vec2 v) const { return vec2(x / v.x, y / v.y); }
// Make Negative // template <typename T1>
vec2<T> operator/(T1 v) const {
return vec2<T>(x / (T)v, y / (T)v);
}
template <typename T1>
vec2<T> operator/(const vec2<T1>& v) const {
return vec2<T>(x / (T)v.x, y / (T)v.y);
}
// Generic Operations
vec2 operator-() const { return vec2(-x, -y); } vec2 operator-() const { return vec2(-x, -y); }
template <typename T1>
bool operator==(const vec2<T1>& v) const {
return x == (T)v.x && y == (T)v.y;
}
template <typename T1>
bool operator!=(const vec2<T1>& v) const {
return !(*this == v);
}
bool operator==(const vec2 &v) const { return x == v.x && y == v.y; } // Functions
bool operator!=(const vec2 &v) const { return !(*this == v); }
// SECTION: Additional Functions // double Len() const { return std::sqrt(SqLen()); }
double SqLen() const { return x * x + y * y; }
float Len() const { return sqrt(SqLen()); } template <typename T1>
float SqLen() const { return x * x + y * y; } double Distance(const vec2<T1>& v) const {
void Swap() { return (*this - v).Len();
}
vec2<T> Normalize() const {
double l = Len();
if (l == 0) {
return *this;
}
return *this / (T)l;
}
template <typename T1>
T Dot(const vec2<T1>& v) const {
return x * (T)v.x + y * (T)v.y;
}
// Swap Functions
void SwapXY() {
T t = x; T t = x;
x = y; x = y;
y = t; y = t;
} }
// SECTION: DATA //
T x = 0;
T y = 0;
}; };
using dvec2 = vec2<double>;
using fvec2 = vec2<float>; using fvec2 = vec2<float>;
using ivec2 = vec2<int>; using ivec2 = vec2<int>;
using dvec2 = vec2<double>;
} // namespace PD } // namespace PD

241
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@@ -23,138 +23,213 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
// This file is generated by lazyvec 2.0.0
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
// Extended includes (rename if you use other filenames/paths)
#include <pd/core/vec2.hpp> #include <pd/core/vec2.hpp>
namespace PD { namespace PD {
template <typename T> template <typename T>
class vec3 { class vec3 {
public: public:
// SECTION: Constructors // T x;
T y;
T z;
vec3() = default; // Constructors
vec3(T v) {
x = v; constexpr vec3() : x(0), y(0), z(0) {}
y = v; template <typename T1>
z = v; constexpr vec3(T1 v) {
} x = (T)v;
vec3(T x, T y, T z) { y = (T)v;
this->x = x; z = (T)v;
this->y = y;
this->z = z;
} }
vec3(const vec3 &v) { template <typename T1>
x = v.x; constexpr vec3(const vec3<T1>& v) {
y = v.y; x = (T)v.x;
z = v.z; y = (T)v.y;
z = (T)v.z;
} }
// SECTION: Operators // constexpr explicit vec3(T x, T y, T z) : x(x), y(y), z(z) {}
// ADD // // Extended Constructors
template <typename T1>
constexpr explicit vec3(const vec2<T1>& xy, T1 z) {
{
x = (T)xy.x;
y = (T)xy.y;
this->z = (T)z;
}
}
vec3 &operator+=(T v) { // Operations
x += v;
y += v; template <typename T1>
z += v; vec3<T>& operator+=(T1 v) {
x += (T)v;
y += (T)v;
z += (T)v;
return *this; return *this;
} }
vec3 &operator+=(const vec3 &v) {
x += v.x; template <typename T1>
y += v.y; vec3<T>& operator+=(const vec3<T1>& v) {
z += v.z; x += (T)v.x;
y += (T)v.y;
z += (T)v.z;
return *this; return *this;
} }
vec3 operator+(T v) const { return vec3(x + v, y + v, z + v); }
vec3 operator+(vec3 v) const { return vec3(x + v.x, y + v.y, z + v.z); }
// SUB // template <typename T1>
vec3<T> operator+(T1 v) const {
return vec3<T>(x + (T)v, y + (T)v, z + (T)v);
}
vec3 &operator-=(T v) { template <typename T1>
x -= v; vec3<T> operator+(const vec3<T1>& v) const {
y -= v; return vec3<T>(x + (T)v.x, y + (T)v.y, z + (T)v.z);
z -= v; }
template <typename T1>
vec3<T>& operator-=(T1 v) {
x -= (T)v;
y -= (T)v;
z -= (T)v;
return *this; return *this;
} }
vec3 &operator-=(const vec3 &v) {
x -= v.x; template <typename T1>
y -= v.y; vec3<T>& operator-=(const vec3<T1>& v) {
z -= v.z; x -= (T)v.x;
y -= (T)v.y;
z -= (T)v.z;
return *this; return *this;
} }
vec3 operator-(T v) const { return vec3(x - v, y - v, z - v); }
vec3 operator-(vec3 v) const { return vec3(x - v.x, y - v.y, z - v.z); }
// MUL // template <typename T1>
vec3<T> operator-(T1 v) const {
return vec3<T>(x - (T)v, y - (T)v, z - (T)v);
}
vec3 &operator*=(T v) { template <typename T1>
x *= v; vec3<T> operator-(const vec3<T1>& v) const {
y *= v; return vec3<T>(x - (T)v.x, y - (T)v.y, z - (T)v.z);
z *= v; }
template <typename T1>
vec3<T>& operator*=(T1 v) {
x *= (T)v;
y *= (T)v;
z *= (T)v;
return *this; return *this;
} }
vec3 &operator*=(const vec3 &v) {
x *= v.x; template <typename T1>
y *= v.y; vec3<T>& operator*=(const vec3<T1>& v) {
z *= v.z; x *= (T)v.x;
y *= (T)v.y;
z *= (T)v.z;
return *this; return *this;
} }
vec3 operator*(T v) const { return vec3(x * v, y * v, z * v); }
vec3 operator*(vec3 v) const { return vec3(x * v.x, y * v.y, z * v.z); }
// DIV // template <typename T1>
vec3<T> operator*(T1 v) const {
return vec3<T>(x * (T)v, y * (T)v, z * (T)v);
}
vec3 &operator/=(T v) { template <typename T1>
x /= v; vec3<T> operator*(const vec3<T1>& v) const {
y /= v; return vec3<T>(x * (T)v.x, y * (T)v.y, z * (T)v.z);
z /= v; }
template <typename T1>
vec3<T>& operator/=(T1 v) {
x /= (T)v;
y /= (T)v;
z /= (T)v;
return *this; return *this;
} }
vec3 &operator/=(const vec3 &v) {
x /= v.x; template <typename T1>
y /= v.y; vec3<T>& operator/=(const vec3<T1>& v) {
z /= v.z; x /= (T)v.x;
y /= (T)v.y;
z /= (T)v.z;
return *this; return *this;
} }
vec3 operator/(T v) const { return vec3(x / v, y / v, z / v); }
vec3 operator/(vec3 v) const { return vec3(x / v.x, y / v.y, z / v.z); }
// Make Negative // template <typename T1>
vec3<T> operator/(T1 v) const {
return vec3<T>(x / (T)v, y / (T)v, z / (T)v);
}
template <typename T1>
vec3<T> operator/(const vec3<T1>& v) const {
return vec3<T>(x / (T)v.x, y / (T)v.y, z / (T)v.z);
}
// Generic Operations
vec3 operator-() const { return vec3(-x, -y, -z); } vec3 operator-() const { return vec3(-x, -y, -z); }
template <typename T1>
bool operator==(const vec3 &v) const { bool operator==(const vec3<T1>& v) const {
return x == v.x && y == v.y && z == v.z; return x == (T)v.x && y == (T)v.y && z == (T)v.z;
}
template <typename T1>
bool operator!=(const vec3<T1>& v) const {
return !(*this == v);
} }
bool operator!=(const vec3 &v) const { return !(*this == v); }
// SECTION: Additional Functions // // Functions
float Len() const { return sqrt(SqLen()); } double Len() const { return std::sqrt(SqLen()); }
float SqLen() const { return x * x + y * y + z * z; } double SqLen() const { return x * x + y * y + z * z; }
template <typename T1>
double Distance(const vec3<T1>& v) const {
return (*this - v).Len();
}
vec3<T> Normalize() const {
double l = Len();
if (l == 0) {
return *this;
}
return *this / (T)l;
}
template <typename T1>
T Dot(const vec3<T1>& v) const {
return x * (T)v.x + y * (T)v.y + z * (T)v.z;
}
template <typename T1>
vec3<T> Cross(const vec3<T1>& v) const {
return vec3<T>(y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x);
}
// Swap Functions
void SwapXY() { void SwapXY() {
T t = x; T t = x;
x = y; x = y;
y = t; y = t;
} }
void SwapYZ() {
T t = z;
z = y;
y = t;
}
void SwapXZ() { void SwapXZ() {
T t = z; T t = x;
z = x; x = z;
x = t; z = t;
}
void SwapYZ() {
T t = y;
y = z;
z = t;
} }
// SECTION: DATA //
T x = 0;
T y = 0;
T z = 0;
}; };
using dvec3 = vec3<double>;
using fvec3 = vec3<float>; using fvec3 = vec3<float>;
using ivec3 = vec3<int>; using ivec3 = vec3<int>;
using dvec3 = vec3<double>;
} // namespace PD } // namespace PD

293
include/pd/core/vec4.hpp Normal file → Executable file
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@@ -23,171 +23,246 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
// This file is generated by lazyvec 2.0.0
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
// Extended includes (rename if you use other filenames/paths)
#include <pd/core/vec2.hpp>
#include <pd/core/vec3.hpp> #include <pd/core/vec3.hpp>
namespace PD { namespace PD {
template <typename T> template <typename T>
class vec4 { class vec4 {
public: public:
// SECTION: Constructors // T x;
T y;
T z;
T w;
vec4() = default; // Constructors
vec4(T v) {
x = v; constexpr vec4() : x(0), y(0), z(0), w(0) {}
y = v; template <typename T1>
z = v; constexpr vec4(T1 v) {
w = v; x = (T)v;
} y = (T)v;
vec4(T x, T y, T z, T w) { z = (T)v;
this->x = x; w = (T)v;
this->y = y;
this->z = z;
this->w = w;
} }
vec4(const vec4 &v) { template <typename T1>
x = v.x; constexpr vec4(const vec4<T1>& v) {
y = v.y; x = (T)v.x;
z = v.z; y = (T)v.y;
w = v.w; z = (T)v.z;
w = (T)v.w;
} }
vec4(const vec2<T> &xy, const vec2<T> &zw) { constexpr explicit vec4(T x, T y, T z, T w) : x(x), y(y), z(z), w(w) {}
x = xy.x;
y = xy.y; // Extended Constructors
z = zw.x; template <typename T1>
w = zw.y; constexpr explicit vec4(const vec2<T1>& xy, const vec2<T1>& zw) {
{
x = (T)xy.x;
y = (T)xy.y;
z = (T)zw.x;
w = (T)zw.y;
}
} }
// SECTION: Operators // template <typename T1>
constexpr explicit vec4(const vec3<T1>& xyz, T1 w) {
{
x = (T)xyz.x;
y = (T)xyz.y;
z = (T)xyz.z;
this->w = (T)w;
}
}
// ADD // // Operations
vec4 &operator+=(T v) { template <typename T1>
x += v; vec4<T>& operator+=(T1 v) {
y += v; x += (T)v;
z += v; y += (T)v;
w += v; z += (T)v;
w += (T)v;
return *this; return *this;
} }
vec4 &operator+=(const vec4<T> &v) {
x += v.x; template <typename T1>
y += v.y; vec4<T>& operator+=(const vec4<T1>& v) {
z += v.z; x += (T)v.x;
w += v.w; y += (T)v.y;
z += (T)v.z;
w += (T)v.w;
return *this; return *this;
} }
vec4 operator+(T v) const { return vec4<T>(x + v, y + v, z + v, w + v); }
vec4 operator+(vec4 v) const { template <typename T1>
return vec4(x + v.x, y + v.y, z + v.z, w + v.w); vec4<T> operator+(T1 v) const {
return vec4<T>(x + (T)v, y + (T)v, z + (T)v, w + (T)v);
} }
// SUB // template <typename T1>
vec4<T> operator+(const vec4<T1>& v) const {
return vec4<T>(x + (T)v.x, y + (T)v.y, z + (T)v.z, w + (T)v.w);
}
vec4 &operator-=(T v) { template <typename T1>
x -= v; vec4<T>& operator-=(T1 v) {
y -= v; x -= (T)v;
z -= v; y -= (T)v;
w -= v; z -= (T)v;
w -= (T)v;
return *this; return *this;
} }
vec4 &operator-=(const vec4 &v) {
x -= v.x; template <typename T1>
y -= v.y; vec4<T>& operator-=(const vec4<T1>& v) {
z -= v.z; x -= (T)v.x;
w -= v.w; y -= (T)v.y;
z -= (T)v.z;
w -= (T)v.w;
return *this; return *this;
} }
vec4 operator-(T v) const { return vec4(x - v, y - v, z - v, w - v); }
vec4 operator-(vec4 v) const { template <typename T1>
return vec4(x - v.x, y - v.y, z - v.z, w - v.w); vec4<T> operator-(T1 v) const {
return vec4<T>(x - (T)v, y - (T)v, z - (T)v, w - (T)v);
} }
// MUL // template <typename T1>
vec4<T> operator-(const vec4<T1>& v) const {
return vec4<T>(x - (T)v.x, y - (T)v.y, z - (T)v.z, w - (T)v.w);
}
vec4 &operator*=(T v) { template <typename T1>
x *= v; vec4<T>& operator*=(T1 v) {
y *= v; x *= (T)v;
z *= v; y *= (T)v;
w *= v; z *= (T)v;
w *= (T)v;
return *this; return *this;
} }
vec4 &operator*=(const vec4 &v) {
x *= v.x; template <typename T1>
y *= v.y; vec4<T>& operator*=(const vec4<T1>& v) {
z *= v.z; x *= (T)v.x;
w *= v.w; y *= (T)v.y;
z *= (T)v.z;
w *= (T)v.w;
return *this; return *this;
} }
vec4 operator*(T v) const { return vec4(x * v, y * v, z * v, w * v); }
vec4 operator*(vec4 v) const { template <typename T1>
return vec4(x * v.x, y * v.y, z * v.z, w * v.w); vec4<T> operator*(T1 v) const {
return vec4<T>(x * (T)v, y * (T)v, z * (T)v, w * (T)v);
} }
// DIV // template <typename T1>
vec4<T> operator*(const vec4<T1>& v) const {
return vec4<T>(x * (T)v.x, y * (T)v.y, z * (T)v.z, w * (T)v.w);
}
vec4 &operator/=(T v) { template <typename T1>
x /= v; vec4<T>& operator/=(T1 v) {
y /= v; x /= (T)v;
z /= v; y /= (T)v;
w /= v; z /= (T)v;
w /= (T)v;
return *this; return *this;
} }
vec4 &operator/=(const vec4 &v) {
x /= v.x; template <typename T1>
y /= v.y; vec4<T>& operator/=(const vec4<T1>& v) {
z /= v.z; x /= (T)v.x;
w /= v.w; y /= (T)v.y;
z /= (T)v.z;
w /= (T)v.w;
return *this; return *this;
} }
vec4 operator/(T v) const { return vec4(x / v, y / v, z / v, w / v); }
vec4 operator/(vec4 v) const { template <typename T1>
return vec4(x / v.x, y / v.y, z / v.z, w / v.w); vec4<T> operator/(T1 v) const {
return vec4<T>(x / (T)v, y / (T)v, z / (T)v, w / (T)v);
} }
// Make Negative // template <typename T1>
vec4<T> operator/(const vec4<T1>& v) const {
return vec4<T>(x / (T)v.x, y / (T)v.y, z / (T)v.z, w / (T)v.w);
}
// Generic Operations
vec4 operator-() const { return vec4(-x, -y, -z, -w); } vec4 operator-() const { return vec4(-x, -y, -z, -w); }
template <typename T1>
bool operator==(const vec4 &v) const { bool operator==(const vec4<T1>& v) const {
return x == v.x && y == v.y && z == v.z && w == v.w; return x == (T)v.x && y == (T)v.y && z == (T)v.z && w == (T)v.w;
}
template <typename T1>
bool operator!=(const vec4<T1>& v) const {
return !(*this == v);
} }
bool operator!=(const vec4 &v) const { return !(*this == v); }
// SECTION: Additional Functions // // Functions
float Len() const { return sqrt(SqLen()); } double Len() const { return std::sqrt(SqLen()); }
float SqLen() const { return x * x + y * y + z * z + w * w; } double SqLen() const { return x * x + y * y + z * z + w * w; }
template <typename T1>
double Distance(const vec4<T1>& v) const {
return (*this - v).Len();
}
vec4<T> Normalize() const {
double l = Len();
if (l == 0) {
return *this;
}
return *this / (T)l;
}
template <typename T1>
T Dot(const vec4<T1>& v) const {
return x * (T)v.x + y * (T)v.y + z * (T)v.z + w * (T)v.w;
}
// Swap Functions
void SwapXY() { void SwapXY() {
T t = x; T t = x;
x = y; x = y;
y = t; y = t;
} }
void SwapYZ() {
T t = z;
z = y;
y = t;
}
void SwapXZ() { void SwapXZ() {
T t = z; T t = x;
z = x; x = z;
x = t;
}
// Adding ZW (to lazy to add all of those yet)
void SwapZW() {
T t = w;
w = z;
z = t; z = t;
} }
void SwapXW() {
// SECTION: DATA // T t = x;
T x = 0; x = w;
T y = 0; w = t;
T z = 0; }
T w = 0; void SwapYZ() {
T t = y;
y = z;
z = t;
}
void SwapYW() {
T t = y;
y = w;
w = t;
}
void SwapZW() {
T t = z;
z = w;
w = t;
}
}; };
using dvec4 = vec4<double>;
using fvec4 = vec4<float>; using fvec4 = vec4<float>;
using ivec4 = vec4<int>; using ivec4 = vec4<int>;
using dvec4 = vec4<double>;
} // namespace PD } // namespace PD

28
include/pd/drivers/drivers.hpp Executable file
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@@ -0,0 +1,28 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/drivers/gfx.hpp>
#include <pd/drivers/hid.hpp>
#include <pd/drivers/os.hpp>

114
include/pd/drivers/gfx.hpp Executable file
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@@ -0,0 +1,114 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/lithium/command.hpp>
#include <pd/lithium/texture.hpp>
using LiBackendFlags = PD::u32;
enum LiBackendFlags_ {
LiBackendFlags_None = 0,
LiBackendFlags_FlipUV_Y = PD_BIT(0), // Essential for font loading
};
namespace PD {
class GfxDriver {
public:
GfxDriver(const std::string& name = "NullGfx") : pName(name) {};
~GfxDriver() = default;
PD_SHARED(GfxDriver);
void PostInit();
virtual void Init() {}
virtual void Deinit() {}
virtual void NewFrame() {}
virtual void BindTex(Li::TexAddress addr) {}
virtual void RenderDrawData(const std::vector<Li::Command::Ref>& Commands) {}
void SetViewPort(const ivec2& vp) { ViewPort = vp; }
virtual Li::Texture::Ref LoadTex(
const std::vector<u8>& pixels, int w, int h,
Li::Texture::Type type = Li::Texture::Type::RGBA32,
Li::Texture::Filter filter = Li::Texture::Filter::LINEAR) {
// Texture loading not supported (when this func not get override)
return nullptr;
}
Li::Texture::Ref GetSolidTex() { return pSolid; }
const std::string pName = "NullGfx";
LiBackendFlags Flags = 0;
ivec2 ViewPort;
Mat4 Projection;
Li::Texture::Ref pSolid;
size_t CurrentVertex = 0;
size_t CurrentIndex = 0;
/** Debug Variables */
// Optional Index counter
u32 IndexCounter;
// Optional Vertex counter
u32 VertexCounter;
// Optional Frame Counter
u64 FrameCounter;
};
/** Static Gfx Controller */
class Gfx {
public:
Gfx() = default;
~Gfx() = default;
static void Init(GfxDriver::Ref d);
static void Deinit() { pGfx->Deinit(); }
static void NewFrame() { pGfx->NewFrame(); }
static void BindTex(Li::TexAddress addr) { pGfx->BindTex(addr); }
static void SetViewPort(const ivec2& vp) { pGfx->SetViewPort(vp); }
static void RenderDrawData(const std::vector<Li::Command::Ref>& Commands) {
pGfx->RenderDrawData(Commands);
}
static LiBackendFlags Flags() { return pGfx->Flags; }
static Li::Texture::Ref LoadTex(
const std::vector<u8>& pixels, int w, int h,
Li::Texture::Type type = Li::Texture::Type::RGBA32,
Li::Texture::Filter filter = Li::Texture::Filter::LINEAR) {
return pGfx->LoadTex(pixels, w, h, type, filter);
}
static Li::Texture::Ref GetSolidTex() { return pGfx->GetSolidTex(); }
static GfxDriver::Ref pGfx;
};
} // namespace PD

296
include/pd/drivers/hid.hpp Executable file
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@@ -0,0 +1,296 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPHidE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
namespace PD {
/** Did not found a better solution yet sadly */
namespace HidKb {
// Lets use u128 here
using KbKey = u128;
constexpr static KbKey Kb_No = 0;
constexpr static KbKey Kb_Escape = KbKey::Flag(0);
constexpr static KbKey Kb_Q = KbKey::Flag(1);
constexpr static KbKey Kb_W = KbKey::Flag(2);
constexpr static KbKey Kb_E = KbKey::Flag(3);
constexpr static KbKey Kb_R = KbKey::Flag(4);
constexpr static KbKey Kb_T = KbKey::Flag(5);
constexpr static KbKey Kb_Z = KbKey::Flag(6);
constexpr static KbKey Kb_U = KbKey::Flag(7);
constexpr static KbKey Kb_I = KbKey::Flag(8);
constexpr static KbKey Kb_O = KbKey::Flag(9);
constexpr static KbKey Kb_P = KbKey::Flag(10);
constexpr static KbKey Kb_A = KbKey::Flag(11);
constexpr static KbKey Kb_S = KbKey::Flag(12);
constexpr static KbKey Kb_D = KbKey::Flag(13);
constexpr static KbKey Kb_F = KbKey::Flag(14);
constexpr static KbKey Kb_G = KbKey::Flag(15);
constexpr static KbKey Kb_H = KbKey::Flag(16);
constexpr static KbKey Kb_J = KbKey::Flag(17);
constexpr static KbKey Kb_K = KbKey::Flag(18);
constexpr static KbKey Kb_L = KbKey::Flag(19);
constexpr static KbKey Kb_Y = KbKey::Flag(20);
constexpr static KbKey Kb_X = KbKey::Flag(21);
constexpr static KbKey Kb_C = KbKey::Flag(22);
constexpr static KbKey Kb_V = KbKey::Flag(23);
constexpr static KbKey Kb_B = KbKey::Flag(24);
constexpr static KbKey Kb_N = KbKey::Flag(25);
constexpr static KbKey Kb_M = KbKey::Flag(26);
constexpr static KbKey Kb_1 = KbKey::Flag(27);
constexpr static KbKey Kb_2 = KbKey::Flag(28);
constexpr static KbKey Kb_3 = KbKey::Flag(29);
constexpr static KbKey Kb_4 = KbKey::Flag(30);
constexpr static KbKey Kb_5 = KbKey::Flag(31);
constexpr static KbKey Kb_6 = KbKey::Flag(32);
constexpr static KbKey Kb_7 = KbKey::Flag(33);
constexpr static KbKey Kb_8 = KbKey::Flag(34);
constexpr static KbKey Kb_9 = KbKey::Flag(35);
constexpr static KbKey Kb_0 = KbKey::Flag(36);
constexpr static KbKey Kb_F1 = KbKey::Flag(37);
constexpr static KbKey Kb_F2 = KbKey::Flag(38);
constexpr static KbKey Kb_F3 = KbKey::Flag(39);
constexpr static KbKey Kb_F4 = KbKey::Flag(40);
constexpr static KbKey Kb_F5 = KbKey::Flag(41);
constexpr static KbKey Kb_F6 = KbKey::Flag(42);
constexpr static KbKey Kb_F7 = KbKey::Flag(43);
constexpr static KbKey Kb_F8 = KbKey::Flag(44);
constexpr static KbKey Kb_F9 = KbKey::Flag(45);
constexpr static KbKey Kb_F10 = KbKey::Flag(46);
constexpr static KbKey Kb_F11 = KbKey::Flag(47);
constexpr static KbKey Kb_F12 = KbKey::Flag(48);
constexpr static KbKey Kb_MouseLeft = KbKey::Flag(120);
} // namespace HidKb
class HidDriver {
public:
enum Flags : u32 {
Flags_None = 0,
FLags_HasGamepad = 1 << 0,
Flags_HasKeyboard = 1 << 1,
Flags_HasTouch = 1 << 2,
Flags_HasMouse = 1 << 3,
};
// Todo: Name to GpKey (GamepadKey)
/** Key [Controller] */
enum Key : u32 {
No = 0, ///< No Key
A = 1 << 0, ///< A
B = 1 << 1, ///< B
X = 1 << 2, ///< X
Y = 1 << 3, ///< Y
Start = 1 << 4, ///< Start
Select = 1 << 5, ///< Select
L = 1 << 6, ///< L
R = 1 << 7, ///< R
DUp = 1 << 8, ///< Dpad Up
DDown = 1 << 9, ///< Dpad down
DLeft = 1 << 10, ///< Dpad left
DRight = 1 << 11, ///< Dpad right
CPUp = 1 << 12, ///< Cpad up
CPDown = 1 << 13, ///< cpad down
CPLeft = 1 << 14, ///< cpad left
CPRight = 1 << 15, ///< Cpad right
CSUp = 1 << 16, ///< Cstick up
CSDown = 1 << 17, ///< cstick down
CSLeft = 1 << 18, ///< cstick left
CSRight = 1 << 19, ///< cstick right
ZL = 1 << 20, ///< ZL
ZR = 1 << 21, ///< ZR
Touch = 1 << 22, ///< Touch
Up = DUp | CPUp, ///< DPad or CPad Up
Down = DDown | CPDown, ///< DPad or CPad Down
Left = DLeft | CPLeft, ///< DPad or CPad Left
Right = DRight | CPRight, ///< DPad or CPad Right
};
using KbKey = HidKb::KbKey;
/** Event */
enum Event {
Event_Null,
Event_Down, ///< Key Pressed
Event_Held, ///< Key Held
Event_Up, ///< Key released
};
HidDriver(const std::string& name = "NullHid") : pName(name) {};
virtual ~HidDriver() = default;
PD_SHARED(HidDriver);
/**
* Get Mouse Position
* @return Mouse pos
*/
fvec2 MousePos() const {
return pMouse[0];
} /**
* Get Last Mouse Position (from last frame)
* @return Mouse pos
*/
fvec2 MousePosLast() const { return pMouse[1]; }
/**
* Check for a Button Event
* @param e Event Type
* @param keys Keys to check for
* @return if key(s) doing the requiested event
*/
bool IsEvent(Event e, Key keys);
bool IsEvent(Event e, KbKey key);
/**
* Check for Key Press Event
* @param keys set of keys
* @return true if key is pressed
*/
bool IsDown(Key keys) const { return KeyEvents[0].at(Event_Down) & keys; }
/**
* Check for Key Held Event
* @param keys set of keys
* @return true if key is held
*/
bool IsHeld(Key keys) const { return KeyEvents[0].at(Event_Held) & keys; }
/**
* Check for Key Release Event
* @param keys set of keys
* @return true if key is released
*/
bool IsUp(Key keys) const { return KeyEvents[0].at(Event_Up) & keys; }
/**
* Sett all keyevents to 0
*/
void Clear() {
for (int i = 0; i < 2; i++) {
KeyEvents[i][Event_Down] = 0;
KeyEvents[i][Event_Up] = 0;
KeyEvents[i][Event_Held] = 0;
}
}
/**
* Lock input driver
* @param v lock or not lock
*/
void Lock(bool v) {
if (v != pLocked) {
SwapTab();
}
pLocked = v;
}
/**
* Check if Driver is locked
* @return true if locked
*/
bool Locked() const { return pLocked; }
/**
* Lock Input Driver
*/
void Lock() {
if (!pLocked) {
SwapTab();
}
pLocked = true;
}
/**
* Unlock Input Driver
*/
void Unlock() {
if (pLocked) {
SwapTab();
}
pLocked = false;
}
/**
* Template Update Function for a device specific driver
*/
virtual void Update();
/**
* Get Text from Keyboard
*/
virtual void GetInputStr(std::string& str) {}
/** Data Section */
/** Backend Identification Name */
const std::string pName;
/** Flags */
u32 Flags = 0;
/** Key Binds Map */
std::unordered_map<u32, u32> pBinds;
std::unordered_map<u128, u128> pKbBinds;
/** Swap Tabe Function */
void SwapTab();
/** Using 2 Positions for Current and Last */
fvec2 pMouse[2];
/** Lock State */
bool pLocked = false;
/** Key Event Table Setup */
std::unordered_map<Event, u32> KeyEvents[2];
/** Keyboard Key Event Table Setup */
std::unordered_map<Event, u128> KbKeyEvents[2];
};
/** Static Hid Controller */
class Hid {
public:
Hid() = default;
~Hid() = default;
/** Referenec to Drivers enums */
using Key = HidDriver::Key;
using KbKey = HidKb::KbKey;
using Event = HidDriver::Event;
static void Init(HidDriver::Ref v = nullptr) {
if (v) {
pHid = v;
} else {
pHid = HidDriver::New();
}
}
static bool IsEvent(Event e, Key keys) { return pHid->IsEvent(e, keys); }
static bool IsEvent(Event e, KbKey key) { return pHid->IsEvent(e, key); }
static bool IsDown(Key keys) { return pHid->IsDown(keys); }
static bool IsUp(Key keys) { return pHid->IsUp(keys); }
static bool IsHeld(Key keys) { return pHid->IsHeld(keys); }
static fvec2 MousePos() { return pHid->MousePos(); }
static fvec2 MousePosLast() { return pHid->MousePosLast(); }
static void Clear() { pHid->Clear(); }
static void Lock() { pHid->Lock(); }
static void Lock(bool v) { pHid->Lock(v); }
static void Unlock() { pHid->Unlock(); }
static bool Locked() { return pHid->Locked(); }
static void Update() { pHid->Update(); }
static u32 GetFlags() { return pHid->Flags; }
static void GetStrInput(std::string& str) { pHid->GetInputStr(str); }
static HidDriver::Ref pHid;
};
} // namespace PD

75
include/pd/core/sys.hpp → include/pd/drivers/os.hpp Normal file → Executable file
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@@ -27,40 +27,45 @@ SOFTWARE.
#include <pd/core/timetrace.hpp> #include <pd/core/timetrace.hpp>
namespace PD { namespace PD {
/**
* Namespace containing functions for get Millis and Get Nanos
*/
namespace Sys {
/**
* alias for the TimeTrace Traces Map
*/
using TraceMap = std::map<std::string, TT::Res::Ref>; using TraceMap = std::map<std::string, TT::Res::Ref>;
/**
* Get Current Time in Milliseconds class OsDriver {
* @return 64Bit value of millis public:
*/ OsDriver() = default;
PD_CORE_API u64 GetTime(); virtual ~OsDriver() = default;
/** PD_SHARED(OsDriver);
* Get Current Time in Nanoseconds
* @return 64Bit value of nanos virtual u64 GetTime();
*/ virtual u64 GetNanoTime();
PD_CORE_API u64 GetNanoTime(); TraceMap& GetTraceMap();
/** TT::Res::Ref& GetTraceRef(const std::string& id);
* Get a TimeTrace Reference by its string ID bool TraceExist(const std::string& id);
* @param id trace name
* @return Trace reference or nullptr if not found TraceMap pTraces;
*/ };
PD_CORE_API TT::Res::Ref& GetTraceRef(const std::string& id);
/** /** Static Os Controller */
* Check if a Trace with the name exists class OS {
* @param id tracename to search public:
* @return true if exist OS() = default;
*/ ~OS() = default;
PD_CORE_API bool TraceExist(const std::string& id);
/** static void Init(OsDriver::Ref v = nullptr) {
* Get TraceMap Reference if (v) {
* @return edidable Reference to the TraceMap pOs = v;
*/ } else {
PD_CORE_API TraceMap& GetTraceMap(); pOs = OsDriver::New();
} // namespace Sys }
}
static u64 GetTime() { return pOs->GetTime(); }
static u64 GetNanoTime() { return pOs->GetNanoTime(); }
static TraceMap& GetTraceMap() { return pOs->GetTraceMap(); }
static TT::Res::Ref& GetTraceRef(const std::string& id) {
return pOs->GetTraceRef(id);
}
static bool TraceExist(const std::string& id) { return pOs->TraceExist(id); }
static OsDriver::Ref pOs;
};
} // namespace PD } // namespace PD

26
include/pd/drivers/pd_p_api.hpp Executable file
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@@ -0,0 +1,26 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#define PD_DEF_EXP(x, y) x y = nullptr

0
include/pd/external/json.hpp vendored Normal file → Executable file
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0
include/pd/external/stb_image.h vendored Normal file → Executable file
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0
include/pd/external/stb_truetype.h vendored Normal file → Executable file
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10
include/pd/image/image.hpp Normal file → Executable file
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@@ -28,14 +28,15 @@ SOFTWARE.
#include <pd/image/pd_p_api.hpp> #include <pd/image/pd_p_api.hpp>
namespace PD { namespace PD {
class PD_IMAGE_API Image : public SmartCtor<Image> { class PD_IMAGE_API Image {
public: public:
enum Format { enum Format {
RGBA, // bpp == 4 RGBA, // bpp == 4
RGB, // bpp == 3 RGB, // bpp == 3
RGB565, // bpp == 2 (not supported in laoding) RGB565, // bpp == 2 (not supported in laoding)
BGR, // bpp == 3 BGR, // bpp == 3
ABGR // bpp == 4 ABGR, // bpp == 4
BGRA, // bpp == 4
}; };
Image() = default; Image() = default;
Image(const std::string& path) { this->Load(path); } Image(const std::string& path) { this->Load(path); }
@@ -45,6 +46,8 @@ class PD_IMAGE_API Image : public SmartCtor<Image> {
} }
~Image() = default; ~Image() = default;
PD_SHARED(Image)
void Load(const std::string& path); void Load(const std::string& path);
void Load(const std::vector<u8>& buf); void Load(const std::vector<u8>& buf);
void Copy(const std::vector<u8>& buf, int w, int h, int bpp = 4); void Copy(const std::vector<u8>& buf, int w, int h, int bpp = 4);
@@ -56,6 +59,9 @@ class PD_IMAGE_API Image : public SmartCtor<Image> {
int Height() const { return pHeight; } int Height() const { return pHeight; }
Format Fmt() const { return pFmt; } Format Fmt() const { return pFmt; }
void FlipVertical();
void FlipHorizontal();
u8& operator[](int idx) { return pBuffer[idx]; } u8& operator[](int idx) { return pBuffer[idx]; }
u8 operator[](int idx) const { return pBuffer[idx]; } u8 operator[](int idx) const { return pBuffer[idx]; }

0
include/pd/image/img_blur.hpp Normal file → Executable file
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0
include/pd/image/img_convert.hpp Normal file → Executable file
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7
include/pd/image/pd_p_api.hpp Normal file → Executable file
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@@ -2,8 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -22,9 +21,9 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#pragma once /** Generated with ppam */
#ifdef _WIN32 // Windows (MSVC Tested) #ifdef _WIN32 // Windows (MSVC Tested)
#ifdef PD_IMAGE_BUILD_SHARED #ifdef PD_IMAGE_BUILD_SHARED

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@@ -1,76 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/lithium/command.hpp>
#include <pd/lithium/rect.hpp>
#include <pd/lithium/texture.hpp>
using LIBackendFlags = PD::u32;
enum LIBackendFlags_ {
LIBackendFlags_None = 0,
LIBackendFlags_FlipUV_Y = 1 << 0, // Essential for Font Loading
};
namespace PD {
namespace LI {
class Backend {
public:
Backend(const std::string& name = "NullBackend") : pName(name) {}
~Backend() = default;
// Using Legacy SmartCTOR API here
PD_SMART_CTOR(Backend)
virtual void Init() {}
virtual void Deinit() {}
virtual void NewFrame() {}
virtual void BindTexture(TexAddress addr) {}
virtual void RenderDrawData(const Vec<Command::Ref>& Commands) {}
virtual Texture::Ref LoadTexture(
const std::vector<PD::u8>& pixels, int w, int h,
Texture::Type type = Texture::Type::RGBA32,
Texture::Filter filter = Texture::Filter::LINEAR) {
// Texture loading not supported (when this func not get override)
return nullptr;
}
/** Backend identification name */
const std::string pName = "NullBackend";
LIBackendFlags Flags = 0;
ivec2 ViewPort;
fvec4 ClearColor;
// Optional Index Counter
int IndexCounter = 0;
// Optional Vertex Counter
int VertexCounter = 0;
// Optional Frame Counter
int FrameCounter = 0;
};
} // namespace LI
} // namespace PD

28
include/pd/lithium/command.hpp Normal file → Executable file
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@@ -2,8 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -25,38 +24,35 @@ SOFTWARE.
*/ */
#include <pd/core/core.hpp> #include <pd/core/core.hpp>
// #include <pd/lithium/flags.hpp>
#include <pd/lithium/texture.hpp> #include <pd/lithium/texture.hpp>
#include <pd/lithium/vertex.hpp> #include <pd/lithium/vertex.hpp>
namespace PD { namespace PD {
namespace LI { namespace Li {
/** class Command {
* Lithium Draw Command (containing a list of vertex and index data
* only for this specific command itself)
*/
class Command : public SmartCtor<Command> {
public: public:
Command() = default; Command() = default;
~Command() = default; ~Command() = default;
Command& AppendIndex(u16 idx) { PD_UNIQUE(Command);
Command& AddIdx(const u16& idx) {
IndexBuffer.Add(VertexBuffer.Size() + idx); IndexBuffer.Add(VertexBuffer.Size() + idx);
return *this; return *this;
} }
Command& AppendVertex(const Vertex& v) { Command& AddVtx(const Vertex& v) {
VertexBuffer.Add(v); VertexBuffer.Add(std::move(v));
return *this; return *this;
} }
Vec<Vertex> VertexBuffer; PD::Vec<Vertex> VertexBuffer;
Vec<u16> IndexBuffer; PD::Vec<u16> IndexBuffer;
ivec4 ScissorRect; ivec4 ScissorRect;
bool ScissorEnabled = false; bool ScissorOn = false;
int Layer; int Layer;
int Index; int Index;
Texture::Ref Tex; Texture::Ref Tex;
}; };
} // namespace LI } // namespace Li
} // namespace PD } // namespace PD

92
include/pd/lithium/drawlist.hpp Normal file → Executable file
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@@ -28,24 +28,55 @@ SOFTWARE.
#include <pd/lithium/font.hpp> #include <pd/lithium/font.hpp>
#include <pd/lithium/pd_p_api.hpp> #include <pd/lithium/pd_p_api.hpp>
/** Path Rect Flags */
using LiPathRectFlags = PD::u32;
/** Setup for everything (oder so) */
enum LiPathRectFlags_ : PD::u32 {
LiPathRectFlags_None = 0,
LiPathRectFlags_KeepTopLeft = PD_BIT(0),
LiPathRectFlags_KeepTopRight = PD_BIT(1),
LiPathRectFlags_KeepBotRight = PD_BIT(2),
LiPathRectFlags_KeepBotLeft = PD_BIT(3),
LiPathRectFlags_KeepTop = PD_BIT(0) | PD_BIT(1),
LiPathRectFlags_KeepBot = PD_BIT(2) | PD_BIT(3),
LiPathRectFlags_KeepLeft = PD_BIT(0) | PD_BIT(3),
LiPathRectFlags_KeepRight = PD_BIT(1) | PD_BIT(2),
};
namespace PD { namespace PD {
namespace LI { namespace Li {
class PD_LITHIUM_API DrawList : public SmartCtor<DrawList> { class PD_LITHIUM_API DrawList {
public: public:
DrawList(Texture::Ref solid) { DrawList() { DrawSolid(); }
WhitePixel = solid; ~DrawList() { pDrawList.clear(); }
CurrentTex = solid;
} /** Require Copy and Move Constructors */
~DrawList() {}
DrawList(const DrawList&) = delete;
DrawList& operator=(const DrawList&) = delete;
DrawList(DrawList&&) noexcept = default;
DrawList& operator=(DrawList&&) noexcept = default;
PD_SHARED(DrawList);
/**
* Append an input drawlist on top of this one
* This Function will clear the Input list to make sure
* THat the moved memory blocks don't get used
* @param list DrawList to move into current
*/
void Merge(DrawList::Ref list);
Command::Ref PreGenerateCmd(); Command::Ref PreGenerateCmd();
void AddCommand(Command::Ref v) { pDrawList.Add(v); } void AddCommand(Command::Ref v);
void Clear() { pDrawList.Clear(); } void Clear();
void SetFont(Font::Ref font) { pCurrentFont = font; } void SetFont(Font::Ref font) { pCurrentFont = font; }
void SetFontScale(float scale) { pFontScale = scale; } void SetFontScale(float scale) { pFontScale = scale; }
void DrawSolid() { CurrentTex = WhitePixel; } void DrawSolid();
void DrawTexture(Texture::Ref tex) { CurrentTex = tex; } void DrawTexture(Texture::Ref tex) { CurrentTex = tex; }
// SECTION: Draw API // // SECTION: Draw API //
@@ -62,7 +93,12 @@ class PD_LITHIUM_API DrawList : public SmartCtor<DrawList> {
void DrawCircleFilled(const fvec2& center, float rad, u32 color, void DrawCircleFilled(const fvec2& center, float rad, u32 color,
int num_segments); int num_segments);
void DrawText(const fvec2& p, const std::string& text, u32 color); void DrawText(const fvec2& p, const std::string& text, u32 color);
/**
* Extended Draw Text Function
*/
void DrawTextEx(const fvec2& p, const std::string& text, u32 color,
LiTextFlags flags, fvec2 box = fvec2(0.f));
void DrawLine(const fvec2& a, const fvec2& b, u32 color, int t = 1);
/** /**
* Take list of points and display it as a line on screen * Take list of points and display it as a line on screen
* @param points List of Positions * @param points List of Positions
@@ -126,20 +162,40 @@ class PD_LITHIUM_API DrawList : public SmartCtor<DrawList> {
} }
void PathArcToN(const fvec2& c, float radius, float a_min, float a_max, void PathArcToN(const fvec2& c, float radius, float a_min, float a_max,
int segments); int segments);
void PathFastArcToN(const fvec2& c, float r, float amin, float amax, int s);
/// @brief Create a Path Rect (uses to Positions instead of Pos/Size)
/// @param a Top Left Position
/// @param b Bottom Right Position
/// @param rounding rounding
void PathRect(fvec2 a, fvec2 b, float rounding = 0.f);
/// @brief Create a Path Rect (uses to Positions instead of Pos/Size) /// @brief Create a Path Rect (uses to Positions instead of Pos/Size)
/// @param a Top Left Position /// @param a Top Left Position
/// @param b Bottom Right Position /// @param b Bottom Right Position
/// @param rounding rounding /// @param rounding rounding
/// @param flags DrawFlags (for special rounding rules) /// @param flags DrawFlags (for special rounding rules)
void PathRect(fvec2 a, fvec2 b, float rounding = 0.f, u32 flags = 0); void PathRectEx(fvec2 a, fvec2 b, float rounding = 0.f, u32 flags = 0);
int Layer = 0; void PushClipRect(const fvec4& cr) { pClipRects.Push(cr); }
void PopClipRect() {
if (pClipRects.IsEmpty()) {
return;
}
pClipRects.Pop();
}
/** One linear Clip rect Setup */
void pClipCmd(Command* cmd);
/** Data Section */
Stack<fvec4> pClipRects;
int Layer;
float pFontScale = 0.7f; float pFontScale = 0.7f;
Font::Ref pCurrentFont = nullptr; Font::Ref pCurrentFont;
Texture::Ref CurrentTex = nullptr; Texture::Ref CurrentTex;
Texture::Ref WhitePixel = nullptr; std::vector<Command::Ref> pDrawList;
PD::Vec<Command::Ref> pDrawList;
PD::Vec<fvec2> pPath; PD::Vec<fvec2> pPath;
u32 pNumIndices = 0;
u32 pNumVertices = 0;
}; };
} // namespace LI } // namespace Li
} // namespace PD } // namespace PD

69
include/pd/lithium/font.hpp Normal file → Executable file
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@@ -25,26 +25,25 @@ SOFTWARE.
*/ */
#include <pd/core/core.hpp> #include <pd/core/core.hpp>
#include <pd/lithium/backend.hpp> #include <pd/lithium/command.hpp>
#include <pd/lithium/pd_p_api.hpp> #include <pd/lithium/pd_p_api.hpp>
#include <pd/lithium/rect.hpp> #include <pd/lithium/rect.hpp>
#include <pd/lithium/texture.hpp> #include <pd/lithium/texture.hpp>
using LITextFlags = PD::u32; using LiTextFlags = PD::u32;
enum LITextFlags_ { enum LiTextFlags_ {
LITextFlags_None = 0, ///< Do nothing LiTextFlags_None = 0, ///< Do nothing
LITextFlags_AlignRight = 1 << 0, ///< Align Right of position LiTextFlags_AlignRight = 1 << 0, ///< Align Right of position
LITextFlags_AlignMid = 1 << 1, ///< Align in the middle of pos and box LiTextFlags_AlignMid = 1 << 1, ///< Align in the middle of pos and box
LITextFlags_Shaddow = 1 << 2, ///< Draws the text twice to create shaddow LiTextFlags_Shaddow = 1 << 2, ///< Draws the text twice to create shaddow
LITextFlags_Wrap = 1 << 3, ///< Wrap Text: May be runs better with TMS LiTextFlags_Wrap = 1 << 3, ///< Wrap Text: May be runs better with TMS
LITextFlags_Short = 1 << 4, ///< Short Text: May be runs better with TMS LiTextFlags_Short = 1 << 4, ///< Short Text: May be runs better with TMS
LITextFlags_Scroll = 1 << 5, ///< Not implemented [scoll text if to long] LiTextFlags_Scroll = 1 << 5, ///< Not implemented [scoll text if to long]
}; };
namespace PD { namespace PD {
namespace LI { namespace Li {
/** Font Loader for Lithium */ class PD_LITHIUM_API Font {
class PD_LITHIUM_API Font : public SmartCtor<Font> {
public: public:
/** Codepoint Data holder */ /** Codepoint Data holder */
struct Codepoint { struct Codepoint {
@@ -55,14 +54,31 @@ class PD_LITHIUM_API Font : public SmartCtor<Font> {
float Offset = 0.f; float Offset = 0.f;
bool pInvalid = false; bool pInvalid = false;
}; };
Font(Backend::Ref backend) { pBackend = backend; };
/** Constructore doesnt need Backand anymore */
Font() = default;
~Font() = default; ~Font() = default;
PD_SHARED(Font);
/** /**
* Load a TTF File * Load a TTF File
* @param path Path to the TTF file * @param path Path to the TTF file
* @param px_height Pixelheight of the codepoints (limit by 64) * @param px_height Pixelheight of the codepoints (limit by 64)
*/ */
void LoadTTF(const std::string& path, int px_height = 32); void LoadTTF(const std::string& path, int px_height = 32);
/**
* Load a TTF File from Memory
* @param data File data
* @param px_height Pixelheight of the codepoints (limit by 64)
*/
void LoadTTF(const std::vector<u8>& data, int px_height = 32);
/**
* Function that loads a default integrated font...
* This will only work if PD_LI_INCLUDE_FONTS was set
* on lithium build cause otherwise the font data is not included
*/
void LoadDefaultFont(int id = 0, int pixel_height = 32);
/** /**
* Getter for Codepoint reference * Getter for Codepoint reference
* @return codepoint dataholder reference * @return codepoint dataholder reference
@@ -76,20 +92,25 @@ class PD_LITHIUM_API Font : public SmartCtor<Font> {
/** /**
* Extended Draw Text Function that vreates a Command List * Extended Draw Text Function that vreates a Command List
*/ */
void CmdTextEx(Vec<Command::Ref>& cmds, const fvec2& pos, u32 color, void CmdTextEx(std::vector<Command::Ref>& cmds, const fvec2& pos, u32 color,
float scale, const std::string& text, LITextFlags flags = 0, float scale, const std::string& text, LiTextFlags flags = 0,
const fvec2& box = 0); const fvec2& box = 0);
/**
* Utility function to create a font atlas
* During TTF loading (Internal and should not be called)
*/
void pMakeAtlas(bool final, std::vector<u8>& font_tex, int texszs,
PD::Li::Texture::Ref tex);
/** Pixelheight */ /** Data Section */
int PixelHeight; int PixelHeight;
int DefaultPixelHeight = 24; int DefaultPixelHeight = 24;
private:
/** List of textures (codepoints are using) */
std::vector<Texture::Ref> Textures; std::vector<Texture::Ref> Textures;
/** 32Bit Codepoint Dataholder Reference Map */ /**
std::map<u32, Codepoint> CodeMap; * 32Bit Codepoint Dataholder reference map
Backend::Ref pBackend = nullptr; * **Now using unordered map**
*/
std::unordered_map<u32, Codepoint> CodeMap;
}; };
} // namespace LI } // namespace Li
} // namespace PD } // namespace PD

View File

@@ -1,3 +1,5 @@
#pragma once
/* /*
MIT License MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7) Copyright (c) 2024 - 2025 René Amthor (tobid7)
@@ -21,17 +23,19 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <pd/overlays/overlay_mgr.hpp> #ifdef PD_LI_INCLUDE_FONTS
#include <pd/core/common.hpp>
/** Generated with pdfm */
namespace PD { namespace PD {
void OverlayMgr::Push(Overlay::Ref overlay) { overlays.push_back(overlay); } struct FontFileData {
void OverlayMgr::Update(float delta) { std::string Name;
for (size_t i = 0; i < overlays.size(); i++) { u32 StartOff;
if (overlays[i]->IsKilled()) { u32 Size;
overlays.erase(overlays.begin() + i); };
continue; extern FontFileData pFontData[];
} extern size_t pNumFonts;
overlays[i]->Update(delta, ren, inp); extern PD::u8 pFontsDataRaw[];
}
}
} // namespace PD } // namespace PD
#endif

32
include/pd/lithium/lithium.hpp Executable file
View File

@@ -0,0 +1,32 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/lithium/command.hpp>
#include <pd/lithium/drawlist.hpp>
#include <pd/lithium/font.hpp>
#include <pd/lithium/rect.hpp>
#include <pd/lithium/renderer.hpp>
#include <pd/lithium/texture.hpp>

7
include/pd/lithium/pd_p_api.hpp Normal file → Executable file
View File

@@ -2,8 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -22,9 +21,9 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#pragma once /** Generated with ppam */
#ifdef _WIN32 // Windows (MSVC Tested) #ifdef _WIN32 // Windows (MSVC Tested)
#ifdef PD_LITHIUM_BUILD_SHARED #ifdef PD_LITHIUM_BUILD_SHARED

105
include/pd/lithium/rect.hpp Normal file → Executable file
View File

@@ -26,24 +26,20 @@ SOFTWARE.
#include <pd/core/core.hpp> #include <pd/core/core.hpp>
namespace PD { namespace PD {
namespace LI { namespace Li {
/**
* Container that holds position of a rectangle's corners.
*/
class Rect { class Rect {
public: public:
Rect() = default; Rect() : Top(0), Bot(0) {}
~Rect() = default;
/** /**
* Constructor that initializes the rectangle using top and bottom positions. * Constructor that initializes the rectangle using top and bottom positions.
* @param t Top left and right corner positions. * @param t Top left and right corner positions.
* @param b Bottom left and right corner positions. * @param b Bottom left and right corner positions.
*/ */
Rect(const fvec4& t, const fvec4& b) { Rect(const fvec4& t, const fvec4& b) {
top = t; Top = t;
bot = b; Bot = b;
} }
/** /**
* Constructor that initializes the rectangle using individual corner * Constructor that initializes the rectangle using individual corner
* positions. * positions.
@@ -53,8 +49,8 @@ class Rect {
* @param br Bottom right corner position. * @param br Bottom right corner position.
*/ */
Rect(const fvec2& tl, const fvec2& tr, const fvec2& bl, const fvec2& br) { Rect(const fvec2& tl, const fvec2& tr, const fvec2& bl, const fvec2& br) {
top = fvec4(tl, tr); Top = fvec4(tl, tr);
bot = fvec4(bl, br); Bot = fvec4(bl, br);
} }
/** /**
@@ -66,67 +62,30 @@ class Rect {
* @param uv Vec4 UV map. * @param uv Vec4 UV map.
*/ */
Rect(const fvec4& uv) { Rect(const fvec4& uv) {
top = vec4(uv.x, uv.y, uv.z, uv.y); Top = vec4(uv.x, uv.y, uv.z, uv.y);
bot = vec4(uv.x, uv.w, uv.z, uv.w); Bot = vec4(uv.x, uv.w, uv.z, uv.w);
}
~Rect() = default;
/**
* Get the top left and right corner positions.
* @return Top positions.
*/
fvec4 Top() const { return top; }
/**
* Get the bottom left and right corner positions.
* @return Bottom positions.
*/
fvec4 Bot() const { return bot; }
/**
* Set the top left and right corner positions.
* @param v New top positions.
* @return Reference to the updated Rect.
*/
Rect& Top(const fvec4& v) {
top = v;
return *this;
}
/**
* Set the bottom left and right corner positions.
* @param v New bottom positions.
* @return Reference to the updated Rect.
*/
Rect& Bot(const fvec4& v) {
bot = v;
return *this;
} }
/** /**
* Get the top-left corner position. * Get the top-left corner position.
* @return Top-left position as vec2. * @return Top-left position as vec2.
*/ */
fvec2 TopLeft() const { return vec2(top.x, top.y); } fvec2 TopLeft() const { return fvec2(Top.x, Top.y); }
/** /**
* Get the top-right corner position. * Get the top-right corner position.
* @return Top-right position as vec2. * @return Top-right position as vec2.
*/ */
fvec2 TopRight() const { return vec2(top.z, top.w); } fvec2 TopRight() const { return fvec2(Top.z, Top.w); }
/** /**
* Get the bottom-left corner position. * Get the bottom-left corner position.
* @return Bottom-left position as vec2. * @return Bottom-left position as vec2.
*/ */
fvec2 BotLeft() const { return vec2(bot.x, bot.y); } fvec2 BotLeft() const { return fvec2(Bot.x, Bot.y); }
/** /**
* Get the bottom-right corner position. * Get the bottom-right corner position.
* @return Bottom-right position as vec2. * @return Bottom-right position as vec2.
*/ */
fvec2 BotRight() const { return vec2(bot.z, bot.w); } fvec2 BotRight() const { return fvec2(Bot.z, Bot.w); }
/** /**
* Set the top-left corner position. * Set the top-left corner position.
@@ -134,8 +93,8 @@ class Rect {
* @return Reference to the updated Rect. * @return Reference to the updated Rect.
*/ */
Rect& TopLeft(const fvec2& v) { Rect& TopLeft(const fvec2& v) {
top.x = v.x; Top.x = v.x;
top.y = v.y; Top.y = v.y;
return *this; return *this;
} }
@@ -145,8 +104,8 @@ class Rect {
* @return Reference to the updated Rect. * @return Reference to the updated Rect.
*/ */
Rect& TopRight(const fvec2& v) { Rect& TopRight(const fvec2& v) {
top.z = v.x; Top.z = v.x;
top.w = v.y; Top.w = v.y;
return *this; return *this;
} }
@@ -156,8 +115,8 @@ class Rect {
* @return Reference to the updated Rect. * @return Reference to the updated Rect.
*/ */
Rect& BotLeft(const fvec2& v) { Rect& BotLeft(const fvec2& v) {
bot.x = v.x; Bot.x = v.x;
bot.y = v.y; Bot.y = v.y;
return *this; return *this;
} }
@@ -167,26 +126,22 @@ class Rect {
* @return Reference to the updated Rect. * @return Reference to the updated Rect.
*/ */
Rect& BotRight(const fvec2& v) { Rect& BotRight(const fvec2& v) {
bot.z = v.x; Bot.z = v.x;
bot.w = v.y; Bot.w = v.y;
return *this; return *this;
} }
/**
* Swap X and Y coordinates for all corners.
*
* - Used in SpiteSheet for the rotated images.
*/
void SwapVec2XY() { void SwapVec2XY() {
top.SwapXY(); Top.SwapXY();
top.SwapZW(); Top.SwapZW();
bot.SwapXY(); Bot.SwapXY();
bot.SwapZW(); Bot.SwapZW();
} }
private: /** Data Section */
fvec4 top; ///< Top left and right corner positions.
fvec4 bot; ///< Bottom left and right corner positions. fvec4 Top;
fvec4 Bot;
}; };
} // namespace LI } // namespace Li
} // namespace PD } // namespace PD

43
include/pd/lithium/renderer.hpp Normal file → Executable file
View File

@@ -24,37 +24,31 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <pd/lithium/backend.hpp> #include <pd/drivers/drivers.hpp>
#include <pd/lithium/drawlist.hpp>
#include <pd/lithium/font.hpp>
#include <pd/lithium/pd_p_api.hpp> #include <pd/lithium/pd_p_api.hpp>
#include <pd/lithium/rect.hpp>
namespace PD { namespace PD {
namespace LI { namespace Li {
class PD_LITHIUM_API Renderer : public SmartCtor<Renderer> { /**
* Static Class Render Setup Functions
*/
class PD_LITHIUM_API Renderer {
public: public:
Renderer(Backend::Ref backend); Renderer() = default;
~Renderer() = default; ~Renderer() = default;
void Render();
// SECTION: ADVANCED API
void AddCommand(Command::Ref v) { DrawList.Add(v); }
void RegisterDrawList(DrawList::Ref list) { pDrawLists.Add(list); }
Command::Ref PreGenerateCmd();
// SECTION: Open Command and Object creation API // SECTION: Open Command and Object creation API
static void RotateCorner(fvec2& pos, float sinus, float cosinus); static void RotateCorner(fvec2& pos, float s, float c);
static Rect PrimRect(const fvec2& pos, const fvec2& size, float angle = 0.f); static Rect PrimRect(const fvec2& pos, const fvec2& size, float angle = 0.f);
static Rect PrimLine(const fvec2& a, const fvec2& b, int thickness = 1); static Rect PrimLine(const fvec2& a, const fvec2& b, int thickness = 1);
static void CmdQuad(Command::Ref cmd, const Rect& quad, const Rect& uv, static void CmdQuad(Command* cmd, const Rect& quad, const Rect& uv,
u32 color); u32 color);
static void CmdTriangle(Command::Ref cmd, const fvec2 a, const fvec2 b, static void CmdTriangle(Command* cmd, const fvec2 a, const fvec2 b,
const fvec2 c, u32 clr); const fvec2 c, u32 clr);
static void CmdPolyLine(const Vec<fvec2>& points, u32 clr, u32 flags = 0, static void CmdPolyLine(const Vec<fvec2>& points, u32 clr, u32 flags = 0,
int thickness = 1); int thickness = 1);
static void CmdConvexPolyFilled(Command::Ref cmd, const Vec<fvec2>& points, static void CmdConvexPolyFilled(Command* cmd, const Vec<fvec2>& points,
u32 clr, Texture::Ref tex); u32 clr, Texture::Ref tex);
// SECTION: InBounds Checks // SECTION: InBounds Checks
@@ -63,17 +57,6 @@ class PD_LITHIUM_API Renderer : public SmartCtor<Renderer> {
static bool InBox(const fvec2& pos, const fvec4& area); static bool InBox(const fvec2& pos, const fvec4& area);
static bool InBox(const fvec2& a, const fvec2& b, const fvec2& c, static bool InBox(const fvec2& a, const fvec2& b, const fvec2& c,
const fvec4& area); const fvec4& area);
// SECTION: Data //
Texture::Ref WhitePixel = nullptr;
Backend::Ref pBackend = nullptr;
Texture::Ref CurrentTex = nullptr;
int Layer = 0;
private:
PD::Vec<Command::Ref> DrawList;
PD::Vec<DrawList::Ref> pDrawLists;
}; };
} // namespace LI } // namespace Li
} // namespace PD } // namespace PD

39
include/pd/lithium/texture.hpp Normal file → Executable file
View File

@@ -2,8 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -28,49 +27,49 @@ SOFTWARE.
#include <pd/lithium/rect.hpp> #include <pd/lithium/rect.hpp>
namespace PD { namespace PD {
namespace LI { namespace Li {
/** Use so address type for TexAddress */
using TexAddress = uintptr_t; using TexAddress = uintptr_t;
/** class Texture {
* Lithium Texture Data Holder
* Memory management is handled by backend
*/
class Texture : public SmartCtor<Texture> {
public: public:
/** Texture Type */ /** Texture Types */
enum Type { enum Type {
RGBA32, ///< RGBA 32 RGBA32, ///< Rgba 32Bit
RGB24, ///< RGB24 RGB24, ///< Rgb 24 Bit
A8, ///< A8 A8, ///< A8 8Bit alpha
}; };
/** Texture Filters */ /** Texture Filters */
enum Filter { enum Filter {
NEAREST, ///< Nearest NEAREST, ///< Nearest
LINEAR, ///< Linear LINEAR, ///< Linear
}; };
/** Default constructor */ /** Constructor */
Texture() : UV(0.f, 0.f, 1.f, 1.f) {} Texture() : Address(0), Size(0), UV(fvec4(0.f, 0.f, 1.f, 1.f)) {}
Texture(TexAddress addr, ivec2 size, Texture(TexAddress addr, ivec2 size,
LI::Rect uv = fvec4(0.f, 0.f, 1.f, 1.f)) { Li::Rect uv = fvec4(0.f, 0.f, 1.f, 1.f)) {
Address = addr; Address = addr;
Size = size; Size = size;
UV = uv; UV = uv;
} }
void CopyOther(Texture::Ref tex) { PD_SHARED(Texture);
void CopyFrom(Texture::Ref tex) {
Address = tex->Address; Address = tex->Address;
Size = tex->Size; Size = tex->Size;
UV = tex->UV; UV = tex->UV;
} }
/** Left in Code getter (should be remoevd) */
ivec2 GetSize() const { return Size; } ivec2 GetSize() const { return Size; }
LI::Rect GetUV() const { return UV; } Li::Rect GetUV() const { return UV; }
operator ivec2() const { return Size; } operator ivec2() const { return Size; }
operator LI::Rect() const { return UV; } operator Li::Rect() const { return UV; }
TexAddress Address; TexAddress Address;
ivec2 Size; ivec2 Size;
LI::Rect UV; Li::Rect UV;
}; };
} // namespace LI } // namespace Li
} // namespace PD } // namespace PD

10
include/pd/lithium/vertex.hpp Normal file → Executable file
View File

@@ -2,8 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -27,7 +26,7 @@ SOFTWARE.
#include <pd/core/core.hpp> #include <pd/core/core.hpp>
namespace PD { namespace PD {
namespace LI { namespace Li {
class Vertex { class Vertex {
public: public:
Vertex() {} Vertex() {}
@@ -40,9 +39,12 @@ class Vertex {
~Vertex() {} ~Vertex() {}
// private: // private:
/** Open Access Data Section */
fvec2 Pos; fvec2 Pos;
fvec2 UV; fvec2 UV;
u32 Color; u32 Color;
}; };
} // namespace LI } // namespace Li
} // namespace PD } // namespace PD

View File

@@ -1,53 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/net/socket.hpp>
namespace PD {
namespace Net {
class Backend {
public:
Backend(const std::string& name = "NullBackend") : pName(name) {}
~Backend() = default;
PD_SMART_CTOR(Backend)
virtual bool Init() = 0;
virtual void Deinit() = 0;
virtual int NewSocket() = 0;
virtual void Close(int sock_id) = 0;
virtual int GetInvalidRef() const = 0;
virtual bool Bind(int sock_id, u16 port) = 0;
virtual bool Listen(int sock_id, int backlog = 5) = 0;
virtual bool WaitForRead(int sock_id, int timeout_ms) = 0;
virtual bool Accept(int sock_id, Socket::Ref client) = 0;
virtual bool Connect(int sock_id, const std::string& ip, u16 port) = 0;
virtual int Send(int sock_id, const std::string& data) = 0;
virtual int Receive(int sock_id, std::string& data, int size = 1024) = 0;
/** Backend identification name */
const std::string pName;
};
} // namespace Net
} // namespace PD

View File

@@ -1,115 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/external/json.hpp>
namespace PD {
/**
* Download manager class
*/
class DownloadManager : public SmartCtor<DownloadManager> {
public:
/** Alias to contain Error Cdoe and for some Errors a Status Code */
using Error = u64;
/** Error Codes of DL Manager */
enum Error_ {
Error_None, ///< Function Executed Successfully
Error_Memory, ///< Memory Allocation Error
Error_Write, ///< Unable to Write File
Error_StatusCode, ///< Error with Status Code
Error_Git, ///< Git Error
Error_CtrStatus, ///< 3ds Result Code
Error_Curl, ///< Curl Error
Error_Busy, ///< Another Download Taskl is already running
Error_Invalid, ///< Invalid Json struct
Error_NoWifi, ///< Console not connected to wifi
};
DownloadManager() = default;
~DownloadManager() = default;
/**
* Extract the DL Manager Error code of a Error
* @param err Error
* @return Downloadmanager Error code
*/
static Error_ GetErrorCode(Error err) {
return (Error_)u32(err & 0xffffffff);
}
/**
* Extract the DL Manager Status code of a Error
* @param err Error
* @return Status code
*/
static int GetStatusCode(Error err) {
Error_ c = GetErrorCode(err);
if (c != Error_StatusCode && c != Error_CtrStatus && c != Error_Curl) {
return 0;
}
return u32(err >> 32);
}
/**
* Download from URL inro a String Buffer
* @param url URL to download from
* @param res result buffer
* @return Error Code
*/
Error Get(const std::string& url, std::string& res);
/**
* Download from URL into a File
* @param url URL to download from
* @param res_path Path to write file to
* @return Error Code
*/
Error GetFile(const std::string& url, const std::string& res_path);
/**
* Download a File from a Git Release
* @param url URL of the repo
* @param asset Asset to download
* @param path Path to write file into
* @param pre download from Prerelease
* @return Error Code
*/
Error GetGitRelease(const std::string& url, const std::string& asset,
const std::string& path, bool pre);
/**
* Get a json API request as nlohmann json object
* @param url URL to request
* @param res result json object
* @return Error Code
*/
Error GetAsJson(const std::string& url, nlohmann::json& res);
/** Get Current Progress in Bytes */
u64 ProgressCurrent() const { return current; }
/** Get Total number in bytes */
u64 ProgressTotal() const { return total; }
private:
u64 current; ///< Current Progress
u64 total; ///< Total Bytes tp Download
};
} // namespace PD

View File

@@ -1,52 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#ifdef _WIN32 // Windows (MSVC Tested)
#ifdef PD_NET_BUILD_SHARED
#define PD_NET_API __declspec(dllexport)
#else
#define PD_NET_API __declspec(dllimport)
#endif
#elif defined(__APPLE__) // macOS (untested yet)
#ifdef PD_NET_BUILD_SHARED
#define PD_NET_API __attribute__((visibility("default")))
#else
#define PD_NET_API
#endif
#elif defined(__linux__) // Linux (untested yet)
#ifdef PD_NET_BUILD_SHARED
#define PD_NET_API __attribute__((visibility("default")))
#else
#define PD_NET_API
#endif
#elif defined(__3DS__) // 3ds Specific
// Only Static supported
#define PD_NET_API
#else
#define PD_NET_API
#endif

View File

@@ -1,61 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/net/pd_p_api.hpp>
namespace PD {
namespace Net {
class Backend;
/**
* Wrapper class around the functionality of Net::Backend
*/
class PD_NET_API Socket {
public:
Socket(PD::SmartCtor<Backend>::Ref bknd) { backend = bknd; };
Socket(PD::SmartCtor<Backend>::Ref bknd, u16 port) {
backend = bknd;
this->Create();
this->Bind(port);
}
~Socket() { Close(); };
PD_SMART_CTOR(Socket);
bool Create();
bool Bind(u16 port);
bool Listen(int backlog = 5);
bool WaitForRead(int timeout_ms);
bool Accept(Socket::Ref client);
bool Connect(const std::string& ip, u16 port);
int Send(const std::string& data);
int Receive(std::string& data, int size = 1024);
void Close();
bool IsValid() const;
int pSocket;
PD::SmartCtor<Net::Backend>::Ref backend;
};
} // namespace Net
} // namespace PD

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@@ -1,177 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/overlays/overlay.hpp>
namespace PD {
/**
* Development Function to dump Keyboard Layout into a Json File
* @param path Path to write into
*/
void DumpLayout(const std::string& path);
/**
* Keyboard class
*
* - needs to be pushed with text and State reference as Overlay
* to communicate with it
* @note Hardcoded Rendering to get maximum Rendering Performance
*/
class Keyboard : public Overlay {
public:
/** Key Operations */
enum KeyOperation {
AppendSelf = 0, ///< Append Keyname to res string
Shift = 1, ///< Shift
Backspace = 2, ///< Backspace
Enter = 3, ///< Enter
OpCancel = 4, ///< Cancel
OpConfirm = 5, ///< Confirm
Tab = 6, ///< Tab
Caps = 7, ///< Caps
Space = 8, ///< Space
Op1 = 9, ///< Unnset Op 1
Op2 = 10, ///< Unset Op 2
};
/** Keyboard Type */
enum Type {
Default, ///< Default Keyboard
Numpad, ///< Numpad
Password, ///< Password Input
};
/** State */
enum State {
None, ///< Doing nothing
Cancel, ///< Cancelled
Confirm, ///< Confirmed
};
/** Alias for Keyboard Flags */
using Flags = u32;
/** Flags */
enum Flags_ {
Flags_None = 0, ///< Nothing
Flags_BlendTop = 1 << 0, ///< Blend Top Screen
Flags_BlendBottom = 1 << 1, ///< Blend Bottom
Flags_LockControls = 1 << 2, ///< Lock Contols (Input Driver)
Flags_Transparency = 1 << 3, ///< Transparant Keyboard Colors
// Default Flags
Flags_Default = Flags_BlendBottom | Flags_BlendTop | Flags_LockControls,
};
/**
* Keyboard Constructor
* @param text Result Text
* @param state Result State
* @param hint Hint to display if result is empty
* @param type Keyboard type
* @param flags Keyboard flags to use
*/
Keyboard(std::string& text, State& state, const std::string& hint = "",
Type type = Default, Flags flags = Flags_Default) {
too++;
if (too > 1) {
Kill();
return;
}
this->text = &text;
this->copy = text;
this->state = &state;
this->hint = hint;
this->type = type;
this->flags = flags;
this->raw_sel = -1;
flymgr.From(vec2(0, 240)).To(vec2(0, 115)).In(0.3f).As(flymgr.EaseInQuad);
chflymgr.From(vec2(-320, 0)).To(vec2(-320, 0)).In(0.1f).As(chflymgr.Linear);
}
/** Deconstructor */
~Keyboard() { too--; }
/**
* Rendering and Input Handler
* @param delta Deltatime for Animations
* @param ren Renderer Reference
* @param inp Input Driver reference
*/
void Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) override;
/** Remove Keyboard */
void Rem() {
rem = true;
flymgr.From(vec2(0, 115)).To(vec2(0, 240)).In(0.2f).As(flymgr.EaseOutQuad);
}
private:
/** Prerender Keys */
void LoadTheKeys(LI::Renderer::Ref ren);
/** Controller Movement */
void Movement(Hid::Ref inp);
/** Trigger Move from to Animation */
void MoveSelector();
/** Execute a Key operation */
void DoOperation(KeyOperation op, const std::string& kname);
/** Recolor all Keys with the same operation */
void RecolorBy(KeyOperation op, u32 color, int cm);
/** Bind an operation */
void InputOpBind(Hid::Key k, KeyOperation op, Hid::Ref inp, int cm);
// Result Text reference
std::string* text;
// Copy of the Text
std::string copy;
// Hint
std::string hint;
// Result State reference
State* state;
// Keyboard Type
Type type;
// Keyboard flags
Flags flags;
// def, caps, shift
int mode = 0;
// Stands for The Only One
static int too;
// Tween for selector Movement
Tween<fvec2> selector;
// Tween for Selector Size
Tween<fvec2> sel_szs;
// Current Cell size
fvec2 cselszs;
// selector index
int raw_sel;
// Prerendered Keytables
LI::StaticObject::Ref keys[3];
// Value to check if table is loadet
bool keys_loadet = false;
// Remove Animation
bool rem = false;
/// Probably a float would've done the job as well ;)
Tween<fvec2> flymgr;
// Secode Flymanager
Tween<fvec2> chflymgr;
// Show Help
bool show_help = true;
};
} // namespace PD

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@@ -1,98 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/lithium/renderer.hpp>
namespace PD {
/**
* Message Manager
*/
class MessageMgr : public PD::SmartCtor<MessageMgr> {
public:
/**
* Message Container
*/
class Container : public PD::SmartCtor<Container> {
public:
/**
* Message Constructor
* @param title Title
* @param msg Message
*/
Container(const std::string& title, const std::string& msg);
~Container() = default;
/** Render the Container */
void Render(PD::LI::Renderer::Ref ren);
/**
* Update Animations by slot and delta
* @param slot Slot
* @param delta Deltatime
*/
void Update(int slot, float delta);
/** Trigger Fly in Animation */
void FlyIn();
/** Trigger Change Position Animation */
void ToBeMoved(int slot);
/** Trigger Removed Animation */
void ToBeRemoved();
/** Check if Message can be removed from list */
bool ShouldBeRemoved() const { return (tbr && pos.IsFinished()) || kill; }
private:
PD::Color col_bg; // Background Color
PD::Color col_text; // Text Color
float lifetime = 0.f; // LifeTime
PD::Tween<fvec2> pos; // Position effect
std::string title; // Title
std::string msg; // Message
fvec2 size; // Size of the Background
bool tbr = false; // To be Removed ?
bool kill = false; // Instant Kill
int s = 0; // Slot
};
/** Constructor to Link a Renderer reference */
MessageMgr(PD::LI::Renderer::Ref r) { ren = r; }
~MessageMgr() = default;
/**
* Add a New Message
* @param title Message Title
* @param text Message Text
*/
void Push(const std::string& title, const std::string& text);
/**
* Update Messages
* @param delta Deltatime
*/
void Update(float delta);
private:
std::vector<Container::Ref> msgs; // List of Messages
PD::LI::Renderer::Ref ren; // Renderer Reference
};
} // namespace PD

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@@ -1,56 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/lithium/renderer.hpp>
namespace PD {
/**
* Overlay Template class
*/
class Overlay : public SmartCtor<Overlay> {
public:
Overlay() = default;
virtual ~Overlay() = default;
/**
* Update Function for Overlay input and rendering
* @param delta Deltatime
* @param ren Renderer reference
* @param inp Input Driver
*/
virtual void Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) = 0;
/** Check if killed to remove from Overlay Manager */
bool IsKilled() const { return kill; }
protected:
/** Internall Kill function to call from your Overlay */
void Kill() { kill = true; }
private:
bool kill = false; ///< Should be killed or not
};
} // namespace PD

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@@ -1,64 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/lithium/renderer.hpp>
#include <pd/overlays/overlay.hpp>
namespace PD {
/**
* Overlay Manager Class
*/
class OverlayMgr : public SmartCtor<OverlayMgr> {
public:
/**
* Constructor
* @param ren Renderer
* @param inp Input Driver reference
*/
OverlayMgr(LI::Renderer::Ref ren, Hid::Ref inp) {
this->ren = ren;
this->inp = inp;
}
/** Deconstructor */
~OverlayMgr() { overlays.clear(); }
/**
* Append a New Overlay
* @param overlay Overlay reference to push
*/
void Push(Overlay::Ref overlay);
/**
* Update Overlays
* @paran delta Deltatime
*/
void Update(float delta);
private:
std::vector<Overlay::Ref> overlays; ///< Overlay List
LI::Renderer::Ref ren; ///< Renderer reference
Hid::Ref inp; ///< Input Driver reference
};
} // namespace PD

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@@ -1,84 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/overlays/overlay.hpp>
namespace PD {
/**
* Performance Overlay
*
* - Framerate / Frametime
* - Renderer Avarage Time
* - Overlays Avarage Time
* - UserApp Average Time
* - **V**ertices and **I**ndices
* - **D**Draw Commands and Draw **C**alls
* - Text Map System Texts
* - Auto static Text Texts
*/
class Performance : public Overlay {
public:
/**
* Constructor
* @param skill (if set to true the Overlay self kills)
* @param screen Bottom or Top Screen
*/
Performance(bool& skill, bool& screen) {
too++;
if (too > 1) {
Kill();
return;
}
this->skill = &skill;
*this->skill = false; // Make sure its false
this->screen = &screen;
}
/** Deconstructor */
~Performance() { too--; }
/**
* Rendering Function
* @param delta Deltatime
* @param ren Renderer Reference
* @param inp Input Driver Reference
*/
void Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) override;
private:
/**
* Render an Info line
* @param pos Position reference (gets updated for next line)
* @param text Text to Show
* @param ren Renderer Reference
*/
void Line(fvec2& pos, const std::string& text, LI::Renderer::Ref ren);
// Trace String Average
std::string TSA(const std::string& id);
// Described in Keyboard
static int too;
bool *skill, *screen;
};
} // namespace PD

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@@ -1,79 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
namespace PD {
namespace Music {
/**
* Music Metadata Data Holder
*/
class MetaData {
public:
MetaData() = default;
~MetaData() = default;
/** Getter for name */
std::string Name() const { return name; }
/** Getter for album */
std::string Album() const { return album; }
/** Getter for year */
std::string Year() const { return year; }
/** Getter for Title */
std::string Title() const { return title; }
/** Getter for Artist */
std::string Artist() const { return artist; }
/** Getter for [what is this] */
std::string Mdt() const { return mdt; }
/** Gettr for file path */
std::string Path() const { return path; }
/** Setter for Name */
void Name(const std::string &v) { name = v; }
/** Setter for Album */
void Album(const std::string &v) { album = v; }
/** Settr for Year */
void Year(const std::string &v) { year = v; }
/** Settr for Title */
void Title(const std::string &v) { title = v; }
/** Settr for Artist */
void Artist(const std::string &v) { artist = v; }
/** Settr for [what is this] */
void Mdt(const std::string &v) { mdt = v; }
/** Settr for Path */
void Path(const std::string &v) { path = v; }
private:
const std::string unk = "Unknown";
std::string title = unk;
std::string album = unk;
std::string year = unk;
std::string name = unk;
std::string path = unk;
std::string artist = unk;
std::string mdt = unk;
};
} // namespace Music
} // namespace PD

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