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- a -
- b -
- c -
- C3D_AlphaBlend() : effect.c
- C3D_AlphaTest() : effect.c
- C3D_BindProgram() : base.c
- C3D_BlendingColor() : effect.c
- C3D_CalcColorBufSize() : framebuffer.c
- C3D_CalcDepthBufSize() : framebuffer.c
- C3D_ColorLogicOp() : effect.c
- C3D_CullFace() : effect.c
- C3D_DepthMap() : effect.c
- C3D_DepthTest() : effect.c
- C3D_DirtyTexEnv() : texenv.c
- C3D_DrawArrays() : drawArrays.c
- C3D_DrawElements() : drawElements.c
- C3D_EarlyDepthTest() : effect.c
- C3D_Fini() : base.c
- C3D_FixedAttribGetWritePtr() : base.c
- C3D_FogColor() : fog.c
- C3D_FogGasMode() : fog.c
- C3D_FogLutBind() : fog.c
- C3D_FragOpMode() : effect.c
- C3D_FragOpShadow() : effect.c
- C3D_FrameBegin() : renderqueue.c
- C3D_FrameBufClear() : framebuffer.c
- C3D_FrameBufTex() : framebuffer.c
- C3D_FrameBufTransfer() : framebuffer.c
- C3D_FrameCounter() : renderqueue.c
- C3D_FrameDrawOn() : renderqueue.c
- C3D_FrameEnd() : renderqueue.c
- C3D_FrameEndHook() : renderqueue.c
- C3D_FrameRate() : renderqueue.c
- C3D_FrameSplit() : renderqueue.c
- C3D_FrameSync() : renderqueue.c
- C3D_GasAccMax() : gas.c
- C3D_GasAttn() : gas.c
- C3D_GasBeginAcc() : gas.c
- C3D_GasDeltaZ() : gas.c
- C3D_GasLightDirection() : gas.c
- C3D_GasLightPlanar() : gas.c
- C3D_GasLightView() : gas.c
- C3D_GasLutBind() : gas.c
- C3D_GasLutInput() : gas.c
- C3D_GetAttrInfo() : attribs.c
- C3D_GetBufInfo() : buffers.c
- C3D_GetCmdBufUsage() : base.c
- C3D_GetDrawingTime() : renderqueue.c
- C3D_GetFrameBuf() : framebuffer.c
- C3D_GetProcessingTime() : renderqueue.c
- C3D_GetTexEnv() : texenv.c
- C3D_ImmDrawBegin() : immediate.c
- C3D_ImmDrawEnd() : immediate.c
- C3D_ImmSendAttrib() : immediate.c
- C3D_Init() : base.c
- C3D_LightAmbient() : light.c
- C3D_LightDiffuse() : light.c
- C3D_LightDistAttn() : light.c
- C3D_LightDistAttnEnable() : light.c
- C3D_LightEnable() : light.c
- C3D_LightEnvAmbient() : lightenv.c
- C3D_LightEnvBind() : lightenv.c
- C3D_LightEnvBumpMode() : lightenv.c
- C3D_LightEnvBumpSel() : lightenv.c
- C3D_LightEnvClampHighlights() : lightenv.c
- C3D_LightEnvFresnel() : lightenv.c
- C3D_LightEnvInit() : lightenv.c
- C3D_LightEnvLut() : lightenv.c
- C3D_LightEnvMaterial() : lightenv.c
- C3D_LightEnvShadowMode() : lightenv.c
- C3D_LightEnvShadowSel() : lightenv.c
- C3D_LightGeoFactor() : light.c
- C3D_LightInit() : light.c
- C3D_LightPosition() : light.c
- C3D_LightShadowEnable() : light.c
- C3D_LightSpecular0() : light.c
- C3D_LightSpecular1() : light.c
- C3D_LightSpotDir() : light.c
- C3D_LightSpotEnable() : light.c
- C3D_LightSpotLut() : light.c
- C3D_LightTwoSideDiffuse() : light.c
- C3D_ProcTexBind() : proctex.c
- C3D_ProcTexColorLutBind() : proctex.c
- C3D_ProcTexInit() : proctex.c
- C3D_ProcTexLodBias() : proctex.c
- C3D_ProcTexLutBind() : proctex.c
- C3D_ProcTexNoiseCoefs() : proctex.c
- C3D_RenderTargetCreate() : renderqueue.c
- C3D_RenderTargetCreateFromTex() : renderqueue.c
- C3D_RenderTargetDelete() : renderqueue.c
- C3D_RenderTargetSetOutput() : renderqueue.c
- C3D_SetAttrInfo() : attribs.c
- C3D_SetBufInfo() : buffers.c
- C3D_SetFrameBuf() : framebuffer.c
- C3D_SetScissor() : base.c
- C3D_SetTexEnv() : texenv.c
- C3D_SetViewport() : base.c
- C3D_StencilOp() : effect.c
- C3D_StencilTest() : effect.c
- C3D_SyncDisplayTransfer() : renderqueue.c
- C3D_SyncMemoryFill() : renderqueue.c
- C3D_SyncTextureCopy() : renderqueue.c
- C3D_TexBind() : texture.c
- C3D_TexDelete() : texture.c
- C3D_TexEnvBufColor() : texenv.c
- C3D_TexEnvBufUpdate() : texenv.c
- C3D_TexFlush() : texture.c
- C3D_TexGenerateMipmap() : texture.c
- C3D_TexInitWithParams() : texture.c
- C3D_TexLoadImage() : texture.c
- C3D_TexShadowParams() : texture.c
- C3D_UpdateUniforms() : uniforms.c
- C3Di_AttrInfoBind() : attribs.c, internal.h
- C3Di_BufInfoBind() : buffers.c, internal.h
- C3Di_ClearShaderUniforms() : internal.h, uniforms.c
- C3Di_DirtyUniforms() : internal.h, uniforms.c
- C3Di_EffectBind() : effect.c, internal.h
- C3Di_FrameBufBind() : framebuffer.c, internal.h
- C3Di_GasUpdate() : gas.c, internal.h
- C3Di_LightEnvDirty() : lightenv.c
- C3Di_LightEnvUpdate() : lightenv.c
- C3Di_LightMtlBlend() : internal.h, light.c
- C3Di_LoadShaderUniforms() : internal.h, uniforms.c
- C3Di_ProcTexDirty() : proctex.c
- C3Di_ProcTexUpdate() : proctex.c
- C3Di_RenderQueueDisableVBlank() : internal.h, renderqueue.c
- C3Di_RenderQueueEnableVBlank() : internal.h, renderqueue.c
- C3Di_RenderQueueExit() : internal.h, renderqueue.c
- C3Di_RenderQueueInit() : internal.h, renderqueue.c
- C3Di_RenderQueueWaitDone() : internal.h, renderqueue.c
- C3Di_SetTex() : internal.h, texture.c
- C3Di_SplitFrame() : base.c, internal.h
- C3Di_TexEnvBind() : internal.h, texenv.c
- C3Di_UpdateContext() : base.c, internal.h
- f -
- g -
- GasLut_FromArray() : gas.c
- l -
- m -
- p -
- t -