52 Commits

Author SHA1 Message Date
799e779fe6 Fix 2026-04-30 12:38:35 +02:00
7f708a565e Fix 3ds build and update libpicasso 2026-04-25 00:01:06 +02:00
280ce524bf remove poc func 2026-04-18 14:34:45 +02:00
b99fc39444 Add support for rotated gradients 2026-04-18 14:33:31 +02:00
6dbf5a4812 Add stick and trigger input support 2026-04-09 21:51:38 +02:00
ff3b241dd2 Fix clang warning 2026-04-05 04:31:50 +02:00
7a1751589e fix preset names for Selection Views 2026-04-05 04:31:22 +02:00
8a4b3c119d Add NX Hid Driver Template
- Add WIP HidNX Driver (clangd not working with devkitpro for switch on windows)
- Add default-release as default search path for compile_commands.json
- remove mingw preset (casue its exactly the default target)
- Move Mouse pos cycle into HidDriver::Update
- Test around with HidGlfw on Nintendo switch
2026-04-05 04:20:32 +02:00
1f7d96a455 Add proper Gamepad support (WIP) 2026-04-05 00:26:00 +02:00
c9768010f2 allo wPD::Color in Drawlist 2026-04-04 17:44:05 +02:00
679de3ae94 Add Input functionality to Ultra
- Add point InSpace check to PD::Li::Math
- Add Universal AlignmentCenter flag for Horizontal and and Vertical Alignment
-  Add Fallbackfont to Layout (if you dont want to set font per object)
- Add Button Object WIP
- Rename OnHover to OnFocus and add OnUnfocus
- Move font and FontScale to ElementBase (for fallback logic etc)
- Add UpdateInput func to ElementBase
- Corectly Set fontScale in Text Rendering
- Update ecample
2026-04-03 15:17:43 +02:00
af7fc026df Allow implicit usage of "#ffffffff" etc 2026-04-03 14:22:51 +02:00
5bc8046ebe Add HidDriver base and small HidGLFW driver 2026-04-03 14:12:42 +02:00
8215baac99 rename PDBackendFlags to PDGfxBackendFlags 2026-04-03 12:52:30 +02:00
a776addf11 Implement VCanvas and Update TextElem
- Text now requires a font and is able to take an individual scale
- Container requires &ref for Elements to make sure they always exist
- SetViewport now sets the canvas as well
- SetBaseViewport Sets the Virtual Canvas Size
- Layout Now requires a Drawlist reference in Render function
- main.cpp: updated the template
2026-04-03 12:43:49 +02:00
1cf3b6f8e6 Actually implement ultra-rendering 2026-04-02 23:29:53 +02:00
b5321ca1a1 Rework Project Ultra
- Added container
- Made container the base of Layout
- Set Containers theirself as pParent for Elements on Push
2026-03-29 04:28:45 +02:00
4498c2c0fb Fix path rects 2026-03-29 04:27:37 +02:00
818b086f08 Fixing riunded rects 2026-03-29 01:08:02 +01:00
e560496512 Add a default preset (for linux/macos default builds) 2026-03-28 13:59:42 +01:00
7b6e611f12 Add cmake presets
- MSVC requires cmake for Windows
- mingw only builds when GLSLANG is excluded due to wrong header generation
2026-03-28 13:53:55 +01:00
72deaad28d build 3dsx and nro in ALL stage 2026-03-28 13:52:59 +01:00
2e652a3c24 More stuff done at Project Ultra
- Added renderspace
- Revision System (to not always update pRenderspace
- added some test scene
2026-03-28 13:52:36 +01:00
784421fa6c WIP (Codename Ultra) UI lib 2026-03-26 21:02:10 +01:00
bc06a3fee8 implement font deletion 2026-03-26 21:01:43 +01:00
d2ab60c824 Fix font bugs 2026-03-25 22:24:54 +01:00
a8fe58ef0f Add debug getters (and somehow text is not rendering :/) 2026-03-25 20:27:23 +01:00
eea0e9844f Fix Vertex Alloc usage at Index Alloc 2026-03-24 22:20:41 +01:00
4777c85f9a Readd font support (not workign yet) 2026-03-22 21:50:53 +01:00
b49c0bd3dc Update lazyvec / vec api as well as rect are mostly constexpr now 2026-03-22 00:15:14 +01:00
4db5d98cb2 Always disable glslang build for NintendoSwitch on Windows 2026-03-21 19:28:59 +01:00
794e06b890 Present DX9 Frames ... 2026-03-21 16:47:16 +01:00
d8efcd41b1 Add a PositionTranslate func and add Errors for TextureSize mismatch 2026-03-21 16:39:55 +01:00
4dab1987d1 Add PD::Image and add a setter for logfilter 2026-03-21 15:52:09 +01:00
6fab4a07a9 Forgot about dx9 (UNTESTED!!!) 2026-03-21 14:48:48 +01:00
baad2ce15c Add Os Bridge into test framework 2026-03-21 14:43:16 +01:00
a86c13b9a3 Refactor PD::Li Pools system, Upgrade PD::Pool and add better logging
- Add ResetFast to Pool using c++20 concept
- Add Put function to Pool
- Use Pool Index instead of pointers in Command
- Add accessor to Li Pools to prevent wrong command usage
- Add Command Formatter
- Use ResetFast for all Pools
- Add Reset func to Li::Vertex (for ResetFast)
- Add Pool Expandor and Put funcs to Lithium pools
- Add getters for GfxDriverBase to PD::Li Pools
2026-03-21 13:35:16 +01:00
3b0b103eb3 Add nintendo switch support 2026-03-21 10:18:01 +01:00
6beef97cdf Remove Gfx Driver Vertex and IndexBuffer size config 2026-03-21 10:11:10 +01:00
afe30a5dbd Add Drawlist
- Add Pool iterator support
- Add Pool Expandability
- Add Pool::Push
- Add Lithium Maths API
- Remove InitPools
- update spirv-helper
2026-03-19 22:06:58 +01:00
e6cd8b7d24 Merge branch 'dev-0.7-rewrite' of ssh://dev.npid7.de:222/tobid7/palladium into dev-0.7-rewrite 2026-03-19 16:26:07 +01:00
66602a79e0 Replace spirv-helper stuff with a library that combines everything 2026-03-19 15:54:01 +01:00
a28b7318d2 Add the shaders 2026-03-19 09:22:46 +01:00
71563e8979 Add pdsg (palladium spirv-generator)
- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
2026-03-18 21:21:00 +01:00
7d89ab1c47 Add SpirvHelper (Shader cross compilation)
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper)
- Add Transpose func to Mat4
2026-03-18 15:17:48 +01:00
186fce803e Add missing sources 2026-03-18 11:37:44 +01:00
66412ca8e0 Full 3ds support and fix dx9 2026-03-18 11:34:36 +01:00
e04046720b Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-03-18 09:31:47 +01:00
d4c59e5b61 Add backends
- Renamed GfxOpenGL to GfxOPenGL2
- Added GfxOpenGL3 backend for OpenGL 3.3+
- Added WIP DirectX9 backend
- Added structure for Citro3D
- Added linear Allocator
2026-03-17 16:47:19 +01:00
fe9194b907 More work to drivers
- Add gfx_test
- add texture loading to GfxOpenGL
- add full submit code
- add debug logging
- add construct and destroy functionality to Pool
- add command functionality
- add vertex and index pools to lithium (static and not threadsafe yet)
- Update GfxDriver Matrix with SetViewPort
- Add glfw (only dependency of gfx_test) maybe later required for input driver
2026-03-16 17:33:46 +01:00
4924d86bc0 # Work at gfx driver system
- Update pool to use template allocator directly instead of std::vector
- Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers
- Add glad
2026-03-16 15:19:12 +01:00
41b612ec0a 0.7.0 rewrite dev
- remove everyting
- keep core
-rename bit_utils to bits
- add formatter for  color
- add float getters to color
- start with new drivers api
2026-03-16 06:37:51 +01:00
215 changed files with 31418 additions and 55379 deletions

6
.clangd Normal file
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@@ -0,0 +1,6 @@
CompileFlags:
CompilationDatabase: build/default-release
Add: []
Completion:
HeaderInsertion: Never

1
.gitattributes vendored Normal file
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@@ -0,0 +1 @@
vendor/* linguist-vendored

3
.gitignore vendored
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@@ -1,3 +1,4 @@
build*/
.cache
.vscode
.vscode
.DS_Store

18
.gitmodules vendored
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@@ -1,6 +1,12 @@
[submodule "backends/desktop/glfw"]
path = backends/desktop/glfw
url = https://github.com/glfw/glfw
[submodule "backends/3ds/libpicasso"]
path = backends/3ds/libpicasso
url = https://github.com/npid7/libpicasso
[submodule "vendor/stb"]
path = vendor/stb
url = https://github.com/nothings/stb.git
[submodule "vendor/glfw"]
path = vendor/glfw
url = https://github.com/glfw/glfw.git
[submodule "vendor/libpicasso"]
path = vendor/libpicasso
url = https://github.com/tobid7/libpicasso
[submodule "vendor/spirv-helper"]
path = vendor/spirv-helper
url = https://github.com/tobid7/spirv-helper.git

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@@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.22)
include(GNUInstallDirs)
# Set Project
project(palladium LANGUAGES C CXX VERSION 0.6.0)
project(palladium LANGUAGES C CXX VERSION 0.7.0)
# Required to add this Variable
set(PD_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include)
@@ -12,19 +12,25 @@ include(cmake/palladium.cmake)
option(PD_BUILD_TESTS "Sets if TestApp and TestBench get build" OFF)
option(PD_BUILD_SHARED "Build Shared Library" OFF)
option(PD_BUILD_TOOLS "Build Palladium Tools" OFF)
option(PD_BUILD_DESKTOP "Build Desktop Backend" OFF)
option(PD_BUILD_3DS "Build 3ds Backend" OFF)
option(PD_BUNDLE_GLFW "Bundle GLFW in install" OFF)
option(PD_INCLUDE_STB_IMAGE "Inlude stb image symbols in palladium" ON)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
add_compile_options(-Wno-psabi)
endif()
if(${PD_BUILD_TOOLS})
add_subdirectory(tools)
endif()
add_subdirectory(vendor)
# # Include Library Source
set(PD_SOURCES
# Common
source/common.cpp
# Core
source/core/bit_util.cpp
source/core/bits.cpp
source/core/color.cpp
source/core/io.cpp
source/core/mat.cpp
@@ -32,52 +38,54 @@ set(PD_SOURCES
source/core/timer.cpp
source/core/timetrace.cpp
# Drivers
source/drivers/context.cpp
source/drivers/gfx.cpp
source/drivers/hid.cpp
source/drivers/os.cpp
# External
source/external/stb.cpp
# Image
source/image/image.cpp
source/image/img_blur.cpp
source/image/img_convert.cpp
# Drivers
source/drivers/os.cpp
source/drivers/gfx.cpp
source/drivers/hid.cpp
# Lithium
source/lithium/command.cpp
source/lithium/drawlist.cpp
source/lithium/font.cpp
source/lithium/fonts.cpp
source/lithium/renderer.cpp
source/lithium/math.cpp
source/lithium/pools.cpp
# UI7
source/ui7/container/button.cpp
source/ui7/container/checkbox.cpp
source/ui7/container/coloredit.cpp
source/ui7/container/container.cpp
source/ui7/container/dragdata.cpp
source/ui7/container/dynobj.cpp
source/ui7/container/image.cpp
source/ui7/container/label.cpp
source/ui7/container/slider.cpp
source/ui7/io.cpp
source/ui7/layout.cpp
source/ui7/menu.cpp
source/ui7/theme.cpp
source/ui7/ui7.cpp
# Ultra
source/ultra/canvas.cpp
source/ultra/layout.cpp
source/ultra/elems/element.cpp
source/ultra/elems/rect.cpp
source/ultra/elems/text.cpp
source/ultra/elems/image.cpp
source/ultra/elems/button.cpp
)
if(${PD_BUILD_SHARED})
add_library(palladium SHARED ${PD_SOURCES})
target_compile_definitions(palladium PRIVATE -DPD_BUILD_SHARED)
target_compile_definitions(palladium PRIVATE PD_BUILD_SHARED)
else()
add_library(palladium STATIC ${PD_SOURCES})
target_compile_definitions(palladium PUBLIC -DPD_BUILD_STATIC)
target_compile_definitions(palladium PUBLIC PD_BUILD_STATIC)
endif()
target_link_libraries(palladium
PUBLIC stb
)
target_compile_definitions(palladium
PUBLIC
PD_DEBUG
$<$<OR:$<BOOL:${PD_INCLUDE_STB_IMAGE}>,$<BOOL:${PD_BUILD_SHARED}>>:PD_INCLUDE_STB_IMAGE> # Always on in shared build
)
target_compile_options(palladium
PUBLIC $<$<CXX_COMPILER_ID:GNU,Clang>:
-fmacro-prefix-map=${CMAKE_CURRENT_SOURCE_DIR}/source=source
-fmacro-prefix-map=${CMAKE_CURRENT_SOURCE_DIR}/include=include
>
)
add_library(palladium::palladium ALIAS palladium)
target_include_directories(palladium
@@ -86,33 +94,24 @@ target_include_directories(palladium
$<INSTALL_INTERFACE:include>
)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
target_compile_options(palladium PRIVATE
$<$<COMPILE_LANGUAGE:C>:-Wall>
$<$<COMPILE_LANGUAGE:C>:-Wno-psabi>
$<$<COMPILE_LANGUAGE:CXX>:-fno-exceptions>
)
endif()
target_compile_options(palladium
PRIVATE
$<$<AND:$<CONFIG:Debug>,$<CXX_COMPILER_ID:GNU,Clang>>:-O0 -g>
$<$<AND:$<CONFIG:Release>,$<CXX_COMPILER_ID:GNU,Clang>>:-O3>
target_compile_options(palladium PRIVATE
$<$<CONFIG:Debug>:-O0 -g>
$<$<CONFIG:Release>:-O3>
$<$<AND:$<CONFIG:Debug>,$<CXX_COMPILER_ID:MSVC>>:/Od /Zi>
$<$<AND:$<CONFIG:Release>,$<CXX_COMPILER_ID:MSVC>>:/O2>
)
if(PD_BUILD_DESKTOP AND NOT PD_BUILD_3DS)
add_subdirectory(backends/desktop)
endif()
if(PD_BUILD_3DS AND NOT PD_BUILD_DESKTOP)
add_subdirectory(backends/3ds)
endif()
install(TARGETS palladium
install(
TARGETS palladium
EXPORT palladiumTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(DIRECTORY include/
install(
DIRECTORY include/
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(EXPORT palladiumTargets
@@ -125,39 +124,41 @@ include(CMakePackageConfigHelpers)
configure_package_config_file(
cmake/palladiumConfig.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/palladiumConfig.cmake
INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/palladium
INSTALL_DESTINATION
${CMAKE_INSTALL_LIBDIR}/cmake/palladium
)
write_basic_package_version_file(
${CMAKE_CURRENT_BINARY_DIR}/palladiumConfigVersion.cmake
VERSION ${PROJECT_VERSION}
COMPATIBILITY SameMajorVersion
VERSION
${PROJECT_VERSION}
COMPATIBILITY
SameMajorVersion
)
install(FILES
install(
FILES
${CMAKE_CURRENT_BINARY_DIR}/palladiumConfig.cmake
${CMAKE_CURRENT_BINARY_DIR}/palladiumConfigVersion.cmake
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/palladium
)
find_program(CLANG_FORMAT clang-format)
file(GLOB_RECURSE PD_FMTFILES CONFIGURE_DEPENDS
file(GLOB_RECURSE PD_FMTFILES
CONFIGURE_DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/include/pd/core/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/include/pd/drivers/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/include/pd/image/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/include/pd/lithium/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/include/pd/ui7/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/backends/desktop/include/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/backends/3ds/include/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/backends/desktop/include/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/backends/3ds/include/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test/source*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/include/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/backends/source/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/backends/include/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/tests/core/source/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/tests/gfx/source/*.cpp
)
add_custom_target(pd-clang-format
COMMAND ${CLANG_FORMAT} --style=file -i ${PD_FMTFILES}
COMMENT "Formatting Project Sources"
)
add_subdirectory(backends)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/tests)

14
CMakePresets.json Normal file
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@@ -0,0 +1,14 @@
{
"version": 10,
"cmakeMinimumRequired": {
"major": 3,
"minor": 22,
"patch": 0
},
"include": [
"cmake/presets/default.json",
"cmake/presets/3ds.json",
"cmake/presets/switch.json",
"cmake/presets/msvc.json"
]
}

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@@ -1,6 +1,6 @@
MIT License
Copyright (c) 2024 - 2026 René Amthor tobid7
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@@ -1,37 +0,0 @@
cmake_minimum_required(VERSION 3.22)
project(pd-3ds LANGUAGES CXX VERSION 0.6.0)
set(SRC
source/bknd-gfx.cpp
source/bknd-hid.cpp
source/pd-3ds.cpp
)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libpicasso)
add_library(pd-3ds STATIC ${SRC})
target_include_directories(pd-3ds PUBLIC
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:include>
)
target_link_libraries(pd-3ds PUBLIC m palladium ctru citro3d pica::pica)
add_library(palladium::pd-3ds ALIAS pd-3ds)
install(TARGETS pd-3ds
EXPORT palladiumTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(DIRECTORY include/
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(TARGETS pica
EXPORT palladiumTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)

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@@ -1,32 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd-3ds/bknd-gfx.hpp>
#include <pd-3ds/bknd-hid.hpp>
namespace PD {
PD::Li::Font::Ref LoadSystemFont(Context& ctx);
void Init(void* data = nullptr);
} // namespace PD

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@@ -1,64 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <3ds.h>
#include <citro3d.h>
#include <pd-3ds/linearAllocator.hpp>
#include <pd/lithium/lithium.hpp>
namespace PD {
class GfxC3D : public GfxDriver {
public:
GfxC3D(PDDriverData data = nullptr) : GfxDriver("Citro3D") {}
~GfxC3D() = default;
PD_SHARED(GfxC3D);
void Init() override;
void Deinit() override;
void NewFrame() override;
void BindTex(PD::Li::TexAddress addr) override;
void RenderDrawData(const PD::Li::CmdPool& Commands) override;
PD::Li::Texture::Ref LoadTex(
const std::vector<PD::u8>& pixels, int w, int h,
PD::Li::Texture::Type type = PD::Li::Texture::Type::RGBA32,
PD::Li::Texture::Filter filter =
PD::Li::Texture::Filter::LINEAR) override;
void DestroyTex(PD::Li::Texture::Ref tex) override;
std::vector<Li::Vertex, LinearAllocator<Li::Vertex>> VertexBuffer;
std::vector<u16, LinearAllocator<u16>> IndexBuffer;
int pLocProjection = 0;
DVLB_s* ShaderCode;
shaderProgram_s Shader;
C3D_AttrInfo ShaderInfo;
std::vector<u8> pRawShader;
u32 pCountVertices = 0;
u32 pCountIndices = 0;
u32 pCountDrawCalls = 0;
u32 pDrawCommands = 0;
};
} // namespace PD

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@@ -1,38 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/drivers/drivers.hpp>
namespace PD {
class Hid3DS : public HidDriver {
public:
Hid3DS(PDDriverData data = nullptr);
~Hid3DS() = default;
PD_SHARED(Hid3DS);
void Update() override;
};
} // namespace PD

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@@ -1,281 +0,0 @@
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd-3ds/bknd-gfx.hpp>
#include <pica.hpp>
const char* LIShaderCTR = R"(
; LI7 Shader
; Constants
.constf myconst(0.0, 1.0, 0.00392156862745, 0.0)
.alias ones myconst.yyyy ; Vector full of ones
; Uniforms
.fvec projection[4]
; Outputs
.out out_position position
.out out_color color
.out out_uv texcoord0
; Inputs
.alias in_xy v0
.alias in_uvc v1
.alias in_col v2
.entry vmain
.proc vmain
mov r0.xy, in_xy.xy
mov r0.w, ones
dp4 out_position.x, projection[0], r0
dp4 out_position.y, projection[1], r0
dp4 out_position.z, projection[2], r0
dp4 out_position.w, projection[3], r0
mov out_uv, in_uvc.xy
mul r1, myconst.zzzz, in_col
mov out_color, r1
end
.end
)";
namespace PD {
GPU_TEXCOLOR GetTexFmt(Li::Texture::Type type) {
if (type == Li::Texture::RGBA32)
return GPU_RGBA8;
else if (type == Li::Texture::RGB24)
return GPU_RGB8;
else if (type == Li::Texture::A8)
return GPU_A8;
return GPU_RGBA8; // Default
}
int GetBPP(Li::Texture::Type type) {
if (type == Li::Texture::RGBA32)
return 4;
else if (type == Li::Texture::RGB24)
return 3;
else if (type == Li::Texture::A8)
return 1;
return 0; // Error
}
void FragCfg(GPU_TEXCOLOR clr) {
C3D_DepthTest(false, GPU_GREATER, GPU_WRITE_ALL);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvInit(env);
switch (clr) {
case GPU_A4:
case GPU_A8:
case GPU_L4:
case GPU_L8:
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
break;
case GPU_RGB565:
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_RGB, GPU_MODULATE);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_REPLACE);
break;
default:
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
break;
}
}
void GfxC3D::Init() {
VertexBuffer.resize(4 * 8192);
IndexBuffer.resize(6 * 8192);
Flags |= LiBackendFlags_FlipUV_Y;
pRawShader = Pica::AssembleCode(LIShaderCTR);
ShaderCode = DVLB_ParseFile((uint32_t*)&pRawShader[0], pRawShader.size());
shaderProgramInit(&Shader);
shaderProgramSetVsh(&Shader, &ShaderCode->DVLE[0]);
pLocProjection =
shaderInstanceGetUniformLocation(Shader.vertexShader, "projection");
AttrInfo_Init(&ShaderInfo);
AttrInfo_AddLoader(&ShaderInfo, 0, GPU_FLOAT, 2);
AttrInfo_AddLoader(&ShaderInfo, 1, GPU_FLOAT, 2);
AttrInfo_AddLoader(&ShaderInfo, 2, GPU_UNSIGNED_BYTE, 4);
}
void GfxC3D::Deinit() {
shaderProgramFree(&Shader);
DVLB_Free(ShaderCode);
}
void GfxC3D::NewFrame() {
C3D_BindProgram(&Shader);
C3D_SetAttrInfo(&ShaderInfo);
CurrentIndex = 0;
CurrentVertex = 0;
FrameCounter++;
/** Probably completly incorrect but just do it like that */
VertexCounter = pCountVertices;
IndexCounter = pCountIndices;
DrawCalls = pCountDrawCalls;
DrawCommands = pDrawCommands;
pCountDrawCalls = 0;
pCountIndices = 0;
pCountVertices = 0;
pDrawCommands = 0;
}
void GfxC3D::BindTex(PD::Li::TexAddress addr) {
C3D_TexBind(0, reinterpret_cast<C3D_Tex*>(addr));
}
void GfxC3D::RenderDrawData(const PD::Li::CmdPool& Commands) {
pDrawCommands += Commands.Size();
shaderProgramUse(&Shader);
C3D_SetAttrInfo(&ShaderInfo);
C3D_Mtx proj;
Mtx_OrthoTilt(&proj, 0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f, false);
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, pLocProjection, &proj);
// Mat4 proj = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f);
// C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, pLocProjection, (C3D_Mtx*)&proj);
size_t index = 0;
while (index < Commands.Size()) {
PD::Li::TexAddress Tex = Commands.GetCmd(index)->Tex;
if (!Tex) {
index++;
continue;
}
bool ScissorEnabled = Commands.GetCmd(index)->ScissorOn;
ivec4 ScissorRect = Commands.GetCmd(index)->ScissorRect;
size_t StartIndex = CurrentIndex;
while (index < Commands.Size() && Commands.GetCmd(index)->Tex == Tex &&
Commands.GetCmd(index)->ScissorOn == ScissorEnabled &&
Commands.GetCmd(index)->ScissorRect == ScissorRect) {
auto c = Commands.GetCmd(index);
pCountIndices += c->IndexBuffer.size();
pCountVertices += c->VertexBuffer.size();
for (size_t i = 0; i < c->IndexBuffer.size(); i++) {
IndexBuffer[CurrentIndex++] = CurrentVertex + c->IndexBuffer.at(i);
}
for (size_t i = 0; i < c->VertexBuffer.size(); i++) {
VertexBuffer[CurrentVertex++] = c->VertexBuffer.at(i);
}
index++;
}
if (ScissorEnabled) {
// Figure out this setup was pain
C3D_SetScissor(GPU_SCISSOR_NORMAL,
std::clamp(ViewPort.y - (ScissorRect.y + ScissorRect.w), 0,
ViewPort.y),
std::clamp(ViewPort.x - (ScissorRect.x + ScissorRect.z), 0,
ViewPort.x),
ViewPort.y - ScissorRect.y, ViewPort.x - ScissorRect.x);
} else {
C3D_SetScissor(GPU_SCISSOR_DISABLE, 0, 0, 0, 0);
}
FragCfg(((C3D_Tex*)Tex)->fmt);
BindTex(Tex);
auto bufInfo = C3D_GetBufInfo();
BufInfo_Init(bufInfo);
BufInfo_Add(bufInfo, VertexBuffer.data(), sizeof(Li::Vertex), 3, 0x210);
C3D_DrawElements(GPU_TRIANGLES, CurrentIndex - StartIndex,
C3D_UNSIGNED_SHORT, IndexBuffer.data() + StartIndex);
pCountDrawCalls++;
}
C3D_DepthTest(true, GPU_GREATER, GPU_WRITE_ALL);
}
PD::Li::Texture::Ref GfxC3D::LoadTex(const std::vector<PD::u8>& pixels, int w,
int h, PD::Li::Texture::Type type,
PD::Li::Texture::Filter filter) {
if (w > 1024 || h > 1024) {
return nullptr;
}
// Don't check here as check done before
PD::Li::Texture::Ref res = PD::Li::Texture::New();
int bpp = GetBPP(type);
ivec2 tex_size(w, h);
// Pow2
if (!PD::BitUtil::IsSingleBit(w)) {
tex_size.x = PD::BitUtil::GetPow2((unsigned int)w);
}
if (!PD::BitUtil::IsSingleBit(h)) {
tex_size.y = PD::BitUtil::GetPow2((unsigned int)h);
}
res->Size.x = w;
res->Size.y = h;
res->UV = fvec4(0.f, 1.f, ((float)w / (float)tex_size.x),
1.0 - ((float)h / (float)tex_size.y));
// Texture Setup
auto fltr = (filter == Li::Texture::NEAREST ? GPU_NEAREST : GPU_LINEAR);
auto tex_fmt = GetTexFmt(type);
auto tex = new C3D_Tex;
C3D_TexInit(tex, (u16)tex_size.x, (u16)tex_size.y, tex_fmt);
C3D_TexSetFilter(tex, fltr, fltr);
// Using std::fill_n instead cause i hate this error lines
// under the memset func in my editor
std::fill_n((PD::u8*)tex->data, tex->size, 0);
// memset(tex->data, 0, tex->size);s
/// Probably Remove this if statement in future
/// This are the things confirmed as working
if (bpp == 3 || bpp == 4 || bpp == 1) {
for (int x = 0; x < w; x++) {
for (int y = 0; y < h; y++) {
int dst_pos = ((((y >> 3) * ((int)tex_size.x >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
bpp;
int src_pos = (y * w + x) * bpp;
/// Best idea i had
for (int i = 0; i < bpp; i++) {
((u8*)tex->data)[dst_pos + bpp - 1 - i] = pixels[src_pos + i];
}
}
}
C3D_TexFlush(tex);
}
tex->border = 0x00000000;
C3D_TexSetWrap(tex, GPU_REPEAT, GPU_REPEAT);
res->Address = (Li::TexAddress)tex;
std::cout << std::format("Tex {:#08x} Addr {:#08X}",
(Li::TexAddress)res.get(), res->Address)
<< std::endl;
return res;
}
void GfxC3D::DestroyTex(PD::Li::Texture::Ref tex) {
C3D_Tex* t = reinterpret_cast<C3D_Tex*>(tex->Address);
C3D_TexDelete(t);
delete t;
tex->Address = 0;
}
} // namespace PD

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@@ -1,86 +0,0 @@
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <3ds.h>
#include <pd-3ds/bknd-hid.hpp>
namespace PD {
Hid3DS::Hid3DS(PDDriverData data) : HidDriver("Hid3DS") {
this->Flags |= Flags_HasTouch;
this->Flags |= FLags_HasGamepad;
pBinds[KEY_A] = A;
pBinds[KEY_B] = B;
pBinds[KEY_X] = X;
pBinds[KEY_Y] = Y;
pBinds[KEY_START] = Start;
pBinds[KEY_SELECT] = Select;
pBinds[KEY_L] = L;
pBinds[KEY_R] = R;
pBinds[KEY_DUP] = DUp;
pBinds[KEY_DDOWN] = DDown;
pBinds[KEY_DLEFT] = DLeft;
pBinds[KEY_DRIGHT] = DRight;
pBinds[KEY_CPAD_UP] = CPUp;
pBinds[KEY_CPAD_DOWN] = CPDown;
pBinds[KEY_CPAD_LEFT] = CPLeft;
pBinds[KEY_CPAD_RIGHT] = CPRight;
pBinds[KEY_CSTICK_UP] = CSUp;
pBinds[KEY_CSTICK_DOWN] = CSDown;
pBinds[KEY_CSTICK_LEFT] = CSLeft;
pBinds[KEY_CSTICK_RIGHT] = CSRight;
pBinds[KEY_ZL] = ZL;
pBinds[KEY_ZR] = ZR;
pBinds[KEY_TOUCH] = Touch;
}
void Hid3DS::Update() {
hidScanInput();
for (int i = 0; i < 2; i++) {
KeyEvents[i][Event_Down] = 0;
KeyEvents[i][Event_Held] = 0;
KeyEvents[i][Event_Up] = 0;
}
u32 kd = hidKeysDown();
u32 kh = hidKeysHeld();
u32 ku = hidKeysUp();
for (auto& b : pBinds) {
if (b.first & kd) {
KeyEvents[0][Event_Down] |= b.second;
}
if (b.first & kh) {
KeyEvents[0][Event_Held] |= b.second;
}
if (b.first & ku) {
KeyEvents[0][Event_Up] |= b.second;
}
}
if (pLocked) {
SwapTab();
}
touchPosition t;
hidTouchRead(&t);
pMouse[1] = pMouse[0]; // Cycle pMouse pos
pMouse[0] = fvec2(t.px, t.py);
}
} // namespace PD

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@@ -1,131 +0,0 @@
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <3ds.h>
#include <palladium>
#include <pd-3ds.hpp>
namespace PD {
PD::Li::Font::Ref LoadSystemFont(Context& ctx) {
TT::Scope st(*ctx.Os(), "LI_SystemFont"); // Trace loading time
Li::Font::Ref ret = Li::Font::New(ctx);
fontEnsureMapped(); // Call this to be sure the font is mapped
// Get some const references for system font loading
const auto fnt = fontGetSystemFont();
const auto fnt_info = fontGetInfo(fnt);
const auto glyph_info = fontGetGlyphInfo(fnt);
// Resize the Texture list by the num of sysfont textures
ret->Textures.resize(glyph_info->nSheets + 1);
/// Modify the Pixel Height by 1.1f to fit the
/// Size og ttf font Rendering
ret->PixelHeight = glyph_info->cellHeight;
// Load the Textures and make sure they don't auto unload
for (size_t i = 0; i < glyph_info->nSheets; i++) {
auto stex = Li::Texture::New();
auto tx = new C3D_Tex;
tx->data = fontGetGlyphSheetTex(fnt, i);
tx->fmt = (GPU_TEXCOLOR)glyph_info->sheetFmt;
tx->size = glyph_info->sheetSize;
tx->width = glyph_info->sheetWidth;
tx->height = glyph_info->sheetHeight;
tx->param = GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) |
GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) |
GPU_TEXTURE_WRAP_S(GPU_REPEAT) | GPU_TEXTURE_WRAP_T(GPU_REPEAT);
tx->border = 0xffffffff;
tx->lodParam = 0;
stex->Address = (Li::TexAddress)tx;
stex->Size = fvec2(tx->width, tx->height);
stex->UV = fvec4(0, 1, 1, 0);
ret->Textures[i] = stex;
}
std::vector<unsigned int> charSet;
// Write the Charset into a vector
for (auto cmap = fnt_info->cmap; cmap; cmap = cmap->next) {
if (cmap->mappingMethod == CMAP_TYPE_DIRECT) {
if (cmap->codeEnd >= cmap->codeBegin) {
charSet.reserve(charSet.size() + cmap->codeEnd - cmap->codeBegin + 1);
for (auto i = cmap->codeBegin; i <= cmap->codeEnd; ++i) {
if (cmap->indexOffset + (i - cmap->codeBegin) == 0xFFFF) break;
charSet.emplace_back(i);
}
}
} else if (cmap->mappingMethod == CMAP_TYPE_TABLE) {
if (cmap->codeEnd >= cmap->codeBegin) {
charSet.reserve(charSet.size() + cmap->codeEnd - cmap->codeBegin + 1);
for (auto i = cmap->codeBegin; i <= cmap->codeEnd; ++i) {
if (cmap->indexTable[i - cmap->codeBegin] == 0xFFFF) continue;
charSet.emplace_back(i);
}
}
} else if (cmap->mappingMethod == CMAP_TYPE_SCAN) {
charSet.reserve(charSet.size() + cmap->nScanEntries);
for (unsigned i = 0; i < cmap->nScanEntries; ++i) {
if (cmap->scanEntries[i].code >= cmap->codeBegin &&
cmap->scanEntries[i].code <= cmap->codeEnd) {
if (cmap->scanEntries[i].glyphIndex != 0xFFFF) {
charSet.emplace_back(cmap->scanEntries[i].code);
}
}
}
} else {
continue;
}
}
// Sort the charset and make sure all values are unique
std::sort(charSet.begin(), charSet.end());
charSet.erase(std::unique(charSet.begin(), charSet.end()));
// Setup the Codepoint map by the charset
for (auto cp : charSet) {
int gidx = fontGlyphIndexFromCodePoint(fnt, cp);
if (gidx >= 0xFFFF) continue;
Li::Font::Codepoint codepoint;
fontGlyphPos_s dat;
fontCalcGlyphPos(&dat, fnt, gidx, GLYPH_POS_CALC_VTXCOORD, 1.f, 1.f);
codepoint.pCodepoint = cp;
codepoint.SimpleUV = fvec4(dat.texcoord.left, dat.texcoord.top,
dat.texcoord.right, dat.texcoord.bottom);
if (dat.sheetIndex < (int)ret->Textures.size()) {
codepoint.Tex = ret->Textures[dat.sheetIndex];
} else {
codepoint.pInvalid = true;
}
codepoint.Size = fvec2(dat.vtxcoord.right, dat.vtxcoord.bottom);
codepoint.Offset = 0;
ret->CodeMap[cp] = codepoint;
}
return ret;
}
void Init(void* data) {
// Dekstop Init Stage
// First use default OS Driver
// PD::OS::Init();
// PD::Gfx::Init(PD::GfxC3D::New());
// PD::Hid::Init(PD::Hid3DS::New());
}
} // namespace PD

86
backends/CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.22)
project(pd-system)
option(PD_ENABLE_OPENGL2 "Enable OpenGL 2.1 (On Supported Hardware)" ON)
option(PD_ENABLE_OPENGL3 "Enable OpenGL 3.3 (On Supported Hardware)" ON)
option(PD_ENABLE_DIRECTX9 "Enable DirectX9 Support" ON)
option(PD_ENABLE_CITRO3D "Enable Citro3D Support (3DS)" OFF)
option(PD_ENABLE_VULKAN "Not implemented yet" OFF)
option(PD_ENABLE_HID_GLFW "Enable GLFW Input Driver" ON)
option(PD_ENABLE_HID_NX "Enable NX Input Driver" OFF)
if(NOT WIN32) # cause we are not on windows...
set(PD_ENABLE_DIRECTX9 OFF)
endif()
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
set(PD_ENABLE_OPENGL2 OFF)
set(PD_ENABLE_OPENGL3 OFF)
set(PD_ENABLE_VULKAN OFF)
set(PD_ENABLE_CITRO3D ON)
set(PD_ENABLE_HID_GLFW OFF)
set(PD_ENABLE_HID_NX OFF)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "NintendoSwitch")
set(PD_ENABLE_OPENGL2 OFF)
set(PD_ENABLE_OPENGL3 ON)
set(PD_ENABLE_VULKAN OFF)
set(PD_ENABLE_CITRO3D OFF)
set(PD_ENABLE_HID_NX ON) # Best case for Nintendo Switch
set(PD_ENABLE_HID_GLFW ON) # Technically supported but not recommended
endif()
add_library(pd-system STATIC
${CMAKE_CURRENT_SOURCE_DIR}/source/gl-helper.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_opengl2.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_opengl3.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_directx9.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_citro3d.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/hid_glfw.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/hid_nx.cpp
)
target_include_directories(pd-system
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:include>
# Why is this not a default include (same problem as with the __SWITCH__ define)
$<$<STREQUAL:${CMAKE_SYSTEM_NAME},NintendoSwitch>:${DEVKITPRO}/portlibs/switch/include>
)
target_compile_options(palladium
PUBLIC $<$<CXX_COMPILER_ID:GNU,Clang>:
-fmacro-prefix-map=${CMAKE_CURRENT_SOURCE_DIR}/source=source
-fmacro-prefix-map=${CMAKE_CURRENT_SOURCE_DIR}/include=include
>
)
target_compile_definitions(pd-system
PUBLIC
$<$<BOOL:${PD_ENABLE_OPENGL2}>:PD_ENABLE_OPENGL2>
$<$<BOOL:${PD_ENABLE_OPENGL3}>:PD_ENABLE_OPENGL3>
$<$<BOOL:${PD_ENABLE_VULKAN}>:PD_ENABLE_VULKAN>
$<$<BOOL:${PD_ENABLE_DIRECTX9}>:PD_ENABLE_DIRECTX9>
$<$<BOOL:${PD_ENABLE_CITRO3D}>:PD_ENABLE_CITRO3D>
$<$<BOOL:${PD_ENABLE_HID_GLFW}>:PD_ENABLE_HID_GLFW>
$<$<BOOL:${PD_ENABLE_HID_NX}>:PD_ENABLE_HID_NX>
)
# Palladium
target_link_libraries(pd-system PUBLIC palladium::palladium)
# Depandant Lib includes (i love this cmake feature)
target_link_libraries(pd-system PUBLIC
$<$<BOOL:${PD_ENABLE_DIRECTX9}>:d3d9 d3dcompiler> # DirectX9
$<$<BOOL:${PD_ENABLE_CITRO3D}>:pica::pica citro3d ctru> # 3ds
$<$<BOOL:${PD_ENABLE_OPENGL3}>:spirv-helper> # OpenGL3
# Include Glad if we have any OpenGL Usage
$<$<OR:$<BOOL:${PD_ENABLE_OPENGL2}>,$<BOOL:${PD_ENABLE_OPENGL3}>>:glad>
$<$<BOOL:${PD_ENABLE_HID_NX}>:nx> # Hid NX requirement
# Hid GLFW requirement
$<$<BOOL:${PD_ENABLE_HID_GLFW}>:
$<$<STREQUAL:${CMAKE_SYSTEM_NAME},NintendoSwitch>:glfw3>
$<$<NOT:$<STREQUAL:${CMAKE_SYSTEM_NAME},NintendoSwitch>>:glfw>>
)

24
backends/README.md Normal file
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# Backends
- [Graphics](#graphics)
- [OpenGL2](#opengl2-legacy)
- [OpenGL3](#opengl3-modern-opengl)
- [DirectX9](#directx9-could-potentially-cover-more-then-opengl2)
- [Citro3D](#citro3d-3ds)
## Graphics
### OpenGL2 (Legacy)
> [!NOTE]
> As SPIRV to GLSL 120 translation doesn't work, your'e forced to write separate shaders for this backend
### OpenGL3+ (Modern OpenGL)
### DirectX9 (Could potentially cover more than OpenGL2)
### Citro3D (3DS)
> [!NOTE]
> This backend requires shaders as binary file, directly in the code or as string for libpicasso
> The Fragment Stage is special and is still wip

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@@ -1,62 +0,0 @@
cmake_minimum_required(VERSION 3.22)
project(pd-desktop LANGUAGES CXX VERSION 0.5.0)
set(PD_GL_VERSION 21 CACHE STRING "OpenGL Version (2.1 -> 21, 3.3 -> 33)")
if(APPLE)
set(PD_GL_VERSION 33 CACHE STRING "33" FORCE)
endif()
message("Using OpenGL: " ${PD_GL_VERSION})
add_subdirectory(glad)
add_subdirectory(glfw)
set(SRC
source/bknd-gfx.cpp
source/bknd-hid.cpp
source/pd-desktop.cpp
)
add_library(pd-desktop STATIC ${SRC})
target_include_directories(pd-desktop
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:include>
)
target_link_libraries(pd-desktop PUBLIC palladium glad glfw)
target_compile_definitions(pd-desktop
PRIVATE PD_OPENGL=${PD_GL_VERSION}
)
add_library(palladium::pd-desktop ALIAS pd-desktop)
install(TARGETS pd-desktop
EXPORT palladiumTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(DIRECTORY include/
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(TARGETS glad
EXPORT palladiumTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(PD_BUNDLE_GLFW)
install(TARGETS glfw
EXPORT palladiumTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
endif()

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#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd-desktop/bknd-gfx.hpp>
#include <pd-desktop/bknd-hid.hpp>
namespace PD {
void Init(void* data = nullptr);
}

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@@ -1,89 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <glad/glad.h>
/** SEPARATOR */
#include <GLFW/glfw3.h>
/** SEPARATOR */
#include <pd/lithium/lithium.hpp>
namespace PD {
class GfxGL2 : public GfxDriver {
public:
GfxGL2(PDDriverData data = nullptr) : GfxDriver("OpenGL2") {}
~GfxGL2() = default;
PD_SHARED(GfxGL2);
void Init() override;
void Deinit() override;
void NewFrame() override;
void BindTex(PD::Li::TexAddress addr) override;
void RenderDrawData(const Li::CmdPool& Commands) override;
PD::Li::Texture::Ref LoadTex(
const std::vector<PD::u8>& pixels, int w, int h,
PD::Li::Texture::Type type = PD::Li::Texture::Type::RGBA32,
PD::Li::Texture::Filter filter =
PD::Li::Texture::Filter::LINEAR) override;
std::vector<Li::Vertex> VertexBuffer;
std::vector<PD::u16> IndexBuffer;
GLuint Shader;
GLuint pLocProjection;
GLuint pLocTex;
GLuint pLocAlfa;
GLuint VBO, IBO, VAO; // vao is only used in > 3.3
};
class GfxGL3 : public GfxDriver2 {
public:
GfxGL3() : GfxDriver2("OpenGL3") {}
~GfxGL3() = default;
PD_SHARED(GfxGL3);
void Init() override;
void Deinit() override;
// void NewFrame() override;
void TexBind(PD::Li::TexAddress addr) override;
void Draw(const Li::CmdPool& pool) override;
PD::Li::TexAddress TexLoad(
const std::vector<PD::u8>& pixels, int w, int h,
PD::Li::Texture::Type type = PD::Li::Texture::Type::RGBA32,
PD::Li::Texture::Filter filter =
PD::Li::Texture::Filter::LINEAR) override;
void TexDelete(PD::Li::TexAddress tex) override;
std::vector<Li::Vertex> VertexBuffer;
std::vector<PD::u16> IndexBuffer;
GLuint Shader;
GLuint pLocProjection;
GLuint pLocTex;
GLuint pLocAlfa;
GLuint VBO, IBO, VAO; // vao is only used in > 3.3
};
} // namespace PD

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@@ -1,72 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <GLFW/glfw3.h>
#include <pd/drivers/drivers.hpp>
namespace PD {
class HidGLFW : public HidDriver {
public:
HidGLFW(PDDriverData data);
~HidGLFW() = default;
PD_SHARED(HidGLFW);
void Update() override;
void GetInputStr(std::string& str) override;
void HandleTextOps();
bool pTimedHeld(KbKey k) {
if (pTimings.count(k)) {
if (IsEvent(Event_Up, k)) {
pTimings.erase(k);
return false;
}
return 0; //(PD::OS::GetTime() - pTimings[k]) > 50;
}
if (!IsEvent(Event_Held, k)) {
if (pTimings.count(k)) {
pTimings.erase(k);
return false;
}
}
if (IsEvent(Event_Held, k)) {
pTimings[k] = 0; // PD::OS::GetTime();
return true;
}
return false;
}
/** Data section */
GLFWwindow* Window;
int PrevState;
std::unordered_map<int, int> PrevStates;
static GLFWcharfun pOldTextCB;
static std::string* pText;
bool pInTextMode = false;
PD::u64 pLastUpdate = 0;
std::unordered_map<KbKey, u64> pTimings;
};
} // namespace PD

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@@ -1,502 +0,0 @@
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd-desktop/bknd-gfx.hpp>
namespace PD {
#if PD_OPENGL >= 21 && PD_OPENGL < 33
const char* vertex_shader = R"(
#version 120
attribute vec2 pos;
attribute vec2 uv;
attribute vec4 color;
varying vec2 oUV;
varying vec4 oColor;
// Probably forgot about this matrix and
// searched hours for why the rendering isn't working :/
uniform mat4 projection;
void main() {
gl_Position = projection*vec4(pos, 0.0, 1.0);
oUV = uv;
oColor = color;
}
)";
const char* frag_shader = R"(
#version 120
varying vec2 oUV;
varying vec4 oColor;
uniform sampler2D tex;
uniform bool alfa;
void main() {
vec4 tc = texture2D(tex, oUV);
if (alfa) {
gl_FragColor = vec4(oColor.rgb, tc.a * oColor.a);
} else {
gl_FragColor = tc * oColor;
}
}
)";
#elif PD_OPENGL >= 33
const char* vertex_shader = R"(
#version 330 core
layout(location = 0) in vec2 pos;
layout(location = 1) in vec2 uv;
layout(location = 2) in vec4 color;
out vec2 oUV;
out vec4 oColor;
// Probably forgot about this matrix and
// searched hours for why the rendering isn't working :/
uniform mat4 projection;
void main() {
gl_Position = projection*vec4(pos, 0.0, 1.0);
oUV = uv;
oColor = color;
}
)";
const char* frag_shader = R"(
#version 330 core
in vec2 oUV;
in vec4 oColor;
uniform sampler2D tex;
uniform bool alfa;
out vec4 FragColor;
void main() {
vec4 tc = texture(tex, oUV);
if (alfa) {
FragColor = vec4(oColor.rgb, tc.a * oColor.a);
} else {
FragColor = tc * oColor;
}
}
)";
#else
// Need to show error
#endif
GLuint compileShader(const std::string& source, GLenum type) {
GLuint shader = glCreateShader(type);
const char* src = source.c_str();
glShaderSource(shader, 1, &src, nullptr);
glCompileShader(shader);
GLint success;
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success) {
char infoLog[512];
glGetShaderInfoLog(shader, 512, nullptr, infoLog);
std::cerr << "Shader Compilation Error: " << infoLog << std::endl;
}
return shader;
}
GLuint createShaderProgram(const std::string& vertexShaderSource,
const std::string& fragmentShaderSource) {
GLuint vertexShader = compileShader(vertexShaderSource, GL_VERTEX_SHADER);
GLuint fragmentShader =
compileShader(fragmentShaderSource, GL_FRAGMENT_SHADER);
GLuint shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
GLint success;
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success) {
char infoLog[512];
glGetProgramInfoLog(shaderProgram, 512, nullptr, infoLog);
std::cerr << "Shader Program Linking Error: " << infoLog << std::endl;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
return shaderProgram;
}
void SetupShaderAttribs(GLuint Shader) {
GLint _pos = glGetAttribLocation(Shader, "pos");
GLint _uv = glGetAttribLocation(Shader, "uv");
GLint _color = glGetAttribLocation(Shader, "color");
glVertexAttribPointer(_pos, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, Pos));
glEnableVertexAttribArray(_pos);
glVertexAttribPointer(_uv, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, UV));
glEnableVertexAttribArray(_uv);
glVertexAttribPointer(_color, 4, GL_UNSIGNED_BYTE, GL_TRUE,
sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, Color));
glEnableVertexAttribArray(_color);
}
/** Actual Backend */
void GfxGL2::Init() {
VertexBuffer.resize(4 * 8192);
IndexBuffer.resize(6 * 8192);
Shader = createShaderProgram(vertex_shader, frag_shader);
glUseProgram(Shader);
#if PD_OPENGL >= 33
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
#endif
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
#if PD_OPENGL < 33
SetupShaderAttribs(Shader); // GL 2.1
#else
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, Pos));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, UV));
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, Color));
#endif
glGenBuffers(1, &IBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
pLocTex = glGetUniformLocation(Shader, "tex");
pLocAlfa = glGetUniformLocation(Shader, "alfa");
pLocProjection = glGetUniformLocation(Shader, "projection");
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#if PD_OPENGL >= 33
glBindVertexArray(0);
#endif
}
void GfxGL2::Deinit() {
glDeleteBuffers(1, &VBO);
glDeleteBuffers(1, &IBO);
#if PD_OPENGL >= 33
glDeleteBuffers(1, &VAO);
#endif
}
void GfxGL2::NewFrame() {
/*
glViewport(0, 0, ViewPort.x, ViewPort.y);
glClearColor(ClearColor.x, ClearColor.y, ClearColor.z, ClearColor.w);
glClear(GL_COLOR_BUFFER_BIT);
*/
Projection = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, -1.f, 1.f);
glUseProgram(Shader);
glUniformMatrix4fv(pLocProjection, 1, GL_FALSE, Projection.m.data());
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
FrameCounter++;
VertexCounter = CurrentVertex;
IndexCounter = CurrentIndex;
CurrentVertex = 0;
CurrentIndex = 0;
}
void GfxGL2::BindTex(PD::Li::TexAddress addr) {
// Actually not using the Address as Address
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, (GLuint)addr);
glUniform1i(pLocTex, 0);
GLint fmt = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
glUniform1i(pLocAlfa, fmt == GL_ALPHA);
}
void GfxGL2::RenderDrawData(const Li::CmdPool& Commands) {
size_t index = 0;
while (index < Commands.Size()) {
PD::Li::TexAddress Tex = Commands.GetCmd(index)->Tex;
if (!Tex) {
index++;
continue;
}
size_t StartIndex = CurrentIndex;
bool ScissorOn = Commands.GetCmd(index)->ScissorOn;
ivec4 ScissorRect = Commands.GetCmd(index)->ScissorRect;
while (index < Commands.Size() && Commands.GetCmd(index)->Tex == Tex &&
Commands.GetCmd(index)->ScissorOn == ScissorOn &&
Commands.GetCmd(index)->ScissorRect == ScissorRect) {
auto c = Commands.GetCmd(index);
for (size_t i = 0; i < c->IndexBuffer.size(); i++) {
IndexBuffer[CurrentIndex++] = CurrentVertex + c->IndexBuffer.at(i);
}
for (size_t i = 0; i < c->VertexBuffer.size(); i++) {
VertexBuffer[CurrentVertex++] = c->VertexBuffer.at(i);
}
index++;
}
if (ScissorOn) {
glScissor(ScissorRect.x, ViewPort.y - (ScissorRect.y + ScissorRect.w),
ScissorRect.z, ScissorRect.w);
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
BindTex(Tex);
#if PD_OPENGL >= 33
glBindVertexArray(VAO);
#endif
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, CurrentVertex * sizeof(PD::Li::Vertex),
&VertexBuffer[0], GL_DYNAMIC_DRAW);
#if PD_OPENGL < 33
// For some reason we need to set these every frame for every buffer
// Found that out when creating My 3d Engine
SetupShaderAttribs(Shader);
#endif
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, CurrentIndex * sizeof(PD::u16),
&IndexBuffer[0], GL_DYNAMIC_DRAW);
glDrawElements(GL_TRIANGLES, CurrentIndex - StartIndex, GL_UNSIGNED_SHORT,
(void*)(StartIndex * sizeof(PD::u16)));
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
BindTex(0);
#if PD_OPENGL >= 33
glBindVertexArray(0);
#endif
glDisable(GL_SCISSOR_TEST);
}
}
PD::Li::Texture::Ref GfxGL2::LoadTex(const std::vector<PD::u8>& pixels, int w,
int h, PD::Li::Texture::Type type,
PD::Li::Texture::Filter filter) {
GLuint texID;
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_2D, texID);
// Set base format (Always using RGBA as base)
GLenum fmt = GL_RGBA;
if (type == PD::Li::Texture::Type::RGB24) {
fmt = GL_RGB;
} else if (type == PD::Li::Texture::Type::A8) {
fmt = GL_ALPHA;
}
glTexImage2D(GL_TEXTURE_2D, 0, fmt, w, h, 0, fmt, GL_UNSIGNED_BYTE,
pixels.data());
if (filter == PD::Li::Texture::Filter::LINEAR) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} else if (filter == PD::Li::Texture::Filter::NEAREST) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
glBindTexture(GL_TEXTURE_2D, 0);
auto res = PD::Li::Texture::New(texID, PD::ivec2(w, h));
std::cout << std::format("Texture loaded: {} {}", texID, PD::ivec2(w, h))
<< std::endl;
return res;
}
void GfxGL3::Init() {
VertexBuffer.resize(4 * 8192);
IndexBuffer.resize(6 * 8192);
Shader = createShaderProgram(vertex_shader, frag_shader);
glUseProgram(Shader);
#if PD_OPENGL >= 33
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
#endif
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
#if PD_OPENGL < 33
SetupShaderAttribs(Shader); // GL 2.1
#else
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, Pos));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, UV));
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, Color));
#endif
glGenBuffers(1, &IBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
pLocTex = glGetUniformLocation(Shader, "tex");
pLocAlfa = glGetUniformLocation(Shader, "alfa");
pLocProjection = glGetUniformLocation(Shader, "projection");
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#if PD_OPENGL >= 33
glBindVertexArray(0);
#endif
}
void GfxGL3::Deinit() {
glDeleteBuffers(1, &VBO);
glDeleteBuffers(1, &IBO);
#if PD_OPENGL >= 33
glDeleteBuffers(1, &VAO);
#endif
}
// void NewFrame() {
//}
void GfxGL3::TexBind(PD::Li::TexAddress addr) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, (GLuint)addr);
glUniform1i(pLocTex, 0);
GLint fmt = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
glUniform1i(pLocAlfa, fmt == GL_ALPHA);
}
void GfxGL3::Draw(const Li::CmdPool& pool) {
size_t index = 0;
while (index < pool.Size()) {
PD::Li::TexAddress Tex = pool.GetCmd(index)->Tex;
if (Tex == 0) {
index++;
continue;
}
size_t StartIndex = CurrentIndex;
bool ScissorOn = pool.GetCmd(index)->ScissorOn;
ivec4 ScissorRect = pool.GetCmd(index)->ScissorRect;
while (index < pool.Size() && pool.GetCmd(index)->Tex == Tex &&
pool.GetCmd(index)->ScissorOn == ScissorOn &&
pool.GetCmd(index)->ScissorRect == ScissorRect) {
auto c = pool.GetCmd(index);
for (size_t i = 0; i < c->IndexBuffer.size(); i++) {
IndexBuffer[CurrentIndex++] = CurrentVertex + c->IndexBuffer.at(i);
}
for (size_t i = 0; i < c->VertexBuffer.size(); i++) {
VertexBuffer[CurrentVertex++] = c->VertexBuffer.at(i);
}
index++;
}
if (ScissorOn) {
glScissor(ScissorRect.x, ViewPort.y - (ScissorRect.y + ScissorRect.w),
ScissorRect.z, ScissorRect.w);
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
TexBind(Tex);
#if PD_OPENGL >= 33
glBindVertexArray(VAO);
#endif
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, CurrentVertex * sizeof(PD::Li::Vertex),
&VertexBuffer[0], GL_DYNAMIC_DRAW);
#if PD_OPENGL < 33
// For some reason we need to set these every frame for every buffer
// Found that out when creating My 3d Engine
SetupShaderAttribs(Shader);
#endif
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, CurrentIndex * sizeof(PD::u16),
&IndexBuffer[0], GL_DYNAMIC_DRAW);
glDrawElements(GL_TRIANGLES, CurrentIndex - StartIndex, GL_UNSIGNED_SHORT,
(void*)(StartIndex * sizeof(PD::u16)));
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
TexBind(0);
#if PD_OPENGL >= 33
glBindVertexArray(0);
#endif
}
}
PD::Li::TexAddress GfxGL3::TexLoad(const std::vector<PD::u8>& pixels, int w,
int h, PD::Li::Texture::Type type,
PD::Li::Texture::Filter filter) {
GLuint texID;
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_2D, texID);
// Set base format (Always using RGBA as base)
GLenum fmt = GL_RGBA;
if (type == PD::Li::Texture::Type::RGB24) {
fmt = GL_RGB;
} else if (type == PD::Li::Texture::Type::A8) {
fmt = GL_ALPHA;
}
glTexImage2D(GL_TEXTURE_2D, 0, fmt, w, h, 0, fmt, GL_UNSIGNED_BYTE,
pixels.data());
if (filter == PD::Li::Texture::Filter::LINEAR) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} else if (filter == PD::Li::Texture::Filter::NEAREST) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
glBindTexture(GL_TEXTURE_2D, 0);
return texID;
}
void GfxGL3::TexDelete(PD::Li::TexAddress tex) {
GLuint tex_ = tex;
glDeleteTextures(1, &tex_);
}
} // namespace PD

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@@ -1,178 +0,0 @@
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd-desktop/bknd-hid.hpp>
namespace PD {
std::string* HidGLFW::pText = nullptr;
GLFWcharfun HidGLFW::pOldTextCB = nullptr;
// Default Call back (If no Text input is requsted)
void NullTextCB(GLFWwindow* win, unsigned int c) {
// Chain
if (HidGLFW::pOldTextCB) {
HidGLFW::pOldTextCB(win, c);
}
}
// Text callback if requested
void TextCB(GLFWwindow* win, unsigned int c) {
// Chain
if (HidGLFW::pOldTextCB) {
HidGLFW::pOldTextCB(win, c);
}
if (!HidGLFW::pText) {
return;
}
*HidGLFW::pText += (char)c;
}
HidGLFW::HidGLFW(PDDriverData data) : HidDriver("HidGLFW") {
if (!data) {
std::cout << "[HidGLFW] Error: Data pointer was null" << std::endl;
}
Window = reinterpret_cast<GLFWwindow*>(data);
HidGLFW::pOldTextCB = glfwSetCharCallback(Window, NullTextCB);
Flags |= Flags_HasKeyboard;
Flags |= Flags_HasMouse;
pBinds[GLFW_MOUSE_BUTTON_LEFT] = Touch;
/*pBinds[GLFW_KEY_F3] = Kb_3;
pBinds[GLFW_KEY_ESCAPE] = Kb_Escape;
pBinds[GLFW_KEY_F11] = Kb_F11;
pBinds[GLFW_KEY_ESCAPE] = Kb_Escape;
pBinds[GLFW_KEY_Q] = Kb_Q;
pBinds[GLFW_KEY_W] = Kb_W;
pBinds[GLFW_KEY_E] = Kb_E;
pBinds[GLFW_KEY_R] = Kb_R;
pBinds[GLFW_KEY_T] = Kb_T;
pBinds[GLFW_KEY_Z] = Kb_Z;
pBinds[GLFW_KEY_U] = Kb_U;
pBinds[GLFW_KEY_I] = Kb_I;
pBinds[GLFW_KEY_O] = Kb_O;
pBinds[GLFW_KEY_P] = Kb_P;
pBinds[GLFW_KEY_A] = Kb_A;
pBinds[GLFW_KEY_S] = Kb_S;
pBinds[GLFW_KEY_D] = Kb_D;
pBinds[GLFW_KEY_F] = Kb_F;
pBinds[GLFW_KEY_G] = Kb_G;
pBinds[GLFW_KEY_H] = Kb_H;
pBinds[GLFW_KEY_J] = Kb_J;
pBinds[GLFW_KEY_K] = Kb_K;
pBinds[GLFW_KEY_L] = Kb_L;
pBinds[GLFW_KEY_Y] = Kb_Y;
pBinds[GLFW_KEY_X] = Kb_X;
pBinds[GLFW_KEY_C] = Kb_C;
pBinds[GLFW_KEY_V] = Kb_V;
pBinds[GLFW_KEY_B] = Kb_B;
pBinds[GLFW_KEY_N] = Kb_N;
pBinds[GLFW_KEY_M] = Kb_M;
pBinds[GLFW_KEY_LEFT_SHIFT] = Kb_LShift;
pBinds[GLFW_KEY_F1] = Kb_F1;
pBinds[GLFW_KEY_F2] = Kb_F2;
pBinds[GLFW_KEY_F3] = Kb_F3;
pBinds[GLFW_KEY_F4] = Kb_F4;
pBinds[GLFW_KEY_F5] = Kb_F5;
pBinds[GLFW_KEY_F6] = Kb_F6;
pBinds[GLFW_KEY_F7] = Kb_F7;
pBinds[GLFW_KEY_F8] = Kb_F8;
pBinds[GLFW_KEY_F9] = Kb_F9;
pBinds[GLFW_KEY_F10] = Kb_F10;
pBinds[GLFW_KEY_F11] = Kb_F11;
pBinds[GLFW_KEY_F12] = Kb_F12;
pBinds[GLFW_KEY_1] = Kb_1;
pBinds[GLFW_KEY_2] = Kb_2;
pBinds[GLFW_KEY_3] = Kb_3;
pBinds[GLFW_KEY_4] = Kb_4;
pBinds[GLFW_KEY_5] = Kb_5;
pBinds[GLFW_KEY_6] = Kb_6;
pBinds[GLFW_KEY_7] = Kb_7;
pBinds[GLFW_KEY_8] = Kb_8;
pBinds[GLFW_KEY_9] = Kb_9;
pBinds[GLFW_KEY_0] = Kb_0;
pBinds[GLFW_KEY_BACKSPACE] = Kb_Backspace;
pBinds[GLFW_KEY_ENTER] = Kb_Enter;*/
}
void HidGLFW::Update() {
// Clear States
for (int i = 0; i < 2; i++) {
KeyEvents[i][Event_Down] = 0;
KeyEvents[i][Event_Held] = 0;
KeyEvents[i][Event_Up] = 0;
for (auto& it : KbKeyEvents[i]) {
it.second = Event_Null;
}
}
// Keyboard Logic
/*for (auto& it : pBinds) {
int kbstate = glfwGetKey(Window, it.first);
if (kbstate == GLFW_PRESS) {
if (PrevStates[it.first] == GLFW_RELEASE) {
KbKeyEvents[0][it.second] = Event_Down;
}
KbKeyEvents[0][it.second] = Event_Held;
} else if (kbstate == GLFW_RELEASE && PrevStates[it.first] == GLFW_PRESS) {
KbKeyEvents[0][it.second] = Event_Up;
}
PrevStates[it.first] = kbstate;
}*/
// Mouse Logic (Todo: Support all mouse buttons)
int state = glfwGetMouseButton(Window, GLFW_MOUSE_BUTTON_LEFT);
if (state == GLFW_PRESS) {
if (PrevState == GLFW_RELEASE) {
KeyEvents[0][Event_Down] |= Touch;
}
KeyEvents[0][Event_Held] |= Touch;
} else if (state == GLFW_RELEASE && PrevState == GLFW_PRESS) {
KeyEvents[0][Event_Up] |= Touch;
}
PrevState = state;
if (pLocked) {
SwapTab();
}
double x, y;
glfwGetCursorPos(Window, &x, &y);
pMouse[1] = pMouse[0]; // Cycle pMouse pos
pMouse[0] = fvec2(x, y);
/*if (pInTextMode && (PD::OS::GetTime() - pLastUpdate) > 50) {
pLastUpdate = PD::OS::GetTime();
HandleTextOps();
}*/
}
void HidGLFW::GetInputStr(std::string& str) {
pText = &str;
glfwSetCharCallback(Window, TextCB);
pInTextMode = true;
}
void HidGLFW::HandleTextOps() {
if (!pText) {
return;
}
/*if (pTimedHeld(Kb_Backspace)) {
if (!pText->empty()) {
pText->pop_back();
}
} else if (pTimedHeld(Kb_Enter)) {
*pText += '\n';
}*/
}
} // namespace PD

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@@ -1,42 +0,0 @@
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <palladium>
#include <pd-desktop.hpp>
namespace PD {
void Init(void* data) {
/*if (!data) {
std::cout << "[PD-DRIVERS] Error: pd-desktop requires GLFWwindow* "
"reference as data "
"input!"
<< std::endl;
abort();
}
// Dekstop Init Stage
// First use default OS Driver
PD::OS::Init();
PD::Gfx::Init(PD::GfxGL2::New());
PD::Hid::Init(PD::HidGLFW::New(reinterpret_cast<GLFWwindow*>(data)));*/
}
} // namespace PD

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@@ -1,31 +1,12 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifdef __3DS__
#include <3ds.h>
#endif
#include <pd/core/common.hpp>
#include <limits>
#include <memory>
#include <stdexcept>
// Custom C++ Allocator class to interface with libctru linear heap memory
// based on this guide:
@@ -42,11 +23,19 @@ class LinearAllocator {
T* allocate(std::size_t n) {
if (n > max_size()) {
PD::Throw("[PD] LinearAllocator: Bad alloc!");
throw std::runtime_error("[PD] LinearAllocator: Bad alloc!");
}
#ifdef __3DS__
return static_cast<T*>(linearAlloc(n * sizeof(T)));
#else
return static_cast<T*>(malloc(n * sizeof(T)));
#endif
}
#ifdef __3DS__
void deallocate(T* p, std::size_t) noexcept { linearFree(p); }
#else
void deallocate(T* p, std::size_t) noexcept { free(p); }
#endif
template <class U, class... Args>
void construct(U* p, Args&&... args) {
@@ -65,8 +54,14 @@ class LinearAllocator {
return false;
}
#ifdef __3DS__
// Use linearSpace free as max_size to not allocate out of bounds
// or to b eable to see a crash report screen.
size_t max_size() const noexcept { return linearSpaceFree(); }
#else
size_t max_size() const noexcept {
return std::numeric_limits<size_t>::max();
}
#endif
};
} // namespace PD

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@@ -0,0 +1,36 @@
#pragma once
#include <pd/drivers/gfx.hpp>
#include <pd_system/ctr-linear-allocator.hpp>
namespace PD {
struct GfxCitro3DConfig {
// Vertex Allocator
template <typename T>
using VertexAlloc = LinearAllocator<T>;
// Index Allocator
template <typename T>
using IndexAlloc = LinearAllocator<T>;
};
class GfxCitro3D : public GfxDriverBase<GfxCitro3DConfig> {
public:
GfxCitro3D() : GfxDriverBase("Citro3D") {}
~GfxCitro3D() {}
void SysInit() override;
void SysDeinit() override;
void Submit(size_t count, size_t start) override;
void BindTexture(TextureID id) override;
void SysReset() override;
Li::Texture LoadTexture(
const std::vector<PD::u8>& pixels, int w, int h,
TextureFormat type = TextureFormat::RGBA32,
TextureFilter filter = TextureFilter::Linear) override;
void DeleteTexture(const Li::Texture& tex) override;
private:
struct Impl;
Impl* impl = nullptr;
};
} // namespace PD

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@@ -0,0 +1,37 @@
#pragma once
#include <pd/drivers/gfx.hpp>
namespace PD {
struct GfxDirectX9Config {
// Vertex Allocator
template <typename T>
using VertexAlloc = std::allocator<T>;
// Index Allocator
template <typename T>
using IndexAlloc = std::allocator<T>;
};
class GfxDirectX9 : public GfxDriverBase<GfxDirectX9Config> {
public:
GfxDirectX9(void* device = nullptr)
: GfxDriverBase("DirectX9"), pDevice(device) {}
~GfxDirectX9() {}
void SysInit() override;
void SysDeinit() override;
void Submit(size_t count, size_t start) override;
void BindTexture(TextureID id) override;
void SysReset() override;
Li::Texture LoadTexture(
const std::vector<PD::u8>& pixels, int w, int h,
TextureFormat type = TextureFormat::RGBA32,
TextureFilter filter = TextureFilter::Linear) override;
void DeleteTexture(const Li::Texture& tex) override;
private:
struct Impl;
Impl* impl = nullptr;
void* pDevice = nullptr;
};
} // namespace PD

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@@ -0,0 +1,42 @@
#pragma once
#include <pd/drivers/gfx.hpp>
namespace PD {
struct GfxOpenGL2Config {
// Vertex Allocator
template <typename T>
using VertexAlloc = std::allocator<T>;
// Index Allocator
template <typename T>
using IndexAlloc = std::allocator<T>;
};
class GfxOpenGL2 : public GfxDriverBase<GfxOpenGL2Config> {
public:
GfxOpenGL2() : GfxDriverBase("OpenGL2") {}
~GfxOpenGL2() {}
void SysInit() override;
void SysDeinit() override;
void Submit(size_t count, size_t start) override;
void BindTexture(TextureID id) override;
void SysReset() override;
Li::Texture LoadTexture(
const std::vector<PD::u8>& pixels, int w, int h,
TextureFormat type = TextureFormat::RGBA32,
TextureFilter filter = TextureFilter::Linear) override;
void DeleteTexture(const Li::Texture& tex) override;
private:
void pSetupShaderAttribs(u32 shader);
u32 pShader = 0;
u32 VBO = 0;
u32 IBO = 0;
int pLocTex = 0;
int pLocAlfa = 0;
int pLocProjection = 0;
static const char* pVertCode;
static const char* pFragCode;
};
} // namespace PD

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@@ -0,0 +1,40 @@
#pragma once
#include <pd/drivers/gfx.hpp>
namespace PD {
struct GfxOpenGL3Config {
// Vertex Allocator
template <typename T>
using VertexAlloc = std::allocator<T>;
// Index Allocator
template <typename T>
using IndexAlloc = std::allocator<T>;
};
class GfxOpenGL3 : public GfxDriverBase<GfxOpenGL3Config> {
public:
GfxOpenGL3() : GfxDriverBase("OpenGL3") {}
~GfxOpenGL3() {}
void SysInit() override;
void SysDeinit() override;
void Submit(size_t count, size_t start) override;
void BindTexture(TextureID id) override;
void SysReset() override;
Li::Texture LoadTexture(
const std::vector<PD::u8>& pixels, int w, int h,
TextureFormat type = TextureFormat::RGBA32,
TextureFilter filter = TextureFilter::Linear) override;
void DeleteTexture(const Li::Texture& tex) override;
private:
u32 pShader = 0;
u32 VBO = 0;
u32 IBO = 0;
u32 VAO = 0;
int pLocTex = 0;
int pLocAlfa = 0;
int pLocProjection = 0;
};
} // namespace PD

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@@ -0,0 +1,7 @@
#pragma once
#include <pd/common.hpp>
namespace PD {
u32 CreateShaderProgram(const char* vert, const char* frag);
}

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@@ -0,0 +1,21 @@
#pragma once
#include <pd/drivers/hid.hpp>
typedef struct GLFWwindow GLFWwindow;
typedef struct GLFWgamepadstate GLFWgamepadstate;
namespace PD {
class HidGlfw : public HidDriver {
public:
HidGlfw(GLFWwindow* window);
~HidGlfw();
void Update() override;
private:
void HandleAxisKey(GLFWgamepadstate s, int iK, int eA, bool negative);
struct Impl;
Impl* impl;
};
} // namespace PD

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@@ -0,0 +1,17 @@
#pragma once
#include <pd/drivers/hid.hpp>
namespace PD {
class HidNX : public HidDriver {
public:
HidNX();
~HidNX();
void Update() override;
private:
struct Impl;
Impl* impl;
};
} // namespace PD

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@@ -0,0 +1,17 @@
#pragma once
namespace PD {
/**
* Shader blobs
* Required for OpenGL3, and maybe later for vulkan
* Shaders can be found in /tools/pdsg/shaders
*/
namespace Shaders {
// clang-format off
const unsigned int VertexShader[] = { 0x7230203, 0x10000, 0x8000B, 0x2B, 0x0, 0x20011, 0x1, 0x6000B, 0x1, 0x4C534C47, 0x6474732E, 0x3035342E, 0x0, 0x3000E, 0x0, 0x1, 0xB000F, 0x0, 0x4, 0x6E69616D, 0x0, 0xD, 0x19, 0x24, 0x25, 0x27, 0x29, 0x30003, 0x2, 0x1CC, 0x40005, 0x4, 0x6E69616D, 0x0, 0x60005, 0xB, 0x505F6C67, 0x65567265, 0x78657472, 0x0, 0x60006, 0xB, 0x0, 0x505F6C67, 0x7469736F, 0x6E6F69, 0x70006, 0xB, 0x1, 0x505F6C67, 0x746E696F, 0x657A6953, 0x0, 0x70006, 0xB, 0x2, 0x435F6C67, 0x4470696C, 0x61747369, 0x65636E, 0x70006, 0xB, 0x3, 0x435F6C67, 0x446C6C75, 0x61747369, 0x65636E, 0x30005, 0xD, 0x0, 0x30005, 0x11, 0x4F4255, 0x60006, 0x11, 0x0, 0x6A6F7270, 0x69746365, 0x6E6F, 0x30005, 0x13, 0x6F6275, 0x30005, 0x19, 0x736F70, 0x30005, 0x24, 0x56556F, 0x30005, 0x25, 0x7675, 0x40005, 0x27, 0x6C6F436F, 0x726F, 0x40005, 0x29, 0x6F6C6F63, 0x72, 0x30047, 0xB, 0x2, 0x50048, 0xB, 0x0, 0xB, 0x0, 0x50048, 0xB, 0x1, 0xB, 0x1, 0x50048, 0xB, 0x2, 0xB, 0x3, 0x50048, 0xB, 0x3, 0xB, 0x4, 0x30047, 0x11, 0x2, 0x40048, 0x11, 0x0, 0x5, 0x50048, 0x11, 0x0, 0x7, 0x10, 0x50048, 0x11, 0x0, 0x23, 0x0, 0x40047, 0x13, 0x21, 0x0, 0x40047, 0x13, 0x22, 0x0, 0x40047, 0x19, 0x1E, 0x0, 0x40047, 0x24, 0x1E, 0x0, 0x40047, 0x25, 0x1E, 0x1, 0x40047, 0x27, 0x1E, 0x1, 0x40047, 0x29, 0x1E, 0x2, 0x20013, 0x2, 0x30021, 0x3, 0x2, 0x30016, 0x6, 0x20, 0x40017, 0x7, 0x6, 0x4, 0x40015, 0x8, 0x20, 0x0, 0x4002B, 0x8, 0x9, 0x1, 0x4001C, 0xA, 0x6, 0x9, 0x6001E, 0xB, 0x7, 0x6, 0xA, 0xA, 0x40020, 0xC, 0x3, 0xB, 0x4003B, 0xC, 0xD, 0x3, 0x40015, 0xE, 0x20, 0x1, 0x4002B, 0xE, 0xF, 0x0, 0x40018, 0x10, 0x7, 0x4, 0x3001E, 0x11, 0x10, 0x40020, 0x12, 0x2, 0x11, 0x4003B, 0x12, 0x13, 0x2, 0x40020, 0x14, 0x2, 0x10, 0x40017, 0x17, 0x6, 0x2, 0x40020, 0x18, 0x1, 0x17, 0x4003B, 0x18, 0x19, 0x1, 0x4002B, 0x6, 0x1B, 0x0, 0x4002B, 0x6, 0x1C, 0x3F800000, 0x40020, 0x21, 0x3, 0x7, 0x40020, 0x23, 0x3, 0x17, 0x4003B, 0x23, 0x24, 0x3, 0x4003B, 0x18, 0x25, 0x1, 0x4003B, 0x21, 0x27, 0x3, 0x40020, 0x28, 0x1, 0x7, 0x4003B, 0x28, 0x29, 0x1, 0x50036, 0x2, 0x4, 0x0, 0x3, 0x200F8, 0x5, 0x50041, 0x14, 0x15, 0x13, 0xF, 0x4003D, 0x10, 0x16, 0x15, 0x4003D, 0x17, 0x1A, 0x19, 0x50051, 0x6, 0x1D, 0x1A, 0x0, 0x50051, 0x6, 0x1E, 0x1A, 0x1, 0x70050, 0x7, 0x1F, 0x1D, 0x1E, 0x1B, 0x1C, 0x50091, 0x7, 0x20, 0x16, 0x1F, 0x50041, 0x21, 0x22, 0xD, 0xF, 0x3003E, 0x22, 0x20, 0x4003D, 0x17, 0x26, 0x25, 0x3003E, 0x24, 0x26, 0x4003D, 0x7, 0x2A, 0x29, 0x3003E, 0x27, 0x2A, 0x100FD, 0x10038, };
// clang-format on
// clang-format off
const unsigned int FragmentShader[] = { 0x7230203, 0x10000, 0x8000B, 0x39, 0x0, 0x20011, 0x1, 0x6000B, 0x1, 0x4C534C47, 0x6474732E, 0x3035342E, 0x0, 0x3000E, 0x0, 0x1, 0x8000F, 0x0, 0x4, 0x6E69616D, 0x0, 0x11, 0x22, 0x24, 0x30003, 0x2, 0x1CC, 0x40005, 0x4, 0x6E69616D, 0x0, 0x30005, 0x9, 0x6374, 0x30005, 0xD, 0x786574, 0x30005, 0x11, 0x56556F, 0x50005, 0x16, 0x68737550, 0x61746144, 0x0, 0x50006, 0x16, 0x0, 0x61666C61, 0x0, 0x40005, 0x18, 0x68737570, 0x0, 0x50005, 0x22, 0x67617246, 0x6F6C6F43, 0x72, 0x40005, 0x24, 0x6C6F436F, 0x726F, 0x40047, 0xD, 0x21, 0x0, 0x40047, 0xD, 0x22, 0x0, 0x40047, 0x11, 0x1E, 0x0, 0x30047, 0x16, 0x2, 0x50048, 0x16, 0x0, 0x23, 0x0, 0x40047, 0x24, 0x1E, 0x1, 0x20013, 0x2, 0x30021, 0x3, 0x2, 0x30016, 0x6, 0x20, 0x40017, 0x7, 0x6, 0x4, 0x40020, 0x8, 0x7, 0x7, 0x90019, 0xA, 0x6, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x3001B, 0xB, 0xA, 0x40020, 0xC, 0x0, 0xB, 0x4003B, 0xC, 0xD, 0x0, 0x40017, 0xF, 0x6, 0x2, 0x40020, 0x10, 0x1, 0xF, 0x4003B, 0x10, 0x11, 0x1, 0x4002B, 0x6, 0x13, 0x0, 0x40015, 0x15, 0x20, 0x1, 0x3001E, 0x16, 0x15, 0x40020, 0x17, 0x9, 0x16, 0x4003B, 0x17, 0x18, 0x9, 0x4002B, 0x15, 0x19, 0x0, 0x40020, 0x1A, 0x9, 0x15, 0x20014, 0x1D, 0x40020, 0x21, 0x3, 0x7, 0x4003B, 0x21, 0x22, 0x3, 0x40020, 0x23, 0x1, 0x7, 0x4003B, 0x23, 0x24, 0x1, 0x40017, 0x25, 0x6, 0x3, 0x40015, 0x28, 0x20, 0x0, 0x4002B, 0x28, 0x29, 0x3, 0x40020, 0x2A, 0x7, 0x6, 0x40020, 0x2D, 0x1, 0x6, 0x50036, 0x2, 0x4, 0x0, 0x3, 0x200F8, 0x5, 0x4003B, 0x8, 0x9, 0x7, 0x4003D, 0xB, 0xE, 0xD, 0x4003D, 0xF, 0x12, 0x11, 0x70058, 0x7, 0x14, 0xE, 0x12, 0x2, 0x13, 0x3003E, 0x9, 0x14, 0x50041, 0x1A, 0x1B, 0x18, 0x19, 0x4003D, 0x15, 0x1C, 0x1B, 0x500AB, 0x1D, 0x1E, 0x1C, 0x19, 0x300F7, 0x20, 0x0, 0x400FA, 0x1E, 0x1F, 0x35, 0x200F8, 0x1F, 0x4003D, 0x7, 0x26, 0x24, 0x8004F, 0x25, 0x27, 0x26, 0x26, 0x0, 0x1, 0x2, 0x50041, 0x2A, 0x2B, 0x9, 0x29, 0x4003D, 0x6, 0x2C, 0x2B, 0x50041, 0x2D, 0x2E, 0x24, 0x29, 0x4003D, 0x6, 0x2F, 0x2E, 0x50085, 0x6, 0x30, 0x2C, 0x2F, 0x50051, 0x6, 0x31, 0x27, 0x0, 0x50051, 0x6, 0x32, 0x27, 0x1, 0x50051, 0x6, 0x33, 0x27, 0x2, 0x70050, 0x7, 0x34, 0x31, 0x32, 0x33, 0x30, 0x3003E, 0x22, 0x34, 0x200F9, 0x20, 0x200F8, 0x35, 0x4003D, 0x7, 0x36, 0x9, 0x4003D, 0x7, 0x37, 0x24, 0x50085, 0x7, 0x38, 0x36, 0x37, 0x3003E, 0x22, 0x38, 0x200F9, 0x20, 0x200F8, 0x20, 0x100FD, 0x10038, };
// clang-format on
} // namespace Shaders
} // namespace PD

10
backends/include/pdsystem Normal file
View File

@@ -0,0 +1,10 @@
#pragma once
// Gfx
#include <pd_system/gfx_citro3d.hpp>
#include <pd_system/gfx_directx9.hpp>
#include <pd_system/gfx_opengl2.hpp>
#include <pd_system/gfx_opengl3.hpp>
// Hid
#include <pd_system/hid_glfw.hpp>

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@@ -0,0 +1,262 @@
// Well yes, i finally try it
#include <pd/core/core.hpp>
#include <pd/lithium/formatters.hpp>
#include <pd_system/gfx_citro3d.hpp>
#if defined(PD_ENABLE_CITRO3D) && defined(__3DS__)
#include <3ds.h>
#include <citro3d.h>
#include <pd/drivers/drivers.hpp>
#include <pica.hpp>
namespace PD {
const char* LIShaderCTR = R"(
; LI7 Shader
; Constants
.constf myconst(0.0, 1.0, 0.00392156862745, 0.0)
.alias ones myconst.yyyy ; Vector full of ones
; Uniforms
.fvec projection[4]
; Outputs
.out out_position position
.out out_color color
.out out_uv texcoord0
; Inputs
.alias in_xy v0
.alias in_uvc v1
.alias in_col v2
.entry vmain
.proc vmain
mov r0.xy, in_xy.xy
mov r0.w, ones
dp4 out_position.x, projection[0], r0
dp4 out_position.y, projection[1], r0
dp4 out_position.z, projection[2], r0
dp4 out_position.w, projection[3], r0
mov out_uv, in_uvc.xy
mul r1, myconst.zzzz, in_col
mov out_color, r1
end
.end
)";
struct GfxCitro3D::Impl {
C3D_AttrInfo pAttr;
shaderProgram_s pShader;
DVLB_s* pCode;
int uLocProjection = 0;
C3D_Tex* CurrentTex = nullptr;
std::vector<u8> pShaderRaw;
GPU_TEXCOLOR TextureTranslateFormat(TextureFormat fmt) {
switch (fmt) {
case PD::TextureFormat::A8:
return GPU_A8;
case PD::TextureFormat::RGB24:
return GPU_RGB8;
case PD::TextureFormat::RGBA32:
return GPU_RGBA8;
default:
return GPU_RGBA8;
}
}
int TextureFormat2Bpp(TextureFormat fmt) {
switch (fmt) {
case PD::TextureFormat::A8:
return 1;
case PD::TextureFormat::RGB24:
return 3;
case PD::TextureFormat::RGBA32:
return 4;
default:
return 0;
}
}
void SetupPixelStage() {
shaderProgramUse(&pShader);
C3D_BindProgram(&pShader);
C3D_SetAttrInfo(&pAttr);
C3D_DepthTest(false, GPU_GREATER, GPU_WRITE_ALL);
if (!CurrentTex) return;
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvInit(env);
switch (CurrentTex->fmt) {
case GPU_A4:
case GPU_A8:
case GPU_L4:
case GPU_L8:
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
break;
case GPU_RGB565:
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_RGB, GPU_MODULATE);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_REPLACE);
break;
default:
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
break;
}
}
};
void GfxCitro3D::SysInit() {
if (impl) return;
PDLOG("GfxCitro3D::SysInit();");
impl = new Impl();
Flags |= PDGfxBackendFlags_FlipUV_Y;
impl->pShaderRaw = Pica::AssembleCode(LIShaderCTR);
impl->pCode = DVLB_ParseFile((uint32_t*)impl->pShaderRaw.data(),
impl->pShaderRaw.size());
shaderProgramInit(&impl->pShader);
shaderProgramSetVsh(&impl->pShader, &impl->pCode->DVLE[0]);
impl->uLocProjection = shaderInstanceGetUniformLocation(
impl->pShader.vertexShader, "projection");
AttrInfo_Init(&impl->pAttr);
AttrInfo_AddLoader(&impl->pAttr, 0, GPU_FLOAT, 2);
AttrInfo_AddLoader(&impl->pAttr, 1, GPU_FLOAT, 2);
AttrInfo_AddLoader(&impl->pAttr, 2, GPU_UNSIGNED_BYTE, 4);
}
void GfxCitro3D::SysDeinit() {
if (!impl) return;
shaderProgramFree(&impl->pShader);
DVLB_Free(impl->pCode);
delete impl;
impl = nullptr;
PDLOG("GfxCitro3D::SysDeinit()");
}
void GfxCitro3D::Submit(size_t count, size_t start) {
if (!impl) return;
BindTexture(CurrentTex);
impl->SetupPixelStage(); // needs to be called after
C3D_Mtx proj;
Mtx_OrthoTilt(&proj, 0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f, false);
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, impl->uLocProjection, &proj);
// C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, impl->uLocProjection,
// (C3D_Mtx*)&Projection);
auto buf = C3D_GetBufInfo();
BufInfo_Init(buf);
BufInfo_Add(buf, GetVertexBufPtr(0), sizeof(Li::Vertex), 3, 0x210);
C3D_DrawElements(GPU_TRIANGLES, count, C3D_UNSIGNED_SHORT,
GetIndexBufPtr(start));
impl->CurrentTex = nullptr;
}
void GfxCitro3D::BindTexture(TextureID id) {
if (!impl || !id) return;
impl->CurrentTex = (C3D_Tex*)id;
C3D_TexBind(0, (C3D_Tex*)id);
}
void GfxCitro3D::SysReset() {
if (!impl) return;
C3D_CullFace(GPU_CULL_NONE);
}
Li::Texture GfxCitro3D::LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h, TextureFormat type,
TextureFilter filter) {
if (!impl || w > 1024 || h > 1024) return Li::Texture();
if (pixels.size() !=
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type))) {
PDERR("Failed to load Texture due to Size mismatch: {} != {}",
pixels.size(),
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type)));
return Li::Texture();
}
// Don't check here as check done before
PD::Li::Texture res;
int bpp = impl->TextureFormat2Bpp(type);
ivec2 tex_size(w, h);
// Pow2
if (!PD::Bits::IsSingleBit(w)) {
tex_size.x = PD::Bits::GetPow2((unsigned int)w);
}
if (!PD::Bits::IsSingleBit(h)) {
tex_size.y = PD::Bits::GetPow2((unsigned int)h);
}
res.SetSize(w, h);
res.SetUV(0.f, 1.f, ((float)w / (float)tex_size.x),
1.0 - ((float)h / (float)tex_size.y));
// Texture Setup
auto fltr = (filter == TextureFilter::Linear ? GPU_NEAREST : GPU_LINEAR);
auto tex_fmt = impl->TextureTranslateFormat(type);
auto tex = new C3D_Tex;
C3D_TexInit(tex, (u16)tex_size.x, (u16)tex_size.y, tex_fmt);
C3D_TexSetFilter(tex, fltr, fltr);
std::memset((PD::u8*)tex->data, 0x0, tex->size);
/// Probably Remove this if statement in future
/// This are the things confirmed as working
if (bpp == 3 || bpp == 4 || bpp == 1) {
for (int x = 0; x < w; x++) {
for (int y = 0; y < h; y++) {
int dst_pos = ((((y >> 3) * ((int)tex_size.x >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
bpp;
int src_pos = (y * w + x) * bpp;
/// Best idea i had
for (int i = 0; i < bpp; i++) {
((u8*)tex->data)[dst_pos + bpp - 1 - i] = pixels[src_pos + i];
}
}
}
C3D_TexFlush(tex);
}
tex->border = 0x00000000;
C3D_TexSetWrap(tex, GPU_REPEAT, GPU_REPEAT);
res.SetID((TextureID)tex);
RegisterTexture(res);
PDLOG("GfxCitro3D::LoadTexture -> {{ {} }}, [{}, {}]", res, type, filter);
return res;
}
void GfxCitro3D::DeleteTexture(const Li::Texture& tex) {
if (!tex.GetID()) return;
UnregisterTexture(tex);
C3D_Tex* t = reinterpret_cast<C3D_Tex*>(tex.GetID());
C3D_TexDelete(t);
delete t;
}
} // namespace PD
#else
namespace PD {
void GfxCitro3D::SysInit() {
PDERR(
"GfxCitro3D::SysInit: Citro3D Driver is not included in "
"palladium-system");
}
void GfxCitro3D::SysDeinit() {}
void GfxCitro3D::Submit(size_t count, size_t start) {}
void GfxCitro3D::BindTexture(TextureID id) {}
void GfxCitro3D::SysReset() {}
Li::Texture GfxCitro3D::LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h, TextureFormat type,
TextureFilter filter) {
return Li::Texture();
}
void GfxCitro3D::DeleteTexture(const Li::Texture& tex) {}
} // namespace PD
#endif

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@@ -0,0 +1,301 @@
// Well yes, i finally try it
#include <pd/lithium/formatters.hpp>
#include <pd_system/gfx_directx9.hpp>
// Sicher ist sicher
#if defined(PD_ENABLE_DIRECTX9) && defined(_WIN32)
#include <d3d9.h>
#include <d3dcompiler.h>
#include <pd/drivers/drivers.hpp>
namespace PD {
static const char* g_vsCode = R"(
float4x4 projection;
struct VS_IN {
float2 pos : POSITION0;
float2 uv : TEXCOORD0;
float4 col : COLOR0;
};
struct VS_OUT {
float4 pos : POSITION0;
float2 uv : TEXCOORD0;
float4 col : COLOR0;
};
VS_OUT main(VS_IN input) {
VS_OUT o;
o.pos = mul(projection, float4(input.pos, 0.0, 1.0));
o.uv = input.uv;
o.col = input.col;
return o;
}
)";
static const char* g_psCode = R"(
sampler2D tex : register(s0);
float alfa;
struct PS_IN {
float2 uv : TEXCOORD0;
float4 col : COLOR0;
};
float4 main(PS_IN input) : COLOR0 {
float4 tc = tex2D(tex, input.uv);
if (alfa > 0.5)
return float4(input.col.rgb, tc.a * input.col.a);
else
return tc * input.col;
}
)";
struct GfxDirectX9::Impl {
IDirect3DDevice9* Device = nullptr;
IDirect3DVertexBuffer9* VBO = nullptr;
IDirect3DIndexBuffer9* IBO = nullptr;
IDirect3DVertexDeclaration9* Decl = nullptr;
IDirect3DVertexShader9* VS = nullptr;
IDirect3DPixelShader9* FS = nullptr;
IDirect3DTexture9* CurrentTex = nullptr;
size_t VertexBufferSize = 0;
size_t IndexBufferSize = 0;
};
void GfxDirectX9::SysInit() {
if (impl) return;
PDLOG("GfxDirectX9::SysInit();");
impl = new Impl();
impl->Device = (IDirect3DDevice9*)pDevice;
if (impl->Device) {
D3DVERTEXELEMENT9 elements[]{
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,
0},
{0, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD,
0},
{0, 16, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,
0},
D3DDECL_END()};
impl->Device->CreateVertexDeclaration(elements, &impl->Decl);
ID3DBlob* vsBlob = nullptr;
ID3DBlob* errBlob = nullptr;
HRESULT hr = D3DCompile(g_vsCode, strlen(g_vsCode), nullptr, nullptr,
nullptr, "main", "vs_2_0", 0, 0, &vsBlob, &errBlob);
if (FAILED(hr)) {
PDERR("Vertex Shader compile error: {}",
errBlob ? (char*)errBlob->GetBufferPointer() : "");
} else {
impl->Device->CreateVertexShader((DWORD*)vsBlob->GetBufferPointer(),
&impl->VS);
}
if (vsBlob) vsBlob->Release();
if (errBlob) errBlob->Release();
ID3DBlob* psBlob = nullptr;
errBlob = nullptr;
hr = D3DCompile(g_psCode, strlen(g_psCode), nullptr, nullptr, nullptr,
"main", "ps_2_0", 0, 0, &psBlob, &errBlob);
if (FAILED(hr)) {
PDLOG("Pixel Shader compile error: {}",
errBlob ? (char*)errBlob->GetBufferPointer() : "");
} else {
impl->Device->CreatePixelShader((DWORD*)psBlob->GetBufferPointer(),
&impl->FS);
}
if (psBlob) psBlob->Release();
if (errBlob) errBlob->Release();
} else {
PDERR(
"GfxDirectX9::SysInit Error: pDevice is not set!\nYOu need to include "
"your D3D9 Device as "
"folowing:\nPD::Gfx::UseDriver<PD::GfxDirectX9>(D3D9Device);");
}
}
void GfxDirectX9::SysDeinit() {
if (!impl || !impl->Device) return;
if (impl->VBO) impl->VBO->Release();
if (impl->IBO) impl->IBO->Release();
if (impl->Decl) impl->Decl->Release();
if (impl->VS) impl->VS->Release();
if (impl->FS) impl->FS->Release();
delete impl;
impl = nullptr;
PDLOG("GfxDirectX9::SysDeinit()");
}
void GfxDirectX9::Submit(size_t count, size_t start) {
if (!impl || !impl->Device || !impl->VBO || !impl->IBO) return;
BindTexture(CurrentTex);
impl->Device->SetVertexShaderConstantF(
0, reinterpret_cast<const float*>(&Projection), 4);
if (!impl->VBO || impl->VertexBufferSize != GetVertexPoolSize()) {
if (impl->VBO) {
impl->VBO->Release();
impl->VBO = nullptr;
impl->VertexBufferSize = 0;
}
if (impl->Device->CreateVertexBuffer(
GetVertexPoolSize() * sizeof(Li::Vertex),
D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT,
&impl->VBO, nullptr) < 0)
return;
impl->VertexBufferSize = GetVertexPoolSize();
}
if (!impl->IBO || impl->IndexBufferSize != GetIndexPoolSize()) {
if (impl->IBO) {
impl->IBO->Release();
impl->IBO = nullptr;
impl->IndexBufferSize = 0;
}
if (impl->Device->CreateIndexBuffer(GetVertexPoolSize() * sizeof(u16),
D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY,
D3DFMT_INDEX16, D3DPOOL_DEFAULT,
&impl->IBO, nullptr) < 0)
return;
impl->IndexBufferSize = GetIndexPoolSize();
}
void* vptr;
impl->VBO->Lock(0, 0, &vptr, D3DLOCK_DISCARD);
memcpy(vptr, GetVertexBufPtr(0), CurrentVertex * sizeof(PD::Li::Vertex));
impl->VBO->Unlock();
void* iptr;
impl->IBO->Lock(0, 0, &iptr, D3DLOCK_DISCARD);
memcpy(iptr, GetIndexBufPtr(0), CurrentIndex * sizeof(u16));
impl->IBO->Unlock();
impl->Device->SetStreamSource(0, impl->VBO, 0, sizeof(PD::Li::Vertex));
impl->Device->SetIndices(impl->IBO);
impl->Device->SetVertexDeclaration(impl->Decl);
impl->Device->SetVertexShader(impl->VS);
impl->Device->SetPixelShader(impl->FS);
impl->Device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, CurrentVertex,
start, count / 3);
}
void GfxDirectX9::BindTexture(TextureID id) {
if (!impl || !impl->Device) return;
impl->CurrentTex = (IDirect3DTexture9*)id;
impl->Device->SetTexture(0, impl->CurrentTex);
bool a8 = false;
if (impl->CurrentTex) {
D3DSURFACE_DESC desc;
impl->CurrentTex->GetLevelDesc(0, &desc);
a8 = (desc.Format == D3DFMT_A8);
}
float v = a8 ? 1.0f : 0.0f;
impl->Device->SetPixelShaderConstantF(0, &v, 1);
}
void GfxDirectX9::SysReset() {
if (!impl || !impl->Device) return;
impl->Device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
impl->Device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
impl->Device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
}
Li::Texture GfxDirectX9::LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h, TextureFormat type,
TextureFilter filter) {
if (!impl || !impl->Device) return Li::Texture();
if (pixels.size() !=
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type))) {
PDERR("Failed to load Texture due to Size mismatch: {} != {}",
pixels.size(),
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type)));
return Li::Texture();
}
IDirect3DTexture9* tex = nullptr;
D3DFORMAT fmt = D3DFMT_A8R8G8B8;
if (type == TextureFormat::RGB24)
fmt = D3DFMT_X8R8G8B8;
else if (type == TextureFormat::A8)
fmt = D3DFMT_A8;
HRESULT hr = impl->Device->CreateTexture(w, h, 1, 0, fmt, D3DPOOL_MANAGED,
&tex, nullptr);
if (FAILED(hr) || !tex) return Li::Texture();
D3DLOCKED_RECT rect;
tex->LockRect(0, &rect, nullptr, 0);
if (type == TextureFormat::RGB24) {
u8* dstRow = reinterpret_cast<u8*>(rect.pBits);
for (int y = 0; y < h; ++y) {
u32* dst = reinterpret_cast<u32*>(dstRow);
for (int x = 0; x < w; ++x) {
u8 r = pixels[(y * w + x) * 3 + 0];
u8 g = pixels[(y * w + x) * 3 + 1];
u8 b = pixels[(y * w + x) * 3 + 2];
dst[x] = (0xFF << 24) | (r << 16) | (g << 8) | b;
}
dstRow += rect.Pitch;
}
} else if (type == TextureFormat::RGBA32) {
u8* dstRow = reinterpret_cast<u8*>(rect.pBits);
for (int y = 0; y < h; ++y) {
u32* dst = reinterpret_cast<u32*>(dstRow);
for (int x = 0; x < w; ++x) {
u8 r = pixels[(y * w + x) * 4 + 0];
u8 g = pixels[(y * w + x) * 4 + 1];
u8 b = pixels[(y * w + x) * 4 + 2];
u8 a = pixels[(y * w + x) * 4 + 3];
dst[x] = (a << 24) | (r << 16) | (g << 8) | b;
}
dstRow += rect.Pitch;
}
} else if (type == TextureFormat::A8) {
u8* dstRow = reinterpret_cast<u8*>(rect.pBits);
for (int y = 0; y < h; ++y) {
memcpy(dstRow, &pixels[y * w], w);
dstRow += rect.Pitch;
}
}
tex->UnlockRect(0);
Li::Texture res;
res.SetID((TextureID)tex);
res.SetSize(w, h);
res.SetUV(0.f, 0.f, 1.f, 1.f);
RegisterTexture(res);
PDLOG("GfxDirectX9::LoadTexture -> {{ {} }}, [{}, {}]", res, type, filter);
return res;
}
void GfxDirectX9::DeleteTexture(const Li::Texture& tex) {
if (!tex.GetID()) return;
UnregisterTexture(tex);
IDirect3DTexture9* t = (IDirect3DTexture9*)tex.GetID();
t->Release();
}
} // namespace PD
#else
namespace PD {
void GfxDirectX9::SysInit() {
PDERR(
"GfxDirectX9::SysInit: DirectX9 Driver is not included in "
"palladium-system");
}
void GfxDirectX9::SysDeinit() {}
void GfxDirectX9::Submit(size_t count, size_t start) {}
void GfxDirectX9::BindTexture(TextureID id) {}
void GfxDirectX9::SysReset() {}
Li::Texture GfxDirectX9::LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h, TextureFormat type,
TextureFilter filter) {
return Li::Texture();
}
void GfxDirectX9::DeleteTexture(const Li::Texture& tex) {}
} // namespace PD
#endif

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@@ -0,0 +1,194 @@
#include <pd/lithium/formatters.hpp>
#include <pd_system/gfx_opengl2.hpp>
#if defined(PD_ENABLE_OPENGL2)
#include <glad/glad.h>
#include <pd/drivers/drivers.hpp>
#include <pd_system/gl-helper.hpp>
namespace PD {
const char* GfxOpenGL2::pVertCode = R"(
#version 120
attribute vec2 pos;
attribute vec2 uv;
attribute vec4 color;
varying vec2 oUV;
varying vec4 oColor;
// Probably forgot about this matrix and
// searched hours for why the rendering isn't working :/
uniform mat4 projection;
void main() {
gl_Position = projection*vec4(pos, 0.0, 1.0);
oUV = uv;
oColor = color;
}
)";
const char* GfxOpenGL2::pFragCode = R"(
#version 120
varying vec2 oUV;
varying vec4 oColor;
uniform sampler2D tex;
uniform bool alfa;
void main() {
vec4 tc = texture2D(tex, oUV);
if (alfa) {
gl_FragColor = vec4(oColor.rgb, tc.a * oColor.a);
} else {
gl_FragColor = tc * oColor;
}
}
)";
void GfxOpenGL2::pSetupShaderAttribs(u32 shader) {
GLint _pos = glGetAttribLocation(shader, "pos");
GLint _uv = glGetAttribLocation(shader, "uv");
GLint _color = glGetAttribLocation(shader, "color");
glVertexAttribPointer(_pos, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, pos));
glEnableVertexAttribArray(_pos);
glVertexAttribPointer(_uv, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, uv));
glEnableVertexAttribArray(_uv);
glVertexAttribPointer(_color, 4, GL_UNSIGNED_BYTE, GL_TRUE,
sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, color));
glEnableVertexAttribArray(_color);
}
void GfxOpenGL2::SysInit() {
pShader = CreateShaderProgram(pVertCode, pFragCode);
glUseProgram(pShader);
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glGenBuffers(1, &IBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
pSetupShaderAttribs(pShader);
pLocTex = glGetUniformLocation(pShader, "tex");
pLocAlfa = glGetUniformLocation(pShader, "alfa");
pLocProjection = glGetUniformLocation(pShader, "projection");
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
void GfxOpenGL2::SysDeinit() {
glDeleteBuffers(1, &VBO);
glDeleteBuffers(1, &IBO);
PDLOG("GfxOpenGL2::SysDeinit()");
}
void GfxOpenGL2::Submit(size_t count, size_t start) {
BindTexture(CurrentTex);
glUseProgram(pShader);
glUniformMatrix4fv(pLocProjection, 1, GL_FALSE, Projection.m.data());
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, CurrentVertex * sizeof(PD::Li::Vertex),
GetVertexBufPtr(0), GL_DYNAMIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, CurrentIndex * sizeof(PD::u16),
GetIndexBufPtr(0), GL_DYNAMIC_DRAW);
pSetupShaderAttribs(pShader);
GLint ibo = 0;
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &ibo);
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT,
reinterpret_cast<void*>(start * sizeof(u16)));
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
BindTexture(0);
}
void GfxOpenGL2::BindTexture(TextureID id) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, (GLuint)id);
glUniform1i(pLocTex, 0);
GLint fmt = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
glUniform1i(pLocAlfa, fmt == GL_ALPHA);
}
void GfxOpenGL2::SysReset() {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
Li::Texture GfxOpenGL2::LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h, TextureFormat type,
TextureFilter filter) {
if (pixels.size() !=
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type))) {
PDERR("Failed to load Texture due to Size mismatch: {} != {}",
pixels.size(),
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type)));
return Li::Texture();
}
GLuint texID;
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_2D, texID);
// Set base format (Always using RGBA as base)
GLenum fmt = GL_RGBA;
if (type == TextureFormat::RGB24) {
fmt = GL_RGB;
} else if (type == TextureFormat::A8) {
fmt = GL_ALPHA;
}
glTexImage2D(GL_TEXTURE_2D, 0, fmt, w, h, 0, fmt, GL_UNSIGNED_BYTE,
pixels.data());
if (filter == TextureFilter::Linear) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} else if (filter == TextureFilter::Nearest) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
glBindTexture(GL_TEXTURE_2D, 0);
Li::Texture res;
res.SetID(texID);
res.SetSize(w, h);
res.SetUV(0.f, 0.f, 1.f, 1.f);
RegisterTexture(res);
PDLOG("GfxOpenGL2::LoadTexture -> {{ {} }}, [{}, {}]", res, type, filter);
return res;
}
void GfxOpenGL2::DeleteTexture(const Li::Texture& tex) {
UnregisterTexture(tex);
GLuint tex_ = tex.GetID();
glDeleteTextures(1, &tex_);
}
} // namespace PD
#else
namespace PD {
void GfxOpenGL2::SysInit() {
PDERR(
"GfxOpenGL2::SysInit: OpenGL2 Driver is not included in "
"palladium-system");
}
void GfxOpenGL2::SysDeinit() {}
void GfxOpenGL2::Submit(size_t count, size_t start) {}
void GfxOpenGL2::BindTexture(TextureID id) {}
void GfxOpenGL2::SysReset() {}
Li::Texture GfxOpenGL2::LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h, TextureFormat type,
TextureFilter filter) {
return Li::Texture();
}
void GfxOpenGL2::DeleteTexture(const Li::Texture& tex) {}
void GfxOpenGL2::pSetupShaderAttribs(u32 shader) {}
} // namespace PD
#endif

View File

@@ -0,0 +1,163 @@
#include <pd/lithium/formatters.hpp>
#include <pd_system/gfx_opengl3.hpp>
#if defined(PD_ENABLE_OPENGL3)
#include <glad/glad.h>
#include <pd/drivers/drivers.hpp>
#include <pd_system/gl-helper.hpp>
#include <pd_system/shaders.hpp>
#include <spirv-helper.hpp>
namespace PD {
void GfxOpenGL3::SysInit() {
std::string vcode = SpirvHelper::SPV2GLSL(
std::vector<unsigned int>(
Shaders::VertexShader,
Shaders::VertexShader +
(sizeof(Shaders::VertexShader) / sizeof(unsigned int))),
330, false);
std::string fcode = SpirvHelper::SPV2GLSL(
std::vector<unsigned int>(
Shaders::FragmentShader,
Shaders::FragmentShader +
(sizeof(Shaders::FragmentShader) / sizeof(unsigned int))),
330, false);
PDLOG("Vertex: \n{}", vcode);
PDLOG("Fragment: \n{}", fcode);
pShader = CreateShaderProgram(vcode.c_str(), fcode.c_str());
glUseProgram(pShader);
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, pos));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, uv));
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, color));
glGenBuffers(1, &IBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
pLocTex = glGetUniformLocation(pShader, "tex");
pLocAlfa = glGetUniformLocation(pShader, "push.alfa");
pLocProjection = glGetUniformLocation(pShader, "ubo.projection");
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
void GfxOpenGL3::SysDeinit() {
glDeleteBuffers(1, &VBO);
glDeleteBuffers(1, &IBO);
glDeleteVertexArrays(1, &VAO);
PDLOG("GfxOpenGL3::SysDeinit()");
}
void GfxOpenGL3::Submit(size_t count, size_t start) {
BindTexture(CurrentTex);
glUseProgram(pShader);
glUniformMatrix4fv(pLocProjection, 1, GL_FALSE, Projection.m.data());
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, CurrentVertex * sizeof(PD::Li::Vertex),
GetVertexBufPtr(0), GL_DYNAMIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, CurrentIndex * sizeof(u16),
GetIndexBufPtr(0), GL_DYNAMIC_DRAW);
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT,
reinterpret_cast<void*>(start * sizeof(u16)));
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
BindTexture(0);
}
void GfxOpenGL3::BindTexture(TextureID id) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, (GLuint)id);
glUniform1i(pLocTex, 0);
GLint fmt = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
glUniform1i(pLocAlfa, fmt == GL_ALPHA);
}
void GfxOpenGL3::SysReset() {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
Li::Texture GfxOpenGL3::LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h, TextureFormat type,
TextureFilter filter) {
if (pixels.size() !=
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type))) {
PDERR("Failed to load Texture due to Size mismatch: {} != {}",
pixels.size(),
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type)));
return Li::Texture();
}
GLuint texID;
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_2D, texID);
// Set base format (Always using RGBA as base)
GLenum fmt = GL_RGBA;
if (type == TextureFormat::RGB24) {
fmt = GL_RGB;
} else if (type == TextureFormat::A8) {
fmt = GL_ALPHA;
}
glTexImage2D(GL_TEXTURE_2D, 0, fmt, w, h, 0, fmt, GL_UNSIGNED_BYTE,
pixels.data());
if (filter == TextureFilter::Linear) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} else if (filter == TextureFilter::Nearest) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
glBindTexture(GL_TEXTURE_2D, 0);
Li::Texture res;
res.SetID(texID);
res.SetSize(w, h);
res.SetUV(0.f, 0.f, 1.f, 1.f);
RegisterTexture(res);
PDLOG("GfxOpenGL3::LoadTexture -> {{ {} }}, [{}, {}]", res, type, filter);
return res;
}
void GfxOpenGL3::DeleteTexture(const Li::Texture& tex) {
UnregisterTexture(tex);
GLuint tex_ = tex.GetID();
glDeleteTextures(1, &tex_);
}
} // namespace PD
#else
namespace PD {
void GfxOpenGL3::SysInit() {
PDERR(
"GfxOpenGL3::SysInit: OpenGL3 Driver is not included in "
"palladium-system");
}
void GfxOpenGL3::SysDeinit() {}
void GfxOpenGL3::Submit(size_t count, size_t start) {}
void GfxOpenGL3::BindTexture(TextureID id) {}
void GfxOpenGL3::SysReset() {}
Li::Texture GfxOpenGL3::LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h, TextureFormat type,
TextureFilter filter) {
return Li::Texture();
}
void GfxOpenGL3::DeleteTexture(const Li::Texture& tex) {}
} // namespace PD
#endif

View File

@@ -0,0 +1,48 @@
#if defined(PD_ENABLE_OPENGL2) || defined(PD_ENABLE_OPENGL3)
#include <glad/glad.h>
#include <iostream>
#include <pd_system/gl-helper.hpp>
namespace PD {
GLuint compileShader(const char* src, GLenum type) {
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &src, nullptr);
glCompileShader(shader);
GLint success;
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success) {
char infoLog[512];
glGetShaderInfoLog(shader, 512, nullptr, infoLog);
std::cerr << "Shader Compilation Error: " << infoLog << std::endl;
}
return shader;
}
u32 CreateShaderProgram(const char* vert, const char* frag) {
GLuint vertexShader = compileShader(vert, GL_VERTEX_SHADER);
GLuint fragmentShader = compileShader(frag, GL_FRAGMENT_SHADER);
GLuint shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
GLint success;
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success) {
char infoLog[512];
glGetProgramInfoLog(shaderProgram, 512, nullptr, infoLog);
std::cerr << "Shader Program Linking Error: " << infoLog << std::endl;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
if (success) PDLOG("Shader [{}] compiled sucessfully", shaderProgram);
return shaderProgram;
}
} // namespace PD
#endif

View File

@@ -0,0 +1,156 @@
#include <pd_system/hid_glfw.hpp>
#ifdef PD_ENABLE_HID_GLFW
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
namespace PD {
struct HidGlfw::Impl {
GLFWwindow* Win;
int PrevState;
std::unordered_map<int, int> PrevStates;
std::unordered_map<int, int> GPPrevStates;
GLFWcharfun OldTextCB;
std::string* Text;
bool InTextMode = false;
};
constexpr int KEY_BASE = GLFW_GAMEPAD_BUTTON_LAST;
constexpr int KEY_LSTICK_LEFT = KEY_BASE + 1;
constexpr int KEY_LSTICK_RIGHT = KEY_BASE + 2;
constexpr int KEY_LSTICK_UP = KEY_BASE + 3;
constexpr int KEY_LSTICK_DOWN = KEY_BASE + 4;
constexpr int KEY_RSTICK_LEFT = KEY_BASE + 5;
constexpr int KEY_RSTICK_RIGHT = KEY_BASE + 6;
constexpr int KEY_RSTICK_UP = KEY_BASE + 7;
constexpr int KEY_RSTICK_DOWN = KEY_BASE + 8;
constexpr int KEY_LEFT_TRIGGER = KEY_BASE + 9;
constexpr int KEY_RIGHT_TRIGGER = KEY_BASE + 10;
constexpr int KEY_LAST = KEY_RIGHT_TRIGGER;
HidGlfw::HidGlfw(GLFWwindow* win) : HidDriver("HidGlfw") {
impl = new Impl;
impl->Win = win;
pFlags |= PDHidBackendFlags_HasMouse;
pFlags |= PDHidBackendFlags_HasKeyboard;
if (glfwJoystickPresent(GLFW_JOYSTICK_1)) {
pFlags |= PDHidBackendFlags_HasGamepad;
}
pGamepad[GLFW_GAMEPAD_BUTTON_A] = HidInternal::Gamepad::A;
pGamepad[GLFW_GAMEPAD_BUTTON_B] = HidInternal::Gamepad::B;
pGamepad[GLFW_GAMEPAD_BUTTON_X] = HidInternal::Gamepad::X;
pGamepad[GLFW_GAMEPAD_BUTTON_Y] = HidInternal::Gamepad::Y;
pGamepad[GLFW_GAMEPAD_BUTTON_START] = HidInternal::Gamepad::Start;
pGamepad[GLFW_GAMEPAD_BUTTON_BACK] = HidInternal::Gamepad::Select;
pGamepad[GLFW_GAMEPAD_BUTTON_DPAD_LEFT] = HidInternal::Gamepad::DLeft;
pGamepad[GLFW_GAMEPAD_BUTTON_DPAD_RIGHT] = HidInternal::Gamepad::DRight;
pGamepad[GLFW_GAMEPAD_BUTTON_DPAD_UP] = HidInternal::Gamepad::DUp;
pGamepad[GLFW_GAMEPAD_BUTTON_DPAD_DOWN] = HidInternal::Gamepad::DDown;
pGamepad[GLFW_GAMEPAD_BUTTON_LEFT_BUMPER] = HidInternal::Gamepad::L;
pGamepad[GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER] = HidInternal::Gamepad::R;
pGamepad[GLFW_GAMEPAD_BUTTON_LEFT_THUMB] = HidInternal::Gamepad::LStick;
pGamepad[GLFW_GAMEPAD_BUTTON_RIGHT_THUMB] = HidInternal::Gamepad::RStick;
pGamepad[KEY_LEFT_TRIGGER] = HidInternal::Gamepad::ZL;
pGamepad[KEY_RIGHT_TRIGGER] = HidInternal::Gamepad::ZR;
pGamepad[KEY_LSTICK_LEFT] = HidInternal::Gamepad::CPLeft;
pGamepad[KEY_LSTICK_RIGHT] = HidInternal::Gamepad::CPRight;
pGamepad[KEY_LSTICK_UP] = HidInternal::Gamepad::CPUp;
pGamepad[KEY_LSTICK_DOWN] = HidInternal::Gamepad::CPDown;
pGamepad[KEY_RSTICK_LEFT] = HidInternal::Gamepad::CSLeft;
pGamepad[KEY_RSTICK_RIGHT] = HidInternal::Gamepad::CSRight;
pGamepad[KEY_RSTICK_UP] = HidInternal::Gamepad::CSUp;
pGamepad[KEY_RSTICK_DOWN] = HidInternal::Gamepad::CSDown;
for (int i = 0; i <= KEY_LAST; i++) {
impl->GPPrevStates[i] = 0;
}
}
HidGlfw::~HidGlfw() {}
void HidGlfw::Update() {
HidDriver::Update(); // clear stats
GLFWgamepadstate gpstate;
int gps = glfwGetGamepadState(GLFW_JOYSTICK_1, &gpstate);
if (gps == GLFW_TRUE) {
HandleAxisKey(gpstate, KEY_LEFT_TRIGGER, GLFW_GAMEPAD_AXIS_LEFT_TRIGGER,
false);
HandleAxisKey(gpstate, KEY_RIGHT_TRIGGER, GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER,
false);
HandleAxisKey(gpstate, KEY_LSTICK_LEFT, GLFW_GAMEPAD_AXIS_LEFT_X, true);
HandleAxisKey(gpstate, KEY_LSTICK_RIGHT, GLFW_GAMEPAD_AXIS_LEFT_X, false);
HandleAxisKey(gpstate, KEY_LSTICK_UP, GLFW_GAMEPAD_AXIS_LEFT_Y, true);
HandleAxisKey(gpstate, KEY_LSTICK_DOWN, GLFW_GAMEPAD_AXIS_LEFT_Y, false);
HandleAxisKey(gpstate, KEY_RSTICK_LEFT, GLFW_GAMEPAD_AXIS_RIGHT_X, true);
HandleAxisKey(gpstate, KEY_RSTICK_RIGHT, GLFW_GAMEPAD_AXIS_RIGHT_X, false);
HandleAxisKey(gpstate, KEY_RSTICK_UP, GLFW_GAMEPAD_AXIS_RIGHT_Y, true);
HandleAxisKey(gpstate, KEY_RSTICK_DOWN, GLFW_GAMEPAD_AXIS_RIGHT_Y, false);
pLStick[0].x = gpstate.axes[GLFW_GAMEPAD_AXIS_LEFT_X];
pLStick[0].y = gpstate.axes[GLFW_GAMEPAD_AXIS_LEFT_Y];
pRStick[0].x = gpstate.axes[GLFW_GAMEPAD_AXIS_RIGHT_X];
pRStick[0].y = gpstate.axes[GLFW_GAMEPAD_AXIS_RIGHT_Y];
for (int i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) {
if (gpstate.buttons[i] == GLFW_PRESS) {
if (impl->GPPrevStates[i] == GLFW_RELEASE) {
pGamepadEvents[0][Event::Down] |= pGamepad[i];
}
pGamepadEvents[0][Event::Held] |= pGamepad[i];
} else if (gpstate.buttons[i] == GLFW_RELEASE &&
impl->GPPrevStates[i] == GLFW_PRESS) {
pGamepadEvents[0][Event::Up] |= pGamepad[i];
}
impl->GPPrevStates[i] = gpstate.buttons[i];
}
}
int state = glfwGetMouseButton(impl->Win, GLFW_MOUSE_BUTTON_LEFT);
if (state == GLFW_PRESS) {
if (impl->PrevState == GLFW_RELEASE) {
pGamepadEvents[0][Event::Down] |= HidInternal::Touch;
}
pGamepadEvents[0][Event::Held] |= HidInternal::Touch;
} else if (state == GLFW_RELEASE && impl->PrevState == GLFW_PRESS) {
pGamepadEvents[0][Event::Up] |= HidInternal::Touch;
}
impl->PrevState = state;
// if (pLocked) {
// SwapTab();
// }
double x, y;
glfwGetCursorPos(impl->Win, &x, &y);
pMouse[0] = fvec2(x, y);
}
void HidGlfw::HandleAxisKey(GLFWgamepadstate s, int iK, int eA, bool negative) {
if (s.axes[eA] <= 1.f && s.axes[eA] >= -1.f) {
if (s.axes[eA] > 0.05f && !negative) {
if (impl->GPPrevStates[iK] == GLFW_RELEASE) {
pGamepadEvents[0][Event::Down] |= pGamepad[iK];
}
pGamepadEvents[0][Event::Held] |= pGamepad[iK];
}
if (s.axes[eA] < -0.05f && negative) {
if (impl->GPPrevStates[iK] == GLFW_RELEASE) {
pGamepadEvents[0][Event::Down] |= pGamepad[iK];
}
pGamepadEvents[0][Event::Held] |= pGamepad[iK];
}
}
impl->GPPrevStates[iK] = (s.axes[eA] <= -0.05 && s.axes[eA] >= 0.05 &&
s.axes[eA] >= -1.f && s.axes[eA] <= 1);
}
} // namespace PD
#else
struct GLFWgamepadstate {};
namespace PD {
HidGlfw::HidGlfw(GLFWwindow* win) : HidDriver("HidGlfw") {}
HidGlfw::~HidGlfw() {}
void HidGlfw::Update() {
HidDriver::Update(); // clear stats
}
void HidGlfw::HandleAxisKey(GLFWgamepadstate s, int iK, int eA, bool negative) {
}
} // namespace PD
#endif

View File

@@ -0,0 +1,31 @@
#include <pd_system/hid_nx.hpp>
#ifdef PD_ENABLE_HID_NX
#include <switch.h>
namespace PD {
struct HidNX::Impl {
PadState Pad;
};
HidNX::HidNX() : HidDriver("HidNX") { impl = new Impl; }
HidNX::~HidNX() {}
void HidNX::Update() {
HidDriver::Update(); // clear stats
}
} // namespace PD
#else
namespace PD {
HidNX::HidNX() : HidDriver("HidNX") {}
HidNX::~HidNX() {}
void HidNX::Update() {
HidDriver::Update(); // clear stats
}
} // namespace PD
#endif

View File

@@ -11,51 +11,6 @@ set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
# Enable Compile Command Export
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
option(PD_INCLUDE_DIR "")
### Helper Function to Build Librarys without have always
### These includes and definition defines
function(pd_add_lib TARGET_NAME)
set(opts "BUILD_SHARED")
set(one_val_args "")
set(multi_val_args SRC_FILES DEPENDS)
cmake_parse_arguments(ARG "${opts}" "${one_val_args}" "${multi_val_args}" ${ARGN})
string(REPLACE "-" "_" FLAG_NAME_T ${TARGET_NAME})
string(TOUPPER ${FLAG_NAME_T} FLAG_NAME_F)
if(ARG_BUILD_SHARED)
add_library(${TARGET_NAME} SHARED ${ARG_SRC_FILES})
target_compile_definitions(${TARGET_NAME} PUBLIC -D${FLAG_NAME_F}_BUILD_SHARED=1)
message("Building SHARED library: ${FLAG_NAME_F}_BUILD_SHARED=1")
else()
add_library(${TARGET_NAME} STATIC ${ARG_SRC_FILES})
target_compile_definitions(${TARGET_NAME} PUBLIC -D${FLAG_NAME_F}_BUILD_SHARED=0)
message("Building STATIC library: ${FLAG_NAME_F}_BUILD_SHARED=0")
endif()
target_include_directories(${TARGET_NAME} PUBLIC
${PD_INCLUDE_DIR}
${DEVKITPRO}/portlibs/3ds/include
)
target_compile_definitions(${TARGET_NAME} PRIVATE
-D_GNU_SOURCE=1
-DPALLADIUM_VERSION="${PROJECT_VERSION}"
-DPALLADIUM_GIT_COMMIT="${GIT_SHORT_HASH}"
-DPALLADIUM_GIT_BRANCH="${GIT_BRANCH}"
-DBUILD_CTR=1
)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
target_compile_options(${TARGET_NAME} PRIVATE
-Wno-abi
)
endif()
### For the libs that depend on another
if(ARG_DEPENDS)
target_link_libraries(${TARGET_NAME} PUBLIC ${ARG_DEPENDS})
endif()
install(TARGETS ${TARGET_NAME})
endfunction()
### GIT HELPER ###
function(pd_git_get_hash ret)

35
cmake/presets/3ds.json Normal file
View File

@@ -0,0 +1,35 @@
{
"version": 10,
"configurePresets": [
{
"name": "3ds-debug",
"generator": "Ninja",
"displayName": "Nintendo 3DS Debug",
"binaryDir": "${sourceDir}/build/3ds-debug",
"toolchainFile": "/opt/devkitPro/cmake/3DS.cmake",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "3ds-release",
"generator": "Ninja",
"displayName": "Nintendo 3DS Release",
"binaryDir": "${sourceDir}/build/3ds-release",
"toolchainFile": "/opt/devkitPro/cmake/3DS.cmake",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
}
],
"buildPresets": [
{
"name": "3ds-release",
"configurePreset": "3ds-release"
},
{
"name": "3ds-debug",
"configurePreset": "3ds-debug"
}
]
}

View File

@@ -0,0 +1,33 @@
{
"version": 10,
"configurePresets": [
{
"name": "default-debug",
"generator": "Ninja",
"displayName": "Default Debug",
"binaryDir": "${sourceDir}/build/default-debug",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "default-release",
"generator": "Ninja",
"displayName": "Default Release",
"binaryDir": "${sourceDir}/build/default-release",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
}
],
"buildPresets": [
{
"name": "default-release",
"configurePreset": "default-release"
},
{
"name": "default-debug",
"configurePreset": "default-debug"
}
]
}

24
cmake/presets/msvc.json Normal file
View File

@@ -0,0 +1,24 @@
{
"version": 10,
"configurePresets": [
{
"name": "msvc",
"cmakeExecutable": "C:\\Program Files\\CMake\\bin\\cmake.exe",
"displayName": "MSVC",
"generator": "Visual Studio 17 2022",
"binaryDir": "${sourceDir}/build/msvc-build"
}
],
"buildPresets": [
{
"name": "msvc-release",
"configuration": "Release",
"configurePreset": "msvc"
},
{
"name": "msvc-debug",
"configuration": "Debug",
"configurePreset": "msvc"
}
]
}

37
cmake/presets/switch.json Normal file
View File

@@ -0,0 +1,37 @@
{
"version": 10,
"configurePresets": [
{
"name": "switch-debug",
"generator": "Ninja",
"displayName": "Nintendo Switch Debug",
"binaryDir": "${sourceDir}/build/switch-debug",
"toolchainFile": "/opt/devkitPro/cmake/Switch.cmake",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug",
"SPV_EXCLUDE_GLSLANG": "ON"
}
},
{
"name": "switch-release",
"generator": "Ninja",
"displayName": "Nintendo Switch Release",
"binaryDir": "${sourceDir}/build/switch-release",
"toolchainFile": "/opt/devkitPro/cmake/Switch.cmake",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"SPV_EXCLUDE_GLSLANG": "ON"
}
}
],
"buildPresets": [
{
"name": "switch-release",
"configurePreset": "switch-release"
},
{
"name": "switch-debug",
"configurePreset": "switch-debug"
}
]
}

View File

@@ -25,7 +25,5 @@ SOFTWARE.
#include <pd/core/core.hpp>
#include <pd/drivers/drivers.hpp>
#include <pd/external/json.hpp>
#include <pd/image/image.hpp>
#include <pd/lithium/lithium.hpp>
#include <pd/ui7/ui7.hpp>
#include <pd/lithium/lithium.hpp>

105
include/pd/common.hpp Normal file
View File

@@ -0,0 +1,105 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#if defined(__GNUG__) && !defined(_MSC_VER)
#include <cxxabi.h>
#endif
#include <array>
#include <chrono>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <exception>
#include <format>
#include <fstream>
#include <numbers>
#include <pd/pd_p_api.hpp>
#include <string>
#include <unordered_map>
#include <vector>
namespace PD {
enum class LogLevel {
None,
Info,
Warning,
Error,
};
[[noreturn]] inline void Throw(const std::string& msg) {
throw std::runtime_error(msg);
}
using u8 = unsigned char;
using u16 = unsigned short;
using u32 = unsigned int;
using u64 = unsigned long long;
using ptr = uintptr_t;
PD_API void LogFilter(LogLevel minimum);
PD_API void Log(const std::string& txt, LogLevel lvl = LogLevel::Info);
template <typename... Args>
void Log(std::format_string<Args...> fmt, Args&&... args) {
std::string msg = std::format(fmt, std::forward<Args>(args)...);
Log(msg, LogLevel::Info);
}
template <typename... Args>
void Log(LogLevel lvl, std::format_string<Args...> fmt, Args&&... args) {
std::string msg = std::format(fmt, std::forward<Args>(args)...);
Log(msg, lvl);
}
template <typename T>
std::string TypeName() {
#if defined(__GNUG__) && !defined(_MSC_VER)
int res = 0;
std::unique_ptr<char, void (*)(void*)> up{
abi::__cxa_demangle(typeid(T).name(), nullptr, nullptr, &res), std::free};
return (res == 0) ? up.get() : typeid(T).name();
#else
return typeid(T).name(); // no demangler available :/
#endif
}
} // namespace PD
#if defined(__GNUC__) || defined(__clang__)
#define PDPRETTYFUNC __PRETTY_FUNCTION__
#elif defined(_MSC_VER)
#define PDPRETTYFUNC __FUNCSIG__
#else
#define PDPRETTYFUNC __FUNCTION__
#endif
#ifdef PD_DEBUG
#define PDLOG(fmt, ...) \
PD::Log("[{}:{}]: " fmt, __FILE__, __LINE__, ##__VA_ARGS__)
#define PDWARN(fmt, ...) \
PD::Log(PD::LogLevel::Warning, "[{}:{}]: " fmt, __FILE__, __LINE__, \
##__VA_ARGS__)
#define PDERR(fmt, ...) \
PD::Log(PD::LogLevel::Error, "[{}:{}]: " fmt, __FILE__, __LINE__, \
##__VA_ARGS__)
#else
#define PDLOG(fmt, ...)
#define PDWARN(fmt, ...)
#define PDERR(fmt, ...)
#endif

View File

@@ -1,46 +1,43 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
namespace PD {
/**
* Binary Utillity Functions
*/
namespace BitUtil {
/**
* Check if a 32 Bit number only set a sigle bit to 1
* @param v 32 bit unsigned int
* @return true if its a single bit number
*/
PD_API bool IsSingleBit(u32 v);
/**
* Get the Next Power of two Number
* @param v Current Number
* @return Next Number thats a Pow of 2
*/
PD_API u32 GetPow2(u32 v);
} // namespace BitUtil
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/common.hpp>
namespace PD {
namespace Bits {
/**
* Check if a 32 Bit number only set a sigle bit to 1
* @param v 32 bit unsigned int
* @return true if its a single bit number
*/
PD_API bool IsSingleBit(u32 v);
/**
* Get the Next Power of two Number
* @param v Current Number
* @return Next Number thats a Pow of 2
*/
PD_API u32 GetPow2(u32 v);
} // namespace Bits
} // namespace PD

View File

@@ -23,7 +23,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/common.hpp>
#include <pd/core/strings.hpp>
namespace PD {
@@ -71,6 +71,12 @@ class PD_API Color {
*/
constexpr Color(const std::string_view& hex) { Hex(hex); }
/**
* Constructor for Hex Input (is abel to run at compile time xD)
* @param hex Hex String in `#ffffff` or `#ffffffff` format
*/
constexpr Color(const char* hex) { Hex(std::string_view{hex}); }
/**
* Create Color Object by Hex String (at compile time btw)
* @param hex Hex String in `#ffffff` or `#ffffffff` format
@@ -115,6 +121,20 @@ class PD_API Color {
return *this;
}
/**
* Lerp
* @param v Target color
* @param t interpolation factor
* @return Class Reference
*/
constexpr Color& Lerp(const Color& v, float t) {
a = static_cast<u8>(a + (v.a - a) * t);
b = static_cast<u8>(b + (v.b - b) * t);
g = static_cast<u8>(g + (v.g - g) * t);
r = static_cast<u8>(r + (v.r - r) * t);
return *this;
}
/**
* Get 32Bit Color Value
* @return 32Bit Color Value (ABGR iirc)
@@ -140,6 +160,11 @@ class PD_API Color {
*/
constexpr operator u32() const { return Get(); }
const float rf() const { return static_cast<float>(r) / 255.f; }
const float gf() const { return static_cast<float>(g) / 255.f; }
const float bf() const { return static_cast<float>(b) / 255.f; }
const float af() const { return static_cast<float>(a) / 255.f; }
/** Public Access Data section */
u8 r;
u8 g;

View File

@@ -1,89 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <array>
#include <chrono>
#include <cinttypes>
#include <cmath>
#include <filesystem> // Requires C++ 17 or later
#include <format> // Requires C++ 20 or later
#include <fstream>
#include <functional>
#include <iostream>
#include <list>
#include <map>
#include <memory>
#include <numbers>
#include <sstream>
#include <stack>
#include <string>
#include <vector>
/** Dynamic Lib loading */
#include <pd/pd_p_api.hpp>
/** Memory Management */
#define PD_SHARED(x) \
using Ref = std::shared_ptr<x>; \
template <typename... Args> \
static Ref New(Args&&... args) { \
return std::make_shared<x>(std::forward<Args>(args)...); \
}
#define PD_RAW(x) \
using Ref = x*; \
template <typename... Args> \
static Ref New(Args&&... args) { \
x* v = new x; \
new (v) x(std::forward<Args>(args)...); \
return v; \
} \
static void Delete(Ref ref) { delete ref; }
#define PD_UNIQUE(x) \
using Ref = std::unique_ptr<x>; \
template <typename... Args> \
static Ref New(Args&&... args) { \
return std::make_unique<x>(std::forward<Args>(args)...); \
}
#define PD_BIT(x) (1 << x)
namespace PD {
[[noreturn]] inline void Throw(const std::string& str) {
#ifdef _EXCEPTIONS
throw std::runtime_error("PD Error " + str);
#else
std::cout << "PD Error " << str << std::endl;
std::abort();
#endif
}
/** Types */
using u8 = unsigned char;
using u16 = unsigned short;
using u32 = unsigned int;
using u64 = unsigned long long;
} // namespace PD

View File

@@ -23,9 +23,11 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/bit_util.hpp>
#include <pd/core/bits.hpp>
#include <pd/core/color.hpp>
#include <pd/core/fnv.hpp>
#include <pd/core/formatters.hpp>
#include <pd/core/fquat.hpp>
#include <pd/core/hashid.hpp>
#include <pd/core/io.hpp>
#include <pd/core/mat.hpp>
@@ -35,4 +37,4 @@ SOFTWARE.
#include <pd/core/timetrace.hpp>
#include <pd/core/tween.hpp>
#include <pd/core/u128.hpp>
#include <pd/core/vec.hpp>
#include <pd/core/vec.hpp>

View File

@@ -23,7 +23,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/common.hpp>
namespace PD {
/**

View File

@@ -0,0 +1,98 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/color.hpp>
template <>
struct std::formatter<PD::Color> : std::formatter<std::string> {
enum class ColorFmt {
Hex,
Rgbf,
Rgb,
Rgba,
Rgbaf,
};
ColorFmt mode = ColorFmt::Hex;
constexpr auto parse(std::format_parse_context& ctx) {
auto it = ctx.begin();
auto end = ctx.end();
if (it == end || *it == '}') return it;
if (check(it, end, 5, "rgbaf")) {
mode = ColorFmt::Rgbaf;
it += 5;
} else if (check(it, end, 4, "rgba")) {
mode = ColorFmt::Rgba;
it += 4;
} else if (check(it, end, 4, "rgbf")) {
mode = ColorFmt::Rgbf;
it += 4;
} else if (check(it, end, 3, "rgb")) {
mode = ColorFmt::Rgb;
it += 3;
} else if (check(it, end, 3, "hex")) {
mode = ColorFmt::Hex;
it += 3;
} else {
throw std::format_error("invalid format for PD::Color");
}
if (it == end || *it != '}')
throw std::format_error("invalid format for PD::Color");
return it;
}
template <typename FormatContext>
auto format(const PD::Color& value, FormatContext& ctx) const {
switch (mode) {
case ColorFmt::Hex:
return std::format_to(ctx.out(), "#{:02X}{:02X}{:02X}{:02X}", value.r,
value.g, value.b, value.a);
case ColorFmt::Rgb:
return std::format_to(ctx.out(), "{}, {}, {}", value.r, value.g,
value.b);
case ColorFmt::Rgba:
return std::format_to(ctx.out(), "{}, {}, {}, {}", value.r, value.g,
value.b, value.a);
case ColorFmt::Rgbf:
return std::format_to(ctx.out(), "{}, {}, {}", value.rf(), value.gf(),
value.bf());
case ColorFmt::Rgbaf:
return std::format_to(ctx.out(), "{}, {}, {}, {}", value.rf(),
value.gf(), value.bf(), value.af());
default:
return ctx.out();
}
}
constexpr bool check(std::format_parse_context::const_iterator it,
std::format_parse_context::const_iterator end,
size_t len, const char* what) {
return (end - it >= static_cast<std::ptrdiff_t>(len) &&
std::string_view(&*it, len) == what); // msvc things...
}
};

View File

@@ -25,7 +25,7 @@ SOFTWARE.
// This file is based on fvec4
#include <pd/core/common.hpp>
#include <pd/common.hpp>
#include <pd/core/vec4.hpp>
namespace PD {

View File

@@ -23,7 +23,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/common.hpp>
namespace PD {
/**

View File

@@ -23,7 +23,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/common.hpp>
#include <pd/core/vec3.hpp>
namespace PD {
@@ -109,6 +109,16 @@ struct PD_API Mat4 {
return ret;
}
constexpr Mat4 Transpose() const {
Mat4 ret;
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
ret(i, j) = (*this)(j, i);
}
}
return ret;
}
constexpr static Mat4 Ortho(float l, float r, float b, float t, float n,
float f) {
Mat4 ret;

View File

@@ -1,20 +1,41 @@
#pragma once
#include <pd/core/common.hpp>
#include <memory>
#include <pd/common.hpp>
namespace PD {
// lets take use of c++ 20 concepts
// https://en.cppreference.com/w/cpp/language/constraints.html
template <typename T>
concept Resettable = requires(T& v) { v.Reset(); };
template <typename T, typename Alloc = std::allocator<T>>
class Pool {
public:
using value_type = T;
using iterator = T*;
using const_iterator = const T*;
Pool() = default;
~Pool() = default;
~Pool() {
if (pData) {
for (size_t i = 0; i < pCap; i++) {
std::allocator_traits<Alloc>::destroy(pAlloc, &pData[i]);
}
pAlloc.deallocate(pData, pCap);
pData = nullptr;
}
}
static Pool* Create(size_t size) { return new Pool(size); }
void Init(size_t size) {
pPos = 0;
pCap = size;
pPool.resize(size);
pData = pAlloc.allocate(size);
for (size_t i = 0; i < pCap; i++) {
std::allocator_traits<Alloc>::construct(pAlloc, &pData[i]);
}
PDLOG("Pool::Init({})", size);
}
Pool(const Pool&) = delete;
@@ -23,29 +44,95 @@ class Pool {
Pool& operator=(Pool&&) = delete;
T* Allocate(size_t num = 1) {
if (CheckLimits(num)) return nullptr;
T* ret = &pPool[pPos];
ExpandIf(num);
T* ret = &pData[pPos];
pPos += num;
return ret;
}
bool CheckLimits(size_t num) {
if ((pPos + num) >= pCap) {
throw std::runtime_error(
std::format("[PD::Pool]: Trying to allocate {} elements but this is "
"going out of range ({}/{})",
num, pPos + num, pCap));
return true;
}
return false;
void Push(const T& elem) {
T* e = Allocate(1);
*e = elem;
}
void Reset() { pPos = 0; }
void Put(size_t idx, const T& elem) {
if (idx >= pCap) ExpandIf(idx);
pData[idx] = elem;
}
void ExpandIf(size_t req) {
if ((pPos + req) <= pCap) return;
size_t ncap = std::max(pCap * 2, pPos + req);
T* nu = pAlloc.allocate(ncap);
if (pData) {
for (size_t i = 0; i < pPos; i++) {
std::allocator_traits<Alloc>::construct(
pAlloc, &nu[i], std::move_if_noexcept(pData[i]));
}
for (size_t i = 0; i < pCap; i++) {
std::allocator_traits<Alloc>::destroy(pAlloc, &pData[i]);
}
pAlloc.deallocate(pData, pCap);
}
for (size_t i = pPos; i < ncap; i++) {
std::allocator_traits<Alloc>::construct(pAlloc, &nu[i]);
}
PDLOG("Pool::ExpandIf({}): {} -> {}", req, pCap, ncap);
pData = nu;
pCap = ncap;
}
void Reset() {
for (size_t i = 0; i < pCap; i++) {
std::allocator_traits<Alloc>::destroy(pAlloc, &pData[i]);
}
pPos = 0;
for (size_t i = 0; i < pCap; i++) {
std::allocator_traits<Alloc>::construct(pAlloc, &pData[i]);
}
}
void ResetFast() {
if constexpr (Resettable<T>) {
for (size_t i = 0; i < pPos; i++) {
pData[i].Reset();
}
} else if constexpr (!std::is_trivially_destructible_v<T>) {
PDWARN(
"ResetFast should only be executed with a non destructible type or a "
"class/struct that has a Reset func! {} is not "
"trivially_destructible and has no reset func.",
TypeName<T>());
}
pPos = 0;
}
size_t size() const { return pPos; }
size_t capacity() const { return pCap; }
T& at(size_t idx) { return pData[idx]; }
const T& at(size_t idx) const { return pData[idx]; }
iterator begin() { return pData; }
iterator end() { return pData + pPos; }
const_iterator begin() const { return pData; }
const_iterator end() const { return pData + pPos; }
T& operator[](size_t idx) { return at(idx); }
const T& operator[](size_t idx) const { return at(idx); }
private:
Pool(size_t size) : pCap(size), pPos(0) { pPool.resize(size); }
Pool(size_t size) : pCap(size), pPos(0) {
pPos = 0;
pCap = size;
pData = pAlloc.allocate(size);
for (size_t i = 0; i < pCap; i++) {
std::allocator_traits<Alloc>::construct(pAlloc, &pData[i]);
}
PDLOG("Pool::Init({})", size);
}
size_t pCap = 0;
size_t pPos = 0;
std::vector<T, Alloc> pPool;
Alloc pAlloc;
T* pData = nullptr;
};
} // namespace PD

View File

@@ -23,7 +23,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/common.hpp>
namespace PD {
/**
@@ -92,9 +92,7 @@ PD_API const std::string PathRemoveExtension(const std::string& path);
*/
template <typename T>
inline const std::string ToHex(const T& v) {
std::stringstream s;
s << "0x" << std::setfill('0') << std::setw(sizeof(v) * 2) << std::hex << v;
return s.str();
return std::format("{0:0{1}X}", v, sizeof(v) * 2);
}
/**
* Generate a Hash out of a string
@@ -107,24 +105,22 @@ PD_API u32 FastHash(const std::string& s);
* Based on their Macros
* @return CompilerName: Version
*/
inline const std::string GetCompilerVersion() {
/// As the function looks like this Project is meant to
/// Be ported to other systems as well
std::stringstream res;
inline const char* GetCompilerVersion() {
/// As the function looks like this Project is meant to
/// Be ported to other systems as well
#define __mks(x) #x
#define mkstring(x) __mks(x)
#ifdef __clang__ // Check clang first
res << "Clang: " << __clang_major__ << ".";
res << __clang_minor__ << ".";
res << __clang_patchlevel__;
return "Clang: " mkstring(__clang_major__) "." mkstring(
__clang_minor__) "." mkstring(__clang_patchlevel__);
#elif __GNUC__
res << "GCC: " << __GNUC__;
res << "." << __GNUC_MINOR__ << ".";
res << __GNUC_PATCHLEVEL__;
return "GCC: " mkstring(__GNUC__) "." mkstring(__GNUC_MINOR__) "." mkstring(
__GNUC_PATCHLEVEL__);
#elif _MSC_VER
res << "MSVC: " << _MSC_VER;
return "MSVC; " mkstring(_MSC_VER);
#else
res << "Unknown Compiler";
return "Unknown Compiler";
#endif
return res.str();
}
} // namespace Strings
class U8Iterator {
@@ -153,7 +149,7 @@ class U8Iterator {
}
bool PeekNext32(u32& ret) {
// if ((ptr + 1) == 0 || *(ptr + 1) == 0) return false;
if (ptr == nullptr || *(ptr + 1) == 0) return false;
u8 c = *ptr;
if (c < 0x80) {
ret = c;

View File

@@ -23,10 +23,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/common.hpp>
namespace PD {
class OsDriver;
/**
* Timer class
*/
@@ -36,14 +35,12 @@ class PD_API Timer {
* Constructor
* @param auto_start [default true] sets if timer should start after creation
*/
Timer(OsDriver& os, bool auto_start = true);
Timer(bool auto_start = true);
/**
* Unused Deconstructor
*/
~Timer() {}
PD_SHARED(Timer);
/**
* Resume Timer if Paused
*/
@@ -82,7 +79,5 @@ class PD_API Timer {
u64 pNow;
/** Is Running */
bool pIsRunning = false;
/** Os Driver reference */
OsDriver& pOs;
};
} // namespace PD

View File

@@ -23,10 +23,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/common.hpp>
namespace PD {
class OsDriver;
/**
* Class to calculate Maximum/Minimum and Average Timings
*/
@@ -39,8 +38,6 @@ class TimeStats {
TimeStats(int l) : len(l), val(l, 0) {}
~TimeStats() = default;
PD_SHARED(TimeStats);
/**
* Add a New Value to the list
* @param v value to add
@@ -152,11 +149,9 @@ namespace TT {
class Res {
public:
/** Constructore that Inits a protocol at size of 60 frames */
Res() : start(0), end(0) { protocol = TimeStats::New(60); }
Res() : start(0), end(0), protocol(60) {}
~Res() = default;
PD_SHARED(Res);
/**
* Setter for the ID (Name)
* @param v ID of the Trace
@@ -184,7 +179,7 @@ class Res {
void SetEnd(u64 v) {
end = v;
diff = end - start;
protocol->Add(GetLastDiff());
protocol.Add(GetLastDiff());
}
/**
* Getter for the End Time
@@ -201,7 +196,7 @@ class Res {
* Get Protcol Reference
* @return Protocol Ref
*/
TimeStats::Ref GetProtocol() { return protocol; }
TimeStats& GetProtocol() { return protocol; }
private:
/** Trace ID */
@@ -213,18 +208,18 @@ class Res {
/** Last Diff */
u64 diff;
/** Protocol */
TimeStats::Ref protocol;
TimeStats protocol;
};
/**
* Begin a Trace
* @param id Name of the Trace
*/
PD_API void Beg(OsDriver& os, const std::string& id);
PD_API void Beg(const std::string& id);
/**
* End a Trace
* @param id Name of the Trace
*/
PD_API void End(OsDriver& os, const std::string& id);
PD_API void End(const std::string& id);
/**
* Collect Start end end of the trace by tracking
* when the Scope object goes out of scope
@@ -246,20 +241,18 @@ class Scope {
* Constructor requiring a Name for the Trace
* @param id Name of the Trace
*/
Scope(OsDriver& os, const std::string& id) : pOs(os) {
Scope(const std::string& id) {
this->ID = id;
Beg(pOs, id);
Beg(id);
}
/**
* Deconstructor getting the end time when going out of scope
*/
~Scope() { End(pOs, ID); }
~Scope() { End(ID); }
private:
/** Trace Name/ID */
std::string ID;
/** Os Driver Reference */
OsDriver& pOs;
};
} // namespace TT
} // namespace PD

View File

@@ -23,7 +23,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/common.hpp>
#ifndef M_PI
#define M_PI 3.14159265358979323846

View File

@@ -1,6 +1,6 @@
#pragma once
#include <pd/core/common.hpp>
#include <pd/common.hpp>
namespace PD {
/**

View File

@@ -23,7 +23,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/common.hpp>
#include <pd/core/vec2.hpp>
#include <pd/core/vec3.hpp>
#include <pd/core/vec4.hpp>

View File

@@ -23,9 +23,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
// This file is generated by lazyvec 2.0.0
// This file is generated by lazyvec 2.1.0
#include <pd/core/common.hpp>
#include <pd/common.hpp>
namespace PD {
template <typename T>
@@ -54,117 +54,117 @@ class vec2 {
// Operations
template <typename T1>
vec2<T>& operator+=(T1 v) {
constexpr vec2<T>& operator+=(T1 v) {
x += (T)v;
y += (T)v;
return *this;
}
template <typename T1>
vec2<T>& operator+=(const vec2<T1>& v) {
constexpr vec2<T>& operator+=(const vec2<T1>& v) {
x += (T)v.x;
y += (T)v.y;
return *this;
}
template <typename T1>
vec2<T> operator+(T1 v) const {
constexpr vec2<T> operator+(T1 v) const {
return vec2<T>(x + (T)v, y + (T)v);
}
template <typename T1>
vec2<T> operator+(const vec2<T1>& v) const {
constexpr vec2<T> operator+(const vec2<T1>& v) const {
return vec2<T>(x + (T)v.x, y + (T)v.y);
}
template <typename T1>
vec2<T>& operator-=(T1 v) {
constexpr vec2<T>& operator-=(T1 v) {
x -= (T)v;
y -= (T)v;
return *this;
}
template <typename T1>
vec2<T>& operator-=(const vec2<T1>& v) {
constexpr vec2<T>& operator-=(const vec2<T1>& v) {
x -= (T)v.x;
y -= (T)v.y;
return *this;
}
template <typename T1>
vec2<T> operator-(T1 v) const {
constexpr vec2<T> operator-(T1 v) const {
return vec2<T>(x - (T)v, y - (T)v);
}
template <typename T1>
vec2<T> operator-(const vec2<T1>& v) const {
constexpr vec2<T> operator-(const vec2<T1>& v) const {
return vec2<T>(x - (T)v.x, y - (T)v.y);
}
template <typename T1>
vec2<T>& operator*=(T1 v) {
constexpr vec2<T>& operator*=(T1 v) {
x *= (T)v;
y *= (T)v;
return *this;
}
template <typename T1>
vec2<T>& operator*=(const vec2<T1>& v) {
constexpr vec2<T>& operator*=(const vec2<T1>& v) {
x *= (T)v.x;
y *= (T)v.y;
return *this;
}
template <typename T1>
vec2<T> operator*(T1 v) const {
constexpr vec2<T> operator*(T1 v) const {
return vec2<T>(x * (T)v, y * (T)v);
}
template <typename T1>
vec2<T> operator*(const vec2<T1>& v) const {
constexpr vec2<T> operator*(const vec2<T1>& v) const {
return vec2<T>(x * (T)v.x, y * (T)v.y);
}
template <typename T1>
vec2<T>& operator/=(T1 v) {
constexpr vec2<T>& operator/=(T1 v) {
x /= (T)v;
y /= (T)v;
return *this;
}
template <typename T1>
vec2<T>& operator/=(const vec2<T1>& v) {
constexpr vec2<T>& operator/=(const vec2<T1>& v) {
x /= (T)v.x;
y /= (T)v.y;
return *this;
}
template <typename T1>
vec2<T> operator/(T1 v) const {
constexpr vec2<T> operator/(T1 v) const {
return vec2<T>(x / (T)v, y / (T)v);
}
template <typename T1>
vec2<T> operator/(const vec2<T1>& v) const {
constexpr vec2<T> operator/(const vec2<T1>& v) const {
return vec2<T>(x / (T)v.x, y / (T)v.y);
}
// Generic Operations
vec2 operator-() const { return vec2(-x, -y); }
constexpr vec2 operator-() const { return vec2(-x, -y); }
template <typename T1>
bool operator==(const vec2<T1>& v) const {
constexpr bool operator==(const vec2<T1>& v) const {
return x == (T)v.x && y == (T)v.y;
}
template <typename T1>
bool operator!=(const vec2<T1>& v) const {
constexpr bool operator!=(const vec2<T1>& v) const {
return !(*this == v);
}
// Functions
double Len() const { return std::sqrt(SqLen()); }
double SqLen() const { return x * x + y * y; }
constexpr double SqLen() const { return x * x + y * y; }
template <typename T1>
double Distance(const vec2<T1>& v) const {
@@ -180,12 +180,12 @@ class vec2 {
}
template <typename T1>
T Dot(const vec2<T1>& v) const {
constexpr T Dot(const vec2<T1>& v) const {
return x * (T)v.x + y * (T)v.y;
}
// Swap Functions
void SwapXY() {
constexpr void SwapXY() {
T t = x;
x = y;
y = t;

View File

@@ -23,9 +23,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
// This file is generated by lazyvec 2.0.0
// This file is generated by lazyvec 2.1.0
#include <pd/core/common.hpp>
#include <pd/common.hpp>
// Extended includes (rename if you use other filenames/paths)
#include <pd/core/vec2.hpp>
@@ -69,7 +69,7 @@ class vec3 {
// Operations
template <typename T1>
vec3<T>& operator+=(T1 v) {
constexpr vec3<T>& operator+=(T1 v) {
x += (T)v;
y += (T)v;
z += (T)v;
@@ -77,7 +77,7 @@ class vec3 {
}
template <typename T1>
vec3<T>& operator+=(const vec3<T1>& v) {
constexpr vec3<T>& operator+=(const vec3<T1>& v) {
x += (T)v.x;
y += (T)v.y;
z += (T)v.z;
@@ -85,17 +85,17 @@ class vec3 {
}
template <typename T1>
vec3<T> operator+(T1 v) const {
constexpr vec3<T> operator+(T1 v) const {
return vec3<T>(x + (T)v, y + (T)v, z + (T)v);
}
template <typename T1>
vec3<T> operator+(const vec3<T1>& v) const {
constexpr vec3<T> operator+(const vec3<T1>& v) const {
return vec3<T>(x + (T)v.x, y + (T)v.y, z + (T)v.z);
}
template <typename T1>
vec3<T>& operator-=(T1 v) {
constexpr vec3<T>& operator-=(T1 v) {
x -= (T)v;
y -= (T)v;
z -= (T)v;
@@ -103,7 +103,7 @@ class vec3 {
}
template <typename T1>
vec3<T>& operator-=(const vec3<T1>& v) {
constexpr vec3<T>& operator-=(const vec3<T1>& v) {
x -= (T)v.x;
y -= (T)v.y;
z -= (T)v.z;
@@ -111,17 +111,17 @@ class vec3 {
}
template <typename T1>
vec3<T> operator-(T1 v) const {
constexpr vec3<T> operator-(T1 v) const {
return vec3<T>(x - (T)v, y - (T)v, z - (T)v);
}
template <typename T1>
vec3<T> operator-(const vec3<T1>& v) const {
constexpr vec3<T> operator-(const vec3<T1>& v) const {
return vec3<T>(x - (T)v.x, y - (T)v.y, z - (T)v.z);
}
template <typename T1>
vec3<T>& operator*=(T1 v) {
constexpr vec3<T>& operator*=(T1 v) {
x *= (T)v;
y *= (T)v;
z *= (T)v;
@@ -129,7 +129,7 @@ class vec3 {
}
template <typename T1>
vec3<T>& operator*=(const vec3<T1>& v) {
constexpr vec3<T>& operator*=(const vec3<T1>& v) {
x *= (T)v.x;
y *= (T)v.y;
z *= (T)v.z;
@@ -137,17 +137,17 @@ class vec3 {
}
template <typename T1>
vec3<T> operator*(T1 v) const {
constexpr vec3<T> operator*(T1 v) const {
return vec3<T>(x * (T)v, y * (T)v, z * (T)v);
}
template <typename T1>
vec3<T> operator*(const vec3<T1>& v) const {
constexpr vec3<T> operator*(const vec3<T1>& v) const {
return vec3<T>(x * (T)v.x, y * (T)v.y, z * (T)v.z);
}
template <typename T1>
vec3<T>& operator/=(T1 v) {
constexpr vec3<T>& operator/=(T1 v) {
x /= (T)v;
y /= (T)v;
z /= (T)v;
@@ -155,7 +155,7 @@ class vec3 {
}
template <typename T1>
vec3<T>& operator/=(const vec3<T1>& v) {
constexpr vec3<T>& operator/=(const vec3<T1>& v) {
x /= (T)v.x;
y /= (T)v.y;
z /= (T)v.z;
@@ -163,31 +163,31 @@ class vec3 {
}
template <typename T1>
vec3<T> operator/(T1 v) const {
constexpr vec3<T> operator/(T1 v) const {
return vec3<T>(x / (T)v, y / (T)v, z / (T)v);
}
template <typename T1>
vec3<T> operator/(const vec3<T1>& v) const {
constexpr vec3<T> operator/(const vec3<T1>& v) const {
return vec3<T>(x / (T)v.x, y / (T)v.y, z / (T)v.z);
}
// Generic Operations
vec3 operator-() const { return vec3(-x, -y, -z); }
constexpr vec3 operator-() const { return vec3(-x, -y, -z); }
template <typename T1>
bool operator==(const vec3<T1>& v) const {
constexpr bool operator==(const vec3<T1>& v) const {
return x == (T)v.x && y == (T)v.y && z == (T)v.z;
}
template <typename T1>
bool operator!=(const vec3<T1>& v) const {
constexpr bool operator!=(const vec3<T1>& v) const {
return !(*this == v);
}
// Functions
double Len() const { return std::sqrt(SqLen()); }
double SqLen() const { return x * x + y * y + z * z; }
constexpr double SqLen() const { return x * x + y * y + z * z; }
template <typename T1>
double Distance(const vec3<T1>& v) const {
@@ -203,27 +203,27 @@ class vec3 {
}
template <typename T1>
T Dot(const vec3<T1>& v) const {
constexpr T Dot(const vec3<T1>& v) const {
return x * (T)v.x + y * (T)v.y + z * (T)v.z;
}
template <typename T1>
vec3<T> Cross(const vec3<T1>& v) const {
constexpr vec3<T> Cross(const vec3<T1>& v) const {
return vec3<T>(y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x);
}
// Swap Functions
void SwapXY() {
constexpr void SwapXY() {
T t = x;
x = y;
y = t;
}
void SwapXZ() {
constexpr void SwapXZ() {
T t = x;
x = z;
z = t;
}
void SwapYZ() {
constexpr void SwapYZ() {
T t = y;
y = z;
z = t;

View File

@@ -23,9 +23,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
// This file is generated by lazyvec 2.0.0
// This file is generated by lazyvec 2.1.0
#include <pd/core/common.hpp>
#include <pd/common.hpp>
// Extended includes (rename if you use other filenames/paths)
#include <pd/core/vec2.hpp>
#include <pd/core/vec3.hpp>
@@ -84,7 +84,7 @@ class vec4 {
// Operations
template <typename T1>
vec4<T>& operator+=(T1 v) {
constexpr vec4<T>& operator+=(T1 v) {
x += (T)v;
y += (T)v;
z += (T)v;
@@ -93,7 +93,7 @@ class vec4 {
}
template <typename T1>
vec4<T>& operator+=(const vec4<T1>& v) {
constexpr vec4<T>& operator+=(const vec4<T1>& v) {
x += (T)v.x;
y += (T)v.y;
z += (T)v.z;
@@ -102,17 +102,17 @@ class vec4 {
}
template <typename T1>
vec4<T> operator+(T1 v) const {
constexpr vec4<T> operator+(T1 v) const {
return vec4<T>(x + (T)v, y + (T)v, z + (T)v, w + (T)v);
}
template <typename T1>
vec4<T> operator+(const vec4<T1>& v) const {
constexpr vec4<T> operator+(const vec4<T1>& v) const {
return vec4<T>(x + (T)v.x, y + (T)v.y, z + (T)v.z, w + (T)v.w);
}
template <typename T1>
vec4<T>& operator-=(T1 v) {
constexpr vec4<T>& operator-=(T1 v) {
x -= (T)v;
y -= (T)v;
z -= (T)v;
@@ -121,7 +121,7 @@ class vec4 {
}
template <typename T1>
vec4<T>& operator-=(const vec4<T1>& v) {
constexpr vec4<T>& operator-=(const vec4<T1>& v) {
x -= (T)v.x;
y -= (T)v.y;
z -= (T)v.z;
@@ -130,17 +130,17 @@ class vec4 {
}
template <typename T1>
vec4<T> operator-(T1 v) const {
constexpr vec4<T> operator-(T1 v) const {
return vec4<T>(x - (T)v, y - (T)v, z - (T)v, w - (T)v);
}
template <typename T1>
vec4<T> operator-(const vec4<T1>& v) const {
constexpr vec4<T> operator-(const vec4<T1>& v) const {
return vec4<T>(x - (T)v.x, y - (T)v.y, z - (T)v.z, w - (T)v.w);
}
template <typename T1>
vec4<T>& operator*=(T1 v) {
constexpr vec4<T>& operator*=(T1 v) {
x *= (T)v;
y *= (T)v;
z *= (T)v;
@@ -149,7 +149,7 @@ class vec4 {
}
template <typename T1>
vec4<T>& operator*=(const vec4<T1>& v) {
constexpr vec4<T>& operator*=(const vec4<T1>& v) {
x *= (T)v.x;
y *= (T)v.y;
z *= (T)v.z;
@@ -158,17 +158,17 @@ class vec4 {
}
template <typename T1>
vec4<T> operator*(T1 v) const {
constexpr vec4<T> operator*(T1 v) const {
return vec4<T>(x * (T)v, y * (T)v, z * (T)v, w * (T)v);
}
template <typename T1>
vec4<T> operator*(const vec4<T1>& v) const {
constexpr vec4<T> operator*(const vec4<T1>& v) const {
return vec4<T>(x * (T)v.x, y * (T)v.y, z * (T)v.z, w * (T)v.w);
}
template <typename T1>
vec4<T>& operator/=(T1 v) {
constexpr vec4<T>& operator/=(T1 v) {
x /= (T)v;
y /= (T)v;
z /= (T)v;
@@ -177,7 +177,7 @@ class vec4 {
}
template <typename T1>
vec4<T>& operator/=(const vec4<T1>& v) {
constexpr vec4<T>& operator/=(const vec4<T1>& v) {
x /= (T)v.x;
y /= (T)v.y;
z /= (T)v.z;
@@ -186,31 +186,31 @@ class vec4 {
}
template <typename T1>
vec4<T> operator/(T1 v) const {
constexpr vec4<T> operator/(T1 v) const {
return vec4<T>(x / (T)v, y / (T)v, z / (T)v, w / (T)v);
}
template <typename T1>
vec4<T> operator/(const vec4<T1>& v) const {
constexpr vec4<T> operator/(const vec4<T1>& v) const {
return vec4<T>(x / (T)v.x, y / (T)v.y, z / (T)v.z, w / (T)v.w);
}
// Generic Operations
vec4 operator-() const { return vec4(-x, -y, -z, -w); }
constexpr vec4 operator-() const { return vec4(-x, -y, -z, -w); }
template <typename T1>
bool operator==(const vec4<T1>& v) const {
constexpr bool operator==(const vec4<T1>& v) const {
return x == (T)v.x && y == (T)v.y && z == (T)v.z && w == (T)v.w;
}
template <typename T1>
bool operator!=(const vec4<T1>& v) const {
constexpr bool operator!=(const vec4<T1>& v) const {
return !(*this == v);
}
// Functions
double Len() const { return std::sqrt(SqLen()); }
double SqLen() const { return x * x + y * y + z * z + w * w; }
constexpr double SqLen() const { return x * x + y * y + z * z + w * w; }
template <typename T1>
double Distance(const vec4<T1>& v) const {
@@ -226,37 +226,37 @@ class vec4 {
}
template <typename T1>
T Dot(const vec4<T1>& v) const {
constexpr T Dot(const vec4<T1>& v) const {
return x * (T)v.x + y * (T)v.y + z * (T)v.z + w * (T)v.w;
}
// Swap Functions
void SwapXY() {
constexpr void SwapXY() {
T t = x;
x = y;
y = t;
}
void SwapXZ() {
constexpr void SwapXZ() {
T t = x;
x = z;
z = t;
}
void SwapXW() {
constexpr void SwapXW() {
T t = x;
x = w;
w = t;
}
void SwapYZ() {
constexpr void SwapYZ() {
T t = y;
y = z;
z = t;
}
void SwapYW() {
constexpr void SwapYW() {
T t = y;
y = w;
w = t;
}
void SwapZW() {
constexpr void SwapZW() {
T t = z;
z = w;
w = t;

View File

@@ -1,79 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/drivers/gfx.hpp>
#include <pd/drivers/hid.hpp>
#include <pd/drivers/os.hpp>
namespace PD {
class PD_API Context {
public:
Context()
: pOs(OsDriver::New()), pGfx(GfxDriver::New()), pHid(HidDriver::New()) {}
~Context() {}
PD_RAW(Context);
static Context::Ref Create();
template <typename Driver>
void UseGfxDriver(PDDriverData data) {
static_assert(std::is_base_of<GfxDriver, Driver>::value,
"Driver must extend GfxDriver");
pGfx.reset();
pGfx = Driver::New(data);
}
template <typename Driver>
void UseHidDriver(PDDriverData data) {
static_assert(std::is_base_of<HidDriver, Driver>::value,
"Driver must extend HidDriver");
pHid.reset();
pHid = Driver::New(data);
}
template <typename Driver>
void UseOsDriver(PDDriverData data) {
static_assert(std::is_base_of<OsDriver, Driver>::value,
"Driver must extend OsDriver");
pOs.reset();
pOs = Driver::New(data);
}
PD::Li::Texture::Ref GetSolidTex();
OsDriver::Ref Os() { return pOs; }
GfxDriver::Ref Gfx() { return pGfx; }
HidDriver::Ref Hid() { return pHid; }
private:
OsDriver::Ref pOs = nullptr;
GfxDriver::Ref pGfx = nullptr;
HidDriver::Ref pHid = nullptr;
PD::Li::Texture::Ref pSolidTex = nullptr;
};
} // namespace PD

View File

@@ -1,29 +1,5 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/drivers/context.hpp>
#include <pd/drivers/gfx.hpp>
#include <pd/drivers/hid.hpp>
#include <pd/drivers/os.hpp>

View File

@@ -1,119 +1,189 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/drivers/types.hpp>
#include <pd/core/mat.hpp>
#include <pd/drivers/interface.hpp>
#include <pd/lithium/command.hpp>
#include <pd/lithium/pools.hpp>
#include <pd/lithium/texture.hpp>
using LiBackendFlags = PD::u32;
enum LiBackendFlags_ {
LiBackendFlags_None = 0,
LiBackendFlags_FlipUV_Y = PD_BIT(0), // Essential for font loading
using PDGfxBackendFlags = PD::u32;
enum PDGfxBackendFlags_ {
PDGfxBackendFlags_None = 0,
PDGfxBackendFlags_FlipUV_Y = 1 << 0, // Essential for font loading
PDGfxBackendFlags_WindingCW = 1 << 0, // Use CW instead of CCW winding
};
namespace PD {
// The backend api nobody asked for
class GfxDriver2 {
// Pre interface class
class PD_API GfxDriver : public DriverInterface {
public:
GfxDriver2(const std::string& name = "NullGfx") : pName(name) {};
~GfxDriver2() = default;
GfxDriver(std::string_view name);
virtual ~GfxDriver();
virtual void Init() {}
virtual void Deinit() {}
virtual void Draw(const PD::Li::CmdPool& pool) {}
virtual void TexBind(PD::Li::TexAddress addr) {}
virtual PD::Li::TexAddress TexLoad(
const std::vector<PD::u8>& pixels, int w, int h,
PD::Li::Texture::Type type = PD::Li::Texture::Type::RGBA32,
PD::Li::Texture::Filter filter = PD::Li::Texture::Filter::LINEAR) {
return 0;
virtual void Deinit() {
DeleteTexture(pWhite);
SysDeinit();
}
virtual void TexDelete(PD::Li::TexAddress tex) {}
void SetViewPort(const ivec2& size);
void SetViewPort(int x, int y);
virtual void BindTexture(TextureID id) {}
void Reset();
virtual Li::Texture LoadTexture(
const std::vector<PD::u8>& pixels, int w, int h,
TextureFormat type = TextureFormat::RGBA32,
TextureFilter filter = TextureFilter::Linear) {
return Li::Texture();
}
virtual void DeleteTexture(const Li::Texture& tex) {}
virtual void Draw(const Pool<Li::Command>& commands) {}
Li::Texture::Ptr GetWhiteTexture() { return &pWhite; }
PDGfxBackendFlags GetFlags() { return Flags; }
size_t GetNumVertices() const { return CountVertices; }
size_t GetNumIndices() const { return CountIndices; }
size_t GetNumDrawcalls() const { return CountDrawcalls; }
size_t GetNumCommands() const { return CountCommands; }
protected:
const std::string pName;
LiBackendFlags pFlags = 0;
virtual void SysDeinit() {}
virtual void SysInit() {}
virtual void SysReset() {}
virtual void Submit(size_t count, size_t start) {}
virtual void ResetPools() = 0;
void RegisterTexture(const Li::Texture& tex);
void UnregisterTexture(const Li::Texture& tex);
// Counters
size_t CountDrawcalls = 0;
size_t CountCommands = 0;
size_t CountVertices = 0;
size_t CountIndices = 0;
size_t CurrentIndex = 0;
size_t CurrentVertex = 0;
size_t pCountDrawcalls = 0;
size_t pCountCommands = 0;
TextureID CurrentTex = 0;
Mat4 Projection;
ivec2 ViewPort;
std::unordered_map<TextureID, Li::Texture> pTextureRegestry;
Li::Texture pWhite;
PDGfxBackendFlags Flags = 0;
};
class GfxDriver {
struct DefaultGfxConfig {
// Vertex Allocator
template <typename T>
using VertexAlloc = std::allocator<T>;
// Index Allocator
template <typename T>
using IndexAlloc = std::allocator<T>;
};
template <typename Config = DefaultGfxConfig>
class GfxDriverBase : public GfxDriver {
public:
GfxDriver(const std::string& name = "NullGfx") : pName(name) {}
GfxDriver(PDDriverData data) : pName("NullGfx") {}
~GfxDriver() = default;
using VtxPool =
Pool<Li::Vertex, typename Config::template VertexAlloc<Li::Vertex>>;
using IdxPool = Pool<u16, typename Config::template VertexAlloc<u16>>;
GfxDriverBase(std::string_view name = "Default") : GfxDriver(name) {}
virtual ~GfxDriverBase() {}
PD_SHARED(GfxDriver);
void PostInit();
virtual void Init() {}
virtual void Deinit() {}
virtual void NewFrame() {}
virtual void BindTex(Li::TexAddress addr) {}
virtual void RenderDrawData(const Li::CmdPool& Commands) {}
void SetViewPort(const ivec2& vp) { ViewPort = vp; }
void SetViewPort(int w, int h) { ViewPort = PD::ivec2(w, h); }
virtual Li::Texture::Ref LoadTex(
const std::vector<u8>& pixels, int w, int h,
Li::Texture::Type type = Li::Texture::Type::RGBA32,
Li::Texture::Filter filter = Li::Texture::Filter::LINEAR) {
// Texture loading not supported (when this func not get override)
return nullptr;
void Init() override {
SysInit();
std::vector<u8> img(16 * 16 * 4, 0xff);
pWhite = LoadTexture(img, 16, 16);
}
virtual void DestroyTex(PD::Li::Texture::Ref tex) {}
void Draw(const Pool<Li::Command>& commands) override {
pCountCommands += commands.size();
size_t index = 0;
while (index < commands.size()) {
CurrentTex = commands[index].Tex;
if (!CurrentTex) {
CurrentTex = pWhite.GetID();
}
size_t startidx = CurrentIndex;
while (index < commands.size() &&
(CurrentTex == commands[index].Tex ||
(CurrentTex == pWhite.GetID() && commands[index].Tex == 0))) {
const auto& c = commands[index];
auto pIdx = pIdxPool.Allocate(c.IndexCount);
auto pVtx = pVtxPool.Allocate(c.VertexCount);
for (size_t i = 0; i < c.IndexCount; i++) {
pIdx[i] = CurrentVertex + Li::GetIndex(c.FirstIndex + i);
}
CurrentIndex += c.IndexCount;
CurrentVertex += c.VertexCount;
for (size_t i = 0; i < c.VertexCount; i++) {
pVtx[i] = Li::GetVertex(c.FirstVertex + i);
}
index++;
}
Submit(CurrentIndex - startidx, startidx);
pCountDrawcalls++;
}
}
Li::Texture::Ref GetSolidTex() { return pSolid; }
protected:
u16* GetIndexBufPtr(size_t start) { return &pIdxPool[start]; }
Li::Vertex* GetVertexBufPtr(size_t start) { return &pVtxPool[start]; }
size_t GetVertexPoolSize() const { return pVtxPool.size(); }
size_t GetIndexPoolSize() const { return pIdxPool.size(); }
void ResetPools() override {
pVtxPool.ResetFast();
pIdxPool.ResetFast();
}
const std::string& GetName() const { return pName; }
private:
VtxPool pVtxPool;
IdxPool pIdxPool;
};
const std::string pName = "NullGfx";
LiBackendFlags Flags = 0;
ivec2 ViewPort;
Mat4 Projection;
Li::Texture::Ref pSolid;
size_t CurrentVertex = 0;
size_t CurrentIndex = 0;
class PD_API Gfx {
public:
Gfx() = default;
~Gfx() = default;
/** Debug Variables */
template <typename T, typename... Args>
static void UseDriver(Args&&... args) {
// assert(driver == nullptr && "OS Driver already set");
driver = std::make_unique<T>(std::forward<Args>(args)...);
}
// Optional Index counter
u32 IndexCounter;
// Optional Vertex counter
u32 VertexCounter;
// Optional Frame Counter
u64 FrameCounter;
// Draw calls counter
u32 DrawCalls;
// Command Counter
u32 DrawCommands;
static void Init() { driver->Init(); }
static void Deinit() { driver->Deinit(); }
static void SetViewPort(const ivec2& vp) { driver->SetViewPort(vp); }
static void SetViewPort(int w, int h) { driver->SetViewPort(w, h); }
static void Reset() { driver->Reset(); }
static void Draw(const Pool<Li::Command>& commands) {
driver->Draw(commands);
}
static Li::Texture LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h,
TextureFormat type = TextureFormat::RGBA32,
TextureFilter filter = TextureFilter::Linear) {
return driver->LoadTexture(pixels, w, h, type, filter);
}
static void DeleteTexture(const Li::Texture& tex) {
driver->DeleteTexture(tex);
}
static Li::Texture::Ptr GetWhiteTexture() {
return driver->GetWhiteTexture();
}
static PDGfxBackendFlags GetFlags() { return driver->GetFlags(); }
static const char* GetDriverName() { return driver->GetName(); }
static size_t GetNumVertices() { return driver->GetNumVertices(); }
static size_t GetNumIndices() { return driver->GetNumIndices(); }
static size_t GetNumDrawcalls() { return driver->GetNumDrawcalls(); }
static size_t GetNumCommands() { return driver->GetNumCommands(); }
private:
static std::unique_ptr<GfxDriver> driver;
};
} // namespace PD

448
include/pd/drivers/hid.hpp Executable file → Normal file
View File

@@ -1,267 +1,183 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPHidE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/drivers/types.hpp>
namespace PD {
/** Did not found a better solution yet sadly */
namespace HidKb {
// Lets use u128 here
using KbKey = u128;
constexpr static KbKey Kb_No = 0;
constexpr static KbKey Kb_Escape = KbKey::Flag(0);
constexpr static KbKey Kb_Q = KbKey::Flag(1);
constexpr static KbKey Kb_W = KbKey::Flag(2);
constexpr static KbKey Kb_E = KbKey::Flag(3);
constexpr static KbKey Kb_R = KbKey::Flag(4);
constexpr static KbKey Kb_T = KbKey::Flag(5);
constexpr static KbKey Kb_Z = KbKey::Flag(6);
constexpr static KbKey Kb_U = KbKey::Flag(7);
constexpr static KbKey Kb_I = KbKey::Flag(8);
constexpr static KbKey Kb_O = KbKey::Flag(9);
constexpr static KbKey Kb_P = KbKey::Flag(10);
constexpr static KbKey Kb_A = KbKey::Flag(11);
constexpr static KbKey Kb_S = KbKey::Flag(12);
constexpr static KbKey Kb_D = KbKey::Flag(13);
constexpr static KbKey Kb_F = KbKey::Flag(14);
constexpr static KbKey Kb_G = KbKey::Flag(15);
constexpr static KbKey Kb_H = KbKey::Flag(16);
constexpr static KbKey Kb_J = KbKey::Flag(17);
constexpr static KbKey Kb_K = KbKey::Flag(18);
constexpr static KbKey Kb_L = KbKey::Flag(19);
constexpr static KbKey Kb_Y = KbKey::Flag(20);
constexpr static KbKey Kb_X = KbKey::Flag(21);
constexpr static KbKey Kb_C = KbKey::Flag(22);
constexpr static KbKey Kb_V = KbKey::Flag(23);
constexpr static KbKey Kb_B = KbKey::Flag(24);
constexpr static KbKey Kb_N = KbKey::Flag(25);
constexpr static KbKey Kb_M = KbKey::Flag(26);
constexpr static KbKey Kb_1 = KbKey::Flag(27);
constexpr static KbKey Kb_2 = KbKey::Flag(28);
constexpr static KbKey Kb_3 = KbKey::Flag(29);
constexpr static KbKey Kb_4 = KbKey::Flag(30);
constexpr static KbKey Kb_5 = KbKey::Flag(31);
constexpr static KbKey Kb_6 = KbKey::Flag(32);
constexpr static KbKey Kb_7 = KbKey::Flag(33);
constexpr static KbKey Kb_8 = KbKey::Flag(34);
constexpr static KbKey Kb_9 = KbKey::Flag(35);
constexpr static KbKey Kb_0 = KbKey::Flag(36);
constexpr static KbKey Kb_F1 = KbKey::Flag(37);
constexpr static KbKey Kb_F2 = KbKey::Flag(38);
constexpr static KbKey Kb_F3 = KbKey::Flag(39);
constexpr static KbKey Kb_F4 = KbKey::Flag(40);
constexpr static KbKey Kb_F5 = KbKey::Flag(41);
constexpr static KbKey Kb_F6 = KbKey::Flag(42);
constexpr static KbKey Kb_F7 = KbKey::Flag(43);
constexpr static KbKey Kb_F8 = KbKey::Flag(44);
constexpr static KbKey Kb_F9 = KbKey::Flag(45);
constexpr static KbKey Kb_F10 = KbKey::Flag(46);
constexpr static KbKey Kb_F11 = KbKey::Flag(47);
constexpr static KbKey Kb_F12 = KbKey::Flag(48);
constexpr static KbKey Kb_MouseLeft = KbKey::Flag(120);
} // namespace HidKb
class PD_API HidDriver {
public:
enum Flags : u32 {
Flags_None = 0,
FLags_HasGamepad = 1 << 0,
Flags_HasKeyboard = 1 << 1,
Flags_HasTouch = 1 << 2,
Flags_HasMouse = 1 << 3,
};
// Todo: Name to GpKey (GamepadKey)
/** Key [Controller] */
enum Key : u32 {
No = 0, ///< No Key
A = 1 << 0, ///< A
B = 1 << 1, ///< B
X = 1 << 2, ///< X
Y = 1 << 3, ///< Y
Start = 1 << 4, ///< Start
Select = 1 << 5, ///< Select
L = 1 << 6, ///< L
R = 1 << 7, ///< R
DUp = 1 << 8, ///< Dpad Up
DDown = 1 << 9, ///< Dpad down
DLeft = 1 << 10, ///< Dpad left
DRight = 1 << 11, ///< Dpad right
CPUp = 1 << 12, ///< Cpad up
CPDown = 1 << 13, ///< cpad down
CPLeft = 1 << 14, ///< cpad left
CPRight = 1 << 15, ///< Cpad right
CSUp = 1 << 16, ///< Cstick up
CSDown = 1 << 17, ///< cstick down
CSLeft = 1 << 18, ///< cstick left
CSRight = 1 << 19, ///< cstick right
ZL = 1 << 20, ///< ZL
ZR = 1 << 21, ///< ZR
Touch = 1 << 22, ///< Touch
Up = DUp | CPUp, ///< DPad or CPad Up
Down = DDown | CPDown, ///< DPad or CPad Down
Left = DLeft | CPLeft, ///< DPad or CPad Left
Right = DRight | CPRight, ///< DPad or CPad Right
};
using KbKey = HidKb::KbKey;
/** Event */
enum Event {
Event_Null,
Event_Down, ///< Key Pressed
Event_Held, ///< Key Held
Event_Up, ///< Key released
};
HidDriver(const std::string& name = "NullHid") : pName(name) {}
HidDriver(PDDriverData data) : pName("NullHid") {}
virtual ~HidDriver() = default;
PD_SHARED(HidDriver);
/**
* Get Mouse Position
* @return Mouse pos
*/
fvec2 MousePos() const {
return pMouse[0];
} /**
* Get Last Mouse Position (from last frame)
* @return Mouse pos
*/
fvec2 MousePosLast() const { return pMouse[1]; }
/**
* Check for a Button Event
* @param e Event Type
* @param keys Keys to check for
* @return if key(s) doing the requiested event
*/
bool IsEvent(Event e, Key keys);
bool IsEvent(Event e, KbKey key);
/**
* Check for Key Press Event
* @param keys set of keys
* @return true if key is pressed
*/
bool IsDown(Key keys) const { return KeyEvents[0].at(Event_Down) & keys; }
/**
* Check for Key Held Event
* @param keys set of keys
* @return true if key is held
*/
bool IsHeld(Key keys) const { return KeyEvents[0].at(Event_Held) & keys; }
/**
* Check for Key Release Event
* @param keys set of keys
* @return true if key is released
*/
bool IsUp(Key keys) const { return KeyEvents[0].at(Event_Up) & keys; }
/**
* Sett all keyevents to 0
*/
void Clear() {
for (int i = 0; i < 2; i++) {
KeyEvents[i][Event_Down] = 0;
KeyEvents[i][Event_Up] = 0;
KeyEvents[i][Event_Held] = 0;
}
}
/**
* Lock input driver
* @param v lock or not lock
*/
void Lock(bool v) {
if (v != pLocked) {
SwapTab();
}
pLocked = v;
}
/**
* Check if Driver is locked
* @return true if locked
*/
bool Locked() const { return pLocked; }
/**
* Lock Input Driver
*/
void Lock() {
if (!pLocked) {
SwapTab();
}
pLocked = true;
}
/**
* Unlock Input Driver
*/
void Unlock() {
if (pLocked) {
SwapTab();
}
pLocked = false;
}
/**
* Template Update Function for a device specific driver
*/
virtual void Update();
/**
* Get Text from Keyboard
*/
virtual void GetInputStr(std::string& str) {}
const std::string& GetName() const { return pName; }
/** Data Section */
/** Backend Identification Name */
const std::string pName;
/** Flags */
u32 Flags = 0;
/** Key Binds Map */
std::unordered_map<u32, u32> pBinds;
std::unordered_map<u128, u128> pKbBinds;
/** Swap Tabe Function */
void SwapTab();
/** Using 2 Positions for Current and Last */
fvec2 pMouse[2];
/** Lock State */
bool pLocked = false;
/** Key Event Table Setup */
std::unordered_map<Event, u32> KeyEvents[2];
/** Keyboard Key Event Table Setup */
std::unordered_map<Event, u128> KbKeyEvents[2];
};
namespace Hid {
using Event = HidDriver::Event;
using Key = HidDriver::Key;
} // namespace Hid
#pragma once
#include <pd/core/core.hpp>
#include <pd/drivers/interface.hpp>
using PDHidBackendFlags = PD::u32;
enum PDHidBackendFlags_ {
PDHidBackendFlags_None = 0,
PDHidBackendFlags_HasTouch = 1 << 1,
PDHidBackendFlags_HasGamepad = 1 << 2,
PDHidBackendFlags_HasMouse = 1 << 3,
PDHidBackendFlags_HasKeyboard = 1 << 4,
};
namespace PD {
namespace HidInternal {
class Keyboard {
public:
Keyboard() = default;
virtual ~Keyboard() = default;
using Key = u128;
constexpr static Key No = 0;
constexpr static Key Escape = Key::Flag(0);
constexpr static Key Q = Key::Flag(1);
constexpr static Key W = Key::Flag(2);
constexpr static Key E = Key::Flag(3);
constexpr static Key R = Key::Flag(4);
constexpr static Key T = Key::Flag(5);
constexpr static Key Z = Key::Flag(6);
constexpr static Key U = Key::Flag(7);
constexpr static Key I = Key::Flag(8);
constexpr static Key O = Key::Flag(9);
constexpr static Key P = Key::Flag(10);
constexpr static Key A = Key::Flag(11);
constexpr static Key S = Key::Flag(12);
constexpr static Key D = Key::Flag(13);
constexpr static Key F = Key::Flag(14);
constexpr static Key G = Key::Flag(15);
constexpr static Key H = Key::Flag(16);
constexpr static Key J = Key::Flag(17);
constexpr static Key K = Key::Flag(18);
constexpr static Key L = Key::Flag(19);
constexpr static Key Y = Key::Flag(20);
constexpr static Key X = Key::Flag(21);
constexpr static Key C = Key::Flag(22);
constexpr static Key V = Key::Flag(23);
constexpr static Key B = Key::Flag(24);
constexpr static Key N = Key::Flag(25);
constexpr static Key M = Key::Flag(26);
constexpr static Key _1 = Key::Flag(27);
constexpr static Key _2 = Key::Flag(28);
constexpr static Key _3 = Key::Flag(29);
constexpr static Key _4 = Key::Flag(30);
constexpr static Key _5 = Key::Flag(31);
constexpr static Key _6 = Key::Flag(32);
constexpr static Key _7 = Key::Flag(33);
constexpr static Key _8 = Key::Flag(34);
constexpr static Key _9 = Key::Flag(35);
constexpr static Key _0 = Key::Flag(36);
constexpr static Key F1 = Key::Flag(37);
constexpr static Key F2 = Key::Flag(38);
constexpr static Key F3 = Key::Flag(39);
constexpr static Key F4 = Key::Flag(40);
constexpr static Key F5 = Key::Flag(41);
constexpr static Key F6 = Key::Flag(42);
constexpr static Key F7 = Key::Flag(43);
constexpr static Key F8 = Key::Flag(44);
constexpr static Key F9 = Key::Flag(45);
constexpr static Key F10 = Key::Flag(46);
constexpr static Key F11 = Key::Flag(47);
constexpr static Key F12 = Key::Flag(48);
constexpr static Key MouseLeft = Key::Flag(120);
};
using GamepadKey = u32;
enum Gamepad : GamepadKey {
None = 0, ///< No Key
A = 1 << 0, ///< A
B = 1 << 1, ///< B
X = 1 << 2, ///< X
Y = 1 << 3, ///< Y
Start = 1 << 4, ///< Start
Select = 1 << 5, ///< Select
L = 1 << 6, ///< L
R = 1 << 7, ///< R
DUp = 1 << 8, ///< Dpad Up
DDown = 1 << 9, ///< Dpad down
DLeft = 1 << 10, ///< Dpad left
DRight = 1 << 11, ///< Dpad right
CPUp = 1 << 12, ///< Cpad up
CPDown = 1 << 13, ///< cpad down
CPLeft = 1 << 14, ///< cpad left
CPRight = 1 << 15, ///< Cpad right
CSUp = 1 << 16, ///< Cstick up
CSDown = 1 << 17, ///< cstick down
CSLeft = 1 << 18, ///< cstick left
CSRight = 1 << 19, ///< cstick right
ZL = 1 << 20, ///< ZL
ZR = 1 << 21, ///< ZR
Touch = 1 << 22, ///< Touch
LStick = 1 << 23, ///< Left Stick
RStick = 1 << 24, ///< Right Stick
Up = DUp | CPUp, ///< DPad or CPad Up
Down = DDown | CPDown, ///< DPad or CPad Down
Left = DLeft | CPLeft, ///< DPad or CPad Left
Right = DRight | CPRight, ///< DPad or CPad Right
};
} // namespace HidInternal
// Pre interface class
class PD_API HidDriver : public DriverInterface {
public:
enum class Event {
Null, ///< Nothing happended
Down, ///< Key Pressed
Held, ///< Key held
Up, ///< Key released
};
HidDriver(std::string_view name = "HidNull");
virtual ~HidDriver();
virtual void Init() {}
virtual void Deinit() {}
virtual const fvec2& MousePos() const { return pMouse[0]; }
virtual const fvec2& MousePosLast() const { return pMouse[1]; }
virtual const fvec2& TouchPos() const { return pMouse[0]; }
virtual const fvec2& TouchPosLast() const { return pMouse[1]; }
virtual void Update();
virtual bool IsEvent(Event e, HidInternal::GamepadKey keys);
virtual bool IsEvent(Event e, HidInternal::Keyboard::Key keys);
virtual const fvec2& GetLeftStick() const { return pLStick[0]; }
virtual const fvec2& GetRightStick() const { return pRStick[0]; }
PDHidBackendFlags GetFlags() const { return pFlags; }
protected:
void SwapTab();
PDHidBackendFlags pFlags = PDHidBackendFlags_None;
fvec2 pMouse[2]; // Current And last pos
fvec2 pLStick[2];
fvec2 pRStick[2];
std::unordered_map<u32, u32> pGamepad;
std::unordered_map<u128, u128> pKeyboard;
std::unordered_map<Event, u32> pGamepadEvents[2];
std::unordered_map<Event, u128> pKeyboardEvents[2];
};
class PD_API Hid {
public:
using Gamepad = HidInternal::Gamepad;
using Keyboard = HidInternal::Keyboard;
using Event = HidDriver::Event;
Hid() = default;
~Hid() = default;
template <typename T, typename... Args>
static void UseDriver(Args&&... args) {
// assert(driver == nullptr && "OS Driver already set");
driver = std::make_unique<T>(std::forward<Args>(args)...);
}
static void Init() { driver->Init(); }
static void Deinit() { driver->Deinit(); }
static const fvec2& MousePos() { return driver->MousePos(); }
static const fvec2& MousePosLast() { return driver->MousePosLast(); }
static const fvec2& TouchPos() { return driver->TouchPos(); }
static const fvec2& TouchPosLast() { return driver->TouchPosLast(); }
static void Update() { driver->Update(); }
static bool IsEvent(Event e, HidInternal::GamepadKey keys) {
return driver->IsEvent(e, keys);
}
static bool IsEvent(Event e, HidInternal::Keyboard::Key keys) {
return driver->IsEvent(e, keys);
}
static PDHidBackendFlags GetFlags() { return driver->GetFlags(); }
static const fvec2& GetLeftStick() { return driver->GetLeftStick(); }
static const fvec2& GetRightStick() { return driver->GetRightStick(); }
static const char* GetDriverName() { return driver->GetName(); }
private:
static std::unique_ptr<HidDriver> driver;
};
} // namespace PD

View File

@@ -0,0 +1,16 @@
#pragma once
#include <pd/common.hpp>
namespace PD {
class DriverInterface {
public:
DriverInterface(const std::string_view& name) : pName(name) {}
virtual ~DriverInterface() {}
const char* GetName() const { return pName.data(); }
private:
std::string_view pName;
};
} // namespace PD

View File

@@ -1,53 +1,32 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/core/timetrace.hpp>
#include <pd/drivers/types.hpp>
#include <pd/pd_p_api.hpp>
#include <pd/drivers/interface.hpp>
namespace PD {
using TraceMap = std::map<std::string, TT::Res::Ref>;
class PD_API OsDriver {
class PD_API OsDriver : public DriverInterface {
public:
OsDriver(const std::string& name = "StdPd") : pName(name) {}
OsDriver(PDDriverData data) : pName("StdPd") {}
virtual ~OsDriver() = default;
PD_SHARED(OsDriver);
OsDriver(std::string_view name = "Default") : DriverInterface(name) {}
virtual ~OsDriver() {}
virtual u64 GetTime();
virtual u64 GetNanoTime();
TraceMap& GetTraceMap();
TT::Res::Ref& GetTraceRef(const std::string& id);
bool TraceExist(const std::string& id);
const std::string& GetName() const { return pName; }
virtual u64 GetTime() const;
virtual u64 GetTimeNano() const;
};
TraceMap pTraces;
class PD_API Os {
public:
Os() = default;
~Os() = default;
template <typename T, typename... Args>
static void UseDriver(Args&&... args) {
// assert(driver == nullptr && "OS Driver already set");
driver = std::make_unique<T>(std::forward<Args>(args)...);
}
static u64 GetTime() { return driver->GetTime(); }
static u64 GetTimeNano() { return driver->GetTimeNano(); }
private:
const std::string pName = "StdPd";
static std::unique_ptr<OsDriver> driver;
};
} // namespace PD

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@@ -1,45 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
namespace PD {
class Snd {
public:
Snd(const std::string& name = "NullSnd") : pName(name) {};
~Snd() = default;
PD_SHARED(Snd);
virtual void Init() {}
virtual void Deinit() {}
virtual bool Done(int buf_idx) {}
virtual void Update(int buf_idx, void* data) {}
virtual bool IsChannelPlaying(int chn) {}
virtual bool IsChannelPaused(int chn) {}
const std::string pName = "NullSnd";
};
} // namespace PD

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@@ -1,3 +0,0 @@
#pragma once
using PDDriverData = void*;

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134
include/pd/image/image.hpp Executable file → Normal file
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@@ -1,88 +1,48 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/pd_p_api.hpp>
namespace PD {
class PD_API Image {
public:
enum Format {
RGBA, // bpp == 4
RGB, // bpp == 3
RGB565, // bpp == 2 (not supported in laoding)
BGR, // bpp == 3
ABGR, // bpp == 4
BGRA, // bpp == 4
};
Image() = default;
Image(const std::string& path) { this->Load(path); }
Image(const std::vector<u8>& buf) { this->Load(buf); }
Image(const std::vector<u8>& buf, int w, int h, int bpp = 4) {
this->Copy(buf, w, h, bpp);
}
~Image() = default;
PD_SHARED(Image)
void Load(const std::string& path);
void Load(const std::vector<u8>& buf);
void Copy(const std::vector<u8>& buf, int w, int h, int bpp = 4);
std::vector<PD::u8>& GetBuffer() { return pBuffer; }
std::vector<PD::u8> GetBuffer() const { return pBuffer; }
int Width() const { return pWidth; }
int Height() const { return pHeight; }
ivec2 Size() const { return ivec2(pWidth, pHeight); }
Format Fmt() const { return pFmt; }
void FlipVertical();
void FlipHorizontal();
u8& operator[](int idx) { return pBuffer[idx]; }
u8 operator[](int idx) const { return pBuffer[idx]; }
// Probably these make th eabove ones useless
operator std::vector<PD::u8>&() { return pBuffer; }
operator std::vector<PD::u8>() const { return pBuffer; }
static void Convert(Image::Ref img, Image::Format dst);
static void ReTile(Image::Ref img,
std::function<u32(int x, int y, int w)> src,
std::function<u32(int x, int y, int w)> dst);
static int Fmt2Bpp(Format fmt);
std::vector<PD::u8> pBuffer;
int pWidth;
int pHeight;
Format pFmt = Format::RGBA;
private:
/** Leftover variable used for stbi_load */
int fmt = 0;
};
#pragma once
#include <pd/core/core.hpp>
namespace PD {
class PD_API Image {
public:
enum class Format {
RGBA, // bpp == 4
RGB, // bpp == 3
RGB565, // bpp == 2 (not supported in laoding)
BGR, // bpp == 3
ABGR, // bpp == 4
BGRA, // bpp == 4
};
Image();
Image(const std::string& path);
Image(const std::vector<u8>& buf);
Image(const std::vector<u8>& pixels, int w, int h, int bpp = 4);
~Image();
void Load(const std::string& path);
void Load(const std::vector<u8>& buf);
void Load(const u8* buf, size_t size);
void Copy(const std::vector<u8>& pixels, int w, int h, int bpp = 4);
const int& Width() const { return pSize.x; }
const int& Height() const { return pSize.y; }
const ivec2& Size() const { return pSize; }
const std::vector<u8>& data() const { return pData; }
std::vector<u8>& data() { return pData; }
operator const std::vector<u8>&() const { return pData; }
operator std::vector<u8>&() { return pData; }
operator const ivec2&() const { return pSize; }
operator const Format&() const { return pFormat; }
void Flip(bool horizontal = true, bool vertical = true);
static int Format2Bpp(Format fmt);
static Format GuessFmtFromBpp(int bpp);
private:
std::vector<u8> pData;
ivec2 pSize;
Format pFormat = Format::RGBA;
};
} // namespace PD

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@@ -1,71 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/pd_p_api.hpp>
namespace PD {
/**
* Namepace containing functions to blur images
*/
namespace ImgBlur {
/**
* Function to create Gaussian Kernel List
* @param radius Rasius to use
* @param si sigma value to use
* @return list of kernel values
*/
PD_API std::vector<float> GaussianKernel(int radius, float si);
/**
* Gaussian Blur for basic Image Buffer
* @param buf Image Buffer (unsigned char)
* @param w width of the image
* @param h width of the image
* @param radius Blur radius
* @param si Blur sigma
* @param idxfn Indexing function
*/
PD_API void GaussianBlur(
std::vector<u8>& buf, int w, int h, float radius, float si,
std::function<int(int, int, int)> idxfn = [](int x, int y, int w) -> int {
return y * w + x;
});
/**
* Advanced func to access memory directly
* @param buf Referenvce to the buffer
* @param w width of the image
* @param h width of the image
* @param bpp Bytes per Pixels (RGB[A], RGB565, etc)
* @param radius Blur radius
* @param si Blur sigma
* @param idxfn Indexing function
*/
PD_API void GaussianBlur(
void* buf, int w, int h, int bpp, float radius, float si,
std::function<int(int, int, int)> idxfn = [](int x, int y, int w) -> int {
return y * w + x;
});
} // namespace ImgBlur
} // namespace PD

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@@ -1,58 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/image/image.hpp>
#include <pd/pd_p_api.hpp>
namespace PD {
/**
* Namespace containing function to convert images
*/
namespace ImgConvert {
/**
* Convert RGB24 to RGBA32 by adding a 4th alpha value set to 255
* to every pixel
* @param out Result List
* @param in Input Buffer List (rgb24)
* @param w width of the image
* @param h height of the image
*/
PD_API
void RGB24toRGBA32(std::vector<PD::u8>& out, const std::vector<u8>& in,
const int& w, const int& h);
PD_API
void RGB32toRGBA24(std::vector<u8>& out, const std::vector<u8>& in,
const int& w, const int& h);
/**
* Reverse 32 (RGBA -> ABGR || ABGR -> RGBA)
* @param buf Buffer to convert
* @param w width
* @param h height
*/
PD_API void Reverse32(std::vector<u8>& buf, const int& w, const int& h);
PD_API void ReverseBuf(std::vector<u8>& buf, size_t bpp, int w, int h);
} // namespace ImgConvert
} // namespace PD

View File

@@ -0,0 +1,25 @@
#pragma once
#include <pd/core/core.hpp>
#include <pd/lithium/texture.hpp>
namespace PD {
namespace Li {
enum class AtlasState {
Invalid,
ReqCreate,
ReqUpdate,
ReqDestroy,
};
class Atlas {
public:
Atlas() {}
~Atlas() {}
private:
AtlasState pState = AtlasState::Invalid;
TextureID pID;
};
} // namespace Li
} // namespace PD

View File

@@ -1,103 +1,75 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/lithium/texture.hpp>
#include <cstddef>
#include <pd/core/pool.hpp>
#include <pd/lithium/pools.hpp>
#include <pd/lithium/vertex.hpp>
#include <pd/pd_p_api.hpp>
namespace PD {
namespace Li {
class Command {
public:
Command() = default;
~Command() = default;
Command() { Reset(); }
~Command() {}
PD_RAW(Command);
Command& AddIdx(const u16& idx) {
IndexBuffer.push_back(VertexBuffer.size() + idx);
return *this;
}
Command& AddIdxs(const u16& a, const u16& b, const u16& c) {
IndexBuffer.push_back(VertexBuffer.size() + a);
IndexBuffer.push_back(VertexBuffer.size() + b);
IndexBuffer.push_back(VertexBuffer.size() + c);
return *this;
void Reserve(size_t vtx, size_t idx) {
if (!FirstVertex) {
FirstVertex = AllocateVertices(vtx, (PD::ptr)this);
VertexCountMax = vtx;
} else {
ExpandVertices(vtx, (PD::ptr)this);
VertexCountMax += vtx;
}
if (!FirstIndex) {
FirstIndex = AllocateIndices(idx, (PD::ptr)this);
IndexCountMax = idx;
} else {
ExpandIndices(idx, (PD::ptr)this);
IndexCountMax += idx;
}
}
Command& AddVtx(const Vertex& v) {
VertexBuffer.push_back(std::move(v));
return *this;
}
void Clear() {
VertexBuffer.clear();
IndexBuffer.clear();
Index = 0;
void Reset() {
Layer = 0;
Tex = 0;
ScissorOn = false;
ScissorRect = ivec4();
FirstIndex = 0;
FirstVertex = 0;
IndexCount = 0;
VertexCount = 0;
VertexCountMax = 0;
IndexCountMax = 0;
}
Command& Add(const Vertex& vtx) {
if (VertexCount <= VertexCountMax)
PutVertex(FirstVertex + VertexCount++, vtx, (PD::ptr)this);
return *this;
}
Command& Add(u16 idx) {
if (IndexCount <= IndexCountMax)
PutIndex(FirstIndex + IndexCount++, VertexCount + idx, (PD::ptr)this);
return *this;
}
Command& Add(u16 a, u16 b, u16 c) {
if (IndexCount + 3 <= IndexCountMax) {
size_t idx = FirstIndex + IndexCount;
PutIndex(idx + 0, VertexCount + a, (PD::ptr)this);
PutIndex(idx + 1, VertexCount + b, (PD::ptr)this);
PutIndex(idx + 2, VertexCount + c, (PD::ptr)this);
IndexCount += 3;
}
return *this;
}
std::vector<Vertex> VertexBuffer;
std::vector<u16> IndexBuffer;
ivec4 ScissorRect;
bool ScissorOn = false;
int Layer = 0;
int Index = 0;
TexAddress Tex;
};
class PD_API CmdPool {
public:
CmdPool() {}
~CmdPool() {}
Command::Ref NewCmd();
void Init(size_t initial_size);
void Deinit();
void Resize(size_t nulen);
void Reset();
Command::Ref GetCmd(size_t idx) const;
Command::Ref GetCmd(size_t idx);
size_t Size() const;
size_t Cap() const;
void Merge(CmdPool& p);
void Copy(CmdPool& p);
void Sort();
private:
static bool pTheOrder(const Command::Ref& a, const Command::Ref& b);
friend class DrawList;
Command::Ref* begin() { return &pPool[0]; }
Command::Ref* end() { return &pPool[pPoolIdx - 1]; }
std::vector<Command::Ref> pPool;
u32 pPoolIdx = 0;
int Layer = 0;
ptr Tex = 0;
size_t FirstVertex = 0;
size_t FirstIndex = 0;
size_t VertexCount = 0;
size_t IndexCount = 0;
// Todo: implement
size_t VertexCountMax = 0;
size_t IndexCountMax = 0;
};
} // namespace Li
} // namespace PD

345
include/pd/lithium/drawlist.hpp Executable file → Normal file
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@@ -1,224 +1,121 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/lithium/command.hpp>
#include <pd/lithium/font.hpp>
#include <pd/pd_p_api.hpp>
/** Path Rect Flags */
using LiPathRectFlags = PD::u32;
/** Setup for everything (oder so) */
enum LiPathRectFlags_ : PD::u32 {
LiPathRectFlags_None = 0,
LiPathRectFlags_KeepTopLeft = PD_BIT(0),
LiPathRectFlags_KeepTopRight = PD_BIT(1),
LiPathRectFlags_KeepBotRight = PD_BIT(2),
LiPathRectFlags_KeepBotLeft = PD_BIT(3),
LiPathRectFlags_KeepTop = PD_BIT(0) | PD_BIT(1),
LiPathRectFlags_KeepBot = PD_BIT(2) | PD_BIT(3),
LiPathRectFlags_KeepLeft = PD_BIT(0) | PD_BIT(3),
LiPathRectFlags_KeepRight = PD_BIT(1) | PD_BIT(2),
};
namespace PD {
namespace Li {
class PD_API DrawList {
public:
DrawList(Context& ctx, int initial_size = 64);
~DrawList();
/** Require Copy and Move Constructors */
DrawList(const DrawList&) = delete;
DrawList& operator=(const DrawList&) = delete;
DrawList(DrawList&&) noexcept = default;
DrawList& operator=(DrawList&&) noexcept = default;
PD_SHARED(DrawList);
/**
* Append an input drawlist on top of this one
* This Function will clear the Input list to make sure
* That the moved memory blocks don't get used
* @param list DrawList to move into current
*/
void Merge(DrawList::Ref list);
/**
* Copy another drawlist to this drawist.
* This is important for static prerendered Drawlists
* @param list DrawList Reference to copy from
*/
void Copy(DrawList::Ref list);
/**
* Optimize a Drawlist to a more or less perfect order
* to reduce drawcall overhead... This function also uses
* the Layersystem to keep specific stuff in the correct order
*/
void Optimize();
Command::Ref GetNewCmd();
void Clear();
void Layer(int l) { this->pPool.Layer = l; }
int Layer() { return this->pPool.Layer; }
void LayerUp() { this->pPool.Layer++; }
void LayerDown() { this->pPool.Layer--; }
void SetFont(Font::Ref font) { pCurrentFont = font; }
void SetFontScale(float scale) { pFontScale = scale; }
void DrawSolid();
void DrawTexture(Texture::Ref tex);
// SECTION: Draw API //
void DrawRect(const fvec2& pos, const fvec2& size, u32 color,
int thickness = 1);
void DrawRectFilled(const fvec2& pos, const fvec2& size, u32 color);
void DrawTriangle(const fvec2& a, const fvec2& b, const fvec2& c, u32 color,
int thickness = 1);
void DrawTriangleFilled(const fvec2& a, const fvec2& b, const fvec2& c,
u32 color);
void DrawCircle(const fvec2& center, float rad, u32 color, int num_segments,
int thickness = 1);
void DrawCircleFilled(const fvec2& center, float rad, u32 color,
int num_segments);
void DrawText(const fvec2& p, const std::string& text, u32 color);
/**
* Extended Draw Text Function
*/
void DrawTextEx(const fvec2& p, const std::string& text, u32 color,
LiTextFlags flags, const fvec2& box = fvec2(0.f));
void DrawLine(const fvec2& a, const fvec2& b, u32 color, int t = 1);
/**
* Take list of points and display it as a line on screen
* @param points List of Positions
* @param clr Color of the Line
* @param flags Additional Flags (Close for go back to starting point)
* @param thickness Thickness of the Line
*/
void DrawPolyLine(const std::vector<fvec2>& points, u32 clr, u32 flags = 0,
int thickness = 1);
/**
* Take a List ofpoints and display it as Filled Shape
* @note Keep in mind to setup the list of points clockwise
* @param points List of Points
* @param clr Color of the shape
*/
void DrawConvexPolyFilled(const std::vector<fvec2>& points, u32 clr);
// SECTION: PATH API //
/**
* Function to reserve Memory to prevent overhead on
* pusing a lot of points with PathNext
* @param num_points Number of Positions you want to add
*/
void PathReserve(size_t num_points) {
pPath.reserve(pPath.size() + num_points);
}
/**
* Clear current Path
* @note PathStroke and PathFill will automatically clear
*/
void PathClear() { pPath.clear(); }
/**
* Add a Point to the Path
* @note Keep in mind that this function is used for
* setting the starting point
* @param v Position to add
*/
void PathAdd(const fvec2& v) { pPath.push_back(v); }
/**
* Add a Point to the Path
* @note Keep in mind that this function is used for
* setting the starting point
* @param x X Position to add
* @param y Y Position to add
*/
void PathAdd(float x, float y) { pPath.push_back(fvec2(x, y)); }
/**
* Path Stroke Create Line from point to point
* @note For Primitives like Rect or Triangle mak sure to use
* UI7DrawFlags_Close to add a line back to the starting point
* @param clr Color od the line
* @param thickness Thickness of the line
* @param flags Additional Drawflags
*/
void PathStroke(u32 clr, int thickness = 1, u32 flags = 0) {
DrawPolyLine(pPath, clr, flags, thickness);
pPath.clear();
}
/**
* Fill a Path with a Color
* @note **IMPORTANT: ** Paths need to be setup clockwise
* to be rendered correctly
* @param clr Fill Color
*/
void PathFill(u32 clr) {
DrawConvexPolyFilled(pPath, clr);
pPath.clear();
}
void PathArcToN(const fvec2& c, float radius, float a_min, float a_max,
int segments);
void PathFastArcToN(const fvec2& c, float r, float amin, float amax, int s);
/// @brief Create a Path Rect (uses to Positions instead of Pos/Size)
/// @param a Top Left Position
/// @param b Bottom Right Position
/// @param rounding rounding
void PathRect(fvec2 a, fvec2 b, float rounding = 0.f);
/// @brief Create a Path Rect (uses to Positions instead of Pos/Size)
/// @param a Top Left Position
/// @param b Bottom Right Position
/// @param rounding rounding
/// @param flags DrawFlags (for special rounding rules)
void PathRectEx(fvec2 a, fvec2 b, float rounding = 0.f, u32 flags = 0);
void PushClipRect(const fvec4& cr) { pClipRects.push(cr); }
void PopClipRect() {
if (pClipRects.empty()) {
return;
}
pClipRects.pop();
}
const CmdPool& Data() const { return pPool; }
/** One linear Clip rect Setup */
void pClipCmd(Command* cmd);
/** Data Section */
std::stack<fvec4> pClipRects;
float pFontScale = 0.7f;
Font::Ref pCurrentFont;
Texture::Ref CurrentTex;
CmdPool pPool;
std::vector<fvec2> pPath;
u32 pNumIndices = 0;
u32 pNumVertices = 0;
Context* pCtx = nullptr;
};
} // namespace Li
} // namespace PD
#pragma once
#include <pd/lithium/command.hpp>
#include <pd/lithium/font.hpp>
#include <pd/lithium/texture.hpp>
using LiPathRectFlags = PD::u32;
enum LiPathRectFlags_ : PD::u32 {
LiPathRectFlags_None = 0,
LiPathRectFlags_KeepTopLeft = 1 << 0,
LiPathRectFlags_KeepTopRight = 1 << 1,
LiPathRectFlags_KeepBotRight = 1 << 2,
LiPathRectFlags_KeepBotLeft = 1 << 3,
LiPathRectFlags_KeepTop =
LiPathRectFlags_KeepTopLeft | LiPathRectFlags_KeepTopRight,
LiPathRectFlags_KeepBot =
LiPathRectFlags_KeepBotLeft | LiPathRectFlags_KeepBotRight,
LiPathRectFlags_KeepLeft =
LiPathRectFlags_KeepTopLeft | LiPathRectFlags_KeepBotLeft,
LiPathRectFlags_KeepRight =
LiPathRectFlags_KeepTopRight | LiPathRectFlags_KeepBotRight,
};
using LiDrawFlags = PD::u32;
enum LiDrawFlags_ : PD::u32 {
LiDrawFlags_None = 0,
LiDrawFlags_Close = 1 << 0,
LiDrawFlags_AA = 1 << 1,
};
namespace PD {
namespace Li {
class PD_API Drawlist {
public:
Drawlist();
~Drawlist();
/** Baisc */
void Merge(Drawlist& other);
void Copy(Drawlist& other);
void Optimize();
void Clear();
/** Command Allocation */
Command& NewCommand();
/** Path API */
void PathAdd(const fvec2& point) { pPath.Push(point); }
void PathAdd(float x, float y) { pPath.Push(fvec2(x, y)); }
void PathClear() { pPath.Reset(); }
/**
* @brief Reserve memory for the next PathAdd uses
* @note As path will autoexpant and keep the size this func is
* only for special use cases
*/
void PathReserve(size_t num) { pPath.ExpandIf(num); }
void PathStroke(const PD::Color& color, int t = 1,
LiDrawFlags flags = LiDrawFlags_None);
void PathFill(const PD::Color& color);
void PathFillGradient(const PD::Color& a, const PD::Color& b,
float rad = 0.f);
void PathArcToN(const fvec2& c, float r, float amin, float amax, int s);
void PathFastArcToN(const fvec2& c, float r, float amin, float amax, int s);
void PathRect(const fvec2& tl, const fvec2& br, float r = 0.f);
void PathRectEx(const fvec2& tl, const fvec2& br, float r = 0.f,
LiPathRectFlags flags = LiPathRectFlags_None);
/** Texture Handling */
void BindTexture(const Texture& tex);
void UnbindTexture() { pCurrentTexture = Texture(); }
/** Font Handling */
void SetFont(Font* font) { pFont = font; }
void SetFontscale(float fontscale = 1.f) { pFontScale = fontscale; }
const float& GetFontScale() const { return pFontScale; }
/** Data geters */
const Pool<Command>& Data() const { return pCommands; }
operator const Pool<Command>&() const { return pCommands; }
/** Drawing functions */
void DrawRect(const fvec2& pos, const fvec2& size, const PD::Color& color,
int t = 1);
void DrawRectFilled(const fvec2& pos, const fvec2& size,
const PD::Color& color);
void DrawTriangle(const fvec2& a, const fvec2& b, const fvec2& c,
const PD::Color& color, int t = 1);
void DrawTriangleFilled(const fvec2& a, const fvec2& b, const fvec2& c,
const PD::Color& color);
void DrawCircle(const fvec2& center, float rad, const PD::Color& color,
int num_segments, int t = 1);
void DrawCircleFilled(const fvec2& center, float rad, const PD::Color& color,
int num_segments);
void DrawText(const fvec2& p, const char* text, const PD::Color& color);
void DrawTextEx(const fvec2& p, const char* text, const PD::Color& color,
LiTextFlags flags, const fvec2& box = fvec2(0.f));
void DrawPolyLine(const Pool<fvec2>& points, const PD::Color& color,
LiDrawFlags flags = LiDrawFlags_None, int t = 1);
void DrawConvexPolyFilled(const Pool<fvec2>& points, const PD::Color& color);
void DrawConvexPolyFilled(const Pool<fvec2>& points, const PD::Color& a,
const PD::Color b, float rad = 0.f);
void PrimQuad(Command& cmd, const Rect& quad, const Rect& uv,
const PD::Color& color);
void PrimTriangle(Command& cmd, const fvec2& a, const fvec2& b,
const fvec2& c, const PD::Color& color);
private:
Texture pCurrentTexture;
Pool<Command> pCommands;
Pool<fvec2> pPath;
Pool<Vertex> pVertices;
Pool<u16> pIndices;
Font* pFont = nullptr;
float pFontScale = 1.f;
};
} // namespace Li
} // namespace PD

View File

@@ -1,136 +1,108 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/lithium/command.hpp>
#include <pd/lithium/rect.hpp>
#include <pd/lithium/texture.hpp>
#include <pd/pd_p_api.hpp>
using LiTextFlags = PD::u32;
enum LiTextFlags_ {
LiTextFlags_None = 0, ///< Do nothing
LiTextFlags_AlignRight = 1 << 0, ///< Align Right of position
LiTextFlags_AlignMid = 1 << 1, ///< Align in the middle of pos and box
LiTextFlags_Shaddow = 1 << 2, ///< Draws the text twice to create shaddow
LiTextFlags_Wrap = 1 << 3, ///< Wrap Text: May be runs better with TMS
LiTextFlags_Short = 1 << 4, ///< Short Text: May be runs better with TMS
LiTextFlags_Scroll = 1 << 5, ///< Not implemented [scoll text if to long]
LiTextFlags_NoOOS = 1 << 6, ///< No Out of Screen Rendering
};
namespace PD {
class Context;
namespace Li {
class DrawList;
class PD_API Font {
public:
/** Codepoint Data holder */
struct Codepoint {
u32 pCodepoint = 0;
fvec4 SimpleUV;
Texture::Ref Tex;
fvec2 Size;
float Offset = 0.f;
bool pInvalid = false;
};
/** Constructore doesnt need Backand anymore */
Font(Context& ctx) : pCtx(ctx) {}
~Font() = default;
PD_SHARED(Font);
/**
* Load a TTF File
* @param path Path to the TTF file
* @param px_height Pixelheight of the codepoints (limit by 64)
*/
void LoadTTF(const std::string& path, int px_height = 32);
/**
* Load a TTF File from Memory
* @param data File data
* @param px_height Pixelheight of the codepoints (limit by 64)
*/
void LoadTTF(const std::vector<u8>& data, int px_height = 32);
/**
* Function that loads a default integrated font...
* This will only work if PD_LI_INCLUDE_FONTS was set
* on lithium build cause otherwise the font data is not included
*/
void LoadDefaultFont(int id = 0, int pixel_height = 32);
/**
* Getter for Codepoint reference
* @return codepoint dataholder reference
*/
Codepoint& GetCodepoint(u32 c);
/**
* Get Text Bounding Box
*/
fvec2 GetTextBounds(const std::string& text, float scale);
/**
* Extended Draw Text Function that vreates a Command List
*/
void CmdTextEx(DrawList& dl, const fvec2& pos, u32 color, float scale,
const std::string& text, LiTextFlags flags = 0,
const fvec2& box = 0);
/**
* Garbage collection for TextMapSystem
*/
void CleanupTMS();
/**
* Utility function to create a font atlas
* During TTF loading (Internal and should not be called)
*/
void pMakeAtlas(bool final, std::vector<u8>& font_tex, int texszs,
PD::Li::Texture::Ref tex);
std::string pWrapText(const std::string& txt, float scale,
const PD::fvec2& max, PD::fvec2& dim);
std::string pShortText(const std::string& txt, float scale,
const PD::fvec2& max, PD::fvec2& dim);
/** Data Section */
int PixelHeight;
int DefaultPixelHeight = 24;
std::vector<Texture::Ref> Textures;
/**
* 32Bit Codepoint Dataholder reference map
* **Now using unordered map**
*/
std::unordered_map<u32, Codepoint> CodeMap;
/** TMS */
struct TMELEM {
PD::u32 ID;
PD::fvec2 Size;
std::string Text;
u64 TimeStamp;
};
std::unordered_map<u32, TMELEM> pTMS;
Context& pCtx;
};
} // namespace Li
#pragma once
#include <pd/lithium/texture.hpp>
using LiTextFlags = PD::u32;
enum LiTextFlags_ : PD::u32 {
LiTextFlags_None = 0, ///< Do nothing
LiTextFlags_AlignRight = 1 << 0, ///< Align Right of position
LiTextFlags_AlignMid = 1 << 1, ///< Align in the middle of pos and box
LiTextFlags_Shaddow = 1 << 2, ///< Draws the text twice to create shaddow
LiTextFlags_Wrap = 1 << 3, ///< Wrap Text: May be runs better with TMS
LiTextFlags_Short = 1 << 4, ///< Short Text: May be runs better with TMS
LiTextFlags_Scroll = 1 << 5, ///< Not implemented [scoll text if to long]
LiTextFlags_NoOOS = 1 << 6, ///< No Out of Screen Rendering
};
namespace PD {
namespace Li {
class Drawlist;
class PD_API Font {
public:
struct Codepoint {
u32 pCodepoint = 0;
fvec4 SimpleUV;
size_t Tex = 0;
fvec2 Size;
float Offset = 0.f;
bool pInvalid = false;
};
Font() {}
~Font() {}
/**
* Load a TTF File
* @param path Path to the TTF file
* @param px_height Pixelheight of the codepoints (limit by 64)
*/
void LoadTTF(const std::string& path, int px_height = 32);
/**
* Load a TTF File from Memory
* @param data File data
* @param px_height Pixelheight of the codepoints (limit by 64)
*/
void LoadTTF(const std::vector<u8>& data, int px_height = 32);
/**
* Function that loads a default integrated font...
* This will only work if PD_LI_INCLUDE_FONTS was set
* on lithium build cause otherwise the font data is not included
*/
void LoadDefaultFont(int id = 0, int pixel_height = 32);
/**
* Getter for Codepoint reference
* @return codepoint dataholder reference
*/
Codepoint& GetCodepoint(u32 c);
/**
* Get Text Bounding Box
*/
fvec2 GetTextBounds(const char* text, float scale);
/**
* Extended Draw Text Function that vreates a Command List
*/
void CmdTextEx(Drawlist& dl, const fvec2& pos, u32 color, float scale,
const char* text, LiTextFlags flags = 0, const fvec2& box = 0);
/**
* Cleanup Font and unload Textures
*/
void Delete();
/**
* Garbage collection for TextMapSystem
*/
void CleanupTMS();
/**
* Utility function to create a font atlas
* During TTF loading (Internal and should not be called)
*/
void BakeAndPush(bool final, std::vector<u8>& font_tex, int texszs);
std::string pWrapText(const std::string& txt, float scale,
const PD::fvec2& max, PD::fvec2& dim);
std::string pShortText(const std::string& txt, float scale,
const PD::fvec2& max, PD::fvec2& dim);
/** Data Section */
int PixelHeight = 0;
int DefaultPixelHeight = 32;
std::vector<TextureID> Textures;
/**
* 32Bit Codepoint Dataholder reference map
* **Now using unordered map**
*/
std::unordered_map<u32, Codepoint> CodeMap;
/** TMS */
struct TMELEM {
PD::u32 ID;
PD::fvec2 Size;
std::string Text;
u64 TimeStamp;
};
std::unordered_map<u32, TMELEM> pTMS;
private:
size_t pCurrentTex = 0;
};
} // namespace Li
} // namespace PD

View File

@@ -1,41 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifdef PD_LI_INCLUDE_FONTS
#include <pd/core/common.hpp>
/** Generated with pdfm */
namespace PD {
struct FontFileData {
std::string Name;
u32 StartOff;
u32 Size;
};
extern FontFileData pFontData[];
extern size_t pNumFonts;
extern PD::u8 pFontsDataRaw[];
} // namespace PD
#endif

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@@ -0,0 +1,122 @@
#pragma once
#include <pd/lithium/atlas.hpp>
#include <pd/lithium/command.hpp>
#include <pd/lithium/rect.hpp>
#include <pd/lithium/texture.hpp>
#include <pd/lithium/vertex.hpp>
template <>
struct std::formatter<PD::TextureFilter> {
constexpr auto parse(std::format_parse_context& ctx) { return ctx.begin(); }
template <typename FormatContext>
auto format(const PD::TextureFilter& value, FormatContext& ctx) const {
std::string_view ret = "Unknown";
switch (value) {
case PD::TextureFilter::Linear:
ret = "Linear";
break;
case PD::TextureFilter::Nearest:
ret = "Nearest";
break;
}
return std::format_to(ctx.out(), "{}", ret);
}
};
template <>
struct std::formatter<PD::TextureFormat> {
constexpr auto parse(std::format_parse_context& ctx) { return ctx.begin(); }
template <typename FormatContext>
auto format(const PD::TextureFormat& value, FormatContext& ctx) const {
std::string_view ret = "Unknown";
switch (value) {
case PD::TextureFormat::RGBA32:
ret = "RGBA32";
break;
case PD::TextureFormat::RGB24:
ret = "RGB24";
break;
case PD::TextureFormat::A8:
ret = "A8";
break;
}
return std::format_to(ctx.out(), "{}", ret);
}
};
template <>
struct std::formatter<PD::Li::Rect> : std::formatter<std::string> {
constexpr auto parse(std::format_parse_context& ctx) { return ctx.begin(); }
template <typename FormatContext>
auto format(const PD::Li::Rect& value, FormatContext& ctx) const {
// {l, t, r, t, l, b, r, b}
return std::format_to(ctx.out(), "{}, {}, {}, {}, {}, {}, {}, {}",
value.Top.x, value.Top.y, value.Top.z, value.Top.w,
value.Bot.x, value.Bot.y, value.Bot.z, value.Bot.w);
}
};
template <>
struct std::formatter<PD::Li::Texture> : std::formatter<std::string> {
constexpr auto parse(std::format_parse_context& ctx) { return ctx.begin(); }
template <typename FormatContext>
auto format(const PD::Li::Texture& value, FormatContext& ctx) const {
// {ID, [w, h], [l, t, r, t, l, b, r, b]}
return std::format_to(ctx.out(), "{}, [{}], [{}]", value.GetID(),
value.GetSize(), value.GetUV());
}
};
template <>
struct std::formatter<PD::Li::Vertex> : std::formatter<std::string> {
constexpr auto parse(std::format_parse_context& ctx) { return ctx.begin(); }
template <typename FormatContext>
auto format(const PD::Li::Vertex& value, FormatContext& ctx) const {
// { [x, y], [u, v], colorhex }
return std::format_to(ctx.out(), "[{}], [{}], #{:08X}", value.pos, value.uv,
value.color);
}
};
template <>
struct std::formatter<PD::Li::AtlasState> : std::formatter<std::string> {
constexpr auto parse(std::format_parse_context& ctx) { return ctx.begin(); }
template <typename FormatContext>
auto format(const PD::Li::AtlasState& value, FormatContext& ctx) const {
std::string_view ret = "Unknown";
switch (value) {
case PD::Li::AtlasState::Invalid:
ret = "Invalid";
break;
case PD::Li::AtlasState::ReqCreate:
ret = "RequestCreate";
break;
case PD::Li::AtlasState::ReqUpdate:
ret = "RequestUpdate";
break;
case PD::Li::AtlasState::ReqDestroy:
ret = "RequestDestroy";
break;
}
return std::format_to(ctx.out(), "{}", ret);
}
};
template <>
struct std::formatter<PD::Li::Command> : std::formatter<std::string> {
constexpr auto parse(std::format_parse_context& ctx) { return ctx.begin(); }
template <typename FormatContext>
auto format(const PD::Li::Command& value, FormatContext& ctx) const {
return std::format_to(ctx.out(), "[0x{:X}, 0x{:X}] [{}, {}] 0x{:X}",
(PD::ptr)value.FirstVertex, (PD::ptr)value.FirstIndex,
value.VertexCount, value.IndexCount, value.Tex);
}
};

39
include/pd/lithium/lithium.hpp Executable file → Normal file
View File

@@ -1,31 +1,8 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/lithium/command.hpp>
#include <pd/lithium/drawlist.hpp>
#include <pd/lithium/font.hpp>
#include <pd/lithium/rect.hpp>
#include <pd/lithium/renderer.hpp>
#include <pd/lithium/texture.hpp>
#pragma once
#include <pd/lithium/command.hpp>
#include <pd/lithium/drawlist.hpp>
#include <pd/lithium/font.hpp>
#include <pd/lithium/math.hpp>
#include <pd/lithium/pools.hpp>
#include <pd/lithium/vertex.hpp>

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@@ -0,0 +1,19 @@
#pragma once
#include <pd/core/core.hpp>
#include <pd/lithium/rect.hpp>
namespace PD {
namespace Li {
namespace Math {
PD_API bool InBounds(const fvec2& pos, const fvec2& size, const fvec4& rect);
PD_API bool InBounds(const fvec2& pos, const fvec4& rect);
PD_API bool InBounds(const fvec2& a, const fvec2& b, const fvec2& c,
const fvec4& rect);
PD_API bool InSpace(const PD::fvec2& pos, const Rect& rect);
PD_API void RotateCorner(fvec2& pos, float sinus, float cosinus);
PD_API Rect PrimRect(const fvec2& pos, const fvec2& size, float angle = 0.f);
PD_API Rect PrimLine(const fvec2& a, const fvec2& b, int t = 1);
} // namespace Math
} // namespace Li
} // namespace PD

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@@ -0,0 +1,26 @@
#pragma once
#include <cstddef>
#include <pd/lithium/vertex.hpp>
namespace PD {
namespace Li {
/**
* Allocate an amount of vertices
* returns the index of the first vertex
*/
PD_API size_t AllocateVertices(size_t count, PD::ptr accessor);
/**
* Allocate an amount of indices
* returns the index of the first elem
*/
PD_API size_t AllocateIndices(size_t count, PD::ptr accessor);
PD_API bool ExpandVertices(size_t count, PD::ptr accessor);
PD_API bool ExpandIndices(size_t count, PD::ptr accessor);
PD_API void PutVertex(size_t loc, const Vertex& vtx, PD::ptr accessor);
PD_API void PutIndex(size_t loc, u16 idx, PD::ptr accessor);
PD_API const Vertex& GetVertex(size_t loc);
PD_API const u16& GetIndex(size_t loc);
PD_API void ResetPools();
} // namespace Li
} // namespace PD

299
include/pd/lithium/rect.hpp Executable file → Normal file
View File

@@ -1,149 +1,152 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
namespace PD {
namespace Li {
class Rect {
public:
Rect() : Top(0), Bot(0) {}
~Rect() = default;
/**
* Constructor that initializes the rectangle using top and bottom positions.
* @param t Top left and right corner positions.
* @param b Bottom left and right corner positions.
*/
Rect(const fvec4& t, const fvec4& b) {
Top = t;
Bot = b;
}
/**
* Constructor that initializes the rectangle using individual corner
* positions.
* @param tl Top left corner position.
* @param tr Top right corner position.
* @param bl Bottom left corner position.
* @param br Bottom right corner position.
*/
Rect(const fvec2& tl, const fvec2& tr, const fvec2& bl, const fvec2& br) {
Top = fvec4(tl, tr);
Bot = fvec4(bl, br);
}
/**
* Constructor that initializes the rectangle using a UV mapping vector.
*
* - The old API used vec4 for UV mapping.
* - Spritesheets have rotated images, so this was updated to use Rect for UV.
*
* @param uv Vec4 UV map.
*/
Rect(const fvec4& uv) {
Top = vec4(uv.x, uv.y, uv.z, uv.y);
Bot = vec4(uv.x, uv.w, uv.z, uv.w);
}
/**
* Get the top-left corner position.
* @return Top-left position as vec2.
*/
fvec2 TopLeft() const { return fvec2(Top.x, Top.y); }
/**
* Get the top-right corner position.
* @return Top-right position as vec2.
*/
fvec2 TopRight() const { return fvec2(Top.z, Top.w); }
/**
* Get the bottom-left corner position.
* @return Bottom-left position as vec2.
*/
fvec2 BotLeft() const { return fvec2(Bot.x, Bot.y); }
/**
* Get the bottom-right corner position.
* @return Bottom-right position as vec2.
*/
fvec2 BotRight() const { return fvec2(Bot.z, Bot.w); }
/**
* Set the top-left corner position.
* @param v New top-left position.
* @return Reference to the updated Rect.
*/
Rect& TopLeft(const fvec2& v) {
Top.x = v.x;
Top.y = v.y;
return *this;
}
/**
* Set the top-right corner position.
* @param v New top-right position.
* @return Reference to the updated Rect.
*/
Rect& TopRight(const fvec2& v) {
Top.z = v.x;
Top.w = v.y;
return *this;
}
/**
* Set the bottom-left corner position.
* @param v New bottom-left position.
* @return Reference to the updated Rect.
*/
Rect& BotLeft(const fvec2& v) {
Bot.x = v.x;
Bot.y = v.y;
return *this;
}
/**
* Set the bottom-right corner position.
* @param v New bottom-right position.
* @return Reference to the updated Rect.
*/
Rect& BotRight(const fvec2& v) {
Bot.z = v.x;
Bot.w = v.y;
return *this;
}
bool operator==(const Rect& r) const { return Top == r.Top && Bot == r.Bot; }
void SwapVec2XY() {
Top.SwapXY();
Top.SwapZW();
Bot.SwapXY();
Bot.SwapZW();
}
/** Data Section */
fvec4 Top;
fvec4 Bot;
};
} // namespace Li
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
namespace PD {
namespace Li {
class Rect {
public:
constexpr Rect() : Top(0), Bot(0) {}
~Rect() = default;
/**
* Constructor that initializes the rectangle using top and bottom positions.
* @param t Top left and right corner positions.
* @param b Bottom left and right corner positions.
*/
constexpr Rect(const fvec4& t, const fvec4& b) {
Top = t;
Bot = b;
}
/**
* Constructor that initializes the rectangle using individual corner
* positions.
* @param tl Top left corner position.
* @param tr Top right corner position.
* @param bl Bottom left corner position.
* @param br Bottom right corner position.
*/
constexpr Rect(const fvec2& tl, const fvec2& tr, const fvec2& bl,
const fvec2& br) {
Top = fvec4(tl, tr);
Bot = fvec4(bl, br);
}
/**
* Constructor that initializes the rectangle using a UV mapping vector.
*
* - The old API used vec4 for UV mapping.
* - Spritesheets have rotated images, so this was updated to use Rect for UV.
*
* @param uv Vec4 UV map.
*/
constexpr Rect(const fvec4& uv) {
Top = vec4(uv.x, uv.y, uv.z, uv.y);
Bot = vec4(uv.x, uv.w, uv.z, uv.w);
}
/**
* Get the top-left corner position.
* @return Top-left position as vec2.
*/
constexpr fvec2 TopLeft() const { return fvec2(Top.x, Top.y); }
/**
* Get the top-right corner position.
* @return Top-right position as vec2.
*/
constexpr fvec2 TopRight() const { return fvec2(Top.z, Top.w); }
/**
* Get the bottom-left corner position.
* @return Bottom-left position as vec2.
*/
constexpr fvec2 BotLeft() const { return fvec2(Bot.x, Bot.y); }
/**
* Get the bottom-right corner position.
* @return Bottom-right position as vec2.
*/
constexpr fvec2 BotRight() const { return fvec2(Bot.z, Bot.w); }
/**
* Set the top-left corner position.
* @param v New top-left position.
* @return Reference to the updated Rect.
*/
constexpr Rect& TopLeft(const fvec2& v) {
Top.x = v.x;
Top.y = v.y;
return *this;
}
/**
* Set the top-right corner position.
* @param v New top-right position.
* @return Reference to the updated Rect.
*/
constexpr Rect& TopRight(const fvec2& v) {
Top.z = v.x;
Top.w = v.y;
return *this;
}
/**
* Set the bottom-left corner position.
* @param v New bottom-left position.
* @return Reference to the updated Rect.
*/
constexpr Rect& BotLeft(const fvec2& v) {
Bot.x = v.x;
Bot.y = v.y;
return *this;
}
/**
* Set the bottom-right corner position.
* @param v New bottom-right position.
* @return Reference to the updated Rect.
*/
constexpr Rect& BotRight(const fvec2& v) {
Bot.z = v.x;
Bot.w = v.y;
return *this;
}
constexpr bool operator==(const Rect& r) const {
return Top == r.Top && Bot == r.Bot;
}
constexpr void SwapVec2XY() {
Top.SwapXY();
Top.SwapZW();
Bot.SwapXY();
Bot.SwapZW();
}
/** Data Section */
fvec4 Top;
fvec4 Bot;
};
} // namespace Li
} // namespace PD

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@@ -1,62 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/drivers/drivers.hpp>
#include <pd/lithium/rect.hpp>
#include <pd/pd_p_api.hpp>
namespace PD {
namespace Li {
/**
* Static Class Render Setup Functions
*/
class PD_API Renderer {
public:
Renderer() = default;
~Renderer() = default;
// SECTION: Open Command and Object creation API
static void RotateCorner(fvec2& pos, float s, float c);
static Rect PrimRect(const fvec2& pos, const fvec2& size, float angle = 0.f);
static Rect PrimLine(const fvec2& a, const fvec2& b, int thickness = 1);
static void CmdQuad(Command* cmd, const Rect& quad, const Rect& uv,
u32 color);
static void CmdTriangle(Command* cmd, const fvec2 a, const fvec2 b,
const fvec2 c, u32 clr);
static void CmdPolyLine(const std::vector<fvec2>& points, u32 clr,
u32 flags = 0, int thickness = 1);
static void CmdConvexPolyFilled(Command* cmd,
const std::vector<fvec2>& points, u32 clr,
Texture::Ref tex);
// SECTION: InBounds Checks
static bool InBox(const fvec2& pos, const fvec2& size, const fvec4& area);
static bool InBox(const fvec2& pos, const fvec4& area);
static bool InBox(const fvec2& a, const fvec2& b, const fvec2& c,
const fvec4& area);
};
} // namespace Li
} // namespace PD

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