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release-3.
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102
.github/actions/setup-ngage-sdk/action.yml
vendored
102
.github/actions/setup-ngage-sdk/action.yml
vendored
@@ -1,102 +0,0 @@
|
||||
name: 'Setup Nonka N-Gage SDK'
|
||||
description: 'Download and setup Nokia N-Gage SDK'
|
||||
inputs:
|
||||
path:
|
||||
description: 'Installation path'
|
||||
default: 'default'
|
||||
runs:
|
||||
using: 'composite'
|
||||
steps:
|
||||
- uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.x'
|
||||
- name: 'Verify platform'
|
||||
id: calc
|
||||
shell: sh
|
||||
run: |
|
||||
case "${{ runner.os }}-${{ runner.arch }}" in
|
||||
"Windows-X86" | "Windows-X64")
|
||||
echo "ok!"
|
||||
echo "cache-key=ngage-sdk-windows" >> ${GITHUB_OUTPUT}
|
||||
default_install_path="C:/ngagesdk"
|
||||
;;
|
||||
*)
|
||||
echo "Unsupported ${{ runner.os }}-${{ runner.arch }}"
|
||||
exit 1;
|
||||
;;
|
||||
esac
|
||||
install_path="${{ inputs.path }}"
|
||||
if [ "x$install_path" = "xdefault" ]; then
|
||||
install_path="$default_install_path"
|
||||
fi
|
||||
echo "install-path=$install_path" >> ${GITHUB_OUTPUT}
|
||||
|
||||
toolchain_repo="https://github.com/ngagesdk/ngage-toolchain"
|
||||
toolchain_branch="main"
|
||||
echo "toolchain-repo=${toolchain_repo}" >> ${GITHUB_OUTPUT}
|
||||
echo "toolchain-branch=${toolchain_branch}" >> ${GITHUB_OUTPUT}
|
||||
|
||||
sdk_repo="https://github.com/ngagesdk/sdk"
|
||||
sdk_branch="main"
|
||||
echo "sdk-repo=${sdk_repo}" >> ${GITHUB_OUTPUT}
|
||||
echo "sdk-branch=${sdk_branch}" >> ${GITHUB_OUTPUT}
|
||||
|
||||
tools_repo="https://github.com/ngagesdk/tools"
|
||||
tools_branch="main"
|
||||
echo "tools-repo=${tools_repo}" >> ${GITHUB_OUTPUT}
|
||||
echo "tools-branch=${tools_branch}" >> ${GITHUB_OUTPUT}
|
||||
|
||||
extras_repo="https://github.com/ngagesdk/extras"
|
||||
extras_branch="main"
|
||||
echo "extras-repo=${extras_repo}" >> ${GITHUB_OUTPUT}
|
||||
echo "extras-branch=${extras_branch}" >> ${GITHUB_OUTPUT}
|
||||
# - name: 'Restore cached ${{ steps.calc.outputs.archive }}'
|
||||
# id: cache-restore
|
||||
# uses: actions/cache/restore@v4
|
||||
# with:
|
||||
# path: '${{ runner.temp }}'
|
||||
# key: ${{ steps.calc.outputs.cache-key }}
|
||||
- name: 'Download N-Gage SDK'
|
||||
# if: ${{ !steps.cache-restore.outputs.cache-hit || steps.cache-restore.outputs.cache-hit == 'false' }}
|
||||
shell: pwsh
|
||||
run: |
|
||||
|
||||
Invoke-WebRequest "${{ steps.calc.outputs.toolchain-repo }}/archive/refs/heads/${{ steps.calc.outputs.toolchain-branch }}.zip" -OutFile "${{ runner.temp }}/ngage-toolchain.zip"
|
||||
Invoke-WebRequest "${{ steps.calc.outputs.sdk-repo }}/archive/refs/heads/${{ steps.calc.outputs.sdk-branch }}.zip" -OutFile "${{ runner.temp }}/sdk.zip"
|
||||
Invoke-WebRequest "${{ steps.calc.outputs.tools-repo }}/archive/refs/heads/${{ steps.calc.outputs.tools-branch }}.zip" -OutFile "${{ runner.temp }}/tools.zip"
|
||||
Invoke-WebRequest "${{ steps.calc.outputs.extras-repo }}/archive/refs/heads/${{ steps.calc.outputs.extras-branch }}.zip" -OutFile "${{ runner.temp }}/extras.zip"
|
||||
|
||||
# - name: 'Cache ${{ steps.calc.outputs.archive }}'
|
||||
# if: ${{ !steps.cache-restore.outputs.cache-hit || steps.cache-restore.outputs.cache-hit == 'false' }}
|
||||
# uses: actions/cache/save@v4
|
||||
# with:
|
||||
# path: |
|
||||
# ${{ runner.temp }}/apps.zip
|
||||
# ${{ runner.temp }}/sdk.zip
|
||||
# ${{ runner.temp }}/tools.zip
|
||||
# key: ${{ steps.calc.outputs.cache-key }}
|
||||
- name: 'Extract N-Gage SDK'
|
||||
shell: pwsh
|
||||
run: |
|
||||
New-Item -ItemType Directory -Path "${{ steps.calc.outputs.install-path }}" -Force
|
||||
|
||||
New-Item -ItemType Directory -Path "${{ runner.temp }}/ngage-toolchain-temp" -Force
|
||||
7z "-o${{ runner.temp }}/ngage-toolchain-temp" x "${{ runner.temp }}/ngage-toolchain.zip"
|
||||
Move-Item -Path "${{ runner.temp }}/ngage-toolchain-temp/ngage-toolchain-${{ steps.calc.outputs.toolchain-branch }}/*" -Destination "${{ steps.calc.outputs.install-path }}"
|
||||
|
||||
7z "-o${{ steps.calc.outputs.install-path }}/sdk" x "${{ runner.temp }}/sdk.zip"
|
||||
Move-Item -Path "${{ steps.calc.outputs.install-path }}/sdk/sdk-${{ steps.calc.outputs.sdk-branch }}" -Destination "${{ steps.calc.outputs.install-path }}/sdk/sdk"
|
||||
|
||||
7z "-o${{ steps.calc.outputs.install-path }}/sdk" x "${{ runner.temp }}/tools.zip"
|
||||
Move-Item -Path "${{ steps.calc.outputs.install-path }}/sdk/tools-${{ steps.calc.outputs.tools-branch }}" -Destination "${{ steps.calc.outputs.install-path }}/sdk/tools"
|
||||
|
||||
7z "-o${{ steps.calc.outputs.install-path }}/sdk" x "${{ runner.temp }}/extras.zip"
|
||||
Move-Item -Path "${{ steps.calc.outputs.install-path }}/sdk/extras-${{ steps.calc.outputs.extras-branch }}" -Destination "${{ steps.calc.outputs.install-path }}/sdk/extras"
|
||||
- name: 'Set output variables'
|
||||
id: final
|
||||
shell: sh
|
||||
run: |
|
||||
echo "${{ steps.calc.outputs.install-path }}/sdk/sdk/6.1/Shared/EPOC32/gcc/bin" >> $GITHUB_PATH
|
||||
echo "${{ steps.calc.outputs.install-path }}/sdk/sdk/6.1/Shared/EPOC32/ngagesdk/bin" >> $GITHUB_PATH
|
||||
echo "NGAGESDK=${{ steps.calc.outputs.install-path }}" >> $GITHUB_ENV
|
||||
echo "CMAKE_TOOLCHAIN_FILE=${{ steps.calc.outputs.install-path }}/cmake/ngage-toolchain.cmake" >> $GITHUB_ENV
|
||||
70
.github/workflows/create-test-plan.py
vendored
70
.github/workflows/create-test-plan.py
vendored
@@ -56,7 +56,6 @@ class SdlPlatform(Enum):
|
||||
FreeBSD = "freebsd"
|
||||
NetBSD = "netbsd"
|
||||
OpenBSD = "openbsd"
|
||||
NGage = "ngage"
|
||||
|
||||
|
||||
class Msys2Platform(Enum):
|
||||
@@ -100,7 +99,6 @@ class JobSpec:
|
||||
clang_cl: bool = False
|
||||
gdk: bool = False
|
||||
vita_gles: Optional[VitaGLES] = None
|
||||
more_hard_deps: bool = False
|
||||
|
||||
|
||||
JOB_SPECS = {
|
||||
@@ -112,20 +110,15 @@ JOB_SPECS = {
|
||||
"msvc-x86": JobSpec(name="Windows (MSVC, x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x86", msvc_arch=MsvcArch.X86, msvc_project="VisualC/SDL.sln", ),
|
||||
"msvc-clang-x64": JobSpec(name="Windows (MSVC, clang-cl x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x64", msvc_arch=MsvcArch.X64, clang_cl=True, ),
|
||||
"msvc-clang-x86": JobSpec(name="Windows (MSVC, clang-cl x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x86", msvc_arch=MsvcArch.X86, clang_cl=True, ),
|
||||
"msvc-arm64": JobSpec(name="Windows (MSVC, ARM64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm64", msvc_arch=MsvcArch.Arm64, msvc_project="VisualC/SDL.sln", ),
|
||||
"msvc-arm64": JobSpec(name="Windows (MSVC, ARM64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm64", msvc_arch=MsvcArch.Arm64, ),
|
||||
"msvc-gdk-x64": JobSpec(name="GDK (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-GDK", msvc_arch=MsvcArch.X64, msvc_project="VisualC-GDK/SDL.sln", gdk=True, no_cmake=True, ),
|
||||
"ubuntu-22.04": JobSpec(name="Ubuntu 22.04", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04", ),
|
||||
"ubuntu-latest": JobSpec(name="Ubuntu (latest)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Linux, artifact="SDL-ubuntu-latest", ),
|
||||
"ubuntu-24.04-arm64": JobSpec(name="Ubuntu 24.04 (ARM64)", os=JobOs.Ubuntu24_04_arm, platform=SdlPlatform.Linux, artifact="SDL-ubuntu24.04-arm64", ),
|
||||
"steamrt3": JobSpec(name="Steam Linux Runtime 3.0 (x86_64)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Linux, artifact="SDL-steamrt3", container="registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest" ),
|
||||
"steamrt3-arm64": JobSpec(name="Steam Linux Runtime 3.0 (arm64)", os=JobOs.Ubuntu24_04_arm, platform=SdlPlatform.Linux, artifact="SDL-steamrt3-arm64", container="registry.gitlab.steamos.cloud/steamrt/sniper/sdk/arm64:latest" ),
|
||||
"steamrt4": JobSpec(name="Steam Linux Runtime 4.0 (x86_64)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Linux, artifact="SDL-steamrt4", container="registry.gitlab.steamos.cloud/steamrt/steamrt4/sdk:latest", more_hard_deps = True, ),
|
||||
"steamrt4-arm64": JobSpec(name="Steam Linux Runtime 4.0 (arm64)", os=JobOs.Ubuntu24_04_arm, platform=SdlPlatform.Linux, artifact="SDL-steamrt4-arm64", container="registry.gitlab.steamos.cloud/steamrt/steamrt4/sdk/arm64:latest", more_hard_deps = True, ),
|
||||
"steamrt-sniper": JobSpec(name="Steam Linux Runtime (Sniper)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Linux, artifact="SDL-slrsniper", container="registry.gitlab.steamos.cloud/steamrt/sniper/sdk:beta", ),
|
||||
"ubuntu-intel-icx": JobSpec(name="Ubuntu 22.04 (Intel oneAPI)", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04-oneapi", intel=IntelCompiler.Icx, ),
|
||||
"ubuntu-intel-icc": JobSpec(name="Ubuntu 22.04 (Intel Compiler)", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04-icc", intel=IntelCompiler.Icc, ),
|
||||
"macos-framework-x64": JobSpec(name="MacOS (Framework) (x64)", os=JobOs.Macos14, platform=SdlPlatform.MacOS, artifact="SDL-macos-framework", apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, xcode=True, ),
|
||||
"macos-framework-arm64": JobSpec(name="MacOS (Framework) (arm64)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact=None, apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, ),
|
||||
"macos-26-framework-arm64": JobSpec(name="MacOS 26 (Framework) (arm64)",os=JobOs.Macos26, platform=SdlPlatform.MacOS, artifact=None, apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, ),
|
||||
"macos-gnu-arm64": JobSpec(name="MacOS (GNU prefix)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact="SDL-macos-arm64-gnu", apple_framework=False, apple_archs={AppleArch.Aarch64, }, ),
|
||||
"ios": JobSpec(name="iOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Ios, artifact="SDL-ios-arm64", xcode=True, ),
|
||||
"tvos": JobSpec(name="tvOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Tvos, artifact="SDL-tvos-arm64", xcode=True, ),
|
||||
@@ -147,12 +140,11 @@ JOB_SPECS = {
|
||||
"netbsd": JobSpec(name="NetBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.NetBSD, artifact="SDL-netbsd-x64", ),
|
||||
"openbsd": JobSpec(name="OpenBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.OpenBSD, artifact="SDL-openbsd-x64", ),
|
||||
"freebsd": JobSpec(name="FreeBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.FreeBSD, artifact="SDL-freebsd-x64", ),
|
||||
"ngage": JobSpec(name="N-Gage", os=JobOs.WindowsLatest, platform=SdlPlatform.NGage, artifact="SDL-ngage", ),
|
||||
}
|
||||
|
||||
|
||||
class StaticLibType(Enum):
|
||||
STATIC_LIB = "SDL3-static.lib"
|
||||
MSVC = "SDL3-static.lib"
|
||||
A = "libSDL3.a"
|
||||
|
||||
|
||||
@@ -233,7 +225,6 @@ class JobDetails:
|
||||
check_sources: bool = False
|
||||
setup_python: bool = False
|
||||
pypi_packages: list[str] = dataclasses.field(default_factory=list)
|
||||
setup_gage_sdk_path: str = ""
|
||||
binutils_strings: str = "strings"
|
||||
|
||||
def to_workflow(self, enable_artifacts: bool) -> dict[str, str|bool]:
|
||||
@@ -303,7 +294,6 @@ class JobDetails:
|
||||
"check-sources": self.check_sources,
|
||||
"setup-python": self.setup_python,
|
||||
"pypi-packages": my_shlex_join(self.pypi_packages),
|
||||
"setup-ngage-sdk-path": self.setup_gage_sdk_path,
|
||||
"binutils-strings": self.binutils_strings,
|
||||
}
|
||||
return {k: v for k, v in data.items() if v != ""}
|
||||
@@ -380,7 +370,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
|
||||
job.msvc_project_flags.append("-p:TreatWarningsAsError=true")
|
||||
job.test_pkg_config = False
|
||||
job.shared_lib = SharedLibType.WIN32
|
||||
job.static_lib = StaticLibType.STATIC_LIB
|
||||
job.static_lib = StaticLibType.MSVC
|
||||
job.cmake_arguments.extend((
|
||||
"-DCMAKE_MSVC_DEBUG_INFORMATION_FORMAT=ProgramDatabase",
|
||||
"-DCMAKE_EXE_LINKER_FLAGS=-DEBUG",
|
||||
@@ -397,11 +387,9 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
|
||||
match spec.msvc_arch:
|
||||
case MsvcArch.X86:
|
||||
job.cflags.append("/clang:-m32")
|
||||
job.cxxflags.append("/clang:-m32")
|
||||
job.ldflags.append("/MACHINE:X86")
|
||||
case MsvcArch.X64:
|
||||
job.cflags.append("/clang:-m64")
|
||||
job.cxxflags.append("/clang:-m64")
|
||||
job.ldflags.append("/MACHINE:X64")
|
||||
case _:
|
||||
raise ValueError(f"Unsupported clang-cl architecture (arch={spec.msvc_arch})")
|
||||
@@ -411,8 +399,6 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
|
||||
msvc_platform = "Win32"
|
||||
case MsvcArch.X64:
|
||||
msvc_platform = "x64"
|
||||
case MsvcArch.Arm64:
|
||||
msvc_platform = "ARM64"
|
||||
case _:
|
||||
raise ValueError(f"Unsupported vcxproj architecture (arch={spec.msvc_arch})")
|
||||
if spec.gdk:
|
||||
@@ -453,7 +439,6 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
|
||||
"libxfixes-dev",
|
||||
"libxi-dev",
|
||||
"libxss-dev",
|
||||
"libxtst-dev",
|
||||
"libwayland-dev",
|
||||
"libxkbcommon-dev",
|
||||
"libdrm-dev",
|
||||
@@ -465,19 +450,10 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
|
||||
"libibus-1.0-dev",
|
||||
"libudev-dev",
|
||||
"fcitx-libs-dev",
|
||||
"libfribidi-dev",
|
||||
# testffmpeg
|
||||
"libavcodec-dev",
|
||||
"libavfilter-dev",
|
||||
"libavutil-dev",
|
||||
"libswresample-dev",
|
||||
"libswscale-dev",
|
||||
))
|
||||
match = re.match(r"ubuntu-(?P<year>[0-9]+)\.(?P<month>[0-9]+|latest).*", spec.os.value)
|
||||
ubuntu_ge_22 = True
|
||||
if match and match["month"] != "latest":
|
||||
ubuntu_year, ubuntu_month = [int(match["year"]), int(match["month"])]
|
||||
ubuntu_ge_22 = ubuntu_year >= 22
|
||||
match = re.match(r"ubuntu-(?P<year>[0-9]+)\.(?P<month>[0-9]+).*", spec.os.value)
|
||||
ubuntu_year, ubuntu_month = [int(match["year"]), int(match["month"])]
|
||||
if ubuntu_year >= 22:
|
||||
job.apt_packages.extend(("libpipewire-0.3-dev", "libdecor-0-dev"))
|
||||
job.apt_packages.extend((
|
||||
"libunwind-dev", # For SDL_test memory tracking
|
||||
@@ -489,19 +465,6 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
|
||||
job.shared_lib = SharedLibType.SO_0
|
||||
job.static_lib = StaticLibType.A
|
||||
fpic = True
|
||||
if spec.more_hard_deps:
|
||||
# Some distros prefer to make important dependencies
|
||||
# mandatory, so that SDL won't start up but lack expected
|
||||
# functionality if they're missing
|
||||
job.cmake_arguments.extend([
|
||||
"-DSDL_ALSA_SHARED=OFF",
|
||||
"-DSDL_FRIBIDI_SHARED=OFF",
|
||||
"-DSDL_HIDAPI_LIBUSB_SHARED=OFF",
|
||||
"-DSDL_PULSEAUDIO_SHARED=OFF",
|
||||
"-DSDL_X11_SHARED=OFF",
|
||||
"-DSDL_WAYLAND_LIBDECOR_SHARED=OFF",
|
||||
"-DSDL_WAYLAND_SHARED=OFF",
|
||||
])
|
||||
case SdlPlatform.Ios | SdlPlatform.Tvos:
|
||||
job.brew_packages.extend([
|
||||
"ccache",
|
||||
@@ -548,10 +511,6 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
|
||||
"-DCMAKE_OSX_DEPLOYMENT_TARGET=10.13",
|
||||
"-DCLANG_TIDY_BINARY=$(brew --prefix llvm)/bin/clang-tidy",
|
||||
))
|
||||
job.brew_packages.extend((
|
||||
# Brew provides a single architecture (aarch64), so it's not usable for fat libraries
|
||||
"ffmpeg", # testffmpeg
|
||||
))
|
||||
job.shared_lib = SharedLibType.DYLIB
|
||||
job.static_lib = StaticLibType.A
|
||||
job.ccache = True
|
||||
@@ -690,7 +649,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
|
||||
job.cmake_arguments.extend((
|
||||
f"-DCMAKE_C_COMPILER={job.cc}",
|
||||
f"-DCMAKE_CXX_COMPILER={job.cxx}",
|
||||
"-DCMAKE_SYSTEM_NAME=Haiku",
|
||||
"-DSDL_UNIX_CONSOLE_BUILD=ON",
|
||||
))
|
||||
job.shared_lib = SharedLibType.SO_0
|
||||
job.static_lib = StaticLibType.A
|
||||
@@ -794,19 +753,6 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
|
||||
job.cpactions_arch = "x86-64"
|
||||
job.cpactions_setup_cmd = "sudo pkg_add -u"
|
||||
job.cpactions_install_cmd = "sudo pkg_add cmake ninja pkgconf wayland wayland-protocols libxkbcommon libinotify pulseaudio dbus ibus"
|
||||
case SdlPlatform.NGage:
|
||||
build_parallel = False
|
||||
job.cmake_build_type = "Release"
|
||||
job.setup_ninja = True
|
||||
job.static_lib = StaticLibType.STATIC_LIB
|
||||
job.shared_lib = None
|
||||
job.clang_tidy = False
|
||||
job.werror = False # FIXME: enable SDL_WERROR
|
||||
job.shared = False
|
||||
job.run_tests = False
|
||||
job.setup_gage_sdk_path = "C:/ngagesdk"
|
||||
job.cmake_toolchain_file = "C:/ngagesdk/cmake/ngage-toolchain.cmake"
|
||||
job.test_pkg_config = False
|
||||
case _:
|
||||
raise ValueError(f"Unsupported platform={spec.platform}")
|
||||
|
||||
|
||||
6
.github/workflows/generic.yml
vendored
6
.github/workflows/generic.yml
vendored
@@ -30,7 +30,6 @@ jobs:
|
||||
install: >-
|
||||
${{ matrix.platform.msys2-env }}-cc
|
||||
${{ matrix.platform.msys2-env }}-cmake
|
||||
${{ matrix.platform.msys2-env }}-ffmpeg
|
||||
${{ matrix.platform.msys2-env }}-ninja
|
||||
${{ (!matrix.platform.msys2-no-perl && format('{0}-perl', matrix.platform.msys2-env)) || '' }}
|
||||
${{ matrix.platform.msys2-env }}-pkg-config
|
||||
@@ -94,11 +93,6 @@ jobs:
|
||||
with:
|
||||
arch: ${{ matrix.platform.msvc-vcvars-arch }}
|
||||
sdk: ${{ matrix.platform.msvc-vcvars-sdk }}
|
||||
- name: 'Set up Nokia N-Gage SDK'
|
||||
uses: ./.github/actions/setup-ngage-sdk
|
||||
if: ${{ matrix.platform.setup-ngage-sdk-path != '' }}
|
||||
with:
|
||||
path: '${{ matrix.platform.setup-ngage-sdk-path }}'
|
||||
- name: 'Set up Windows GDK Desktop'
|
||||
uses: ./.github/actions/setup-gdk-desktop
|
||||
if: ${{ matrix.platform.setup-gdk-folder != '' }}
|
||||
|
||||
7
.github/workflows/release.yml
vendored
7
.github/workflows/release.yml
vendored
@@ -91,8 +91,8 @@ jobs:
|
||||
sudo apt-get install -y \
|
||||
gnome-desktop-testing libasound2-dev libpulse-dev libaudio-dev libjack-dev libsndio-dev \
|
||||
libusb-1.0-0-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev \
|
||||
libxss-dev libxtst-dev libwayland-dev libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev \
|
||||
libgles2-mesa-dev libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
|
||||
libxss-dev libwayland-dev libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
|
||||
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
|
||||
- name: 'CMake (configure + build + tests + examples)'
|
||||
run: |
|
||||
set -e
|
||||
@@ -102,7 +102,7 @@ jobs:
|
||||
- name: 'Verify SDL_REVISION contains SDL-'
|
||||
run: |
|
||||
set -e
|
||||
if test "x$(strings /tmp/build/libSDL3.so.0 | grep SDL- | wc -l)" != x1; then
|
||||
if test "x$(strings /tmp/build/libSDL3.so.0 | grep SDL- | grep -v SDL-tray | wc -l)" != x1; then
|
||||
echo "SDL- string not found: must be present in SDL_REVISION"
|
||||
exit 1
|
||||
fi
|
||||
@@ -685,7 +685,6 @@ jobs:
|
||||
-DTEST_TEST=TRUE \
|
||||
-DCMAKE_PREFIX_PATH="${{ steps.sdk.outputs.prefix }}" \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake \
|
||||
-DANDROID_USE_LEGACY_TOOLCHAIN=0 \
|
||||
-DANDROID_ABI=${android_abi} \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-B "${android_abi}"
|
||||
|
||||
25
.gitignore
vendored
25
.gitignore
vendored
@@ -50,7 +50,6 @@ compile_commands.json
|
||||
*.pc
|
||||
test/*.test
|
||||
wayland-generated-protocols
|
||||
CMakeSettings.json
|
||||
|
||||
# for CLion
|
||||
.idea
|
||||
@@ -77,23 +76,28 @@ Release
|
||||
*.ncb
|
||||
*.suo
|
||||
*.sdf
|
||||
VisualC/tests/gamepadmap/axis.bmp
|
||||
VisualC/tests/gamepadmap/button.bmp
|
||||
VisualC/tests/gamepadmap/gamepadmap.bmp
|
||||
VisualC/tests/gamepadmap/gamepadmap_back.bmp
|
||||
VisualC/tests/loopwave/sample.wav
|
||||
VisualC/tests/testautomation/*.bmp
|
||||
VisualC/tests/testautomation/*.png
|
||||
VisualC/tests/testcontroller/*.png
|
||||
VisualC/tests/testgamepad/axis.bmp
|
||||
VisualC/tests/testgamepad/button.bmp
|
||||
VisualC/tests/testgamepad/gamepadmap.bmp
|
||||
VisualC/tests/testgamepad/gamepadmap_back.bmp
|
||||
VisualC/tests/testoverlay/moose.dat
|
||||
VisualC/tests/testrendertarget/icon.png
|
||||
VisualC/tests/testrendertarget/sample.png
|
||||
VisualC/tests/testscale/icon.png
|
||||
VisualC/tests/testscale/sample.png
|
||||
VisualC/tests/testsprite/icon.png
|
||||
VisualC/tests/testyuv/testyuv.png
|
||||
VisualC/tests/testrendertarget/icon.bmp
|
||||
VisualC/tests/testrendertarget/sample.bmp
|
||||
VisualC/tests/testscale/icon.bmp
|
||||
VisualC/tests/testscale/sample.bmp
|
||||
VisualC/tests/testsprite/icon.bmp
|
||||
VisualC/tests/testyuv/testyuv.bmp
|
||||
VisualC-GDK/**/Layout
|
||||
src/render/direct3d12/D3D12_*_One.h
|
||||
src/render/direct3d12/D3D12_*_Series.h
|
||||
src/gpu/d3d12/D3D12_*_One.h
|
||||
src/gpu/d3d12/D3D12_*_Series.h
|
||||
out/
|
||||
|
||||
# for Android
|
||||
android-project/local.properties
|
||||
@@ -156,6 +160,7 @@ test/testshader
|
||||
test/testshape
|
||||
test/testsprite
|
||||
test/testspriteminimal
|
||||
test/teststreaming
|
||||
test/testsurround
|
||||
test/testthread
|
||||
test/testtimer
|
||||
|
||||
@@ -9,7 +9,6 @@ versionfname = include/SDL3/SDL_version.h
|
||||
versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
|
||||
versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
|
||||
versionmicroregex = \A\#define\s+SDL_MICRO_VERSION\s+(\d+)\Z
|
||||
apipropertyregex = \A\s*\#\s*define\s+SDL_PROP_
|
||||
selectheaderregex = \ASDL.*?\.h\Z
|
||||
projecturl = https://libsdl.org/
|
||||
wikiurl = https://wiki.libsdl.org
|
||||
@@ -26,16 +25,8 @@ manpagesymbolfilterregex = \A[US]int\d+\Z
|
||||
headercategoryeval = s/\ASDL_test_?.*?\.h\Z//; s/\ASDL_?(.*?)\.h\Z/$1/; ucfirst();
|
||||
|
||||
quickrefenabled = 1
|
||||
quickrefcategoryorder = Init,Hints,Error,Version,Properties,Log,Video,Events,Keyboard,Mouse,Touch,Gamepad,Joystick,Haptic,Audio,Time,Timer,Render,SharedObject,Thread,Mutex,Atomic,Filesystem,IOStream,AsyncIO,Storage,Pixels,Surface,Blendmode,Rect,Camera,Clipboard,Dialog,Tray,Messagebox,GPU,Vulkan,Metal,Platform,Power,Sensor,Process,Bits,Endian,Assert,CPUInfo,Intrinsics,Locale,System,Misc,GUID,Main,Stdinc
|
||||
quickrefcategoryorder = Init,Hints,Error,Version,Properties,Log,Video,Events,Keyboard,Mouse,Touch,Gamepad,Joystick,Haptic,Audio,Time,Timer,Render,SharedObject,Thread,Mutex,Atomic,Filesystem,IOStream,AsyncIO,Storage,Pixels,Surface,Blendmode,Rect,Camera,Clipboard,Dialog,GPU,Messagebox,Vulkan,Metal,Platform,Power,Sensor,Process,Bits,Endian,Assert,CPUInfo,Intrinsics,Locale,System,Misc,GUID,Main,Stdinc
|
||||
quickreftitle = SDL3 API Quick Reference
|
||||
quickrefurl = https://libsdl.org/
|
||||
quickrefdesc = The latest version of this document can be found at https://wiki.libsdl.org/SDL3/QuickReference
|
||||
quickrefmacroregex = \A(SDL_PLATFORM_.*|SDL_.*_INTRINSICS|SDL_Atomic...Ref|SDL_assert.*?|SDL_COMPILE_TIME_ASSERT|SDL_arraysize|SDL_Swap[BL]E\d\d|SDL_[a-z]+_cast)\Z
|
||||
|
||||
envvarenabled = 1
|
||||
envvartitle = SDL3 Environment Variables
|
||||
envvardesc = SDL3 can be controlled by the user, externally, with environment variables. They are all operate exactly like the [hints you can get and set programmatically](CategoryHints), but named without the `_HINT` part (so `"SDL_HINT_A"` would be environment variable `"SDL_A"`).\n\nThis list matches the latest in SDL3's revision control.
|
||||
envvarsymregex = \ASDL_HINT_(.*)\Z
|
||||
envvarsymreplace = SDL_$1
|
||||
|
||||
|
||||
|
||||
31
Android.mk
31
Android.mk
@@ -39,11 +39,9 @@ LOCAL_SRC_FILES := \
|
||||
$(wildcard $(LOCAL_PATH)/src/io/generic/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/gpu/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/gpu/vulkan/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/gpu/xr/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/hidapi/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
|
||||
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
|
||||
@@ -113,6 +111,8 @@ ifeq ($(NDK_DEBUG),1)
|
||||
cmd-strip :=
|
||||
endif
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := cpufeatures
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
|
||||
@@ -122,12 +122,6 @@ include $(BUILD_SHARED_LIBRARY)
|
||||
#
|
||||
###########################
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/src
|
||||
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
|
||||
|
||||
LOCAL_MODULE := SDL3_test
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL3_test
|
||||
@@ -144,3 +138,24 @@ LOCAL_EXPORT_LDLIBS :=
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL static library
|
||||
#
|
||||
###########################
|
||||
|
||||
LOCAL_MODULE := SDL3_static
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL3
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
|
||||
LOCAL_LDFLAGS :=
|
||||
|
||||
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
$(call import-module,android/cpufeatures)
|
||||
|
||||
|
||||
866
CMakeLists.txt
866
CMakeLists.txt
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
||||
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -326,25 +326,23 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_dialog.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_dlopennote.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
|
||||
@@ -354,11 +352,9 @@
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_init.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_intrin.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
|
||||
@@ -366,13 +362,11 @@
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_main_impl.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_oldnames.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
|
||||
@@ -391,6 +385,7 @@
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
|
||||
@@ -412,7 +407,7 @@
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_tray.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_types.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
|
||||
@@ -429,7 +424,6 @@
|
||||
<ClInclude Include="..\..\src\camera\SDL_camera_c.h" />
|
||||
<ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
|
||||
<ClInclude Include="..\..\src\core\gdk\SDL_gdk.h" />
|
||||
<ClInclude Include="..\..\src\core\SDL_core_unsupported.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
|
||||
@@ -460,16 +454,13 @@
|
||||
<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
|
||||
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\controller_type.h" />
|
||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_report_descriptor.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
||||
@@ -505,6 +496,7 @@
|
||||
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
@@ -604,11 +596,9 @@
|
||||
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_video_unsupported.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
|
||||
@@ -653,7 +643,7 @@
|
||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp"/>
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.c"/>
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
@@ -713,40 +703,28 @@
|
||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
|
||||
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
|
||||
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
|
||||
<ClCompile Include="..\..\src\joystick\controller_type.c" />
|
||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.cpp" />
|
||||
<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamesir.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_sinput.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_triton.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_report_descriptor.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||
@@ -778,7 +756,6 @@
|
||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
||||
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
|
||||
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
|
||||
<ClCompile Include="..\..\src\misc\SDL_libusb.c" />
|
||||
<ClCompile Include="..\..\src\misc\SDL_url.c" />
|
||||
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
|
||||
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
||||
@@ -813,6 +790,7 @@
|
||||
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
|
||||
<ClCompile Include="..\..\src\render\vulkan\SDL_render_vulkan.c" />
|
||||
<ClCompile Include="..\..\src\render\vulkan\SDL_shaders_vulkan.c" />
|
||||
@@ -894,7 +872,6 @@
|
||||
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_rotate.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_stb.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
||||
@@ -902,11 +879,12 @@
|
||||
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_surface_utils.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.cpp" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
|
||||
@@ -928,12 +906,6 @@
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
|
||||
<ClCompile Include="..\..\src\gpu\xr\SDL_gpu_openxr.c" />
|
||||
<ClCompile Include="..\..\src\gpu\xr\SDL_openxrdyn.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\src\gpu\xr\SDL_gpu_openxr_c.h" />
|
||||
<ClInclude Include="..\..\src\gpu\xr\SDL_openxr_internal.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
@@ -52,47 +52,32 @@
|
||||
<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
|
||||
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
|
||||
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
|
||||
<ClCompile Include="..\..\src\gpu\xr\SDL_gpu_openxr.c" />
|
||||
<ClCompile Include="..\..\src\gpu\xr\SDL_openxrdyn.c" />
|
||||
<ClInclude Include="..\..\src\gpu\xr\SDL_openxr_internal.h" />
|
||||
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
|
||||
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
|
||||
<ClCompile Include="..\..\src\joystick\controller_type.c" />
|
||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.cpp" />
|
||||
<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamesir.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_sinput.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_triton.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_report_descriptor.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||
@@ -106,7 +91,6 @@
|
||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
||||
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
|
||||
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
|
||||
<ClCompile Include="..\..\src\misc\SDL_libusb.c" />
|
||||
<ClCompile Include="..\..\src\misc\SDL_url.c" />
|
||||
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
|
||||
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
||||
@@ -133,6 +117,7 @@
|
||||
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
|
||||
<ClCompile Include="..\..\src\SDL.c" />
|
||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||
@@ -191,7 +176,6 @@
|
||||
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_rotate.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_stb.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
||||
@@ -199,11 +183,12 @@
|
||||
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_surface_utils.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.cpp" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
|
||||
@@ -243,21 +228,17 @@
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
|
||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
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||||
<ClInclude Include="..\..\include\SDL3\SDL.h" />
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||||
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
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||||
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
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||||
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
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||||
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
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||||
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
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||||
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
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||||
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
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||||
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
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||||
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
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||||
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
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||||
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_dlopennote.h" />
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||||
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
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||||
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
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||||
@@ -267,11 +248,8 @@
|
||||
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||||
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||||
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|
||||
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_init.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_intrin.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
|
||||
@@ -279,13 +257,11 @@
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_main_impl.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_oldnames.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
|
||||
@@ -304,10 +280,10 @@
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_storage.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
|
||||
@@ -322,10 +298,9 @@
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_tray.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_types.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
|
||||
@@ -346,7 +321,6 @@
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
||||
<ClInclude Include="..\..\src\core\SDL_core_unsupported.h" />
|
||||
<ClInclude Include="..\..\src\cpuinfo\SDL_cpuinfo_c.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
||||
@@ -368,16 +342,13 @@
|
||||
<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
|
||||
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\controller_type.h" />
|
||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_report_descriptor.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
||||
@@ -413,6 +384,7 @@
|
||||
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
@@ -466,11 +438,9 @@
|
||||
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_video_unsupported.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
|
||||
|
||||
@@ -192,12 +192,10 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_internal.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
|
||||
|
||||
@@ -268,6 +268,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -30,9 +30,7 @@ extern "C" {
|
||||
#include <XGameRuntime.h>
|
||||
|
||||
#define NUM_SPRITES 100
|
||||
#define MAX_SPEED 1
|
||||
#define SUSPEND_CODE 0
|
||||
#define RESUME_CODE 1
|
||||
#define MAX_SPEED 1
|
||||
|
||||
static SDLTest_CommonState *state;
|
||||
static int num_sprites;
|
||||
@@ -58,7 +56,8 @@ static struct
|
||||
static SDL_AudioStream *stream;
|
||||
|
||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||
static void quit(int rc)
|
||||
static void
|
||||
quit(int rc)
|
||||
{
|
||||
SDL_free(sprites);
|
||||
SDL_DestroyAudioStream(stream);
|
||||
@@ -81,7 +80,8 @@ static int fillerup(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void UserLoggedIn(XUserHandle user)
|
||||
void
|
||||
UserLoggedIn(XUserHandle user)
|
||||
{
|
||||
HRESULT hr;
|
||||
char gamertag[128];
|
||||
@@ -96,7 +96,8 @@ static void UserLoggedIn(XUserHandle user)
|
||||
XUserCloseHandle(user);
|
||||
}
|
||||
|
||||
static void AddUserUICallback(XAsyncBlock *asyncBlock)
|
||||
void
|
||||
AddUserUICallback(XAsyncBlock *asyncBlock)
|
||||
{
|
||||
HRESULT hr;
|
||||
XUserHandle user = NULL;
|
||||
@@ -122,7 +123,8 @@ static void AddUserUICallback(XAsyncBlock *asyncBlock)
|
||||
delete asyncBlock;
|
||||
}
|
||||
|
||||
static void AddUserUI()
|
||||
void
|
||||
AddUserUI()
|
||||
{
|
||||
HRESULT hr;
|
||||
XAsyncBlock *asyncBlock = new XAsyncBlock;
|
||||
@@ -139,7 +141,8 @@ static void AddUserUI()
|
||||
}
|
||||
}
|
||||
|
||||
static void AddUserSilentCallback(XAsyncBlock *asyncBlock)
|
||||
void
|
||||
AddUserSilentCallback(XAsyncBlock *asyncBlock)
|
||||
{
|
||||
HRESULT hr;
|
||||
XUserHandle user = NULL;
|
||||
@@ -165,7 +168,8 @@ static void AddUserSilentCallback(XAsyncBlock *asyncBlock)
|
||||
delete asyncBlock;
|
||||
}
|
||||
|
||||
static void AddUserSilent()
|
||||
void
|
||||
AddUserSilent()
|
||||
{
|
||||
HRESULT hr;
|
||||
XAsyncBlock *asyncBlock = new XAsyncBlock;
|
||||
@@ -182,27 +186,30 @@ static void AddUserSilent()
|
||||
}
|
||||
}
|
||||
|
||||
static bool LoadSprite(const char *file)
|
||||
int
|
||||
LoadSprite(const char *file)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
|
||||
sprites[i] = LoadTexture(state->renderers[i], file, true);
|
||||
sprites[i] = LoadTexture(state->renderers[i], file, true, &sprite_w, &sprite_h);
|
||||
if (!sprites[i]) {
|
||||
return false;
|
||||
return -1;
|
||||
}
|
||||
if (!SDL_SetTextureBlendMode(sprites[i], blendMode)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s", SDL_GetError());
|
||||
SDL_DestroyTexture(sprites[i]);
|
||||
return -1;
|
||||
}
|
||||
sprite_w = sprites[i]->w;
|
||||
sprite_h = sprites[i]->h;
|
||||
|
||||
SDL_SetTextureBlendMode(sprites[i], blendMode);
|
||||
}
|
||||
|
||||
/* We're ready to roll. :) */
|
||||
return true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
|
||||
void
|
||||
DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
|
||||
{
|
||||
SDL_Rect viewport;
|
||||
SDL_FRect temp;
|
||||
@@ -293,8 +300,10 @@ static void DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
static void update(bool *suppressdraw)
|
||||
void
|
||||
loop()
|
||||
{
|
||||
int i;
|
||||
SDL_Event event;
|
||||
|
||||
/* Check for events */
|
||||
@@ -307,71 +316,25 @@ static void update(bool *suppressdraw)
|
||||
if (event.type != SDL_EVENT_KEY_DOWN) {
|
||||
SDLTest_CommonEvent(state, &event, &done);
|
||||
}
|
||||
|
||||
if (event.type == SDL_EVENT_USER) {
|
||||
if (event.user.code == SUSPEND_CODE) {
|
||||
for (int i = 0; i < state->num_windows; ++i) {
|
||||
if (state->windows[i] != NULL) {
|
||||
SDL_GDKSuspendRenderer(state->renderers[i]);
|
||||
}
|
||||
}
|
||||
*suppressdraw = true;
|
||||
SDL_GDKSuspendComplete();
|
||||
} else if (event.user.code == RESUME_CODE) {
|
||||
for (int i = 0; i < state->num_windows; ++i) {
|
||||
if (state->windows[i] != NULL) {
|
||||
SDL_GDKResumeRenderer(state->renderers[i]);
|
||||
}
|
||||
}
|
||||
*suppressdraw = false;
|
||||
}
|
||||
}
|
||||
#else
|
||||
SDLTest_CommonEvent(state, &event, &done);
|
||||
#endif
|
||||
}
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
if (state->windows[i] == NULL) {
|
||||
continue;
|
||||
}
|
||||
DrawSprites(state->renderers[i], sprites[i]);
|
||||
}
|
||||
fillerup();
|
||||
}
|
||||
|
||||
static void draw()
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
if (state->windows[i] != NULL) {
|
||||
DrawSprites(state->renderers[i], sprites[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool SDLCALL GDKEventWatch(void* userdata, SDL_Event* event)
|
||||
{
|
||||
/* This callback may be on a different thread, so we'll
|
||||
* push these events as USER events so they appear
|
||||
* in the main thread's event loop.
|
||||
*
|
||||
* That allows us to cancel drawing before/after we finish
|
||||
* drawing a frame, rather than mid-draw (which can crash).
|
||||
*/
|
||||
if (event->type == SDL_EVENT_DID_ENTER_BACKGROUND) {
|
||||
SDL_Event evt;
|
||||
evt.type = SDL_EVENT_USER;
|
||||
evt.user.code = 0;
|
||||
SDL_PushEvent(&evt);
|
||||
} else if (event->type == SDL_EVENT_WILL_ENTER_FOREGROUND) {
|
||||
SDL_Event evt;
|
||||
evt.type = SDL_EVENT_USER;
|
||||
evt.user.code = 1;
|
||||
SDL_PushEvent(&evt);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
const char *icon = "icon.png";
|
||||
const char *icon = "icon.bmp";
|
||||
char *soundname = NULL;
|
||||
bool suppressdraw = false;
|
||||
|
||||
/* Initialize parameters */
|
||||
num_sprites = NUM_SPRITES;
|
||||
@@ -438,9 +401,6 @@ int main(int argc, char *argv[])
|
||||
quit(2);
|
||||
}
|
||||
|
||||
/* Set up the lifecycle event watcher */
|
||||
SDL_AddEventWatch(GDKEventWatch, NULL);
|
||||
|
||||
/* Create the windows, initialize the renderers, and load the textures */
|
||||
sprites =
|
||||
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
|
||||
@@ -453,7 +413,7 @@ int main(int argc, char *argv[])
|
||||
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
}
|
||||
if (!LoadSprite(icon)) {
|
||||
if (LoadSprite(icon) < 0) {
|
||||
quit(2);
|
||||
}
|
||||
|
||||
@@ -492,10 +452,7 @@ int main(int argc, char *argv[])
|
||||
AddUserSilent();
|
||||
|
||||
while (!done) {
|
||||
update(&suppressdraw);
|
||||
if (!suppressdraw) {
|
||||
draw();
|
||||
}
|
||||
loop();
|
||||
}
|
||||
|
||||
quit(0);
|
||||
|
||||
@@ -292,6 +292,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
@@ -310,7 +311,7 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="..\..\..\test\icon.png">
|
||||
<CopyFileToFolders Include="..\..\..\test\icon.bmp">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
|
||||
@@ -292,6 +292,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
@@ -310,7 +311,7 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="..\..\..\test\icon.png">
|
||||
<CopyFileToFolders Include="..\..\..\test\icon.bmp">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
|
||||
419
VisualC/SDL.sln
419
VisualC/SDL.sln
@@ -54,8 +54,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\tests
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpen", "tests\testpen\testpen.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC1A3}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testtray", "tests\testtray\testtray.vcxproj", "{E2AE0C33-D9C6-4B8E-BB65-6F8AF2F9EBD1}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "examples", "examples", "{1498F0CD-F4DA-4847-9CB2-FB18D48061D5}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
examples\Directory.Build.props = examples\Directory.Build.props
|
||||
@@ -71,7 +69,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "camera", "camera", "{AAEC83
|
||||
EndProject
|
||||
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||||
EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "demo", "demo", "{D1BF59F6-22DC-493B-BDEB-451A50DA793D}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "game", "game", "{D1BF59F6-22DC-493B-BDEB-451A50DA793D}"
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@@ -117,804 +115,406 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "02-woodeneye-008", "example
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "05-planar-data", "examples\audio\05-planar-data\05-planar-data.vcxproj", "{9D58F0C6-0A8E-4ACD-8EB5-0B76168BA8B5}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "03-gamepad-polling", "examples\input\03-gamepad-polling\03-gamepad-polling.vcxproj", "{70B36605-D8E8-4679-A126-0869BA621778}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "04-gamepad-events", "examples\input\04-gamepad-events\04-gamepad-events.vcxproj", "{F4441527-0487-4743-ACF0-435D71C8DBE8}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01-power", "examples\misc\01-power\01-power.vcxproj", "{6975730D-AFA0-4687-9B89-EC1FE0BDA8CB}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "02-clipboard", "examples\misc\02-clipboard\02-clipboard.vcxproj", "{40F19482-512F-4123-A57B-509679EC8F26}"
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
{6381F9D3-BA5F-4E5C-80FF-9013964777EE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{6381F9D3-BA5F-4E5C-80FF-9013964777EE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{6381F9D3-BA5F-4E5C-80FF-9013964777EE}.Debug|x64.Build.0 = Debug|x64
|
||||
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|
||||
{6381F9D3-BA5F-4E5C-80FF-9013964777EE}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{6381F9D3-BA5F-4E5C-80FF-9013964777EE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6381F9D3-BA5F-4E5C-80FF-9013964777EE}.Release|Win32.Build.0 = Release|Win32
|
||||
{6381F9D3-BA5F-4E5C-80FF-9013964777EE}.Release|x64.ActiveCfg = Release|x64
|
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{6381F9D3-BA5F-4E5C-80FF-9013964777EE}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
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GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@@ -944,7 +544,6 @@ Global
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC1A3} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{E2AE0C33-D9C6-4B8E-BB65-6F8AF2F9EBD1} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{1B61A1B7-92DE-4C37-9151-D2928D6449AB} = {1498F0CD-F4DA-4847-9CB2-FB18D48061D5}
|
||||
{EB448819-74BC-40C9-A61A-4D4ECD55F9D5} = {1B61A1B7-92DE-4C37-9151-D2928D6449AB}
|
||||
{6B710DFF-8A4A-40A2-BF2D-88D266F3D4F0} = {1B61A1B7-92DE-4C37-9151-D2928D6449AB}
|
||||
@@ -973,22 +572,6 @@ Global
|
||||
{608C6C67-7766-471F-BBFF-8B00086039AF} = {1B61A1B7-92DE-4C37-9151-D2928D6449AB}
|
||||
{A3F601E0-B54C-4DD8-8A97-FDEF7624EE60} = {D1BF59F6-22DC-493B-BDEB-451A50DA793D}
|
||||
{75AEE75A-C016-4497-960B-D767B822237D} = {D1BF59F6-22DC-493B-BDEB-451A50DA793D}
|
||||
{E21C50BF-54B4-434C-AA24-9A6469553987} = {F91DDAF0-B74F-4516-A1A9-42ED8DFCBF6A}
|
||||
{7117A55C-BE4E-41DB-A4FC-4070E35A8B28} = {1B61A1B7-92DE-4C37-9151-D2928D6449AB}
|
||||
{02EA681E-C7D8-13C7-8484-4AC65E1B71E8} = {1498F0CD-F4DA-4847-9CB2-FB18D48061D5}
|
||||
{8DEAE483-FDE7-463F-9FD5-F597BBAED1F9} = {1498F0CD-F4DA-4847-9CB2-FB18D48061D5}
|
||||
{6A2BFA8B-C027-400D-A18B-3E9E1CC4DDD0} = {02EA681E-C7D8-13C7-8484-4AC65E1B71E8}
|
||||
{3DB9B219-769E-43AC-8B8B-319DB6045DCF} = {D1BF59F6-22DC-493B-BDEB-451A50DA793D}
|
||||
{B3852DB7-E925-4026-8B9D-D2272EFEFF3C} = {8DEAE483-FDE7-463F-9FD5-F597BBAED1F9}
|
||||
{FCBDF2B2-1129-49AE-9406-3F219E65CA89} = {8DEAE483-FDE7-463F-9FD5-F597BBAED1F9}
|
||||
{D91C45E2-274E-4C0F-89C7-9986F9A7E85A} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{9D58F0C6-0A8E-4ACD-8EB5-0B76168BA8B5} = {1B61A1B7-92DE-4C37-9151-D2928D6449AB}
|
||||
{70B36605-D8E8-4679-A126-0869BA621778} = {8DEAE483-FDE7-463F-9FD5-F597BBAED1F9}
|
||||
{F4441527-0487-4743-ACF0-435D71C8DBE8} = {8DEAE483-FDE7-463F-9FD5-F597BBAED1F9}
|
||||
{FA68A4F2-2DB8-4C90-8809-6B9764C92E77} = {1498F0CD-F4DA-4847-9CB2-FB18D48061D5}
|
||||
{6975730D-AFA0-4687-9B89-EC1FE0BDA8CB} = {FA68A4F2-2DB8-4C90-8809-6B9764C92E77}
|
||||
{40F19482-512F-4123-A57B-509679EC8F26} = {FA68A4F2-2DB8-4C90-8809-6B9764C92E77}
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@@ -520,63 +389,16 @@
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@@ -586,53 +408,28 @@
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@@ -648,17 +445,10 @@
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
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@@ -666,23 +456,13 @@
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@@ -715,17 +493,14 @@
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@@ -766,14 +541,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h">
|
||||
<Filter>API Headers</Filter>
|
||||
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|
||||
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|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
@@ -471,9 +429,6 @@
|
||||
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|
||||
<Filter>API Headers</Filter>
|
||||
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|
||||
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|
||||
<Filter>API Headers</Filter>
|
||||
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||||
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|
||||
<Filter>API Headers</Filter>
|
||||
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||||
@@ -510,6 +465,9 @@
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_misc.h">
|
||||
<Filter>API Headers</Filter>
|
||||
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||||
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|
||||
<Filter>API Headers</Filter>
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||||
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||||
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|
||||
<Filter>audio</Filter>
|
||||
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||||
@@ -576,6 +534,9 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
@@ -660,18 +621,12 @@
|
||||
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|
||||
<Filter>haptic\windows</Filter>
|
||||
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|
||||
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|
||||
<Filter>haptic\hidapi</Filter>
|
||||
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|
||||
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|
||||
<Filter>joystick\hidapi</Filter>
|
||||
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|
||||
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|
||||
<Filter>joystick\hidapi</Filter>
|
||||
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||||
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||||
<Filter>joystick\hidapi</Filter>
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||||
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||||
<Filter>joystick\windows</Filter>
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||||
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@@ -690,9 +645,6 @@
|
||||
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||||
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||||
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||||
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||||
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||||
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@@ -726,15 +678,12 @@
|
||||
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|
||||
<Filter>video</Filter>
|
||||
</ClInclude>
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||||
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|
||||
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<Filter>video</Filter>
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||||
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||||
<Filter>video</Filter>
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||||
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||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h">
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||||
<Filter>video</Filter>
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||||
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|
||||
<Filter>video\dummy</Filter>
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||||
</ClInclude>
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||||
@@ -753,6 +702,9 @@
|
||||
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|
||||
<Filter>video\yuv2rgb</Filter>
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||||
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||||
<ClInclude Include="..\..\src\video\windows\SDL_surface_utils.h">
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||||
<Filter>video\windows</Filter>
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||||
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||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h">
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||||
<Filter>video\windows</Filter>
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||||
</ClInclude>
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||||
@@ -882,6 +834,9 @@
|
||||
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|
||||
<Filter>render\software</Filter>
|
||||
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||||
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||||
<Filter>render\software</Filter>
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||||
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||||
<ClInclude Include="..\..\src\render\software\SDL_triangle.h">
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||||
<Filter>render\software</Filter>
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||||
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@@ -900,6 +855,9 @@
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||||
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||||
<Filter>video\khronos\vulkan</Filter>
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||||
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||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h">
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||||
<Filter>video\khronos\vulkan</Filter>
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||||
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||||
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||||
<Filter>video\khronos\vulkan</Filter>
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||||
</ClInclude>
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||||
@@ -953,7 +911,15 @@
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||||
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||||
<Filter>render\direct3d12</Filter>
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||||
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||||
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
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||||
<ClInclude Include="..\..\src\thread\generic\SDL_sysrwlock_c.h" />
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||||
<ClInclude Include="..\..\src\thread\generic\SDL_sysrwlock_c.h" />
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||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_common.h" />
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||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_internal.h" />
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||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
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||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
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||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.h" />
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||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std.h" />
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||||
<Filter>render\vulkan</Filter>
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||||
</ClInclude>
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@@ -984,355 +950,9 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
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find . -type f \( -name '*.png' -o -name '*.wav' -o -name '*.dat' \) -print -delete
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generate(category.name, example.name, get_c_source_filename(example))
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generate(category.name, example.name, get_c_source_filename(example))
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testsoftwaretransparent.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testsoftwaretransparent.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Debug/testsoftwaretransparent.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testsoftwaretransparent.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user