fincs
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7a55e4554a
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Reset attribute configuration on shader program change
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2017-02-09 19:58:05 +01:00 |
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fincs
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a91889f5ba
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Added C3D_FrameRate() for controlling output framerate
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2017-02-09 19:57:02 +01:00 |
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Michael Theall
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3ae31adab4
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Add doxygen support
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2017-02-09 19:45:33 +01:00 |
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fincs
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a28fff9391
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Correct C3D_DrawElements with GPU_TRIANGLES
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2017-01-29 21:44:12 +01:00 |
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Thompson Lee
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7960e832de
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Added Mtx_Diagonal(). (#27)
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2016-09-11 23:40:10 +02:00 |
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Thompson Lee
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b32275ee94
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Squashing all commits from the previous pull requests. #21, #22, and #23. (#26)
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2016-08-30 21:18:37 +02:00 |
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Thompson Lee
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8a3982d625
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Added Quat_FromPitchYawRoll() helper function. (#25)
Quickly converts pitch, yaw, and roll rotations to the Quaternion equivalent orientation, with optimized code.
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2016-08-22 22:14:26 +02:00 |
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Thompson Lee
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ae0ce14c9d
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Enhancement: Mtx_Inverse() returns a non-zero determinant if the matrix passed in can be inverted, otherwise returns zero if the matrix is singular/degenerative.
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2016-08-05 01:02:59 -05:00 |
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Michael Theall
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24548b03d1
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Fix Mtx_LookAt
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2016-08-05 00:33:59 -05:00 |
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Thompson Lee
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59b0311f48
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Minor Fixes series
- Added a missing @param[in].
- Added @mtheall 's Mtx_Multiply() enhancement.
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2016-08-05 00:19:55 -05:00 |
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mtheall
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dc4d81eea9
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More additions and enhancements to math code, see details (#19)
Added C3D_AngleFromDegrees
Added FVec4_PerspDivide
Added LH option for projections
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2016-08-04 21:23:28 +02:00 |
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Thompson Lee
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dde8877f38
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Left-handed and Right-handed Look-At Matrix functions (#17)
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2016-08-04 12:43:33 +02:00 |
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fincs
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8481109e15
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Fix swapped near/far in Mtx_Ortho(Tilt)
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2016-08-04 12:22:04 +02:00 |
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mtheall
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766def30a3
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Optimized matrix math (#15)
Added non-tilt projections
Added quaternions
Added test framework
Created logo
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2016-08-04 11:33:18 +02:00 |
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Michael Theall
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7b511a809d
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fix Mtx_Inverse
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2016-08-03 00:52:42 -05:00 |
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Thompson Lee
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d7d5ba28a1
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Added a Matrix Inverse Function (#14)
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2016-07-31 13:20:36 +02:00 |
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fincs
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ab534333b2
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Fix minor error in uniforms.c
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2016-07-21 12:06:09 +02:00 |
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fincs
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6361febd3c
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Correct drawing functions to take into account full geoshader support
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2016-07-20 17:38:05 +02:00 |
|
Thomas Edvalson
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909bfc9174
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Add ETC1 and ETC1A4 texture support
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2016-05-03 02:41:05 -04:00 |
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fincs
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2cc0a08268
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Add missing texture formats to fmtSize (fix #6)
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2016-04-04 00:10:06 +02:00 |
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fincs
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a37648f42f
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Add renderqueue-safe versions of GX_DisplayTransfer/TextureCopy/MemoryFill
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2016-03-26 00:30:43 +01:00 |
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fincs
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806bf123a3
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C3D_RenderTargetSetClear: Allow modification when drawOk = false
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2016-03-25 23:42:58 +01:00 |
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fincs
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5c4642cd22
|
Fix #5 (lut_RR never getting updated)
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2016-03-25 23:42:15 +01:00 |
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fincs
|
7d42b57289
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Fix Mtx_RotateX/Z to use standard mathematical convention (positive=CCW)
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2016-01-27 21:25:21 +01:00 |
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fincs
|
1e9e8ead11
|
Fix integer and boolean uniforms
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2016-01-24 01:45:39 +01:00 |
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fincs
|
b276d8cec2
|
Fix APT suspend with renderqueues
|
2016-01-22 00:06:15 +01:00 |
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fincs
|
ba8656044f
|
Fix Mtx_OrthoTilt: near/far were swapped
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2016-01-20 16:06:46 +01:00 |
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fincs
|
184fad0623
|
Add C3D_GetCmdBufUsage
|
2016-01-19 22:32:55 +01:00 |
|
fincs
|
4e2075f378
|
Fix race condition in C3Di_RenderQueueExit
|
2016-01-16 12:52:13 +01:00 |
|
fincs
|
39a71a5fbf
|
Implement render queue system
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2016-01-05 17:30:05 +01:00 |
|
fincs
|
413cfe004f
|
Clear up random register writes in array/element/immediate drawing
|
2015-12-05 14:26:21 +01:00 |
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fincs
|
7c48f9106f
|
Adapt to latest GPU register name changes
|
2015-12-05 13:31:24 +01:00 |
|
fincs
|
2692ea5e7d
|
Let libctru manage output attribute clock enable
|
2015-12-01 13:31:42 +01:00 |
|
fincs
|
43bdd7e339
|
Adapt to latest GPU register name changes
|
2015-12-01 13:01:16 +01:00 |
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fincs
|
ae4d9aba93
|
Generalize C3D_FVUnifMtx to support 2x4, 3x4 and 4x4 matrices
|
2015-11-28 16:25:23 +01:00 |
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fincs
|
4814f804c6
|
Add missing fragment lighting functionality
|
2015-11-28 15:56:20 +01:00 |
|
fincs
|
912e9b152c
|
Refactor renderbuffer code to create and use texture objects
|
2015-11-28 15:53:06 +01:00 |
|
fincs
|
209de933de
|
Add C3D_TexInitVRAM
|
2015-11-28 15:51:07 +01:00 |
|
fincs
|
1fec391865
|
Correct C3D_SetScissor
|
2015-11-26 23:54:06 +01:00 |
|
fincs
|
cd39c3b8d1
|
Improve and correct support for light distance attenuation
|
2015-11-26 12:28:09 +01:00 |
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fincs
|
b7daa13f59
|
Automatically select a suitable light environment layer
|
2015-11-26 12:18:44 +01:00 |
|
fincs
|
497a4ff9b7
|
Add C3D_ColorLogicOp and C3D_FragOpMode
|
2015-11-25 22:02:16 +01:00 |
|
fincs
|
8992e6fd18
|
Actually implement fixed vertex attribute support
|
2015-11-22 17:47:33 +01:00 |
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fincs
|
d93987403a
|
Add support for immediate mode & fixed vertex attributes w/ example
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2015-11-22 17:28:33 +01:00 |
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fincs
|
ff11cc9f67
|
Fix typo in C3D_UpdateUniforms that broke FVec uniform management
|
2015-11-22 13:48:11 +01:00 |
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fincs
|
a39ca9971d
|
Remove old VBO/IBO code
|
2015-11-22 12:30:51 +01:00 |
|
fincs
|
dfad81b53c
|
Implement proper shader program DVLE constant management
|
2015-11-21 01:02:25 +01:00 |
|
fincs
|
ca410a80ac
|
Adapt to latest changes in great-refactor
|
2015-11-20 17:25:50 +01:00 |
|
fincs
|
bd913bb93e
|
Adapt to latest changes in great-refactor
|
2015-11-11 21:50:43 +01:00 |
|
fincs
|
d1f93d99bb
|
Fix typo in lightenv.c
|
2015-11-09 00:08:51 +01:00 |
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