Author SHA1 Message Date
tobid7 eafe5c9be5 Add Drawlist Vertex and Indexcount geteter (for debugging usage only) 2026-09-05 21:28:09 +02:00
tobid7 d18e397eaf Fix The rest of UI7 Mem leaks
Throw OneFrame living objs into a pool
2026-09-05 18:06:59 +02:00
tobid7 fc5a357caa stop leaking idobj memory (and coloredit layout mem) 2026-09-05 18:06:12 +02:00
tobid7 a1cb3bf290 dx9: update device size on window size change 2026-09-05 17:18:21 +02:00
tobid7 8c1063640c format documents 2026-09-05 17:04:28 +02:00
tobid7 85f50df154 unload debugfont and add Gfx debug menu 2026-09-05 17:03:17 +02:00
tobid7 32c94e0776 fix random garbage ptr issues 2026-09-05 17:02:58 +02:00
tobid7 6b5f30b334 Fix Indexorder issues and patchfixsomehow dx9 tex filtering 2026-09-05 17:02:37 +02:00
tobid7 42cb7ce2ed No big update without msvc compiler errors :/ 2026-09-05 16:29:53 +02:00
tobid7 26a8c230c6 More timings 2026-09-05 15:10:48 +02:00
tobid7 0a5a86459b UI7 is BACK!
took me about a full week to get something to render again withour shared_ptrs
as of now this is very unstable, untested and lacking a lot of features due to lithium is lacking the base for that
Added JetBrainsMono font as debug font for the metrics
2026-09-05 14:48:03 +02:00
tobid7 0f25a70901 Add missing GetDriverName to Os 2026-09-05 14:47:41 +02:00
tobid7 6a22b26a3d Draw the line (oder so) 2026-09-05 14:46:51 +02:00
tobid7 245cc0f314 Load the font async for now 2026-09-05 11:56:41 +02:00
tobid7 cb437d41a0 n3ds-boost 2026-09-05 11:56:26 +02:00
tobid7 322ce785b9 SDF & MONOSPACE FONT RENDERING 2026-09-05 11:56:13 +02:00
tobid7 b29e298d55 save 75% of font memory 2026-09-03 09:36:41 +02:00
tobid7 2801b876e6 Upload pools once per Gfx::Draw and FIX DX9 2026-09-03 09:18:49 +02:00
tobid7 f1540f0098 reset pools on newframe 2026-09-03 08:12:34 +02:00
tobid7 54584728c3 move global pools into gfx driver
prevents double copy problems
saves memory
(needs to be optimized...)
2026-09-02 08:04:50 +02:00
tobid7 daaf473af7 faster rect command creation 2026-09-01 21:21:40 +02:00
tobid7 9ed3ed233d cache ascii chars directly 2026-09-01 21:20:52 +02:00
tobid7 dd97aab749 insane performance boost (on 3ds) 2026-09-01 21:16:23 +02:00
tobid7 0746295013 time trace is back 2026-09-01 10:02:54 +02:00
tobid7 2984354884 implement Image::Convert and Image::Flip 2026-09-01 08:15:03 +02:00
tobid7 4d2470b0c6 pool append move and copy 2026-08-31 08:59:41 +02:00
tobid7 cfb6a9b3dd # small fixes
- Fix Os::GetTimeNano()
- only build tests on non vendored usage
2026-07-19 14:27:48 +02:00
tobid7 799e779fe6 Fix 2026-04-30 12:38:35 +02:00
tobid7 7f708a565e Fix 3ds build and update libpicasso 2026-04-25 00:01:06 +02:00
tobid7 280ce524bf remove poc func 2026-04-18 14:34:45 +02:00
tobid7 b99fc39444 Add support for rotated gradients 2026-04-18 14:33:31 +02:00
tobid7 6dbf5a4812 Add stick and trigger input support 2026-04-09 21:51:38 +02:00
tobid7 ff3b241dd2 Fix clang warning 2026-04-05 04:31:50 +02:00
tobid7 7a1751589e fix preset names for Selection Views 2026-04-05 04:31:22 +02:00
tobid7 8a4b3c119d Add NX Hid Driver Template
- Add WIP HidNX Driver (clangd not working with devkitpro for switch on windows)
- Add default-release as default search path for compile_commands.json
- remove mingw preset (casue its exactly the default target)
- Move Mouse pos cycle into HidDriver::Update
- Test around with HidGlfw on Nintendo switch
2026-04-05 04:20:32 +02:00
tobid7 1f7d96a455 Add proper Gamepad support (WIP) 2026-04-05 00:26:00 +02:00
tobid7 c9768010f2 allo wPD::Color in Drawlist 2026-04-04 17:44:05 +02:00
tobid7 679de3ae94 Add Input functionality to Ultra
- Add point InSpace check to PD::Li::Math
- Add Universal AlignmentCenter flag for Horizontal and and Vertical Alignment
-  Add Fallbackfont to Layout (if you dont want to set font per object)
- Add Button Object WIP
- Rename OnHover to OnFocus and add OnUnfocus
- Move font and FontScale to ElementBase (for fallback logic etc)
- Add UpdateInput func to ElementBase
- Corectly Set fontScale in Text Rendering
- Update ecample
2026-04-03 15:17:43 +02:00
tobid7 af7fc026df Allow implicit usage of "#ffffffff" etc 2026-04-03 14:22:51 +02:00
tobid7 5bc8046ebe Add HidDriver base and small HidGLFW driver 2026-04-03 14:12:42 +02:00
tobid7 8215baac99 rename PDBackendFlags to PDGfxBackendFlags 2026-04-03 12:52:30 +02:00
tobid7 a776addf11 Implement VCanvas and Update TextElem
- Text now requires a font and is able to take an individual scale
- Container requires &ref for Elements to make sure they always exist
- SetViewport now sets the canvas as well
- SetBaseViewport Sets the Virtual Canvas Size
- Layout Now requires a Drawlist reference in Render function
- main.cpp: updated the template
2026-04-03 12:43:49 +02:00
tobid7 1cf3b6f8e6 Actually implement ultra-rendering 2026-04-02 23:29:53 +02:00
tobid7 b5321ca1a1 Rework Project Ultra
- Added container
- Made container the base of Layout
- Set Containers theirself as pParent for Elements on Push
2026-03-29 04:28:45 +02:00
tobid7 4498c2c0fb Fix path rects 2026-03-29 04:27:37 +02:00
tobid7 818b086f08 Fixing riunded rects 2026-03-29 01:08:02 +01:00
tobid7 e560496512 Add a default preset (for linux/macos default builds) 2026-03-28 13:59:42 +01:00
tobid7 7b6e611f12 Add cmake presets
- MSVC requires cmake for Windows
- mingw only builds when GLSLANG is excluded due to wrong header generation
2026-03-28 13:53:55 +01:00
tobid7 72deaad28d build 3dsx and nro in ALL stage 2026-03-28 13:52:59 +01:00
tobid7 2e652a3c24 More stuff done at Project Ultra
- Added renderspace
- Revision System (to not always update pRenderspace
- added some test scene
2026-03-28 13:52:36 +01:00
tobid7 784421fa6c WIP (Codename Ultra) UI lib 2026-03-26 21:02:10 +01:00
tobid7 bc06a3fee8 implement font deletion 2026-03-26 21:01:43 +01:00
tobid7 d2ab60c824 Fix font bugs 2026-03-25 22:24:54 +01:00
tobid7 a8fe58ef0f Add debug getters (and somehow text is not rendering :/) 2026-03-25 20:27:23 +01:00
tobid7 eea0e9844f Fix Vertex Alloc usage at Index Alloc 2026-03-24 22:20:41 +01:00
tobid7 4777c85f9a Readd font support (not workign yet) 2026-03-22 21:50:53 +01:00
tobid7 b49c0bd3dc Update lazyvec / vec api as well as rect are mostly constexpr now 2026-03-22 00:15:14 +01:00
tobid7 4db5d98cb2 Always disable glslang build for NintendoSwitch on Windows 2026-03-21 19:28:59 +01:00
tobid7 794e06b890 Present DX9 Frames ... 2026-03-21 16:47:16 +01:00
tobid7 d8efcd41b1 Add a PositionTranslate func and add Errors for TextureSize mismatch 2026-03-21 16:39:55 +01:00
tobid7 4dab1987d1 Add PD::Image and add a setter for logfilter 2026-03-21 15:52:09 +01:00
tobid7 6fab4a07a9 Forgot about dx9 (UNTESTED!!!) 2026-03-21 14:48:48 +01:00
tobid7 baad2ce15c Add Os Bridge into test framework 2026-03-21 14:43:16 +01:00
tobid7 a86c13b9a3 Refactor PD::Li Pools system, Upgrade PD::Pool and add better logging
- Add ResetFast to Pool using c++20 concept
- Add Put function to Pool
- Use Pool Index instead of pointers in Command
- Add accessor to Li Pools to prevent wrong command usage
- Add Command Formatter
- Use ResetFast for all Pools
- Add Reset func to Li::Vertex (for ResetFast)
- Add Pool Expandor and Put funcs to Lithium pools
- Add getters for GfxDriverBase to PD::Li Pools
2026-03-21 13:35:16 +01:00
tobid7 3b0b103eb3 Add nintendo switch support 2026-03-21 10:18:01 +01:00
tobid7 6beef97cdf Remove Gfx Driver Vertex and IndexBuffer size config 2026-03-21 10:11:10 +01:00
tobid7 afe30a5dbd Add Drawlist
- Add Pool iterator support
- Add Pool Expandability
- Add Pool::Push
- Add Lithium Maths API
- Remove InitPools
- update spirv-helper
2026-03-19 22:06:58 +01:00
tobid7 e6cd8b7d24 Merge branch 'dev-0.7-rewrite' of ssh://dev.npid7.de:222/tobid7/palladium into dev-0.7-rewrite 2026-03-19 16:26:07 +01:00
tobid7 66602a79e0 Replace spirv-helper stuff with a library that combines everything 2026-03-19 15:54:01 +01:00
tobid7 a28b7318d2 Add the shaders 2026-03-19 09:22:46 +01:00
tobid7 71563e8979 Add pdsg (palladium spirv-generator)
- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
2026-03-18 21:21:00 +01:00
tobid7 7d89ab1c47 Add SpirvHelper (Shader cross compilation)
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper)
- Add Transpose func to Mat4
2026-03-18 15:17:48 +01:00
tobid7 186fce803e Add missing sources 2026-03-18 11:37:44 +01:00
tobid7 66412ca8e0 Full 3ds support and fix dx9 2026-03-18 11:34:36 +01:00
tobid7 e04046720b Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-03-18 09:31:47 +01:00
tobid7 d4c59e5b61 Add backends
- Renamed GfxOpenGL to GfxOPenGL2
- Added GfxOpenGL3 backend for OpenGL 3.3+
- Added WIP DirectX9 backend
- Added structure for Citro3D
- Added linear Allocator
2026-03-17 16:47:19 +01:00
tobid7 fe9194b907 More work to drivers
- Add gfx_test
- add texture loading to GfxOpenGL
- add full submit code
- add debug logging
- add construct and destroy functionality to Pool
- add command functionality
- add vertex and index pools to lithium (static and not threadsafe yet)
- Update GfxDriver Matrix with SetViewPort
- Add glfw (only dependency of gfx_test) maybe later required for input driver
2026-03-16 17:33:46 +01:00
tobid7 4924d86bc0 # Work at gfx driver system
- Update pool to use template allocator directly instead of std::vector
- Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers
- Add glad
2026-03-16 15:19:12 +01:00
tobid7 41b612ec0a 0.7.0 rewrite dev
- remove everyting
- keep core
-rename bit_utils to bits
- add formatter for  color
- add float getters to color
- start with new drivers api
2026-03-16 06:37:51 +01:00
33 changed files with 297 additions and 565 deletions
-1
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@@ -52,7 +52,6 @@ set(PD_SOURCES
source/lithium/drawlist.cpp source/lithium/drawlist.cpp
source/lithium/font.cpp source/lithium/font.cpp
source/lithium/math.cpp source/lithium/math.cpp
source/lithium/pools.cpp
# UI7 # UI7
source/ui7/io.cpp source/ui7/io.cpp
-4
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@@ -9,7 +9,6 @@ option(PD_ENABLE_CITRO3D "Enable Citro3D Support (3DS)" OFF)
option(PD_ENABLE_VULKAN "Not implemented yet" OFF) option(PD_ENABLE_VULKAN "Not implemented yet" OFF)
option(PD_ENABLE_HID_GLFW "Enable GLFW Input Driver" ON) option(PD_ENABLE_HID_GLFW "Enable GLFW Input Driver" ON)
option(PD_ENABLE_HID_NX "Enable NX Input Driver" OFF) option(PD_ENABLE_HID_NX "Enable NX Input Driver" OFF)
option(PD_ENABLE_HID3DS "Enable 3ds Input Driver" OFF)
if(NOT WIN32) # cause we are not on windows... if(NOT WIN32) # cause we are not on windows...
set(PD_ENABLE_DIRECTX9 OFF) set(PD_ENABLE_DIRECTX9 OFF)
@@ -22,7 +21,6 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
set(PD_ENABLE_CITRO3D ON) set(PD_ENABLE_CITRO3D ON)
set(PD_ENABLE_HID_GLFW OFF) set(PD_ENABLE_HID_GLFW OFF)
set(PD_ENABLE_HID_NX OFF) set(PD_ENABLE_HID_NX OFF)
set(PD_ENABLE_HID3DS ON)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "NintendoSwitch") elseif(${CMAKE_SYSTEM_NAME} STREQUAL "NintendoSwitch")
set(PD_ENABLE_OPENGL2 OFF) set(PD_ENABLE_OPENGL2 OFF)
set(PD_ENABLE_OPENGL3 ON) set(PD_ENABLE_OPENGL3 ON)
@@ -38,7 +36,6 @@ add_library(pd-system STATIC
${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_opengl3.cpp ${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_opengl3.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_directx9.cpp ${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_directx9.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_citro3d.cpp ${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_citro3d.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/hid_3ds.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/hid_glfw.cpp ${CMAKE_CURRENT_SOURCE_DIR}/source/hid_glfw.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/hid_nx.cpp ${CMAKE_CURRENT_SOURCE_DIR}/source/hid_nx.cpp
) )
@@ -67,7 +64,6 @@ target_compile_definitions(pd-system
$<$<BOOL:${PD_ENABLE_CITRO3D}>:PD_ENABLE_CITRO3D> $<$<BOOL:${PD_ENABLE_CITRO3D}>:PD_ENABLE_CITRO3D>
$<$<BOOL:${PD_ENABLE_HID_GLFW}>:PD_ENABLE_HID_GLFW> $<$<BOOL:${PD_ENABLE_HID_GLFW}>:PD_ENABLE_HID_GLFW>
$<$<BOOL:${PD_ENABLE_HID_NX}>:PD_ENABLE_HID_NX> $<$<BOOL:${PD_ENABLE_HID_NX}>:PD_ENABLE_HID_NX>
$<$<BOOL:${PD_ENABLE_HID3DS}>:PD_ENABLE_HID3DS>
) )
# Palladium # Palladium
-17
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@@ -1,17 +0,0 @@
#pragma once
#include <pd/drivers/hid.hpp>
namespace PD {
class Hid3DS : public HidDriver {
public:
Hid3DS();
~Hid3DS();
void Update() override;
private:
struct Impl;
Impl* impl;
};
} // namespace PD
-1
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@@ -7,5 +7,4 @@
#include <pd_system/gfx_opengl3.hpp> #include <pd_system/gfx_opengl3.hpp>
// Hid // Hid
#include <pd_system/hid_3ds.hpp>
#include <pd_system/hid_glfw.hpp> #include <pd_system/hid_glfw.hpp>
-82
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@@ -1,82 +0,0 @@
#include <pd_system/hid_3ds.hpp>
#if defined(PD_ENABLE_HID3DS) && defined(__3DS__)
#include <3ds.h>
namespace PD {
struct Hid3DS::Impl {
std::string* Text;
bool InTextMode = false;
};
Hid3DS::Hid3DS() : HidDriver("Hid3DS") {
impl = new Impl;
pFlags |= PDHidBackendFlags_HasGamepad;
pFlags |= PDHidBackendFlags_HasTouch;
pGamepad[KEY_A] = HidInternal::Gamepad::A;
pGamepad[KEY_B] = HidInternal::Gamepad::B;
pGamepad[KEY_X] = HidInternal::Gamepad::X;
pGamepad[KEY_Y] = HidInternal::Gamepad::Y;
pGamepad[KEY_START] = HidInternal::Gamepad::Start;
pGamepad[KEY_SELECT] = HidInternal::Gamepad::Select;
pGamepad[KEY_L] = HidInternal::Gamepad::L;
pGamepad[KEY_R] = HidInternal::Gamepad::R;
pGamepad[KEY_DUP] = HidInternal::Gamepad::DUp;
pGamepad[KEY_DDOWN] = HidInternal::Gamepad::DDown;
pGamepad[KEY_DLEFT] = HidInternal::Gamepad::DLeft;
pGamepad[KEY_DRIGHT] = HidInternal::Gamepad::DRight;
pGamepad[KEY_CPAD_UP] = HidInternal::Gamepad::CPUp;
pGamepad[KEY_CPAD_DOWN] = HidInternal::Gamepad::CPDown;
pGamepad[KEY_CPAD_LEFT] = HidInternal::Gamepad::CPLeft;
pGamepad[KEY_CPAD_RIGHT] = HidInternal::Gamepad::CPRight;
pGamepad[KEY_CSTICK_UP] = HidInternal::Gamepad::CSUp;
pGamepad[KEY_CSTICK_DOWN] = HidInternal::Gamepad::CSDown;
pGamepad[KEY_CSTICK_LEFT] = HidInternal::Gamepad::CSLeft;
pGamepad[KEY_CSTICK_RIGHT] = HidInternal::Gamepad::CSRight;
pGamepad[KEY_ZL] = HidInternal::Gamepad::ZL;
pGamepad[KEY_ZR] = HidInternal::Gamepad::ZR;
pGamepad[KEY_TOUCH] = HidInternal::Gamepad::Touch;
}
Hid3DS::~Hid3DS() { delete impl; }
void Hid3DS::Update() {
HidDriver::Update(); // clear stats
hidScanInput();
u32 kd = hidKeysDown();
u32 kh = hidKeysHeld();
u32 ku = hidKeysUp();
for (const auto& b : pGamepad) {
if (b.first & kd) {
pGamepadEvents[0][Event::Down] |= b.second;
}
if (b.first & kh) {
pGamepadEvents[0][Event::Held] |= b.second;
}
if (b.first & ku) {
pGamepadEvents[0][Event::Up] |= b.second;
}
}
/*if (pLocked) {
SwapTab();
}*/
touchPosition t;
hidTouchRead(&t);
pMouse[0] = fvec2(t.px, t.py);
}
} // namespace PD
#else
struct GLFWgamepadstate {};
namespace PD {
Hid3DS::Hid3DS() : HidDriver("Hid3DS") {}
Hid3DS::~Hid3DS() {}
void Hid3DS::Update() {
HidDriver::Update(); // clear stats
}
} // namespace PD
#endif
+1 -1
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@@ -65,7 +65,7 @@ HidGlfw::HidGlfw(GLFWwindow* win) : HidDriver("HidGlfw") {
} }
} }
HidGlfw::~HidGlfw() { delete impl; } HidGlfw::~HidGlfw() {}
void HidGlfw::Update() { void HidGlfw::Update() {
HidDriver::Update(); // clear stats HidDriver::Update(); // clear stats
+1 -1
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@@ -11,7 +11,7 @@ struct HidNX::Impl {
HidNX::HidNX() : HidDriver("HidNX") { impl = new Impl; } HidNX::HidNX() : HidDriver("HidNX") { impl = new Impl; }
HidNX::~HidNX() { delete impl; } HidNX::~HidNX() {}
void HidNX::Update() { void HidNX::Update() {
HidDriver::Update(); // clear stats HidDriver::Update(); // clear stats
+11 -49
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@@ -2,8 +2,7 @@
#include <pd/core/mat.hpp> #include <pd/core/mat.hpp>
#include <pd/drivers/interface.hpp> #include <pd/drivers/interface.hpp>
#include <pd/lithium/drawlist.hpp> #include <pd/lithium/command.hpp>
#include <pd/lithium/pools.hpp>
#include <pd/lithium/texture.hpp> #include <pd/lithium/texture.hpp>
using PDGfxBackendFlags = PD::u32; using PDGfxBackendFlags = PD::u32;
@@ -38,7 +37,7 @@ class PD_API GfxDriver : public DriverInterface {
return Li::Texture(); return Li::Texture();
} }
virtual void DeleteTexture(const Li::Texture& tex) {} virtual void DeleteTexture(const Li::Texture& tex) {}
virtual void Draw(const Li::Drawlist& commands) {} virtual void Draw(const Pool<Li::Command>& commands) {}
Li::Texture::Ptr GetWhiteTexture() { return &pWhite; } Li::Texture::Ptr GetWhiteTexture() { return &pWhite; }
PDGfxBackendFlags GetFlags() { return Flags; } PDGfxBackendFlags GetFlags() { return Flags; }
@@ -111,69 +110,30 @@ class GfxDriverBase : public GfxDriver {
pWhite = LoadTexture(img, 16, 16); pWhite = LoadTexture(img, 16, 16);
} }
void Draw(const Li::Drawlist& dl) override { void Draw(const Pool<Li::Command>& commands) override {
const auto& commands = dl.Data();
if (commands.size() == 0) return;
pCountCommands += commands.size(); pCountCommands += commands.size();
size_t vtotal = dl.GetNumVertices();
size_t itotal = dl.GetNumIndices();
size_t start_vtx = pVtxPool.size();
pVtxPool.Allocate(vtotal);
CurrentVertex += vtotal;
size_t start_idx = pIdxPool.size();
pIdxPool.Allocate(itotal);
CurrentIndex += itotal;
size_t current_vtx = start_vtx;
size_t current_idx = start_idx;
const auto& vpool = Li::GetVertexPool();
const auto& ipool = Li::GetIndexPool();
/** Build Pools */
for (size_t i = 0; i < commands.size(); i++) {
const auto& cmd = commands[i];
if (cmd.VertexCount > 0) {
std::memcpy(pVtxPool.begin() + current_vtx,
vpool.begin() + cmd.FirstVertex,
cmd.VertexCount * sizeof(Li::Vertex));
}
for (size_t idx = 0; idx < cmd.IndexCount; idx++) {
u16 local_idx = ipool[cmd.FirstIndex + idx];
pIdxPool[current_idx + idx] = static_cast<u16>(current_vtx + local_idx);
}
current_vtx += cmd.VertexCount;
current_idx += cmd.IndexCount;
}
UploadPools();
size_t index = 0; size_t index = 0;
size_t ioff = start_idx; UploadPools();
while (index < commands.size()) { while (index < commands.size()) {
CurrentTex = commands[index].Tex; CurrentTex = commands[index].Tex;
CurrentTexIsSDF = commands[index].SDF; CurrentTexIsSDF = commands[index].SDF;
if (!CurrentTex) { if (!CurrentTex) {
CurrentTex = pWhite.GetID(); CurrentTex = pWhite.GetID();
} }
size_t startidx = commands[index].FirstIndex;
size_t num_indices = 0; size_t num_indices = 0;
while (index < commands.size() && while (index < commands.size() &&
CurrentTexIsSDF == commands[index].SDF && CurrentTexIsSDF == commands[index].SDF &&
(CurrentTex == commands[index].Tex || (CurrentTex == commands[index].Tex ||
(CurrentTex == pWhite.GetID() && commands[index].Tex == 0))) { (CurrentTex == pWhite.GetID() && commands[index].Tex == 0)) &&
commands[index].FirstIndex == startidx + num_indices) {
num_indices += commands[index].IndexCount; num_indices += commands[index].IndexCount;
index++; index++;
} }
if (num_indices > 0) { Submit(num_indices, startidx);
Submit(num_indices, ioff);
ioff += num_indices;
pCountDrawcalls++; pCountDrawcalls++;
} }
} }
}
size_t AllocateVertices(size_t count, PD::ptr accessor) override { size_t AllocateVertices(size_t count, PD::ptr accessor) override {
pVertexAccessor = accessor; pVertexAccessor = accessor;
@@ -251,7 +211,9 @@ class PD_API Gfx {
static void SetViewPort(const ivec2& vp) { driver->SetViewPort(vp); } static void SetViewPort(const ivec2& vp) { driver->SetViewPort(vp); }
static void SetViewPort(int w, int h) { driver->SetViewPort(w, h); } static void SetViewPort(int w, int h) { driver->SetViewPort(w, h); }
static void Reset() { driver->Reset(); } static void Reset() { driver->Reset(); }
static void Draw(const Li::Drawlist& dl) { driver->Draw(dl); } static void Draw(const Pool<Li::Command>& commands) {
driver->Draw(commands);
}
static Li::Texture LoadTexture(const std::vector<PD::u8>& pixels, int w, static Li::Texture LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h, int h,
TextureFormat type = TextureFormat::RGBA32, TextureFormat type = TextureFormat::RGBA32,
-5
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@@ -42,10 +42,6 @@ class PD_API Drawlist {
void Copy(Drawlist& other); void Copy(Drawlist& other);
void Optimize(); void Optimize();
void Clear(); void Clear();
void SetLayer(int layer) { pCurrentLayer = layer; }
void LayerUp() { pCurrentLayer++; }
void LayerDown() { pCurrentLayer--; }
int GetLayer() const { return pCurrentLayer; }
size_t GetNumVertices() const { size_t GetNumVertices() const {
size_t count = 0; size_t count = 0;
@@ -130,7 +126,6 @@ class PD_API Drawlist {
private: private:
Texture pCurrentTexture; Texture pCurrentTexture;
int pCurrentLayer = 0;
Pool<Command> pCommands; Pool<Command> pCommands;
Pool<fvec2> pPath; Pool<fvec2> pPath;
Pool<Vertex> pVertices; Pool<Vertex> pVertices;
-1
View File
@@ -4,5 +4,4 @@
#include <pd/lithium/drawlist.hpp> #include <pd/lithium/drawlist.hpp>
#include <pd/lithium/font.hpp> #include <pd/lithium/font.hpp>
#include <pd/lithium/math.hpp> #include <pd/lithium/math.hpp>
#include <pd/lithium/pools.hpp>
#include <pd/lithium/vertex.hpp> #include <pd/lithium/vertex.hpp>
-12
View File
@@ -1,12 +0,0 @@
#pragma once
#include <pd/core/core.hpp>
#include <pd/lithium/vertex.hpp>
namespace PD {
namespace Li {
PD_API PD::Pool<Vertex>& GetVertexPool();
PD_API PD::Pool<u16>& GetIndexPool();
PD_API void ResetPools();
} // namespace Li
} // namespace PD
-3
View File
@@ -59,7 +59,6 @@ class PD_API Container {
void Init(UI7::IO* io, Li::Drawlist* l) { void Init(UI7::IO* io, Li::Drawlist* l) {
list = l; list = l;
this->io = io; this->io = io;
pFont = io->Font;
// this->screen = io->Ren->CurrentScreen(); // this->screen = io->Ren->CurrentScreen();
} }
@@ -76,7 +75,6 @@ class PD_API Container {
fvec2 GetPos() { return pos; } fvec2 GetPos() { return pos; }
/** Getter for Size */ /** Getter for Size */
fvec2 GetSize() { return size; } fvec2 GetSize() { return size; }
Li::Font* GetFont() { return pFont; }
/** /**
* Get the Containers Final Position * Get the Containers Final Position
* for Rendering and Input (if it has a parent Object) * for Rendering and Input (if it has a parent Object)
@@ -195,7 +193,6 @@ class PD_API Container {
fvec4 pClipRect; fvec4 pClipRect;
/** Clip Rect used */ /** Clip Rect used */
bool pCLipRectUsed = false; bool pCLipRectUsed = false;
Li::Font* pFont = nullptr;
}; };
} // namespace UI7 } // namespace UI7
} // namespace PD } // namespace PD
-2
View File
@@ -58,8 +58,6 @@ enum UI7MenuFlags_ {
enum UI7LayoutFlags_ { enum UI7LayoutFlags_ {
UI7LayoutFlags_None = 0, ///< No Flags used UI7LayoutFlags_None = 0, ///< No Flags used
UI7LayoutFlags_UseClipRect = 1 << 0, ///< Enable ClipRect UI7LayoutFlags_UseClipRect = 1 << 0, ///< Enable ClipRect
UI7LayoutFlags_HzScrolling = 1 << 1, ///< Scrolling Horizontal
UI7LayoutFlags_VtScrolling = 1 << 2, ///< Scrolling Vertical
}; };
/** UI7 Context Flags */ /** UI7 Context Flags */
-13
View File
@@ -81,7 +81,6 @@ class PD_API IO {
u32 NumVertices = 0; ///< Debug Vertices Num u32 NumVertices = 0; ///< Debug Vertices Num
u32 NumIndices = 0; ///< Debug Indices Num u32 NumIndices = 0; ///< Debug Indices Num
std::vector<u32> MenuOrder; std::vector<u32> MenuOrder;
std::vector<Li::Font*> FontStack;
// Pools // Pools
PD::Pool<UI7::Label> LabelPool; PD::Pool<UI7::Label> LabelPool;
@@ -108,18 +107,6 @@ class PD_API IO {
return ViewPorts[id.RawID()]; return ViewPorts[id.RawID()];
} }
void PushFont(Li::Font* f) {
FontStack.push_back(Font);
Font = f;
}
void PopFont() {
if (!FontStack.empty()) {
Font = FontStack.back();
FontStack.pop_back();
}
}
UI7::InputHandler InputHandler; UI7::InputHandler InputHandler;
}; };
} // namespace UI7 } // namespace UI7
-4
View File
@@ -127,8 +127,6 @@ class PD_API Layout {
void CursorInit(); void CursorInit();
void SameLine(); void SameLine();
void CursorMove(const fvec2& size); void CursorMove(const fvec2& size);
void PushFont(Li::Font* f) { IO.PushFont(f); }
void PopFont() { IO.PopFont(); }
bool ObjectWorkPos(fvec2& movpos); bool ObjectWorkPos(fvec2& movpos);
@@ -165,8 +163,6 @@ class PD_API Layout {
void SetAlign(UI7Align a) { Alignment = a; } void SetAlign(UI7Align a) { Alignment = a; }
void NextAlign(UI7Align a) { TempAlign = a; } void NextAlign(UI7Align a) { TempAlign = a; }
void HandleScrolling();
void Update(); void Update();
fvec2 DbgScrollOffset() { return ScrollOffset; } fvec2 DbgScrollOffset() { return ScrollOffset; }
+1 -3
View File
@@ -110,6 +110,7 @@ class PD_API Menu {
void EndTreeNode(); void EndTreeNode();
void HandleFocus(); void HandleFocus();
void HandleScrolling();
void HandleTitlebarActions(); void HandleTitlebarActions();
void DrawBaseLayout(); void DrawBaseLayout();
@@ -119,9 +120,6 @@ class PD_API Menu {
} }
Container* FindObject(u32 id) { return pLayout.FindObject(id); } Container* FindObject(u32 id) { return pLayout.FindObject(id); }
void PushFont(Li::Font* f) { pIO.PushFont(f); }
void PopFont() { pIO.PopFont(); }
void Update(); void Update();
void SetSize(PD::fvec2 size) { pLayout.SetSize(size); } void SetSize(PD::fvec2 size) { pLayout.SetSize(size); }
+12 -40
View File
@@ -1,48 +1,23 @@
#include <pd/drivers/gfx.hpp> #include <pd/drivers/gfx.hpp>
#include <pd/lithium/command.hpp> #include <pd/lithium/command.hpp>
#include <pd/lithium/pools.hpp>
namespace PD { namespace PD {
namespace Li { namespace Li {
void Command::Reserve(size_t vtx, size_t idx) { void Command::Reserve(size_t vtx, size_t idx) {
auto& vpool = GetVertexPool();
auto& ipool = GetIndexPool();
if (VertexCountMax == 0) { if (VertexCountMax == 0) {
FirstVertex = vpool.size(); FirstVertex = Gfx::AllocateVertices(vtx, (PD::ptr)this);
vpool.Allocate(vtx);
VertexCountMax = vtx; VertexCountMax = vtx;
} else { } else {
if (vpool.size() == FirstVertex + VertexCountMax) { Gfx::ExpandVertices(vtx, (PD::ptr)this);
vpool.Allocate(vtx);
VertexCountMax += vtx; VertexCountMax += vtx;
} else {
size_t tmp = FirstVertex;
FirstVertex = vpool.size();
vpool.Allocate(VertexCountMax + vtx);
for (size_t i = 0; i < VertexCount; i++) {
vpool[FirstVertex + i] = vpool[tmp + i];
}
VertexCountMax += vtx;
}
} }
if (IndexCountMax == 0) { if (IndexCountMax == 0) {
FirstIndex = ipool.size(); FirstIndex = Gfx::AllocateIndices(idx, (PD::ptr)this);
ipool.Allocate(idx);
IndexCountMax = idx; IndexCountMax = idx;
} else { } else {
if (ipool.size() == FirstIndex + IndexCountMax) { Gfx::ExpandIndices(idx, (PD::ptr)this);
ipool.Allocate(idx);
IndexCountMax += idx; IndexCountMax += idx;
} else {
size_t tmp = FirstIndex;
FirstIndex = ipool.size();
ipool.Allocate(IndexCountMax + idx);
for (size_t i = 0; i < IndexCount; i++) {
ipool[FirstIndex + i] = ipool[tmp + i];
}
IndexCountMax += idx;
}
} }
} }
@@ -59,25 +34,22 @@ void Command::Reset() {
} }
Command& Command::Add(const Vertex& vtx) { Command& Command::Add(const Vertex& vtx) {
if (VertexCount < VertexCountMax) { if (VertexCount <= VertexCountMax)
GetVertexPool()[FirstVertex + VertexCount++] = vtx; Gfx::PutVertex(FirstVertex + VertexCount++, vtx, (PD::ptr)this);
}
return *this; return *this;
} }
Command& Command::Add(u16 idx) { Command& Command::Add(u16 idx) {
if (IndexCount < IndexCountMax) { if (IndexCount <= IndexCountMax)
GetIndexPool()[FirstIndex + IndexCount++] = Gfx::PutIndex(FirstIndex + IndexCount++, FirstVertex + VertexCount + idx,
static_cast<u16>(VertexCount + idx); (PD::ptr)this);
}
return *this; return *this;
} }
Command& Command::Add(u16 a, u16 b, u16 c) { Command& Command::Add(u16 a, u16 b, u16 c) {
if (IndexCount + 3 <= IndexCountMax) { if (IndexCount + 3 <= IndexCountMax) {
auto& ip = GetIndexPool();
size_t idx = FirstIndex + IndexCount; size_t idx = FirstIndex + IndexCount;
ip[idx + 0] = static_cast<u16>(VertexCount + a); Gfx::PutIndex(idx + 0, FirstVertex + VertexCount + a, (PD::ptr)this);
ip[idx + 1] = static_cast<u16>(VertexCount + b); Gfx::PutIndex(idx + 1, FirstVertex + VertexCount + b, (PD::ptr)this);
ip[idx + 2] = static_cast<u16>(VertexCount + c); Gfx::PutIndex(idx + 2, FirstVertex + VertexCount + c, (PD::ptr)this);
IndexCount += 3; IndexCount += 3;
} }
return *this; return *this;
+4 -22
View File
@@ -1,4 +1,3 @@
#include <algorithm>
#include <iostream> #include <iostream>
#include <pd/drivers/gfx.hpp> #include <pd/drivers/gfx.hpp>
#include <pd/lithium/drawlist.hpp> #include <pd/lithium/drawlist.hpp>
@@ -12,44 +11,27 @@ PD_API Drawlist::Drawlist() { Clear(); }
PD_API Drawlist::~Drawlist() { Clear(); } PD_API Drawlist::~Drawlist() { Clear(); }
PD_API void Drawlist::Merge(Drawlist& other) { PD_API void Drawlist::Merge(Drawlist& other) {
size_t start = pCommands.size();
pCommands.AppendMove(other.pCommands); pCommands.AppendMove(other.pCommands);
for (size_t i = start; i < pCommands.size(); i++) {
pCommands[i].Layer += this->pCurrentLayer;
}
other.Clear(); other.Clear();
} }
PD_API void Drawlist::Copy(Drawlist& other) { PD_API void Drawlist::Copy(Drawlist& other) {
int start = pCommands.size();
pCommands.AppendCopy(other.pCommands); pCommands.AppendCopy(other.pCommands);
for (size_t i = start; i < pCommands.size(); i++) {
pCommands[i].Layer += this->pCurrentLayer;
}
} }
PD_API void Drawlist::Optimize() { PD_API void Drawlist::Optimize() {}
if (pCommands.size() <= 1) return;
std::stable_sort(pCommands.begin(), pCommands.end(),
[](const Command& a, const Command& b) {
if (a.Layer != b.Layer) return a.Layer < b.Layer;
if (a.SDF != b.SDF) return a.SDF < b.SDF;
return a.Tex < b.Tex;
});
}
PD_API void Drawlist::Clear() { PD_API void Drawlist::Clear() {
UnbindTexture(); UnbindTexture();
pPath.ResetFast(); pPath.ResetFast();
pCommands.NoReset(); pVertices.ResetFast();
pCurrentLayer = 0; pIndices.ResetFast();
pCommands.ResetFast();
} }
/** Command Allocation */ /** Command Allocation */
PD_API Command& Drawlist::NewCommand() { PD_API Command& Drawlist::NewCommand() {
auto cmd = pCommands.Allocate(1); auto cmd = pCommands.Allocate(1);
cmd->Reset();
cmd->Layer = pCurrentLayer;
cmd->Tex = pCurrentTexture.GetID(); cmd->Tex = pCurrentTexture.GetID();
return *cmd; return *cmd;
} }
+1 -2
View File
@@ -288,8 +288,7 @@ PD_API void Font::CmdTextEx(Drawlist& dl, const fvec2& pos, u32 color,
} }
if (cp.Size.x > 0 && cp.Size.y > 0) { if (cp.Size.x > 0 && cp.Size.y > 0) {
if (cmd == nullptr || cmd->Tex != Textures[cp.Tex] || if (cmd == nullptr || cmd->Tex != Textures[cp.Tex]) {
cmd->Layer != dl.GetLayer()) {
if (cp.Tex >= Textures.size()) continue; if (cp.Tex >= Textures.size()) continue;
cmd = &dl.NewCommand(); cmd = &dl.NewCommand();
cmd->Tex = Textures[cp.Tex]; cmd->Tex = Textures[cp.Tex];
-16
View File
@@ -1,16 +0,0 @@
#include <pd/lithium/pools.hpp>
namespace PD {
namespace Li {
static PD::Pool<Vertex> gVertexPool;
static PD::Pool<u16> gIndexPool;
PD_API PD::Pool<Vertex>& GetVertexPool() { return gVertexPool; }
PD_API PD::Pool<u16>& GetIndexPool() { return gIndexPool; }
PD_API void ResetPools() {
gVertexPool.NoReset();
gIndexPool.NoReset();
}
} // namespace Li
} // namespace PD
+2 -3
View File
@@ -49,13 +49,12 @@ PD_API void Button::HandleInput() {
PD_API void Button::Draw() { PD_API void Button::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?"); // Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen); // io->Ren->OnScreen(screen);
list->SetFont(GetFont());
list->PathRect(FinalPos(), FinalPos() + size, io->FrameRounding); list->PathRect(FinalPos(), FinalPos() + size, io->FrameRounding);
list->PathFill(io->Theme.Get(color)); list->PathFill(io->Theme.Get(color));
list->LayerUp(); // list->LayerUp();
list->DrawText(FinalPos() + size * 0.5 - tdim * 0.5, label.c_str(), list->DrawText(FinalPos() + size * 0.5 - tdim * 0.5, label.c_str(),
io->Theme.Get(UI7Color_Text)); io->Theme.Get(UI7Color_Text));
list->LayerDown(); // list->LayerDown();
} }
PD_API void Button::Update() { PD_API void Button::Update() {
-1
View File
@@ -48,7 +48,6 @@ PD_API void Checkbox::HandleInput() {
PD_API void Checkbox::Draw() { PD_API void Checkbox::Draw() {
// Assert(list.get() && io.get(), "Did you run Container::Init correctly?"); // Assert(list.get() && io.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen); // io->Ren->OnScreen(screen);
list->SetFont(GetFont());
list->PathRect(FinalPos(), FinalPos() + cbs, io->FrameRounding); list->PathRect(FinalPos(), FinalPos() + cbs, io->FrameRounding);
list->PathFill(io->Theme.Get(color)); list->PathFill(io->Theme.Get(color));
if (usr_ref) { if (usr_ref) {
-6
View File
@@ -44,7 +44,6 @@ PD_API void ColorEdit::HandleInput() {
PD_API void ColorEdit::Draw() { PD_API void ColorEdit::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?"); // Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen); // io->Ren->OnScreen(screen);
list->SetFont(GetFont());
list->PathRect(FinalPos(), FinalPos() + io->ItemRowHeight, io->FrameRounding); list->PathRect(FinalPos(), FinalPos() + io->ItemRowHeight, io->FrameRounding);
list->PathFill(*color_ref); list->PathFill(*color_ref);
list->DrawText(FinalPos() + fvec2(io->ItemSpace.x + io->ItemRowHeight, 0), list->DrawText(FinalPos() + fvec2(io->ItemSpace.x + io->ItemRowHeight, 0),
@@ -56,19 +55,16 @@ PD_API void ColorEdit::Draw() {
layout->SetPosition(FinalPos()); layout->SetPosition(FinalPos());
DynObj* r = io->DynObjPool.Allocate(); DynObj* r = io->DynObjPool.Allocate();
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l, Container* thiz) { *r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l, Container* thiz) {
list->SetFont(thiz->GetFont());
thiz->SetSize(layout->GetSize()); thiz->SetSize(layout->GetSize());
// l->Layer(30); // l->Layer(30);
l->PathRect(thiz->GetPos(), thiz->GetPos() + thiz->GetSize(), l->PathRect(thiz->GetPos(), thiz->GetPos() + thiz->GetSize(),
io->FrameRounding); io->FrameRounding);
l->PathFill(io->Theme.Get(UI7Color_FrameBackground)); l->PathFill(io->Theme.Get(UI7Color_FrameBackground));
l->SetLayer(0);
}); });
layout->AddObjectEx(r, UI7LytAdd_Front | UI7LytAdd_NoCursorUpdate | layout->AddObjectEx(r, UI7LytAdd_Front | UI7LytAdd_NoCursorUpdate |
UI7LytAdd_NoScrollHandle); UI7LytAdd_NoScrollHandle);
r = io->DynObjPool.Allocate(); r = io->DynObjPool.Allocate();
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l, Container* thiz) { *r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l, Container* thiz) {
list->SetFont(thiz->GetFont());
l->PathRect(thiz->FinalPos(), thiz->FinalPos() + io->ItemRowHeight, l->PathRect(thiz->FinalPos(), thiz->FinalPos() + io->ItemRowHeight,
io->FrameRounding); io->FrameRounding);
l->PathFill(*color_ref); l->PathFill(*color_ref);
@@ -88,9 +84,7 @@ PD_API void ColorEdit::Draw() {
layout->Slider<u8>("B", ((u8*)color_ref) + 2); layout->Slider<u8>("B", ((u8*)color_ref) + 2);
layout->Slider<u8>("A", ((u8*)color_ref) + 3); layout->Slider<u8>("A", ((u8*)color_ref) + 3);
layout->Update(); layout->Update();
list->SetLayer(50);
list->Merge(layout->GetDrawList()); list->Merge(layout->GetDrawList());
list->SetLayer(0);
// io->RegisterDrawList(GetID(), layout->GetDrawList()); // io->RegisterDrawList(GetID(), layout->GetDrawList());
} }
} }
+2 -3
View File
@@ -86,11 +86,11 @@ PD_API void DragData<T>::Draw() {
FinalPos() + fvec2(off_x, 0) + td + io->FramePadding, FinalPos() + fvec2(off_x, 0) + td + io->FramePadding,
io->FrameRounding); io->FrameRounding);
list->PathFill(io->Theme.Get(UI7Color_Button)); list->PathFill(io->Theme.Get(UI7Color_Button));
list->LayerUp(); // list->LayerUp();
list->DrawTextEx(FinalPos() + fvec2(off_x, 0), p.c_str(), list->DrawTextEx(FinalPos() + fvec2(off_x, 0), p.c_str(),
io->Theme.Get(UI7Color_Text), LiTextFlags_AlignMid, io->Theme.Get(UI7Color_Text), LiTextFlags_AlignMid,
td + io->FramePadding); td + io->FramePadding);
list->LayerDown(); // list->LayerDown();
off_x += td.x + io->ItemSpace.x + io->FramePadding.x; off_x += td.x + io->ItemSpace.x + io->FramePadding.x;
} }
list->DrawText(FinalPos() + fvec2(off_x, io->FramePadding.y * 0.5), list->DrawText(FinalPos() + fvec2(off_x, io->FramePadding.y * 0.5),
@@ -101,7 +101,6 @@ template <typename T>
PD_API void DragData<T>::Update() { PD_API void DragData<T>::Update() {
// Assert(io.get(), "Did you run Container::Init correctly?"); // Assert(io.get(), "Did you run Container::Init correctly?");
// Probably need to find a faster solution (caching sizes calculated here) // Probably need to find a faster solution (caching sizes calculated here)
list->SetFont(GetFont());
float off_x = 0; float off_x = 0;
for (size_t i = 0; i < elm_count; i++) { for (size_t i = 0; i < elm_count; i++) {
std::string p; std::string p;
+2 -2
View File
@@ -29,11 +29,11 @@ PD_API void Image::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?"); // Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// Assert(img.get(), "Image is nullptr!"); // Assert(img.get(), "Image is nullptr!");
// io->Ren->OnScreen(screen); // io->Ren->OnScreen(screen);
list->LayerUp(); // list->LayerUp();
list->BindTexture(img); list->BindTexture(img);
list->DrawRectFilled(FinalPos(), newsize, 0xffffffff); list->DrawRectFilled(FinalPos(), newsize, 0xffffffff);
list->UnbindTexture(); list->UnbindTexture();
list->LayerDown(); // list->LayerDown();
} }
} // namespace UI7 } // namespace UI7
} // namespace PD } // namespace PD
-1
View File
@@ -28,7 +28,6 @@ namespace UI7 {
PD_API void Label::Draw() { PD_API void Label::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?"); // Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen); // io->Ren->OnScreen(screen);
list->SetFont(GetFont());
list->DrawTextEx(FinalPos(), label.c_str(), io->Theme.Get(UI7Color_Text), list->DrawTextEx(FinalPos(), label.c_str(), io->Theme.Get(UI7Color_Text),
LiTextFlags_NoOOS, LiTextFlags_NoOOS,
PD::fvec2(0, io->CurrentViewPort.pSize.w)); PD::fvec2(0, io->CurrentViewPort.pSize.w));
+2 -3
View File
@@ -70,7 +70,6 @@ template <typename T>
PD_API void Slider<T>::Draw() { PD_API void Slider<T>::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?"); // Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen); // io->Ren->OnScreen(screen);
list->SetFont(GetFont());
std::string p; std::string p;
if constexpr (std::is_floating_point_v<T>) { if constexpr (std::is_floating_point_v<T>) {
p = std::format("{:.{}f}", *data, precision); p = std::format("{:.{}f}", *data, precision);
@@ -85,10 +84,10 @@ PD_API void Slider<T>::Draw() {
FinalPos() + fvec2(slp + slw - 2, td.y - 2) + io->FramePadding, FinalPos() + fvec2(slp + slw - 2, td.y - 2) + io->FramePadding,
io->FrameRounding); io->FrameRounding);
list->PathFill(io->Theme.Get(UI7Color_ButtonActive)); list->PathFill(io->Theme.Get(UI7Color_ButtonActive));
list->LayerUp(); // list->LayerUp();
list->DrawTextEx(FinalPos(), p.c_str(), io->Theme.Get(UI7Color_Text), list->DrawTextEx(FinalPos(), p.c_str(), io->Theme.Get(UI7Color_Text),
LiTextFlags_AlignMid, fvec2(width, td.y) + io->FramePadding); LiTextFlags_AlignMid, fvec2(width, td.y) + io->FramePadding);
list->LayerDown(); // list->LayerDown();
list->DrawText(FinalPos() + fvec2(width + io->FramePadding.x * 2.f, list->DrawText(FinalPos() + fvec2(width + io->FramePadding.x * 2.f,
io->FramePadding.y * 0.5), io->FramePadding.y * 0.5),
label.c_str(), io->Theme.Get(UI7Color_Text)); label.c_str(), io->Theme.Get(UI7Color_Text));
-38
View File
@@ -21,7 +21,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <algorithm>
#include <pd/ui7/containers.hpp> #include <pd/ui7/containers.hpp>
#include <pd/ui7/layout.hpp> #include <pd/ui7/layout.hpp>
@@ -123,42 +122,6 @@ PD_API fvec2 Layout::AlignPosition(fvec2 pos, fvec2 size, fvec4 area,
return p; return p;
} }
PD_API void Layout::HandleScrolling() {
if (Flags & UI7LayoutFlags_VtScrolling) {
bool allowed = MaxPosition.y > WorkRect.w;
if (allowed) {
if (PD::Hid::IsEvent(Hid::Event::Down, PD::Hid::Gamepad::Touch) ||
PD::Hid::IsEvent(Hid::Event::Down, PD::Hid::Keyboard::MouseLeft)) {
ScrollStart = ScrollOffset;
}
if (IO.InputHandler.DragObject(UI7::ID("sbg" + ID.GetName()),
fvec4(Pos, fvec2(0.f)) + WorkRect)) {
if (!IO.InputHandler.DragReleasedAW) {
ScrollOffset.y =
std::clamp(ScrollStart.y + IO.InputHandler.DragSourcePos.y -
IO.InputHandler.DragPosition.y,
-20.f, MaxPosition.y - WorkRect.w + 20.f);
}
}
} else {
ScrollOffset.y = 0.f;
}
if (ScrollOffset.y > MaxPosition.y - WorkRect.w) {
ScrollOffset.y -= 1.5f;
if (ScrollOffset.y < MaxPosition.y - WorkRect.w) {
ScrollOffset.y = MaxPosition.y - WorkRect.w;
}
}
if (ScrollOffset.y < 0) {
ScrollOffset.y += 1.5f;
if (ScrollOffset.y > 0) {
ScrollOffset.y = 0;
}
}
}
}
PD_API void Layout::Update() { PD_API void Layout::Update() {
if (Size == fvec2(0.f)) { if (Size == fvec2(0.f)) {
Size = fvec2(MaxPosition) + IO.MenuPadding * 2; Size = fvec2(MaxPosition) + IO.MenuPadding * 2;
@@ -192,7 +155,6 @@ PD_API void Layout::Update() {
Objects.clear(); Objects.clear();
WorkRect = fvec4(fvec2(WorkRect.x, WorkRect.y), Size - IO.MenuPadding); WorkRect = fvec4(fvec2(WorkRect.x, WorkRect.y), Size - IO.MenuPadding);
CursorInit(); CursorInit();
HandleScrolling();
} }
/** SECTION CONTAINERS (STOLEN FROM FORMER MENU) */ /** SECTION CONTAINERS (STOLEN FROM FORMER MENU) */
+47 -15
View File
@@ -104,7 +104,6 @@ PD_API void Menu::SeparatorText(const std::string& label) {
DynObj* r = pIO.DynObjPool.Allocate(); DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l, *r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l,
UI7::Container* self) { UI7::Container* self) {
l->SetFont(self->GetFont());
fvec2 size = self->GetSize(); fvec2 size = self->GetSize();
fvec2 tdim = io->Font->GetTextBounds(label.c_str(), io->FontScale); fvec2 tdim = io->Font->GetTextBounds(label.c_str(), io->FontScale);
fvec2 pos = self->FinalPos(); fvec2 pos = self->FinalPos();
@@ -148,6 +147,45 @@ PD_API void Menu::HandleFocus() {
} }
} }
/** Todo: (func name is self describing) */
PD_API void Menu::HandleScrolling() {
if (Flags & UI7MenuFlags_VtScrolling) {
bool allowed =
pLayout.MaxPosition.y > (pLayout.WorkRect.w - pLayout.WorkRect.y);
if (allowed) {
if (PD::Hid::IsEvent(Hid::Event::Down, PD::Hid::Gamepad::Touch)) {
pLayout.ScrollStart = pLayout.ScrollOffset;
}
if (pIO.InputHandler.DragObject(
"sbg" + pID.GetName(),
fvec4(pLayout.Pos, fvec2(0.f)) + pLayout.WorkRect)) {
if (pIO.InputHandler.DragReleasedAW) {
} else {
pLayout.ScrollOffset.y = std::clamp(
pLayout.ScrollStart.y + pIO.InputHandler.DragSourcePos.y -
pIO.InputHandler.DragPosition.y,
-20.f, pLayout.MaxPosition.y - 220);
}
}
} else {
pLayout.ScrollOffset.y = 0.f;
}
if (pLayout.ScrollOffset.y > pLayout.MaxPosition.y - 240) {
pLayout.ScrollOffset.y -= 1.5;
if (pLayout.ScrollOffset.y < pLayout.MaxPosition.y - 240) {
pLayout.ScrollOffset.y = pLayout.MaxPosition.y - 240;
}
}
if (pLayout.ScrollOffset.y < 0) {
pLayout.ScrollOffset.y += 1.5;
if (pLayout.ScrollOffset.y > 0) {
pLayout.ScrollOffset.y = 0;
}
}
}
}
PD_API void Menu::HandleTitlebarActions() { PD_API void Menu::HandleTitlebarActions() {
// Collapse // Collapse
if (!(Flags & UI7MenuFlags_NoCollapse)) { if (!(Flags & UI7MenuFlags_NoCollapse)) {
@@ -219,12 +257,11 @@ PD_API void Menu::DrawBaseLayout() {
if (!(Flags & UI7MenuFlags_NoResize)) { if (!(Flags & UI7MenuFlags_NoResize)) {
DynObj* r = pIO.DynObjPool.Allocate(); DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) { *r = UI7::DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) {
l->SetLayer(1); // //l->Layer(1);
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(0, 20)); l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(0, 20));
l->PathAdd(self->FinalPos() + self->GetSize()); l->PathAdd(self->FinalPos() + self->GetSize());
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(20, 0)); l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(20, 0));
l->PathFill(io->Theme.Get(UI7Color_Button)); l->PathFill(io->Theme.Get(UI7Color_Button));
l->SetLayer(0);
}); });
r->SetSize( r->SetSize(
fvec2(pLayout.GetSize().x, pLayout.GetSize().y - TitleBarHeight)); fvec2(pLayout.GetSize().x, pLayout.GetSize().y - TitleBarHeight));
@@ -236,7 +273,7 @@ PD_API void Menu::DrawBaseLayout() {
/** Background */ /** Background */
DynObj* r = pIO.DynObjPool.Allocate(); DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) { *r = UI7::DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) {
l->SetLayer(0); // l->Layer(0);
l->PathRectEx(self->FinalPos(), self->FinalPos() + self->GetSize(), 10.f, l->PathRectEx(self->FinalPos(), self->FinalPos() + self->GetSize(), 10.f,
LiPathRectFlags_KeepTop | LiPathRectFlags_KeepBot); LiPathRectFlags_KeepTop | LiPathRectFlags_KeepBot);
l->PathFill(io->Theme.Get(UI7Color_Background)); l->PathFill(io->Theme.Get(UI7Color_Background));
@@ -254,12 +291,11 @@ PD_API void Menu::DrawBaseLayout() {
DynObj* r = pIO.DynObjPool.Allocate(); DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj( *r = UI7::DynObj(
[=, this](UI7::IO* io, Li::Drawlist* l, UI7::Container* self) { [=, this](UI7::IO* io, Li::Drawlist* l, UI7::Container* self) {
l->SetFont(self->GetFont()); // l->Layer(20);
l->SetLayer(20);
/** Header Bar */ /** Header Bar */
l->DrawRectFilled(self->FinalPos(), self->GetSize(), l->DrawRectFilled(self->FinalPos(), self->GetSize(),
io->Theme.Get(UI7Color_Header)); io->Theme.Get(UI7Color_Header));
l->SetLayer(21); // l->Layer(21);
/** Inline if statement to shift the Text if collapse sym is shown */ /** Inline if statement to shift the Text if collapse sym is shown */
/** What the hell is this code btw (didn't found a better way) */ /** What the hell is this code btw (didn't found a better way) */
l->DrawText(self->FinalPos() + l->DrawText(self->FinalPos() +
@@ -269,7 +305,6 @@ PD_API void Menu::DrawBaseLayout() {
(io->FramePadding.x * 2)), (io->FramePadding.x * 2)),
2), 2),
pID.GetName().c_str(), io->Theme.Get(UI7Color_Text)); pID.GetName().c_str(), io->Theme.Get(UI7Color_Text));
l->SetLayer(0);
}); });
r->SetSize(fvec2(pLayout.GetSize().x, TitleBarHeight)); r->SetSize(fvec2(pLayout.GetSize().x, TitleBarHeight));
r->SetPos(0); r->SetPos(0);
@@ -281,7 +316,7 @@ PD_API void Menu::DrawBaseLayout() {
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l, *r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l,
UI7::Container* self) { UI7::Container* self) {
/** This sym actually requires layer 21 (i dont know why) */ /** This sym actually requires layer 21 (i dont know why) */
l->SetLayer(21); // l->Layer(21);
/** /**
* Symbol (Position Swapping set by pIsOpen ? openpos : closepos;) * Symbol (Position Swapping set by pIsOpen ? openpos : closepos;)
*/ */
@@ -292,7 +327,6 @@ PD_API void Menu::DrawBaseLayout() {
self->FinalPos() + self->FinalPos() +
fvec2(pIsOpen ? self->GetSize().x * 0.5 : 0, self->GetSize().y), fvec2(pIsOpen ? self->GetSize().x * 0.5 : 0, self->GetSize().y),
io->Theme.Get(UI7Color_FrameBackground)); io->Theme.Get(UI7Color_FrameBackground));
l->SetLayer(0);
}); });
r->SetSize(TitleBarHeight - pIO.FramePadding.y * 2); r->SetSize(TitleBarHeight - pIO.FramePadding.y * 2);
r->SetPos(pIO.FramePadding); r->SetPos(pIO.FramePadding);
@@ -324,10 +358,6 @@ PD_API void Menu::Update() {
if (pLayout.Size == fvec2(0.f) || Flags & UI7MenuFlags_AlwaysAutoSize) { if (pLayout.Size == fvec2(0.f) || Flags & UI7MenuFlags_AlwaysAutoSize) {
pLayout.Size = fvec2(pLayout.MaxPosition) + pIO.MenuPadding * 2; pLayout.Size = fvec2(pLayout.MaxPosition) + pIO.MenuPadding * 2;
} }
if (Flags & UI7MenuFlags_VtScrolling)
pLayout.Flags |= UI7LayoutFlags_VtScrolling;
if (Flags & UI7MenuFlags_HzScrolling)
pLayout.Flags |= UI7LayoutFlags_HzScrolling;
if (!(Flags & UI7MenuFlags_NoTitlebar)) { if (!(Flags & UI7MenuFlags_NoTitlebar)) {
TitleBarHeight = pIO.FontScale * pIO.Font->PixelHeight + pIO.MenuPadding.y; TitleBarHeight = pIO.FontScale * pIO.Font->PixelHeight + pIO.MenuPadding.y;
pLayout.WorkRect.y = 5.f + TitleBarHeight; pLayout.WorkRect.y = 5.f + TitleBarHeight;
@@ -338,6 +368,9 @@ PD_API void Menu::Update() {
} }
DrawBaseLayout(); DrawBaseLayout();
pLayout.Update(); pLayout.Update();
if (Flags & UI7MenuFlags_VtScrolling || Flags & UI7MenuFlags_HzScrolling) {
HandleScrolling();
}
} }
PD_API bool Menu::BeginTreeNode(const ID& id) { PD_API bool Menu::BeginTreeNode(const ID& id) {
@@ -358,7 +391,6 @@ PD_API bool Menu::BeginTreeNode(const ID& id) {
// Object // Object
DynObj* r = pIO.DynObjPool.Allocate(); DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([=, this](IO* io, Li::Drawlist* l, Container* self) { *r = UI7::DynObj([=, this](IO* io, Li::Drawlist* l, Container* self) {
l->SetFont(self->GetFont());
fvec2 ts = self->FinalPos() + fvec2(0, 7); fvec2 ts = self->FinalPos() + fvec2(0, 7);
fvec2 pl[2] = {fvec2(10, 5), fvec2(0, 10)}; fvec2 pl[2] = {fvec2(10, 5), fvec2(0, 10)};
if (n->second) { if (n->second) {
-3
View File
@@ -143,11 +143,8 @@ PD_API void Context::Update() {
pMenus[it]->Update(); /** Render */ pMenus[it]->Update(); /** Render */
this->pIO.InputHandler.CurrentMenu = 0; this->pIO.InputHandler.CurrentMenu = 0;
} }
int base_layer = 0;
for (int i = (int)FinalList.size() - 1; i >= 0; i--) { for (int i = (int)FinalList.size() - 1; i >= 0; i--) {
pIO.FDL.SetLayer(base_layer);
pIO.FDL.Merge(pMenus[FinalList[i]]->pLayout.GetDrawList()); pIO.FDL.Merge(pMenus[FinalList[i]]->pLayout.GetDrawList());
base_layer += 100;
} }
pCurrentMenus.clear(); pCurrentMenus.clear();
pIO.Update(); pIO.Update();
+3 -4
View File
@@ -217,7 +217,6 @@ int main(int argc, char** argv) {
PD::TT::Beg("MainRaw"); PD::TT::Beg("MainRaw");
PD::Hid::Update(); PD::Hid::Update();
PD::Gfx::NewFrame(); PD::Gfx::NewFrame();
PD::Li::ResetPools();
// app.Update(pOs->GetViewport(), pList); // app.Update(pOs->GetViewport(), pList);
pList.SetFontscale(0.7); pList.SetFontscale(0.7);
if (PD::Hid::IsEvent(PD::Hid::Event::Down, PD::Hid::Gamepad::CPLeft | if (PD::Hid::IsEvent(PD::Hid::Event::Down, PD::Hid::Gamepad::CPLeft |
@@ -298,13 +297,13 @@ int main(int argc, char** argv) {
"#ff00ff"); "#ff00ff");
} }
pList.SetFont(&font); pList.SetFont(&font);
#ifndef __3DS__
PD::TT::Beg("BuildUI7Menus"); PD::TT::Beg("BuildUI7Menus");
if (auto m = ui7.BeginMenu("Test")) { if (auto m = ui7.BeginMenu("Test")) {
m->Label("Hello World!"); m->Label("Hello World!");
ui7.EndMenu(); ui7.EndMenu();
} }
if (auto m = ui7.BeginMenu("LI DBG INFO")) { if (auto m = ui7.BeginMenu("LI DBG INFO")) {
m->PushFont(&debug_font);
m->Label("Gfx Driver: {}", PD::Gfx::GetDriverName()); m->Label("Gfx Driver: {}", PD::Gfx::GetDriverName());
m->Separator(); m->Separator();
m->Label("LI Draw Comamnds: {}", PD::Gfx::GetNumCommands()); m->Label("LI Draw Comamnds: {}", PD::Gfx::GetNumCommands());
@@ -312,7 +311,6 @@ int main(int argc, char** argv) {
m->Label("GFX Vertices: {}", PD::Gfx::GetNumVertices()); m->Label("GFX Vertices: {}", PD::Gfx::GetNumVertices());
m->Label("GFX Triangles: {}", PD::Gfx::GetNumVertices() / 3); m->Label("GFX Triangles: {}", PD::Gfx::GetNumVertices() / 3);
m->Label("GFX Indices: {}", PD::Gfx::GetNumIndices()); m->Label("GFX Indices: {}", PD::Gfx::GetNumIndices());
m->PopFont();
ui7.EndMenu(); ui7.EndMenu();
} }
ui7.MetricsMenu(); ui7.MetricsMenu();
@@ -320,10 +318,11 @@ int main(int argc, char** argv) {
PD::TT::Beg("UI7::Context::Update"); PD::TT::Beg("UI7::Context::Update");
ui7.Update(); ui7.Update();
PD::TT::End("UI7::Context::Update"); PD::TT::End("UI7::Context::Update");
#endif
PD::Gfx::Reset(); PD::Gfx::Reset();
PD::TT::Beg("PD::Gfx::Draw"); PD::TT::Beg("PD::Gfx::Draw");
PD::Gfx::Draw(ui7.GetDrawData());
PD::Gfx::Draw(pList); PD::Gfx::Draw(pList);
PD::Gfx::Draw(ui7.GetDrawData());
PD::TT::End("PD::Gfx::Draw"); PD::TT::End("PD::Gfx::Draw");
pList.Clear(); pList.Clear();
PD::TT::End("MainRaw"); PD::TT::End("MainRaw");
+4 -3
View File
@@ -33,7 +33,7 @@ void HorizonCtr::Init() {
romfsInit(); romfsInit();
osSetSpeedupEnable(true); osSetSpeedupEnable(true);
gfxInitDefault(); gfxInitDefault();
// consoleInit(GFX_BOTTOM, nullptr); consoleInit(GFX_BOTTOM, nullptr);
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE); C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
impl->Top = impl->Top =
C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8); C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
@@ -43,7 +43,7 @@ void HorizonCtr::Init() {
C3D_RenderTargetSetOutput(impl->Bottom, GFX_BOTTOM, GFX_LEFT, C3D_RenderTargetSetOutput(impl->Bottom, GFX_BOTTOM, GFX_LEFT,
DisplayTransferFlags); DisplayTransferFlags);
PD::Gfx::UseDriver<PD::GfxCitro3D>(); PD::Gfx::UseDriver<PD::GfxCitro3D>();
PD::Hid::UseDriver<PD::Hid3DS>(); PD::Hid::UseDriver<PD::HidDriver>();
} }
void HorizonCtr::Deinit() { void HorizonCtr::Deinit() {
@@ -61,13 +61,14 @@ void HorizonCtr::Deinit() {
bool HorizonCtr::Mainloop() { bool HorizonCtr::Mainloop() {
pViewPort = ivec2(400, 240); pViewPort = ivec2(400, 240);
hidScanInput();
bool _kill = hidKeysUp() & KEY_START; bool _kill = hidKeysUp() & KEY_START;
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
return aptMainLoop() && !_kill; return aptMainLoop() && !_kill;
} }
void HorizonCtr::ClearViewPort() { void HorizonCtr::ClearViewPort() {
PD::Gfx::SetViewPort(pViewPort); PD::Gfx::SetViewPort(pViewPort);
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C3D_FrameDrawOn(impl->Top); C3D_FrameDrawOn(impl->Top);
C3D_RenderTargetClear(impl->Top, C3D_CLEAR_ALL, PD::Color(25, 25, 25, 25), 0); C3D_RenderTargetClear(impl->Top, C3D_CLEAR_ALL, PD::Color(25, 25, 25, 25), 0);
} }