Commit Graph

129 Commits

Author SHA1 Message Date
oreo639
66a0594e5d Add C3D_LightEnvBumpNormalZ()
Used to configure whether the Z component of the normal map is used or if
the Z component is reconstructed based on the XY components of the normal map.
2023-08-12 16:52:36 +02:00
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bbe09c4265
Implement VRAM bank awareness for rendertarget allocations 2021-08-26 23:46:07 +02:00
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03235602cd
Add C3D_RenderTargetDetachOutput (called automatically on render target destroy) 2020-09-28 23:33:02 +02:00
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f4367ad55d
Use gfxScreenSwapBuffers; implement left->right eye duplication with it 2020-07-07 13:08:56 +02:00
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bbbadebeae
Pause the VBlank counters while the application is suspended 2020-07-06 20:21:03 +02:00
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dcb3aac861
base/renderqueue: Clean up initialization code 2020-05-05 16:57:18 +02:00
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3d566ac8da
Delete long-since obsolete flush functions 2020-05-05 01:06:36 +02:00
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f2850e3bfe
renderqueue: Remove overengineered transfer system now that we know GSP actually processes framebuffer swaps at vblank... 2020-05-04 22:23:49 +02:00
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9d51a9445d Gas changes:
- Separate gas reg writes according to stages
- Related: Properly support C3D_GasAccMax
- Add C3D_GasBeginAcc
- Set correct gas depth function matching depth test in C3Di_EffectBind
2018-05-23 13:54:49 +02:00
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ebf41b6436 Make sure framebuffer is flushed/reinitialized before changing program 2018-05-22 21:23:17 +02:00
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8d8979947e Remove deprecated functionality 2018-05-22 16:56:19 +02:00
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81ca5d3575 Begin adding Gas rendering support {incomplete/not fully RE'd} 2018-05-22 16:25:40 +02:00
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6b6e9eef80 Fix C3D_TexShadowParams not updating TexStatus (reported by @wwylele) 2018-03-13 13:14:32 +01:00
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c23a8015f3 Remove superfluous const in tex3ds.h/c 2018-03-02 19:42:22 +01:00
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c2226e2182 Optimize Quat_FromMtx() 2017-12-30 21:09:10 +01:00
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8f3fda7986 Deprecate C3D_SafeXYZ functions & replace them with C3D_SyncXYZ 2017-12-01 17:46:14 +01:00
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d24e404582 Properly validate dimensions in texture init 2017-12-01 17:46:14 +01:00
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10e929d4bb Refactor texenv code in order to allow for stronger type checking 2017-12-01 17:46:14 +01:00
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4ed5536bcc Add C3D_FrameEndHook() 2017-12-01 17:46:14 +01:00
Michael Theall
8764804dd5 Add tex3ds.h interface for loading assets converted by tex3ds 2017-12-01 17:42:24 +01:00
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4ada36b6cd Remove deprecated renderbuffer code 2017-08-29 00:43:51 +02:00
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52702d1f9f GPU_LUTINPUT_CP requires light env layer config 7 2017-05-30 17:52:50 +02:00
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145cea4e89 Fix typo inside C3D_TexInitWithParams() 2017-05-27 13:01:50 +02:00
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2062eff21d Add C3D_FrameCounter() for retrieving the value of the frame counter 2017-05-14 23:09:56 +02:00
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b811018a5d Do not update proctex LUTs if proctex is disabled 2017-04-27 16:11:34 +02:00
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9105ac3afb Add C3D_DirtyTexEnv 2017-04-26 16:34:59 +02:00
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4f3b133b6b Simplify 3rd row calculation in Mtx_Persp* functions 2017-04-10 01:01:00 +02:00
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35d82d95be Add Fog rendering support 2017-04-08 12:46:25 +02:00
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a41dac3e3a Add C3D_EarlyDepthTest() {currently unusable due to glitchy rendering} 2017-04-02 17:14:49 +02:00
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ce1aa48a12 Better detection of the need to reupload vsh/gsh code 2017-04-01 19:25:16 +02:00
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eb87a7327b Remove gxCmdQueueStop/gxCmdQueueRun calls in VBlank handlers 2017-04-01 12:41:31 +02:00
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6ed4497102 Fix typo in renderqueue.c onVBlank1() [thanks mtheall] 2017-04-01 12:22:11 +02:00
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91b89c7a62 Allow for separate light amb/dif/spe colors 2017-03-30 23:42:58 +02:00
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7354976bca Some tweaks to Spotlight support 2017-03-30 23:42:29 +02:00
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370e938520 LightLut/LightEnv: generate/use proper LUTs for the [0,1] domain 2017-03-30 23:39:39 +02:00
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07d380221e Correct transferring right-framebuf when 3d is enabled 2017-03-30 23:37:30 +02:00
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2fc57e99b9 Replace most of the renderqueue logic with GX command queues, details:
- Removed double buffered gpu cmdbuffer (might be added back later)
- Added a global gxCmdQueue which by default is configured to run
  commands as they arrive (in the future it might be double buffered)
- Added C3D_FrameSync for explicitly waiting for "vblank"
- Repurposed C3D_FRAME_SYNCDRAW to perform C3D_FrameSync
- Added C3D_FrameSplit for splitting/submitting the gpu cmdlist in the
  middle of a renderqueue frame
- C3D_RenderTargetSetClear is still supported, however it's unofficially
  deprecated (it's performed after drawing/transferring instead of before
  drawing, which is pretty counter-intuitive)
- C3D_RenderTargetSetOutput is explicitly NOT deprecated since it's
  necessary to avoid screen tearing when transferring to the screen
  framebuffers (this stems from a Nintendo design flaw where screen swap
  processing is done immediately after GX transfers finish)
2017-03-26 20:24:23 +02:00
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9f8f5e320a Added C3D_FrameBuf{Clear/Transfer} and C3D_Calc{Color/Depth}BufSize 2017-03-26 20:02:05 +02:00
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1739f88e40 Add support for procedural textures (Texture Unit 3) 2017-03-15 16:49:06 +01:00
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33c6a10be5 Correct LightLut_FromFunc/LightLutDA_Create input range 2017-03-15 16:43:01 +01:00
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c030f3e70a Use weak symbols instead of function pointers for optional features 2017-03-05 23:28:30 +01:00
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96e65d48be Fix typo in C3D_UpdateUniforms 2017-03-04 18:16:20 +01:00
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05d8f08375 Fix C3D_LightEnvLut used when disabling a LUT 2017-03-04 18:16:07 +01:00
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5e156dd719 Add C3D_GetDrawingTime/C3D_GetProcessingTime 2017-02-16 14:39:48 +01:00
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033c600e20 Remove counterintuitive NULL protection in texture code (fixes #31) 2017-02-15 17:42:23 +01:00
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46117ec90a Fix some cases of GPU freezing when changing programs 2017-02-15 00:31:27 +01:00
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141afdb18a Correct inaccurate WolframAlpha link in mtx_persp.c 2017-02-14 19:40:59 +01:00
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417d20b505 Fix broken C3D_LightEnvShadowMode implementation 2017-02-14 19:40:40 +01:00
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ac755aa3ec Add some shadow-related texture functions:
- C3D_TexShadowParams: configure GPUREG_TEXUNIT0_SHADOW
- C3D_TexInitShadow: create shadow map texture
- C3D_TexInitShadowCube: as above, but for shadow cubemaps
2017-02-14 19:40:07 +01:00
fincs
82b9eea410 Refactor GPUREG_TEXUNIT_CONFIG state (in preparation of future changes) 2017-02-14 18:40:58 +01:00