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Author SHA1 Message Date
122b07639e
Update custom.css 2021-07-23 12:49:07 +02:00
ce6170c475
Update README.md 2021-07-23 12:43:39 +02:00
0786c6f999
Update README.md 2021-07-23 12:39:16 +02:00
5144d5c00c
Update README.md 2021-07-23 12:33:22 +02:00
1bf4ac775f
Update README.md 2021-07-23 12:32:16 +02:00
4f1b5ee53c
Create custom.css 2021-07-23 12:28:52 +02:00
da498451c2
Create Doxyfile 2021-07-23 12:25:51 +02:00
37422eb337
Create Doxyfile 2021-07-23 12:23:16 +02:00
Tobi
1f36fa9599
Add files via upload 2021-04-03 06:02:25 +02:00
105 changed files with 4206 additions and 50974 deletions

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---
Language: Cpp
# BasedOnStyle: Google
AccessModifierOffset: -1
AlignAfterOpenBracket: Align
AlignArrayOfStructures: None
AlignConsecutiveAssignments:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
PadOperators: true
AlignConsecutiveBitFields:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
PadOperators: false
AlignConsecutiveDeclarations:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
PadOperators: false
AlignConsecutiveMacros:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
PadOperators: false
AlignEscapedNewlines: Left
AlignOperands: Align
AlignTrailingComments:
Kind: Always
OverEmptyLines: 0
AllowAllArgumentsOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortBlocksOnASingleLine: Never
AllowShortCaseLabelsOnASingleLine: false
AllowShortEnumsOnASingleLine: true
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: WithoutElse
AllowShortLambdasOnASingleLine: All
AllowShortLoopsOnASingleLine: true
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: true
AlwaysBreakTemplateDeclarations: Yes
AttributeMacros:
- __capability
BinPackArguments: true
BinPackParameters: true
BitFieldColonSpacing: Both
BraceWrapping:
AfterCaseLabel: false
AfterClass: false
AfterControlStatement: Never
AfterEnum: false
AfterExternBlock: false
AfterFunction: false
AfterNamespace: false
AfterObjCDeclaration: false
AfterStruct: false
AfterUnion: false
BeforeCatch: false
BeforeElse: false
BeforeLambdaBody: false
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakAfterAttributes: Never
BreakAfterJavaFieldAnnotations: false
BreakArrays: true
BreakBeforeBinaryOperators: None
BreakBeforeConceptDeclarations: Always
BreakBeforeBraces: Attach
BreakBeforeInlineASMColon: OnlyMultiline
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeColon
BreakInheritanceList: BeforeColon
BreakStringLiterals: true
ColumnLimit: 80
CommentPragmas: '^ IWYU pragma:'
CompactNamespaces: false
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: true
DerivePointerAlignment: true
DisableFormat: false
EmptyLineAfterAccessModifier: Never
EmptyLineBeforeAccessModifier: LogicalBlock
ExperimentalAutoDetectBinPacking: false
FixNamespaceComments: true
ForEachMacros:
- foreach
- Q_FOREACH
- BOOST_FOREACH
IfMacros:
- KJ_IF_MAYBE
IncludeBlocks: Regroup
IncludeCategories:
- Regex: '^<ext/.*\.h>'
Priority: 2
SortPriority: 0
CaseSensitive: false
- Regex: '^<.*\.h>'
Priority: 1
SortPriority: 0
CaseSensitive: false
- Regex: '^<.*'
Priority: 2
SortPriority: 0
CaseSensitive: false
- Regex: '.*'
Priority: 3
SortPriority: 0
CaseSensitive: false
IncludeIsMainRegex: '([-_](test|unittest))?$'
IncludeIsMainSourceRegex: ''
IndentAccessModifiers: false
IndentCaseBlocks: false
IndentCaseLabels: true
IndentExternBlock: AfterExternBlock
IndentGotoLabels: true
IndentPPDirectives: None
IndentRequiresClause: true
IndentWidth: 2
IndentWrappedFunctionNames: false
InsertBraces: false
InsertNewlineAtEOF: false
InsertTrailingCommas: None
IntegerLiteralSeparator:
Binary: 0
BinaryMinDigits: 0
Decimal: 0
DecimalMinDigits: 0
Hex: 0
HexMinDigits: 0
JavaScriptQuotes: Leave
JavaScriptWrapImports: true
KeepEmptyLinesAtTheStartOfBlocks: false
LambdaBodyIndentation: Signature
LineEnding: DeriveLF
MacroBlockBegin: ''
MacroBlockEnd: ''
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
ObjCBinPackProtocolList: Never
ObjCBlockIndentWidth: 2
ObjCBreakBeforeNestedBlockParam: true
ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
PackConstructorInitializers: NextLine
PenaltyBreakAssignment: 2
PenaltyBreakBeforeFirstCallParameter: 1
PenaltyBreakComment: 300
PenaltyBreakFirstLessLess: 120
PenaltyBreakOpenParenthesis: 0
PenaltyBreakString: 1000
PenaltyBreakTemplateDeclaration: 10
PenaltyExcessCharacter: 1000000
PenaltyIndentedWhitespace: 0
PenaltyReturnTypeOnItsOwnLine: 200
PointerAlignment: Left
PPIndentWidth: -1
QualifierAlignment: Leave
RawStringFormats:
- Language: Cpp
Delimiters:
- cc
- CC
- cpp
- Cpp
- CPP
- 'c++'
- 'C++'
CanonicalDelimiter: ''
BasedOnStyle: google
- Language: TextProto
Delimiters:
- pb
- PB
- proto
- PROTO
EnclosingFunctions:
- EqualsProto
- EquivToProto
- PARSE_PARTIAL_TEXT_PROTO
- PARSE_TEST_PROTO
- PARSE_TEXT_PROTO
- ParseTextOrDie
- ParseTextProtoOrDie
- ParseTestProto
- ParsePartialTestProto
CanonicalDelimiter: pb
BasedOnStyle: google
ReferenceAlignment: Pointer
ReflowComments: true
RemoveBracesLLVM: false
RemoveSemicolon: false
RequiresClausePosition: OwnLine
RequiresExpressionIndentation: OuterScope
SeparateDefinitionBlocks: Leave
ShortNamespaceLines: 1
SortIncludes: CaseSensitive
SortJavaStaticImport: Before
SortUsingDeclarations: LexicographicNumeric
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: true
SpaceAroundPointerQualifiers: Default
SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: false
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeParensOptions:
AfterControlStatements: true
AfterForeachMacros: true
AfterFunctionDefinitionName: false
AfterFunctionDeclarationName: false
AfterIfMacros: true
AfterOverloadedOperator: false
AfterRequiresInClause: false
AfterRequiresInExpression: false
BeforeNonEmptyParentheses: false
SpaceBeforeRangeBasedForLoopColon: true
SpaceBeforeSquareBrackets: false
SpaceInEmptyBlock: false
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 2
SpacesInAngles: Never
SpacesInConditionalStatement: false
SpacesInContainerLiterals: true
SpacesInCStyleCastParentheses: false
SpacesInLineCommentPrefix:
Minimum: 1
Maximum: -1
SpacesInParentheses: false
SpacesInSquareBrackets: false
Standard: Auto
StatementAttributeLikeMacros:
- Q_EMIT
StatementMacros:
- Q_UNUSED
- QT_REQUIRE_VERSION
TabWidth: 8
UseTab: Never
WhitespaceSensitiveMacros:
- BOOST_PP_STRINGIZE
- CF_SWIFT_NAME
- NS_SWIFT_NAME
- PP_STRINGIZE
- STRINGIZE
...

11
.gitignore vendored
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*.bz2
*.DS_Store*
.cache/
compile_commands.json
# DOCS
docs/*
!docs/javascripts
!docs/overrides
!docs/stylesheets
site/*

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@ -1,18 +0,0 @@
{
"configurations": [
{
"name": "3DS | Windows",
"includePath": [
"${workspaceFolder}/**",
"C:/devkitpro/libctru/include/**",
"C:/devkitpro/devkitARM/include/**",
"C:/devkitpro/devkitARM/arm-none-eabi/include/**",
"C:/devkitpro/portlibs/3ds/include/**",
"/opt/devkitpro/libctru/include/**",
"/opt/devkitpro/portlibs/**"
]
}
],
"version": 4
}

121
.vscode/launch.json vendored
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{
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) Launch",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/rd7tf/rd7tf.elf",
"targetArchitecture": "arm",
"serverLaunchTimeout": 10000,
"stopAtEntry": true,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
/// LINUX
//"miDebuggerPath": "/opt/devkitPro/devkitARM/bin/arm-none-eabi-gdb",
/// WINDOWS
"miDebuggerPath": "C:/devkitPro/devkitARM/bin/arm-none-eabi-gdb.exe",
"miDebuggerServerAddress": "192.168.2.220:4003",
"setupCommands": [
{
"description": "Enable pretty-printing",
"text": "file ${workspaceFolder}/rd7tf/rd7tf.elf -enable-pretty-printing",
"ignoreFailures": true
}
]
},
{
"name": "(gdb-emu) Launch",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/rd7tf/rd7tf.elf",
"targetArchitecture": "arm",
"serverLaunchTimeout": 10000,
"stopAtEntry": true,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
/// LINUX
//"miDebuggerPath": "/opt/devkitPro/devkitARM/bin/arm-none-eabi-gdb",
/// WINDOWS
"miDebuggerPath": "C:/devkitPro/devkitARM/bin/arm-none-eabi-gdb.exe",
"miDebuggerServerAddress": "localhost:4003",
"setupCommands": [
{
"description": "Enable pretty-printing",
"text": "file ${workspaceFolder}/rd7tf/rd7tf.elf -enable-pretty-printing",
"ignoreFailures": true
}
]
},
{
"name": "(gdb-emu) lua",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/rd7le/rd7le.elf",
"targetArchitecture": "arm",
"serverLaunchTimeout": 10000,
"stopAtEntry": true,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
"miDebuggerPath": "C:\\devkitPro\\devkitARM\\bin\\arm-none-eabi-gdb.exe",
"miDebuggerServerAddress": "localhost:4003",
"setupCommands": [
{
"description": "Enable pretty-printing",
"text": "file ${workspaceFolder}/rd7le/rd7le.elf -enable-pretty-printing",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) lua",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/rd7le/rd7le.elf",
"targetArchitecture": "arm",
"serverLaunchTimeout": 10000,
"stopAtEntry": true,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
"miDebuggerPath": "C:\\devkitPro\\devkitARM\\bin\\arm-none-eabi-gdb.exe",
"miDebuggerServerAddress": "192.168.2.220:4003",
"setupCommands": [
{
"description": "Enable pretty-printing",
"text": "file ${workspaceFolder}/rd7le/rd7le.elf -enable-pretty-printing",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) testgame",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/testgame/testgame.elf",
"targetArchitecture": "arm",
"serverLaunchTimeout": 10000,
"stopAtEntry": true,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
"miDebuggerPath": "C:\\devkitPro\\devkitARM\\bin\\arm-none-eabi-gdb.exe",
"miDebuggerServerAddress": "localhost:4003",
"setupCommands": [
{
"description": "Enable pretty-printing",
"text": "file ${workspaceFolder}/testgame/testgame.elf -enable-pretty-printing",
"ignoreFailures": true
}
]
}
]
}

118
.vscode/settings.json vendored
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@ -1,118 +0,0 @@
{
"files.associations": {
"array": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"functional": "cpp",
"iterator": "cpp",
"memory": "cpp",
"numeric": "cpp",
"type_traits": "cpp",
"fstream": "cpp",
"initializer_list": "cpp",
"iosfwd": "cpp",
"iostream": "cpp",
"istream": "cpp",
"limits": "cpp",
"new": "cpp",
"optional": "cpp",
"ostream": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"string": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"typeinfo": "cpp",
"utility": "cpp",
"atomic": "cpp",
"bit": "cpp",
"bitset": "cpp",
"chrono": "cpp",
"codecvt": "cpp",
"condition_variable": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"deque": "cpp",
"forward_list": "cpp",
"map": "cpp",
"iomanip": "cpp",
"memory_resource": "cpp",
"ratio": "cpp",
"regex": "cpp",
"shared_mutex": "cpp",
"valarray": "cpp",
"random": "cpp",
"cuchar": "cpp",
"compare": "cpp",
"concepts": "cpp",
"numbers": "cpp",
"filesystem": "cpp",
"xstring": "cpp",
"charconv": "cpp",
"format": "cpp",
"ios": "cpp",
"list": "cpp",
"locale": "cpp",
"mutex": "cpp",
"stack": "cpp",
"stop_token": "cpp",
"thread": "cpp",
"xfacet": "cpp",
"xhash": "cpp",
"xiosbase": "cpp",
"xlocale": "cpp",
"xlocbuf": "cpp",
"xlocinfo": "cpp",
"xlocmes": "cpp",
"xlocmon": "cpp",
"xlocnum": "cpp",
"xloctime": "cpp",
"xmemory": "cpp",
"xstddef": "cpp",
"xtr1common": "cpp",
"xtree": "cpp",
"xutility": "cpp",
"queue": "cpp",
"semaphore": "cpp",
"hash_map": "cpp",
"set": "cpp",
"unordered_set": "cpp",
"source_location": "cpp",
"future": "cpp",
"cfenv": "cpp",
"cinttypes": "cpp",
"typeindex": "cpp",
"variant": "cpp",
"ranges": "cpp",
"span": "cpp",
"coroutine": "cpp",
"__bit_reference": "cpp",
"__config": "cpp",
"__debug": "cpp",
"__errc": "cpp",
"__hash_table": "cpp",
"__locale": "cpp",
"__mutex_base": "cpp",
"__node_handle": "cpp",
"__split_buffer": "cpp",
"__threading_support": "cpp",
"__tree": "cpp",
"__verbose_abort": "cpp",
"complex": "cpp"
}
}

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.vscode/tasks.json vendored
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{
"version": "2.0.0",
"tasks": [
{
"label": "Build",
"command": "make",
"type": "shell",
"options": {
"cwd": "${workspaceFolder}/rd7tf/"
},
"presentation": {
"reveal": "always",
"panel": "new",
"focus": true
},
"problemMatcher": [],
"group": {
"kind": "build",
"isDefault": true
}
},
{
"label": "Format",
"command": "python ${workspaceFolder}/clang-format.py",
"type": "shell",
"options": {
"cwd": "${workspaceFolder}/"
},
"presentation": {
"reveal": "always",
"panel": "new",
"focus": true
},
"problemMatcher": []
}
]
}

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# RenderD7 Changelog
## 0.9.5
- Remove Npi Intro and NVID Api
- Replace Toasts System with Message
- Added GetTime
- Move from Draw to Render2 Api
- Implement RD7Color and R7Vec2
- Add new Features to Color::RGBA
- Cleanup Code
- Added RenderD7 Keyboard (Overlay)
- Added Ftrace Overlay
- Moved MetrikOVL into an Overlay
- Removed Old Font/Text Handlers
- Added UI7 (New UI Api)
- Remove Old UI Api
- Rewrite of RenderD7::Image
- Internal Debugger/Database (IDB)
- Removed BitmapPrinter
- Added nimg and swr(render2nimg | SoftwareRender)
- Removed Old Error/Message Handler
- GetTextSize (extra buffer) + New TextShorter
- Require specific FLAG for MemTrack
- Replace all lodepng usage by stb_image
- Move Asset Generator into single python script
- Remove INI reader
- Python based clangformat script
- Move some Init code into functions to not use twice
- Added Font class
- Add LinearAllocator (for std)
- Fix Crash in FilsSystem
- Implement basic Theme System
- Remove 0.9.4 Security
- Tasks now based on std functional/thread
- Add Network Support (Download Files, APi Requests)
- Remove RD7TF
- Add Cia Installer
- Move from Init bool values to flags
## 0.9.4
- Implement new Security System To prevent from crashes
- Implement Functiontrace for better Timing Tests
- Implement MemAlloc Tracker (only size)
- Add some new Overlays (not functional yet)
- Complete Rewrite of Overlay System
- Fixed the FrameEnd Crash
- New System to get Hardware Info
- Removed RenderD7 Super Reselution (800px mode)
## 0.9.3
- Completly Documented Everything
- Fix typo in Sprite::getHeight
- Remove Deprecated/Useless Stuff
## 0.9.2
- Add Nvid Support(v0.0.1)
- Add Basic RenderD7 Splash
- Faster Graphics Init
- Fade Effects
- Fix Changelog Screen
## 0.9.1
- Fix Critical bug in Spritesheet animations
- Fix RenderD7::Color::Hex (Major performance tweak)
## 0.9.0
- Remove Stupid try of Console
- Add Services list
- Clean up Code
- Added Minimal Init for hax2.x
## 0.8.5
- Fix Deltatime
## 0.8.4
- A lot of Fixes
- New Features for BitmapPrinter
## 0.8.3
- Added Overlaycount to Info
- Addet ResultDecoder for errors
## 0.8.2
- Fix a lot of Stuff
- Use c++17 std::filesystem for RenderD7::Filesystem
## 0.8.1
- Add abillity to Get Stdout as string to render it to the screen.
## 0.8.0
- Implement BitmapPrinter
## 0.7.3
- Implement Over Render Overlay Framework
## 0.7.2
- Implement MT to csv file saving
- Add RGB2HEX
## 0.7.1
- Add the New Overlay Handler. Its Just in code and does nothing yet
## 0.7.0
- Made Big Progress In the MT Ovl but it still crashes On a 2nd C3D_FrameEnd \
- Implement 800px but doesn't work that good
## 0.6.2
- Fix Crash when exiting through Home Menu.
## 0.6.10
- Rewrite Threadsystem
- Improve framerate
## 0.6.02
- Fix Code in lang.hpp
- Add Draw Text Left Function (Right since 0.7.0)
- Add changelog
## 0.6.01
- Add Threading system
## 0.6.0
- Better Scene Management
## 0.5.0
- Fixed some Bugs!
## 0.4.0
- Trying to fix Filesystem and Bugs
## 0.3.0
- Recreate D7-Core into RenderD7
## 0.2.0
- Trying to create Animations of Images instead of Sheets
## 0.1.0
- Inital Release of D7-Core sprite animation plugin

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#projectlogo img{
max-height: 70px;
}
img[src="logotype.svg"]{
width:10cm;
}
div.contents{
max-width: 85%;
margin-left: 2%;
}
.textblock h1{
border-bottom: 1px solid #666;
}

695
LICENSE
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@ -1,21 +1,674 @@
MIT License
Copyright (c) 2024 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -1,61 +1,5 @@
# <img alt="LOGO" src="https://dev.npid7.de/tobid7/RenderD7/raw/branch/main/logo.png" height="90">
# RenderD7 as Submodule (0.9.5+)
To use RenderD7 just use this command: `git submodule add https://github.com/NPI-D7/RenderD7` and add `-b v0.9.5` for example for a specific version.
And in Your Project Makefile add this
```
# Make Sure to Change this paths if your Submodule
# is located somewhere else
RENDERD7_SRC := RenderD7/source RenderD7/external
RENDERD7_INC := RenderD7/include
# Libraries used for RenderD7
# if you already use -lm, -lctru etc place a # before -lm
RENDERD7_LIBS := -lcurl -lmbedtls -lmbedx509 -lmbedcrypto -lz -lm -lcitro2dd -lcitro3d -lctru
```
Now you need to add it to your sources and includes
```
SOURCES := source $(RENDERD7_SRC)
INCLUDES := source $(RENDERD7_INC)
```
Example from rd7tf
### Installation (0.8.0-0.9.4) (OUTDATED)
Download a Package From Releses Page
`https://github.com/NPI-D7/RenderD7/releases/download/v0.9.4/renderd7.tar.bz2 -o renderd7.tar.bz2`
Then Extract it to your Libraries Path
`bzip2 -cd renderd7.tar.bz2 | tar -xf - -C path_to_your_libs`
Finally put `-lrenderd7` to the First Place and add the path_to_your_libs
```
LIBS := -lrenderd7 -lcurl -lstdc++ -lm -lcitro2d -lcitro3d -lctru
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB) ../path_to_your_libs
```
Make sure that `-lrenderd7` is before `-lcitro2d`, `-lcitro3d`, `-lctru`.
Here an example tree
```
Example-App
├── gfx
├── libs
│ ├── include
│ │ ├── rd7.hpp
│ │ └── renderd7
│ └── lib
│ ├── librenderd7.a
│ └── librenderd7d.a
├── Makefile
├── romfs
│ └── gfx
└── src
└── main.cpp
```
# Credits
- NPI-D7
- Tobi-D7 Main Dev
Some Icons are From
https://icons8.de/
See Subfolder Readmes
# RenderD7 030
Simple and Easey to use UI and Graphics helper.

View File

@ -1,3 +0,0 @@
--atlas -f rgba -z auto
renderd7_logo/renderd7_logo.png

Binary file not shown.

Before

Width:  |  Height:  |  Size: 17 KiB

View File

@ -1,27 +0,0 @@
import subprocess
import glob
from pathlib import Path
# Format script
def fmt_file(path):
if Path(path).is_dir():
return # Skip
try:
subprocess.run(['clang-format', '-i', path, '--style=Google'], check=True)
except subprocess.CalledProcessError as e:
print('Error for ' + Path(path).stem + ': ' + e)
def fmt_dir(path):
sources = glob.glob(path+'/*')
for file in sources:
fmt_file(file)
print('Formatting...')
fmt_dir('source')
fmt_dir('include')
fmt_dir('include/renderd7')
# Format LE and TF as well
fmt_dir('rd7tf/source')
#fmt_dir('rd7le/source')
print('Done')

View File

@ -1,18 +0,0 @@
<div class="md-copyright">
{% if config.copyright %}
<div class="md-copyright__highlight">
{{ config.copyright }}
</div>
{% endif %}
{% if not config.extra.generator == false %}
Made with
<a href="https://doxide.org" target="_blank" rel="noopener">
Doxide
</a>
and
<a href="https://squidfunk.github.io/mkdocs-material/" target="_blank" rel="noopener">
Material for MkDocs
</a>
{% endif %}
</div>

View File

@ -1,18 +0,0 @@
<div class="md-copyright">
{% if config.copyright %}
<div class="md-copyright__highlight">
{{ config.copyright }}
</div>
{% endif %}
{% if not config.extra.generator == false %}
Made with
<a href="https://doxide.org" target="_blank" rel="noopener">
Doxide
</a>
and
<a href="https://squidfunk.github.io/mkdocs-material/" target="_blank" rel="noopener">
Material for MkDocs
</a>
{% endif %}
</div>

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@ -1,49 +0,0 @@
:root {
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}
.md-typeset .admonition.variable, .md-typeset details.variable,
.md-typeset .admonition.function, .md-typeset details.function,
.md-typeset .admonition.concept, .md-typeset details.concept,
.md-typeset .admonition.macro, .md-typeset details.macro {
border-color: var(--md-default-fg-color--lighter);
}
.md-typeset .variable > .admonition-title, .md-typeset .variable > summary,
.md-typeset .function > .admonition-title, .md-typeset .function > summary,
.md-typeset .concept > .admonition-title, .md-typeset .concept > summary,
.md-typeset .macro > .admonition-title, .md-typeset .macro > summary {
background-color: var(--md-default-bg-color);
}
.md-typeset .variable > .admonition-title::before,
.md-typeset .variable > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--variable);
mask-image: var(--md-admonition-icon--variable);
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.md-typeset .function > .admonition-title::before,
.md-typeset .function > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--function);
mask-image: var(--md-admonition-icon--function);
}
.md-typeset .concept > .admonition-title::before,
.md-typeset .concept > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--concept);
mask-image: var(--md-admonition-icon--concept);
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.md-typeset .macro > .admonition-title::before,
.md-typeset .macro > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--macro);
mask-image: var(--md-admonition-icon--macro);
}

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@ -1,9 +0,0 @@
title: RenderD7
description:
files:
- "include/*.hpp"
- "include/renderd7/*.hpp"
- "include/renderd7/music/*.hpp"
- "include/*.h"
- "include/renderd7/*.h"
- "include/renderd7/music/*.h"

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@ -1,63 +0,0 @@
import os
import glob
import shutil
from pathlib import Path
# Simple Script to generate/update Assets
def file2array(path, custom_incluse_path):
print(path)
cip = len(custom_incluse_path)
sip = ''
if cip > 0:
sip = custom_incluse_path
name = Path(path).stem
filei = open(path, 'rb')
buf = filei.read()
filei.close()
fs = open(name + '.cpp', 'w')
fs.write("// THIS FILE WAS GENERATED BY generate_assets.py!!!\n\n")
fs.write('#include <'+ sip + name + '.hpp>\n\n')
fs.write('// clang-format off\n')
fs.write('unsigned char ' + name + '[] = {\n')
for byte in buf:
fs.write(hex(byte) + ', ')
fs.write('\n};\n')
fs.write('// clang-format on\n')
fs.write('size_t ' + name + '_size = ' + hex(len(buf)) + ';')
fs.close()
fh = open(name + '.hpp', 'w')
fh.write("// THIS FILE WAS GENERATED BY generate_assets.py!!!\n\n")
fh.write('#pragma once\n\n')
fh.write('#include <cstddef>\n\n')
fh.write('extern unsigned char ' + name + '[];\n')
fh.write('extern size_t ' + name + '_size;')
fh.close()
def tex3ds_build(path):
p = os.path.dirname(path)
n = Path(path).stem
os.system('tex3ds -o ' + p + '/' + n + '.t3x -i ' + path)
def cleanup():
t3x = glob.glob('assets/resources/*.t3x')
for f in t3x:
os.remove(f)
def install_code(what, where):
if Path(what).is_dir:
os.error('Must be a file!!!')
shutil.move(what, where + Path(what).name)
print("Generating...")
t3xtg = glob.glob('assets/resources/*.t3s')
for object in t3xtg:
name = Path(object).stem
bp = os.path.dirname(object)
tex3ds_build(object)
file2array(bp + '/' + name + '.t3x', 'renderd7/')
install_code(name + '.cpp', 'source/')
install_code(name + '.hpp', 'include/renderd7/')
cleanup()
print("Done")

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@ -1,19 +0,0 @@
#pragma once
#include <renderd7/Allocator.hpp>
#include <renderd7/Error.hpp>
#include <renderd7/FileSystem.hpp>
#include <renderd7/Hid.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Installer.hpp>
#include <renderd7/Message.hpp>
#include <renderd7/Net.hpp>
#include <renderd7/Overlays.hpp>
#include <renderd7/Sound.hpp>
#include <renderd7/Timer.hpp>
#include <renderd7/UI7.hpp>
#include <renderd7/global_db.hpp>
#include <renderd7/renderd7.hpp>
#include <renderd7/swr.hpp>
namespace RD7 = RenderD7;

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@ -1,40 +0,0 @@
#pragma once
#include <3ds.h>
#include <memory>
#include <renderd7/Error.hpp>
// Write own LinearAllocator for learning
namespace RenderD7 {
template <typename T>
class LinearAllocator : public std::allocator<T> {
public:
typedef size_t size_type;
typedef T* pointer;
typedef const T* const_pointer;
template <typename T1>
struct rebind {
typedef LinearAllocator<T1> other;
};
pointer allocate(size_type n, const void* hint = nullptr) {
if (n > this->max_size()) {
RenderD7::Error(
"Linear Allocator: \nBad Alloc -> size is larger than free space!");
return nullptr;
}
return (pointer)linearAlloc(n * sizeof(T));
}
void deallocate(pointer p, size_type) { linearFree((void*)p); }
size_type max_size() { return linearSpaceFree(); }
LinearAllocator() throw() {}
LinearAllocator(const LinearAllocator<T>& a) throw() : std::allocator<T>(a) {}
~LinearAllocator() throw() {}
};
} // namespace RenderD7

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@ -1,204 +0,0 @@
#pragma once
#include <unistd.h>
#include <cstring>
#include <memory>
#include <renderd7/smart_ctor.hpp>
#include <string>
#include <vector>
#define UNPACK_RGBA(col) \
(unsigned char)(col >> 24), (col >> 16), (col >> 8), (col)
#define UNPACK_BGRA(col) \
(unsigned char)(col >> 8), (col >> 16), (col >> 24), (col)
inline unsigned int RGBA8(unsigned char r, unsigned char g, unsigned char b,
unsigned char a = 255) {
return (r | g << 8 | b << 16 | a << 24);
}
typedef int RD7Color;
// MultiColor (Less FunctionNameLen)
struct Color2 {
unsigned int color0;
unsigned int color1;
};
struct Color3 {
unsigned int color0;
unsigned int color1;
unsigned int color2;
};
struct Color4 {
unsigned int color0;
unsigned int color1;
unsigned int color2;
unsigned int color3;
};
enum RD7Color_ {
RD7Color_Text, ///< This Color Should always be used for Light Backgrounds
RD7Color_TextDisabled, /// Text Disabled Color
RD7Color_Text2, ///< And This want for Texts on Dark Backgrounds
RD7Color_Background, ///< Your Bg Color
RD7Color_Header, ///< Header Color (if the header is dark text2 is used)
RD7Color_Selector, ///< Selector Color
RD7Color_SelectorFade, ///< Selector FadingTo Color
RD7Color_List0, ///< List Color1
RD7Color_List1, ///< List Color2
RD7Color_MessageBackground, ///< Message Background
RD7Color_Button, ///< Button Color
RD7Color_ButtonHovered, ///< Button Color if Hovered
RD7Color_ButtonDisabled, ///< Button Color if disabled
RD7Color_ButtonActive, ///< Button Colkor if Clicked
RD7Color_Checkmark, ///< Checkbox Checkmark Color
RD7Color_FrameBg, ///< Frame Background Color
RD7Color_FrameBgHovered, ///< Frame Background Color if hovered
RD7Color_Progressbar, ///< Progressbar Color
/// NON COLOR ///
RD7Color_Len, ///< Used to define the lengh of this list
};
namespace RenderD7 {
class Theme {
public:
Theme() = default;
~Theme() = default;
void Load(const std::string &path);
void Default();
void Save(const std::string &path);
unsigned int Get(RD7Color clr);
void Set(RD7Color clr, unsigned int v);
void Swap(RD7Color a, RD7Color b);
bool Undo();
void UndoAll();
void TextBy(RD7Color bg);
RD7Color AutoText(RD7Color bg);
void ClearHistory() { changes.clear(); }
std::vector<unsigned int> &GetTableRef() { return clr_tab; }
// For Smart Pointer
RD7_SMART_CTOR(Theme);
// Loader method
void CopyOther(Theme::Ref theme);
private:
struct change {
change(RD7Color a, unsigned int f, unsigned int t)
: clr(a), from(f), to(t) {}
change(RD7Color a, RD7Color b, unsigned int f, unsigned int t)
: clr(a), clr2(b), from(f), to(t) {}
RD7Color clr;
RD7Color clr2 = 0; // Used if Swap
unsigned int from;
unsigned int to;
};
// Use a vector for faster access
std::vector<unsigned int> clr_tab;
std::vector<change> changes;
};
Theme::Ref ThemeActive();
/// @brief Change Theme Adress
/// @param theme your adress
void ThemeSet(Theme::Ref theme);
namespace Color {
/// @brief RGBA Class
class RGBA {
public:
/// @brief Construct
/// @param r
/// @param g
/// @param b
/// @param a
RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a = 255)
: m_r(r), m_g(g), m_b(b), m_a(a) {}
/// @brief Construct
/// @param r
/// @param g
/// @param b
/// @param a
RGBA(float r, float g, float b, float a = 1.f)
: m_r(r * 255.f), m_g(g * 255.f), m_b(b * 255.f), m_a(a * 255.f) {}
RGBA(unsigned int in) {
#define ISIMPLEUNPAK(x, y) (((x) >> y) & 0xFF)
m_r = ISIMPLEUNPAK(in, 0);
m_g = ISIMPLEUNPAK(in, 8);
m_b = ISIMPLEUNPAK(in, 16);
m_a = ISIMPLEUNPAK(in, 24);
}
RGBA(RD7Color in) {
if (!RenderD7::ThemeActive()) return;
unsigned int col = RenderD7::ThemeActive()->Get(in);
m_r = ISIMPLEUNPAK(col, 0);
m_g = ISIMPLEUNPAK(col, 8);
m_b = ISIMPLEUNPAK(col, 16);
m_a = ISIMPLEUNPAK(col, 24);
}
RGBA &changeR(unsigned char r) {
m_r = r;
return *this;
}
RGBA &changeG(unsigned char g) {
m_g = g;
return *this;
}
RGBA &changeB(unsigned char b) {
m_b = b;
return *this;
}
RGBA &changeA(unsigned char a) {
m_a = a;
return *this;
}
RGBA &fade_to(const RGBA &color, float p) {
m_a =
m_a + static_cast<unsigned char>((color.m_a - m_a) * ((p + 1.0f) / 2));
m_b =
m_b + static_cast<unsigned char>((color.m_b - m_b) * ((p + 1.0f) / 2));
m_g =
m_g + static_cast<unsigned char>((color.m_g - m_g) * ((p + 1.0f) / 2));
m_r =
m_r + static_cast<unsigned char>((color.m_r - m_r) * ((p + 1.0f) / 2));
return *this;
}
/// @brief Get as Uint32
/// @return color
unsigned int toRGBA() const { return RGBA8(m_r, m_g, m_b, m_a); }
// Just calculate the "lightness" f.e. to use Text or Text2
float luminance() const {
// For Reference https://en.wikipedia.org/wiki/HSL_and_HSV#Lightness
return (0.3 * (m_r / 255.f) + 0.59 * (m_g / 255.f) + 0.11 * (m_b / 255.f));
}
bool is_light() {
// Gives us the light or dark to not
// always use the below "if" statement
return (luminance() >= 0.5);
}
unsigned char m_r = 0, m_g = 0, m_b = 0, m_a = 0;
};
std::string RGBA2Hex(unsigned int c32);
/// @brief Convert RGB to Hex
/// @param r
/// @param g
/// @param b
/// @return Hex-String
std::string RGB2Hex(int r, int g, int b);
/// @brief Hex to U32
/// @param color
/// @param a
/// @return Color32
unsigned int Hex(const std::string &color, unsigned char a = 255);
} // namespace Color
} // namespace RenderD7

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@ -1,18 +0,0 @@
#pragma once
#include <string>
namespace RenderD7 {
void Error(const std::string& msg);
inline void InlineError(const std::string& msg) {
std::string location = __FILE__ + std::string(":") + std::to_string(__LINE__);
Error("Error: \n" + location + "\n" + msg);
}
inline void InlineAssert(bool v, const std::string& msg) {
if (v == false) {
std::string location =
__FILE__ + std::string(":") + std::to_string(__LINE__);
Error("Assert Failed:\n" + location + "\n" + msg);
}
}
} // namespace RenderD7

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@ -1,24 +0,0 @@
#pragma once
#include <string>
#include <vector>
namespace RenderD7 {
namespace FileSystem {
/// @brief A Directory Entry
struct Entry {
/// @brief Patf of The Entry
std::string path;
/// @brief Name of The Entry
std::string name;
/// @brief Directory or File
bool dir = false;
};
/// @brief Gets All Entrys of A Directory into a Vector
/// @param path The Path of the Directory
/// @return The Vector of found Entrys
std::vector<RenderD7::FileSystem::Entry> GetDirContent(std::string path);
std::string GetParentPath(std::string path, std::string mount_point);
std::vector<Entry> GetDirContentsExt(
std::string &path, const std::vector<std::string> &extensions);
} // namespace FileSystem
} // namespace RenderD7

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@ -1,36 +0,0 @@
#pragma once
#include <citro2d.h>
#include <fstream>
#include <memory>
#include <renderd7/Error.hpp>
#include <renderd7/smart_ctor.hpp>
namespace RenderD7 {
class Font {
public:
Font() = default;
Font(const std::string& path) { Load(path); };
~Font() { Unload(); }
RD7_SMART_CTOR(Font)
void Load(const std::string& path) {
std::ifstream ft(path, std::ios::in | std::ios::binary);
bool io = ft.is_open();
ft.close();
RenderD7::InlineAssert(io, "File not Found!");
fnt = C2D_FontLoad(path.c_str());
RenderD7::InlineAssert(fnt, "Font could not be loaded!");
}
C2D_Font Ptr() { return fnt; }
void Unload() {
if (!fnt) return;
C2D_FontFree(fnt);
fnt = nullptr;
}
private:
C2D_Font fnt = nullptr;
};
} // namespace RenderD7

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@ -1,76 +0,0 @@
#pragma once
// Base includes
#include <functional>
#include <map>
#include <string>
// 3ds does not support std::chrono
#include <3ds.h>
/// @brief 3ds System Ticks per milli second
#define TICKS_PER_MSEC 268111.856
#define f2s(x_) #x_
#define scomb(x1, x2) std::string(x1 + x2)
namespace RenderD7 {
namespace Ftrace {
/// @brief Result of FTrace
struct FTRes {
std::string group; ///< Group of the Trace
std::string func_name; ///< Function Name
uint64_t time_start; ///< when started
uint64_t time_end; ///< when stopped
float time_of; ///< stop - start (how long)
float time_ofm; ///< max time off
bool is_ovl; ///< is displayed in overlay?
};
/// @brief Map of Traces
extern std::map<std::string, RenderD7::Ftrace::FTRes> rd7_traces;
/// @brief Set a Start TracePoint
/// @param group Set a Group Name
/// @param func_name Set a Function Name
inline void Beg(const std::string& group, const std::string& func_name) {
std::string trace_id = scomb(group, func_name);
auto& trace = rd7_traces[trace_id];
trace.group = group;
trace.func_name = func_name;
trace.time_start = svcGetSystemTick();
}
/// @brief Set an End TracePoint
/// @param group Set a Group Name
/// @param func_name Set a Function Name
inline void End(const std::string& group, const std::string& func_name) {
std::string trace_id = scomb(group, func_name);
auto& trace = rd7_traces[trace_id];
trace.time_end = svcGetSystemTick();
if (trace.time_of > trace.time_ofm) trace.time_ofm = trace.time_of;
trace.time_of =
static_cast<float>(trace.time_end - trace.time_start) / TICKS_PER_MSEC;
}
/// @brief Trace a function execution
/// @param group Set a Group Name
/// @param name Set a Function Name
inline void Func(const std::string& group, const std::string& name,
std::function<void()> fun) {
if (!fun) return;
Beg(group, name);
fun();
End(group, name);
}
/// @brief This Starts an Ftrace and
/// end ist when going out of scope
struct ScopedTrace {
ScopedTrace(std::string g, std::string n) : group(g), name(n) {
Ftrace::Beg(g, n);
}
~ScopedTrace() { Ftrace::End(group, name); }
std::string group;
std::string name;
};
} // namespace Ftrace
} // namespace RenderD7

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@ -1,26 +0,0 @@
#pragma once
namespace RenderD7 {
namespace Hardware {
/// @brief Initialisize required Services
void Initialisize();
/// @brief Check if Headphones are Plugged in
/// @return true if headphones plugged in
bool IsHeadphones();
/// @brief Check if the 3ds Is Charging
/// @return true if System gets Charged
bool IsCharging();
/// @brief Check the Battery Percentage
/// @return Persentage as int
int GetBatteryPercentage();
/// @brief Get current State of 3d Slider
/// @return current 3dslider poition
float Get3dSliderLevel();
/// @brief Get Current state of Sound Slider
/// @return current SoundSlider state
float GetSoundSliderLevel();
/// @brief Get Current Wifi Level
/// @return current wifi level
int GetWifiLevel();
} // namespace Hardware
} // namespace RenderD7

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@ -1,42 +0,0 @@
// WARNING
// THIS IS BETA STUFF
// ITS MAKE LIKE EXTERNAL BUT
// FOR RENDERD7 ITS INTEGRATED
#pragma once
#include <renderd7/R7Vec.hpp>
#include <string>
namespace RenderD7 {
namespace Hid {
enum Actions {
Down = 0,
Held = 1,
Up = 2,
DownRepeat = 3,
};
// Register Functions
// Register Current state values
void RegKeyDown(uint32_t &key_down);
void RegKeyHeld(uint32_t &key_held);
void RegKeyUp(uint32_t &key_up);
void RegKeyRepeat(uint32_t &repeat);
void RegTouchCoords(R7Vec2 &touch_pos);
// Not Corectly Implemented Yet
void RegAnalog1Movement(R7Vec2 &movement);
void RegAnalog2Movement(R7Vec2 &movement);
// Register Keys
void RegKeyEvent(const std::string &event, uint32_t key);
// KeyEvents
bool IsEvent(const std::string &event, Actions action);
R7Vec2 GetTouchPosition();
R7Vec2 GetLastTouchPosition();
R7Vec2 GetTouchDownPosition();
void Update();
// Lock/Unlock Input api for example for Keyboard
void Lock();
void Unlock();
void Clear();
} // namespace Hid
} // namespace RenderD7

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#pragma once
#include <3ds.h>
#include <citro2d.h>
#include <renderd7/R7Vec.hpp>
#include <renderd7/nimg.hpp>
#include <renderd7/smart_ctor.hpp>
#include <string>
namespace RenderD7 {
class Image {
public:
Image() = default;
Image(C2D_Image img) { this->img = img; }
Image(const std::string& path) { this->Load(path); }
~Image() = default;
RD7_SMART_CTOR(Image)
void Load(const std::string& path);
void From_NIMG(const nimg& image);
void Delete();
C2D_Image Get();
C2D_Image& GetRef();
void Set(const C2D_Image& i);
R7Vec2 GetSize();
bool Loadet();
private:
bool ext = false;
C2D_Image img;
};
} // namespace RenderD7

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#pragma once
#include <string>
namespace RenderD7 {
struct InstallerInfo {
unsigned long long total;
unsigned long long current;
unsigned int mem_size = 0x80000;
bool active = false;
};
Result InstallCia(const std::string& path, bool self);
void InstallSetBuffersSize(unsigned int bytes);
InstallerInfo InstallGetInfo();
} // namespace RenderD7

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#pragma once
#include <fstream>
#include <renderd7/smart_ctor.hpp>
#include <string>
#include <vector>
namespace RenderD7 {
/// @brief Logger base Class
class LoggerBase {
public:
/// @brief Constructor
LoggerBase() = default;
/// @brief Deconstructor
~LoggerBase();
RD7_SMART_CTOR(LoggerBase)
/// @brief Init the Logger
/// @param filename name[_date_time.txt]
void Init(const std::string& name, bool fileless = false);
/// @brief Write a String
/// @param debug_text string
/// @param lvl Logger LVL 0 = ERR, 1 =WARNING, >=2= Default
void Write(const std::string& debug_text, int lvl = 2);
void SetLvl(int lvl) { writelvl = lvl; }
const std::vector<std::string>& Lines();
private:
/// \param filename the name of the logfile
std::string filename;
std::string log_path;
std::ofstream _log;
int writelvl = 1; // Only log errors/Warnings
std::vector<std::string> lines;
};
} // namespace RenderD7

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#pragma once
#include <cstddef>
namespace RenderD7 {
namespace Memory {
/// @brief Metriks struct For the Internal Tracker
struct memory_metrics {
uint32_t t_TotalAllocated = 0; ///< Total Allocated Memory
uint32_t t_TotalFreed = 0; ///< Total Deleted Memory
/// @brief Gets the Currently Allocated Memory
uint32_t t_CurrentlyAllocated() { return t_TotalAllocated - t_TotalFreed; }
};
/// @brief Get Total Allocated Memory
/// @return Total Allocated Memory
size_t GetTotalAllocated();
/// @brief Get Total Deleted Memory
/// @return Total Deleted Memory
size_t GetTotalFreed();
/// @brief Get Current Allocated Memory
/// @return Current Allocated Memory
size_t GetCurrent();
} // namespace Memory
} // namespace RenderD7

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#pragma once
#include <string>
namespace RenderD7 {
struct Message {
Message(std::string t, std::string m) {
title = t;
message = m;
animationframe = 0;
}
std::string title;
std::string message;
int animationframe;
};
void ProcessMessages();
void PushMessage(const Message& msg);
inline void PushMessage(const std::string& head, const std::string& msg) {
PushMessage(Message(head, msg));
}
// Config
void SetMessageIdleStartFrame(int frame);
void SetMessageTotalAnimationFrames(int total_frames);
void SetMessageFadeOutStartFrame(int frame);
} // namespace RenderD7

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#pragma once
#include <renderd7/external/json.hpp>
#include <string>
namespace RenderD7 {
namespace Net {
// Define List of Errors
enum Error_ {
Error_None, // Function Executed Successfully
Error_Memory, // Memory Allocation Error
Error_Write, // Unable to Write File
Error_StatusCode, // Error with Status Code
Error_Git, // Git Error
Error_CtrStatus, // 3ds Result Code
Error_Curl, // Curl Error
Error_Busy, // Another Download Taskl is already running
Error_Invalid, // Invalid Json struct
Error_NoWifi, // Console not connected to wifi
};
// Set an typedefine for Error code
using Error = unsigned long long;
// Extract Error_ from Error code
inline Error_ ErrorCode(Error err) {
return static_cast<Error_>(static_cast<unsigned int>(err & 0xffffffff));
}
// Extract Http Status code, Curl Error Code or Ctr Result Code
inline int StatusCode(Error err) {
Error_ c = ErrorCode(err);
if (c != Error_StatusCode && c != Error_CtrStatus && c != Error_Curl)
return 0;
return static_cast<unsigned int>(err >> 32);
}
Error Download(const std::string& url, std::string& data);
Error Download2File(const std::string& url, const std::string& path);
Error GitDownloadRelease(const std::string& url, const std::string& asset_name,
const std::string& path, bool prerelease = false);
Error JsonApiRequest(const std::string& api_url, nlohmann::json& res);
unsigned long long GetProgressCurrent();
unsigned long long GetProgressTotal();
} // namespace Net
} // namespace RenderD7

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#pragma once
#include <renderd7/Ovl.hpp>
#include <string>
typedef int RD7Keyboard;
enum RD7Keyboard_ {
RD7Keyboard_Default,
RD7Keyboard_Numpad,
RD7Keyboard_Password,
};
enum RD7KeyboardState {
RD7KeyboardState_None = 0,
RD7KeyboardState_Cancel = 1,
RD7KeyboardState_Confirm = 2,
};
namespace RenderD7 {
class Ovl_Ftrace : public RenderD7::Ovl {
public:
/// @brief Constructor
Ovl_Ftrace(bool* is_enabled);
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
bool* i_is_enabled;
};
class Ovl_Metrik : public RenderD7::Ovl {
public:
/// @brief Constructor
Ovl_Metrik(bool* is_enabled, bool* screen, uint32_t* mt_color,
uint32_t* txt_color, float* txt_size);
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
// Mutable internal values
mutable std::string mt_fps;
mutable std::string mt_cpu;
mutable std::string mt_gpu;
mutable std::string mt_cmd;
mutable std::string mt_lfr;
mutable std::string mt_tbs;
mutable std::string mt_mem;
// Importand Adresses
bool* i_is_enabled;
bool* i_screen;
uint32_t* i_mt_color;
uint32_t* i_txt_color;
float* i_txt_size;
};
class Ovl_Keyboard : public RenderD7::Ovl {
public:
/// @brief Constructor
/// Keyboard Type not Supported for now
Ovl_Keyboard(std::string& ref, RD7KeyboardState& state,
const std::string& hint = "", RD7Keyboard type = 0);
/// @brief Deconstructor
~Ovl_Keyboard();
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
mutable std::map<unsigned char, char> shared_data;
// Pointer to useres String
std::string* typed_text = nullptr;
std::string str_bak;
RD7KeyboardState* state;
RD7Keyboard type;
int mode = 0;
int ft3 = 0;
};
} // namespace RenderD7

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#pragma once
#include <map>
#include <memory>
namespace RenderD7 {
/// @brief The Overlay Class (Used for Toasts for example)
class Ovl {
public:
/// @brief Deconstructor
virtual ~Ovl() {}
/// @brief Function Called to Draw this
virtual void Draw() const = 0;
/// @brief Logic of the Overlay
virtual void Logic() = 0;
/// @brief Should the overlay be killed
/// @return Killed or Not
inline bool IsKilled() { return this->iskilled; }
/// @brief Kill The Overlay
inline void Kill() { iskilled = true; }
private:
/// @param iskilled For IsKilled();
bool iskilled = false;
};
/// @brief Add an Overlay to the Screen
/// @param scene Overlay to push to Screen
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene);
} // namespace RenderD7

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#pragma once
struct R7Vec2 {
// Init Funcs
R7Vec2() : x(0), y(0) {}
R7Vec2(float i0, float i1) : x(i0), y(i1) {}
R7Vec2(const R7Vec2 &i) {
x = i.x;
y = i.y;
}
// Operators
// Add
R7Vec2 &operator+=(const R7Vec2 &i) {
x += i.x;
y += i.y;
return *this;
}
R7Vec2 operator+(const R7Vec2 &i) const { return R7Vec2(x + i.x, y + i.y); }
// Sub
R7Vec2 &operator-=(const R7Vec2 &i) {
x -= i.x;
y -= i.y;
return *this;
}
R7Vec2 operator-(const R7Vec2 &i) const { return R7Vec2(x - i.x, y - i.y); }
// Compare
bool operator==(const R7Vec2 &in) const { return x == in.x && y == in.y; }
bool operator!=(const R7Vec2 &in) const {
// use the first comparefuncs result
// and swap it lol
return !(*this == in);
}
// Internal Values
float x;
float y;
};
struct R7Vec4 {
// Init Funcs
R7Vec4() : x(0), y(0), z(0), w(0) {}
R7Vec4(float i0, float i1, float i2, float i3) : x(i0), y(i1), z(i2), w(i3) {}
R7Vec4(const R7Vec4 &i) {
x = i.x;
y = i.y;
z = i.z;
w = i.w;
}
R7Vec4(const R7Vec2 &i0, const R7Vec2 &i1) {
x = i0.x;
y = i0.y;
z = i1.x;
w = i1.y;
}
// Operators
// Add
R7Vec4 &operator+=(const R7Vec4 &i) {
x += i.x;
y += i.y;
z += i.z;
w += i.w;
return *this;
}
R7Vec4 operator+(const R7Vec4 &i) const {
return R7Vec4(x + i.x, y + i.y, z + i.z, w + i.w);
}
// Sub
R7Vec4 &operator-=(const R7Vec4 &i) {
x -= i.x;
y -= i.y;
z -= i.z;
w -= i.w;
return *this;
}
R7Vec4 operator-(const R7Vec4 &i) const {
return R7Vec4(x - i.x, y - i.y, z - i.z, w - i.w);
}
// Compare
bool operator==(const R7Vec4 &in) const {
return x == in.x && y == in.y && z == in.z && w == in.w;
}
bool operator!=(const R7Vec4 &in) const {
// use the first comparefuncs result
// and swap it lol
return !(*this == in);
}
// Internal Values
float x;
float y;
float z;
float w;
};

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#pragma once
#include <map>
#include <renderd7/Color.hpp>
#include <renderd7/Font.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/R7Vec.hpp>
#include <renderd7/Sprite.hpp>
#include <renderd7/smart_ctor.hpp>
#define MAKEFLAG(x) (1 << x)
typedef unsigned int RD7TextFlags;
enum RD7TextFlags_ {
RD7TextFlags_None = 0, //< Align is Left and Other things are disabled
RD7TextFlags_AlignRight = MAKEFLAG(0),
RD7TextFlags_AlignMid = MAKEFLAG(1),
RD7TextFlags_Shaddow = MAKEFLAG(2), // TextBuf Killer lol (doubled Text)
RD7TextFlags_Wrap = MAKEFLAG(3),
RD7TextFlags_Short = MAKEFLAG(4),
RD7TextFlags_Scroll = MAKEFLAG(5),
};
enum R2Screen {
R2Screen_Bottom,
R2Screen_Top,
// TopRight,
};
namespace RenderD7 {
class R2 {
public:
struct R2Cmd {
R7Vec2 pos; //< Position
R7Vec2 pszs; //< Position or (TextBox) Size
R7Vec2 ap; //< Additional Pos
unsigned int clr; //< Color
bool Screen; //< TopScreen
Image::Ref img; //< Image Reference
Sprite::Ref spr; //< Sprite Reference
// 0 = skip, 1 = rect, 2 = tri, 3 = text,
// 4 = image, 5 = sprite, 6 = Line
int type; //< Command Type
bool lined = false; //< Draw Lined Rect/Tri
// Text Specific
RD7TextFlags flags; // Text Flags
std::string text; // Text
RD7_SMART_CTOR(R2Cmd)
};
R2() = default;
~R2() = default;
static void Init();
// Settings
static void SetFont(Font::Ref fnt);
static Font::Ref GetFont();
static void DefaultFont();
static void DrawNextLined();
static void OnScreen(R2Screen screen);
static R2Screen GetCurrentScreen();
static void SetTextSize(float szs);
static void DefaultTextSize();
static float GetTextSize();
static R7Vec2 GetCurrentScreenSize();
// Processing
static void Process();
static R7Vec2 GetTextDimensions(const std::string& text);
static std::string WrapText(const std ::string& in, int maxlen);
static std::string ShortText(const std::string& in, int maxlen);
// Draw Functions
static void AddRect(R7Vec2 pos, R7Vec2 size, RD7Color clr);
static void AddRect(R7Vec2 pos, R7Vec2 size, unsigned int clr);
static void AddTriangle(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, RD7Color clr);
static void AddTriangle(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2,
unsigned int clr);
static void AddText(R7Vec2 pos, const std::string& text, RD7Color clr,
RD7TextFlags flags = 0, R7Vec2 tmb = R7Vec2());
static void AddText(R7Vec2 pos, const std::string& text, unsigned int clr,
RD7TextFlags flags = 0, R7Vec2 tmb = R7Vec2());
static void AddImage(R7Vec2 pos, Image::Ref img);
static void AddSprite(Sprite::Ref spr);
static void AddLine(R7Vec2 pos_a, R7Vec2 pos_b, RD7Color clr, int t = 1);
static void AddLine(R7Vec2 pos_a, R7Vec2 pos_b, unsigned int clr, int t = 1);
private:
static const float default_text_size;
static float text_size;
static Font::Ref font;
static std::map<std::string, float> ts;
static std::map<std::string, int> mln;
static bool next_lined;
static std::vector<R2Cmd::Ref> commands;
static R2Screen current_screen;
};
} // namespace RenderD7

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#pragma once
#include <3ds.h>
#include <string>
namespace RenderD7 {
/// @brief Decoder for 3ds Result Codes
class ResultDecoder {
public:
/// @brief Constructor
ResultDecoder() {}
/// @brief Deconstructor
~ResultDecoder() {}
/// @brief Load a Result into Decoder
/// @param rescode Result Code
void Load(Result rescode);
/// @brief Load A Hex Converted Code into Decoder
/// @param rescode Result-Hex Code
void Load(std::string rescode);
/// @brief Get Hex Code
/// @return Hex-Code
std::string GetCode();
/// @brief Get Level Name
/// @return Level Name
std::string GetLevel();
/// @brief Get Level Value
/// @return Level Value
int GetLevelInt();
/// @brief Get The Mosule Name
/// @return Module Name
std::string GetModule();
/// @brief Get The Module Value
/// @return Module Value
int GetModuleInt();
/// @brief Get The Description
/// @return Description
std::string GetDescription();
/// @brief Get The Description Valur
/// @return Description Value
int GetDescriptionInt();
/// @brief Get the Summary
/// @return Summary
std::string GetSummary();
/// @brief Get the Summary Value
/// @return Summary Value
int GetSummaryInt();
/// @brief Write a Result log file to sd
void WriteLog(void);
private:
/// @param m_rescode Result code
Result m_rescode;
};
} // namespace RenderD7

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#pragma once
#include <3ds.h> // Result
#include <citro2d.h>
#include <citro3d.h>
#include <renderd7/Image.hpp>
#include <renderd7/smart_ctor.hpp>
#include <string>
namespace RenderD7 {
/// @brief SpriteSheet Class
class Sheet {
public:
/// @brief Constructor
Sheet() = default;
Sheet(const std::string& path) { this->Load(path); }
/// @brief Deconstructor
~Sheet() {
if (spritesheet) Free();
}
RD7_SMART_CTOR(Sheet);
/// @brief Load A Spritesheet File
/// @param path Path to the t3x
/// @return Result Code
Result Load(const std::string& path);
/// @brief Unload the Sheet
void Free();
C2D_Image GetImage(int idx);
C2D_SpriteSheet Get() { return this->spritesheet; }
private:
/// \param spritesheet The Sheet
C2D_SpriteSheet spritesheet;
};
} // namespace RenderD7

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#pragma once
#include <3ds.h>
#include <renderd7/smart_ctor.hpp>
#include <string>
namespace RenderD7 {
/** Sound Class */
class Sound {
public:
/// \brief Construct new Soundeffect
/// \param path Path to the .wav file
/// \param channel the channel 1-23
/// \param toloop true:loop the sound, false: don't loop
Sound(const std::string &path, int channel = 1, bool toloop = false);
/// @brief Deconstructor
~Sound();
RD7_SMART_CTOR(Sound)
/// @brief Play the sound
void Play();
/// @brief Stop the sound
void Stop();
private:
/// \param dataSize Size of the filedata
u32 dataSize;
/// \param waveBuf For ndsp
ndspWaveBuf waveBuf;
/// \param data Memmory data of the sound
uint8_t *data = NULL;
/// \param chnl Channel of the sound
int chnl;
};
} // namespace RenderD7

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#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <renderd7/Image.hpp>
#include <renderd7/Sheet.hpp>
#include <renderd7/smart_ctor.hpp>
namespace RenderD7 {
/// @brief Sprite Class
class Sprite {
public:
/// \brief Construct Sprite
Sprite() = default;
/// \brief Deconstruct Sprite
~Sprite() = default;
RD7_SMART_CTOR(Sprite)
/// \brief Load a Sprite From SpriteSheet
/// \param sheet the Sheet to load from.(RenderD7::Sheet)
/// \param index the number of the Sprite in the Sheet
void FromSheet(RenderD7::Sheet::Ref sheet, size_t index);
/// \brief Load a Sprite From SpriteSheet
/// \param img the Image to load from.(RenderD7::Image)
void FromImage(RenderD7::Image::Ref img);
/// @brief Draw the Sprite
/// @return success ?
bool Draw();
/// @brief Set the Center Position
/// @param x X Pos
/// @param y Y Pos
void SetCenter(float x, float y);
/// @brief Set the Sprite's Position
/// @param x X Pos
/// @param y Y Pos
void SetPos(float x, float y);
/// @brief Set The Sprite's Scale
/// @param x Scale on X-Axis
/// @param y Scale on Y-Axis
void SetScale(float x, float y);
/// @brief Set the Sprite's Rotation
/// @param rotation ratation
void SetRotation(float rotation);
/// @brief Rotate the Sprite
/// @param speed Speed to Rotate
void Rotate(float speed);
/// @brief Get Tje Sprite's Width
/// @return Width
float GetWidth();
/// @brief Get the Sprite's Height
/// @return Height
float GetHeight();
/// @brief Get The Sprite's X Position
/// @return X Position
float GetPosX();
/// @brief Get the Sprite's Y Position
/// @return Y Position
float GetPosY();
R7Vec2 GetSize();
R7Vec2 GetPos();
void SetPos(R7Vec2 pos);
void SetScale(R7Vec2 scale);
void SetRotCenter(R7Vec2 percentage);
private:
/// @param tint ImageTint (unused)
C2D_ImageTint tint;
/// @param sprite The Sprite
C2D_Sprite sprite;
};
} // namespace RenderD7

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#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <renderd7/Sheet.hpp>
#include <renderd7/Sprite.hpp>
#include <renderd7/smart_ctor.hpp>
namespace RenderD7 {
/// @brief SpriteSheetAnimation Class
class SpriteSheetAnimation : public RenderD7::Sprite {
public:
/// @brief Constructor
SpriteSheetAnimation() = default;
/// @brief Deconstructor
~SpriteSheetAnimation() = default;
RD7_SMART_CTOR(SpriteSheetAnimation);
/// @brief Setup an Animation
/// @param sheet Input Spritesheet
/// @param imagecount Count of Images
/// @param startimage Where to Start the Loop
/// @param frame_begin Current Time (Should be 0)
/// @param frame_finish Time Length
void Setup(RenderD7::Sheet::Ref sheet, size_t imagecount, size_t startimage,
float frame_begin, float frame_finish);
/// @brief Play the Animation
/// @param timespeed Speed of the animation
void Play(float timespeed);
private:
/// @param images Count of Images
size_t images;
/// @param imgs Another Count of images ???
size_t imgs = 0;
/// @param D_totaltime Current Time
float D_totaltime;
/// @param sheet The Sheet of Images
RenderD7::Sheet::Ref sheet;
/// @param time Total Time from frame_finish
float time;
};
} // namespace RenderD7

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#pragma once
#include <functional>
namespace RenderD7 {
namespace Tasks {
/// @brief Push A Task
/// @param fun Function of Your Task
/// @return index
int Create(std::function<void()> fun);
/// @brief Destroy all Tasks
void DestroyAll();
} // namespace Tasks
} // namespace RenderD7

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#pragma once
#include <renderd7/renderd7.hpp>
namespace RenderD7 {
class ThemeEditor : public RenderD7::Scene {
public:
ThemeEditor();
~ThemeEditor();
void Draw(void) const override;
void Logic() override;
private:
Theme::Ref edit_theme;
// Placeholder to save active one to
Theme::Ref temp_theme;
// temp vars for samples
mutable bool cm;
mutable std::string inpt;
mutable int menu = 0;
// Keyboard
mutable RD7KeyboardState kbd_state;
mutable std::string kbd_text;
mutable std::vector<std::string> theme_list;
};
} // namespace RenderD7

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#pragma once
#include <string>
namespace RenderD7 {
/// @brief Format a String
/// @param fmt_str Format To
/// @param ... Additional Args
/// @return Formatted String
std::string FormatString(std::string fmt_str, ...);
/// @brief Get Current Time as String
/// @return Time-String
std::string GetTimeStr(void);
} // namespace RenderD7

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#pragma once
#include <3ds.h>
#include <renderd7/smart_ctor.hpp>
namespace RenderD7 {
class Timer {
public:
Timer(bool autostart = true);
~Timer() {}
RD7_SMART_CTOR(Timer)
void Reset();
void Tick();
void Pause();
void Resume();
float Get();
float GetLive();
bool Running();
private:
uint64_t last = 0;
uint64_t current = 0;
bool is_running = false;
};
} // namespace RenderD7

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#pragma once
#include <renderd7/Image.hpp>
#include <renderd7/R7Vec.hpp>
#include <renderd7/Render2.hpp>
#include <renderd7/smart_ctor.hpp>
// UI7: The new RenderD7 UI Standart based on
// Draw2 (based on Citro2D)
#define UI7MAKEFLAG(x) (1 << x)
typedef int UI7MenuFlags;
enum UI7MenuFlags_ {
UI7MenuFlags_None = 0,
UI7MenuFlags_NoTitlebar = UI7MAKEFLAG(0),
UI7MenuFlags_TitleMid = UI7MAKEFLAG(1),
UI7MenuFlags_Scrolling = MAKEFLAG(2),
};
class DrawCmd;
class UI7DrawList {
public:
UI7DrawList() = default;
~UI7DrawList() = default;
void AddRectangle(R7Vec2 pos, R7Vec2 szs, RD7Color clr);
void AddRectangle(R7Vec2 pos, R7Vec2 szs, unsigned int clr);
void AddTriangle(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, RD7Color clr);
void AddTriangle(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, unsigned int clr);
void AddText(R7Vec2 pos, const std::string &text, RD7Color clr,
RD7TextFlags flags = 0, R7Vec2 box = R7Vec2());
void AddText(R7Vec2 pos, const std::string &text, unsigned int clr,
RD7TextFlags flags = 0, R7Vec2 box = R7Vec2());
void AddImage(R7Vec2 pos, RenderD7::Image::Ref img);
void AddCall(std::shared_ptr<DrawCmd> cmd);
void Process(bool auto_clear = true);
void Clear();
RD7_SMART_CTOR(UI7DrawList)
private:
void AddDebugCall(std::shared_ptr<DrawCmd> cmd);
std::vector<std::shared_ptr<DrawCmd>> list;
};
namespace UI7 {
// Key functions
void Init();
void Deinit();
void Update();
float GetTime();
float GetDeltaTime();
bool &IsDebugging();
// Internal Function
// Should not be used
void Debug();
bool &DebugMenu();
bool Button(const std::string &label, R7Vec2 size = R7Vec2(0, 0));
void Checkbox(const std::string &label, bool &c);
void Label(const std::string &label, RD7TextFlags flags = 0);
void Progressbar(float value);
/// @brief Draw Image in Menu
/// @param img Pointer f.e to RenderD7::Image2
void Image(RenderD7::Image::Ref img);
void BrowserList(const std::vector<std::string> &entrys, int &selection,
RD7TextFlags txtflags = 0, R7Vec2 size = R7Vec2(0, 0),
int max_entrys = 13);
void InputText(const std::string &label, std::string &text,
const std::string &hint = "");
bool BeginMenu(const std::string &title, R7Vec2 size = R7Vec2(0, 0),
UI7MenuFlags flags = 0);
void EndMenu();
void Grid(const std::string &name, const R7Vec2 &size, const R7Vec2 &entry_size,
void (*display_func)(void *, R7Vec2), void **data_array,
size_t num_entrys);
void ColorSelector(const std::string &label, unsigned int &color);
bool BeginTree(const std::string &text);
void EndTree();
R7Vec2 GetCursorPos();
void SetCursorPos(R7Vec2 cp);
void RestoreCursor();
void SameLine();
// Internal API (For Creating Custom Objects)
bool InBox(R7Vec2 inpos, R7Vec2 boxpos, R7Vec2 boxsize);
void MoveCursor(R7Vec2 size);
bool HandleScrolling(R7Vec2 &pos, R7Vec2 size);
bool InMenu();
namespace Menu {
// All of them return the Main BG DrawList if Menu is null
UI7DrawList::Ref GetBackgroundList();
UI7DrawList::Ref GetList();
UI7DrawList::Ref GetForegroundList();
// Other Menu Specific Functions
float GetScrollingOffset();
void SetScrollingOffset(float off);
bool IsScrolling();
} // namespace Menu
// DrawLists
UI7DrawList::Ref GetForegroundList();
UI7DrawList::Ref GetBackgroundList();
} // namespace UI7

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@ -1,38 +0,0 @@
#pragma once
#include <renderd7/external/json.hpp>
#include <renderd7/renderd7.hpp>
namespace RenderD7 {
namespace IDB {
void Start();
void Stop();
void Restart();
} // namespace IDB
} // namespace RenderD7
using RD7Flags = int;
enum RD7Flags_ {
RD7Flags_None = 0,
RD7Flags_MemTrack = 1 << 0,
RD7Flags_SceneSystem = 1 << 1,
RD7Flags_ShowSplash = 1 << 2,
RD7Flags_Default = RD7Flags_SceneSystem,
};
// Outdated HidApi (HidV2Patched)
extern u32 d7_hDown;
extern u32 d7_hHeld;
extern u32 d7_hUp;
extern u32 d7_hRepeat; // Inofficial lol
extern touchPosition d7_touch;
// Modern Global Api
extern int rd7_max_objects;
extern C3D_RenderTarget *rd7_top;
extern C3D_RenderTarget *rd7_top_right;
extern C3D_RenderTarget *rd7_bottom;
extern RD7Flags rd7_flags;
// Draw2
extern float rd7_draw2_tsm;

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#pragma once
#include <renderd7/Net.hpp>
#include <renderd7/external/json.hpp>
#include <renderd7/global_db.hpp>
#include <renderd7/renderd7.hpp>
#define CFGVER "1"
#define THEMEVER "0"
#ifndef V_RD7BTIME
#define V_RD7BTIME "SUBMODULE"
#endif
#ifndef V_RD7CSTRING
#define V_RD7CSTRING "SUBMODULE"
#endif
// Base
extern bool rd7i_do_splash;
extern bool rd7i_enable_scene_system;
extern bool rd7i_debugging;
extern bool rd7i_enable_memtrack;
extern std::string rd7i_app_name;
extern std::string rd7i_config_path;
extern nlohmann::json rd7i_config;
extern u8 rd7i_console_model;
extern u8 rd7i_system_region;
extern bool rd7i_is_citra;
extern bool rd7i_settings;
extern R7Vec2 rd7i_hid_touch_pos;
extern C2D_TextBuf rd7i_text_buffer;
extern C2D_TextBuf rd7i_d2_dimbuf;
extern C2D_Font rd7i_base_font;
extern bool rd7i_is_ndsp;
extern bool rd7i_running;
extern std::unique_ptr<RenderD7::Scene> rd7i_fade_scene;
extern std::vector<std::unique_ptr<RenderD7::Ovl>> rd7i_overlays;
extern unsigned int rd7i_frames;
extern u64 rd7i_last_time;
extern float rd7i_framerate;
extern u32 rd7i_mt_color;
extern u32 rd7i_mt_txtcolor;
extern bool rd7i_mt_screen;
extern float rd7i_mt_txtSize;
extern bool rd7i_metrikd;
extern bool rd7i_ftraced;
extern u64 rd7i_delta_time;
extern u64 rd7i_last_tm;
extern float rd7i_dtm;
extern float rd7i_time;
extern bool rd7i_fadeout;
extern bool rd7i_fadein;
extern bool rd7i_fadeout2;
extern bool rd7i_fadein2;
extern int rd7i_fadealpha;
extern int rd7i_fadecolor;
extern bool rd7i_wait_fade;
extern bool rd7i_fade_exit;
extern bool rd7i_fade_scene_wait;
extern bool rd7i_idb_running;
extern bool rd7i_graphics_on;
extern bool rd7i_amdt;
extern void* rd7i_soc_buf;
extern bool rd7i_is_am_init;
extern RenderD7::Theme::Ref rd7i_active_theme;
extern bool rd7i_lggrf;
// Use function for protection
RenderD7::LoggerBase::Ref _rd7i_logger();
RenderD7::Net::Error rd7i_soc_init();
void rd7i_soc_deinit();

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#pragma once
// clang-format off
#include <string>
#include <renderd7/external/json.hpp>
// clang-format on
namespace RenderD7 {
namespace Lang {
/// @brief Get 3ds System lang! [en] by default
/// @return Sytemlang as string
std::string GetSys();
/// @brief Get The Translation String
/// @param key Key of Translation
/// @return The Translated String
std::string Get(const std::string &key);
/// @brief Load A Language json
/// @param lang The Language Key [en], [de], etc, or getSys()
void Load(const std::string &lang);
// New funcs
std::string GetName();
std::string GetAuthor();
std::string GetShortcut();
} // namespace Lang
} // namespace RenderD7

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#pragma once
#include <cstdint>
#include <string>
#include <vector>
#define NPI_NIMG_ (uint32_t)0x4e494d47 // Magic: NIMG
namespace RenderD7 {
struct nimg {
unsigned int magic; // Magic number defaults do NPI_NIMG_
int width;
int height;
int format;
int compression;
std::vector<unsigned char> pixel_buffer;
nimg(int w = 0, int h = 0, int fmt = 0, int cmp = 0) {
magic = NPI_NIMG_;
width = w;
height = h;
format = fmt;
compression = cmp;
pixel_buffer.resize((w * h) * (format ? 3 : 4));
}
};
nimg NIMG_Load(std::string path);
nimg NIMG_LoadFromMem(unsigned char* buffer, size_t bf_size);
void NIMG_Save(nimg image, std::string path);
} // namespace RenderD7

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#pragma once
#include <tuple>
namespace RenderD7 {
class Parameter {
private:
using id = size_t;
template <typename T>
struct type {
static void id() {}
};
template <typename T>
static id type_id() {
return reinterpret_cast<id>(&type<T>::id);
}
template <typename T>
using decay = typename std::decay<T>::type;
template <typename T>
using none =
typename std::enable_if<!std::is_same<Parameter, T>::value>::type;
struct base {
virtual ~base() {}
virtual bool is(id) const = 0;
virtual base *copy() const = 0;
} *p = nullptr;
template <typename T>
struct data : base, std::tuple<T> {
using std::tuple<T>::tuple;
T &get() & { return std::get<0>(*this); }
T const &get() const & { return std::get<0>(*this); }
bool is(id i) const override { return i == type_id<T>(); }
base *copy() const override { return new data{get()}; }
};
template <typename T>
T &stat() {
return static_cast<data<T> &>(*p).get();
}
template <typename T>
T const &stat() const {
return static_cast<data<T> const &>(*p).get();
}
template <typename T>
T &dyn() {
return dynamic_cast<data<T> &>(*p).get();
}
template <typename T>
T const &dyn() const {
return dynamic_cast<data<T> const &>(*p).get();
}
public:
/**
* @brief Default constructor
*/
Parameter() {}
/**
* @brief Destructs the Parameter
*/
~Parameter() { delete p; }
/**
* @brief Copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter &&s) : p{s.p} { s.p = nullptr; }
/**
* @brief Const copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter const &s) : p{s.p->copy()} {}
/**
* @brief Initializes the Parameter with the given value
* @param x The value to initialize the Parameter with
*/
template <typename T, typename U = decay<T>, typename = none<U>>
Parameter(T &&x) : p{new data<U>{std::forward<T>(x)}} {}
/**
* @brief Overloads the assignment operator
* @param s The value to set the Parameter to
*/
Parameter &operator=(Parameter s) {
swap(*this, s);
return *this;
}
friend void swap(Parameter &s, Parameter &r) { std::swap(s.p, r.p); }
/**
* @brief Clears the Parameter
*/
void clear() {
delete p;
p = nullptr;
}
/**
* @brief Checks whether the Parameter is the given type
* @tparam T The type to check
* @return Whether the Parameter has the given type or not
*/
template <typename T>
bool is() const {
return p ? p->is(type_id<T>()) : false;
}
/**
* @brief Returns the value of the Parameter
* @tparam T The type of the Parameter
* @return The value of the Parameter
* @warning If the type of the Parameter doesn't match the type of it's stored
* value, it will result in undefined behaviour.
*/
template <typename T>
T &get() & {
return stat<T>();
}
};
} // namespace RenderD7

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#pragma once
/// c++ Includes
#include <cstring>
#include <map>
#include <memory>
#include <stack>
#include <string>
/// c includes
#include <dirent.h>
#include <stdio.h>
#include <sys/stat.h>
#include <time.h>
#include <unistd.h>
/// 3ds Includes
#include <3ds.h>
#include <citro2d.h>
#include <citro3d.h>
/// RenderD7 Includes
#include <renderd7/Color.hpp>
#include <renderd7/FunctionTrace.hpp>
#include <renderd7/Hardware.hpp>
#include <renderd7/Logger.hpp>
#include <renderd7/Memory.hpp>
#include <renderd7/Overlays.hpp>
#include <renderd7/Ovl.hpp>
#include <renderd7/Render2.hpp>
#include <renderd7/ResultDecoder.hpp>
#include <renderd7/Sheet.hpp>
#include <renderd7/Sprite.hpp>
#include <renderd7/SpriteAnimation.hpp>
#include <renderd7/Tasks.hpp>
#include <renderd7/Time.hpp>
#include <renderd7/lang.hpp>
#include <renderd7/parameter.hpp>
#include <renderd7/stringtool.hpp>
#include <renderd7/thread.hpp>
#define RENDERD7VSTRING "0.9.5"
#define DEFAULT_CENTER 0.5f
/// @param rd7_max_objects Config Param for C2D Mac objects
extern int rd7_max_objects;
namespace RenderD7 {
// Reference to the New Renderer
R2Base::Ref R2();
// Reference to Global Logger
LoggerBase::Ref Logger();
/// @brief Get Deltatime
/// @return Deltatime
float GetDeltaTime();
/// @brief Scene Class
class Scene {
public:
/// @brief Stack of the Scenes
static std::stack<std::unique_ptr<Scene>> scenes;
/// @brief Deconstructor
virtual ~Scene() {}
virtual void Logic() = 0;
/// @brief Draw Func to Override
virtual void Draw() const = 0;
/// @brief Push a Scene to Stack
/// @param scene Scene to Push
/// @param fade FadeEffect (Not Correctly Implementet yet)
static void Load(std::unique_ptr<Scene> scene, bool fade = false);
/// @brief Go Back a Scene
static void Back();
/// @brief do the Draw (Called in RenderD7::MainLoop())
static void doDraw();
static void doLogic();
};
/// @brief Integrated Setting Menu of RenderD7
class RSettings : public RenderD7::Scene {
private:
/// @brief State (Define for Menus)
enum RState {
RSETTINGS, // Main Settings Menu
RIDB, // Internal Debugger
ROVERLAYS, // Overlay Settings
RFTRACE, // FTRace Menu
RUI7, // UI7 Menu
RLOGS, // Logs
};
/// @param shared_request Defines requests from Draw to Logic
/// As it is not planned to make Draw non const you'll need
/// A map of data or bool values that are mutable ake
/// editable by const functions
mutable std::map<unsigned int, unsigned int> shared_request;
/// @param m_state Current menu State (Default=MainMenu aka RSETTINGS)
RenderD7::RSettings::RState m_state = RenderD7::RSettings::RState::RSETTINGS;
/// @brief Position in FTrace Menu
int ftrace_index = 0;
/// @param mtovlstate State of Metricks Overlay
std::string mtovlstate = "false";
/// @param mtscreenstate Screen the Overlay is Set to
std::string mtscreenstate = "Top";
std::string kbd_test;
RD7KeyboardState kbd_state;
bool statemtold = false;
bool stateftold = false;
float tmp_txt;
public:
/// @brief Constructor
RSettings();
/// @brief Override for Draw
/// @param
void Draw(void) const override;
/// @brief Deconstructor
~RSettings();
void Logic() override;
};
/// @brief Show Up the RenderD7-Settings Menu
void LoadSettings();
/// @brief Show Up The Theme Editor
void LoadThemeEditor();
/// @brief Get's The Programs Time running
/// @return Time Running
float GetTime();
/// @brief Get Framerate as Number
/// @return FPS
int GetFps();
/// @brief Get A Rendom Int
/// @param b From
/// @param e To
/// @return Random Int
int GetRandomInt(int b, int e);
/// @brief Fade In
/// @param duration Duration in Frames
void FadeIn();
/// @brief Fade Out
/// @param duration Duration in Frames
void FadeOut();
/// @brief Display Fade Effects
void FadeDisplay();
namespace Init {
/// @brief Init Default RenderD7
/// @param app_name Name of Your App
/// @return ResCode
Result Main(std::string app_name = "RD7Game");
/// @brief Init Minimal RenderD7 (For better Hax2.x support)
/// @param app_name Name of Your App
/// @return ResCode
Result Minimal(std::string app_name = "RD7Game");
/// @brief Reload the Graphics Engine
/// @return ResCode
Result Reload();
/// @brief Init Graphics Only (NOT SUPPORTET use Reload)
void Graphics();
/// @brief Init Ndsp for Sounds
void NdspFirm();
} // namespace Init
namespace FS {
/// @brief Check if File exists
/// @param path Path to the File
/// @return exists or not
bool FileExist(const std::string &path);
} // namespace FS
/// @brief Check if Ndsp is Init
/// @return is or not
bool IsNdspInit();
/// @brief Get Current Framerate as String
/// @return Framerate String
std::string GetFramerate();
/// @brief MainLoop of RenderD7s
/// @return Is Still Running or not
bool MainLoop();
/// @brief Exit App (brak the MainLoop)
void ExitApp();
/// @brief Clear the Citro2D TextBuffers
/// @param
void ClearTextBufs(void);
/// @brief Draw Overlays And end the Frame. DO NEVER USE C3D_FRAMEEND cause it
/// breaks Overlay crash Security
void FrameEnd();
/// @brief Returns App Working Directory path
/// @return AppDir Path
std::string GetAppDirectory();
/// @brief returns path to the Data Directory
/// @return data dir path
std::string GetDataDirectory();
} // namespace RenderD7

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@ -1,8 +0,0 @@
// THIS FILE WAS GENERATED BY generate_assets.py!!!
#pragma once
#include <cstddef>
extern unsigned char renderd7_logo[];
extern size_t renderd7_logo_size;

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#pragma once
#include <memory>
#define RD7_SMART_CTOR(type) \
using Ref = std::shared_ptr<type>; \
template <typename... args> \
static Ref New(args&&... cargs) { \
return std::make_shared<type>(std::forward<args>(cargs)...); \
}

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#pragma once
#include <iomanip>
#include <iostream>
#include <sstream>
#include <string>
namespace RenderD7 {
/// @brief Check if A String ends with
/// @param name Input String
/// @param extensions Extensions to Check for
/// @return Ends with or not
inline bool NameIsEndingWith(const std::string &name,
const std::vector<std::string> &extensions) {
if (name.substr(0, 2) == "._") return false;
if (name.size() == 0) return false;
if (extensions.size() == 0) return true;
for (int i = 0; i < (int)extensions.size(); i++) {
const std::string ext = extensions.at(i);
if (strcasecmp(name.c_str() + name.size() - ext.size(), ext.c_str()) == 0)
return true;
}
return false;
}
/// @brief Format Milliseconds to clean string (Stolen from one of my Mc
/// Plugins)
/// @param t_time Time in ms
/// @return String
inline std::string MsTimeFmt(float t_time, bool dems = false) {
std::ostringstream oss;
if (t_time < 0.001f) {
oss << std::fixed << std::setprecision(2) << t_time * 1000.0f << "ns";
} else if (t_time < 1.0f) {
oss << std::fixed << std::setprecision(2) << t_time << "ms";
} else if (t_time < 60000.0f) {
int seconds = static_cast<int>(t_time / 1000.0f);
float milliseconds = t_time - (seconds * 1000.0f);
if (seconds > 0) {
oss << seconds << "s ";
}
if (!dems)
oss << std::fixed << std::setprecision(2) << milliseconds << "ms";
} else {
int minutes = static_cast<int>(t_time / 60000.0f);
int seconds = static_cast<int>((t_time - (minutes * 60000.0f)) / 1000.0f);
float milliseconds = t_time - (minutes * 60000.0f) - (seconds * 1000.0f);
oss << minutes << "m ";
if (seconds > 0 || milliseconds > 0.0f) {
oss << seconds << "s ";
}
if (milliseconds > 0.0f && !dems) {
oss << std::fixed << std::setprecision(2) << milliseconds << "ms";
}
}
return oss.str();
}
inline std::string FormatBytes(int bytes) {
char out[32];
if (bytes == 1)
snprintf(out, sizeof(out), "%d Byte", bytes);
else if (bytes < 1024)
snprintf(out, sizeof(out), "%d Bytes", bytes);
else if (bytes < 1024 * 1024)
snprintf(out, sizeof(out), "%.1f KB", (float)bytes / 1024);
else if (bytes < 1024 * 1024 * 1024)
snprintf(out, sizeof(out), "%.1f MB", (float)bytes / 1024 / 1024);
else
snprintf(out, sizeof(out), "%.1f GB", (float)bytes / 1024 / 1024 / 1024);
return out;
}
} // namespace RenderD7
template <class T>
T GetFileName(T const &path, T const &delims = "/\\") {
return path.substr(path.find_last_of(delims) + 1);
}
template <class T>
T remove_ext(T const &filename) {
typename T::size_type const p(filename.find_last_of('.'));
return p > 0 && p != T::npos ? filename.substr(0, p) : filename;
}
template <typename T>
std::string Int_To_Hex(T i) {
std::stringstream stream;
stream << "0x" << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex
<< i;
return stream.str();
}

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#pragma once
#include <renderd7/nimg.hpp>
namespace RenderD7 {
class swr {
public:
swr(int w, int h);
swr();
~swr();
nimg& get_image() { return image; }
void load_file(const std::string& path);
void load_nimg(const std::string& path);
// Rendering
void draw_pixel(int x, int y, unsigned int color);
void draw_rect(int x, int y, int w, int h, unsigned int color, int t = 1);
void draw_rect_solid(int x, int y, int w, int h, unsigned int color);
void draw_line(int x1, int y1, int x2, int y2, unsigned int color, int t = 1);
void flip(bool h, bool v);
private:
nimg image;
};
} // namespace RenderD7

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#pragma once
#include <3ds.h>
#include <atomic>
#include <functional>
#include <renderd7/parameter.hpp>
using CTRU_Thread = Thread;
#define THREAD_STACK_SIZE 0x1000
namespace RenderD7 {
class Thread {
public:
/**
* @brief Default constructor
* @note This should only be called when calling m3d::Thread::initialize()
* before calling m3d::Thread::start()
*/
Thread();
/**
* @brief Constructs the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
Thread(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false,
bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/**
* @brief Destructs the thread
*/
virtual ~Thread();
/**
* @brief Initializes the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
void initialize(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr,
bool t_autostart = false, bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/**
* @brief Sets the size of the stack that gets allocated for the next thread
* that get's started
* @param t_stackSize The allocated space in bytes (rounded to multiples of 8
* bytes)
*/
void setStackSize(unsigned long long int t_stackSize);
/**
* @brief Starts the thread. To restart it, call Thread::join() before
* @param t_detached Whether the thread should start detached or not
*/
void start(bool t_detached = false);
/**
* @brief Detaches the thread
*/
void kill();
/**
* @brief Waits for the thread to finish
* @param t_timeout The timeout in nanoseconds. Leave it for no timeout
*/
void join(long long unsigned int t_timeout = U64_MAX);
bool isRunning();
/**
* @brief Puts the thread to sleep
*
* This is needed if you have multiple threads running at the same time. It
* doesn't affect the execution-time of the thread, it just makes it possible
* for the other threads to get their chance to shine.
*/
static void sleep();
/**
* @brief Sleeps for the given time
* @param t_milliseconds The time to sleep in milliseconds
*/
static void sleep(int t_milliseconds);
private:
struct ThreadData {
RenderD7::Parameter m_parameter;
std::function<void(RenderD7::Parameter)> m_function;
std::atomic<bool> *m_running;
};
static void threadFunction(void *t_arg);
/* data */
int m_priority, m_stackSize;
bool m_started;
std::atomic<bool> m_running;
RenderD7::Thread::ThreadData m_data;
CTRU_Thread m_thread;
};
} // namespace RenderD7

59
log.cpp Normal file
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#include "log.hpp"
#include <memory>
std::string Log::format(const std::string& fmt_str, ...)
{
va_list ap;
char* fp = NULL;
va_start(ap, fmt_str);
vasprintf(&fp, fmt_str.c_str(), ap);
va_end(ap);
std::unique_ptr<char, decltype(free)*> formatted(fp, free);
return std::string(formatted.get());
}
std::string Log::logDate(void)
{
time_t unixTime;
struct tm timeStruct;
time(&unixTime);
localtime_r(&unixTime, &timeStruct);
return format("%04i-%02i-%02i %02i:%02i:%02i", timeStruct.tm_year + 1900, timeStruct.tm_mon + 1, timeStruct.tm_mday,
timeStruct.tm_hour, timeStruct.tm_min, timeStruct.tm_sec);
}
Log::Log()
{
}
void Log::Init(const char *filename)
{
this->filename = filename;
if ((access(filename, F_OK) == 0))
{
}
else
{
FILE* logfile = fopen((filename), "w");
fclose(logfile);
}
}
void Log::Write(std::string debug_text)
{
std::ofstream logFile;
logFile.open((this->filename), std::ofstream::app);
std::string writeDebug = "[";
writeDebug += logDate();
writeDebug += "] ";
writeDebug += debug_text.c_str();
logFile << writeDebug << std::endl;
logFile.close();
}
Log::~Log()
{
}

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#include <fstream>
#include <stdarg.h>
#include <string>
#include <time.h>
#include <unistd.h>
class Log
{
public:
Log();
~Log();
void Init(const char *filename);
void Write(std::string debug_text);
std::string logDate(void);
std::string format(const std::string& fmt_str, ...);
private:
std::string filename;
};

BIN
logo.png

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Before

Width:  |  Height:  |  Size: 17 KiB

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@ -1,44 +0,0 @@
site_name: RenderD7 Docs
site_description:
theme:
name: material
custom_dir: docs/overrides
features:
- navigation.indexes
palette:
# Palette toggle for light mode
- scheme: default
primary: red
accent: red
toggle:
icon: material/brightness-7
name: Switch to dark mode
# Palette toggle for dark mode
- scheme: slate
primary: red
accent: red
toggle:
icon: material/brightness-4
name: Switch to light mode
markdown_extensions:
- def_list
- attr_list
- admonition
- pymdownx.details
- pymdownx.superfences
- pymdownx.arithmatex:
generic: true
- pymdownx.emoji:
emoji_index: !!python/name:materialx.emoji.twemoji
emoji_generator: !!python/name:materialx.emoji.to_svg
plugins:
- search
extra_css:
- stylesheets/doxide.css
extra_javascript:
- javascripts/mathjax.js
- https://polyfill.io/v3/polyfill.min.js?features=es6
- https://cdn.jsdelivr.net/npm/mathjax@3/es5/tex-mml-chtml.js

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#include "renderd7.hpp"
#include "log.hpp"
#include <regex>
#define RGBA8(r, g, b, a) ((((r) & 0xFF) << 0) | (((g) & 0xFF) << 8) | (((b) & 0xFF) << 16) | (((a) & 0xFF) << 24))
#define D7_NOTHING C2D_Color32(0, 0, 0, 0)
Log renderd7log;
float animtime;
bool isndspinit = false;
bool running = true;
std::stack<std::unique_ptr<RenderD7::Scene>> RenderD7::Scene::scenes;
u32 d7_hDown;
u32 d7_hHeld;
u32 d7_hUp;
touchPosition d7_touch;
C2D_TextBuf TextBuf;
C2D_Font Font;
// Fps Calc
static float current_fps = 0.0f;
static unsigned int frames = 0;
static u64 last_time = 0;
float d11framerate = 0;
//-----------------
bool currentScreen = false;
C3D_RenderTarget* Top;
C3D_RenderTarget* TopRight;
C3D_RenderTarget* Bottom;
#define DSEVENBLACK C2D_Color32(0, 0 ,0, 255)
#define DSEVENWHITE C2D_Color32(255, 255, 255, 255)
RenderD7::SpriteSheetAnimation::SpriteSheetAnimation()
{
renderd7log.Write("SpriteSheetAnimation createt!");
}
RenderD7::SpriteSheetAnimation::~SpriteSheetAnimation()
{
}
bool RenderD7::DrawImageFromSheet(RenderD7::Sheet* sheet, size_t index, float x, float y, float scaleX, float scaleY)
{
if (sheet->spritesheet != nullptr)
{
if (C2D_SpriteSheetCount(sheet->spritesheet) >= index)
{
return C2D_DrawImageAt(C2D_SpriteSheetGetImage(sheet->spritesheet, index), x, y, 0.5f, nullptr, scaleX, scaleY);
}
}
return false;
}
void RenderD7::Init::NdspFirm(bool useit)
{
if (useit)
{
if ( access( "sdmc:/3ds/dspfirm.cdc", F_OK ) != -1 )
{
ndspInit();
isndspinit = true;
}
else
{
renderd7log.Write("RenderD7: SoundEngine Error! ndspfirm not found!");
}
}
}
void RenderD7::Exit::NdspFirm()
{
if (isndspinit)
{
ndspExit();
}
}
void RenderD7::Msg::Display(std::string titletxt, std::string txt, C3D_RenderTarget *target)
{
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, DSEVENBLACK);
C2D_TargetClear(Bottom, DSEVENBLACK);
RenderD7::ClearTextBufs();
RenderD7::OnScreen(Top);
RenderD7::DrawRect(0, 0, 400, 240, RenderD7::Color::Hex("#111111"));
RenderD7::OnScreen(Bottom);
RenderD7::DrawRect(0, 0, 320, 240, RenderD7::Color::Hex("#111111"));
RenderD7::OnScreen(target);
RenderD7::DrawRect(0, 0, 400, 26, RenderD7::Color::Hex("#333333", 200));
RenderD7::DrawText(5, 2, 0.7f, DSEVENWHITE, titletxt);
RenderD7::DrawText(5, 30, 0.6f, DSEVENWHITE, txt);
C3D_FrameEnd(0);
}
void RenderD7::SetupLog()
{
renderd7log.Init("sdmc:/Flappy-Bird-RenderD7.log");
}
void RenderD7::SpriteSheetAnimation::Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage, float frame_begin, float frame_finish)
{
D_totaltime = frame_begin;
renderd7log.Write("frame_begin success");
this->images = imagecount;
renderd7log.Write("imagecount success");
this->sheet = sheet;
renderd7log.Write("sheet success");
this->time = frame_finish;
renderd7log.Write("frame_finish success");
RenderD7::SpriteSheetAnimation::FromSheet(this->sheet, startimage);
}
void RenderD7::SpriteSheetAnimation::Play(float timespeed)
{
D_totaltime += timespeed;
if (D_totaltime >= time)
{
D_totaltime -= time;
imgs++;
if (imgs == images)
{
imgs = 0;
}
}
RenderD7::SpriteSheetAnimation::FromSheet(sheet, imgs);
//RenderD7::SpriteSheetAnimation::Draw();
}
void RenderD7::Error::DisplayError(std::string toptext, std::string errortext)
{
RenderD7::ClearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, DSEVENBLACK);
C2D_TargetClear(Bottom, DSEVENBLACK);
RenderD7::DrawTextCentered(0, 0, 0.7f, DSEVENWHITE, toptext, 400);
RenderD7::DrawTextCentered(0, 100, 0.6f, DSEVENWHITE, errortext, 400);
C3D_FrameEnd(0);
for (int i = 0; i < 60*20; i++) {
gspWaitForVBlank();
}
}
u32 RenderD7::Color::Hex(const std::string color, u8 a)
{
if (color.length() < 7 || std::regex_search(color.substr(1), std::regex("[^0-9A-Fa-f]"))) { // invalid color.
return D7_NOTHING;
}
int r = std::stoi(color.substr(1, 2), nullptr, 16);
int g = std::stoi(color.substr(3, 2), nullptr, 16);
int b = std::stoi(color.substr(5, 2), nullptr, 16);
return RGBA8(r, g, b, a);
}
void RenderD7::Scene::doDraw() {
if(!RenderD7::Scene::scenes.empty())
RenderD7::Scene::scenes.top()->Draw();
}
void RenderD7::Scene::doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) {
if(!RenderD7::Scene::scenes.empty())
RenderD7::Scene::scenes.top()->Logic(hDown, hHeld, hUp, touch);
}
void RenderD7::Scene::Load(std::unique_ptr<Scene> scene)
{
Scene::scenes.push(std::move(scene));
}
void RenderD7::Scene::Back() {
if(RenderD7::Scene::scenes.size() > 0)
RenderD7::Scene::scenes.pop();
}
void RenderD7::OnScreen(C3D_RenderTarget *target)
{
C2D_SceneBegin(target);
}
bool RenderD7::MainLoop()
{
if (!aptMainLoop()) return false;
hidScanInput();
d7_hDown = hidKeysDown();
d7_hUp = hidKeysUp();
d7_hHeld = hidKeysHeld();
hidTouchRead(&d7_touch);
RenderD7::ClearTextBufs();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, C2D_Color32(0, 0, 0, 0));
C2D_TargetClear(Bottom, C2D_Color32(0, 0, 0, 0));
return running;
}
RenderD7::Sheet::Sheet()
{
}
RenderD7::Sheet::~Sheet()
{
}
Result RenderD7::Sheet::Load(const char *path)
{
this->spritesheet = C2D_SpriteSheetLoad(path);
return 0;
}
void RenderD7::Sheet::Free()
{
C2D_SpriteSheetFree(this->spritesheet);
}
RenderD7::Sprite::Sprite()
{
}
RenderD7::Sprite::~Sprite()
{
}
void RenderD7::Sprite::FromSheet(RenderD7::Sheet *sheet, size_t index)
{
C2D_SpriteFromSheet(&this->sprite, sheet->spritesheet, index);
}
bool RenderD7::Sprite::Draw()
{
return C2D_DrawSprite(&this->sprite);
}
void RenderD7::Sprite::SetCenter(float x, float y)
{
C2D_SpriteSetCenter(&this->sprite, x, y);
}
void RenderD7::Sprite::SetPos(float x, float y)
{
C2D_SpriteSetPos(&this->sprite, x, y);
}
void RenderD7::Sprite::SetRotation(float rotation)
{
C2D_SpriteSetRotation(&this->sprite, rotation);
}
void RenderD7::Sprite::Rotate(float speed)
{
C2D_SpriteRotateDegrees(&this->sprite, speed);
}
float RenderD7::Sprite::getHeigh()
{
return this->sprite.params.pos.h;
}
float RenderD7::Sprite::getWidth()
{
return this->sprite.params.pos.w;
}
float RenderD7::Sprite::getPosX()
{
return this->sprite.params.pos.x;
}
float RenderD7::Sprite::getPosY()
{
return this->sprite.params.pos.y;
}
void RenderD7::ClearTextBufs(void)
{
C2D_TextBufClear(TextBuf);
}
void frameloop()
{
frames++;
u64 delta_time = osGetTime() - last_time;
if (delta_time >= 1000) {
current_fps = frames/(delta_time/1000.0f)+1;
frames = 0;
last_time = osGetTime();
}
d11framerate = current_fps;
}
float getframerate()
{
frameloop();
return d11framerate;
}
bool RenderD7::DrawRect(float x, float y, float w, float h, u32 color)
{
return C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
}
void RenderD7::DrawTextCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) {
float lineHeight, widthScale;
// Check for the lineHeight.
if (fnt != nullptr) {
lineHeight = RenderD7::GetTextHeight(size, " ", fnt);
} else {
lineHeight = RenderD7::GetTextHeight(size, " ");
}
int line = 0;
while(Text.find('\n') != Text.npos) {
if (maxWidth == 0) {
// Do the widthScale.
if (fnt != nullptr) {
widthScale = RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt);
} else {
widthScale = RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n')));
}
} else {
// Do the widthScale 2.
if (fnt != nullptr) {
widthScale = std::min((float)maxWidth, RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt));
} else {
widthScale = std::min((float)maxWidth, RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n'))));
}
}
if (fnt != nullptr) {
RenderD7::DrawText((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
} else {
RenderD7::DrawText((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
}
Text = Text.substr(Text.find('\n')+1);
line++;
}
if (maxWidth == 0) {
// Do the next WidthScale.
if (fnt != nullptr) {
widthScale = RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt);
} else {
widthScale = RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n')));
}
} else {
// And again.
if (fnt != nullptr) {
widthScale = std::min((float)maxWidth, RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt));
} else {
widthScale = std::min((float)maxWidth, RenderD7::GetTextWidth(size, Text.substr(0, Text.find('\n'))));
}
}
if (fnt != nullptr) {
RenderD7::DrawText((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
} else {
RenderD7::DrawText((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
}
}
// Draw String or Text.
void RenderD7::DrawText(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) {
C2D_Text c2d_text;
if (fnt != nullptr) {
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
} else {
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
}
C2D_TextOptimize(&c2d_text);
float heightScale;
if (maxHeight == 0) {
heightScale = size;
} else {
if (fnt != nullptr) {
heightScale = std::min(size, size*(maxHeight/RenderD7::GetTextHeight(size, Text, fnt)));
} else {
heightScale = std::min(size, size*(maxHeight/RenderD7::GetTextHeight(size, Text)));
}
}
if (maxWidth == 0) {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale, color);
} else {
if (fnt != nullptr) {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/RenderD7::GetTextWidth(size, Text, fnt))), heightScale, color);
} else {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/RenderD7::GetTextWidth(size, Text))), heightScale, color);
}
}
}
// Get String or Text Width.
float RenderD7::GetTextWidth(float size, std::string Text, C2D_Font fnt) {
float width = 0;
if (fnt != nullptr) {
GetTextSize(size, &width, NULL, Text, fnt);
} else {
GetTextSize(size, &width, NULL, Text);
}
return width;
}
// Get String or Text Size.
void RenderD7::GetTextSize(float size, float *width, float *height, std::string Text, C2D_Font fnt) {
C2D_Text c2d_text;
if (fnt != nullptr) {
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
} else {
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
}
C2D_TextGetDimensions(&c2d_text, size, size, width, height);
}
// Get String or Text Height.
float RenderD7::GetTextHeight(float size, std::string Text, C2D_Font fnt) {
float height = 0;
if (fnt != nullptr) {
GetTextSize(size, NULL, &height, Text.c_str(), fnt);
} else {
GetTextSize(size, NULL, &height, Text.c_str());
}
return height;
}
Result RenderD7::loadFont(C2D_Font &fnt, const char* Path) {
fnt = C2D_FontLoad(Path); // Only load if found.
return 0;
}
// Unload a Font.
Result RenderD7::unloadFont(C2D_Font &fnt) {
if (fnt != nullptr) {
C2D_FontFree(fnt); // Make sure to only unload if not nullptr.
}
return 0;
}
bool RenderD7::DrawCircle(float x, float y, float radius, u32 color)
{
return C2D_DrawCircleSolid(x, y, 0.5f, radius, color);
}
Result RenderD7::Init::Main()
{
gfxInitDefault();
aptInit();
romfsInit();
cfguInit();
osSetSpeedupEnable(true);
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
C2D_Prepare();
Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
TextBuf = C2D_TextBufNew(4096);
Font = C2D_FontLoadSystem(CFG_REGION_USA);
return 0;
}
void RenderD7::Exit::Main()
{
C2D_TextBufDelete(TextBuf);
C2D_Fini();
C3D_Fini();
aptExit();
romfsExit();
cfguExit();
}
std::string RenderD7::GetFramerate()
{
frameloop();
return (std::to_string(d11framerate).substr(0, 2));
}
void RenderD7::DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color, u32 txtcolor, int selection, u32 selbgcolor, u32 selcolor)
{
for(int i = 0; i < (int)tobjects.size(); i++)
{
if (selection == i)
{
RenderD7::DrawRect(tobjects[i].x - 2, tobjects[i].y - 2, tobjects[i].w + 4, tobjects[i].h + 4, selbgcolor);
RenderD7::DrawRect(tobjects[i].x, tobjects[i].y, tobjects[i].w, tobjects[i].h, color);
RenderD7::DrawRect(tobjects[i].x, tobjects[i].y, tobjects[i].w, tobjects[i].h, selcolor);
RenderD7::DrawText(tobjects[i].x + (tobjects[i].w/2) - RenderD7::GetTextHeight(tobjects[i].txtsize , tobjects[i].text) + tobjects[i].correctx, tobjects[i].y + (tobjects[i].h/2) - RenderD7::GetTextHeight(tobjects[i].txtsize, tobjects[i].text) + tobjects[i].correcty, tobjects[i].txtsize, txtcolor, tobjects[i].text);
}
else
{
RenderD7::DrawRect(tobjects[i].x, tobjects[i].y - 1, tobjects[i].w, tobjects[i].h, color);
RenderD7::DrawText(tobjects[i].x + (tobjects[i].w/2) - RenderD7::GetTextHeight(tobjects[i].txtsize , tobjects[i].text) + tobjects[i].correctx, tobjects[i].y + (tobjects[i].h/2) - RenderD7::GetTextHeight(tobjects[i].txtsize, tobjects[i].text) + tobjects[i].correcty, tobjects[i].txtsize, txtcolor, tobjects[i].text);
}
}
}
void RenderD7::ExitApp()
{
running = false;
}
bool RenderD7::touchTObj(touchPosition touch, RenderD7::TObject button)
{
if (touch.px >= button.x && touch.px <= (button.x + button.w) && touch.py >= button.y && touch.py <= (button.y + button.h)) return true;
else return false;
}
void RenderD7::DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex, u32 color, u32 txtcolor)
{
RenderD7::DrawRect(tobject[tobjectindex].x, tobject[tobjectindex].y, tobject[tobjectindex].w, tobject[tobjectindex].h, color);
RenderD7::DrawText(tobject[tobjectindex].x + (tobject[tobjectindex].w/2) - RenderD7::GetTextHeight(tobject[tobjectindex].txtsize , tobject[tobjectindex].text) + tobject[tobjectindex].correctx, tobject[tobjectindex].y + (tobject[tobjectindex].h/2) - RenderD7::GetTextHeight(tobject[tobjectindex].txtsize, tobject[tobjectindex].text) + tobject[tobjectindex].correcty, tobject[tobjectindex].txtsize, txtcolor, tobject[tobjectindex].text);
}
bool RenderD7::NameIsEndingWith(const std::string &name, const std::vector<std::string> &extensions) {
if (name.substr(0, 2) == "._") return false;
if (name.size() == 0) return false;
if (extensions.size() == 0) return true;
for(int i = 0; i < (int)extensions.size(); i++) {
const std::string ext = extensions.at(i);
if (strcasecmp(name.c_str() + name.size() - ext.size(), ext.c_str()) == 0) return true;
}
return false;
}
bool dirEntryPredicate(const RenderD7::DirContent &lhs, const RenderD7::DirContent &rhs) {
if (!lhs.isDir && rhs.isDir) return false;
if (lhs.isDir && !rhs.isDir) return true;
return strcasecmp(lhs.name.c_str(), rhs.name.c_str()) < 0;
}
void RenderD7::GetDirContentsExt(std::vector<RenderD7::DirContent> &dircontent, const std::vector<std::string> &extensions) {
struct stat st;
dircontent.clear();
DIR *pdir = opendir(".");
if (pdir != nullptr) {
while(true) {
RenderD7::DirContent dirEntry;
struct dirent *pent = readdir(pdir);
if (pent == NULL) break;
stat(pent->d_name, &st);
dirEntry.name = pent->d_name;
dirEntry.isDir = (st.st_mode & S_IFDIR) ? true : false;
if (dirEntry.name.compare(".") != 0 && (dirEntry.isDir || RenderD7::NameIsEndingWith(dirEntry.name, extensions))) {
dircontent.push_back(dirEntry);
}
}
closedir(pdir);
}
sort(dircontent.begin(), dircontent.end(), dirEntryPredicate);
}
void RenderD7::GetDirContents(std::vector<RenderD7::DirContent> &dircontent) {
RenderD7::GetDirContentsExt(dircontent, {});
}

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#include <3ds.h>
#include <citro2d.h>
#include <citro3d.h>
#include <memory>
#include <stack>
#include <string>
#include <functional>
#include <vector>
#include <dirent.h>
#include <unistd.h>
#include <stdio.h>
#include <cstring>
#include <sys/stat.h>
#define DEFAULT_CENTER 0.5f
extern C3D_RenderTarget* Top;
extern C3D_RenderTarget* TopRight;
extern C3D_RenderTarget* Bottom;
extern u32 d7_hDown;
extern u32 d7_hHeld;
extern u32 d7_hUp;
extern touchPosition d7_touch;
namespace RenderD7
{
void OnScreen(C3D_RenderTarget *target);
class Sheet
{
public:
Sheet();
~Sheet();
Result Load(const char *path);
void Free();
C2D_SpriteSheet spritesheet;
};
class Sprite
{
public:
Sprite();
~Sprite();
void FromSheet(RenderD7::Sheet *sheet, size_t index);
bool Draw();
void SetCenter(float x, float y);
void SetPos(float x, float y);
void SetRotation(float rotation);
void Rotate(float speed);
float getWidth();
float getHeigh();
float getPosX();
float getPosY();
private:
C2D_ImageTint tint;
C2D_Sprite sprite;
};
class Scene {
public:
static std::stack<std::unique_ptr<Scene>> scenes;
virtual ~Scene() {}
virtual void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) = 0;
virtual void Draw() const = 0;
static void Load(std::unique_ptr<Scene> scene);
static void Back();
static void doDraw();
static void doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch);
};
namespace Color
{
u32 Hex(const std::string color, u8 a = 255);
}
bool DrawImageFromSheet(RenderD7::Sheet* sheet, size_t index, float x, float y, float scaleX = 1.0, float scaleY = 1.0);
namespace Error
{
void DisplayError(std::string toptext, std::string errortext);
void DisplayFatalError(std::string toptext, std::string errortext);
}
namespace Init
{
Result Main();
void NdspFirm(bool useit = false);
}
namespace Exit
{
void Main();
void NdspFirm();
}
namespace Msg
{
void Display(std::string titletxt, std::string, C3D_RenderTarget *target);
}
void SetupLog(void);
std::string GetFramerate();
bool MainLoop();
void ExitApp();
void ClearTextBufs(void);
bool DrawRect(float x, float y, float w, float h, u32 color);
void DrawTextCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
void DrawText(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
float GetTextWidth(float size, std::string Text, C2D_Font fnt = nullptr);
void GetTextSize(float size, float *width, float *height, std::string Text, C2D_Font fnt = nullptr);
float GetTextHeight(float size, std::string Text, C2D_Font fnt = nullptr);
Result loadFont(C2D_Font &fnt, const char * Path = "");
Result unloadFont(C2D_Font &fnt);
bool DrawCircle(float x, float y, float radius, u32 color);
class SpriteSheetAnimation : public RenderD7::Sprite
{
public:
SpriteSheetAnimation();
~SpriteSheetAnimation();
void Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage, float frame_begin, float frame_finish);
void Play(float timespeed);
private:
size_t images;
size_t imgs = 0;
float D_totaltime;
RenderD7::Sheet *sheet;
float time;
};
struct TObject
{
int x;
int y;
int w;
int h;
std::string text = "";
float correctx = 0;
float correcty = 0;
float txtsize = 0.7f;
};
void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color, u32 txtcolor, int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex, u32 color, u32 txtcolor);
bool touchTObj(touchPosition touch, RenderD7::TObject button);
struct DirContent
{
std::string name;
std::string path;
bool isDir;
};
bool NameIsEndingWith(const std::string &name, const std::vector<std::string> &extensions);
void GetDirContentsExt(std::vector<RenderD7::DirContent> &dircontent, const std::vector<std::string> &extensions);
void GetDirContents(std::vector<RenderD7::DirContent> &dircontent);
}

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#include "sound.hpp"
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <string>
using std::string;
// Reference: http://yannesposito.com/Scratch/en/blog/2010-10-14-Fun-with-wav/
typedef struct _WavHeader {
char magic[4]; // "RIFF"
u32 totallength; // Total file length, minus 8.
char wavefmt[8]; // Should be "WAVEfmt "
u32 format; // 16 for PCM format
u16 pcm; // 1 for PCM format
u16 channels; // Channels
u32 frequency; // Sampling frequency
u32 bytes_per_second;
u16 bytes_by_capture;
u16 bits_per_sample;
char data[4]; // "data"
u32 bytes_in_data;
} WavHeader;
static_assert(sizeof(WavHeader) == 44, "WavHeader size is not 44 bytes.");
sound::sound(const string& path, int channel, bool toloop) {
ndspSetOutputMode(NDSP_OUTPUT_STEREO);
ndspSetOutputCount(2); // Num of buffers
// Reading wav file
FILE* fp = fopen(path.c_str(), "rb");
if (!fp) {
printf("Could not open the WAV file: %s\n", path.c_str());
return;
}
WavHeader wavHeader;
size_t read = fread(&wavHeader, 1, sizeof(wavHeader), fp);
if (read != sizeof(wavHeader)) {
// Short read.
printf("WAV file header is too short: %s\n", path.c_str());
fclose(fp);
return;
}
// Verify the header.
static const char RIFF_magic[4] = {'R','I','F','F'};
if (memcmp(wavHeader.magic, RIFF_magic, sizeof(wavHeader.magic)) != 0) {
// Incorrect magic number.
printf("Wrong file format.\n");
fclose(fp);
return;
}
if (wavHeader.totallength == 0 ||
(wavHeader.channels != 1 && wavHeader.channels != 2) ||
(wavHeader.bits_per_sample != 8 && wavHeader.bits_per_sample != 16)) {
// Unsupported WAV file.
printf("Corrupted wav file.\n");
fclose(fp);
return;
}
// Get the file size.
fseek(fp, 0, SEEK_END);
dataSize = ftell(fp) - sizeof(wavHeader);
// Allocating and reading samples
data = static_cast<u8*>(linearAlloc(dataSize));
fseek(fp, 44, SEEK_SET);
fread(data, 1, dataSize, fp);
fclose(fp);
dataSize /= 2; // FIXME: 16-bit or stereo?
// Find the right format
u16 ndspFormat;
if (wavHeader.bits_per_sample == 8) {
ndspFormat = (wavHeader.channels == 1) ?
NDSP_FORMAT_MONO_PCM8 :
NDSP_FORMAT_STEREO_PCM8;
} else {
ndspFormat = (wavHeader.channels == 1) ?
NDSP_FORMAT_MONO_PCM16 :
NDSP_FORMAT_STEREO_PCM16;
}
ndspChnReset(channel);
ndspChnSetInterp(channel, NDSP_INTERP_NONE);
ndspChnSetRate(channel, float(wavHeader.frequency));
ndspChnSetFormat(channel, ndspFormat);
// Create and play a wav buffer
memset(&waveBuf, 0, sizeof(waveBuf));
waveBuf.data_vaddr = reinterpret_cast<u32*>(data);
waveBuf.nsamples = dataSize / (wavHeader.bits_per_sample >> 3);
waveBuf.looping = toloop;
waveBuf.status = NDSP_WBUF_FREE;
chnl = channel;
}
sound::~sound() {
waveBuf.data_vaddr = 0;
waveBuf.nsamples = 0;
waveBuf.looping = false;
waveBuf.status = 0;
ndspChnWaveBufClear(chnl);
if (data) {
linearFree(data);
}
}
void sound::play() {
if (!data) return;
DSP_FlushDataCache(data, dataSize);
ndspChnWaveBufAdd(chnl, &waveBuf);
}
void sound::stop() {
if (!data) return;
ndspChnWaveBufClear(chnl);
}

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#ifndef _UNIVERSAL_UPDATER_SOUND_H
#define _UNIVERSAL_UPDATER_SOUND_H
#include <3ds.h>
#include <string>
class sound {
public:
sound(const std::string& path, int channel = 1, bool toloop = false);
~sound();
void play();
void stop();
private:
u32 dataSize;
ndspWaveBuf waveBuf;
u8* data = NULL;
int chnl;
};
#endif

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#include <filesystem>
#include <fstream>
#include <map>
#include <renderd7/Color.hpp>
#include <renderd7/Message.hpp>
#include <renderd7/external/json.hpp>
#include <renderd7/internal_db.hpp>
void rd7i_swap32(unsigned int& c) {
c = ((c & 0xFF) << 24) | ((c & 0xFF00) << 8) | ((c & 0xFF0000) >> 8) |
((c & 0xFF000000) >> 24);
}
std::string RenderD7::Color::RGBA2Hex(unsigned int c32) {
rd7i_swap32(c32);
std::stringstream ss;
ss << "#";
ss << std::hex << std::setw(8) << std::setfill('0') << c32;
return ss.str();
}
// Standart Color Converter
static const std::map<char, int> HEX_TO_DEC = {
{'0', 0}, {'1', 1}, {'2', 2}, {'3', 3}, {'4', 4}, {'5', 5},
{'6', 6}, {'7', 7}, {'8', 8}, {'9', 9}, {'a', 10}, {'b', 11},
{'c', 12}, {'d', 13}, {'e', 14}, {'f', 15}, {'A', 10}, {'B', 11},
{'C', 12}, {'D', 13}, {'E', 14}, {'F', 15}};
unsigned int rd7i_special_color_hex(const std::string& hex) {
if (hex.length() < 9 || std::find_if(hex.begin() + 1, hex.end(), [](char c) {
return !std::isxdigit(c);
}) != hex.end()) {
return rd7i_special_color_hex("#00000000");
}
int r = HEX_TO_DEC.at(hex[1]) * 16 + HEX_TO_DEC.at(hex[2]);
int g = HEX_TO_DEC.at(hex[3]) * 16 + HEX_TO_DEC.at(hex[4]);
int b = HEX_TO_DEC.at(hex[5]) * 16 + HEX_TO_DEC.at(hex[6]);
int a = HEX_TO_DEC.at(hex[7]) * 16 + HEX_TO_DEC.at(hex[8]);
return RGBA8(r, g, b, a);
}
// Default Theme
const std::map<RD7Color, unsigned int> rd7i_default_theme = {
{RD7Color_Text, RGBA8(0, 0, 0, 255)},
{RD7Color_Text2, RGBA8(255, 255, 255, 255)}, // For Background change or so
{RD7Color_TextDisabled, RGBA8(170, 170, 170, 255)},
{RD7Color_Background, RGBA8(238, 238, 238, 255)},
{RD7Color_Header, RGBA8(17, 17, 17, 255)},
{RD7Color_Selector, RGBA8(34, 34, 34, 255)},
{RD7Color_SelectorFade, RGBA8(90, 90, 90, 255)},
{RD7Color_List0, RGBA8(204, 204, 204, 255)}, // List0 = % 2
{RD7Color_List1, RGBA8(187, 187, 187, 255)},
{RD7Color_MessageBackground, RGBA8(51, 51, 51, 255)},
{RD7Color_Button, RGBA8(17, 17, 17, 255)},
{RD7Color_ButtonHovered, RGBA8(34, 34, 34, 255)},
{RD7Color_ButtonDisabled, RGBA8(8, 8, 8, 255)},
{RD7Color_ButtonActive, RGBA8(42, 42, 42, 255)},
{RD7Color_Checkmark, RGBA8(42, 42, 42, 255)},
{RD7Color_FrameBg, RGBA8(85, 85, 85, 255)},
{RD7Color_FrameBgHovered, RGBA8(119, 119, 119, 255)},
{RD7Color_Progressbar, RGBA8(0, 255, 0, 255)},
};
void RenderD7::Theme::Load(const std::string& path) {
std::ifstream file(path);
if (!file.is_open()) {
return;
}
nlohmann::json js;
file >> js;
// clang-format off
if(THEMEVER != js["version"]) {
file.close();
return;
}
this->clr_tab.clear();
this->clr_tab.resize(RD7Color_Len);
this->clr_tab[RD7Color_Text] = rd7i_special_color_hex(js["RD7Color_Text"].get<std::string>());
this->clr_tab[RD7Color_Text2] = rd7i_special_color_hex(js["RD7Color_Text2"].get<std::string>());
this->clr_tab[RD7Color_TextDisabled] = rd7i_special_color_hex(js["RD7Color_TextDisabled"].get<std::string>());
this->clr_tab[RD7Color_Background] = rd7i_special_color_hex(js["RD7Color_Background"].get<std::string>());
this->clr_tab[RD7Color_Header] = rd7i_special_color_hex(js["RD7Color_Header"].get<std::string>());
this->clr_tab[RD7Color_Selector] = rd7i_special_color_hex(js["RD7Color_Selector"].get<std::string>());
this->clr_tab[RD7Color_SelectorFade] = rd7i_special_color_hex(js["RD7Color_SelectorFade"].get<std::string>());
this->clr_tab[RD7Color_List0] = rd7i_special_color_hex(js["RD7Color_List0"].get<std::string>());
this->clr_tab[RD7Color_List1] = rd7i_special_color_hex(js["RD7Color_List1"].get<std::string>());
this->clr_tab[RD7Color_MessageBackground] = rd7i_special_color_hex(js["RD7Color_MessageBackground"].get<std::string>());
this->clr_tab[RD7Color_Button] = rd7i_special_color_hex(js["RD7Color_Button"].get<std::string>());
this->clr_tab[RD7Color_ButtonHovered] = rd7i_special_color_hex(js["RD7Color_ButtonHovered"].get<std::string>());
this->clr_tab[RD7Color_ButtonDisabled] = rd7i_special_color_hex(js["RD7Color_ButtonDisabled"].get<std::string>());
this->clr_tab[RD7Color_ButtonActive] = rd7i_special_color_hex(js["RD7Color_ButtonActive"].get<std::string>());
this->clr_tab[RD7Color_Checkmark] = rd7i_special_color_hex(js["RD7Color_Checkmark"].get<std::string>());
this->clr_tab[RD7Color_FrameBg] = rd7i_special_color_hex(js["RD7Color_FrameBg"].get<std::string>());
this->clr_tab[RD7Color_FrameBgHovered] = rd7i_special_color_hex(js["RD7Color_FrameBgHovered"].get<std::string>());
this->clr_tab[RD7Color_Progressbar] = rd7i_special_color_hex(js["RD7Color_Progressbar"].get<std::string>());
// clang-format on
file.close();
}
void RenderD7::Theme::Default() {
this->clr_tab.clear();
this->clr_tab.resize(RD7Color_Len);
for (auto& it : rd7i_default_theme) {
this->clr_tab[it.first] = it.second;
}
}
void RenderD7::Theme::CopyOther(Theme::Ref theme) {
this->clr_tab.clear();
this->clr_tab.resize(RD7Color_Len);
for (int i = 0; i < (int)RD7Color_Len; i++) {
this->clr_tab[i] = theme->Get(i);
}
}
unsigned int RenderD7::Theme::Get(RD7Color clr) {
if (clr < 0 || clr >= RD7Color_Len) return 0;
return this->clr_tab[clr];
}
void RenderD7::Theme::Set(RD7Color clr, unsigned int v) {
if (clr < 0 || clr >= RD7Color_Len) return;
this->changes.push_back(change(clr, this->clr_tab[clr], v));
this->clr_tab[clr] = v;
}
void RenderD7::Theme::Swap(RD7Color a, RD7Color b) {
if (a < 0 || a >= RD7Color_Len || b < 0 || b >= RD7Color_Len) return;
auto c = this->clr_tab[a];
this->clr_tab[a] = this->clr_tab[b];
this->clr_tab[b] = c;
this->changes.push_back(change(a, b, c, this->clr_tab[a]));
}
void RenderD7::Theme::TextBy(RD7Color bg) {
if (!Color::RGBA(bg).is_light()) Swap(RD7Color_Text, RD7Color_Text2);
}
RD7Color RenderD7::Theme::AutoText(RD7Color bg) {
return Color::RGBA(bg).is_light() ? RD7Color_Text : RD7Color_Text2;
}
bool RenderD7::Theme::Undo() {
if (!this->changes.size()) return false;
auto ch = this->changes[this->changes.size() - 1];
this->changes.pop_back();
if (ch.clr2) {
this->clr_tab[ch.clr2] = ch.to;
this->clr_tab[ch.clr] = ch.from;
} else {
this->clr_tab[ch.clr] = ch.from;
}
return true;
}
void RenderD7::Theme::UndoAll() {
while (Undo()) {
// Just Run Undo Until all is undone
}
}
void RenderD7::Theme::Save(const std::string& path) {
if (std::filesystem::path(path).filename().string() == "renderd7.theme") {
if (!rd7i_amdt) {
RenderD7::PushMessage("Theme", "Default Theme cannot\nbe overwritten!");
return;
}
}
std::ofstream file(path);
if (!file.is_open()) {
RenderD7::PushMessage("Theme", "Unable to\ncreate file!");
return;
}
nlohmann::json js;
// clang-format off
js["version"] = THEMEVER;
js["RD7Color_Text"] = RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_Text]);
js["RD7Color_Text2"] = RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_Text2]);
js["RD7Color_TextDisabled"] =
RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_TextDisabled]); js["RD7Color_Background"] =
RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_Background]); js["RD7Color_Header"] =
RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_Header]); js["RD7Color_Selector"] =
RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_Selector]); js["RD7Color_SelectorFade"] =
RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_SelectorFade]); js["RD7Color_List0"] =
RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_List0]); js["RD7Color_List1"] =
RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_List1]); js["RD7Color_MessageBackground"] =
RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_MessageBackground]); js["RD7Color_Button"] =
RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_Button]); js["RD7Color_ButtonHovered"] =
RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_ButtonHovered]);
js["RD7Color_ButtonDisabled"] =
RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_ButtonDisabled]);
js["RD7Color_ButtonActive"] =
RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_ButtonActive]); js["RD7Color_Checkmark"] =
RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_Checkmark]); js["RD7Color_FrameBg"] =
RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_FrameBg]); js["RD7Color_FrameBgHovered"] =
RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_FrameBgHovered]); js["RD7Color_Progressbar"]
= RenderD7::Color::RGBA2Hex(this->clr_tab[RD7Color_Progressbar]);
// clang-format on
file << js.dump(4);
file.close();
}
RenderD7::Theme::Ref RenderD7::ThemeActive() { return rd7i_active_theme; }
void RenderD7::ThemeSet(RenderD7::Theme::Ref theme) {
rd7i_active_theme = theme;
}
unsigned int RenderD7::Color::Hex(const std::string& color, uint8_t a) {
if (color.length() < 7 ||
std::find_if(color.begin() + 1, color.end(),
[](char c) { return !std::isxdigit(c); }) != color.end()) {
return RenderD7::Color::Hex("#000000", 0);
}
int r = HEX_TO_DEC.at(color[1]) * 16 + HEX_TO_DEC.at(color[2]);
int g = HEX_TO_DEC.at(color[3]) * 16 + HEX_TO_DEC.at(color[4]);
int b = HEX_TO_DEC.at(color[5]) * 16 + HEX_TO_DEC.at(color[6]);
return RGBA8(r, g, b, a);
}
std::string RenderD7::Color::RGB2Hex(int r, int g, int b) {
std::stringstream ss;
ss << "#";
ss << std::hex << (r << 16 | g << 8 | b);
return ss.str();
}

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#include <3ds.h>
#include <renderd7/Error.hpp>
#include <renderd7/UI7.hpp>
#include <renderd7/internal_db.hpp>
#include <renderd7/renderd7.hpp>
void rd7i_save_report(const std::string& msg) {
auto ts = RenderD7::GetTimeStr();
std::ofstream f("sdmc:/RenderD7/Reports/report_" + ts + ".txt");
f << "RenderD7 Error [" << rd7i_app_name << ", " << ts << "]" << std::endl;
f << "Error Message: " << std::endl;
f << msg << std::endl;
f << "SysInfo: " << std::endl;
f << "- Citra -> " << (rd7i_is_citra ? "true" : "false") << std::endl;
f.close();
}
namespace RenderD7 {
void Error(const std::string& msg) {
rd7i_save_report(msg);
if (rd7i_graphics_on) {
while (aptMainLoop()) {
hidScanInput();
if (hidKeysDown() & KEY_START) break;
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
RenderD7::ClearTextBufs();
C2D_TargetClear(rd7_top, 0x00000000);
C2D_TargetClear(rd7_bottom, 0x00000000);
RenderD7::R2()->OnScreen(R2Screen_Top);
if (UI7::BeginMenu("RenderD7 - Error Manager", R7Vec2(),
UI7MenuFlags_TitleMid)) {
UI7::Label(msg, RD7TextFlags_Wrap);
UI7::Label("Press Start to Exit!");
UI7::EndMenu();
}
RenderD7::R2()->OnScreen(R2Screen_Bottom);
UI7::Update();
RenderD7::R2()->Process();
C3D_FrameEnd(0);
}
exit(0);
} else {
gfxInitDefault();
consoleInit(GFX_TOP, NULL);
printf("RENDERD7 - ERROR MANAGER\n\n%s\n", msg.c_str());
printf("Report Saved in\nsdmc:/RenderD7/Reports\n");
printf("Press Start to Exit\n");
while (aptMainLoop()) {
hidScanInput();
if (hidKeysDown() & KEY_START) break;
gfxSwapBuffers();
}
gfxExit();
exit(0);
}
}
} // namespace RenderD7

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#include <3ds.h>
#include <stdarg.h>
#include <stdio.h>
#include <unistd.h>
#include <cstring>
#include <renderd7/FileSystem.hpp>
// Debugging
#include <algorithm>
#include <filesystem>
#include <renderd7/stringtool.hpp>
bool ___dir__predicate__(const RenderD7::FileSystem::Entry &lhs,
const RenderD7::FileSystem::Entry &rhs) {
if (!lhs.dir && rhs.dir) return false;
if (lhs.dir && !rhs.dir) return true;
std::string a = lhs.name;
std::string b = rhs.name;
std::transform(a.begin(), a.end(), a.begin(),
[](int i) { return std::tolower(i); });
std::transform(b.begin(), b.end(), b.begin(),
[](int i) { return std::tolower(i); });
return a.compare(b) < 0;
}
std::string RenderD7::FileSystem::GetParentPath(std::string path,
std::string mount_point) {
std::string tcl = path;
if (path.substr(path.length() - 1, 1) != "/") {
tcl += "/";
}
std::string res =
std::filesystem::path(tcl).parent_path().parent_path().string();
if (res.length() > mount_point.length()) {
return res;
}
return mount_point;
}
std::vector<RenderD7::FileSystem::Entry> RenderD7::FileSystem::GetDirContent(
std::string path) {
std::vector<RenderD7::FileSystem::Entry> res;
for (const auto &entry :
std::filesystem::directory_iterator(std::filesystem::path(path))) {
res.push_back({entry.path().string(), GetFileName(entry.path().string()),
entry.is_directory()});
}
return res;
}
std::vector<RenderD7::FileSystem::Entry>
RenderD7::FileSystem::GetDirContentsExt(
std::string &path, const std::vector<std::string> &extensions) {
std::vector<RenderD7::FileSystem::Entry> res;
for (auto const &it :
std::filesystem::directory_iterator(std::filesystem::path(path))) {
RenderD7::FileSystem::Entry temp;
std::string fn = it.path().string();
temp.name = GetFileName(fn);
temp.path = it.path().string().c_str();
temp.dir = it.is_directory();
if (NameIsEndingWith(GetFileName(it.path().string()), extensions) ||
it.is_directory()) {
res.push_back(temp);
}
}
std::sort(res.begin(), res.end(), ___dir__predicate__);
return res;
}

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#include <renderd7/FunctionTrace.hpp>
std::map<std::string, RenderD7::Ftrace::FTRes> RenderD7::Ftrace::rd7_traces;

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#include <renderd7/Hardware.hpp>
#include <renderd7/internal_db.hpp>
// Os Specific includes
#include <3ds.h>
void RenderD7::Hardware::Initialisize() {
mcuHwcInit();
atexit(mcuHwcExit);
ptmuInit();
atexit(ptmuExit);
}
bool RenderD7::Hardware::IsHeadphones() {
if (rd7i_is_ndsp) {
bool inserted;
DSP_GetHeadphoneStatus(&inserted);
return inserted;
} else
return false;
}
bool RenderD7::Hardware::IsCharging() {
uint8_t var;
PTMU_GetBatteryChargeState(&var);
// Some Security Stuff
if (var < 0x00 && var > 0x01) {
return false;
}
return (var == 0x01 ? true : false);
}
int RenderD7::Hardware::GetBatteryPercentage() {
uint8_t percentLevel = 0;
MCUHWC_GetBatteryLevel(&percentLevel);
return percentLevel;
}
float RenderD7::Hardware::Get3dSliderLevel() { return osGet3DSliderState(); }
float RenderD7::Hardware::GetSoundSliderLevel() {
uint8_t percentLevel;
MCUHWC_GetSoundSliderLevel(&percentLevel);
return (float)percentLevel / 100;
}
int RenderD7::Hardware::GetWifiLevel() { return osGetWifiStrength(); }

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#include <map>
#include <renderd7/Hid.hpp>
namespace RenderD7 {
class HidApi {
public:
HidApi() {}
~HidApi() {}
void setKdown(uint32_t &in) { actions[Hid::Down] = &in; }
void setKheld(uint32_t &in) { actions[Hid::Held] = &in; }
void setKup(uint32_t &in) { actions[Hid::Up] = &in; }
void setKrepeat(uint32_t &in) { actions[Hid::DownRepeat] = &in; }
void setTouchCoords(R7Vec2 &touch_coords) { touch_pos = &touch_coords; }
void setJS1Movement(R7Vec2 &mvmt) { js1_mv = &mvmt; }
void setJS2Movement(R7Vec2 &mvmt) { js2_mv = &mvmt; }
void bindKey(const std::string &event, uint32_t key) {
key_bindings[event] = key; // Overrides if existing
}
void lock(bool lock) { locked = lock; }
void clear() {
// Clears Functionality for 1 Frame
last_touch_pos = R7Vec2();
touch_pos[0] = R7Vec2();
dtp = R7Vec2();
backups[Hid::Down] = 0;
backups[Hid::Held] = 0;
backups[Hid::Up] = 0;
backups[Hid::DownRepeat] = 0;
}
bool isEvent(const std::string &event, Hid::Actions action) {
if (locked) return false;
if (key_bindings.find(event) == key_bindings.end())
return false; // Unknown Event
if (backups.find(action) == backups.end())
return false; // What? NOT Alowed acrion
if (backups[action] & key_bindings[event])
return true; // Action contains key as flag
return false; // Nothing to do
}
R7Vec2 getTouchPos() { return touch_pos[0]; }
R7Vec2 getLastTouchPos() { return last_touch_pos; }
R7Vec2 getTouchDownPos() { return dtp; }
void update() {
last_touch_pos = touch_pos[0];
if (isEvent("touch", Hid::Down)) {
dtp = touch_pos[0];
}
if (isEvent("touch", Hid::Up)) {
dtp = R7Vec2();
}
for (const auto &it : actions) {
backups[it.first] = it.second[0];
}
if (locked) {
actions[Hid::Down][0] = 0;
actions[Hid::Held][0] = 0;
actions[Hid::Up][0] = 0;
actions[Hid::DownRepeat][0] = 0;
}
}
private:
std::map<Hid::Actions, uint32_t *> actions;
std::map<Hid::Actions, uint32_t> backups;
R7Vec2 *touch_pos = nullptr;
R7Vec2 *js1_mv = nullptr;
R7Vec2 *js2_mv = nullptr;
R7Vec2 last_touch_pos;
R7Vec2 dtp;
std::map<std::string, uint32_t> key_bindings;
bool locked = false;
};
static HidApi hid_handler;
namespace Hid {
// Register Functions
// Register Current state values
void RegKeyDown(uint32_t &key_down) { hid_handler.setKdown(key_down); }
void RegKeyHeld(uint32_t &key_held) { hid_handler.setKheld(key_held); }
void RegKeyUp(uint32_t &key_up) { hid_handler.setKup(key_up); }
void RegKeyRepeat(uint32_t &repeat) { hid_handler.setKrepeat(repeat); }
void RegTouchCoords(R7Vec2 &touch_pos) {
hid_handler.setTouchCoords(touch_pos);
}
void RegAnalog1Movement(R7Vec2 &movement) {
hid_handler.setJS1Movement(movement);
}
void RegAnalog2Movement(R7Vec2 &movement) {
hid_handler.setJS2Movement(movement);
}
// Register Keys
void RegKeyEvent(const std::string &event, uint32_t key) {
hid_handler.bindKey(event, key);
}
bool IsEvent(const std::string &event, Actions action) {
return hid_handler.isEvent(event, action);
}
R7Vec2 GetTouchPosition() { return hid_handler.getTouchPos(); }
R7Vec2 GetLastTouchPosition() { return hid_handler.getLastTouchPos(); }
R7Vec2 GetTouchDownPosition() { return hid_handler.getTouchDownPos(); }
void Update() { hid_handler.update(); }
void Lock() { hid_handler.lock(true); }
void Unlock() { hid_handler.lock(false); }
void Clear() { hid_handler.clear(); }
} // namespace Hid
} // namespace RenderD7

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#include <renderd7/external/stb_image.h>
#include <renderd7/Image.hpp>
#include <renderd7/internal_db.hpp>
#include <vector>
static u32 __rd7i_gp2o__(u32 v) {
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return (v >= 64 ? v : 64);
}
static void __rd7i_r24r32(std::vector<uint8_t> &out,
const std::vector<uint8_t> &in, const int &w,
const int &h) {
// Converts RGB24 to RGBA32
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
int src = (y * w + x) * 3;
int dst = (y * w + x) * 4;
out[dst + 0] = in[src + 0];
out[dst + 1] = in[src + 1];
out[dst + 2] = in[src + 2];
out[dst + 3] = 255;
}
}
}
static void __rd7i_maketex__(C3D_Tex *tex, Tex3DS_SubTexture *sub,
std::vector<unsigned char> &buf, int w, int h) {
if (!tex || !sub) {
_rd7i_logger()->Write("Invalid Inpit (objects have no adress!)");
return;
}
// RGBA -> Abgr
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
int pos = (x + y * w) * 4;
auto r = buf[pos + 0];
auto g = buf[pos + 1];
auto b = buf[pos + 2];
auto a = buf[pos + 3];
buf[pos + 0] = a;
buf[pos + 1] = b;
buf[pos + 2] = g;
buf[pos + 3] = r;
}
}
// Pow2
int wp2 = __rd7i_gp2o__((unsigned int)w);
int hp2 = __rd7i_gp2o__((unsigned int)h);
sub->width = (u16)w;
sub->height = (u16)h;
sub->left = 0.0f;
sub->top = 1.0f;
sub->right = ((float)w / (float)wp2);
sub->bottom = 1.0 - ((float)h / (float)hp2);
// Texture Setup
C3D_TexInit(tex, (u16)wp2, (u16)hp2, GPU_RGBA8);
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
memset(tex->data, 0, tex->size);
for (int x = 0; x < w; x++) {
for (int y = 0; y < h; y++) {
int dst_pos = ((((y >> 3) * (wp2 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
int src_pos = (y * w + x) * 4;
memcpy(&((unsigned char *)tex->data)[dst_pos], &buf[src_pos], 4);
}
}
C3D_TexFlush(tex);
tex->border = 0x00000000;
C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
}
namespace RenderD7 {
void Image::Load(const std::string &path) {
// Make sure to cleanup
Delete();
ext = false;
// Setup Func and Load Data
int w, h, c = 0;
unsigned char *image = stbi_load(path.c_str(), &w, &h, &c, 4);
if (image == nullptr) {
//_rd7i_logger()->Write("Failed to Load Image: " + path);
return;
}
// Size/Fmt Check
if (w > 1024 || h > 1024) {
// Reason: Image to Large
//_rd7i_logger()->Write("Image too Large!");
stbi_image_free(image);
return;
}
std::vector<unsigned char> wimg;
if (c == 3) {
//_rd7i_logger()->Write("Convert Image to RGBA");
stbi_image_free(image);
image = stbi_load(path.c_str(), &w, &h, &c, 3);
wimg.resize(w * h * 4);
__rd7i_r24r32(wimg, std::vector<unsigned char>(image, image + (w * h * 3)),
w, h);
} else {
wimg.assign(&image[0], &image[(w * h * 4) - 1]);
stbi_image_free(image);
}
// Create C2D_Image
C3D_Tex *tex = new C3D_Tex;
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture;
__rd7i_maketex__(tex, subtex, wimg, w, h);
_rd7i_logger()->Write(RenderD7::FormatString("Created Texture (%d, %d)",
tex->width, tex->height));
img = {tex, subtex};
}
void Image::From_NIMG(const nimg &image) {
// Make sure to cleanup
Delete();
ext = false;
if (image.width > 1024 || image.height > 1024) return;
C3D_Tex *tex = new C3D_Tex;
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture;
std::vector<unsigned char> mdpb = image.pixel_buffer;
__rd7i_maketex__(tex, subtex, mdpb, image.width, image.height);
img = {tex, subtex};
}
C2D_Image Image::Get() {
if (!Loadet()) {
_rd7i_logger()->Write("Image not Loadet!");
}
return img;
}
C2D_Image &Image::GetRef() {
if (!Loadet()) {
_rd7i_logger()->Write("Image not Loadet!");
}
return img;
}
void Image::Set(const C2D_Image &i) {
Delete();
ext = true;
img = i;
}
R7Vec2 Image::GetSize() {
if (!img.subtex) return R7Vec2(0, 0);
return R7Vec2(img.subtex->width, img.subtex->height);
}
void Image::Delete() {
if (ext) return;
if (img.subtex != nullptr) {
delete img.subtex;
img.subtex = nullptr;
}
if (img.tex != nullptr) {
C3D_TexDelete(img.tex);
delete img.tex;
img.tex = nullptr;
}
}
bool Image::Loadet() { return (img.subtex != nullptr && img.tex != nullptr); }
} // namespace RenderD7

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#include <3ds.h>
#include <renderd7/Installer.hpp>
#include <renderd7/internal_db.hpp>
namespace RenderD7 {
Result DeletePrevious(u64 id, FS_MediaType mt) {
if (!rd7i_is_am_init) return -1;
u32 num_titles = 0;
Result ret = AM_GetTitleCount(mt, &num_titles);
if (R_FAILED(ret)) {
return ret;
}
u32 read_titles = 0;
auto ids = new u64[num_titles];
ret = AM_GetTitleList(&read_titles, mt, num_titles, ids);
if (R_FAILED(ret)) {
delete[] ids;
return ret;
}
for (u32 i = 0; i < read_titles; i++) {
if (ids[i] == id) {
ret = AM_DeleteAppTitle(mt, id);
break;
}
}
delete[] ids;
if (R_FAILED(ret)) {
return ret;
}
return 0;
}
FS_MediaType GetTitleDest(u64 id) {
u16 platform = (u16)((id >> 48) & 0xFFFF);
u16 category = (u16)((id >> 32) & 0xFFFF);
u8 variation = (u8)(id & 0xFF);
/* DSiWare 3DS DSiWare, System, DLP
* Application System Title */
return platform == 0x0003 || (platform == 0x0004 &&
((category & 0x8011) != 0 ||
(category == 0x0000 && variation == 0x02)))
? MEDIATYPE_NAND
: MEDIATYPE_SD;
}
InstallerInfo rd7i_installer_info;
InstallerInfo InstallGetInfo() { return rd7i_installer_info; }
void InstallSetBuffersSize(unsigned int bytes) {
if (rd7i_installer_info.active) return;
if (bytes == 0) return;
if (bytes >= 0x200000) bytes = 0x200000;
rd7i_installer_info.mem_size = bytes;
}
Result InstallCia(const std::string& path, bool self) {
if (!rd7i_is_am_init) return -1;
if (rd7i_installer_info.active) return -1;
u32 bytes_read = 0;
u32 bytes_written = 0;
rd7i_installer_info.current = 0;
// Set 1 to avoid div0 error
rd7i_installer_info.total = 1;
u64 size = 0;
Handle cia, file;
AM_TitleEntry info;
Result ret = 0;
FS_MediaType media = MEDIATYPE_SD;
std::string pth;
if (path[0] == '/') {
pth = path;
} else if (path.substr(0, 5) == "sdmc:") {
pth = path.substr(5);
} else {
return -1;
}
ret = FSUSER_OpenFileDirectly(&file, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, ""),
fsMakePath(PATH_ASCII, pth.c_str()),
FS_OPEN_READ, 0);
if (R_FAILED(ret)) {
return ret;
}
ret = AM_GetCiaFileInfo(media, &info, file);
if (R_FAILED(ret)) {
return ret;
}
media = GetTitleDest(info.titleID);
if (!self) {
ret = DeletePrevious(info.titleID, media);
if (R_FAILED(ret)) return ret;
}
ret = FSFILE_GetSize(file, &size);
if (R_FAILED(ret)) {
return ret;
}
ret = AM_StartCiaInstall(media, &cia);
if (R_FAILED(ret)) {
return ret;
}
std::vector<unsigned char> buf(rd7i_installer_info.mem_size);
rd7i_installer_info.total = size;
do {
FSFILE_Read(file, &bytes_read, rd7i_installer_info.current, &buf[0],
buf.size());
FSFILE_Write(cia, &bytes_written, rd7i_installer_info.current, &buf[0],
buf.size(), FS_WRITE_FLUSH);
rd7i_installer_info.current += bytes_read;
} while (rd7i_installer_info.current < rd7i_installer_info.total);
ret = AM_FinishCiaInstall(cia);
if (R_FAILED(ret)) {
return ret;
}
ret = FSFILE_Close(file);
if (R_FAILED(ret)) {
return ret;
}
if (self) {
aptSetChainloaderToSelf();
}
return 0;
}
} // namespace RenderD7

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#include <filesystem>
#include <fstream>
#include <memory>
#include <renderd7/Logger.hpp>
#include <renderd7/Time.hpp>
#include <renderd7/renderd7.hpp>
namespace RenderD7 {
LoggerBase::~LoggerBase() {
if (_log.is_open()) _log.close();
}
void LoggerBase::Init(const std::string& name, bool fileless) {
if (!fileless) {
std::string path_base = RenderD7::GetAppDirectory() + "/logs/";
if (!std::filesystem::is_directory(path_base)) {
std::filesystem::create_directories(path_base);
}
auto ts = RenderD7::GetTimeStr();
std::string fn = name + ts + ".txt";
this->filename = name;
this->log_path = path_base + name;
if (std::filesystem::exists(this->log_path)) {
// Do nothing
} else {
_log.open(this->log_path, std::ios::out);
}
}
this->Write("RenderD7 Log\n\n");
}
void LoggerBase::Write(const std::string& debug_text, int lvl) {
std::string msg = "[" + RenderD7::GetTimeStr() + "]: " + debug_text;
if (this->_log.is_open() && lvl <= writelvl) {
this->_log << msg << std::endl;
}
/*while (msg.find_first_of('\n') != 0) {
lines.push_back(msg.substr(0, msg.find_first_of('\n')));
msg = msg.substr(msg.find_first_of('\n'));
}*/
lines.push_back(msg);
}
const std::vector<std::string>& LoggerBase::Lines() { return this->lines; }
} // namespace RenderD7

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#include <cstdlib>
#include <map>
#include <renderd7/Memory.hpp>
static RenderD7::Memory::memory_metrics metrics;
bool rd7i_enable_memtrack;
void *operator new(size_t size) {
void *ptr = malloc(size);
if (rd7i_enable_memtrack) metrics.t_TotalAllocated += size;
return ptr;
}
void operator delete(void *memory, size_t size) {
if (rd7i_enable_memtrack) metrics.t_TotalFreed += size;
free(memory);
}
int allocations = 0;
int total_size = 0;
std::map<void *, size_t> sizes;
void *operator new[](size_t size) {
void *ptr = malloc(size);
if (rd7i_enable_memtrack) {
allocations++;
total_size += size;
sizes[ptr] = size;
metrics.t_TotalAllocated += size;
}
return ptr;
}
void operator delete[](void *ptr) {
if (rd7i_enable_memtrack) {
allocations--;
total_size -= sizes[ptr];
metrics.t_TotalFreed += sizes[ptr];
sizes.erase(ptr);
}
free(ptr);
}
namespace RenderD7 {
namespace Memory {
size_t GetTotalAllocated() { return metrics.t_TotalAllocated; }
size_t GetTotalFreed() { return metrics.t_TotalFreed; }
size_t GetCurrent() { return metrics.t_CurrentlyAllocated(); }
} // namespace Memory
} // namespace RenderD7

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#include <algorithm>
#include <memory>
#include <renderd7/Color.hpp>
#include <renderd7/Message.hpp>
#include <renderd7/renderd7.hpp>
#include <vector>
extern bool rd7i_debugging;
static std::vector<std::shared_ptr<RenderD7::Message>> msg_lst;
static int fade_outs = 200; // Start of fadeout
static int idles = 60; // start of Idle
static int anim_len = 300; // Full Length of Animation
R7Vec2 MakePos(int frame, int entry) {
float fol = anim_len - fade_outs;
if (frame > fade_outs)
return R7Vec2(5, 240 - ((entry + 1) * 55) - 5 +
(float)((frame - fade_outs) / fol) * -20);
if (frame > idles) return R7Vec2(5, 240 - ((entry + 1) * 55) - 5);
return R7Vec2(-150 + ((float)(frame / (float)idles) * 155),
240 - ((entry + 1) * 55) - 5);
}
namespace RenderD7 {
float GetDeltaTime(); // Extern from renderd7.cpp
void ProcessMessages() {
float tmp_txt = R2::GetTextSize();
R2::DefaultTextSize();
// Draw in ovl mode
R2::OnScreen(R2Screen_Top);
float fol = anim_len - fade_outs;
std::reverse(msg_lst.begin(), msg_lst.end());
for (size_t i = 0; i < msg_lst.size(); i++) {
R7Vec2 pos = MakePos(msg_lst[i]->animationframe, i);
if ((pos.y + 150) < 0) {
// Dont Render Out of Screen
// And as thay aren't relevant anymore
// Thay get deleted!
msg_lst.erase(msg_lst.begin() + i);
} else {
int new_alpha = 200;
if (msg_lst[i]->animationframe > fade_outs) {
new_alpha =
200 - (float(msg_lst[i]->animationframe - fade_outs) / fol) * 200;
}
// Wtf is this function lol
auto bgc = RenderD7::Color::RGBA(RD7Color_MessageBackground)
.changeA(new_alpha)
.toRGBA();
auto tc =
RenderD7::Color::RGBA(RD7Color_Text2).changeA(new_alpha).toRGBA();
R2::AddRect(pos, R7Vec2(150, 50), bgc);
R2::AddText(pos + R7Vec2(5, 1), msg_lst[i]->title, tc);
R2::AddText(pos + R7Vec2(5, 17), msg_lst[i]->message, tc);
if (rd7i_debugging)
R2::AddText(pos + R7Vec2(155, 1),
std::to_string(msg_lst[i]->animationframe), tc);
// Why Frameadd? because Message uses int as frame and
// It seems that lower 0.5 will be rounded to 0
// Why not replace int with float ?
// cause of buggy positions (seen in Flappy Bird 3ds for example)
float frameadd = 60.f * RenderD7::GetDeltaTime();
// 60fps animation * delta to not slowdown
// Oh and fix for Startup lol
// Todo: Only do this on AppStart
if (msg_lst[i]->animationframe == 0) {
msg_lst[i]->animationframe += 1;
} else {
msg_lst[i]->animationframe += (frameadd < 1.f ? 1.f : frameadd);
}
if (msg_lst[i]->animationframe > anim_len) {
msg_lst.erase(msg_lst.begin() + i);
}
}
}
// ReReverse ?? lol
// Cause otherwise the Toasts will swap
std::reverse(msg_lst.begin(), msg_lst.end());
R2::SetTextSize(tmp_txt);
}
void PushMessage(const Message &msg) {
msg_lst.push_back(std::make_shared<RenderD7::Message>(msg));
}
void SetMessageIdleStartFrame(int frame) { idles = frame; }
void SetMessageTotalAnimationFrames(int total_frames) {
anim_len = total_frames;
}
void SetMessageFadeOutStartFrame(int frame) { fade_outs = frame; }
} // namespace RenderD7

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// TODO: Make Download2File faster on large files
#include <3ds.h>
#include <curl/curl.h>
#include <malloc.h>
#include <unistd.h>
#include <filesystem>
#include <fstream>
#include <regex>
#include <renderd7/Net.hpp>
#include <renderd7/internal_db.hpp>
static RenderD7::Net::Error rd7i_check_wifi() {
// if (rd7i_is_citra) return 0;
int s = osGetWifiStrength();
return (s == 0 ? RenderD7::Net::Error_NoWifi : 0);
}
static size_t rd7i_handle_data(char* ptr, size_t size, size_t nmemb,
void* userdata) {
size_t ms = size * nmemb;
((std::string*)userdata)->append(ptr, ms);
return ms;
}
static size_t rd7i_handle_file(char* ptr, size_t size, size_t nmemb,
void* out) {
size_t ms = size * nmemb;
((std::ofstream*)out)->write(reinterpret_cast<const char*>(ptr), ms);
return ms;
}
struct rd7i_net_dl {
unsigned long long current = 0;
unsigned long long total = 1;
void Reset() {
current = 0;
total = 1;
}
};
static rd7i_net_dl rd7i_net_dl_spec;
static int rd7i_handle_curl_progress(CURL* hnd, curl_off_t dltotal,
curl_off_t dlnow, curl_off_t ultotal,
curl_off_t ulnow) {
rd7i_net_dl_spec.total = dltotal;
rd7i_net_dl_spec.current = dlnow;
return 0;
}
static void rd7i_setup_curl_context(CURL* hnd, const std::string& url,
void* userptr, bool mem) {
std::string user_agent =
rd7i_app_name + "/RenderD7 (Version: " + std::string(RENDERD7VSTRING) +
")";
if (!mem) {
curl_easy_setopt(hnd, CURLOPT_FAILONERROR, 1L);
curl_easy_setopt(hnd, CURLOPT_ACCEPT_ENCODING, "gzip");
curl_easy_setopt(hnd, CURLOPT_XFERINFOFUNCTION, rd7i_handle_curl_progress);
}
curl_easy_setopt(hnd, CURLOPT_URL, url.c_str());
curl_easy_setopt(hnd, CURLOPT_NOPROGRESS, 0L);
curl_easy_setopt(hnd, CURLOPT_USERAGENT, user_agent.c_str());
curl_easy_setopt(hnd, CURLOPT_WRITEDATA, userptr);
curl_easy_setopt(hnd, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(hnd, CURLOPT_MAXREDIRS, 50L);
curl_easy_setopt(hnd, CURLOPT_HTTP_VERSION, (long)CURL_HTTP_VERSION_2TLS);
curl_easy_setopt(hnd, CURLOPT_WRITEFUNCTION,
mem ? rd7i_handle_data : rd7i_handle_file);
curl_easy_setopt(hnd, CURLOPT_SSL_VERIFYPEER, 0L);
curl_easy_setopt(hnd, CURLOPT_VERBOSE, 1L);
curl_easy_setopt(hnd, CURLOPT_STDERR, stdout);
}
static bool rd7i_curl_is_busy = false;
static bool rd7i_apir_is_busy = false;
namespace RenderD7 {
namespace Net {
Error Download(const std::string& url, std::string& data) {
if (rd7i_curl_is_busy) return Error_Busy;
Error ret = rd7i_check_wifi();
if (ret != 0) {
return ret;
}
rd7i_curl_is_busy = true;
rd7i_net_dl_spec.Reset();
auto hnd = curl_easy_init();
rd7i_setup_curl_context(hnd, url, &data, true);
CURLcode curl_res = curl_easy_perform(hnd);
curl_easy_cleanup(hnd);
if (curl_res != CURLE_OK) {
data.clear();
rd7i_curl_is_busy = false;
return ((static_cast<Error>(curl_res) << 32) |
static_cast<Error>(Error_Curl));
}
rd7i_curl_is_busy = false;
return 0;
}
Error Download2File(const std::string& url, const std::string& path) {
if (rd7i_curl_is_busy) return Error_Busy;
Error ret = rd7i_check_wifi();
if (ret != 0) {
return ret;
}
rd7i_curl_is_busy = true;
rd7i_net_dl_spec.Reset();
// std::filesystem::create_directories(
// std::filesystem::path(path).remove_filename());
std::ofstream file(path, std::ios::binary);
if (!file.is_open()) {
rd7i_curl_is_busy = false;
return Error_Write;
}
auto hnd = curl_easy_init();
rd7i_setup_curl_context(hnd, url, &file, false);
CURLcode curl_res = curl_easy_perform(hnd);
curl_easy_cleanup(hnd);
file.close();
if (curl_res != CURLE_OK) {
if (RenderD7::FS::FileExist(path)) {
std::filesystem::remove(path);
}
rd7i_curl_is_busy = false;
return ((static_cast<Error>(curl_res) << 32) |
static_cast<Error>(Error_Curl));
}
rd7i_curl_is_busy = false;
return 0;
}
Error GitDownloadRelease(const std::string& url, const std::string& asset_name,
const std::string& path, bool prerelease) {
if (rd7i_apir_is_busy) return Error_Busy;
Error ret = rd7i_check_wifi();
if (ret != 0) {
return ret;
}
rd7i_apir_is_busy = true;
std::regex parse("github\\.com\\/(.+)\\/(.+)");
std::smatch res;
std::regex_search(url, res, parse);
std::string user = res[1].str();
std::string repo = res[2].str();
std::stringstream req;
req << "https://api.github.com/repos/" << user << "/" << repo
<< (prerelease ? "/releases" : "/releases/latest");
std::string buf;
ret = Download(req.str(), buf);
if (ret) {
rd7i_apir_is_busy = false;
return ret;
}
int pret = 0;
std::string freq;
if (nlohmann::json::accept(buf)) {
nlohmann::json api = nlohmann::json::parse(buf);
if (!api.size()) pret = -1;
if (pret != -1) {
if (prerelease) api = api[0];
if (api["assets"].is_array()) {
for (const auto& asset : api["assets"]) {
if (asset.is_object() && asset["name"].is_string() &&
asset["browser_download_url"].is_string()) {
if (std::regex_match(std::string(asset["name"]),
std::regex(asset_name))) {
freq = asset["browser_download_url"];
break;
}
}
}
}
}
} else {
pret = -1;
}
if (pret != 0 || freq.empty()) {
rd7i_apir_is_busy = false;
return Error_Git;
}
ret = Download2File(freq, path);
rd7i_apir_is_busy = false;
return ret;
}
Error JsonApiRequest(const std::string& api_url, nlohmann::json& res) {
if (rd7i_apir_is_busy) return Error_Busy;
Error ret = rd7i_check_wifi();
if (ret != 0) {
return ret;
}
rd7i_apir_is_busy = true;
std::string buf;
ret = Download(api_url, buf);
if (ret) {
rd7i_apir_is_busy = false;
return ret;
}
if (nlohmann::json::accept(buf)) {
res = nlohmann::json::parse(buf);
if (!res.size()) {
rd7i_apir_is_busy = false;
return Error_Invalid;
}
} else {
rd7i_apir_is_busy = false;
return Error_Invalid;
}
rd7i_apir_is_busy = false;
return 0;
}
unsigned long long GetProgressCurrent() { return rd7i_net_dl_spec.current; }
unsigned long long GetProgressTotal() {
// As curl sets total to 0 we need
// to return a 1 as devide by zeroi will crash
if (rd7i_net_dl_spec.total <= 0) return 1;
return rd7i_net_dl_spec.total;
}
} // namespace Net
} // namespace RenderD7

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@ -1,497 +0,0 @@
#include <renderd7/FunctionTrace.hpp>
#include <renderd7/Hid.hpp>
#include <renderd7/Overlays.hpp>
#include <renderd7/internal_db.hpp>
#include <renderd7/renderd7.hpp>
///////////////////////////////
struct Key {
std::string disp;
R7Vec2 pos;
R7Vec2 size;
// 0 = default key
// 1 = Shift
// 2 = Backsp
// 3 = Enter
// 4 = Cancel
// 5 = Confirm
// 6 = Tab
// 7 = Caps
// 8 = Space
int action = 0;
};
std::vector<Key> keyboard_layout_num{
// 1st row
{"7", R7Vec2(5, 135), R7Vec2(36, 24), 0},
{"8", R7Vec2(43, 135), R7Vec2(36, 24), 0},
{"9", R7Vec2(81, 135), R7Vec2(36, 24), 0},
// 2nd row
{"4", R7Vec2(5, 161), R7Vec2(36, 24), 0},
{"5", R7Vec2(43, 161), R7Vec2(36, 24), 0},
{"6", R7Vec2(81, 161), R7Vec2(36, 24), 0},
// 3rd row
{"1", R7Vec2(5, 187), R7Vec2(36, 24), 0},
{"2", R7Vec2(43, 187), R7Vec2(36, 24), 0},
{"3", R7Vec2(81, 187), R7Vec2(36, 24), 0},
// 4th row
{"0", R7Vec2(5, 213), R7Vec2(74, 24), 0},
{".", R7Vec2(81, 213), R7Vec2(36, 24), 0},
// additional actions
{"<---", R7Vec2(119, 135), R7Vec2(74, 24), 2},
//{"", R7Vec2(119, 161), R7Vec2(74, 24), 0},
{"Confirm", R7Vec2(119, 187), R7Vec2(74, 24), 5},
{"Cancel", R7Vec2(119, 213), R7Vec2(74, 24), 4},
};
std::vector<Key> keyboard_layout = {
// 1st row
{"`", R7Vec2(5, 137), R7Vec2(18, 18), 0},
{"1", R7Vec2(25, 137), R7Vec2(18, 18), 0},
{"2", R7Vec2(45, 137), R7Vec2(18, 18), 0},
{"3", R7Vec2(65, 137), R7Vec2(18, 18), 0},
{"4", R7Vec2(85, 137), R7Vec2(18, 18), 0},
{"5", R7Vec2(105, 137), R7Vec2(18, 18), 0},
{"6", R7Vec2(125, 137), R7Vec2(18, 18), 0},
{"7", R7Vec2(145, 137), R7Vec2(18, 18), 0},
{"8", R7Vec2(165, 137), R7Vec2(18, 18), 0},
{"9", R7Vec2(185, 137), R7Vec2(18, 18), 0},
{"0", R7Vec2(205, 137), R7Vec2(18, 18), 0},
{"-", R7Vec2(225, 137), R7Vec2(18, 18), 0},
{"=", R7Vec2(245, 137), R7Vec2(18, 18), 0},
{"<---", R7Vec2(265, 137), R7Vec2(50, 18), 2},
// 2nd row
{"Tab", R7Vec2(5, 157), R7Vec2(40, 18), 6},
{"q", R7Vec2(47, 157), R7Vec2(18, 18), 0},
{"w", R7Vec2(67, 157), R7Vec2(18, 18), 0},
{"e", R7Vec2(87, 157), R7Vec2(18, 18), 0},
{"r", R7Vec2(107, 157), R7Vec2(18, 18), 0},
{"t", R7Vec2(127, 157), R7Vec2(18, 18), 0},
{"y", R7Vec2(147, 157), R7Vec2(18, 18), 0},
{"u", R7Vec2(167, 157), R7Vec2(18, 18), 0},
{"i", R7Vec2(187, 157), R7Vec2(18, 18), 0},
{"o", R7Vec2(207, 157), R7Vec2(18, 18), 0},
{"p", R7Vec2(227, 157), R7Vec2(18, 18), 0},
{"[", R7Vec2(247, 157), R7Vec2(18, 18), 0},
{"]", R7Vec2(267, 157), R7Vec2(18, 18), 0},
{"\\", R7Vec2(287, 157), R7Vec2(28, 18), 0},
// 3rd row
{"Caps", R7Vec2(5, 177), R7Vec2(50, 18), 7},
{"a", R7Vec2(57, 177), R7Vec2(18, 18), 0},
{"s", R7Vec2(77, 177), R7Vec2(18, 18), 0},
{"d", R7Vec2(97, 177), R7Vec2(18, 18), 0},
{"f", R7Vec2(117, 177), R7Vec2(18, 18), 0},
{"g", R7Vec2(137, 177), R7Vec2(18, 18), 0},
{"h", R7Vec2(157, 177), R7Vec2(18, 18), 0},
{"j", R7Vec2(177, 177), R7Vec2(18, 18), 0},
{"k", R7Vec2(197, 177), R7Vec2(18, 18), 0},
{"l", R7Vec2(217, 177), R7Vec2(18, 18), 0},
{";", R7Vec2(237, 177), R7Vec2(18, 18), 0},
{"'", R7Vec2(257, 177), R7Vec2(18, 18), 0},
{"Enter", R7Vec2(277, 177), R7Vec2(38, 18), 3},
// 4th row
{"Shift", R7Vec2(5, 197), R7Vec2(60, 18), 1},
{"z", R7Vec2(67, 197), R7Vec2(18, 18), 0},
{"x", R7Vec2(87, 197), R7Vec2(18, 18), 0},
{"c", R7Vec2(107, 197), R7Vec2(18, 18), 0},
{"v", R7Vec2(127, 197), R7Vec2(18, 18), 0},
{"b", R7Vec2(147, 197), R7Vec2(18, 18), 0},
{"n", R7Vec2(167, 197), R7Vec2(18, 18), 0},
{"m", R7Vec2(187, 197), R7Vec2(18, 18), 0},
{",", R7Vec2(207, 197), R7Vec2(18, 18), 0},
{".", R7Vec2(227, 197), R7Vec2(18, 18), 0},
{"/", R7Vec2(247, 197), R7Vec2(18, 18), 0},
{"Shift", R7Vec2(267, 197), R7Vec2(48, 18), 1},
// 5th row
{"Cancel", R7Vec2(5, 217), R7Vec2(70, 18), 4},
{"(X)", R7Vec2(77, 217), R7Vec2(23, 18), 10},
{"Space", R7Vec2(102, 217), R7Vec2(108, 18), 8},
{"(!)", R7Vec2(212, 217), R7Vec2(23, 18), 10},
{"Confirm", R7Vec2(237, 217), R7Vec2(78, 18), 5},
/*{"←", R7Vec2(237, 217), R7Vec2(18, 18)},
{"", R7Vec2(257, 217), R7Vec2(18, 18)},
{"", R7Vec2(277, 217), R7Vec2(18, 18)},
{"", R7Vec2(297, 217), R7Vec2(18, 18)},*/
};
std::vector<Key> keyboard_layout_caps = {
// 1st row
{"`", R7Vec2(5, 137), R7Vec2(18, 18), 0},
{"1", R7Vec2(25, 137), R7Vec2(18, 18), 0},
{"2", R7Vec2(45, 137), R7Vec2(18, 18), 0},
{"3", R7Vec2(65, 137), R7Vec2(18, 18), 0},
{"4", R7Vec2(85, 137), R7Vec2(18, 18), 0},
{"5", R7Vec2(105, 137), R7Vec2(18, 18), 0},
{"6", R7Vec2(125, 137), R7Vec2(18, 18), 0},
{"7", R7Vec2(145, 137), R7Vec2(18, 18), 0},
{"8", R7Vec2(165, 137), R7Vec2(18, 18), 0},
{"9", R7Vec2(185, 137), R7Vec2(18, 18), 0},
{"0", R7Vec2(205, 137), R7Vec2(18, 18), 0},
{"-", R7Vec2(225, 137), R7Vec2(18, 18), 0},
{"=", R7Vec2(245, 137), R7Vec2(18, 18), 0},
{"<---", R7Vec2(265, 137), R7Vec2(50, 18), 2},
// 2nd row
{"Tab", R7Vec2(5, 157), R7Vec2(40, 18), 6},
{"Q", R7Vec2(47, 157), R7Vec2(18, 18), 0},
{"W", R7Vec2(67, 157), R7Vec2(18, 18), 0},
{"E", R7Vec2(87, 157), R7Vec2(18, 18), 0},
{"R", R7Vec2(107, 157), R7Vec2(18, 18), 0},
{"T", R7Vec2(127, 157), R7Vec2(18, 18), 0},
{"Y", R7Vec2(147, 157), R7Vec2(18, 18), 0},
{"U", R7Vec2(167, 157), R7Vec2(18, 18), 0},
{"I", R7Vec2(187, 157), R7Vec2(18, 18), 0},
{"O", R7Vec2(207, 157), R7Vec2(18, 18), 0},
{"P", R7Vec2(227, 157), R7Vec2(18, 18), 0},
{"[", R7Vec2(247, 157), R7Vec2(18, 18), 0},
{"]", R7Vec2(267, 157), R7Vec2(18, 18), 0},
{"\\", R7Vec2(287, 157), R7Vec2(28, 18), 0},
// 3rd row
{"Caps", R7Vec2(5, 177), R7Vec2(50, 18), 7},
{"A", R7Vec2(57, 177), R7Vec2(18, 18), 0},
{"S", R7Vec2(77, 177), R7Vec2(18, 18), 0},
{"D", R7Vec2(97, 177), R7Vec2(18, 18), 0},
{"F", R7Vec2(117, 177), R7Vec2(18, 18), 0},
{"G", R7Vec2(137, 177), R7Vec2(18, 18), 0},
{"H", R7Vec2(157, 177), R7Vec2(18, 18), 0},
{"J", R7Vec2(177, 177), R7Vec2(18, 18), 0},
{"K", R7Vec2(197, 177), R7Vec2(18, 18), 0},
{"L", R7Vec2(217, 177), R7Vec2(18, 18), 0},
{";", R7Vec2(237, 177), R7Vec2(18, 18), 0},
{"'", R7Vec2(257, 177), R7Vec2(18, 18), 0},
{"Enter", R7Vec2(277, 177), R7Vec2(38, 18), 3},
// 4th row
{"Shift", R7Vec2(5, 197), R7Vec2(60, 18), 1},
{"Z", R7Vec2(67, 197), R7Vec2(18, 18), 0},
{"X", R7Vec2(87, 197), R7Vec2(18, 18), 0},
{"C", R7Vec2(107, 197), R7Vec2(18, 18), 0},
{"V", R7Vec2(127, 197), R7Vec2(18, 18), 0},
{"B", R7Vec2(147, 197), R7Vec2(18, 18), 0},
{"N", R7Vec2(167, 197), R7Vec2(18, 18), 0},
{"M", R7Vec2(187, 197), R7Vec2(18, 18), 0},
{",", R7Vec2(207, 197), R7Vec2(18, 18), 0},
{".", R7Vec2(227, 197), R7Vec2(18, 18), 0},
{"/", R7Vec2(247, 197), R7Vec2(18, 18), 0},
{"Shift", R7Vec2(267, 197), R7Vec2(48, 18), 1},
// 5th row
{"Cancel", R7Vec2(5, 217), R7Vec2(70, 18), 4},
{"(X)", R7Vec2(77, 217), R7Vec2(23, 18), 10},
{"Space", R7Vec2(102, 217), R7Vec2(108, 18), 8},
{"(!)", R7Vec2(212, 217), R7Vec2(23, 18), 10},
{"Confirm", R7Vec2(237, 217), R7Vec2(78, 18), 5},
/*{"←", R7Vec2(237, 217), R7Vec2(18, 18)},
{"", R7Vec2(257, 217), R7Vec2(18, 18)},
{"", R7Vec2(277, 217), R7Vec2(18, 18)},
{"", R7Vec2(297, 217), R7Vec2(18, 18)},*/
};
std::vector<Key> keyboard_layout_shift = {
// 1st row
{"~", R7Vec2(5, 137), R7Vec2(18, 18), 0},
{"!", R7Vec2(25, 137), R7Vec2(18, 18), 0},
{"@", R7Vec2(45, 137), R7Vec2(18, 18), 0},
{"#", R7Vec2(65, 137), R7Vec2(18, 18), 0},
{"$", R7Vec2(85, 137), R7Vec2(18, 18), 0},
{"%", R7Vec2(105, 137), R7Vec2(18, 18), 0},
{"^", R7Vec2(125, 137), R7Vec2(18, 18), 0},
{"&", R7Vec2(145, 137), R7Vec2(18, 18), 0},
{"*", R7Vec2(165, 137), R7Vec2(18, 18), 0},
{"(", R7Vec2(185, 137), R7Vec2(18, 18), 0},
{")", R7Vec2(205, 137), R7Vec2(18, 18), 0},
{"_", R7Vec2(225, 137), R7Vec2(18, 18), 0},
{"+", R7Vec2(245, 137), R7Vec2(18, 18), 0},
{"<---", R7Vec2(265, 137), R7Vec2(50, 18), 2},
// 2nd row
{"Tab", R7Vec2(5, 157), R7Vec2(40, 18), 6},
{"Q", R7Vec2(47, 157), R7Vec2(18, 18), 0},
{"W", R7Vec2(67, 157), R7Vec2(18, 18), 0},
{"E", R7Vec2(87, 157), R7Vec2(18, 18), 0},
{"R", R7Vec2(107, 157), R7Vec2(18, 18), 0},
{"T", R7Vec2(127, 157), R7Vec2(18, 18), 0},
{"Y", R7Vec2(147, 157), R7Vec2(18, 18), 0},
{"U", R7Vec2(167, 157), R7Vec2(18, 18), 0},
{"I", R7Vec2(187, 157), R7Vec2(18, 18), 0},
{"O", R7Vec2(207, 157), R7Vec2(18, 18), 0},
{"P", R7Vec2(227, 157), R7Vec2(18, 18), 0},
{"{", R7Vec2(247, 157), R7Vec2(18, 18), 0},
{"}", R7Vec2(267, 157), R7Vec2(18, 18), 0},
{"|", R7Vec2(287, 157), R7Vec2(28, 18), 0},
// 3rd row
{"Caps", R7Vec2(5, 177), R7Vec2(50, 18), 7},
{"A", R7Vec2(57, 177), R7Vec2(18, 18), 0},
{"S", R7Vec2(77, 177), R7Vec2(18, 18), 0},
{"D", R7Vec2(97, 177), R7Vec2(18, 18), 0},
{"F", R7Vec2(117, 177), R7Vec2(18, 18), 0},
{"G", R7Vec2(137, 177), R7Vec2(18, 18), 0},
{"H", R7Vec2(157, 177), R7Vec2(18, 18), 0},
{"J", R7Vec2(177, 177), R7Vec2(18, 18), 0},
{"K", R7Vec2(197, 177), R7Vec2(18, 18), 0},
{"L", R7Vec2(217, 177), R7Vec2(18, 18), 0},
{":", R7Vec2(237, 177), R7Vec2(18, 18), 0},
{"\"", R7Vec2(257, 177), R7Vec2(18, 18), 0},
{"Enter", R7Vec2(277, 177), R7Vec2(38, 18), 3},
// 4th row
{"Shift", R7Vec2(5, 197), R7Vec2(60, 18), 1},
{"Z", R7Vec2(67, 197), R7Vec2(18, 18), 0},
{"X", R7Vec2(87, 197), R7Vec2(18, 18), 0},
{"C", R7Vec2(107, 197), R7Vec2(18, 18), 0},
{"V", R7Vec2(127, 197), R7Vec2(18, 18), 0},
{"B", R7Vec2(147, 197), R7Vec2(18, 18), 0},
{"N", R7Vec2(167, 197), R7Vec2(18, 18), 0},
{"M", R7Vec2(187, 197), R7Vec2(18, 18), 0},
{"<", R7Vec2(207, 197), R7Vec2(18, 18), 0},
{">", R7Vec2(227, 197), R7Vec2(18, 18), 0},
{"?", R7Vec2(247, 197), R7Vec2(18, 18), 0},
{"Shift", R7Vec2(267, 197), R7Vec2(48, 18), 1},
// 5th row
{"Cancel", R7Vec2(5, 217), R7Vec2(70, 18), 4},
{"(X)", R7Vec2(77, 217), R7Vec2(23, 18), 10},
{"Space", R7Vec2(102, 217), R7Vec2(108, 18), 8},
{"(!)", R7Vec2(212, 217), R7Vec2(23, 18), 10},
{"Confirm", R7Vec2(237, 217), R7Vec2(78, 18), 5},
/*{"←", R7Vec2(237, 217), R7Vec2(18, 18)},
{"", R7Vec2(257, 217), R7Vec2(18, 18)},
{"", R7Vec2(277, 217), R7Vec2(18, 18)},
{"", R7Vec2(297, 217), R7Vec2(18, 18)},*/
};
// From UI7
bool UI7_InBox(R7Vec2 inpos, R7Vec2 boxpos, R7Vec2 boxsize) {
if ((inpos.x > boxpos.x) && (inpos.y > boxpos.y) &&
(inpos.x < boxpos.x + boxsize.x) && (inpos.y < boxpos.y + boxsize.y))
return true;
return false;
}
namespace RenderD7 {
Ovl_Ftrace::Ovl_Ftrace(bool* is_enabled) { i_is_enabled = is_enabled; }
void Ovl_Ftrace::Draw(void) const {
float tmp_txt = R2::GetTextSize();
R2::DefaultTextSize();
R2::OnScreen(R2Screen_Top);
RenderD7::Color::RGBA bg(RD7Color_Background);
bg.changeA(150);
R2::AddRect(R7Vec2(0, 0), R7Vec2(400, 20), bg.toRGBA());
std::vector<RenderD7::Ftrace::FTRes> dt;
for (auto const& it : RenderD7::Ftrace::rd7_traces)
if (it.second.is_ovl && dt.size() < 10) dt.push_back(it.second);
for (size_t i = 0; i < (dt.size() < 10 ? dt.size() : 10); i++) {
R2::AddText(R7Vec2(5, 30 + i * 15), dt[i].func_name, RD7Color_Text);
R2::AddText(R7Vec2(295, 30 + i * 15), RenderD7::MsTimeFmt(dt[i].time_of),
RD7Color_Text);
}
R2::SetTextSize(tmp_txt);
}
void Ovl_Ftrace::Logic() {
if (!i_is_enabled[0]) this->Kill();
}
Ovl_Metrik::Ovl_Metrik(bool* is_enabled, bool* screen, uint32_t* mt_color,
uint32_t* txt_color, float* txt_size) {
i_is_enabled = is_enabled;
i_screen = screen;
i_mt_color = mt_color;
i_txt_color = txt_color;
i_txt_size = txt_size;
}
void Ovl_Metrik::Draw(void) const {
float tmp_txt = R2::GetTextSize();
R2::DefaultTextSize();
R2::OnScreen(i_screen[0] ? R2Screen_Bottom : R2Screen_Top);
std::string info =
"RenderD7 " + std::string(RENDERD7VSTRING) + " Debug Overlay";
float dim_y = R2::GetTextDimensions(info).y;
float infoy = 240 - dim_y;
mt_fps = "FPS: " + RenderD7::GetFramerate();
if (rd7i_idb_running) mt_fps += " IDB -> ON";
mt_cpu = "CPU: " +
std::to_string(C3D_GetProcessingTime() * (RenderD7::GetFps() / 10))
.substr(0, 4) +
"%/" + std::to_string(C3D_GetProcessingTime()).substr(0, 4) + "ms";
mt_gpu = "GPU: " +
std::to_string(C3D_GetDrawingTime() * (RenderD7::GetFps() / 10))
.substr(0, 4) +
"%/" + std::to_string(C3D_GetDrawingTime()).substr(0, 4) + "ms";
mt_cmd =
"CMD: " + std::to_string(C3D_GetCmdBufUsage() * 100.0f).substr(0, 4) +
"%";
mt_lfr = "Linear: " + RenderD7::FormatBytes(linearSpaceFree());
mt_tbs =
"TextBuf: " + std::to_string(C2D_TextBufGetNumGlyphs(rd7i_text_buffer)) +
"/4096";
if (rd7i_enable_memtrack)
mt_mem = "Mem: " + RenderD7::FormatBytes(RenderD7::Memory::GetCurrent()) +
" | " +
RenderD7::FormatBytes(RenderD7::Memory::GetTotalAllocated()) +
" | " + RenderD7::FormatBytes(RenderD7::Memory::GetTotalFreed());
R2::AddRect(R7Vec2(0, 0), R2::GetTextDimensions(mt_fps),
(unsigned int)i_mt_color[0]);
R2::AddRect(R7Vec2(0, 50), R2::GetTextDimensions(mt_cpu),
(unsigned int)i_mt_color[0]);
R2::AddRect(R7Vec2(0, 50 + dim_y * 1), R2::GetTextDimensions(mt_gpu),
(unsigned int)i_mt_color[0]);
R2::AddRect(R7Vec2(0, 50 + dim_y * 2), R2::GetTextDimensions(mt_cmd),
(unsigned int)i_mt_color[0]);
R2::AddRect(R7Vec2(0, 50 + dim_y * 3), R2::GetTextDimensions(mt_lfr),
(unsigned int)i_mt_color[0]);
R2::AddRect(R7Vec2(0, 50 + dim_y * 4), R2::GetTextDimensions(mt_tbs),
(unsigned int)i_mt_color[0]);
if (rd7i_enable_memtrack)
R2::AddRect(R7Vec2(0, 50 + dim_y * 5), R2::GetTextDimensions(mt_mem),
(unsigned int)i_mt_color[0]);
R2::AddRect(R7Vec2(0, infoy), R2::GetTextDimensions(info),
(unsigned int)i_mt_color[0]);
R2::AddText(R7Vec2(0, 0), mt_fps, (unsigned int)i_txt_color[0]);
R2::AddText(R7Vec2(0, 50), mt_cpu, (unsigned int)i_txt_color[0]);
R2::AddText(R7Vec2(0, 50 + dim_y * 1), mt_gpu,
(unsigned int)i_txt_color[0]);
R2::AddText(R7Vec2(0, 50 + dim_y * 2), mt_cmd,
(unsigned int)i_txt_color[0]);
R2::AddText(R7Vec2(0, 50 + dim_y * 3), mt_lfr,
(unsigned int)i_txt_color[0]);
R2::AddText(R7Vec2(0, 50 + dim_y * 4), mt_tbs,
(unsigned int)i_txt_color[0]);
if (rd7i_enable_memtrack)
R2::AddText(R7Vec2(0, 50 + dim_y * 5), mt_mem,
(unsigned int)i_txt_color[0]);
R2::AddText(R7Vec2(0, infoy), info, (unsigned int)i_txt_color[0]);
// Force Bottom (Debug Touchpos)
R2::OnScreen(R2Screen_Bottom);
if (Hid::IsEvent("touch", Hid::Held)) {
R2::AddLine(R7Vec2(Hid::GetTouchPosition().x, 0),
R7Vec2(Hid::GetTouchPosition().x, 240),
RenderD7::Color::Hex("#ff0000"));
R2::AddLine(R7Vec2(0, Hid::GetTouchPosition().y),
R7Vec2(320, Hid::GetTouchPosition().y),
RenderD7::Color::Hex("#ff0000"));
}
R2::SetTextSize(tmp_txt);
}
void Ovl_Metrik::Logic() {
if (!i_is_enabled[0]) this->Kill();
}
Ovl_Keyboard::Ovl_Keyboard(std::string& ref, RD7KeyboardState& state,
const std::string& hint, RD7Keyboard type) {
// Blocks All Input outside of Keyboard
// Doesnt work for Hidkeys down etc
RenderD7::Hid::Lock();
typed_text = &ref;
this->state = &state;
this->type = type;
*this->state = RD7KeyboardState_None;
str_bak = ref;
ft3 = 0;
}
Ovl_Keyboard::~Ovl_Keyboard() {
// And Unlock when closing Keyboard lol
RenderD7::Hid::Unlock();
}
void Ovl_Keyboard::Draw(void) const {
float tmp_txt = R2::GetTextSize();
R2::DefaultTextSize();
if (ft3 > 5) RenderD7::Hid::Unlock();
auto key_table =
(type == RD7Keyboard_Numpad) ? keyboard_layout_num : keyboard_layout;
if (mode == 1)
key_table = keyboard_layout_caps;
else if (mode == 2)
key_table = keyboard_layout_shift;
R2::OnScreen(R2Screen_Top);
R2::AddRect(R7Vec2(0, 0), R7Vec2(400, 240),
RenderD7::Color::RGBA(RD7Color_FrameBg).changeA(150).toRGBA());
R2::OnScreen(R2Screen_Bottom);
R2::AddRect(R7Vec2(0, 0), R7Vec2(320, 112),
RenderD7::Color::RGBA(RD7Color_FrameBg).changeA(150).toRGBA());
R2::AddRect(R7Vec2(0, 112), R7Vec2(320, 128), RD7Color_FrameBg);
R2::AddRect(R7Vec2(0, 112), R7Vec2(320, 20), RD7Color_Header);
R2::AddText(R7Vec2(5, 114), "> " + *typed_text,
RenderD7::ThemeActive()->AutoText(RD7Color_Header));
for (auto const& it : key_table) {
R7Vec2 szs = it.size;
R7Vec2 pos = it.pos;
R7Vec2 txtdim = R2::GetTextDimensions(it.disp);
RD7Color btn = RD7Color_Button;
if (RenderD7::Hid::IsEvent("cancel", RenderD7::Hid::Up)) {
RenderD7::Hid::Clear();
shared_data[0x05] = 1;
}
if (RenderD7::Hid::IsEvent("touch", RenderD7::Hid::Up) &&
UI7_InBox(RenderD7::Hid::GetLastTouchPosition(), pos, szs)) {
if (mode == 2) // Request Disable Shift
shared_data[0x02] = 1;
if (it.action == 0)
shared_data[0x01] = it.disp[0];
else if (it.action == 1)
shared_data[0x02] = 1;
else if (it.action == 2)
shared_data[0x03] = 1;
else if (it.action == 3)
shared_data[0x04] = 1;
else if (it.action == 4)
shared_data[0x05] = 1;
else if (it.action == 5)
shared_data[0x06] = 1;
else if (it.action == 6)
shared_data[0x07] = 1;
else if (it.action == 7)
shared_data[0x08] = 1;
else if (it.action == 8)
shared_data[0x09] = 1;
} else if (RenderD7::Hid::IsEvent("touch", RenderD7::Hid::Held) &&
UI7_InBox(RenderD7::Hid::GetTouchPosition(), it.pos, it.size)) {
btn = RD7Color_ButtonHovered;
pos -= R7Vec2(1, 1);
szs += R7Vec2(2, 2);
}
R7Vec2 txtpos = R7Vec2(pos.x + szs.x * 0.5 - txtdim.x * 0.5,
pos.y + szs.y * 0.5 - txtdim.y * 0.5);
R2::AddRect(pos, szs, btn);
R2::AddText(txtpos, it.disp, RenderD7::ThemeActive()->AutoText(btn));
}
if (ft3 > 5) RenderD7::Hid::Lock();
R2::SetTextSize(tmp_txt);
}
void Ovl_Keyboard::Logic() {
ft3++;
for (const auto& it : shared_data) {
if (it.first == 0x01) {
typed_text->push_back(it.second);
} else if (it.first == 0x02) {
// Shift
mode = (mode == 2) ? 0 : 2;
} else if (it.first == 0x03) {
if (typed_text->length() >= 1)
typed_text->erase(typed_text->begin() + typed_text->length() - 1);
} else if (it.first == 0x04) {
// Enter
} else if (it.first == 0x05) {
*typed_text = str_bak;
*state = RD7KeyboardState_Cancel;
this->Kill();
} else if (it.first == 0x06) {
*state = RD7KeyboardState_Confirm;
this->Kill();
} else if (it.first == 0x07) {
// this->typed_text += '\t'; // Tab
} else if (it.first == 0x08) {
// Caps
mode = (mode == 1) ? 0 : 1;
} else if (it.first == 0x09) {
typed_text->append(" "); // Space
}
}
shared_data.clear();
}
} // namespace RenderD7

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@ -1,378 +0,0 @@
#include <citro2d.h>
#include <renderd7/Render2.hpp>
#include <renderd7/internal_db.hpp>
namespace RenderD7 {
const float R2::default_text_size = 0.5f;
float R2::text_size = 0.5;
Font::Ref R2::font;
std::map<std::string, float> R2::ts;
std::map<std::string, int> R2::mln;
bool R2::next_lined = false;
std::vector<R2::R2Cmd::Ref> R2::commands;
R2Screen R2::current_screen = R2Screen_Bottom;
void R2::Init() { R2::font = Font::New(); }
void R2::SetFont(Font::Ref fnt) {
if (!fnt) return;
R2::font = fnt;
}
Font::Ref R2::GetFont() { return R2::font; }
void R2::DefaultFont() { R2::font->Unload(); }
void R2::DrawNextLined() { R2::next_lined = true; }
void R2::OnScreen(R2Screen screen) {
if (screen < 0 || screen > R2Screen_Top) return;
R2::current_screen = screen;
}
void R2::SetTextSize(float szs) { text_size = szs; }
void R2::DefaultTextSize() { text_size = R2::default_text_size; }
float R2::GetTextSize() { return text_size; }
R2Screen R2::GetCurrentScreen() { return current_screen; }
R7Vec2 R2::GetTextDimensions(const std::string& text) {
C2D_TextBufClear(rd7i_d2_dimbuf);
float w = 0, h = 0;
C2D_Text c2dtext;
C2D_TextFontParse(&c2dtext, font->Ptr(), rd7i_d2_dimbuf, text.c_str());
C2D_TextGetDimensions(&c2dtext, R2::text_size, R2::text_size, &w, &h);
return R7Vec2(w, h);
}
std::string R2::WrapText(const std ::string& in, int maxlen) {
std::string out;
std::string line;
int line_x = 0;
std::istringstream istream(in);
std::string temp;
while (istream >> temp) {
R7Vec2 dim = R2::GetTextDimensions(line + temp);
if (line_x + dim.x <= maxlen) {
line += temp + ' ';
line_x += dim.x;
} else {
out += line + '\n';
line = temp + ' ';
line_x = dim.x;
}
}
out += line;
return out;
}
std::string R2::ShortText(const std::string& in, int maxlen) {
auto textdim = R2::GetTextDimensions(in);
if (textdim.x < (float)maxlen) return in;
std::string ft = "";
std::string worker = in;
if (in.find_last_of('.') != in.npos) {
ft = in.substr(in.find_last_of('.'));
worker = in.substr(0, in.find_last_of('.'));
}
maxlen -= R2::GetTextDimensions(ft).x - R2::GetTextDimensions("(...)").x;
float len_mod = (float)maxlen / textdim.x;
int pos = (in.length() * len_mod) / rd7_draw2_tsm;
std::string out;
out = in.substr(0, pos);
for (size_t i = pos; i < worker.length(); i++) {
out += worker[i];
if (R2::GetTextDimensions(out + "(...)" + ft).x > (float)maxlen) {
out += "(...)";
out += ft;
return out;
}
}
return out; // Impossible to reach
}
R7Vec2 R2::GetCurrentScreenSize() {
return R7Vec2(R2::current_screen == R2Screen_Bottom ? 320 : 400, 240);
}
// Main Processing of Draw Calls
void R2::Process() {
for (auto& it : R2::commands) {
if (it->type <= 0 || it->type > 6) {
// Skip
continue;
}
C2D_SceneBegin(it->Screen ? rd7_top : rd7_bottom);
if (it->type == 1) {
// Rect
if (it->lined) {
C2D_DrawLine(it->pos.x, it->pos.y, it->clr, it->pos.x + it->pszs.x,
it->pos.y, it->clr, 1.f, 0.5f);
C2D_DrawLine(it->pos.x, it->pos.y, it->clr, it->pos.x,
it->pos.y + it->pszs.y, it->clr, 1.f, 0.5f);
C2D_DrawLine(it->pos.x + it->pszs.x, it->pos.y, it->clr,
it->pos.x + it->pszs.x, it->pos.y + it->pszs.y, it->clr,
1.f, 0.5f);
C2D_DrawLine(it->pos.x, it->pos.y + it->pszs.y, it->clr,
it->pos.x + it->pszs.x, it->pos.y + it->pszs.y, it->clr,
1.f, 0.5f);
} else {
C2D_DrawRectSolid(it->pos.x, it->pos.y, 0.5, it->pszs.x, it->pszs.y,
it->clr);
}
} else if (it->type == 2) {
// Triangle
if (it->lined) {
C2D_DrawLine(it->pos.x, it->pos.y, it->clr, it->pszs.x, it->pszs.y,
it->clr, 1, 0.5f);
C2D_DrawLine(it->pos.x, it->pos.y, it->clr, it->ap.x, it->ap.y, it->clr,
1, 0.5f);
C2D_DrawLine(it->pszs.x, it->pszs.y, it->clr, it->ap.x, it->ap.y,
it->clr, 1, 0.5f);
} else {
C2D_DrawTriangle(it->pos.x, it->pos.y, it->clr, it->pszs.x, it->pszs.y,
it->clr, it->ap.x, it->ap.y, it->clr, 0.5);
}
} else if (it->type == 3) {
// Text
// little patch for a freeze
if (it->text.length() < 1) continue;
if (it->pszs.x == 0.0f) {
it->pszs.x = it->Screen == R2Screen_Top ? 400 : 320;
}
if (it->pszs.y == 0.0f) {
it->pszs.y = 240;
}
std::string edit_text = it->text;
if (edit_text.substr(it->text.length() - 1) != "\n")
edit_text.append("\n"); // Add \n to end if not exist
int line = 0;
if (it->flags & RD7TextFlags_Wrap) {
edit_text = WrapText(it->text, it->pszs.x - it->pos.x);
}
while (edit_text.find('\n') != edit_text.npos) {
std::string current_line = edit_text.substr(0, edit_text.find('\n'));
if (it->flags & RD7TextFlags_Short)
current_line = R2::ShortText(current_line, it->pszs.x - it->pos.x);
R7Vec2 newpos = it->pos;
// Check Flags
R7Vec2 dim = R2::GetTextDimensions(current_line);
if (it->flags & RD7TextFlags_AlignRight) newpos.x = newpos.x - dim.x;
if (it->flags & RD7TextFlags_AlignMid) // Offset by inpos
newpos.x = (it->pszs.x * 0.5) - (dim.x * 0.5) + it->pos.x;
if (it->flags & RD7TextFlags_Scroll) { // Scroll Text
// Look into Old Draw2 Code
// TODO: Create Code for this
}
if (rd7i_debugging) {
R2::DrawNextLined();
R2::AddRect(newpos, dim, 0xff0000ff);
}
C2D_Text c2dtext;
C2D_TextFontParse(&c2dtext, font->Ptr(), rd7i_text_buffer,
current_line.c_str());
C2D_TextOptimize(&c2dtext);
if (it->flags & RD7TextFlags_Shaddow) // performance Killer xd
C2D_DrawText(&c2dtext, C2D_WithColor, newpos.x + 1 + (dim.y * line),
newpos.y + 1, 0.5, R2::text_size, R2::text_size,
RenderD7::ThemeActive()->Get(RD7Color_TextDisabled));
C2D_DrawText(&c2dtext, C2D_WithColor, newpos.x,
newpos.y + (dim.y * line), 0.5, R2::text_size,
R2::text_size, it->clr);
edit_text = edit_text.substr(edit_text.find('\n') + 1);
line++;
}
} else if (it->type == 4) {
if (it->img->Loadet()) {
C2D_DrawImageAt(it->img->Get(), it->pos.x, it->pos.y, 0.5f);
}
} else if (it->type == 5) {
// TODO: Move the Draw Func into this API
it->spr->Draw();
} else if (it->type == 6) {
C2D_DrawLine(it->pos.x, it->pos.y, it->clr, it->pszs.x, it->pszs.y,
it->clr, it->ap.x, 0.5f);
}
}
R2::commands.clear();
}
void R2::AddRect(R7Vec2 pos, R7Vec2 size, RD7Color clr) {
auto cmd = R2Cmd::New();
cmd->pos = pos;
cmd->pszs = size;
cmd->clr = RenderD7::ThemeActive()->Get(clr);
cmd->type = 1; // Rect
// Just assign current screen as bottom is 0 (false)
// and Top and TopRight are !0 (true)
cmd->Screen = current_screen;
if (R2::next_lined) {
cmd->lined = true;
R2::next_lined = false;
}
R2::commands.push_back(cmd);
}
void R2::AddRect(R7Vec2 pos, R7Vec2 size, unsigned int clr) {
auto cmd = R2Cmd::New();
cmd->pos = pos;
cmd->pszs = size;
cmd->clr = clr;
cmd->type = 1; // Rect
// Just assign current screen as bottom is 0 (false)
// and Top and TopRight are !0 (true)
cmd->Screen = current_screen;
if (R2::next_lined) {
cmd->lined = true;
R2::next_lined = false;
}
R2::commands.push_back(cmd);
}
void R2::AddLine(R7Vec2 pos_a, R7Vec2 pos_b, RD7Color clr, int t) {
auto cmd = R2Cmd::New();
cmd->pos = pos_a;
cmd->pszs = pos_b;
cmd->ap.x = t;
cmd->clr = RenderD7::ThemeActive()->Get(clr);
cmd->type = 6; // Line
// Just assign current screen as bottom is 0 (false)
// and Top and TopRight are !0 (true)
cmd->Screen = current_screen;
if (R2::next_lined) {
cmd->lined = true;
R2::next_lined = false;
}
R2::commands.push_back(cmd);
}
void R2::AddLine(R7Vec2 pos_a, R7Vec2 pos_b, unsigned int clr, int t) {
auto cmd = R2Cmd::New();
cmd->pos = pos_a;
cmd->pszs = pos_b;
cmd->ap.x = t;
cmd->clr = clr;
cmd->type = 6; // Line
// Just assign current screen as bottom is 0 (false)
// and Top and TopRight are !0 (true)
cmd->Screen = current_screen;
if (R2::next_lined) {
cmd->lined = true;
R2::next_lined = false;
}
R2::commands.push_back(cmd);
}
void R2::AddTriangle(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, RD7Color clr) {
auto cmd = R2Cmd::New();
cmd->pos = pos0;
cmd->pszs = pos1;
cmd->ap = pos2;
cmd->clr = RenderD7::ThemeActive()->Get(clr);
cmd->type = 2; // Triangle
// Just assign current screen as bottom is 0 (false)
// and Top and TopRight are !0 (true)
cmd->Screen = current_screen;
if (R2::next_lined) {
cmd->lined = true;
R2::next_lined = false;
}
R2::commands.push_back(cmd);
}
void R2::AddTriangle(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, unsigned int clr) {
auto cmd = R2Cmd::New();
cmd->pos = pos0;
cmd->pszs = pos1;
cmd->ap = pos2;
cmd->clr = clr;
cmd->type = 2; // Triangle
// Just assign current screen as bottom is 0 (false)
// and Top and TopRight are !0 (true)
cmd->Screen = current_screen;
if (R2::next_lined) {
cmd->lined = true;
R2::next_lined = false;
}
R2::commands.push_back(cmd);
}
void R2::AddText(R7Vec2 pos, const std::string& text, RD7Color clr,
RD7TextFlags flags, R7Vec2 tmb) {
auto cmd = R2Cmd::New();
cmd->pos = pos;
cmd->pszs = tmb;
cmd->clr = RenderD7::ThemeActive()->Get(clr);
cmd->flags = flags;
cmd->text = text;
cmd->type = 3; // Text
// Just assign current screen as bottom is 0 (false)
// and Top and TopRight are !0 (true)
cmd->Screen = current_screen;
if (R2::next_lined) {
cmd->lined = true;
R2::next_lined = false;
}
R2::commands.push_back(cmd);
}
void R2::AddText(R7Vec2 pos, const std::string& text, unsigned int clr,
RD7TextFlags flags, R7Vec2 tmb) {
auto cmd = R2Cmd::New();
cmd->pos = pos;
cmd->pszs = tmb;
cmd->clr = clr;
cmd->flags = flags;
cmd->text = text;
cmd->type = 3; // Text
// Just assign current screen as bottom is 0 (false)
// and Top and TopRight are !0 (true)
cmd->Screen = current_screen;
if (R2::next_lined) {
cmd->lined = true;
R2::next_lined = false;
}
R2::commands.push_back(cmd);
}
void R2::AddImage(R7Vec2 pos, Image::Ref img) {
auto cmd = R2Cmd::New();
cmd->pos = pos;
cmd->img = img;
cmd->type = 4; // Image
// Just assign current screen as bottom is 0 (false)
// and Top and TopRight are !0 (true)
cmd->Screen = current_screen;
if (R2::next_lined) {
cmd->lined = true;
R2::next_lined = false;
}
R2::commands.push_back(cmd);
}
void R2::AddSprite(Sprite::Ref spr) {
auto cmd = R2Cmd::New();
cmd->spr = spr;
cmd->type = 5; // Sprite
// Just assign current screen as bottom is 0 (false)
// and Top and TopRight are !0 (true)
cmd->Screen = current_screen;
if (R2::next_lined) {
cmd->lined = true;
R2::next_lined = false;
}
R2::commands.push_back(cmd);
}
} // namespace RenderD7

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#include <filesystem>
#include <fstream>
#include <map>
#include <renderd7/ResultDecoder.hpp>
#include <renderd7/internal_db.hpp>
#include <sstream>
static std::map<int, std::string> modules = {
{0, "common"},
{1, "kernel"},
{2, "util"},
{3, "file server"},
{4, "loader server"},
{5, "tcb"},
{6, "os"},
{7, "dbg"},
{8, "dmnt"},
{9, "pdn"},
{10, "gsp"},
{11, "i2c"},
{12, "gpio"},
{13, "dd"},
{14, "codec"},
{15, "spi"},
{16, "pxi"},
{17, "fs"},
{18, "di"},
{19, "hid"},
{20, "cam"},
{21, "pi"},
{22, "pm"},
{23, "pm_low"},
{24, "fsi"},
{25, "srv"},
{26, "ndm"},
{27, "nwm"},
{28, "soc"},
{29, "ldr"},
{30, "acc"},
{31, "romfs"},
{32, "am"},
{33, "hio"},
{34, "updater"},
{35, "mic"},
{36, "fnd"},
{37, "mp"},
{38, "mpwl"},
{39, "ac"},
{40, "http"},
{41, "dsp"},
{42, "snd"},
{43, "dlp"},
{44, "hio_low"},
{45, "csnd"},
{46, "ssl"},
{47, "am_low"},
{48, "nex"},
{49, "friends"},
{50, "rdt"},
{51, "applet"},
{52, "nim"},
{53, "ptm"},
{54, "midi"},
{55, "mc"},
{56, "swc"},
{57, "fatfs"},
{58, "ngc"},
{59, "card"},
{60, "cardnor"},
{61, "sdmc"},
{62, "boss"},
{63, "dbm"},
{64, "config"},
{65, "ps"},
{66, "cec"},
{67, "ir"},
{68, "uds"},
{69, "pl"},
{70, "cup"},
{71, "gyroscope"},
{72, "mcu"},
{73, "ns"},
{74, "news"},
{75, "ro"},
{76, "gd"},
{77, "card spi"},
{78, "ec"},
{79, "web browser"},
{80, "test"},
{81, "enc"},
{82, "pia"},
{83, "act"},
{84, "vctl"},
{85, "olv"},
{86, "neia"},
{87, "npns"},
{90, "avd"},
{91, "l2b"},
{92, "mvd"},
{93, "nfc"},
{94, "uart"},
{95, "spm"},
{96, "qtm"},
{97, "nfp"},
{254, "application"},
};
static std::map<int, std::string> levels = {
{0, "Success"}, {1, "Info"}, {25, "Status"},
{26, "Temporary"}, {27, "Permanent"}, {28, "Usage"},
{29, "Reinitialize"}, {30, "Reset"}, {31, "Fatal"},
};
static std::map<int, std::string> summaries = {
{0, "Success"},
{1, "Nothing happened"},
{2, "Would block"},
{3, "Out of resource"},
{4, "Not found"},
{5, "Invalid state"},
{6, "Not supported"},
{7, "Invalid argument"},
{8, "Wrong argument"},
{9, "Canceled"},
{10, "Status changed"},
{11, "Internal"},
{63, "Invalid result value"},
};
static std::map<int, std::string> desccommon = {
{0, "Success"},
{1000, "Invalid selection"},
{1001, "Too large"},
{1002, "Not authorized"},
{1003, "Already done"},
{1004, "Invalid size"},
{1005, "Invalid enum value"},
{1006, "Invalid combination"},
{1007, "No data"},
{1008, "Busy"},
{1009, "Misaligned address"},
{1010, "Misaligned size"},
{1011, "Out of memory"},
{1012, "Not implemented"},
{1013, "Invalid address"},
{1014, "Invalid pointer"},
{1015, "Invalid handle"},
{1016, "Not initialized"},
{1017, "Already initialized"},
{1018, "Not found"},
{1019, "Cancel requested"},
{1020, "Already exists"},
{1021, "Out of range"},
{1022, "Timeout"},
{1023, "Invalid result value"},
};
static std::map<int, std::string> desckernel = {
{2, "Invalid memory permissions."},
};
static std::map<int, std::string> descos = {
{10, "Not enough memory."},
{26, "Session closed by remote."},
{47, "Invalid command header."},
};
// Need to Fix The Range based Values
static std::map<int, std::string> descfs = {
{101, "Archive not mounted or mount-point not found."},
{120, "Title or object not found."},
{141, "Gamecard not inserted."},
{230, "Invalid open flags or permissions."},
{391, "NCCH hash check failed."},
{302, "RSA or AES-MAC verification failed."},
{395, "RomFS or Savedata hash check failed."},
{630, "Command not allowed, or missing permissions."},
{702, "Invalid path."},
{761, "Incorrect ExeFS read size."},
{100, "[Media] not found."},
{180, "Exists already."},
{200, "Not enough space."},
{220, "Invalidated archive."},
{230, "Unacceptable or write protected."},
{340, "0x01"},
{360, "Bad format."},
{390, "Verification failure."},
{400, "0x01"},
{600, "Out of resources."},
{630, "Access denied."},
{661, "0x01"},
{700, "Invalid argument."},
{730, "Not initialized."},
{750, "Already initialized."},
{760, "Not supported."},
{780, "0x01"},
};
static std::map<int, std::string> descsrv = {
{5,
"Invalid string length (service name length is zero or longer than 8 "
"chars)."},
{6,
"Access to service denied (requested a service the application does "
"not have access to)."},
{7,
"String size does not match contents (service name contains unexpected "
"null byte)."},
};
static std::map<int, std::string> descnwm = {
{2,
"This error usually indicates the wifi chipset in the console is dying "
"or dead."},
};
static std::map<int, std::string> descam = {
{4, "Invalid ticket version."},
{32, "Empty CIA."},
{37, "Invalid NCCH."},
{39, "Invalid title version."},
{43, "Database doesn\"t exist, or it failed to open."},
{44, "Trying to uninstall system-app."},
{106,
"Invalid signature/CIA. Usually happens when developer UNITINFO is "
"enabled in Luma3DS."},
{393, "Invalid database."},
};
static std::map<int, std::string> deschttp = {
{105, "Request timed out."},
};
static std::map<int, std::string> descnim = {
{1,
"Invalid string IPC paramater (non null terminated at its indicated "
"length)."},
{12,
"Invalid country code returned by CFG module reading config save "
"0xB0000."},
{13,
"Zero string length console serial number or '000000000000000' "
"returned by CFG's SecureInfoGetSerialNo."},
{18,
"General data reading error of NIM's .dat files from its system save, "
"bad data or bad data lengths."},
{22,
"General invalid data or length of data returned from nintendo "
"servers. (Only applicable for some operations)"},
{25,
"IntegrityVerificationSeed is waiting on servers to be synced into "
"console. Can't processed with online services without sync being "
"completed first over IPC request."},
{26,
"Unavailable/unaccessable IntegrityVerificationSeed on Nintendo "
"servers. May happen if NIM is told to import "
"IntegrityVerificationSeed from servers at any time other than after "
"the successful System Transfer reboot."},
{27,
"Invalid country language code returned by CFG module reading config "
"save 0xA0002."},
{37,
"Service is in Standby Mode. (eShop ban? General service is down? "
"This caused by a server response flag on account information. "
"Account is not referring to NNID.)"},
{39, "HTTP Status non 200. (Only applicable for some operations)"},
{40, "General XML read/write error while processing Auto Delivery XMLs."},
{41,
"General XML read/write error while processing Auto Delivery XMLs. "
"(Stubbed virtual call was called)"},
{58,
"Invalid NPNS token returned by CFG module reading config save 0xF0006."},
{67, "HTTP Status 404 while trying to download a game's seed."},
{68, "HTTP Status 503 while trying to download a game's seed."},
};
static std::map<int, std::string> descmvd = {
{271, "Invalid configuration."},
};
static std::map<int, std::string> descqtm = {
{8, "Camera is already in use or busy."},
};
// Need to Fix The Range based Values
static std::map<int, std::string> descapplication = {
{0,
"The application raised an error. Please consult the application's "
"source code or ask the author for assistance with it."},
{1024, "0x01"},
};
namespace RenderD7 {
void ResultDecoder::Load(Result rescode) { this->m_rescode = rescode; }
void ResultDecoder::Load(std::string rescode) {
std::stringstream ss;
ss << rescode;
ss >> std::hex >> this->m_rescode;
}
std::string RenderD7::ResultDecoder::GetCode() {
std::stringstream ss;
ss << std::hex << m_rescode;
std::string reshex(ss.str());
return reshex;
}
std::string ResultDecoder::GetLevel() {
std::string res = levels.at(this->GetLevelInt()) + " (" +
std::to_string(this->GetLevelInt()) + ")";
return res;
}
int ResultDecoder::GetLevelInt() { return R_LEVEL(m_rescode); }
std::string ResultDecoder::GetModule() {
std::string res = modules.at(this->GetModuleInt()) + " (" +
std::to_string(this->GetModuleInt()) + ")";
return res;
}
int ResultDecoder::GetModuleInt() { return R_MODULE(m_rescode); }
std::string ResultDecoder::GetDescription() {
std::string res = "Desc Not Implemented!";
switch (this->GetModuleInt()) {
case 0:
res = desccommon.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
break;
case 1:
if ((desckernel.find(this->GetDescriptionInt()) == desckernel.end())) {
res = desccommon.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
} else {
res = desckernel.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
}
break;
case 6:
if ((descos.find(this->GetDescriptionInt()) == descos.end())) {
res = desccommon.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
} else {
res = descos.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
}
break;
case 17:
if ((descfs.find(this->GetDescriptionInt()) == descfs.end())) {
res = desccommon.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
} else {
res = descfs.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
}
break;
case 25:
if ((descsrv.find(this->GetDescriptionInt()) == descsrv.end())) {
res = desccommon.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
} else {
res = descsrv.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
}
break;
case 27:
if ((descnwm.find(this->GetDescriptionInt()) == descnwm.end())) {
res = desccommon.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
} else {
res = descnwm.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
}
break;
case 32:
if ((descam.find(this->GetDescriptionInt()) == descam.end())) {
res = desccommon.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
} else {
res = descam.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
}
break;
case 40:
if ((deschttp.find(this->GetDescriptionInt()) == deschttp.end())) {
res = desccommon.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
} else {
res = deschttp.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
}
break;
case 52:
if ((descnim.find(this->GetDescriptionInt()) == descnim.end())) {
res = desccommon.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
} else {
res = descnim.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
}
break;
case 92:
if ((descmvd.find(this->GetDescriptionInt()) == descmvd.end())) {
res = desccommon.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
} else {
res = descmvd.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
}
break;
case 96:
if ((descqtm.find(this->GetDescriptionInt()) == descqtm.end())) {
res = desccommon.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
} else {
res = descqtm.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
}
break;
case 254:
if ((descapplication.find(this->GetDescriptionInt()) ==
descapplication.end())) {
res = desccommon.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
} else {
res = descapplication.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
}
break;
default:
res = desccommon.at(this->GetDescriptionInt()) + " (" +
std::to_string(this->GetDescriptionInt()) + ")";
break;
}
return res;
}
int ResultDecoder::GetDescriptionInt() { return R_DESCRIPTION(m_rescode); }
std::string ResultDecoder::GetSummary() {
std::string res = summaries.at(this->GetSummaryInt()) + " (" +
std::to_string(this->GetSummaryInt()) + ")";
return res;
}
void RenderD7::ResultDecoder::WriteLog() {
std::string out_path = "sdmc:/RenderD7/Apps/" + rd7i_app_name + "/resdec";
std::filesystem::create_directories(out_path);
out_path += "/err_result_" + std::to_string(time(0)) + ".log";
std::ofstream out(out_path, std::ios::app);
out << "+-------------------\n";
out << "| Error: " << GetCode() << "\n";
out << "+-------------------\n";
out << "| Module: " << GetModule() << "\n";
out << "+-------------------\n";
out << "| Level: " << GetLevel() << "\n";
out << "+-------------------\n";
out << "| Summary: " << GetSummary() << "\n";
out << "+-------------------\n";
out << "| Description: " << GetDescription() << "\n";
out << "+-------------------\n";
out.close();
}
int ResultDecoder::GetSummaryInt() { return R_SUMMARY(m_rescode); }
} // namespace RenderD7

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@ -1,22 +0,0 @@
#include <renderd7/Sheet.hpp>
#include <renderd7/internal_db.hpp>
Result RenderD7::Sheet::Load(const std::string& path) {
if (this->spritesheet) Free();
this->spritesheet = C2D_SpriteSheetLoad(path.c_str());
if (!this->spritesheet) {
_rd7i_logger()->Write("Failed to Load Spritesheet from: " + path, 0);
}
return 0;
}
void RenderD7::Sheet::Free() {
if (!this->spritesheet) return;
C2D_SpriteSheetFree(this->spritesheet);
this->spritesheet = nullptr;
}
C2D_Image RenderD7::Sheet::GetImage(int idx) {
if (!this->spritesheet) return {nullptr, nullptr};
return C2D_SpriteSheetGetImage(this->spritesheet, idx);
}

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#include <cstring>
#include <fstream>
#include <renderd7/Sound.hpp>
#include <renderd7/internal_db.hpp>
#include <string>
using std::string;
// Reference: http://yannesposito.com/Scratch/en/blog/2010-10-14-Fun-with-wav/
typedef struct _WavHeader {
char magic[4]; // "RIFF"
u32 totallength; // Total file length, minus 8.
char wavefmt[8]; // Should be "WAVEfmt "
u32 format; // 16 for PCM format
u16 pcm; // 1 for PCM format
u16 channels; // Channels
u32 frequency; // Sampling frequency
u32 bytes_per_second;
u16 bytes_by_capture;
u16 bits_per_sample;
char data[4]; // "data"
u32 bytes_in_data;
} WavHeader;
static_assert(sizeof(WavHeader) == 44, "WavHeader size is not 44 bytes.");
using namespace RenderD7;
Sound::Sound(const string &path, int channel, bool toloop) {
if (rd7i_is_ndsp) {
ndspSetOutputMode(NDSP_OUTPUT_STEREO);
ndspSetOutputCount(2); // Num of buffers
// Reading wav file
std::fstream fp(path, std::ios::in | std::ios::binary);
if (!fp.is_open()) {
_rd7i_logger()->Write("Could not open WAV: " + path, 0);
return;
}
WavHeader wavHeader;
fp.read(reinterpret_cast<char *>(&wavHeader), sizeof(WavHeader));
size_t read = fp.tellg();
if (read != sizeof(wavHeader)) {
// Short read.
_rd7i_logger()->Write("WAV Header is too short", 0);
fp.close();
return;
}
// Verify the header.
static const char RIFF_magic[4] = {'R', 'I', 'F', 'F'};
if (memcmp(wavHeader.magic, RIFF_magic, sizeof(wavHeader.magic)) != 0) {
// Incorrect magic number.
_rd7i_logger()->Write("Wrong Fileformat", 0);
fp.close();
return;
}
if (wavHeader.totallength == 0 ||
(wavHeader.channels != 1 && wavHeader.channels != 2) ||
(wavHeader.bits_per_sample != 8 && wavHeader.bits_per_sample != 16)) {
// Unsupported WAV file.
_rd7i_logger()->Write("File is invalid", 0);
fp.close();
return;
}
// Get the file size.
fp.seekg(0, std::ios::end);
dataSize = fp.tellg();
dataSize -= sizeof(WavHeader);
// Allocating and reading samples
data = static_cast<u8 *>(linearAlloc(dataSize));
fp.seekg(44, std::ios::beg);
fp.read(reinterpret_cast<char *>(data), dataSize);
fp.close();
dataSize /= 2; // FIXME: 16-bit or stereo?
// Find the right format
u16 ndspFormat;
if (wavHeader.bits_per_sample == 8) {
ndspFormat = (wavHeader.channels == 1) ? NDSP_FORMAT_MONO_PCM8
: NDSP_FORMAT_STEREO_PCM8;
} else {
ndspFormat = (wavHeader.channels == 1) ? NDSP_FORMAT_MONO_PCM16
: NDSP_FORMAT_STEREO_PCM16;
}
ndspChnReset(channel);
ndspChnSetInterp(channel, NDSP_INTERP_NONE);
ndspChnSetRate(channel, float(wavHeader.frequency));
ndspChnSetFormat(channel, ndspFormat);
// Create and play a wav buffer
memset(&waveBuf, 0, sizeof(waveBuf));
waveBuf.data_vaddr = reinterpret_cast<u32 *>(data);
waveBuf.nsamples = dataSize / (wavHeader.bits_per_sample >> 3);
waveBuf.looping = toloop;
waveBuf.status = NDSP_WBUF_FREE;
chnl = channel;
}
}
Sound::~Sound() {
if (rd7i_is_ndsp) {
waveBuf.data_vaddr = 0;
waveBuf.nsamples = 0;
waveBuf.looping = false;
waveBuf.status = 0;
ndspChnWaveBufClear(chnl);
if (data) {
linearFree(data);
}
}
}
void Sound::Play() {
if (rd7i_is_ndsp) {
if (!data) return;
DSP_FlushDataCache(data, dataSize);
ndspChnWaveBufAdd(chnl, &waveBuf);
}
}
void Sound::Stop() {
if (rd7i_is_ndsp) {
if (!data) return;
ndspChnWaveBufClear(chnl);
}
}

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@ -1,53 +0,0 @@
#include <renderd7/Sprite.hpp>
void RenderD7::Sprite::FromSheet(RenderD7::Sheet::Ref sheet, size_t index) {
C2D_SpriteFromSheet(&this->sprite, sheet->Get(), index);
}
bool RenderD7::Sprite::Draw() {
// Patch Depth before draw
sprite.params.depth = 0.5;
return C2D_DrawSprite(&this->sprite);
}
void RenderD7::Sprite::SetCenter(float x, float y) {
C2D_SpriteSetCenter(&this->sprite, x, y);
}
void RenderD7::Sprite::SetPos(float x, float y) {
C2D_SpriteSetPos(&this->sprite, x, y);
}
void RenderD7::Sprite::SetRotation(float rotation) {
C2D_SpriteSetRotation(&this->sprite, rotation);
}
void RenderD7::Sprite::Rotate(float speed) {
C2D_SpriteRotateDegrees(&this->sprite, speed);
}
float RenderD7::Sprite::GetHeight() { return GetSize().x; }
float RenderD7::Sprite::GetWidth() { return GetSize().y; }
float RenderD7::Sprite::GetPosX() { return GetPos().x; }
float RenderD7::Sprite::GetPosY() { return GetPos().y; }
R7Vec2 RenderD7::Sprite::GetPos() {
return R7Vec2(this->sprite.params.pos.x, this->sprite.params.pos.y);
}
R7Vec2 RenderD7::Sprite::GetSize() {
return R7Vec2(this->sprite.params.pos.w, this->sprite.params.pos.h);
}
void RenderD7::Sprite::SetPos(R7Vec2 pos) {
C2D_SpriteSetPos(&this->sprite, pos.x, pos.y);
}
void RenderD7::Sprite::SetScale(R7Vec2 scale) {
C2D_SpriteScale(&this->sprite, scale.x, scale.y);
}
void RenderD7::Sprite::SetRotCenter(R7Vec2 percentage) {
C2D_SpriteSetCenter(&this->sprite, percentage.x, percentage.y);
}
void RenderD7::Sprite::FromImage(RenderD7::Image::Ref img) {
C2D_SpriteFromImage(&this->sprite, img->Get());
}
void RenderD7::Sprite::SetScale(float x, float y) {
C2D_SpriteScale(&this->sprite, x, y);
}

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#include <renderd7/SpriteAnimation.hpp>
void RenderD7::SpriteSheetAnimation::Setup(RenderD7::Sheet::Ref sheet,
size_t imagecount, size_t startimage,
float frame_begin,
float frame_finish) {
D_totaltime = frame_begin;
this->images = imagecount;
this->sheet = sheet;
this->time = frame_finish;
RenderD7::SpriteSheetAnimation::FromSheet(this->sheet, startimage);
}
void RenderD7::SpriteSheetAnimation::Play(float timespeed) {
D_totaltime += timespeed;
if (D_totaltime >= time) {
D_totaltime -= time;
imgs++;
if (imgs == images) {
imgs = 0;
}
}
RenderD7::SpriteSheetAnimation::FromSheet(sheet, imgs);
// RenderD7::SpriteSheetAnimation::Draw();
}

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#include <memory>
#include <renderd7/Tasks.hpp>
#include <thread>
#include <vector>
static std::vector<std::shared_ptr<std::thread>> threads;
int RenderD7::Tasks::Create(std::function<void()> fun) {
auto thrd = std::make_shared<std::thread>(fun);
threads.push_back(thrd);
return threads.size();
}
void RenderD7::Tasks::DestroyAll() {
for (auto& it : threads) {
if (it && it->joinable()) {
it->join();
}
}
// Delete Pointers
threads.clear();
}

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#include <filesystem>
#include <renderd7/Hid.hpp>
#include <renderd7/Message.hpp>
#include <renderd7/ThemeEditor.hpp>
#include <renderd7/UI7.hpp>
std::map<RD7Color, std::string> color_names = {
{RD7Color_Background, "Background"},
{RD7Color_Button, "Button"},
{RD7Color_ButtonActive, "ButtonActive"},
{RD7Color_ButtonDisabled, "ButtonDisabled"},
{RD7Color_ButtonHovered, "ButtonHovered"},
{RD7Color_Checkmark, "Checkmark"},
{RD7Color_FrameBg, "FrameBg"},
{RD7Color_FrameBgHovered, "FrameBgHovered"},
{RD7Color_Header, "Header"},
{RD7Color_List0, "List0"},
{RD7Color_List1, "List1"},
{RD7Color_MessageBackground, "Message Background"},
{RD7Color_Progressbar, "Progressbar"},
{RD7Color_Selector, "Selector"},
{RD7Color_SelectorFade, "SelectorFade"},
{RD7Color_Text2, "Text Light"},
{RD7Color_Text, "Text Dark"},
{RD7Color_TextDisabled, "Text Disabled"},
};
RenderD7::ThemeEditor::ThemeEditor() {
// Backup active Theme and create New one to edit
temp_theme = RenderD7::ThemeActive();
edit_theme = RenderD7::Theme::New();
edit_theme->CopyOther(temp_theme);
RenderD7::ThemeSet(edit_theme);
}
RenderD7::ThemeEditor::~ThemeEditor() {
// Set Back to Acrive Theme
RenderD7::ThemeSet(temp_theme);
}
void RenderD7::ThemeEditor::Draw() const {
RenderD7::R2()->OnScreen(R2Screen_Top);
if (UI7::BeginMenu("RenderD7 -> Theme Editor")) {
UI7::Label("Sample Text");
UI7::Checkbox("Checkbox", cm);
UI7::InputText("Input Text", inpt, "Input Text");
UI7::Button("Button");
UI7::Progressbar(0.5f);
UI7::ColorSelector("Color Selector",
edit_theme->GetTableRef()[RD7Color_Progressbar]);
UI7::EndMenu();
}
RenderD7::R2()->OnScreen(R2Screen_Bottom);
if (UI7::BeginMenu("Theme", R7Vec2(), UI7MenuFlags_Scrolling)) {
if (menu == 0) {
if (UI7::Button("Create New")) {
menu = 1;
edit_theme->Default();
} else if (UI7::Button("Edit Current")) {
menu = 1;
} else if (UI7::Button("Select Theme")) {
menu = 2;
theme_list.clear();
for (const auto& it : std::filesystem::directory_iterator(
RenderD7::GetAppDirectory() + "/themes")) {
theme_list.push_back(it.path().filename().string());
}
}
} else if (menu == 1) {
if (UI7::Button("Go back")) {
edit_theme->CopyOther(temp_theme);
menu = 0;
} else if (UI7::Button("Save")) {
RenderD7::AddOvl(std::make_unique<Ovl_Keyboard>(kbd_text, kbd_state,
"<name>.theme"));
}
for (auto& it : color_names) {
UI7::ColorSelector(it.second, edit_theme->GetTableRef()[it.first]);
}
} else if (menu == 2) {
if (UI7::Button("Go back")) {
menu = 0;
}
for (auto& it : theme_list) {
if (UI7::Button(it)) {
edit_theme->Load(RenderD7::GetAppDirectory() + "/themes/" + it);
menu = 1;
}
UI7::SameLine();
if (UI7::Button("Make Current")) {
edit_theme->Load(RenderD7::GetAppDirectory() + "/themes/" + it);
temp_theme->CopyOther(edit_theme);
menu = 0;
}
UI7::SameLine();
if (UI7::Button("Delete")) {
if (std::string(it) != "renderd7.theme") {
std::filesystem::remove(RenderD7::GetAppDirectory() + "/themes/" +
it);
theme_list.clear();
for (const auto& it : std::filesystem::directory_iterator(
RenderD7::GetAppDirectory() + "/themes")) {
theme_list.push_back(it.path().filename().string());
}
} else {
RenderD7::PushMessage("ThemeEditor",
"Cannot Delete\nrenderd7.theme!");
}
}
}
}
UI7::EndMenu();
}
}
void RenderD7::ThemeEditor::Logic() {
if (kbd_state) {
if (kbd_state == RD7KeyboardState_Confirm) {
auto path =
RenderD7::GetAppDirectory() + "/themes/" + kbd_text + ".theme";
kbd_text = "";
if (std::filesystem::exists(path)) {
// Prompt Override
return;
}
edit_theme->Save(path);
}
kbd_state = RD7KeyboardState_None;
}
if (Hid::IsEvent("cancel", Hid::Down)) {
if (menu == 0) {
RenderD7::Scene::Back();
} else {
if (menu == 1) edit_theme->CopyOther(temp_theme);
menu = 0;
}
}
}

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#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <memory>
#include <renderd7/Time.hpp>
#include <string>
std::string RenderD7::FormatString(std::string fmt_str, ...) {
va_list ap;
char *fp = NULL;
va_start(ap, fmt_str);
vasprintf(&fp, fmt_str.c_str(), ap);
va_end(ap);
std::unique_ptr<char, decltype(free) *> formatted(fp, free);
return std::string(formatted.get());
}
std::string RenderD7::GetTimeStr(void) {
time_t unixTime;
struct tm timeStruct;
time(&unixTime);
localtime_r(&unixTime, &timeStruct);
return FormatString("%04i-%02i-%02i_%02i-%02i-%02i",
timeStruct.tm_year + 1900, timeStruct.tm_mon + 1,
timeStruct.tm_mday, timeStruct.tm_hour, timeStruct.tm_min,
timeStruct.tm_sec);
}

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@ -1,31 +0,0 @@
#include <renderd7/Timer.hpp>
// Ticks per MSEC
#define TPMS 268111.856
namespace RenderD7 {
Timer::Timer(bool autostart) {
if (autostart) is_running = true;
last = svcGetSystemTick();
current = last;
}
void Timer::Reset() {
last = svcGetSystemTick();
current = last;
}
void Timer::Tick() {
if (is_running) current = svcGetSystemTick();
}
void Timer::Pause() { is_running = false; }
void Timer::Resume() { is_running = true; }
bool Timer::Running() { return is_running; }
float Timer::Get() { return (float)((current - last) / TPMS); }
float Timer::GetLive() { return (float)((svcGetSystemTick() - last) / TPMS); }
} // namespace RenderD7

File diff suppressed because it is too large Load Diff

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@ -1,291 +0,0 @@
#include <arpa/inet.h>
#include <malloc.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <renderd7/Error.hpp>
#include <renderd7/FileSystem.hpp>
#include <renderd7/external/json.hpp>
#include <renderd7/internal_db.hpp>
#include <renderd7/renderd7.hpp>
/// Base ///
RD7Flags rd7_flags = RD7Flags_Default;
static RenderD7::Thread rd7i_idb_server; // Protected
std::string rd7i_app_name;
std::string rd7i_config_path;
nlohmann::json rd7i_config;
u8 rd7i_console_model = 0;
u8 rd7i_system_region = CFG_REGION_USA;
bool rd7i_is_citra = false;
bool rd7i_settings = false;
R7Vec2 rd7i_hid_touch_pos;
C2D_TextBuf rd7i_text_buffer;
C2D_Font rd7i_base_font;
C2D_TextBuf rd7i_d2_dimbuf;
bool rd7i_is_ndsp = false;
bool rd7i_running = false;
std::stack<std::unique_ptr<RenderD7::Scene>> RenderD7::Scene::scenes;
std::unique_ptr<RenderD7::Scene> rd7i_fade_scene;
std::vector<std::unique_ptr<RenderD7::Ovl>> rd7i_overlays;
unsigned int rd7i_frames = 0;
u64 rd7i_last_time = 0;
float rd7i_framerate = 0.0f;
u32 rd7i_mt_color = 0xaa000000;
u32 rd7i_mt_txtcolor = 0xbbffffff;
bool rd7i_mt_screen;
float rd7i_mt_txtSize;
bool rd7i_metrikd = false;
bool rd7i_ftraced = false;
u64 rd7i_delta_time;
u64 rd7i_last_tm;
float rd7i_dtm;
float rd7i_time;
bool rd7i_fadeout = false, rd7i_fadein = false, rd7i_fadeout2 = false,
rd7i_fadein2 = false;
int rd7i_fadealpha = 0;
int rd7i_fadecolor = 0;
bool rd7i_wait_fade = false;
bool rd7i_fade_exit = false;
bool rd7i_fade_scene_wait = false;
bool rd7i_idb_running = false;
bool rd7i_graphics_on = false;
float rd7_draw2_tsm = 1.2f;
bool rd7i_amdt = false;
void *rd7i_soc_buf = nullptr;
bool rd7i_is_am_init = false;
RenderD7::Theme::Ref rd7i_active_theme;
RenderD7::LoggerBase::Ref rd7i_logger;
bool rd7i_lggrf = false;
RenderD7::LoggerBase::Ref _rd7i_logger() {
if (!rd7i_logger) {
RenderD7::Error(
"You're trying to use a RenderD7 Func without Init RenderD7!");
}
return rd7i_logger;
}
/// Global ///
// Outdated HidApi (HidV2Patched)
u32 d7_hDown;
u32 d7_hHeld;
u32 d7_hUp;
u32 d7_hRepeat; // Inofficial lol
touchPosition d7_touch;
// Modern Global Api
int rd7_max_objects = C2D_DEFAULT_MAX_OBJECTS;
bool rd7i_do_splash = false;
bool rd7i_enable_scene_system = true;
bool rd7i_debugging = false;
C3D_RenderTarget *rd7_top;
C3D_RenderTarget *rd7_top_right;
C3D_RenderTarget *rd7_bottom;
RenderD7::Net::Error rd7i_soc_init() {
if (rd7i_soc_buf != nullptr) {
return 0;
}
rd7i_soc_buf = memalign(0x1000, 0x100000);
if (!rd7i_soc_buf) {
return RenderD7::Net::Error_Memory;
}
Result ret = socInit((u32 *)rd7i_soc_buf, 0x100000);
if (R_FAILED(ret)) {
free(rd7i_soc_buf);
return ((static_cast<RenderD7::Net::Error>(ret) << 32) |
static_cast<RenderD7::Net::Error>(RenderD7::Net::Error_CtrStatus));
}
return 0;
}
void rd7i_soc_deinit() {
if (rd7i_soc_buf) {
socExit();
free(rd7i_soc_buf);
}
rd7i_soc_buf = nullptr;
}
class Logger {
public:
Logger() = default;
virtual ~Logger() = default;
static void log(const std::string &prefix, const std::string &message) {
std::cout << "[" << prefix << "]: " << message << std::endl;
}
};
#define rd7_err(x) Logger::log("ERROR", x)
#define rd7_wrn(x) Logger::log("WARNING", x)
class tcp_server {
public:
tcp_server(const std::string &ip, int port) {
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
rd7_err("Unable to create socket!");
return;
}
server.sin_family = AF_INET;
server.sin_port = port;
server.sin_addr.s_addr = inet_addr(ip.c_str());
e = bind(sockfd, (struct sockaddr *)&server, sizeof(server));
if (e == -1) {
rd7_err("Unable to bind!");
return;
}
e = listen(sockfd, 10);
if (e == 0) {
printf("[+]Listening...\n");
} else {
rd7_err("Error in Binding");
return;
}
addr_size = sizeof(new_addr);
new_sock = accept(sockfd, (struct sockaddr *)&new_addr, &addr_size);
std::cout << "Connected" << std::endl;
}
~tcp_server() {
// Nothing here
}
bool reconnect() {
close(new_sock);
new_sock = accept(sockfd, (struct sockaddr *)&new_addr, &addr_size);
return true;
}
size_t snd(void *ptr, size_t size) { return send(new_sock, ptr, size, 0); }
size_t rec(void *ptr, size_t size) { return recv(new_sock, ptr, size, 0); }
private:
int e, sockfd, new_sock;
struct sockaddr_in server, new_addr;
socklen_t addr_size;
};
#define stupid(x) &x, sizeof(x)
#define rd7i_reacttion(x) \
{ \
int code = x; \
server.snd(stupid(code)); \
}
struct pak32 {
pak32() {}
pak32(const std::string &n0, float n1, unsigned char n2, unsigned char n3,
bool n4, bool n5, bool n6, float n7, float n8, float n9, float n10,
unsigned int n11, unsigned int n12, unsigned int n13,
unsigned int n14) {
magic = 0x44772277;
for (int i = 0; i < 64; i++) app_name[i] = (char)0;
int l = n0.length();
if (l > 64) l = 64;
for (int i = 0; i < l; i++) app_name[i] = n0[i];
framerate = n1;
console_model = n2;
system_region = n3;
is_citra = n4;
ndsp_support = n5;
in_settings = n6;
deltatime = n7;
rtime = n8;
cpu = n9;
gpu = n10;
mem_alloc = n11;
mem_dalloc = n12;
mem_ialloc = n13;
tbs = n14;
}
uint32_t magic;
char app_name[64];
float framerate;
unsigned char console_model;
unsigned char system_region;
bool is_citra;
bool ndsp_support;
bool in_settings;
float deltatime;
float rtime;
float cpu;
float gpu;
unsigned int mem_alloc;
unsigned int mem_dalloc;
unsigned int mem_ialloc;
unsigned int tbs;
};
static bool rd7i_idb_fp = false;
void KillIdbServer() {
rd7i_idb_fp = true;
rd7i_idb_server.join(100);
}
void ServerThread(RenderD7::Parameter param) {
if (rd7i_soc_buf == nullptr) return;
rd7i_idb_running = true;
rd7i_idb_fp = false;
atexit(KillIdbServer);
tcp_server server("0.0.0.0", 4727);
int cmd = 0;
while (!rd7i_idb_fp) {
size_t r = server.rec(&cmd, sizeof(int));
if (r == 0) {
server.reconnect();
}
if (cmd == 1) {
rd7i_reacttion(1);
auto pak = pak32(
rd7i_app_name, rd7i_framerate, rd7i_console_model, rd7i_system_region,
rd7i_is_citra, rd7i_is_ndsp, rd7i_settings, rd7i_dtm, rd7i_time,
C3D_GetProcessingTime(), C3D_GetDrawingTime(),
RenderD7::Memory::GetTotalAllocated(),
RenderD7::Memory::GetTotalFreed(), RenderD7::Memory::GetCurrent(),
C2D_TextBufGetNumGlyphs(rd7i_text_buffer));
server.snd(stupid(pak));
} else if (cmd == 2) {
rd7i_reacttion(2);
std::vector<RenderD7::FileSystem::Entry> el =
RenderD7::FileSystem::GetDirContent("sdmc:/");
size_t buf = el.size() * sizeof(RenderD7::FileSystem::Entry);
server.snd(stupid(buf));
server.snd(el.data(), buf);
} else if (cmd == 3) {
rd7i_reacttion(3);
RenderD7::ExitApp();
rd7i_idb_fp = true;
} else {
rd7i_reacttion(1234);
}
}
rd7i_idb_running = false;
}
namespace RenderD7 {
namespace IDB {
void Start() {
if (rd7i_idb_running) return;
rd7i_idb_server.initialize(ServerThread);
rd7i_idb_server.start(true);
}
void Stop() {
if (!rd7i_idb_running) return;
rd7i_idb_fp = true;
KillIdbServer();
}
void Restart() {
Stop();
Start();
}
} // namespace IDB
} // namespace RenderD7

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@ -1,118 +0,0 @@
#include <3ds.h>
#include <filesystem>
#include <fstream>
#include <renderd7/lang.hpp>
static nlohmann::json appJson;
std::string RenderD7::Lang::GetSys() {
u8 language = 1;
CFGU_GetSystemLanguage(&language);
switch (language) {
case 0:
return "jp"; // Japanese
break;
case 1:
return "en"; // English
break;
case 2:
return "fr"; // French
break;
case 3:
return "de"; // German
break;
case 4:
return "it"; // Italian
break;
case 5:
return "es"; // Spanish
break;
case 6:
return "zh-CN"; // Chinese (Simplified)
break;
case 7:
return "ko"; // Korean
break;
case 8:
return "nl"; // Dutch
break;
case 9:
return "pt"; // Portuguese
break;
case 10:
return "ru"; // Russian
break;
case 11:
return "zh-TW"; // Chinese (Traditional)
break;
default:
return "en"; // Fall back to English if missing
break;
}
}
std::string RenderD7::Lang::Get(const std::string &key) {
if (!appJson.contains("keys")) return "ERR-01";
nlohmann::json js = appJson["keys"];
if (!js.contains(key)) return key;
return js.at(key).get<std::string>();
}
void RenderD7::Lang::Load(const std::string &lang) {
std::fstream values;
if (std::filesystem::exists("romfs:/lang/" + lang + "/app.json")) {
values.open("romfs:/lang/" + lang + "/app.json", std::ios::in);
if (values.is_open()) {
appJson = nlohmann::json::parse(values);
}
values.close();
if (appJson.is_discarded()) {
appJson = {};
}
return;
} else {
values.open("romfs:/lang/en/app.json", std::ios::in);
if (values.is_open()) {
appJson = nlohmann::json::parse(values);
}
values.close();
if (appJson.is_discarded()) {
appJson = {};
}
return;
}
}
std::string RenderD7::Lang::GetName() {
if (!appJson.contains("info")) return "";
nlohmann::json js = appJson["info"];
if (!js.contains("name")) return "Unknown";
return js.at("name").get<std::string>();
}
std::string RenderD7::Lang::GetAuthor() {
if (!appJson.contains("info")) return "";
nlohmann::json js = appJson["info"];
if (!js.contains("author")) return "Unknown";
return js.at("author").get<std::string>();
}
std::string RenderD7::Lang::GetShortcut() {
if (!appJson.contains("info")) return "";
nlohmann::json js = appJson["info"];
if (!js.contains("shortcut")) return "Unknown";
return js.at("shortcut").get<std::string>();
}

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@ -1,30 +0,0 @@
;
LI7 Shader;
Constants.constf myconst(0.0, 1.0, 0.00392156862745, 0.0)
.alias ones myconst.yyyy;
Vector full of ones
;
Uniforms.fvec projection[4]
;
Outputs.out out_position position.out out_color color.out out_uv texcoord0
;
Inputs.alias in_xyz v0.alias in_uvc
v1.alias in_col v2
.entry vmain.proc vmain mov r0.xyz,
in_xyz.xyz mov r0.w,
ones
dp4 out_position.x,
projection[0], r0 dp4 out_position.y, projection[1], r0 dp4 out_position.z,
projection[2], r0 dp4 out_position.w, projection[3],
r0
mov out_uv,
in_uvc.xy
mul r1,
myconst.zzzz, in_col mov out_color, r1 end.end

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@ -1,117 +0,0 @@
#include <fstream>
#include <iostream>
#include <renderd7/nimg.hpp>
// Use an Npi simplifier cause I am lazy
#define reca_cc(x) reinterpret_cast<const char*>(x)
#define reca_c(x) reinterpret_cast<char*>(x)
#define pak32(q, w, e, r) \
((((q) & 0xff) << 0) | (((w) & 0xff) << 8) | (((e) & 0xff) << 16) | \
(((r) & 0xff) << 24))
// Stupid RLE Algorithm
void npi_compress(std::vector<unsigned char>& ret,
const std::vector<unsigned char>& in) {
unsigned char counter = 1;
unsigned char tmp = in[0];
for (size_t i = 1; i < in.size(); ++i) {
if (tmp == in[i]) {
counter++;
} else {
ret.push_back(counter);
ret.push_back(tmp);
counter = 1;
tmp = in[i];
}
if (counter == 255) {
ret.push_back(counter);
ret.push_back(tmp);
counter = 0;
}
}
if (counter > 0) {
ret.push_back(counter);
ret.push_back(tmp);
}
}
void npi_decompress(std::vector<unsigned char>& ret,
const std::vector<unsigned char>& in) {
// Size is sus
if ((in.size() % 2) != 0) return;
for (size_t i = 0; i < in.size(); i += 2) {
int count = in[i];
int value = in[i + 1];
for (int c = 0; c < count; c++) {
ret.push_back(value);
}
}
}
namespace RenderD7 {
nimg NIMG_Load(std::string path) {
nimg res;
std::ifstream fin(path, std::ios::in | std::ios::binary);
// Check magic
fin.read(reca_c(&res.magic), sizeof(uint32_t));
if (res.magic != NPI_NIMG_) {
std::cout << path << " is invalid!" << std::endl;
return res;
}
// Read Information
fin.read(reca_c(&res.width), sizeof(int));
fin.read(reca_c(&res.height), sizeof(int));
fin.read(reca_c(&res.format), sizeof(int));
fin.read(reca_c(&res.compression), sizeof(int));
// Read Pixeldata
if (res.compression == 1) {
std::vector<unsigned char> tb;
int pb_size = 0;
fin.read(reca_c(&pb_size), sizeof(int));
tb.resize(pb_size);
fin.read(reca_c(tb.data()), pb_size);
npi_decompress(res.pixel_buffer, tb);
} else {
int pb_size = 0;
fin.read(reca_c(&pb_size), sizeof(int));
res.pixel_buffer.resize(pb_size);
fin.read(reca_c(res.pixel_buffer.data()), pb_size);
}
// Close stream
fin.close();
// Return the loadet imaeg
return res;
}
nimg NIMG_LoadFromMem(unsigned char* buffer, size_t bf_size) { return nimg(); }
void NIMG_Save(nimg image, std::string path) {
std::ofstream fout(path);
// Write Magic
fout.write(reca_cc(&image.magic), sizeof(uint32_t));
// Write Information
fout.write(reca_cc(&image.width), sizeof(int));
fout.write(reca_cc(&image.height), sizeof(int));
fout.write(reca_cc(&image.format), sizeof(int));
fout.write(reca_cc(&image.compression), sizeof(int));
std::vector<unsigned char> test;
// Write pixels
if (image.compression == 1) {
std::vector<unsigned char> tb;
npi_compress(tb, image.pixel_buffer);
int buf_szs = tb.size();
fout.write(reca_cc(&buf_szs), sizeof(int)); // buf_size
fout.write(reca_cc(tb.data()),
tb.size()); // buffer
} else {
int buf_szs = image.pixel_buffer.size();
fout.write(reca_cc(&buf_szs), sizeof(int)); // buf_size
fout.write(reca_cc(image.pixel_buffer.data()),
image.pixel_buffer.size()); // buffer
}
// Close stream
fout.close();
}
} // namespace RenderD7

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