fincs
52cdcb351a
Bump version for release and use DESTDIR for pacman packaging
2018-05-12 18:22:52 +02:00
fincs
5e1bc20126
Add license
2018-05-12 18:22:08 +02:00
fincs
6b6e9eef80
Fix C3D_TexShadowParams not updating TexStatus (reported by @wwylele)
2018-03-13 13:14:32 +01:00
fincs
c23a8015f3
Remove superfluous const in tex3ds.h/c
2018-03-02 19:42:22 +01:00
fincs
c2226e2182
Optimize Quat_FromMtx()
2017-12-30 21:09:10 +01:00
fincs
8f3fda7986
Deprecate C3D_SafeXYZ functions & replace them with C3D_SyncXYZ
2017-12-01 17:46:14 +01:00
fincs
b59cdc3c7c
Deprecate C3D_RenderTargetSetClear, use C3D_RenderTargetClear instead
2017-12-01 17:46:14 +01:00
fincs
d24e404582
Properly validate dimensions in texture init
2017-12-01 17:46:14 +01:00
fincs
10e929d4bb
Refactor texenv code in order to allow for stronger type checking
2017-12-01 17:46:14 +01:00
fincs
4ed5536bcc
Add C3D_FrameEndHook()
2017-12-01 17:46:14 +01:00
Michael Theall
8764804dd5
Add tex3ds.h interface for loading assets converted by tex3ds
2017-12-01 17:42:24 +01:00
fincs
ac1fad7107
Bump version for release
2017-09-23 17:10:44 +02:00
fincs
4ada36b6cd
Remove deprecated renderbuffer code
2017-08-29 00:43:51 +02:00
fincs
22a9bac493
Bump version for release
2017-07-13 22:02:56 +02:00
fincs
52702d1f9f
GPU_LUTINPUT_CP requires light env layer config 7
2017-05-30 17:52:50 +02:00
fincs
145cea4e89
Fix typo inside C3D_TexInitWithParams()
2017-05-27 13:01:50 +02:00
fincs
2062eff21d
Add C3D_FrameCounter() for retrieving the value of the frame counter
2017-05-14 23:09:56 +02:00
fincs
b811018a5d
Do not update proctex LUTs if proctex is disabled
2017-04-27 16:11:34 +02:00
fincs
9105ac3afb
Add C3D_DirtyTexEnv
2017-04-26 16:34:59 +02:00
fincs
4f3b133b6b
Simplify 3rd row calculation in Mtx_Persp* functions
2017-04-10 01:01:00 +02:00
Michael Theall
ebd16db108
Fix transpose test
2017-04-09 17:33:51 -05:00
fincs
614a314888
Add strict checking for C3D_DEPTHTYPE in C++ too
2017-04-09 20:22:24 +02:00
fincs
35d82d95be
Add Fog rendering support
2017-04-08 12:46:25 +02:00
fincs
53111971e0
Separate release & debug dependencies
2017-04-08 12:13:50 +02:00
fincs
776d305b2d
Fix makefile dependency rule inclusion
2017-04-05 19:25:44 +02:00
fincs
702bea1472
Build debug and release versions
2017-04-04 19:09:44 +02:00
fincs
a41dac3e3a
Add C3D_EarlyDepthTest() {currently unusable due to glitchy rendering}
2017-04-02 17:14:49 +02:00
fincs
ce1aa48a12
Better detection of the need to reupload vsh/gsh code
2017-04-01 19:25:16 +02:00
fincs
eb87a7327b
Remove gxCmdQueueStop/gxCmdQueueRun calls in VBlank handlers
2017-04-01 12:41:31 +02:00
fincs
6ed4497102
Fix typo in renderqueue.c onVBlank1() [thanks mtheall]
2017-04-01 12:22:11 +02:00
fincs
91b89c7a62
Allow for separate light amb/dif/spe colors
2017-03-30 23:42:58 +02:00
fincs
7354976bca
Some tweaks to Spotlight support
2017-03-30 23:42:29 +02:00
fincs
370e938520
LightLut/LightEnv: generate/use proper LUTs for the [0,1] domain
2017-03-30 23:39:39 +02:00
fincs
07d380221e
Correct transferring right-framebuf when 3d is enabled
2017-03-30 23:37:30 +02:00
fincs
2fc57e99b9
Replace most of the renderqueue logic with GX command queues, details:
...
- Removed double buffered gpu cmdbuffer (might be added back later)
- Added a global gxCmdQueue which by default is configured to run
commands as they arrive (in the future it might be double buffered)
- Added C3D_FrameSync for explicitly waiting for "vblank"
- Repurposed C3D_FRAME_SYNCDRAW to perform C3D_FrameSync
- Added C3D_FrameSplit for splitting/submitting the gpu cmdlist in the
middle of a renderqueue frame
- C3D_RenderTargetSetClear is still supported, however it's unofficially
deprecated (it's performed after drawing/transferring instead of before
drawing, which is pretty counter-intuitive)
- C3D_RenderTargetSetOutput is explicitly NOT deprecated since it's
necessary to avoid screen tearing when transferring to the screen
framebuffers (this stems from a Nintendo design flaw where screen swap
processing is done immediately after GX transfers finish)
2017-03-26 20:24:23 +02:00
fincs
9f8f5e320a
Added C3D_FrameBuf{Clear/Transfer} and C3D_Calc{Color/Depth}BufSize
2017-03-26 20:02:05 +02:00
fincs
1739f88e40
Add support for procedural textures (Texture Unit 3)
2017-03-15 16:49:06 +01:00
fincs
33c6a10be5
Correct LightLut_FromFunc/LightLutDA_Create input range
2017-03-15 16:43:01 +01:00
fincs
99be4ec656
Fix typo in C3D_TexGetImagePtr
2017-03-10 17:21:59 +01:00
fincs
c030f3e70a
Use weak symbols instead of function pointers for optional features
2017-03-05 23:28:30 +01:00
fincs
96e65d48be
Fix typo in C3D_UpdateUniforms
2017-03-04 18:16:20 +01:00
fincs
05d8f08375
Fix C3D_LightEnvLut used when disabling a LUT
2017-03-04 18:16:07 +01:00
fincs
5e156dd719
Add C3D_GetDrawingTime/C3D_GetProcessingTime
2017-02-16 14:39:48 +01:00
fincs
033c600e20
Remove counterintuitive NULL protection in texture code ( fixes #31 )
2017-02-15 17:42:23 +01:00
fincs
46117ec90a
Fix some cases of GPU freezing when changing programs
2017-02-15 00:31:27 +01:00
fincs
141afdb18a
Correct inaccurate WolframAlpha link in mtx_persp.c
2017-02-14 19:40:59 +01:00
fincs
417d20b505
Fix broken C3D_LightEnvShadowMode implementation
2017-02-14 19:40:40 +01:00
fincs
ac755aa3ec
Add some shadow-related texture functions:
...
- C3D_TexShadowParams: configure GPUREG_TEXUNIT0_SHADOW
- C3D_TexInitShadow: create shadow map texture
- C3D_TexInitShadowCube: as above, but for shadow cubemaps
2017-02-14 19:40:07 +01:00
fincs
82b9eea410
Refactor GPUREG_TEXUNIT_CONFIG state (in preparation of future changes)
2017-02-14 18:40:58 +01:00
fincs
73f4039a9c
Deprecate c3d/renderbuffer.h (use framebuffer or renderqueue instead)
2017-02-14 18:35:37 +01:00