renderd7/source/renderd7.cpp

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#include <regex>
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#include <renderd7/log.hpp>
#include <renderd7/renderd7.hpp>
#include <renderd7/renderd7_logo.hpp>
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#define D7_NOTHING 0x00000000
#define CFGVER "6"
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bool isndspinit = false;
bool running = true;
std::stack<std::unique_ptr<RenderD7::Scene>> RenderD7::Scene::scenes;
std::unique_ptr<RenderD7::Scene> tmpFadeS;
/// @brief Supports Multiple Overlays
std::vector<std::unique_ptr<RenderD7::Ovl>> overlays;
/// @brief Displays Overlays step by step from first 2 last
std::vector<std::unique_ptr<RenderD7::Ovl>> toast_overlays;
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std::string dspststus = "Not Initialisized!";
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int cobj___;
int maxobj__;
bool rd7_do_splash = false;
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// INI::INIFile cfgfile;
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std::unique_ptr<INI::INIFile> cfgfile = nullptr;
INI::INIStructure cfgstruct;
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std::string cfgpath;
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u8 consoleModel = 0;
u8 sysRegion = CFG_REGION_USA;
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bool is_citra = false;
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//---------------------------------------
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bool rd7settings = false;
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std::string D_app_name;
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u32 d7_hDown;
u32 d7_hHeld;
u32 d7_hUp;
touchPosition d7_touch;
C2D_TextBuf TextBuf;
C2D_Font Font;
// Fps Calc
static float current_fps = 0.0f;
static unsigned int frames = 0;
static u64 last_time = 0;
float d11framerate = 0;
//-----------------
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// Metrik-------------------------------------
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u32 mt_color;
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u32 mt_txtcolor;
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std::string mt_fps;
std::string mt_cpu;
std::string mt_gpu;
std::string mt_cmd;
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std::string mt_lfr;
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int mt_screen;
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// int mt_width = mt_screen ? 320 : 400;
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float mt_txtSize;
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bool metrikd = false;
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// double mt_fpsgraph[320];
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std::vector<int> mt_fpsgraph(320);
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//-------------------------------------------
bool currentScreen = false;
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C3D_RenderTarget *Top;
C3D_RenderTarget *TopRight;
C3D_RenderTarget *Bottom;
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#define DSEVENBLACK 0xff000000
#define DSEVENWHITE 0xffffffff
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u64 delta_time;
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u64 last_tm;
float dtm;
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// Lets define them to prevent from red lines in vscode lol
#ifndef V_TIME
#define V_TIME "0"
#endif
#ifndef V_STRING
#define V_STRING "0"
#endif
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// Screen Fade
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bool fadeout = false, fadein = false, fadeout2 = false, fadein2 = false;
int fadealpha = 0;
int fadecolor = 0;
bool waitFade = false;
bool FadeExit = false;
bool SceneFadeWait = false;
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std::vector<std::string> string_to_lines(std::string input_str) {
std::vector<std::string> lines;
std::stringstream ss(input_str);
std::string line;
while (std::getline(ss, line)) {
lines.push_back(line);
}
return lines;
}
void Npifade() {
if (fadein) {
if (fadealpha < 255) {
fadealpha += 3;
} else {
fadein = false;
}
} else if (fadeout) {
if (fadealpha > 0) {
fadealpha -= 3;
} else {
fadeout = false;
}
} else {
if (waitFade)
waitFade = false;
if (FadeExit)
running = false;
if (SceneFadeWait) {
RenderD7::Scene::scenes.push(std::move(tmpFadeS));
SceneFadeWait = false;
}
// No fade
}
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RenderD7::OnScreen(Top);
RenderD7::Draw::Rect(0, 0, 400, 240, ((fadealpha << 24) | 0x00000000));
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RenderD7::OnScreen(Bottom);
RenderD7::Draw::Rect(0, 0, 320, 240, ((fadealpha << 24) | 0x00000000));
}
void PushSplash() {
C2D_SpriteSheet sheet;
sheet = C2D_SpriteSheetLoadFromMem((void *)renderd7_logo, renderd7_logo_size);
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// Display for 2 Sec
for (int x = 0; x < 120; x++) {
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, DSEVENBLACK);
C2D_TargetClear(Bottom, DSEVENBLACK);
RenderD7::ClearTextBufs();
RenderD7::OnScreen(Top);
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sheet, 0), 400 / 2 - 300 / 2,
240 / 2 - 100 / 2, 0.5);
C3D_FrameEnd(0);
}
C2D_SpriteSheetFree(sheet);
}
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std::string _FMT_(const std::string &fmt_str, ...) {
va_list ap;
char *fp = NULL;
va_start(ap, fmt_str);
vasprintf(&fp, fmt_str.c_str(), ap);
va_end(ap);
std::unique_ptr<char, decltype(free) *> formatted(fp, free);
return std::string(formatted.get());
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}
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std::string Date(void) {
time_t unixTime;
struct tm timeStruct;
time(&unixTime);
localtime_r(&unixTime, &timeStruct);
return _FMT_("%04i-%02i-%02i_%02i-%02i-%02i", timeStruct.tm_year + 1900,
timeStruct.tm_mon + 1, timeStruct.tm_mday, timeStruct.tm_hour,
timeStruct.tm_min, timeStruct.tm_sec);
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}
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void screenoff() {
gspLcdInit();
GSPLCD_PowerOffBacklight(GSPLCD_SCREEN_BOTH);
gspLcdExit();
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}
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void screenon() {
gspLcdInit();
GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTH);
gspLcdExit();
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}
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float RenderD7::GetDeltaTime() { return (float)dtm; }
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bool RenderD7::DrawImageFromSheet(RenderD7::Sheet *sheet, size_t index, float x,
float y, float scaleX, float scaleY) {
if (sheet->spritesheet != nullptr) {
if (C2D_SpriteSheetCount(sheet->spritesheet) >= index) {
return C2D_DrawImageAt(C2D_SpriteSheetGetImage(sheet->spritesheet, index),
x, y, 0.5f, nullptr, scaleX, scaleY);
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}
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}
return false;
}
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void RenderD7::Init::NdspFirm() {
if (access("sdmc:/3ds/dspfirm.cdc", F_OK) != -1) {
rd7_security->SafeInit(ndspInit, ndspExit);
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isndspinit = true;
dspststus = "Initialisized success!";
} else {
dspststus = "Not found: dspfirm.cdc";
RenderD7::AddToast(std::make_unique<RenderD7::DSP_NF>());
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}
}
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void RenderD7::Msg::Display(std::string titletxt, std::string subtext,
C3D_RenderTarget *target) {
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, DSEVENBLACK);
C2D_TargetClear(Bottom, DSEVENBLACK);
RenderD7::ClearTextBufs();
RenderD7::OnScreen(Top);
RenderD7::Draw::Rect(0, 0, 400, 240, RenderD7::Color::Hex("#111111"));
RenderD7::OnScreen(Bottom);
RenderD7::Draw::Rect(0, 0, 320, 240, RenderD7::Color::Hex("#111111"));
RenderD7::OnScreen(target);
RenderD7::Draw::Rect(0, 0, 400, 26, RenderD7::Color::Hex("#333333", 200));
RenderD7::Draw::Text(5, 2, 0.7f, DSEVENWHITE, titletxt);
RenderD7::Draw::Text(5, 30, 0.6f, DSEVENWHITE, subtext);
C3D_FrameEnd(0);
}
void RenderD7::Msg::DisplayWithProgress(std::string titletext,
std::string subtext, float current,
float total, u32 prgbarcolor) {
RenderD7::ClearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, DSEVENBLACK);
C2D_TargetClear(Bottom, DSEVENBLACK);
char str[256];
snprintf(str, sizeof(str), "(%.2f%%)",
((float)current / (float)total) * 100.0f);
RenderD7::OnScreen(Top);
RenderD7::Draw::Rect(0, 0, 400, 240, RenderD7::Color::Hex("#111111"));
RenderD7::Draw::Rect(0, 0, 400, 26, RenderD7::Color::Hex("#333333", 200));
RenderD7::Draw::Text(5, 2, 0.7f, DSEVENWHITE, titletext);
RenderD7::Draw::Text(5, 30, 0.6f, DSEVENWHITE, subtext);
RenderD7::Draw::Rect(30, 120, 342, 30, RenderD7::Color::Hex("#333333"));
RenderD7::Draw::Rect(31, 121, (int)(((float)current / (float)total) * 338.0f),
28, prgbarcolor);
RenderD7::Draw::TextCentered(5, 124, 0.7f, RenderD7::Color::Hex("#111111"),
str, 390);
RenderD7::OnScreen(Bottom);
RenderD7::Draw::Rect(0, 0, 320, 240, RenderD7::Color::Hex("#111111"));
C3D_FrameEnd(0);
}
void RenderD7::Error::DisplayError(std::string toptext, std::string errortext,
int timesec) {
RenderD7::ClearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, DSEVENBLACK);
C2D_TargetClear(Bottom, DSEVENBLACK);
RenderD7::OnScreen(Top);
RenderD7::Draw::Text(0, 0, 0.7f, DSEVENWHITE, toptext);
RenderD7::Draw::Text(0, 30, 0.6f, DSEVENWHITE, errortext);
C3D_FrameEnd(0);
for (int i = 0; i < 60 * timesec; i++) {
RenderD7::Draw::Rect(0, 236,
(int)(((float)i / (float)60 * timesec) * 400.0f), 4,
RenderD7::Color::Hex("#00ff00"));
gspWaitForVBlank();
}
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}
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void RenderD7::Error::DisplayFatalError(std::string toptext,
std::string errortext) {
bool error___ = true;
RenderD7::ClearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, RenderD7::Color::Hex("#000000"));
C2D_TargetClear(Bottom, RenderD7::Color::Hex("#000000"));
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RenderD7::OnScreen(Top);
RenderD7::Draw::TextCentered(0, 0, 0.7f, RenderD7::Color::Hex("#ffffff"),
toptext, 400);
RenderD7::Draw::TextCentered(0, 100, 0.6f, RenderD7::Color::Hex("#ffffff"),
errortext, 400);
RenderD7::Draw::TextCentered(0, 200, 0.6f, RenderD7::Color::Hex("#ffffff"),
"Press Start to Exit!", 400);
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C3D_FrameEnd(0);
while (error___) {
if (d7_hDown & KEY_START) {
error___ = false;
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RenderD7::ExitApp();
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}
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}
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}
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void RenderD7::Scene::doDraw() {
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if (!RenderD7::Scene::scenes.empty())
RenderD7::Scene::scenes.top()->Draw();
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}
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void RenderD7::Scene::doLogic(u32 hDown, u32 hHeld, u32 hUp,
touchPosition touch) {
if (!RenderD7::Scene::scenes.empty())
RenderD7::Scene::scenes.top()->Logic(hDown, hHeld, hUp, touch);
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}
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void RenderD7::Scene::Load(std::unique_ptr<Scene> scene, bool fade) {
if (fade) {
tmpFadeS = std::move(scene);
SceneFadeWait = true;
} else
Scene::scenes.push(std::move(scene));
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}
void RenderD7::Scene::Back() {
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if (RenderD7::Scene::scenes.size() > 0)
RenderD7::Scene::scenes.pop();
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}
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void frameloop() {
frames++;
delta_time = osGetTime() - last_time;
if (delta_time >= 1000) {
current_fps = frames / (delta_time / 1000.0f) + 1;
frames = 0;
last_time = osGetTime();
}
d11framerate = current_fps;
for (int i = 0; i < 320; i++)
mt_fpsgraph[i] = current_fps;
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}
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float getframerate() { return d11framerate; }
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std::string RenderD7::GetFramerate() {
return (std::to_string((int)d11framerate).substr(0, 2));
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}
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bool RenderD7::MainLoop() {
RenderD7::Ftrace::Beg("rd7-core", f2s(RenderD7::MainLoop));
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if (!aptMainLoop())
return false;
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// Deltatime
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uint64_t currentTime = svcGetSystemTick();
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dtm = ((float)(currentTime / (float)TICKS_PER_MSEC) -
(float)(last_tm / (float)TICKS_PER_MSEC)) /
1000.f;
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last_tm = currentTime;
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hidScanInput();
d7_hDown = hidKeysDown();
d7_hUp = hidKeysUp();
d7_hHeld = hidKeysHeld();
hidTouchRead(&d7_touch);
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RenderD7::ClearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, C2D_Color32(0, 0, 0, 0));
C2D_TargetClear(Bottom, C2D_Color32(0, 0, 0, 0));
frameloop();
RenderD7::Ftrace::Beg("rd7sm", f2s(RenderD7::Scene::doDraw));
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RenderD7::Scene::doDraw();
RenderD7::Ftrace::End("rd7sm", f2s(RenderD7::Scene::doDraw));
RenderD7::Ftrace::Beg("rd7sm", f2s(RenderD7::Scene::doLogic));
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RenderD7::Scene::doLogic(d7_hDown, d7_hHeld, d7_hUp, d7_touch);
RenderD7::Ftrace::End("rd7sm", f2s(RenderD7::Scene::doLogic));
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// Disably Overlays For one Frame
RenderD7::Ftrace::End("rd7-core", f2s(RenderD7::MainLoop));
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return running;
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}
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void RenderD7::ClearTextBufs(void) { C2D_TextBufClear(TextBuf); }
void RenderD7::Init::Graphics() {
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
C2D_Init(size_t(maxobj__));
C2D_Prepare();
Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
TextBuf = C2D_TextBufNew(4096);
Font = C2D_FontLoadSystem(CFG_REGION_USA);
}
Result RenderD7::Init::Main(std::string app_name) {
/// The only func that can be executed before Security
RenderD7::Ftrace::Beg("rd7-core", f2s(RenderD7::Init::Main));
RenderD7::Init::Security();
rd7_security->SafeInit(gfxInitDefault, gfxExit);
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// consoleInit(GFX_TOP, NULL);
// Dont safinit this cause it has security
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Result res = cfguInit();
if (R_SUCCEEDED(res)) {
CFGU_SecureInfoGetRegion(&sysRegion);
CFGU_GetSystemModel(&consoleModel);
cfguExit();
}
printf("cfgu\n");
rd7_security->SafeInit(aptInit, aptExit);
rd7_security->SafeInit(romfsInit, romfsExit);
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
rd7_security->SafeExit(C3D_Fini);
C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
rd7_security->SafeExit(C2D_Fini);
C2D_Prepare();
Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
TextBuf = C2D_TextBufNew(4096);
Font = C2D_FontLoadSystem(CFG_REGION_USA);
printf("Graphical Interface\n");
last_tm = svcGetSystemTick();
RenderD7::Ftrace::Beg("rd7-core", "do_splash");
if (rd7_do_splash)
PushSplash();
RenderD7::Ftrace::End("rd7-core", "do_splash");
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printf("stuff\n");
if (cobj___) {
maxobj__ = cobj___;
}
if (!cobj___) {
maxobj__ = C2D_DEFAULT_MAX_OBJECTS;
}
D_app_name = app_name;
cfgpath = "sdmc:/RenderD7/Apps/";
cfgpath += D_app_name;
std::filesystem::create_directories(cfgpath.c_str());
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bool renew = false;
printf("folderset\n");
if (FS::FileExist(cfgpath + "/config.ini")) {
cfgfile = std::make_unique<INI::INIFile>(cfgpath + "/config.ini");
cfgfile->read(cfgstruct);
std::string version = cfgstruct["info"]["version"];
if (version != CFGVER)
renew = true;
}
printf("vercheck\n");
if (!FS::FileExist(cfgpath + "/config.ini") || renew) {
cfgfile = std::make_unique<INI::INIFile>(cfgpath + "/config.ini");
cfgfile->read(cfgstruct);
cfgstruct.clear();
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cfgstruct["info"]["version"] = CFGVER;
cfgstruct["info"]["renderd7ver"] = RENDERD7VSTRING;
cfgstruct["settings"]["doscreentimeout"] = "0";
cfgstruct["settings"]["forcetimeoutLB"] = "1";
cfgstruct["settings"]["renderer"] = "c3d_c2d";
cfgstruct["metrik-settings"]["enableoverlay"] = "0";
cfgstruct["metrik-settings"]["Screen"] = "0";
cfgstruct["metrik-settings"]["txtColor"] = "#ffffffff";
cfgstruct["metrik-settings"]["Color"] = "#aa000000";
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cfgstruct["metrik-settings"]["txtSize"] = "0.7f";
cfgfile->write(cfgstruct);
}
cfgfile = std::make_unique<INI::INIFile>(cfgpath + "/config.ini");
cfgfile->read(cfgstruct);
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////C3D_FrameRate(RenderD7::Convert::StringtoFloat(Fps));
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metrikd = RenderD7::Convert::FloatToBool(RenderD7::Convert::StringtoFloat(
cfgstruct["metrik-settings"]["enableoverlay"]));
mt_txtSize =
RenderD7::Convert::StringtoFloat(cfgstruct["metrik-settings"]["txtSize"]);
mt_screen =
RenderD7::Convert::StringtoInt(cfgstruct["metrik-settings"]["Screen"]);
printf("read\n");
// Check if citra
s64 citracheck = 0;
svcGetSystemInfo(&citracheck, 0x20000, 0);
is_citra = citracheck ? true : false;
printf("citra\n");
// Speedup
osSetSpeedupEnable(true);
printf("boost\n");
RenderD7::Ftrace::End("rd7-core", f2s(RenderD7::Init::Main));
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// RenderD7::Msg::Display("RenderD7", "RenderD7 init success!\nWaiting for
// MainLoop!", Top);
return 0;
}
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Result RenderD7::Init::Minimal(std::string app_name) {
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D_app_name = app_name;
RenderD7::Init::Security();
rd7_security->SafeInit(gfxInitDefault, gfxExit);
rd7_security->SafeInit(romfsInit, romfsExit);
osSetSpeedupEnable(true);
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
rd7_security->SafeExit(C3D_Fini);
C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
rd7_security->SafeExit(C2D_Fini);
C2D_Prepare();
Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
TextBuf = C2D_TextBufNew(4096);
Font = C2D_FontLoadSystem(CFG_REGION_USA);
if (rd7_do_splash)
PushSplash();
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// Check if citra
s64 citracheck = 0;
svcGetSystemInfo(&citracheck, 0x20000, 0);
is_citra = citracheck ? true : false;
if (cobj___) {
maxobj__ = cobj___;
}
if (!cobj___) {
maxobj__ = C2D_DEFAULT_MAX_OBJECTS;
}
cfgpath = "sdmc:/RenderD7/Apps/";
cfgpath += D_app_name;
std::filesystem::create_directories(cfgpath.c_str());
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bool renew = false;
printf("folderset\n");
if (FS::FileExist(cfgpath + "/config.ini")) {
cfgfile = std::make_unique<INI::INIFile>(cfgpath + "/config.ini");
cfgfile->read(cfgstruct);
std::string version = cfgstruct["info"]["version"];
if (version != CFGVER)
renew = true;
}
printf("vercheck\n");
if (!FS::FileExist(cfgpath + "/config.ini") || renew) {
cfgfile = std::make_unique<INI::INIFile>(cfgpath + "/config.ini");
cfgfile->read(cfgstruct);
cfgstruct.clear();
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cfgstruct["info"]["version"] = CFGVER;
cfgstruct["info"]["renderd7ver"] = RENDERD7VSTRING;
cfgstruct["settings"]["doscreentimeout"] = "0";
cfgstruct["settings"]["forcetimeoutLB"] = "1";
cfgstruct["settings"]["renderer"] = "c3d_c2d";
cfgstruct["metrik-settings"]["enableoverlay"] = "0";
cfgstruct["metrik-settings"]["Screen"] = "0";
cfgstruct["metrik-settings"]["txtColor"] = "#ffffffff";
cfgstruct["metrik-settings"]["Color"] = "#aa000000";
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cfgstruct["metrik-settings"]["txtSize"] = "0.7f";
cfgfile->write(cfgstruct);
}
if (renew)
printf("renew\n");
cfgfile = std::make_unique<INI::INIFile>(cfgpath + "/config.ini");
cfgfile->read(cfgstruct);
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// C3D_FrameRate(RenderD7::Convert::StringtoFloat(Fps));
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metrikd = RenderD7::Convert::FloatToBool(RenderD7::Convert::StringtoFloat(
cfgstruct["metrik-settings"]["enableoverlay"]));
mt_txtSize =
RenderD7::Convert::StringtoFloat(cfgstruct["metrik-settings"]["txtSize"]);
mt_screen =
RenderD7::Convert::StringtoInt(cfgstruct["metrik-settings"]["Screen"]);
printf("boost\n");
return 0;
}
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Result RenderD7::Init::Reload() {
C2D_TextBufDelete(TextBuf);
C2D_Fini();
C3D_Fini();
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
C2D_Init(size_t(maxobj__));
C2D_Prepare();
Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
TextBuf = C2D_TextBufNew(4096);
Font = C2D_FontLoadSystem(CFG_REGION_USA);
return 0;
}
void RenderD7::DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color,
u32 txtcolor, int selection, u32 selbgcolor,
u32 selcolor) {
for (int i = 0; i < (int)tobjects.size(); i++) {
if (selection == i) {
RenderD7::Draw::Rect(tobjects[i].x - 2, tobjects[i].y - 2,
tobjects[i].w + 4, tobjects[i].h + 4, selbgcolor);
RenderD7::Draw::Rect(tobjects[i].x, tobjects[i].y, tobjects[i].w,
tobjects[i].h, color);
RenderD7::Draw::Rect(tobjects[i].x, tobjects[i].y, tobjects[i].w,
tobjects[i].h, selcolor);
RenderD7::Draw::Text(tobjects[i].x + (tobjects[i].w / 2) -
RenderD7::Draw::GetTextWidth(tobjects[i].txtsize,
tobjects[i].text) /
2,
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tobjects[i].y + (tobjects[i].h / 2) -
RenderD7::Draw::GetTextHeight(
tobjects[i].txtsize, tobjects[i].text) /
2,
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tobjects[i].txtsize, txtcolor, tobjects[i].text);
} else {
RenderD7::Draw::Rect(tobjects[i].x, tobjects[i].y - 1, tobjects[i].w,
tobjects[i].h, color);
RenderD7::Draw::Text(tobjects[i].x + (tobjects[i].w / 2) -
RenderD7::Draw::GetTextWidth(tobjects[i].txtsize,
tobjects[i].text) /
2,
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tobjects[i].y + (tobjects[i].h / 2) -
RenderD7::Draw::GetTextHeight(
tobjects[i].txtsize, tobjects[i].text) /
2,
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tobjects[i].txtsize, txtcolor, tobjects[i].text);
}
}
}
void RenderD7::DrawTLBtns(std::vector<RenderD7::TLBtn> btns, u32 color,
int selection, u32 selbgcolor, u32 selcolor) {
for (int i = 0; i < (int)btns.size(); i++) {
if (selection == i) {
RenderD7::Draw::Rect(btns[i].x - 2, btns[i].y - 2, btns[i].w + 4,
btns[i].h + 4, selbgcolor);
RenderD7::Draw::Rect(btns[i].x, btns[i].y, btns[i].w, btns[i].h, color);
RenderD7::Draw::Rect(btns[i].x, btns[i].y, btns[i].w, btns[i].h,
selcolor);
} else {
RenderD7::Draw::Rect(btns[i].x, btns[i].y - 1, btns[i].w, btns[i].h,
color);
}
}
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}
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void RenderD7::ExitApp() {
if (waitFade) {
FadeExit = true;
} else
running = false;
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}
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bool RenderD7::touchTObj(touchPosition touch, RenderD7::TObject button) {
if (touch.px >= button.x && touch.px <= (button.x + button.w) &&
touch.py >= button.y && touch.py <= (button.y + button.h))
return true;
else
return false;
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}
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bool RenderD7::touchTLBtn(touchPosition touch, RenderD7::TLBtn button) {
if (touch.px >= button.x && touch.px <= (button.x + button.w) &&
touch.py >= button.y && touch.py <= (button.y + button.h))
return true;
else
return false;
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}
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int RenderD7::GetRandomInt(int b, int e) {
std::default_random_engine generator;
std::uniform_int_distribution<int> distribution(b, e);
int r = distribution(generator);
return r;
}
void RenderD7::DrawSTObject(std::vector<RenderD7::TObject> tobject,
int tobjectindex, u32 color, u32 txtcolor) {
RenderD7::Draw::Rect(tobject[tobjectindex].x, tobject[tobjectindex].y,
tobject[tobjectindex].w, tobject[tobjectindex].h, color);
RenderD7::Draw::Text(
tobject[tobjectindex].x + (tobject[tobjectindex].w / 2) -
RenderD7::Draw::GetTextWidth(tobject[tobjectindex].txtsize,
tobject[tobjectindex].text) /
2,
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tobject[tobjectindex].y + (tobject[tobjectindex].h / 2) -
RenderD7::Draw::GetTextHeight(tobject[tobjectindex].txtsize,
tobject[tobjectindex].text) /
2,
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tobject[tobjectindex].txtsize, txtcolor, tobject[tobjectindex].text);
}
bool RenderD7::FS::FileExist(const std::string &path) {
FILE *test = fopen(path.c_str(), "r");
if (test != NULL) {
fclose(test);
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return true;
}
return false;
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}
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bool RenderD7::IsNdspInit() {
if (isndspinit) {
return true;
} else {
return false;
}
}
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std::string priv_fmt_bytes(int bytes) {
char out[32];
if (bytes == 1)
snprintf(out, sizeof(out), "%d Byte", bytes);
else if (bytes < 1024)
snprintf(out, sizeof(out), "%d Bytes", bytes);
else if (bytes < 1024 * 1024)
snprintf(out, sizeof(out), "%.1f KB", (float)bytes / 1024);
else if (bytes < 1024 * 1024 * 1024)
snprintf(out, sizeof(out), "%.1f MB", (float)bytes / 1024 / 1024);
else
snprintf(out, sizeof(out), "%.1f GB", (float)bytes / 1024 / 1024 / 1024);
return out;
}
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void RenderD7::DrawMetrikOvl() {
switch (mt_screen) {
case 0:
RenderD7::OnScreen(Top);
break;
case 1:
RenderD7::OnScreen(Bottom);
break;
default:
RenderD7::OnScreen(Bottom);
break;
}
std::string __C = RENDERD7VSTRING;
std::string info = "RenderD7 " + __C + " Debug Overlay";
float infoy = 240 - RenderD7::Draw::GetTextHeight(mt_txtSize, info);
mt_fps = "FPS: " + RenderD7::GetFramerate();
mt_cpu = "CPU: " +
std::to_string(C3D_GetProcessingTime() * (d11framerate / 10))
.substr(0, 4) +
"%/" + std::to_string(C3D_GetProcessingTime()).substr(0, 4) + "ms";
mt_gpu =
"GPU: " +
std::to_string(C3D_GetDrawingTime() * (d11framerate / 10)).substr(0, 4) +
"%/" + std::to_string(C3D_GetDrawingTime()).substr(0, 4) + "ms";
mt_cmd =
"CMD: " + std::to_string(C3D_GetCmdBufUsage() * 100.0f).substr(0, 4) +
"%/" + std::to_string(C3D_GetCmdBufUsage()).substr(0, 4) + "ms";
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mt_lfr = "Linear: " + priv_fmt_bytes(linearSpaceFree());
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RenderD7::Draw::Rect(0, 0, RenderD7::Draw::GetTextWidth(mt_txtSize, mt_fps),
RenderD7::Draw::GetTextHeight(mt_txtSize, mt_fps),
mt_color);
RenderD7::Draw::Rect(0, 50, RenderD7::Draw::GetTextWidth(mt_txtSize, mt_cpu),
RenderD7::Draw::GetTextHeight(mt_txtSize, mt_cpu),
mt_color);
RenderD7::Draw::Rect(0, 70, RenderD7::Draw::GetTextWidth(mt_txtSize, mt_gpu),
RenderD7::Draw::GetTextHeight(mt_txtSize, mt_gpu),
mt_color);
RenderD7::Draw::Rect(0, 90, RenderD7::Draw::GetTextWidth(mt_txtSize, mt_cmd),
RenderD7::Draw::GetTextHeight(mt_txtSize, mt_cmd),
mt_color);
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RenderD7::Draw::Rect(0, 110, RenderD7::Draw::GetTextWidth(mt_txtSize, mt_lfr),
RenderD7::Draw::GetTextHeight(mt_txtSize, mt_lfr),
mt_color);
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RenderD7::Draw::Rect(0, infoy, RenderD7::Draw::GetTextWidth(mt_txtSize, info),
RenderD7::Draw::GetTextHeight(mt_txtSize, info),
mt_color);
RenderD7::Draw::Text(0, 0, mt_txtSize, mt_txtcolor, mt_fps);
RenderD7::Draw::Text(0, 50, mt_txtSize, mt_txtcolor, mt_cpu);
RenderD7::Draw::Text(0, 70, mt_txtSize, mt_txtcolor, mt_gpu);
RenderD7::Draw::Text(0, 90, mt_txtSize, mt_txtcolor, mt_cmd);
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RenderD7::Draw::Text(0, 110, mt_txtSize, mt_txtcolor, mt_lfr);
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RenderD7::Draw::Text(0, infoy, mt_txtSize, mt_txtcolor, info);
}
RenderD7::DSP_NF::DSP_NF() {}
void RenderD7::DSP_NF::Draw(void) const {
RenderD7::OnScreen(Top);
RenderD7::Draw::Rect(0, msgposy, 400, 70, RenderD7::Color::Hex("#111111"));
RenderD7::Draw::Rect(0, msgposy, 400, 25, RenderD7::Color::Hex("#222222"));
RenderD7::Draw::Text(2, msgposy + 3, 0.7f, RenderD7::Color::Hex("#ffffff"),
"RenderD7: Warning!");
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RenderD7::Draw::Text(2, msgposy + 30, 0.6f, RenderD7::Color::Hex("#ffffff"),
"You can't use Sound effects because the "
"file\n<<sdmc:/3ds/dspfirm.cdc>> was not found!");
}
void RenderD7::DSP_NF::Logic() {
this->delay++ /*=(int)RenderD7::GetDeltaTime()*/;
if (msgposy > 170 && delay < 5 * 60)
msgposy-- /*=(int)RenderD7::GetDeltaTime()*/;
if (delay >= 5 * 60) {
msgposy++ /*=(int)RenderD7::GetDeltaTime*/;
if (msgposy > 400)
this->Kill();
}
}
void OvlHandler() {
for (size_t i = 0; i < toast_overlays.size(); i++) {
if (toast_overlays[i]->IsKilled())
toast_overlays.erase(toast_overlays.begin() + i);
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}
if ((int)toast_overlays.size() > 0) {
toast_overlays[0]->Draw();
toast_overlays[0]->Logic();
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}
for (size_t i = 0; i < overlays.size(); i++) {
overlays[i]->Draw();
overlays[i]->Logic();
if (overlays[i]->IsKilled())
overlays.erase(overlays.begin() + i);
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}
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}
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void RenderD7::FrameEnd() {
C3D_FrameBegin(2);
if (metrikd)
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RenderD7::DrawMetrikOvl();
RenderD7::Ftrace::Beg("rd7oh", f2s(OvlHandler));
OvlHandler();
RenderD7::Ftrace::End("rd7oh", f2s(OvlHandler));
Npifade();
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C3D_FrameEnd(0);
}
RenderD7::RSettings::RSettings() {
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RenderD7::FadeIn();
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cfgfile = std::make_unique<INI::INIFile>(cfgpath + "/config.ini");
cfgfile->read(cfgstruct);
rd7settings = true;
lines = string_to_lines(CHANGELOG);
calculate_screens(lines, screen_index, screens);
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}
RenderD7::RSettings::~RSettings() {}
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std::vector<std::string> StrHelper(std::string input) {
std::string ss(input);
std::istringstream in(ss);
std::vector<std::string> test1;
std::copy(std::istream_iterator<std::string>(in),
std::istream_iterator<std::string>(), std::back_inserter(test1));
return test1;
}
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void RenderD7::RSettings::Draw(void) const {
if (m_state == RSETTINGS) {
RenderD7::OnScreen(Top);
RenderD7::Draw::Rect(0, 0, 400, 21, RenderD7::Color::Hex("#111111"));
RenderD7::Draw::Rect(0, 21, 400, 220, RenderD7::Color::Hex("#eeeeee"));
RenderD7::Draw::Text(0, 0, 0.7f, DSEVENWHITE, "RenderD7->Settings");
RenderD7::Draw::TextRight(400, 0, 0.7f, RenderD7::Color::Hex("#ffffff"),
RENDERD7VSTRING);
RenderD7::Draw::Text(0, 30, 0.7f, DSEVENBLACK,
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"Metrik Overlay: " + mtovlstate);
RenderD7::Draw::Text(0, 50, 0.7f, DSEVENBLACK,
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"Metrik Screen: " + mtscreenstate);
RenderD7::Draw::Text(
0, 70, 0.7f, DSEVENBLACK,
"Current: " + std::to_string(RenderD7::Memory::GetCurrent()) + "b");
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RenderD7::OnScreen(Bottom);
std::string verc = "Config Version: ";
verc += CFGVER;
RenderD7::Draw::Rect(0, 0, 320, 240, RenderD7::Color::Hex("#eeeeee"));
RenderD7::Draw::Text(0, 0, 0.7f, RenderD7::Color::Hex("#111111"), verc);
RenderD7::DrawTObjects(buttons, RenderD7::Color::Hex("#111111"),
RenderD7::Color::Hex("#eeeeee"));
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} else if (m_state == RSERVICES) {
RenderD7::OnScreen(Top);
RenderD7::Draw::Rect(0, 0, 400, 21, RenderD7::Color::Hex("#111111"));
RenderD7::Draw::Rect(0, 21, 400, 220, RenderD7::Color::Hex("#eeeeee"));
RenderD7::Draw::Text(0, 0, 0.7f, DSEVENWHITE, "RenderD7->Services");
RenderD7::Draw::TextRight(400, 0, 0.7f, RenderD7::Color::Hex("#ffffff"),
RENDERD7VSTRING);
RenderD7::OnScreen(Bottom);
RenderD7::Draw::Rect(0, 0, 320, 240, RenderD7::Color::Hex("#eeeeee"));
RenderD7::Draw::Text(0, 0, 0.7f, RenderD7::Color::Hex("#ffffff"),
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"Press B to Get back!");
} else if (m_state == RCLOG) {
RenderD7::OnScreen(Top);
int start_index = screen_index * 9;
int end_index = std::min((int)lines.size(), start_index + 9);
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RenderD7::Draw::Rect(0, 21, 400, 220, RenderD7::Color::Hex("#eeeeee"));
for (int i = start_index; i < end_index; i++) {
RenderD7::Draw::Text(5, 23 + 20 * (i - start_index), 0.7f, DSEVENBLACK,
lines[i]);
}
RenderD7::Draw::Rect(0, 219, 400, 21, RenderD7::Color::Hex("#111111"));
RenderD7::Draw::Text(0, 220, 0.7f, RenderD7::Color::Hex("#ffffff"),
"Site: " + std::to_string(screen_index + 1) + "/" +
std::to_string(screens + 1));
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RenderD7::Draw::Rect(0, 0, 400, 21, RenderD7::Color::Hex("#111111"));
RenderD7::Draw::Text(0, 0, 0.7f, DSEVENWHITE, "RenderD7->Changelog");
RenderD7::Draw::TextRight(400, 0, 0.7f, RenderD7::Color::Hex("#ffffff"),
RENDERD7VSTRING);
RenderD7::OnScreen(Bottom);
RenderD7::Draw::Rect(0, 0, 320, 240, RenderD7::Color::Hex("#eeeeee"));
RenderD7::Draw::Rect(0, 0, 400, 21, RenderD7::Color::Hex("#111111"));
RenderD7::Draw::Text(0, 0, 0.7f, RenderD7::Color::Hex("#ffffff"),
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"Press B to Get back!");
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} else if (m_state == RINFO) {
std::string rd7ver = RENDERD7VSTRING;
std::string rd7cfgver = CFGVER;
std::string citras = is_citra ? "true" : "false";
std::string buildtime = V_TIME;
std::string commit = V_STRING;
RenderD7::OnScreen(Top);
RenderD7::Draw::Rect(0, 0, 400, 21, RenderD7::Color::Hex("#111111"));
RenderD7::Draw::Rect(0, 21, 400, 220, RenderD7::Color::Hex("#eeeeee"));
RenderD7::Draw::Text(0, 0, 0.7f, DSEVENWHITE, "RenderD7->Info");
RenderD7::Draw::TextRight(400, 0, 0.7f, RenderD7::Color::Hex("#ffffff"),
RENDERD7VSTRING);
RenderD7::Draw::Text(0, 30, 0.7f, DSEVENBLACK, "App: " + D_app_name);
RenderD7::Draw::Text(0, 50, 0.7f, DSEVENBLACK, "RenderD7: " + rd7ver);
RenderD7::Draw::Text(0, 70, 0.7f, DSEVENBLACK,
"Config-Version: " + rd7cfgver);
RenderD7::Draw::Text(0, 90, 0.7f, DSEVENBLACK, "Citra: " + citras);
RenderD7::Draw::Text(0, 110, 0.7f, DSEVENBLACK,
"RenderD7-Build-Time: \n" + buildtime);
RenderD7::Draw::Text(0, 150, 0.7f, DSEVENBLACK,
"RenderD7-Commit: " + commit);
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RenderD7::Draw::Text(0, 170, 0.7f, DSEVENBLACK,
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"RenderD7-Overlays: " +
std::to_string(overlays.size()));
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/*RenderD7::Draw::Text(0, 130, 0.7f, DSEVENBLACK, "Metrik Text RGB: " +
mttxtcolstate); RenderD7::Draw::Text(0, 150, 0.7f, DSEVENBLACK, "Metrik
Alpha: " + mtcola); RenderD7::Draw::Text(0, 170, 0.7f, DSEVENBLACK, "Metrik
Text Alpha: " + mttxtcola);*/
RenderD7::OnScreen(Bottom);
RenderD7::Draw::Rect(0, 0, 320, 240, RenderD7::Color::Hex("#eeeeee"));
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RenderD7::Draw::Text(0, 0, 0.7f, RenderD7::Color::Hex("#111111"),
"Press B to Get back!");
} else if (m_state == RFTRACE) {
RenderD7::OnScreen(Top);
RenderD7::Draw::Rect(0, 0, 400, 21, RenderD7::Color::Hex("#111111"));
RenderD7::Draw::Rect(0, 21, 400, 220, RenderD7::Color::Hex("#eeeeee"));
RenderD7::Draw::Text(5, 0, 0.7f, DSEVENWHITE, "RenderD7->FTrace");
RenderD7::Draw::TextRight(395, 0, 0.7f, RenderD7::Color::Hex("#ffffff"),
RENDERD7VSTRING);
RenderD7::Draw::Rect(0, 219, 400, 21, RenderD7::Color::Hex("#111111"));
RenderD7::Draw::Text(
5, 220, 0.7f, RenderD7::Color::Hex("#ffffff"),
"Traces: " + std::to_string(ftrace_index + 1) + "/" +
std::to_string(RenderD7::Ftrace::rd7_traces.size()));
RenderD7::Draw::Rect(0, 21, 400, 19, RenderD7::Color::Hex("#aaaaaa"));
RenderD7::Draw::Text(10, 19, 0.7f, RenderD7::Color::Hex("#000000"),
"Function:");
RenderD7::Draw::TextRight(390, 19, 0.7f, RenderD7::Color::Hex("#000000"),
"Time (ms):");
for (int i = 0; i < 10; i++) {
if ((i % 2 == 0))
RenderD7::Draw::Rect(0, 40 + (i)*18, 400, 18,
RenderD7::Color::Hex("#cccccc"));
else
RenderD7::Draw::Rect(0, 40 + (i)*18, 400, 18,
RenderD7::Color::Hex("#bbbbbb"));
}
RenderD7::Ftrace::Beg("rd7ft", "display_traces");
int start_index = ftrace_index < 9 ? 0 : ftrace_index - 9;
auto it = RenderD7::Ftrace::rd7_traces.begin();
std::advance(it, start_index);
int ix = start_index;
std::string _fkey__ = "0";
while (ix < (int)RenderD7::Ftrace::rd7_traces.size() &&
ix < start_index + 10 && it != RenderD7::Ftrace::rd7_traces.end()) {
if (ix == ftrace_index) {
_fkey__ = it->first;
RenderD7::Draw::Rect(0, 40 + (ix - start_index) * 18, 400, 18,
RenderD7::Color::Hex("#222222"));
RenderD7::Draw::Text(
10, 38 + (ix - start_index) * 18, 0.7f,
RenderD7::Color::Hex("#ffffff"),
RenderD7::ShortString(it->second.func_name, 0.7f, 250));
RenderD7::Draw::TextRight(390, 38 + (ix - start_index) * 18, 0.7f,
RenderD7::Color::Hex("#ffffff"),
RenderD7::MsTimeFmt(it->second.time_of));
} else {
RenderD7::Draw::Text(
10, 38 + (ix - start_index) * 18, 0.7f,
RenderD7::Color::Hex("#000000"),
RenderD7::ShortString(it->second.func_name, 0.7f, 250));
RenderD7::Draw::TextRight(390, 38 + (ix - start_index) * 18, 0.7f,
RenderD7::Color::Hex("#000000"),
RenderD7::MsTimeFmt(it->second.time_of));
}
++it;
++ix;
}
RenderD7::Ftrace::End("rd7ft", "display_traces");
RenderD7::OnScreen(Bottom);
RenderD7::Draw::Rect(0, 0, 320, 240, RenderD7::Color::Hex("#eeeeee"));
RenderD7::Draw::Rect(0, 0, 400, 21, RenderD7::Color::Hex("#111111"));
RenderD7::Draw::Text(0, 0, 0.7f, RenderD7::Color::Hex("#ffffff"),
"Press B to Get back!");
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}
}
std::string RenderD7::Kbd(int lenght, SwkbdType tp) {
RenderD7::FrameEnd();
SwkbdState state;
char temp[lenght + 1] = {0};
swkbdInit(&state, tp, 2, lenght);
swkbdSetValidation(&state, SWKBD_NOTBLANK_NOTEMPTY, SWKBD_FILTER_PROFANITY,
0);
SwkbdButton ret = swkbdInputText(&state, temp, sizeof(temp));
temp[lenght] = '\0';
return (ret == SWKBD_BUTTON_CONFIRM ? temp : "60");
}
void RenderD7::RSettings::Logic(u32 hDown, u32 hHeld, u32 hUp,
touchPosition touch) {
if (m_state == RSETTINGS) {
mtovlstate = metrikd ? "true" : "false";
mtscreenstate = mt_screen ? "Bottom" : "Top";
if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[1])) {
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m_state = RCLOG;
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}
if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[2])) {
metrikd = metrikd ? false : true;
cfgstruct["metrik-settings"]["enableoverlay"] = metrikd ? "1" : "0";
}
if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[4])) {
m_state = RFTRACE;
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}
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/*if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[5])) {
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RenderD7::AddOvl(std::make_unique<RenderD7::DSP_NF>());
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}*/
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if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[6])) {
m_state = RINFO;
}
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if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[7])) {
m_state = RSERVICES;
}
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if (d7_hDown & KEY_B) {
cfgfile->write(cfgstruct);
rd7settings = false;
RenderD7::Scene::Back();
}
}
if (m_state == RINFO) {
if (d7_hDown & KEY_B) {
m_state = RSETTINGS;
}
}
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if (m_state == RSERVICES) {
if (d7_hDown & KEY_B) {
m_state = RSETTINGS;
}
}
if (m_state == RFTRACE) {
if (d7_hDown & KEY_DOWN) {
if (ftrace_index < (int)RenderD7::Ftrace::rd7_traces.size() - 1)
ftrace_index++;
}
if (d7_hDown & KEY_UP) {
if (ftrace_index > 0)
ftrace_index--;
}
if (d7_hDown & KEY_B) {
m_state = RSETTINGS;
}
}
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if (m_state == RCLOG) {
if (d7_hDown & KEY_B) {
m_state = RSETTINGS;
}
if (d7_hDown & KEY_R)
if (screen_index < screens)
screen_index++;
if (d7_hDown & KEY_L)
if (screen_index > 0)
screen_index--;
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}
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}
void RenderD7::RSettings::calculate_screens(
const std::vector<std::string> &lines, int &screen_index, int &screens) {
int num_lines = lines.size();
screens = (num_lines + 8) / 9; // round up to nearest multiple of 9
screen_index = 0;
screens -= 1;
}
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void RenderD7::LoadSettings() {
RenderD7::Scene::Load(std::make_unique<RenderD7::RSettings>());
}
void RenderD7::AddOvl(std::unique_ptr<RenderD7::Ovl> overlay) {
overlays.push_back(std::move(overlay));
}
void RenderD7::AddToast(std::unique_ptr<RenderD7::Ovl> overlay) {
toast_overlays.push_back(std::move(overlay));
}
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void RenderD7::FadeOut() {
if (!waitFade) {
fadein = true;
fadealpha = 0;
waitFade = true;
}
}
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void RenderD7::FadeIn() {
if (!waitFade) {
fadeout = true;
fadealpha = 255;
waitFade = true;
}
}
void RenderD7::FadeDisplay() { Npifade(); }
std::string RenderD7::ShortString(std::string in, float size, int maxlen,
C2D_Font font) {
if (RenderD7::Draw::GetTextWidth(size, in, font) > (float)maxlen) {
std::string out;
for (size_t i = 0; i < in.size(); i++) {
out += in[i];
if (RenderD7::Draw::GetTextWidth(size, out, font) +
RenderD7::Draw::GetTextWidth(size, "(...)", font) >
(float)maxlen) {
out += "(...)";
return out;
}
}
}
return in;
}