fincs
73f4039a9c
Deprecate c3d/renderbuffer.h (use framebuffer or renderqueue instead)
2017-02-14 18:35:37 +01:00
fincs
a382eeed2b
Use framebuffers instead of renderbuffers in rendertargets, details:
...
- The color buffer is mandatory, and it can either be a simple buffer
(whose allocation lifetime managed automatically by citro3d), or be
linked to a texture
- The depth buffer is optional, and it can only be a simple buffer
- Added C3D_RenderTargetCreateFromTex
- Clear bits in C3D_RenderTargetSetClear now work properly
2017-02-14 18:34:14 +01:00
fincs
5c1d037fa2
Introduce framebuffer (light renderbuffer) infrastructure
2017-02-14 18:24:57 +01:00
fincs
15de0e300e
Add support for cube textures, see below:
...
- Added C3D_TexCube structure for holding pointers to all 6 faces
- C3D_TexLoadImage accepts face number and mipmap level
- C3D_TexGenerateMipmap accepts face number
- Added functions (C3D_Tex*GetImagePtr) for accessing image data
- Now using GX to copy texture data to VRAM instead of failing
- Moved texunit setup code to texture.c
2017-02-12 00:14:04 +01:00
fincs
6ec42ae8a1
Calculate total mipmap texture size with geometric series formula
2017-02-11 18:29:41 +01:00
fincs
0fd245b171
Begin overhauling texture API, see details:
...
- Now supports multilevel data (LOD) used for mipmapping
- Basic mipmap generation (currently only for RGBA8 and RGB8 textures)
- Texture type can now be specified (TODO: support cube textures)
- Border color can also be specified now
- More flexibility in texture initialization parameters
2017-02-09 20:07:37 +01:00
fincs
2a1dc2ba87
Added C3D_FragOpShadow()
2017-02-09 19:59:46 +01:00
fincs
73aea35120
Add bIsZBuffer parameter to C3D_DepthMap
2017-02-09 19:59:31 +01:00
fincs
a91889f5ba
Added C3D_FrameRate() for controlling output framerate
2017-02-09 19:57:02 +01:00
Michael Theall
3ae31adab4
Add doxygen support
2017-02-09 19:45:33 +01:00
Thompson Lee
642545d2e2
Added Mtx_Add() and Mtx_Subtract(). ( #28 )
2016-09-12 00:23:21 +02:00
Thompson Lee
7960e832de
Added Mtx_Diagonal(). ( #27 )
2016-09-11 23:40:10 +02:00
Thompson Lee
b32275ee94
Squashing all commits from the previous pull requests. #21 , #22 , and #23 . ( #26 )
2016-08-30 21:18:37 +02:00
Thompson Lee
8a3982d625
Added Quat_FromPitchYawRoll() helper function. ( #25 )
...
Quickly converts pitch, yaw, and roll rotations to the Quaternion equivalent orientation, with optimized code.
2016-08-22 22:14:26 +02:00
Thompson Lee
ae0ce14c9d
Enhancement: Mtx_Inverse() returns a non-zero determinant if the matrix passed in can be inverted, otherwise returns zero if the matrix is singular/degenerative.
2016-08-05 01:02:59 -05:00
Thompson Lee
59b0311f48
Minor Fixes series
...
- Added a missing @param[in].
- Added @mtheall 's Mtx_Multiply() enhancement.
2016-08-05 00:19:55 -05:00
mtheall
dc4d81eea9
More additions and enhancements to math code, see details ( #19 )
...
Added C3D_AngleFromDegrees
Added FVec4_PerspDivide
Added LH option for projections
2016-08-04 21:23:28 +02:00
Thompson Lee
dde8877f38
Left-handed and Right-handed Look-At Matrix functions ( #17 )
2016-08-04 12:43:33 +02:00
mtheall
766def30a3
Optimized matrix math ( #15 )
...
Added non-tilt projections
Added quaternions
Added test framework
Created logo
2016-08-04 11:33:18 +02:00
Thompson Lee
d7d5ba28a1
Added a Matrix Inverse Function ( #14 )
2016-07-31 13:20:36 +02:00
Thomas Edvalson
b0b46b7133
Make uniform matrix pointers const
2016-05-23 13:43:48 -04:00
fincs
a37648f42f
Add renderqueue-safe versions of GX_DisplayTransfer/TextureCopy/MemoryFill
2016-03-26 00:30:43 +01:00
fincs
1e9e8ead11
Fix integer and boolean uniforms
2016-01-24 01:45:39 +01:00
fincs
7e30059573
Add C3D_ImmDrawRestartPrim
2016-01-19 22:33:04 +01:00
fincs
184fad0623
Add C3D_GetCmdBufUsage
2016-01-19 22:32:55 +01:00
fincs
39a71a5fbf
Implement render queue system
2016-01-05 17:30:05 +01:00
fincs
959f250f4e
Add C3D_BoolUnifSet, correct int/bool uniform IDs
2015-12-05 14:23:54 +01:00
fincs
c188bcf5df
Add C3D_VideoSync()
2015-11-28 16:41:20 +01:00
fincs
ae4d9aba93
Generalize C3D_FVUnifMtx to support 2x4, 3x4 and 4x4 matrices
2015-11-28 16:25:23 +01:00
fincs
4814f804c6
Add missing fragment lighting functionality
2015-11-28 15:56:20 +01:00
fincs
912e9b152c
Refactor renderbuffer code to create and use texture objects
2015-11-28 15:53:06 +01:00
fincs
209de933de
Add C3D_TexInitVRAM
2015-11-28 15:51:07 +01:00
fincs
1fec391865
Correct C3D_SetScissor
2015-11-26 23:54:06 +01:00
fincs
cd39c3b8d1
Improve and correct support for light distance attenuation
2015-11-26 12:28:09 +01:00
fincs
497a4ff9b7
Add C3D_ColorLogicOp and C3D_FragOpMode
2015-11-25 22:02:16 +01:00
fincs
8992e6fd18
Actually implement fixed vertex attribute support
2015-11-22 17:47:33 +01:00
fincs
d93987403a
Add support for immediate mode & fixed vertex attributes w/ example
2015-11-22 17:28:33 +01:00
fincs
a39ca9971d
Remove old VBO/IBO code
2015-11-22 12:30:51 +01:00
fincs
447c5b05bb
Add Mtx_PerspStereoTilt() for stereo 3D rendering
2015-09-16 13:29:48 +02:00
fincs
0922a64ed3
Add fragment light LUT support
2015-09-15 23:02:35 +02:00
fincs
133d10c629
Some corrections, fragment lighting still not working
2015-09-14 17:00:58 +02:00
fincs
53cf76feac
Begin implementing fragment lighting functionality
2015-09-13 23:27:38 +02:00
fincs
b2584cb71a
Add some missing TexEnv functionality
2015-09-10 13:47:16 +02:00
fincs
f7d344843e
Simply uniform set code in example
2015-09-09 17:21:40 +02:00
fincs
60df9ed7d6
Add textured_cube example (a ported libctru example)
2015-09-09 01:14:20 +02:00
fincs
f640360108
Decouple attribute and buffer management
2015-09-07 14:47:20 +02:00
fincs
a8ce19c3b5
Updates for latest libctru and picasso
2015-08-23 18:54:44 +02:00
fincs
6243cc830d
Textures: micro-optimization
2015-07-23 22:22:28 +02:00
fincs
d4971ddca5
Use APT hooks to restore GPU state when returning from homemenu
2015-06-27 19:17:50 +02:00
fincs
153f01e741
Add Render Buffer API + Viewport/Scissor + Update Example
2015-03-07 23:41:32 +01:00