Author SHA1 Message Date
tobid7 26a8c230c6 More timings 2026-09-05 15:10:48 +02:00
tobid7 0a5a86459b UI7 is BACK!
took me about a full week to get something to render again withour shared_ptrs
as of now this is very unstable, untested and lacking a lot of features due to lithium is lacking the base for that
Added JetBrainsMono font as debug font for the metrics
2026-09-05 14:48:03 +02:00
tobid7 0f25a70901 Add missing GetDriverName to Os 2026-09-05 14:47:41 +02:00
tobid7 6a22b26a3d Draw the line (oder so) 2026-09-05 14:46:51 +02:00
tobid7 245cc0f314 Load the font async for now 2026-09-05 11:56:41 +02:00
tobid7 cb437d41a0 n3ds-boost 2026-09-05 11:56:26 +02:00
tobid7 322ce785b9 SDF & MONOSPACE FONT RENDERING 2026-09-05 11:56:13 +02:00
tobid7 b29e298d55 save 75% of font memory 2026-09-03 09:36:41 +02:00
tobid7 2801b876e6 Upload pools once per Gfx::Draw and FIX DX9 2026-09-03 09:18:49 +02:00
tobid7 f1540f0098 reset pools on newframe 2026-09-03 08:12:34 +02:00
tobid7 54584728c3 move global pools into gfx driver
prevents double copy problems
saves memory
(needs to be optimized...)
2026-09-02 08:04:50 +02:00
tobid7 daaf473af7 faster rect command creation 2026-09-01 21:21:40 +02:00
tobid7 9ed3ed233d cache ascii chars directly 2026-09-01 21:20:52 +02:00
tobid7 dd97aab749 insane performance boost (on 3ds) 2026-09-01 21:16:23 +02:00
tobid7 0746295013 time trace is back 2026-09-01 10:02:54 +02:00
tobid7 2984354884 implement Image::Convert and Image::Flip 2026-09-01 08:15:03 +02:00
tobid7 4d2470b0c6 pool append move and copy 2026-08-31 08:59:41 +02:00
tobid7 cfb6a9b3dd # small fixes
- Fix Os::GetTimeNano()
- only build tests on non vendored usage
2026-07-19 14:27:48 +02:00
tobid7 799e779fe6 Fix 2026-04-30 12:38:35 +02:00
tobid7 7f708a565e Fix 3ds build and update libpicasso 2026-04-25 00:01:06 +02:00
tobid7 280ce524bf remove poc func 2026-04-18 14:34:45 +02:00
tobid7 b99fc39444 Add support for rotated gradients 2026-04-18 14:33:31 +02:00
tobid7 6dbf5a4812 Add stick and trigger input support 2026-04-09 21:51:38 +02:00
tobid7 ff3b241dd2 Fix clang warning 2026-04-05 04:31:50 +02:00
tobid7 7a1751589e fix preset names for Selection Views 2026-04-05 04:31:22 +02:00
tobid7 8a4b3c119d Add NX Hid Driver Template
- Add WIP HidNX Driver (clangd not working with devkitpro for switch on windows)
- Add default-release as default search path for compile_commands.json
- remove mingw preset (casue its exactly the default target)
- Move Mouse pos cycle into HidDriver::Update
- Test around with HidGlfw on Nintendo switch
2026-04-05 04:20:32 +02:00
tobid7 1f7d96a455 Add proper Gamepad support (WIP) 2026-04-05 00:26:00 +02:00
tobid7 c9768010f2 allo wPD::Color in Drawlist 2026-04-04 17:44:05 +02:00
tobid7 679de3ae94 Add Input functionality to Ultra
- Add point InSpace check to PD::Li::Math
- Add Universal AlignmentCenter flag for Horizontal and and Vertical Alignment
-  Add Fallbackfont to Layout (if you dont want to set font per object)
- Add Button Object WIP
- Rename OnHover to OnFocus and add OnUnfocus
- Move font and FontScale to ElementBase (for fallback logic etc)
- Add UpdateInput func to ElementBase
- Corectly Set fontScale in Text Rendering
- Update ecample
2026-04-03 15:17:43 +02:00
tobid7 af7fc026df Allow implicit usage of "#ffffffff" etc 2026-04-03 14:22:51 +02:00
tobid7 5bc8046ebe Add HidDriver base and small HidGLFW driver 2026-04-03 14:12:42 +02:00
tobid7 8215baac99 rename PDBackendFlags to PDGfxBackendFlags 2026-04-03 12:52:30 +02:00
tobid7 a776addf11 Implement VCanvas and Update TextElem
- Text now requires a font and is able to take an individual scale
- Container requires &ref for Elements to make sure they always exist
- SetViewport now sets the canvas as well
- SetBaseViewport Sets the Virtual Canvas Size
- Layout Now requires a Drawlist reference in Render function
- main.cpp: updated the template
2026-04-03 12:43:49 +02:00
tobid7 1cf3b6f8e6 Actually implement ultra-rendering 2026-04-02 23:29:53 +02:00
tobid7 b5321ca1a1 Rework Project Ultra
- Added container
- Made container the base of Layout
- Set Containers theirself as pParent for Elements on Push
2026-03-29 04:28:45 +02:00
tobid7 4498c2c0fb Fix path rects 2026-03-29 04:27:37 +02:00
tobid7 818b086f08 Fixing riunded rects 2026-03-29 01:08:02 +01:00
tobid7 e560496512 Add a default preset (for linux/macos default builds) 2026-03-28 13:59:42 +01:00
tobid7 7b6e611f12 Add cmake presets
- MSVC requires cmake for Windows
- mingw only builds when GLSLANG is excluded due to wrong header generation
2026-03-28 13:53:55 +01:00
tobid7 72deaad28d build 3dsx and nro in ALL stage 2026-03-28 13:52:59 +01:00
tobid7 2e652a3c24 More stuff done at Project Ultra
- Added renderspace
- Revision System (to not always update pRenderspace
- added some test scene
2026-03-28 13:52:36 +01:00
tobid7 784421fa6c WIP (Codename Ultra) UI lib 2026-03-26 21:02:10 +01:00
tobid7 bc06a3fee8 implement font deletion 2026-03-26 21:01:43 +01:00
tobid7 d2ab60c824 Fix font bugs 2026-03-25 22:24:54 +01:00
tobid7 a8fe58ef0f Add debug getters (and somehow text is not rendering :/) 2026-03-25 20:27:23 +01:00
tobid7 eea0e9844f Fix Vertex Alloc usage at Index Alloc 2026-03-24 22:20:41 +01:00
tobid7 4777c85f9a Readd font support (not workign yet) 2026-03-22 21:50:53 +01:00
tobid7 b49c0bd3dc Update lazyvec / vec api as well as rect are mostly constexpr now 2026-03-22 00:15:14 +01:00
tobid7 4db5d98cb2 Always disable glslang build for NintendoSwitch on Windows 2026-03-21 19:28:59 +01:00
tobid7 794e06b890 Present DX9 Frames ... 2026-03-21 16:47:16 +01:00
tobid7 d8efcd41b1 Add a PositionTranslate func and add Errors for TextureSize mismatch 2026-03-21 16:39:55 +01:00
tobid7 4dab1987d1 Add PD::Image and add a setter for logfilter 2026-03-21 15:52:09 +01:00
tobid7 6fab4a07a9 Forgot about dx9 (UNTESTED!!!) 2026-03-21 14:48:48 +01:00
tobid7 baad2ce15c Add Os Bridge into test framework 2026-03-21 14:43:16 +01:00
tobid7 a86c13b9a3 Refactor PD::Li Pools system, Upgrade PD::Pool and add better logging
- Add ResetFast to Pool using c++20 concept
- Add Put function to Pool
- Use Pool Index instead of pointers in Command
- Add accessor to Li Pools to prevent wrong command usage
- Add Command Formatter
- Use ResetFast for all Pools
- Add Reset func to Li::Vertex (for ResetFast)
- Add Pool Expandor and Put funcs to Lithium pools
- Add getters for GfxDriverBase to PD::Li Pools
2026-03-21 13:35:16 +01:00
tobid7 3b0b103eb3 Add nintendo switch support 2026-03-21 10:18:01 +01:00
tobid7 6beef97cdf Remove Gfx Driver Vertex and IndexBuffer size config 2026-03-21 10:11:10 +01:00
tobid7 afe30a5dbd Add Drawlist
- Add Pool iterator support
- Add Pool Expandability
- Add Pool::Push
- Add Lithium Maths API
- Remove InitPools
- update spirv-helper
2026-03-19 22:06:58 +01:00
tobid7 e6cd8b7d24 Merge branch 'dev-0.7-rewrite' of ssh://dev.npid7.de:222/tobid7/palladium into dev-0.7-rewrite 2026-03-19 16:26:07 +01:00
tobid7 66602a79e0 Replace spirv-helper stuff with a library that combines everything 2026-03-19 15:54:01 +01:00
tobid7 a28b7318d2 Add the shaders 2026-03-19 09:22:46 +01:00
tobid7 71563e8979 Add pdsg (palladium spirv-generator)
- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
2026-03-18 21:21:00 +01:00
tobid7 7d89ab1c47 Add SpirvHelper (Shader cross compilation)
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper)
- Add Transpose func to Mat4
2026-03-18 15:17:48 +01:00
tobid7 186fce803e Add missing sources 2026-03-18 11:37:44 +01:00
tobid7 66412ca8e0 Full 3ds support and fix dx9 2026-03-18 11:34:36 +01:00
tobid7 e04046720b Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-03-18 09:31:47 +01:00
tobid7 d4c59e5b61 Add backends
- Renamed GfxOpenGL to GfxOPenGL2
- Added GfxOpenGL3 backend for OpenGL 3.3+
- Added WIP DirectX9 backend
- Added structure for Citro3D
- Added linear Allocator
2026-03-17 16:47:19 +01:00
tobid7 fe9194b907 More work to drivers
- Add gfx_test
- add texture loading to GfxOpenGL
- add full submit code
- add debug logging
- add construct and destroy functionality to Pool
- add command functionality
- add vertex and index pools to lithium (static and not threadsafe yet)
- Update GfxDriver Matrix with SetViewPort
- Add glfw (only dependency of gfx_test) maybe later required for input driver
2026-03-16 17:33:46 +01:00
tobid7 4924d86bc0 # Work at gfx driver system
- Update pool to use template allocator directly instead of std::vector
- Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers
- Add glad
2026-03-16 15:19:12 +01:00
tobid7 41b612ec0a 0.7.0 rewrite dev
- remove everyting
- keep core
-rename bit_utils to bits
- add formatter for  color
- add float getters to color
- start with new drivers api
2026-03-16 06:37:51 +01:00
42 changed files with 467 additions and 856 deletions
+1 -1
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@@ -1 +1 @@
vendor/* linguist-vendored
vendor/* linguist-vendored
-1
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@@ -52,7 +52,6 @@ set(PD_SOURCES
source/lithium/drawlist.cpp
source/lithium/font.cpp
source/lithium/math.cpp
source/lithium/pools.cpp
# UI7
source/ui7/io.cpp
-4
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@@ -9,7 +9,6 @@ option(PD_ENABLE_CITRO3D "Enable Citro3D Support (3DS)" OFF)
option(PD_ENABLE_VULKAN "Not implemented yet" OFF)
option(PD_ENABLE_HID_GLFW "Enable GLFW Input Driver" ON)
option(PD_ENABLE_HID_NX "Enable NX Input Driver" OFF)
option(PD_ENABLE_HID3DS "Enable 3ds Input Driver" OFF)
if(NOT WIN32) # cause we are not on windows...
set(PD_ENABLE_DIRECTX9 OFF)
@@ -22,7 +21,6 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
set(PD_ENABLE_CITRO3D ON)
set(PD_ENABLE_HID_GLFW OFF)
set(PD_ENABLE_HID_NX OFF)
set(PD_ENABLE_HID3DS ON)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "NintendoSwitch")
set(PD_ENABLE_OPENGL2 OFF)
set(PD_ENABLE_OPENGL3 ON)
@@ -38,7 +36,6 @@ add_library(pd-system STATIC
${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_opengl3.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_directx9.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_citro3d.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/hid_3ds.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/hid_glfw.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/hid_nx.cpp
)
@@ -67,7 +64,6 @@ target_compile_definitions(pd-system
$<$<BOOL:${PD_ENABLE_CITRO3D}>:PD_ENABLE_CITRO3D>
$<$<BOOL:${PD_ENABLE_HID_GLFW}>:PD_ENABLE_HID_GLFW>
$<$<BOOL:${PD_ENABLE_HID_NX}>:PD_ENABLE_HID_NX>
$<$<BOOL:${PD_ENABLE_HID3DS}>:PD_ENABLE_HID3DS>
)
# Palladium
-17
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@@ -1,17 +0,0 @@
#pragma once
#include <pd/drivers/hid.hpp>
namespace PD {
class Hid3DS : public HidDriver {
public:
Hid3DS();
~Hid3DS();
void Update() override;
private:
struct Impl;
Impl* impl;
};
} // namespace PD
+1 -2
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@@ -7,5 +7,4 @@
#include <pd_system/gfx_opengl3.hpp>
// Hid
#include <pd_system/hid_3ds.hpp>
#include <pd_system/hid_glfw.hpp>
#include <pd_system/hid_glfw.hpp>
+7 -11
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@@ -175,10 +175,6 @@ void GfxDirectX9::SysReset() {
impl->Device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
impl->Device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
impl->Device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
impl->Device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
impl->Device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
impl->Device->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
}
Li::Texture GfxDirectX9::LoadTexture(const std::vector<PD::u8>& pixels, int w,
@@ -261,27 +257,27 @@ void GfxDirectX9::UploadPools() {
if (!impl->VBO || impl->VertexBufferSize != GetVertexPoolSize()) {
if (impl->VBO) impl->VBO->Release();
impl->Device->CreateVertexBuffer(GetVertexPoolSize() * sizeof(Li::Vertex),
D3DUSAGE_WRITEONLY, 0, D3DPOOL_MANAGED,
&impl->VBO, nullptr);
D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0,
D3DPOOL_DEFAULT, &impl->VBO, nullptr);
impl->VertexBufferSize = GetVertexPoolSize();
}
if (!impl->IBO || impl->IndexBufferSize != GetIndexPoolSize()) {
if (impl->IBO) impl->IBO->Release();
impl->Device->CreateIndexBuffer(GetIndexPoolSize() * sizeof(u16),
D3DUSAGE_WRITEONLY, D3DFMT_INDEX16,
D3DPOOL_MANAGED, &impl->IBO, nullptr);
impl->Device->CreateIndexBuffer(
GetIndexPoolSize() * sizeof(u16), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY,
D3DFMT_INDEX16, D3DPOOL_DEFAULT, &impl->IBO, nullptr);
impl->IndexBufferSize = GetIndexPoolSize();
}
void* vptr;
impl->VBO->Lock(0, 0, &vptr, 0);
impl->VBO->Lock(0, 0, &vptr, D3DLOCK_DISCARD);
memcpy(vptr, GetVertexBufPtr(0),
GetVertexPoolSize() * sizeof(PD::Li::Vertex));
impl->VBO->Unlock();
void* iptr;
impl->IBO->Lock(0, 0, &iptr, 0);
impl->IBO->Lock(0, 0, &iptr, D3DLOCK_DISCARD);
memcpy(iptr, GetIndexBufPtr(0), GetIndexPoolSize() * sizeof(u16));
impl->IBO->Unlock();
}
-82
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@@ -1,82 +0,0 @@
#include <pd_system/hid_3ds.hpp>
#if defined(PD_ENABLE_HID3DS) && defined(__3DS__)
#include <3ds.h>
namespace PD {
struct Hid3DS::Impl {
std::string* Text;
bool InTextMode = false;
};
Hid3DS::Hid3DS() : HidDriver("Hid3DS") {
impl = new Impl;
pFlags |= PDHidBackendFlags_HasGamepad;
pFlags |= PDHidBackendFlags_HasTouch;
pGamepad[KEY_A] = HidInternal::Gamepad::A;
pGamepad[KEY_B] = HidInternal::Gamepad::B;
pGamepad[KEY_X] = HidInternal::Gamepad::X;
pGamepad[KEY_Y] = HidInternal::Gamepad::Y;
pGamepad[KEY_START] = HidInternal::Gamepad::Start;
pGamepad[KEY_SELECT] = HidInternal::Gamepad::Select;
pGamepad[KEY_L] = HidInternal::Gamepad::L;
pGamepad[KEY_R] = HidInternal::Gamepad::R;
pGamepad[KEY_DUP] = HidInternal::Gamepad::DUp;
pGamepad[KEY_DDOWN] = HidInternal::Gamepad::DDown;
pGamepad[KEY_DLEFT] = HidInternal::Gamepad::DLeft;
pGamepad[KEY_DRIGHT] = HidInternal::Gamepad::DRight;
pGamepad[KEY_CPAD_UP] = HidInternal::Gamepad::CPUp;
pGamepad[KEY_CPAD_DOWN] = HidInternal::Gamepad::CPDown;
pGamepad[KEY_CPAD_LEFT] = HidInternal::Gamepad::CPLeft;
pGamepad[KEY_CPAD_RIGHT] = HidInternal::Gamepad::CPRight;
pGamepad[KEY_CSTICK_UP] = HidInternal::Gamepad::CSUp;
pGamepad[KEY_CSTICK_DOWN] = HidInternal::Gamepad::CSDown;
pGamepad[KEY_CSTICK_LEFT] = HidInternal::Gamepad::CSLeft;
pGamepad[KEY_CSTICK_RIGHT] = HidInternal::Gamepad::CSRight;
pGamepad[KEY_ZL] = HidInternal::Gamepad::ZL;
pGamepad[KEY_ZR] = HidInternal::Gamepad::ZR;
pGamepad[KEY_TOUCH] = HidInternal::Gamepad::Touch;
}
Hid3DS::~Hid3DS() { delete impl; }
void Hid3DS::Update() {
HidDriver::Update(); // clear stats
hidScanInput();
u32 kd = hidKeysDown();
u32 kh = hidKeysHeld();
u32 ku = hidKeysUp();
for (const auto& b : pGamepad) {
if (b.first & kd) {
pGamepadEvents[0][Event::Down] |= b.second;
}
if (b.first & kh) {
pGamepadEvents[0][Event::Held] |= b.second;
}
if (b.first & ku) {
pGamepadEvents[0][Event::Up] |= b.second;
}
}
/*if (pLocked) {
SwapTab();
}*/
touchPosition t;
hidTouchRead(&t);
pMouse[0] = fvec2(t.px, t.py);
}
} // namespace PD
#else
struct GLFWgamepadstate {};
namespace PD {
Hid3DS::Hid3DS() : HidDriver("Hid3DS") {}
Hid3DS::~Hid3DS() {}
void Hid3DS::Update() {
HidDriver::Update(); // clear stats
}
} // namespace PD
#endif
+1 -1
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@@ -65,7 +65,7 @@ HidGlfw::HidGlfw(GLFWwindow* win) : HidDriver("HidGlfw") {
}
}
HidGlfw::~HidGlfw() { delete impl; }
HidGlfw::~HidGlfw() {}
void HidGlfw::Update() {
HidDriver::Update(); // clear stats
+1 -1
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@@ -11,7 +11,7 @@ struct HidNX::Impl {
HidNX::HidNX() : HidDriver("HidNX") { impl = new Impl; }
HidNX::~HidNX() { delete impl; }
HidNX::~HidNX() {}
void HidNX::Update() {
HidDriver::Update(); // clear stats
+10 -49
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@@ -2,8 +2,7 @@
#include <pd/core/mat.hpp>
#include <pd/drivers/interface.hpp>
#include <pd/lithium/drawlist.hpp>
#include <pd/lithium/pools.hpp>
#include <pd/lithium/command.hpp>
#include <pd/lithium/texture.hpp>
using PDGfxBackendFlags = PD::u32;
@@ -38,7 +37,7 @@ class PD_API GfxDriver : public DriverInterface {
return Li::Texture();
}
virtual void DeleteTexture(const Li::Texture& tex) {}
virtual void Draw(const Li::Drawlist& commands) {}
virtual void Draw(const Pool<Li::Command>& commands) {}
Li::Texture::Ptr GetWhiteTexture() { return &pWhite; }
PDGfxBackendFlags GetFlags() { return Flags; }
@@ -111,54 +110,17 @@ class GfxDriverBase : public GfxDriver {
pWhite = LoadTexture(img, 16, 16);
}
void Draw(const Li::Drawlist& dl) override {
const auto& commands = dl.Data();
if (commands.size() == 0) return;
void Draw(const Pool<Li::Command>& commands) override {
pCountCommands += commands.size();
size_t vtotal = dl.GetNumVertices();
size_t itotal = dl.GetNumIndices();
size_t start_vtx = pVtxPool.size();
pVtxPool.Allocate(vtotal);
CurrentVertex += vtotal;
size_t start_idx = pIdxPool.size();
pIdxPool.Allocate(itotal);
CurrentIndex += itotal;
size_t current_vtx = start_vtx;
size_t current_idx = start_idx;
const auto& vpool = Li::GetVertexPool();
const auto& ipool = Li::GetIndexPool();
/** Build Pools */
for (size_t i = 0; i < commands.size(); i++) {
const auto& cmd = commands[i];
if (cmd.VertexCount > 0) {
std::memcpy(pVtxPool.begin() + current_vtx,
vpool.begin() + cmd.FirstVertex,
cmd.VertexCount * sizeof(Li::Vertex));
}
for (size_t idx = 0; idx < cmd.IndexCount; idx++) {
u16 local_idx = ipool[cmd.FirstIndex + idx];
pIdxPool[current_idx + idx] = static_cast<u16>(current_vtx + local_idx);
}
current_vtx += cmd.VertexCount;
current_idx += cmd.IndexCount;
}
UploadPools();
size_t index = 0;
size_t ioff = start_idx;
UploadPools();
while (index < commands.size()) {
CurrentTex = commands[index].Tex;
CurrentTexIsSDF = commands[index].SDF;
if (!CurrentTex) {
CurrentTex = pWhite.GetID();
}
size_t startidx = commands[index].FirstIndex;
size_t num_indices = 0;
while (index < commands.size() &&
CurrentTexIsSDF == commands[index].SDF &&
@@ -167,11 +129,8 @@ class GfxDriverBase : public GfxDriver {
num_indices += commands[index].IndexCount;
index++;
}
if (num_indices > 0) {
Submit(num_indices, ioff);
ioff += num_indices;
pCountDrawcalls++;
}
Submit(num_indices, startidx);
pCountDrawcalls++;
}
}
@@ -251,7 +210,9 @@ class PD_API Gfx {
static void SetViewPort(const ivec2& vp) { driver->SetViewPort(vp); }
static void SetViewPort(int w, int h) { driver->SetViewPort(w, h); }
static void Reset() { driver->Reset(); }
static void Draw(const Li::Drawlist& dl) { driver->Draw(dl); }
static void Draw(const Pool<Li::Command>& commands) {
driver->Draw(commands);
}
static Li::Texture LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h,
TextureFormat type = TextureFormat::RGBA32,
-17
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@@ -42,22 +42,6 @@ class PD_API Drawlist {
void Copy(Drawlist& other);
void Optimize();
void Clear();
void SetLayer(int layer) { pCurrentLayer = layer; }
void LayerUp() { pCurrentLayer++; }
void LayerDown() { pCurrentLayer--; }
int GetLayer() const { return pCurrentLayer; }
size_t GetNumVertices() const {
size_t count = 0;
for (const auto& cmd : pCommands) count += cmd.VertexCount;
return count;
}
size_t GetNumIndices() const {
size_t count = 0;
for (const auto& cmd : pCommands) count += cmd.IndexCount;
return count;
}
/** Command Allocation */
Command& NewCommand();
@@ -130,7 +114,6 @@ class PD_API Drawlist {
private:
Texture pCurrentTexture;
int pCurrentLayer = 0;
Pool<Command> pCommands;
Pool<fvec2> pPath;
Pool<Vertex> pVertices;
+1 -2
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@@ -4,5 +4,4 @@
#include <pd/lithium/drawlist.hpp>
#include <pd/lithium/font.hpp>
#include <pd/lithium/math.hpp>
#include <pd/lithium/pools.hpp>
#include <pd/lithium/vertex.hpp>
#include <pd/lithium/vertex.hpp>
-12
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@@ -1,12 +0,0 @@
#pragma once
#include <pd/core/core.hpp>
#include <pd/lithium/vertex.hpp>
namespace PD {
namespace Li {
PD_API PD::Pool<Vertex>& GetVertexPool();
PD_API PD::Pool<u16>& GetIndexPool();
PD_API void ResetPools();
} // namespace Li
} // namespace PD
+74 -76
View File
@@ -1,77 +1,75 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/ui7/container/container.hpp>
#include <pd/ui7/io.hpp>
#include <pd/ui7/layout.hpp>
namespace PD {
namespace UI7 {
/**
* Color Editor (Creating a PopUP when clicking)
*/
class PD_API ColorEdit : public Container {
public:
/**
* Constructor
* @param label Label of the Button
* @param pos Base Position
* @param lr Reference to the Renderer
*/
ColorEdit(const std::string& label, u32* color, UI7::IO& io) {
// PD::Assert(color != nullptr, "Input Color Address is null!");
this->label = label;
this->color_ref = color;
this->initial_color = *color;
this->tdim = io.Font->GetTextBounds(label.c_str(), io.FontScale);
}
~ColorEdit() {
if (layout) delete layout;
}
/**
* Override for the Input Handler
* @note This function is usally called by Menu::Update
*/
void HandleInput() override;
/**
* Override for the Rendering Handler
* @note This function is usally called by Menu::Update
* */
void Draw() override;
/** Function to Update Size if framepadding changes */
void Update() override;
private:
fvec2 tdim; ///< Text size
u32* color_ref = nullptr; ///< Color Reference
u32 initial_color; ///< Initial Color
std::string label; ///< Label of the Button
Layout* layout = nullptr; ///< Layout to open
bool is_shown = false; ///< AHow Layout Editor
};
} // namespace UI7
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/ui7/container/container.hpp>
#include <pd/ui7/io.hpp>
#include <pd/ui7/layout.hpp>
namespace PD {
namespace UI7 {
/**
* Color Editor (Creating a PopUP when clicking)
*/
class PD_API ColorEdit : public Container {
public:
/**
* Constructor
* @param label Label of the Button
* @param pos Base Position
* @param lr Reference to the Renderer
*/
ColorEdit(const std::string& label, u32* color, UI7::IO& io) {
// PD::Assert(color != nullptr, "Input Color Address is null!");
this->label = label;
this->color_ref = color;
this->initial_color = *color;
this->tdim = io.Font->GetTextBounds(label.c_str(), io.FontScale);
}
~ColorEdit() = default;
/**
* Override for the Input Handler
* @note This function is usally called by Menu::Update
*/
void HandleInput() override;
/**
* Override for the Rendering Handler
* @note This function is usally called by Menu::Update
* */
void Draw() override;
/** Function to Update Size if framepadding changes */
void Update() override;
private:
fvec2 tdim; ///< Text size
u32* color_ref = nullptr; ///< Color Reference
u32 initial_color; ///< Initial Color
std::string label; ///< Label of the Button
Layout* layout; ///< Layout to open
bool is_shown = false; ///< AHow Layout Editor
};
} // namespace UI7
} // namespace PD
+179 -201
View File
@@ -1,201 +1,179 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/pd_p_api.hpp>
#include <pd/ui7/io.hpp>
namespace PD {
namespace UI7 {
/**
* Container base class all Objects are based on
* @note this class can be used to create custom Objects as well
*/
class PD_API Container {
public:
Container() = default;
/**
* Constructor with pos and Size
* @param pos Container Position
* @param size Container Size
*/
Container(const fvec2& pos, const fvec2& size) : pos(pos), size(size) {}
/**
* Constructor by a vec4 box
* @param box Box containing top left and bottom right coords
*/
Container(const fvec4& box)
: pos(fvec2(box.x, box.y)), size(fvec2(box.z - box.x, box.w - box.y)) {}
~Container() = default;
/**
* Init Function Required by every Object that uses
* Render or Input functions
* @param io IO Reference
* @param l Drawlist Reference
*/
void Init(UI7::IO* io, Li::Drawlist* l) {
list = l;
this->io = io;
pFont = io->Font;
// this->screen = io->Ren->CurrentScreen();
}
void SetClipRect(fvec4 clip) {
pClipRect = clip;
pCLipRectUsed = true;
}
/** Setter for Position */
void SetPos(const fvec2& pos) { this->pos = pos; }
/** Setter for Size */
void SetSize(const fvec2& size) { this->size = size; }
/** Getter for Position */
fvec2 GetPos() { return pos; }
/** Getter for Size */
fvec2 GetSize() { return size; }
Li::Font* GetFont() { return pFont; }
/**
* Get the Containers Final Position
* for Rendering and Input (if it has a parent Object)
*/
fvec2 FinalPos() {
vec2 res = pos;
if (parent) {
/// Probably should use parant->FinalPos here
res += parent->GetPos();
}
return res;
}
/** Setter for Parent Container */
void SetParent(Container* v) { parent = v; }
/** Getter for Parent Container */
Container* GetParent() { return parent; }
/** Check if Rendering can be skipped */
bool Skippable() const { return skippable; }
/** Check if the Object got a timeout (ID OBJ Relevant) */
bool Removable() const { return rem; }
/**
* Handles Scrolling by scrolling pos as well as
* Time for Remove for ID Objects
* @param scrolling Scrolling Position
* @param viewport Viewport to check if the Object is skippable
*/
void HandleScrolling(fvec2 scrolling, fvec4 viewport);
/** Template function for Input Handling */
virtual void HandleInput() {}
/** Tamplate function for Object rendering */
virtual void Draw() {}
/** Template function to update internal data (if needed) */
virtual void Update() {}
/** Template as well as base func for Pool based Containers */
virtual void Reset() {
pos = 0;
size = 0;
parent = nullptr;
id = 0;
pFlags = 0;
skippable = false;
rem = false;
inp_done = false;
pSelected = false;
pPressed = false;
pPressedTwice = false;
pCLipRectUsed = false;
pClipRect = 0;
io = nullptr;
list = nullptr;
last_use = 0;
}
/** Internal function */
void PreDraw();
/** Internal function */
void PostDraw();
/** Internal Input Handler */
void HandleInternalInput();
/**
* Function to unlock Input after Rendering is done in
* Menu::Update
* @note This is used if the Object got Input Handled directly after creation
* to not check for Inputs twice
*/
void UnlockInput() { inp_done = false; }
/** Get the Objects ID (if it is an ID object)*/
u32 GetID() const { return id; }
/**
* Set ID for ID Objects
* @param id Object ID (hashed prefix+objname+prefixed_counter)
*/
void SetID(u32 id) { this->id = id; }
/** Get a reference to IO */
UI7::IO* GetIO() { return io; }
protected:
/** used to skip Input/Render preocessing ot not*/
bool skippable = false;
/** value to check if an ID Object goes out of lifetime*/
bool rem = false;
/** Time of the last use (set by HandleScrolling)*/
u64 last_use = 0;
/** Input done or not for current frame*/
bool inp_done = false;
/** Reference to the Screen to draw the Object on*/
// Screen::Ref screen;
/** Container Position*/
fvec2 pos;
/** Container Size*/
fvec2 size;
/** Reference to the Drawlist to Draw to*/
Li::Drawlist* list = nullptr;
/** IO Reference for Renderer and Theme */
UI7::IO* io = nullptr;
/** Reference to the parent container*/
Container* parent = nullptr;
/** Object ID (0 if unused)*/
u32 id = 0;
/** Internal Flags */
u32 pFlags = 0;
/** Is Selected? */
bool pSelected = false;
/** Was Pressed */
bool pPressed = false;
/** Was Pressed Twice */
bool pPressedTwice = false;
/** ClipRect */
fvec4 pClipRect;
/** Clip Rect used */
bool pCLipRectUsed = false;
Li::Font* pFont = nullptr;
};
} // namespace UI7
} // namespace PD
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/pd_p_api.hpp>
#include <pd/ui7/io.hpp>
namespace PD {
namespace UI7 {
/**
* Container base class all Objects are based on
* @note this class can be used to create custom Objects as well
*/
class PD_API Container {
public:
Container() = default;
/**
* Constructor with pos and Size
* @param pos Container Position
* @param size Container Size
*/
Container(const fvec2& pos, const fvec2& size) : pos(pos), size(size) {}
/**
* Constructor by a vec4 box
* @param box Box containing top left and bottom right coords
*/
Container(const fvec4& box)
: pos(fvec2(box.x, box.y)), size(fvec2(box.z - box.x, box.w - box.y)) {}
~Container() = default;
/**
* Init Function Required by every Object that uses
* Render or Input functions
* @param io IO Reference
* @param l Drawlist Reference
*/
void Init(UI7::IO* io, Li::Drawlist* l) {
list = l;
this->io = io;
// this->screen = io->Ren->CurrentScreen();
}
void SetClipRect(fvec4 clip) {
pClipRect = clip;
pCLipRectUsed = true;
}
/** Setter for Position */
void SetPos(const fvec2& pos) { this->pos = pos; }
/** Setter for Size */
void SetSize(const fvec2& size) { this->size = size; }
/** Getter for Position */
fvec2 GetPos() { return pos; }
/** Getter for Size */
fvec2 GetSize() { return size; }
/**
* Get the Containers Final Position
* for Rendering and Input (if it has a parent Object)
*/
fvec2 FinalPos() {
vec2 res = pos;
if (parent) {
/// Probably should use parant->FinalPos here
res += parent->GetPos();
}
return res;
}
/** Setter for Parent Container */
void SetParent(Container* v) { parent = v; }
/** Getter for Parent Container */
Container* GetParent() { return parent; }
/** Check if Rendering can be skipped */
bool Skippable() const { return skippable; }
/** Check if the Object got a timeout (ID OBJ Relevant) */
bool Removable() const { return rem; }
/**
* Handles Scrolling by scrolling pos as well as
* Time for Remove for ID Objects
* @param scrolling Scrolling Position
* @param viewport Viewport to check if the Object is skippable
*/
void HandleScrolling(fvec2 scrolling, fvec4 viewport);
/** Template function for Input Handling */
virtual void HandleInput() {}
/** Tamplate function for Object rendering */
virtual void Draw() {}
/** Template function to update internal data (if needed) */
virtual void Update() {}
/** Internal function */
void PreDraw();
/** Internal function */
void PostDraw();
/** Internal Input Handler */
void HandleInternalInput();
/**
* Function to unlock Input after Rendering is done in
* Menu::Update
* @note This is used if the Object got Input Handled directly after creation
* to not check for Inputs twice
*/
void UnlockInput() { inp_done = false; }
/** Get the Objects ID (if it is an ID object)*/
u32 GetID() const { return id; }
/**
* Set ID for ID Objects
* @param id Object ID (hashed prefix+objname+prefixed_counter)
*/
void SetID(u32 id) { this->id = id; }
/** Get a reference to IO */
UI7::IO* GetIO() { return io; }
protected:
/** used to skip Input/Render preocessing ot not*/
bool skippable = false;
/** value to check if an ID Object goes out of lifetime*/
bool rem = false;
/** Time of the last use (set by HandleScrolling)*/
u64 last_use = 0;
/** Input done or not for current frame*/
bool inp_done = false;
/** Reference to the Screen to draw the Object on*/
// Screen::Ref screen;
/** Container Position*/
fvec2 pos;
/** Container Size*/
fvec2 size;
/** Reference to the Drawlist to Draw to*/
Li::Drawlist* list;
/** IO Reference for Renderer and Theme */
UI7::IO* io;
/** Reference to the parent container*/
Container* parent;
/** Object ID (0 if unused)*/
u32 id = 0;
/** Internal Flags */
u32 pFlags = 0;
/** Is Selected? */
bool pSelected = false;
/** Was Pressed */
bool pPressed = false;
/** Was Pressed Twice */
bool pPressedTwice = false;
/** ClipRect */
fvec4 pClipRect;
/** Clip Rect used */
bool pCLipRectUsed = false;
};
} // namespace UI7
} // namespace PD
+1 -10
View File
@@ -23,9 +23,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <functional>
#include <pd/ui7/container/container.hpp>
#include <pd/ui7/io.hpp>
#include <functional>
namespace PD {
namespace UI7 {
@@ -38,7 +38,6 @@ namespace UI7 {
*/
class PD_API DynObj : public Container {
public:
DynObj() {}
/**
* Button Object constructor
* @param label Label of the Button
@@ -70,14 +69,6 @@ class PD_API DynObj : public Container {
/** Function to Update Size if framepadding changes */
void Update() override;
void Reset() override {
Container::Reset();
color = UI7Color_Button;
pressed = false;
pRenFun = nullptr;
pInp = nullptr;
}
private:
UI7Color color = UI7Color_Button; ///< current button color
bool pressed = false; ///< ispressed value
-8
View File
@@ -32,7 +32,6 @@ namespace UI7 {
*/
class PD_API Image : public Container {
public:
Image() {}
/**
* Constructor for the Image Object
* @param img Image Texture Reference
@@ -58,13 +57,6 @@ class PD_API Image : public Container {
* */
void Draw() override;
void Reset() override {
Container::Reset();
img = Li::Texture();
newsize = 0.f;
cuv = Li::Rect();
}
private:
Li::Texture img; ///< Texture
fvec2 newsize = 0.f; ///< New Size
-8
View File
@@ -32,7 +32,6 @@ namespace UI7 {
*/
class PD_API Label : public Container {
public:
Label() {}
/**
* Constructor for Label Object
* @param label Label [Text] to Draw
@@ -55,13 +54,6 @@ class PD_API Label : public Container {
*/
void Update() override;
void Reset() override {
Container::Reset();
tdim = 0;
color = UI7Color_Text;
label.clear();
}
private:
fvec2 tdim; ///< Text Size
UI7Color color = UI7Color_Text; ///< Color
-2
View File
@@ -58,8 +58,6 @@ enum UI7MenuFlags_ {
enum UI7LayoutFlags_ {
UI7LayoutFlags_None = 0, ///< No Flags used
UI7LayoutFlags_UseClipRect = 1 << 0, ///< Enable ClipRect
UI7LayoutFlags_HzScrolling = 1 << 1, ///< Scrolling Horizontal
UI7LayoutFlags_VtScrolling = 1 << 2, ///< Scrolling Vertical
};
/** UI7 Context Flags */
+7 -23
View File
@@ -31,14 +31,16 @@ SOFTWARE.
#include <pd/ui7/viewport.hpp>
namespace PD {
class Context;
namespace UI7 {
class Label;
class Image;
class DynObj;
class PD_API IO {
public:
IO();
~IO();
IO() : DeltaStats(60), CurrentViewPort("", 0) {
/** Probably not the best solution i guess */
// CurrentViewPort =
// ViewPort::New("Default", ivec4(ivec2(0, 0), pCtx.Gfx()->ViewPort));
}
~IO() {}
/**
* IO Update Internal Variables
@@ -81,12 +83,6 @@ class PD_API IO {
u32 NumVertices = 0; ///< Debug Vertices Num
u32 NumIndices = 0; ///< Debug Indices Num
std::vector<u32> MenuOrder;
std::vector<Li::Font*> FontStack;
// Pools
PD::Pool<UI7::Label> LabelPool;
PD::Pool<UI7::Image> ImagePool;
PD::Pool<UI7::DynObj> DynObjPool;
// DrawlistApi
void RegisterDrawlist(const UI7::ID& id, Li::Drawlist* v) {
@@ -108,18 +104,6 @@ class PD_API IO {
return ViewPorts[id.RawID()];
}
void PushFont(Li::Font* f) {
FontStack.push_back(Font);
Font = f;
}
void PopFont() {
if (!FontStack.empty()) {
Font = FontStack.back();
FontStack.pop_back();
}
}
UI7::InputHandler InputHandler;
};
} // namespace UI7
+1 -5
View File
@@ -47,7 +47,7 @@ class PD_API Layout {
Size = 0;
WorkRect = fvec4(IO.MenuPadding, Size - (fvec2(2) * IO.MenuPadding));
}
~Layout();
~Layout() = default;
/** SECTION CONTAINERS */
/**
@@ -127,8 +127,6 @@ class PD_API Layout {
void CursorInit();
void SameLine();
void CursorMove(const fvec2& size);
void PushFont(Li::Font* f) { IO.PushFont(f); }
void PopFont() { IO.PopFont(); }
bool ObjectWorkPos(fvec2& movpos);
@@ -165,8 +163,6 @@ class PD_API Layout {
void SetAlign(UI7Align a) { Alignment = a; }
void NextAlign(UI7Align a) { TempAlign = a; }
void HandleScrolling();
void Update();
fvec2 DbgScrollOffset() { return ScrollOffset; }
+2 -4
View File
@@ -82,7 +82,7 @@ class PD_API Menu {
Container* r = pLayout.FindObject(id);
if (!r) {
r = new UI7::DragData<T>(label, data, num_elms, pIO, min, max, step,
precision);
precision);
// Isnt This exactly the same line???
// r = UI7::DragData<T>::New(label, data, num_elms, pIO, min, max, step,
// precision);
@@ -110,6 +110,7 @@ class PD_API Menu {
void EndTreeNode();
void HandleFocus();
void HandleScrolling();
void HandleTitlebarActions();
void DrawBaseLayout();
@@ -119,9 +120,6 @@ class PD_API Menu {
}
Container* FindObject(u32 id) { return pLayout.FindObject(id); }
void PushFont(Li::Font* f) { pIO.PushFont(f); }
void PopFont() { pIO.PopFont(); }
void Update();
void SetSize(PD::fvec2 size) { pLayout.SetSize(size); }
+2 -1
View File
@@ -56,7 +56,8 @@ class PD_API Context {
void AddViewPort(const ID& id, const ivec4& vp);
void UseViewPort(const ID& id);
void Update();
Menu* BeginMenu(const ID& id, UI7MenuFlags flags = 0, bool* pShow = nullptr);
Menu* BeginMenu(const ID& id, UI7MenuFlags flags = 0,
bool* pShow = nullptr);
Menu* CurrentMenu() { return pCurrent; }
void EndMenu();
void AboutMenu(bool* show = nullptr);
+14 -42
View File
@@ -1,48 +1,23 @@
#include <pd/drivers/gfx.hpp>
#include <pd/lithium/command.hpp>
#include <pd/lithium/pools.hpp>
namespace PD {
namespace Li {
void Command::Reserve(size_t vtx, size_t idx) {
auto& vpool = GetVertexPool();
auto& ipool = GetIndexPool();
if (VertexCountMax == 0) {
FirstVertex = vpool.size();
vpool.Allocate(vtx);
FirstVertex = Gfx::AllocateVertices(vtx, (PD::ptr)this);
VertexCountMax = vtx;
} else {
if (vpool.size() == FirstVertex + VertexCountMax) {
vpool.Allocate(vtx);
VertexCountMax += vtx;
} else {
size_t tmp = FirstVertex;
FirstVertex = vpool.size();
vpool.Allocate(VertexCountMax + vtx);
for (size_t i = 0; i < VertexCount; i++) {
vpool[FirstVertex + i] = vpool[tmp + i];
}
VertexCountMax += vtx;
}
Gfx::ExpandVertices(vtx, (PD::ptr)this);
VertexCountMax += vtx;
}
if (IndexCountMax == 0) {
FirstIndex = ipool.size();
ipool.Allocate(idx);
FirstIndex = Gfx::AllocateIndices(idx, (PD::ptr)this);
IndexCountMax = idx;
} else {
if (ipool.size() == FirstIndex + IndexCountMax) {
ipool.Allocate(idx);
IndexCountMax += idx;
} else {
size_t tmp = FirstIndex;
FirstIndex = ipool.size();
ipool.Allocate(IndexCountMax + idx);
for (size_t i = 0; i < IndexCount; i++) {
ipool[FirstIndex + i] = ipool[tmp + i];
}
IndexCountMax += idx;
}
Gfx::ExpandIndices(idx, (PD::ptr)this);
IndexCountMax += idx;
}
}
@@ -59,25 +34,22 @@ void Command::Reset() {
}
Command& Command::Add(const Vertex& vtx) {
if (VertexCount < VertexCountMax) {
GetVertexPool()[FirstVertex + VertexCount++] = vtx;
}
if (VertexCount <= VertexCountMax)
Gfx::PutVertex(FirstVertex + VertexCount++, vtx, (PD::ptr)this);
return *this;
}
Command& Command::Add(u16 idx) {
if (IndexCount < IndexCountMax) {
GetIndexPool()[FirstIndex + IndexCount++] =
static_cast<u16>(VertexCount + idx);
}
if (IndexCount <= IndexCountMax)
Gfx::PutIndex(FirstIndex + IndexCount++, FirstVertex + VertexCount + idx,
(PD::ptr)this);
return *this;
}
Command& Command::Add(u16 a, u16 b, u16 c) {
if (IndexCount + 3 <= IndexCountMax) {
auto& ip = GetIndexPool();
size_t idx = FirstIndex + IndexCount;
ip[idx + 0] = static_cast<u16>(VertexCount + a);
ip[idx + 1] = static_cast<u16>(VertexCount + b);
ip[idx + 2] = static_cast<u16>(VertexCount + c);
Gfx::PutIndex(idx + 0, FirstVertex + VertexCount + a, (PD::ptr)this);
Gfx::PutIndex(idx + 1, FirstVertex + VertexCount + b, (PD::ptr)this);
Gfx::PutIndex(idx + 2, FirstVertex + VertexCount + c, (PD::ptr)this);
IndexCount += 3;
}
return *this;
+4 -22
View File
@@ -1,4 +1,3 @@
#include <algorithm>
#include <iostream>
#include <pd/drivers/gfx.hpp>
#include <pd/lithium/drawlist.hpp>
@@ -12,44 +11,27 @@ PD_API Drawlist::Drawlist() { Clear(); }
PD_API Drawlist::~Drawlist() { Clear(); }
PD_API void Drawlist::Merge(Drawlist& other) {
size_t start = pCommands.size();
pCommands.AppendMove(other.pCommands);
for (size_t i = start; i < pCommands.size(); i++) {
pCommands[i].Layer += this->pCurrentLayer;
}
other.Clear();
}
PD_API void Drawlist::Copy(Drawlist& other) {
int start = pCommands.size();
pCommands.AppendCopy(other.pCommands);
for (size_t i = start; i < pCommands.size(); i++) {
pCommands[i].Layer += this->pCurrentLayer;
}
}
PD_API void Drawlist::Optimize() {
if (pCommands.size() <= 1) return;
std::stable_sort(pCommands.begin(), pCommands.end(),
[](const Command& a, const Command& b) {
if (a.Layer != b.Layer) return a.Layer < b.Layer;
if (a.SDF != b.SDF) return a.SDF < b.SDF;
return a.Tex < b.Tex;
});
}
PD_API void Drawlist::Optimize() {}
PD_API void Drawlist::Clear() {
UnbindTexture();
pPath.ResetFast();
pCommands.NoReset();
pCurrentLayer = 0;
pVertices.ResetFast();
pIndices.ResetFast();
pCommands.ResetFast();
}
/** Command Allocation */
PD_API Command& Drawlist::NewCommand() {
auto cmd = pCommands.Allocate(1);
cmd->Reset();
cmd->Layer = pCurrentLayer;
cmd->Tex = pCurrentTexture.GetID();
return *cmd;
}
+1 -2
View File
@@ -288,8 +288,7 @@ PD_API void Font::CmdTextEx(Drawlist& dl, const fvec2& pos, u32 color,
}
if (cp.Size.x > 0 && cp.Size.y > 0) {
if (cmd == nullptr || cmd->Tex != Textures[cp.Tex] ||
cmd->Layer != dl.GetLayer()) {
if (cmd == nullptr || cmd->Tex != Textures[cp.Tex]) {
if (cp.Tex >= Textures.size()) continue;
cmd = &dl.NewCommand();
cmd->Tex = Textures[cp.Tex];
-16
View File
@@ -1,16 +0,0 @@
#include <pd/lithium/pools.hpp>
namespace PD {
namespace Li {
static PD::Pool<Vertex> gVertexPool;
static PD::Pool<u16> gIndexPool;
PD_API PD::Pool<Vertex>& GetVertexPool() { return gVertexPool; }
PD_API PD::Pool<u16>& GetIndexPool() { return gIndexPool; }
PD_API void ResetPools() {
gVertexPool.NoReset();
gIndexPool.NoReset();
}
} // namespace Li
} // namespace PD
+2 -3
View File
@@ -49,13 +49,12 @@ PD_API void Button::HandleInput() {
PD_API void Button::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen);
list->SetFont(GetFont());
list->PathRect(FinalPos(), FinalPos() + size, io->FrameRounding);
list->PathFill(io->Theme.Get(color));
list->LayerUp();
// list->LayerUp();
list->DrawText(FinalPos() + size * 0.5 - tdim * 0.5, label.c_str(),
io->Theme.Get(UI7Color_Text));
list->LayerDown();
// list->LayerDown();
}
PD_API void Button::Update() {
-1
View File
@@ -48,7 +48,6 @@ PD_API void Checkbox::HandleInput() {
PD_API void Checkbox::Draw() {
// Assert(list.get() && io.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen);
list->SetFont(GetFont());
list->PathRect(FinalPos(), FinalPos() + cbs, io->FrameRounding);
list->PathFill(io->Theme.Get(color));
if (usr_ref) {
+23 -28
View File
@@ -33,7 +33,8 @@ PD_API void ColorEdit::HandleInput() {
}
// Assert(screen.get(), "Screen is not set up!");
// if (screen->ScreenType() == Screen::Bottom) {
if (io->InputHandler.DragObject(this->GetID() + 2, fvec4(FinalPos(), size))) {
if (io->InputHandler.DragObject(this->GetID() + 2,
fvec4(FinalPos(), size))) {
if (io->InputHandler.DragReleasedAW) {
is_shown = !is_shown;
}
@@ -44,7 +45,6 @@ PD_API void ColorEdit::HandleInput() {
PD_API void ColorEdit::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen);
list->SetFont(GetFont());
list->PathRect(FinalPos(), FinalPos() + io->ItemRowHeight, io->FrameRounding);
list->PathFill(*color_ref);
list->DrawText(FinalPos() + fvec2(io->ItemSpace.x + io->ItemRowHeight, 0),
@@ -54,30 +54,27 @@ PD_API void ColorEdit::Draw() {
layout = new UI7::Layout(GetID(), *io);
}
layout->SetPosition(FinalPos());
DynObj* r = io->DynObjPool.Allocate();
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l, Container* thiz) {
list->SetFont(thiz->GetFont());
thiz->SetSize(layout->GetSize());
// l->Layer(30);
l->PathRect(thiz->GetPos(), thiz->GetPos() + thiz->GetSize(),
io->FrameRounding);
l->PathFill(io->Theme.Get(UI7Color_FrameBackground));
l->SetLayer(0);
});
layout->AddObjectEx(r, UI7LytAdd_Front | UI7LytAdd_NoCursorUpdate |
UI7LytAdd_NoScrollHandle);
r = io->DynObjPool.Allocate();
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l, Container* thiz) {
list->SetFont(thiz->GetFont());
l->PathRect(thiz->FinalPos(), thiz->FinalPos() + io->ItemRowHeight,
io->FrameRounding);
l->PathFill(*color_ref);
l->DrawText(
thiz->FinalPos() + fvec2(io->ItemSpace.x + io->ItemRowHeight, 0),
label.c_str(), io->Theme.Get(UI7Color_Text));
});
r->SetSize(PD::fvec2(200, io->ItemRowHeight));
layout->AddObject(r);
layout->AddObjectEx(
new DynObj(
[=, this](UI7::IO* io, Li::Drawlist* l, Container* thiz) {
thiz->SetSize(layout->GetSize());
// l->Layer(30);
l->PathRect(thiz->GetPos(), thiz->GetPos() + thiz->GetSize(),
io->FrameRounding);
l->PathFill(io->Theme.Get(UI7Color_FrameBackground));
}),
UI7LytAdd_Front | UI7LytAdd_NoCursorUpdate | UI7LytAdd_NoScrollHandle);
auto obj = new DynObj(
[=, this](UI7::IO* io, Li::Drawlist* l, Container* thiz) {
l->PathRect(thiz->FinalPos(), thiz->FinalPos() + io->ItemRowHeight,
io->FrameRounding);
l->PathFill(*color_ref);
l->DrawText(
thiz->FinalPos() + fvec2(io->ItemSpace.x + io->ItemRowHeight, 0),
label.c_str(), io->Theme.Get(UI7Color_Text));
});
obj->SetSize(PD::fvec2(200, io->ItemRowHeight));
layout->AddObject(obj);
layout->Label("RGBA: ({}, {}, {}, {})", *((u8*)color_ref),
*(((u8*)color_ref) + 1), *(((u8*)color_ref) + 2),
*(((u8*)color_ref) + 3));
@@ -88,9 +85,7 @@ PD_API void ColorEdit::Draw() {
layout->Slider<u8>("B", ((u8*)color_ref) + 2);
layout->Slider<u8>("A", ((u8*)color_ref) + 3);
layout->Update();
list->SetLayer(50);
list->Merge(layout->GetDrawList());
list->SetLayer(0);
// io->RegisterDrawList(GetID(), layout->GetDrawList());
}
}
+4 -4
View File
@@ -31,10 +31,10 @@ PD_API void Container::HandleScrolling(fvec2 scrolling, fvec4 viewport) {
}
last_use = PD::Os::GetTime();
pos -= fvec2(0, scrolling.y);
skippable =
!Li::Math::InBounds(pos, size,
fvec4(viewport.x, viewport.y, viewport.x + viewport.z,
viewport.y + viewport.w));
skippable = !Li::Math::InBounds(
pos, size,
fvec4(viewport.x, viewport.y, viewport.x + viewport.z,
viewport.y + viewport.w));
}
PD_API void Container::HandleInternalInput() {
+4 -6
View File
@@ -21,7 +21,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <algorithm>
#include <pd/ui7/container/dragdata.hpp>
#include <pd/ui7/container/label.hpp>
#include <type_traits>
@@ -86,22 +85,21 @@ PD_API void DragData<T>::Draw() {
FinalPos() + fvec2(off_x, 0) + td + io->FramePadding,
io->FrameRounding);
list->PathFill(io->Theme.Get(UI7Color_Button));
list->LayerUp();
// list->LayerUp();
list->DrawTextEx(FinalPos() + fvec2(off_x, 0), p.c_str(),
io->Theme.Get(UI7Color_Text), LiTextFlags_AlignMid,
td + io->FramePadding);
list->LayerDown();
// list->LayerDown();
off_x += td.x + io->ItemSpace.x + io->FramePadding.x;
}
list->DrawText(FinalPos() + fvec2(off_x, io->FramePadding.y * 0.5),
label.c_str(), io->Theme.Get(UI7Color_Text));
list->DrawText(FinalPos() + fvec2(off_x, io->FramePadding.y * 0.5), label.c_str(),
io->Theme.Get(UI7Color_Text));
}
template <typename T>
PD_API void DragData<T>::Update() {
// Assert(io.get(), "Did you run Container::Init correctly?");
// Probably need to find a faster solution (caching sizes calculated here)
list->SetFont(GetFont());
float off_x = 0;
for (size_t i = 0; i < elm_count; i++) {
std::string p;
+2 -2
View File
@@ -29,11 +29,11 @@ PD_API void Image::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// Assert(img.get(), "Image is nullptr!");
// io->Ren->OnScreen(screen);
list->LayerUp();
// list->LayerUp();
list->BindTexture(img);
list->DrawRectFilled(FinalPos(), newsize, 0xffffffff);
list->UnbindTexture();
list->LayerDown();
//list->LayerDown();
}
} // namespace UI7
} // namespace PD
-1
View File
@@ -28,7 +28,6 @@ namespace UI7 {
PD_API void Label::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen);
list->SetFont(GetFont());
list->DrawTextEx(FinalPos(), label.c_str(), io->Theme.Get(UI7Color_Text),
LiTextFlags_NoOOS,
PD::fvec2(0, io->CurrentViewPort.pSize.w));
+5 -7
View File
@@ -21,7 +21,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <algorithm>
#include <pd/ui7/container/label.hpp>
#include <pd/ui7/container/slider.hpp>
#include <type_traits>
@@ -57,9 +56,9 @@ PD_API void Slider<T>::HandleInput() {
fvec4(FinalPos() + fvec2(2, 0), fvec2(width, GetSize().y)))) {
if (!io->InputHandler.DragReleasedAW) {
*data = std::clamp(
T(max *
(std::clamp(io->InputHandler.DragLastPosition.x - xps, 0.f, width) /
width)),
T(max * (std::clamp(io->InputHandler.DragLastPosition.x - xps, 0.f,
width) /
width)),
this->min, this->max);
}
}
@@ -70,7 +69,6 @@ template <typename T>
PD_API void Slider<T>::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen);
list->SetFont(GetFont());
std::string p;
if constexpr (std::is_floating_point_v<T>) {
p = std::format("{:.{}f}", *data, precision);
@@ -85,10 +83,10 @@ PD_API void Slider<T>::Draw() {
FinalPos() + fvec2(slp + slw - 2, td.y - 2) + io->FramePadding,
io->FrameRounding);
list->PathFill(io->Theme.Get(UI7Color_ButtonActive));
list->LayerUp();
// list->LayerUp();
list->DrawTextEx(FinalPos(), p.c_str(), io->Theme.Get(UI7Color_Text),
LiTextFlags_AlignMid, fvec2(width, td.y) + io->FramePadding);
list->LayerDown();
// list->LayerDown();
list->DrawText(FinalPos() + fvec2(width + io->FramePadding.x * 2.f,
io->FramePadding.y * 0.5),
label.c_str(), io->Theme.Get(UI7Color_Text));
+3 -19
View File
@@ -22,23 +22,10 @@ SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/drivers/drivers.hpp>
#include <pd/ui7/containers.hpp>
#include <pd/ui7/io.hpp>
#include <pd/drivers/drivers.hpp>
namespace PD {
PD_API UI7::IO::IO() : DeltaStats(60), CurrentViewPort("", 0) {
/** Probably not the best solution i guess */
// CurrentViewPort =
// ViewPort::New("Default", ivec4(ivec2(0, 0), pCtx.Gfx()->ViewPort));
// Start a little larger on these
LabelPool.Init(512);
DynObjPool.Init(512);
}
PD_API UI7::IO::~IO() {}
PD_API void UI7::IO::Update() {
/** Todo: find out if we even still use the Drawlist regestry */
u64 current = PD::Os::GetTimeNano();
@@ -52,10 +39,7 @@ PD_API void UI7::IO::Update() {
DrawlistRegestry.push_front(std::make_pair("CtxBackList", &Back));
if (Font) ItemRowHeight = FontScale * Font->PixelHeight;
// RegisterDrawList("CtxBackList", Back);
NumIndices = FDL.GetNumIndices();
NumVertices = FDL.GetNumVertices();
LabelPool.ResetFast();
DynObjPool.ResetFast();
ImagePool.ResetFast();
NumIndices = 0;//FDL.pNumIndices;
NumVertices = 0;//FDL.pNumVertices;
}
} // namespace PD
+2 -52
View File
@@ -21,21 +21,11 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <algorithm>
#include <pd/ui7/containers.hpp>
#include <pd/ui7/layout.hpp>
namespace PD {
namespace UI7 {
PD_API Layout::~Layout() {
// We all love managing memory i guess
for (Container* obj : IDObjects) {
delete obj;
}
IDObjects.clear();
}
PD_API void Layout::CursorInit() { Cursor = fvec2(WorkRect.x, WorkRect.y); }
PD_API void Layout::SameLine() {
@@ -123,42 +113,6 @@ PD_API fvec2 Layout::AlignPosition(fvec2 pos, fvec2 size, fvec4 area,
return p;
}
PD_API void Layout::HandleScrolling() {
if (Flags & UI7LayoutFlags_VtScrolling) {
bool allowed = MaxPosition.y > WorkRect.w;
if (allowed) {
if (PD::Hid::IsEvent(Hid::Event::Down, PD::Hid::Gamepad::Touch) ||
PD::Hid::IsEvent(Hid::Event::Down, PD::Hid::Keyboard::MouseLeft)) {
ScrollStart = ScrollOffset;
}
if (IO.InputHandler.DragObject(UI7::ID("sbg" + ID.GetName()),
fvec4(Pos, fvec2(0.f)) + WorkRect)) {
if (!IO.InputHandler.DragReleasedAW) {
ScrollOffset.y =
std::clamp(ScrollStart.y + IO.InputHandler.DragSourcePos.y -
IO.InputHandler.DragPosition.y,
-20.f, MaxPosition.y - WorkRect.w + 20.f);
}
}
} else {
ScrollOffset.y = 0.f;
}
if (ScrollOffset.y > MaxPosition.y - WorkRect.w) {
ScrollOffset.y -= 1.5f;
if (ScrollOffset.y < MaxPosition.y - WorkRect.w) {
ScrollOffset.y = MaxPosition.y - WorkRect.w;
}
}
if (ScrollOffset.y < 0) {
ScrollOffset.y += 1.5f;
if (ScrollOffset.y > 0) {
ScrollOffset.y = 0;
}
}
}
}
PD_API void Layout::Update() {
if (Size == fvec2(0.f)) {
Size = fvec2(MaxPosition) + IO.MenuPadding * 2;
@@ -182,7 +136,6 @@ PD_API void Layout::Update() {
for (auto it = IDObjects.begin(); it != IDObjects.end();) {
if ((*it)->Removable()) {
delete *it;
it = IDObjects.erase(it);
} else {
it++;
@@ -192,15 +145,13 @@ PD_API void Layout::Update() {
Objects.clear();
WorkRect = fvec4(fvec2(WorkRect.x, WorkRect.y), Size - IO.MenuPadding);
CursorInit();
HandleScrolling();
}
/** SECTION CONTAINERS (STOLEN FROM FORMER MENU) */
PD_API void Layout::Label(const std::string& label) {
// Layout API
auto r = IO.LabelPool.Allocate();
*r = UI7::Label(label, IO);
auto r = new UI7::Label(label, IO);
r->SetClipRect(fvec4(GetPosition(), GetPosition() + GetSize()));
AddObject(r);
}
@@ -231,8 +182,7 @@ PD_API void Layout::Checkbox(const std::string& label, bool& v) {
}
PD_API void Layout::Image(Li::Texture img, fvec2 size, Li::Rect uv) {
auto r = IO.ImagePool.Allocate();
*r = UI7::Image(img, size, uv);
Container* r = new UI7::Image(img, size, uv);
AddObject(r);
}
+77 -52
View File
@@ -21,7 +21,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <algorithm>
#include <pd/ui7/containers.hpp>
#include <pd/ui7/menu.hpp>
@@ -36,8 +35,7 @@ Menu::Menu(const ID& id, IO& io) : pIO(io), pID(id), pLayout(id, io) {
PD_API void Menu::Label(const std::string& label) {
// Layout API
auto r = pIO.LabelPool.Allocate();
*r = UI7::Label(label, pIO);
auto r = new UI7::Label(label, pIO);
pLayout.AddObject(r);
}
@@ -69,8 +67,7 @@ PD_API void Menu::Checkbox(const std::string& label, bool& v) {
}
PD_API void Menu::Image(Li::Texture img, fvec2 size, Li::Rect uv) {
auto r = pIO.ImagePool.Allocate();
*r = UI7::Image(img, size, uv);
Container* r = new UI7::Image(img, size, uv);
pLayout.AddObject(r);
}
@@ -86,8 +83,7 @@ PD_API void Menu::ColorEdit(const std::string& label, u32& clr) {
PD_API void Menu::Separator() {
// Dynamic Objects are very simple...
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj(
Container* r = new DynObj(
[=, this](UI7::IO* io, Li::Drawlist* l, UI7::Container* self) {
l->DrawRectFilled(self->FinalPos(), self->GetSize(),
pIO.Theme.Get(UI7Color_TextDead));
@@ -101,10 +97,8 @@ PD_API void Menu::Separator() {
PD_API void Menu::SeparatorText(const std::string& label) {
// Also note to use [=] instead of [&] to not undefined access label
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l,
UI7::Container* self) {
l->SetFont(self->GetFont());
Container* r = new DynObj([=, this](UI7::IO* io, Li::Drawlist* l,
UI7::Container* self) {
fvec2 size = self->GetSize();
fvec2 tdim = io->Font->GetTextBounds(label.c_str(), io->FontScale);
fvec2 pos = self->FinalPos();
@@ -140,7 +134,7 @@ PD_API void Menu::HandleFocus() {
PD::Hid::IsEvent(Hid::Event::Down, Hid::Keyboard::MouseLeft)) &&
Li::Math::InBounds(PD::Hid::MousePos(), newarea) &&
!Li::Math::InBounds(PD::Hid::MousePos(),
pIO.InputHandler.FocusedMenuRect)) {
pIO.InputHandler.FocusedMenuRect)) {
pIO.InputHandler.FocusedMenu = pID;
}
if (pIO.InputHandler.FocusedMenu == pID) {
@@ -148,13 +142,52 @@ PD_API void Menu::HandleFocus() {
}
}
/** Todo: (func name is self describing) */
PD_API void Menu::HandleScrolling() {
if (Flags & UI7MenuFlags_VtScrolling) {
bool allowed =
pLayout.MaxPosition.y > (pLayout.WorkRect.w - pLayout.WorkRect.y);
if (allowed) {
if (PD::Hid::IsEvent(Hid::Event::Down, PD::Hid::Gamepad::Touch)) {
pLayout.ScrollStart = pLayout.ScrollOffset;
}
if (pIO.InputHandler.DragObject(
"sbg" + pID.GetName(),
fvec4(pLayout.Pos, fvec2(0.f)) + pLayout.WorkRect)) {
if (pIO.InputHandler.DragReleasedAW) {
} else {
pLayout.ScrollOffset.y = std::clamp(
pLayout.ScrollStart.y + pIO.InputHandler.DragSourcePos.y -
pIO.InputHandler.DragPosition.y,
-20.f, pLayout.MaxPosition.y - 220);
}
}
} else {
pLayout.ScrollOffset.y = 0.f;
}
if (pLayout.ScrollOffset.y > pLayout.MaxPosition.y - 240) {
pLayout.ScrollOffset.y -= 1.5;
if (pLayout.ScrollOffset.y < pLayout.MaxPosition.y - 240) {
pLayout.ScrollOffset.y = pLayout.MaxPosition.y - 240;
}
}
if (pLayout.ScrollOffset.y < 0) {
pLayout.ScrollOffset.y += 1.5;
if (pLayout.ScrollOffset.y > 0) {
pLayout.ScrollOffset.y = 0;
}
}
}
}
PD_API void Menu::HandleTitlebarActions() {
// Collapse
if (!(Flags & UI7MenuFlags_NoCollapse)) {
vec2 cpos = pLayout.Pos + pIO.FramePadding;
// clr_collapse_tri = UI7Color_FrameBackground;
if (pIO.InputHandler.DragObject(UI7::ID(pID.GetName() + "clbse"),
fvec4(cpos, fvec2(18, TitleBarHeight)))) {
fvec4(cpos, fvec2(18, TitleBarHeight)))) {
if (pIO.InputHandler.DragReleased) {
pIsOpen = !pIsOpen;
}
@@ -170,7 +203,7 @@ PD_API void Menu::HandleTitlebarActions() {
// clr_close_btn = UI7Color_FrameBackground;
if (pIO.InputHandler.DragObject(UI7::ID(pID.GetName() + "clse"),
fvec4(cpos, size))) {
fvec4(cpos, size))) {
if (pIO.InputHandler.DragReleased) {
*pIsShown = !(*pIsShown);
}
@@ -183,7 +216,7 @@ PD_API void Menu::HandleTitlebarActions() {
// clr_close_btn = UI7Color_FrameBackground;
if (pIO.InputHandler.DragObject(UI7::ID(pID.GetName() + "rszs"),
fvec4(cpos, fvec2(20)))) {
fvec4(cpos, fvec2(20)))) {
fvec2 szs = pLayout.Size + (pIO.InputHandler.DragPosition -
pIO.InputHandler.DragLastPosition);
if (szs.x < 30) szs.x = 30;
@@ -217,15 +250,14 @@ PD_API void Menu::DrawBaseLayout() {
if (pIsOpen) {
/** Resize Sym (Render on Top of Everything) */
if (!(Flags & UI7MenuFlags_NoResize)) {
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) {
l->SetLayer(1);
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(0, 20));
l->PathAdd(self->FinalPos() + self->GetSize());
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(20, 0));
l->PathFill(io->Theme.Get(UI7Color_Button));
l->SetLayer(0);
});
Container* r =
new DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) {
// //l->Layer(1);
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(0, 20));
l->PathAdd(self->FinalPos() + self->GetSize());
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(20, 0));
l->PathFill(io->Theme.Get(UI7Color_Button));
});
r->SetSize(
fvec2(pLayout.GetSize().x, pLayout.GetSize().y - TitleBarHeight));
r->SetPos(fvec2(0, TitleBarHeight));
@@ -234,9 +266,9 @@ PD_API void Menu::DrawBaseLayout() {
}
/** Background */
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) {
l->SetLayer(0);
Container* r = new DynObj([](IO* io, Li::Drawlist* l,
UI7::Container* self) {
//l->Layer(0);
l->PathRectEx(self->FinalPos(), self->FinalPos() + self->GetSize(), 10.f,
LiPathRectFlags_KeepTop | LiPathRectFlags_KeepBot);
l->PathFill(io->Theme.Get(UI7Color_Background));
@@ -251,15 +283,13 @@ PD_API void Menu::DrawBaseLayout() {
UI7LytAdd_Front);
}
if (!(Flags & UI7MenuFlags_NoTitlebar)) {
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj(
Container* r = new DynObj(
[=, this](UI7::IO* io, Li::Drawlist* l, UI7::Container* self) {
l->SetFont(self->GetFont());
l->SetLayer(20);
//l->Layer(20);
/** Header Bar */
l->DrawRectFilled(self->FinalPos(), self->GetSize(),
io->Theme.Get(UI7Color_Header));
l->SetLayer(21);
//l->Layer(21);
/** Inline if statement to shift the Text if collapse sym is shown */
/** What the hell is this code btw (didn't found a better way) */
l->DrawText(self->FinalPos() +
@@ -269,7 +299,6 @@ PD_API void Menu::DrawBaseLayout() {
(io->FramePadding.x * 2)),
2),
pID.GetName().c_str(), io->Theme.Get(UI7Color_Text));
l->SetLayer(0);
});
r->SetSize(fvec2(pLayout.GetSize().x, TitleBarHeight));
r->SetPos(0);
@@ -277,11 +306,10 @@ PD_API void Menu::DrawBaseLayout() {
/** Collapse Sym */
if (!(Flags & UI7MenuFlags_NoCollapse)) {
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l,
UI7::Container* self) {
r = new DynObj([=, this](UI7::IO* io, Li::Drawlist* l,
UI7::Container* self) {
/** This sym actually requires layer 21 (i dont know why) */
l->SetLayer(21);
//l->Layer(21);
/**
* Symbol (Position Swapping set by pIsOpen ? openpos : closepos;)
*/
@@ -292,7 +320,6 @@ PD_API void Menu::DrawBaseLayout() {
self->FinalPos() +
fvec2(pIsOpen ? self->GetSize().x * 0.5 : 0, self->GetSize().y),
io->Theme.Get(UI7Color_FrameBackground));
l->SetLayer(0);
});
r->SetSize(TitleBarHeight - pIO.FramePadding.y * 2);
r->SetPos(pIO.FramePadding);
@@ -311,10 +338,10 @@ PD_API void Menu::DrawBaseLayout() {
fvec2(pLayout.Pos.x + pLayout.Size.x - size.x - pIO.FramePadding.x,
pLayout.Pos.y + pIO.FramePadding.y);
pLayout.DrawList.DrawLine(cpos, cpos + size,
pIO.Theme.Get(UI7Color_FrameBackground), 2);
pIO.Theme.Get(UI7Color_FrameBackground), 2);
pLayout.DrawList.DrawLine(cpos + fvec2(0, size.y),
cpos + fvec2(size.x, 0),
pIO.Theme.Get(UI7Color_FrameBackground), 2);
cpos + fvec2(size.x, 0),
pIO.Theme.Get(UI7Color_FrameBackground), 2);
}
}
}
@@ -324,10 +351,6 @@ PD_API void Menu::Update() {
if (pLayout.Size == fvec2(0.f) || Flags & UI7MenuFlags_AlwaysAutoSize) {
pLayout.Size = fvec2(pLayout.MaxPosition) + pIO.MenuPadding * 2;
}
if (Flags & UI7MenuFlags_VtScrolling)
pLayout.Flags |= UI7LayoutFlags_VtScrolling;
if (Flags & UI7MenuFlags_HzScrolling)
pLayout.Flags |= UI7LayoutFlags_HzScrolling;
if (!(Flags & UI7MenuFlags_NoTitlebar)) {
TitleBarHeight = pIO.FontScale * pIO.Font->PixelHeight + pIO.MenuPadding.y;
pLayout.WorkRect.y = 5.f + TitleBarHeight;
@@ -338,6 +361,9 @@ PD_API void Menu::Update() {
}
DrawBaseLayout();
pLayout.Update();
if (Flags & UI7MenuFlags_VtScrolling || Flags & UI7MenuFlags_HzScrolling) {
HandleScrolling();
}
}
PD_API bool Menu::BeginTreeNode(const ID& id) {
@@ -356,9 +382,7 @@ PD_API bool Menu::BeginTreeNode(const ID& id) {
}
// Object
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([=, this](IO* io, Li::Drawlist* l, Container* self) {
l->SetFont(self->GetFont());
auto r = new DynObj([=, this](IO* io, Li::Drawlist* l, Container* self) {
fvec2 ts = self->FinalPos() + fvec2(0, 7);
fvec2 pl[2] = {fvec2(10, 5), fvec2(0, 10)};
if (n->second) {
@@ -369,13 +393,14 @@ PD_API bool Menu::BeginTreeNode(const ID& id) {
l->DrawTriangleFilled(ts, ts + pl[0], ts + pl[1],
io->Theme.Get(UI7Color_FrameBackground));
l->DrawText(self->FinalPos() + fvec2(10 + io->ItemSpace.x, 0),
id.GetName().c_str(), io->Theme.Get(UI7Color_Text));
l->DrawText(self->FinalPos() + fvec2(10 + io->ItemSpace.x, 0), id.GetName().c_str(),
io->Theme.Get(UI7Color_Text));
});
/** Yes this new function handler was created for tree nodes */
r->AddInputHandler([=, this](IO* io, Container* self) {
if (io->InputHandler.DragObject(ID(pID.GetName() + id.GetName()),
fvec4(self->FinalPos(), self->GetSize()))) {
if (io->InputHandler.DragObject(
ID(pID.GetName() + id.GetName()),
fvec4(self->FinalPos(), self->GetSize()))) {
if (io->InputHandler.DragReleased) {
n->second = !n->second;
}
+18 -19
View File
@@ -51,14 +51,15 @@ PD_API void Context::UseViewPort(const ID& id) {
pIO.CurrentViewPort = pIO.ViewPorts[id.RawID()];
}
PD_API Menu* Context::BeginMenu(const ID& id, UI7MenuFlags flags, bool* pShow) {
PD_API Menu* Context::BeginMenu(const ID& id, UI7MenuFlags flags,
bool* pShow) {
if (pCurrent) {
PDERR("UI7: You are already in {} Menu!", pCurrent->pID.GetName());
return nullptr;
}
if (std::find(pCurrentMenus.begin(), pCurrentMenus.end(), (u32)id) !=
pCurrentMenus.end()) {
PDERR("UI7: Menu {} already exists!", id.GetName());
PDERR("UI7: Menu {} already exists!", id.GetName());
return nullptr;
}
pCurrent = pGetOrCreateMenu(id);
@@ -143,11 +144,8 @@ PD_API void Context::Update() {
pMenus[it]->Update(); /** Render */
this->pIO.InputHandler.CurrentMenu = 0;
}
int base_layer = 0;
for (int i = (int)FinalList.size() - 1; i >= 0; i--) {
pIO.FDL.SetLayer(base_layer);
pIO.FDL.Merge(pMenus[FinalList[i]]->pLayout.GetDrawList());
base_layer += 100;
}
pCurrentMenus.clear();
pIO.Update();
@@ -210,18 +208,18 @@ PD_API void Context::MetricsMenu(bool* show) {
m->Label("Renderer: {}", PD::Gfx::GetDriverName());
if (m->BeginTreeNode(
std::string(std::string("Input: ") + PD::Hid::GetDriverName()))) {
/* if (pIO.pCtx.Hid()->Flags & PD::HidDriver::Flags_HasKeyboard) {
m->Label("- Keyboard Supported");
}
if (pIO.pCtx.Hid()->Flags & PD::HidDriver::Flags_HasMouse) {
m->Label("- Mouse Supported");
}
if (pIO.pCtx.Hid()->Flags & PD::HidDriver::Flags_HasTouch) {
m->Label("- Touch Supported");
}
if (pIO.pCtx.Hid()->Flags & PD::HidDriver::FLags_HasGamepad) {
m->Label("- Gamepad Supported");
}*/
/* if (pIO.pCtx.Hid()->Flags & PD::HidDriver::Flags_HasKeyboard) {
m->Label("- Keyboard Supported");
}
if (pIO.pCtx.Hid()->Flags & PD::HidDriver::Flags_HasMouse) {
m->Label("- Mouse Supported");
}
if (pIO.pCtx.Hid()->Flags & PD::HidDriver::Flags_HasTouch) {
m->Label("- Touch Supported");
}
if (pIO.pCtx.Hid()->Flags & PD::HidDriver::FLags_HasGamepad) {
m->Label("- Gamepad Supported");
}*/
m->EndTreeNode();
}
/** Section IO */
@@ -258,7 +256,8 @@ PD_API void Context::MetricsMenu(bool* show) {
m->Label(std::format("Cursor: {}", pMenus[it]->pLayout.Cursor));
if (m->BeginTreeNode(
"ID Objects (" +
std::to_string(pMenus[it]->pLayout.IDObjects.size()) + ")")) {
std::to_string(pMenus[it]->pLayout.IDObjects.size()) +
")")) {
for (auto& jt : pMenus[it]->pLayout.IDObjects) {
m->Label(std::format("{:08X}", jt->GetID()));
}
@@ -322,7 +321,7 @@ PD_API void UI7::Context::StyleEditor(bool* show) {
}
/// Small trick to print without prefix
#define ts(x) m->ColorEdit(std::string(#x).substr(9), pIO.Theme.GetRef(x));
#define ts2(x) \
#define ts2(x) \
m->DragData(std::string(#x).substr(9), (u8*)&pIO.Theme.GetRef(x), 4, (u8)0, \
(u8)255);
ts(UI7Color_Background);
+6 -18
View File
@@ -198,9 +198,9 @@ int main(int argc, char** argv) {
auto pTex = PD::Gfx::LoadTexture(img, img.Width(), img.Height());
PD::Li::Font font;
PD::Li::Font debug_font;
font.LoadTTF(ResourcePath("default.ttf"), 32, LiFontFlags_SDF);
debug_font.LoadTTF(ResourcePath("JetBrainsMono-Medium.ttf"), 32,
LiFontFlags_SDF | LiFontFlags_Monospace);
font.LoadTTF(ResourcePath("default.ttf"), 32, LiFontFlags_SDF);
debug_font.LoadTTF(ResourcePath("JetBrainsMono-Medium.ttf"), 32,
LiFontFlags_SDF | LiFontFlags_Monospace);
pList.SetFont(&font);
App app(font);
Cursor LeftStick;
@@ -217,7 +217,6 @@ int main(int argc, char** argv) {
PD::TT::Beg("MainRaw");
PD::Hid::Update();
PD::Gfx::NewFrame();
PD::Li::ResetPools();
// app.Update(pOs->GetViewport(), pList);
pList.SetFontscale(0.7);
if (PD::Hid::IsEvent(PD::Hid::Event::Down, PD::Hid::Gamepad::CPLeft |
@@ -298,32 +297,22 @@ int main(int argc, char** argv) {
"#ff00ff");
}
pList.SetFont(&font);
#ifndef __3DS__
PD::TT::Beg("BuildUI7Menus");
if (auto m = ui7.BeginMenu("Test")) {
m->Label("Hello World!");
ui7.EndMenu();
}
if (auto m = ui7.BeginMenu("LI DBG INFO")) {
m->PushFont(&debug_font);
m->Label("Gfx Driver: {}", PD::Gfx::GetDriverName());
m->Separator();
m->Label("LI Draw Comamnds: {}", PD::Gfx::GetNumCommands());
m->Label("GFX Draw Calls: {}", PD::Gfx::GetNumDrawcalls());
m->Label("GFX Vertices: {}", PD::Gfx::GetNumVertices());
m->Label("GFX Triangles: {}", PD::Gfx::GetNumVertices() / 3);
m->Label("GFX Indices: {}", PD::Gfx::GetNumIndices());
m->PopFont();
ui7.EndMenu();
}
ui7.MetricsMenu();
PD::TT::End("BuildUI7Menus");
PD::TT::Beg("UI7::Context::Update");
ui7.Update();
PD::TT::End("UI7::Context::Update");
#endif
PD::Gfx::Reset();
PD::TT::Beg("PD::Gfx::Draw");
PD::Gfx::Draw(ui7.GetDrawData());
PD::Gfx::Draw(pList);
PD::Gfx::Draw(ui7.GetDrawData());
PD::TT::End("PD::Gfx::Draw");
pList.Clear();
PD::TT::End("MainRaw");
@@ -331,7 +320,6 @@ int main(int argc, char** argv) {
PD::TT::Beg("OSCTX::MainLoop");
}
font.Delete();
debug_font.Delete();
PD::Gfx::DeleteTexture(pTex);
PD::Gfx::Deinit();
pOs->Deinit();
+10 -21
View File
@@ -18,7 +18,6 @@ struct DesktopOS::Impl {
#if WIN32
IDirect3D9* d3d = nullptr;
IDirect3DDevice9* dx9_device = nullptr;
D3DPRESENT_PARAMETERS d3dpp = {};
#endif
};
@@ -57,18 +56,17 @@ void DesktopOS::Init() {
if (pDriver == Driver::DirectX9) {
impl->d3d = Direct3DCreate9(D3D_SDK_VERSION);
auto hwnd = glfwGetWin32Window(impl->win);
impl->d3dpp = D3DPRESENT_PARAMETERS{};
impl->d3dpp.Windowed = TRUE;
impl->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
impl->d3dpp.hDeviceWindow = hwnd;
impl->d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
impl->d3dpp.EnableAutoDepthStencil = TRUE;
impl->d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
D3DPRESENT_PARAMETERS d3dpp = {};
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = hwnd;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
HRESULT hr = impl->d3d->CreateDevice(
D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &impl->d3dpp, &impl->dx9_device);
D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &impl->dx9_device);
if (FAILED(hr)) {
MessageBoxW(nullptr, L"Failed to create D3D9 device", L"Error", MB_OK);
std::abort();
@@ -102,15 +100,7 @@ void DesktopOS::ClearViewPort() {
glViewport(0, 0, pViewPort.x, pViewPort.y);
} else if (pDriver == Driver::DirectX9) {
#ifdef _WIN32
// Resize the swapchain to match the window size
if (impl->dx9_device && pViewPort.x > 0 && pViewPort.y > 0) {
if (impl->d3dpp.BackBufferWidth != (UINT)pViewPort.x ||
impl->d3dpp.BackBufferHeight != (UINT)pViewPort.y) {
impl->d3dpp.BackBufferWidth = pViewPort.x;
impl->d3dpp.BackBufferHeight = pViewPort.y;
impl->dx9_device->Reset(&impl->d3dpp);
}
if (impl->dx9_device) {
impl->dx9_device->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
D3DCOLOR_XRGB(25, 25, 25), 1.0f, 0);
impl->dx9_device->BeginScene();
@@ -122,8 +112,7 @@ void DesktopOS::ClearViewPort() {
void DesktopOS::SwapBuffers() {
if (pDriver == Driver::DirectX9) {
#ifdef _WIN32
// yes we schould use some safetey checks
if (impl->dx9_device && pViewPort.x > 0 && pViewPort.y > 0) {
if (impl->dx9_device) {
impl->dx9_device->EndScene();
impl->dx9_device->Present(nullptr, nullptr, nullptr, nullptr);
}
+4 -3
View File
@@ -33,7 +33,7 @@ void HorizonCtr::Init() {
romfsInit();
osSetSpeedupEnable(true);
gfxInitDefault();
// consoleInit(GFX_BOTTOM, nullptr);
consoleInit(GFX_BOTTOM, nullptr);
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
impl->Top =
C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
@@ -43,7 +43,7 @@ void HorizonCtr::Init() {
C3D_RenderTargetSetOutput(impl->Bottom, GFX_BOTTOM, GFX_LEFT,
DisplayTransferFlags);
PD::Gfx::UseDriver<PD::GfxCitro3D>();
PD::Hid::UseDriver<PD::Hid3DS>();
PD::Hid::UseDriver<PD::HidDriver>();
}
void HorizonCtr::Deinit() {
@@ -61,13 +61,14 @@ void HorizonCtr::Deinit() {
bool HorizonCtr::Mainloop() {
pViewPort = ivec2(400, 240);
hidScanInput();
bool _kill = hidKeysUp() & KEY_START;
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
return aptMainLoop() && !_kill;
}
void HorizonCtr::ClearViewPort() {
PD::Gfx::SetViewPort(pViewPort);
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C3D_FrameDrawOn(impl->Top);
C3D_RenderTargetClear(impl->Top, C3D_CLEAR_ALL, PD::Color(25, 25, 25, 25), 0);
}