Commit Graph

21799 Commits

Author SHA1 Message Date
Sam Lantinga
e1e6cbe6ec Disable accidentally enabled debug logging 2026-04-28 17:26:11 -07:00
Ryan C. Gordon
9235ac4efd android: Parsing the APK's central dir is separate from the AAssetManager.
Only parse when necessary, which it isn't when opening a file, so this is now
separated from creating the cached AAssetManager object.
2026-04-28 20:22:40 -04:00
Ryan C. Gordon
40e60452ad android: Use enough zip64 format info to see APKs with files that are > 4gb. 2026-04-28 20:22:40 -04:00
Ryan C. Gordon
bb4332bdc2 android: Parse the APK directory tree, replace AAssetManager enum/getpathinfo.
The AAssetManager won't supply this information to us, but it's just a zip
file, so we can read its central directory ourselves. We can still use
AAssetManager for file i/o to the APK's assets, so we don't have to deal with
compression and other zipfile features.

Fixes #15220.
Reference Issue #15347.
2026-04-28 20:22:40 -04:00
Sam Lantinga
71d0d069ed GameInput: don't say the device is present if we won't handle it 2026-04-28 15:31:10 -07:00
Sam Lantinga
d5fca9628a Don't use the fake HID endpoint for Xbox controllers on Windows 2026-04-28 14:10:04 -07:00
SDL Wiki Bot
b40baf1532 Sync SDL3 wiki -> header
[ci skip]
2026-04-28 19:11:35 +00:00
Ryan C. Gordon
7212ab1c2a checkkeys: Sleeping for 100ms every frame makes the program too unresponsive.
Makes it feel like there's a bug in SDL's text input handling. 10ms is fine.
2026-04-28 08:08:15 -04:00
Ryan C. Gordon
788bd816e7 SDL_openxr.h: Another attempt to fix the wiki bridge. 2026-04-27 14:54:22 -04:00
Anonymous Maarten
085447a56e apple: add exports file 2026-04-27 20:50:09 +02:00
SDL Wiki Bot
364c8037f4 Sync SDL3 wiki -> header
[ci skip]
2026-04-27 18:46:49 +00:00
Ryan C. Gordon
96a061e1b1 SDL_openxr.h: Wrap some non-SDL pieces in !SDL_WIKI_DOCUMENTATION_SECTION. 2026-04-27 14:42:10 -04:00
Ryan C. Gordon
6d9b470e84 SDL_openxr.h: tweak the category docs language slightly. 2026-04-27 14:41:45 -04:00
SDL Wiki Bot
30aeb330f2 Sync SDL3 wiki -> header
[ci skip]
2026-04-27 18:38:02 +00:00
Cameron Gutman
66e98b5598 atomic: Fix infinite recursion in SDL_CompilerBarrier() fallback
On some platforms, SDL_MemoryBarrierRelease() is defined to
SDL_CompilerBarrier(). If SDL_CompilerBarrier() is also defined to
the fallback spinlock acquire/release, then we will infinitely
recurse in SDL_UnlockSpinlock(). Avoid this by not unlocking the
temporary spinlock we create.
2026-04-27 14:30:18 -04:00
Sam Lantinga
b7726026f8 Fixed double-backspace with hardware keyboard on iOS 2026-04-27 10:54:03 -07:00
Sam Lantinga
dcf05165d3 Use SDL_SendScreenKeyboardShown() and SDL_SendScreenKeyboardHidden() on iOS
We now have events for on-screen keyboard visibility, so we should use these instead of starting and stopping text input.

Fixes https://github.com/libsdl-org/SDL/issues/15437
Confirmed not to regress the fix in https://github.com/libsdl-org/SDL/pull/11845
2026-04-27 10:54:03 -07:00
Sam Lantinga
6f952a8e63 testime: use the correct properties when enabling text input 2026-04-27 10:54:03 -07:00
Frank Praznik
73fc274ef7 renderer: Check the surface validity flag when re-acquiring the surface in the software renderer
If a size change occurs, the sdl2-compat event handler will flush the renderer, which will cause the software renderer to re-acquire a surface that was invalidated due to the size change. However, if the OnWindowPixelSizeChanged handler is called afterward, the invalid flag will be set on the surface, causing presentation to fail.

Check both for a null surface pointer and an invalid surface flag when checking surface validity in the software renderer.
2026-04-27 12:56:58 -04:00
Ryan C. Gordon
fe6c1f1134 coreaudio: Patched to compile, again, on iOS. 2026-04-27 11:46:15 -04:00
Ozkan Sezer
1226725e9a docs/README-platforms.md: Add DOS.
[ci skip]
2026-04-27 18:04:02 +03:00
Ryan C. Gordon
62ea296894 coreaudio: Patched to compile on iOS. 2026-04-27 10:39:06 -04:00
Ryan C. Gordon
a74722ed74 coreaudio: Always init/deinit session listener on iOS.
Previously, if UpdateAudioSession() failed on close--which it might if
something strange has happened with the system's audio configuration--the
listener wouldn't be deregistered, and would risk touching a free'd pointer
if the app moved to or from the background afterwards, firing an event handler
that should have been deregistered.

Closes #15439.
2026-04-27 10:25:25 -04:00
Ryan C. Gordon
0bf2fa8978 internal: Replace SDL_PUSH_ERROR with SDL_PushError.
Reference Issue #15458.
2026-04-27 09:33:46 -04:00
SDL Wiki Bot
c46dfdba54 Sync SDL3 wiki -> header
[ci skip]
2026-04-27 04:32:58 +00:00
Cameron Gutman
d5acd7f123 atomic: Use __atomic_signal_fence() for SDL_CompilerBarrier()
This is the (slightly) more standard way to accomplish it.
2026-04-26 22:03:34 -05:00
Ozkan Sezer
3308183dfa video, dos: silence -Wdangling-pointer warnings 2026-04-27 05:30:14 +03:00
Ozkan Sezer
1023f48b5a add missing newlines at end of dos sources. 2026-04-26 21:12:14 +03:00
Frank Praznik
c65c809337 wayland: Use manual masking on KDE for non-native aspect fullscreen modes
KDE doesn't automatically center and mask fullscreen windows that don't match the display aspect ratio, so they are masked manually.

Can be removed when https://invent.kde.org/plasma/kwin/-/merge_requests/6953 is merged.
2026-04-26 11:54:31 -04:00
Frank Praznik
80a5905075 wayland: Change the non-native fullscreen mode scaling default to 'aspect' 2026-04-26 11:54:31 -04:00
ShulkerSakura
543a05bf08 Add keychron Q3 blacklist (#15462) 2026-04-26 07:45:06 -07:00
Sam Lantinga
47d14491a6 Fixed keyboard being hidden while being shown on Android 2026-04-25 17:10:54 -07:00
Ryan C. Gordon
8fb1c6e367 haiku: Don't strdup SDL_GetError()'s string before using it in SDL_SetError().
This isn't necessary anymore, after recent fixes.
2026-04-25 15:26:22 -04:00
Ryan C. Gordon
559d226fc6 error: Alternate between two buffers in SDL_SetError.
This way you can always safely use SDL_GetError() in your formatted string:

```c
SDL_SetError("Couldn't open '%s': %s", filename, SDL_GetError());
```

This problem was hidden on platforms that use the dynamic API, because it
would format the new error string to a separate buffer first, to deal with
the varargs entry point.

Fixes #15456.
2026-04-25 15:17:32 -04:00
Ryan C. Gordon
30b0d2d8d0 macros.cmake: PrintEnabledBackends should catch underscores.
Otherwise, "dos_soundblaster" doesn't show up in the list of backends for DOS.
2026-04-25 14:31:30 -04:00
Ryan C. Gordon
880343d0e1 setup-djgpp-toolchain/action.yml: Fixed typo. 2026-04-25 14:31:29 -04:00
Anonymous Maarten
929e304b18 cmake: also check iconv on Windows when SDL_SYSTEM_ICONV is defined 2026-04-25 20:50:15 +03:00
Sam Lantinga
3c02de2f7c Ignore the first hover event with a stale position on iOS
Fixes https://github.com/libsdl-org/SDL/issues/15450
2026-04-25 07:24:53 -07:00
Cameron Gutman
95ae0c194e atomic: Fix and cleanup SDL_UnlockSpinlock()
- Add missing SDL_MemoryBarrierRelease() in the generic codepath
- Remove MSVC x86/x64 case which is now identical to the generic codepath
- Fix Solaris barrier to ensure prior stores are visible before unlocking
2026-04-24 22:26:28 -05:00
Cameron Gutman
2c4c8172d7 atomic: Fix memory barriers on MSVC ARM64 2026-04-24 20:12:26 -05:00
Cameron Gutman
0220a41a2e atomic: Use acquire/release InterlockedExchange intrinsics on ARM64EC 2026-04-24 18:26:10 -05:00
Kuratius
74a746281f Expose Steam Controller touchpads in Gamepad API (#15378) 2026-04-24 16:18:57 -07:00
Sam Lantinga
1146ea484a Fixed the menu controller button state on recent Apple platforms
The OS reports the button state as of macOS 11.0, iOS 14.0, and tvOS 14.0, so use that instead of the deprecated pause handler.
2026-04-24 11:35:01 -07:00
Frank Praznik
01a7588f8e wayland: Avoid excessive exposure events during interactive resizes
Only send the unblocking exposure event once per frame, so that clients using an event watcher won't redraw excessively.

Also ensure that the unblocking exposure is always sent on the libdecor path.
2026-04-24 13:19:05 -04:00
Sam Lantinga
c124da4367 Don't do name blacklisting if there's no name 2026-04-24 07:33:37 -07:00
Sam Lantinga
f3d7df54e2 Fixed crash in SDL_startswith() when passed NULL strings
Fixes https://github.com/libsdl-org/SDL/issues/15451
2026-04-24 07:30:12 -07:00
Petar Popovic
1db6d5381a SDL_EnumerateDirectory(""): Don't append path separator if path is empty 2026-04-23 22:52:33 -04:00
Cameron Gutman
f2206974b0 atomic: Use DMB ISHLD for aarch64 acquire barrier
This is a little more efficient than a DMB ISH and matches what
GCC, Clang, and MSVC generate for a C++11 acquire fence.
2026-04-23 21:01:36 -05:00
Anonymous Maarten
ec4cef2711 cmake: disable vulkan by default for Solaris 2026-04-24 03:01:33 +02:00
Anders Jenbo
a8ecd677ed Add DOS platform support (DJGPP) (#15377)
* dos: Some initial work.

* dos: Turn off buffer on stdio SDL_IOStreams.

Seeking breaks otherwise. We might be able to just fflush() before or seeking
instead?

* dos: Audio implementation using the Sound Blaster 16.

* dos: remove audio Pump interface.

Turns out DosBox-X was having trouble with the Sound Blaster or something;
standard DosBox works correctly directly from the interrupt handler, and
without doubling the buffer size.

* dos: just dump and restore the stdio buffer when seeking.

This is MUCH faster than just leaving buffering disabled, and also works
around getting bogus reads after an fseek. SDL_LoadWAV on test/sample.wav
no longer takes several seconds to finish, and comes up with the correct
data.

I wonder if we're triggering this in LoadWAV because we're malloc'ing data
between seeks/reads, and it's causing the djgpp transfer buffer to change. Or
maybe the Fat DS trick is confusing it? I don't know, I haven't had time to
debug it, it might just be a legit libc bug in djgpp too, for all I know.

* dos: Protect audio device "thread" iterations when streams are locked.

This uses an old trick we used in SDL 1.2 for MacOS Classic, which did its
audio callback in a hardware interrupt. If the audio is locked when the
interrupt fires, make a note of it and return immediately. When the lock is
released, if the interrupt has been fired, run the audio device iteration
right then.

Since there isn't a big device lock in SDL3 (available to the app, at least),
this keeps a counter of when any SDL_AudioStream is locked, which is probably
good enough.

* dos: Implemented initial video subsystem.

This uses VESA interfaces to manage the display and works with the software
renderer.

Events aren't hooked up yet, so prepare to close DosBox on each run.  :)

* dos: Whoops, forgot to add these to revision control. Core and Main support.

* dos: Wired up basic filesystem support.

This gets most of the rendering examples, which use SDL_GetBasePath() to
find textures to load, working.

* dos: Fixed compiler warning.

* dos: Initial mouse support!

* dos: Move interrupt hooking code into core/dos.

* dos: Initial keyboard support!

* dos: Use a simple ring buffer for keyboard events.

Of course Quake 1 solved this better, haha. It's smart: less memory, dirt
simple, and you don't even have to worry about synchronizing with the
interrupt handler, because it's safe for both sides no matter when an
interrupt fires.

* ci: add djgpp job

[sdl-ci-filter djgpp]
[sdl-ci-artifacts]

* dos: Fix build issues after rebase onto current main

- SDL_runapp.c: Add SDL_PLATFORM_DOS to the exclusion list so the
  generic
  SDL_RunApp() is disabled when the DOS-specific one is compiled.
- SDL.c: Exclude SDL_Gtk_Quit() on DOS. DJGPP defines __unix__ which
  sets
  SDL_PLATFORM_UNIX, but DOS has no GTK/display server. The GTK source
  is not compiled (CMake UNIX is false for DOS) so this was a link
  error.
- sdlplatform.cmake: Add DOS case to SDL_DetectCMakePlatform so the
  platform is properly detected from CMAKE_SYSTEM_NAME=DOS.
- i586-pc-msdosdjgpp.cmake: Add i386-pc-msdosdjgpp-gcc as a fallback
  compiler name, since some DJGPP toolchain builds use the i386 prefix.

* Add 8-bit palette support to DOS VESA driver

* Add VBE page-flipping, state restore, and robust keyboard handling

- Implement double-buffered page-flipping for VBE modes with >1 image
  page
- Save and restore full VBE state on video init/quit for clean mode
  switching
- Improve DOS keyboard handling: support extended scancodes and Pause
  key
- Lock ISR code/data to prevent page faults during interrupts
- Always vsync when blitting in single-buffered modes to reduce tearing

* Refactor Sound Blaster audio mixing to main loop

Move audio mixing out of IRQ handler to main loop for improved
stability and to avoid reentrancy issues. Add SDL_DOS_PumpAudio
function, update DMA buffer handling, and adjust sample rate to 22050
Hz.
Silence stale DMA buffer halves to prevent stutter during load.

* Add DOS timer support and update build config

* Add support for pre-SB16 8-bit mono Sound Blaster audio

Detect SB version and select 8-bit mono or 16-bit stereo mode.
Handle DMA and DSP setup for both SB16 and pre-SB16 hardware.
Add FORCE_SB_8BIT option for testing in DOSBox.

* Add SB Pro stereo support and simplify IRQ handler

* Add DOS joystick driver support

* Improve DOS hardware handling and clarify memory allocation

- Poll Sound Blaster DSP status instead of fixed delay after speaker-on
- Clarify DPMI conventional memory is always locked; update comments
- Document and justify DMA memory allocation strategy
- Free IRET wrapper after restoring interrupt vector to avoid leaks
- Throttle joystick axis polling to ~60 Hz to reduce BIOS timing loop
  cost
- Always poll joystick buttons directly for responsiveness

* Query and use mouse sensitivity from INT 33h function 0x1B

* Add support for VESA banked framebuffer modes

Implement banked framebuffer access for VBE 1.2+ modes without LFB.
Detect and initialize banked modes, copy framebuffer data using bank
switching, and blank the framebuffer on mode set. Page-flipping is
disabled in banked mode.

* Add optional vsync to page flipping in DOS VESA driver

* Add cooperative threading support for DOS platform

* Move SoundBlaster audio mixing to SDL audio thread

* Fix DOS platform comments and workarounds for DJGPP support

* Fix SoundBlaster IRQ handling and DMA setup for DOS

- Pass IRQ number to DOS_EndOfInterrupt and handle slave PIC EOI
- Validate DMA channel from BLASTER variable
- Correct DMA page register selection for SB16
- Improve BLASTER variable parsing and error messages
- Unmask/mask IRQs on correct PIC in DOS_HookInterrupt
- Rename SDL_dosjoystick.c to SDL_sysjoystick.c
- Include SDL_main_callbacks.h in SDL_sysmain_runapp.c
- Add include guard to SDL_systhread_c.h

* Add DOS platform options and preseed cache for DJGPP

Disable unsupported SDL features when building for DOS. Add
PreseedDOSCache.cmake to pre-populate CMake cache variables for DJGPP.

* cmake: use a 8.3 naming scheme for tests on DOS

* Apply code style

* Update include/SDL3/SDL_platform_defines.h

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Code review clean up

- Split DOS VESA mode-setting into its own file
- Replace magic numbers with named constants
- Update copyright dates to 2026
- Substract time taken by other threads form delays

* Fix DOS bugs and improve compatibility

- Disable fseeko64 for DJGPP due to broken implementation
- Refactor DOS timer delay to always yield and avoid busy-waiting
- Fix animated cursor rendering in DOS VESA backend
- Always set display mode when creating DOS VESA window
- Work around DJGPP allowing invalid file access in testfile.c
- Bump max threads to 16
- Apply workarounds for threading tests

* Add DOS platform documentation and fix a few issues

- Fix fullscreen default resolution
- Improve best mode matching
- Fix builds on GCC older than 7.0
- Fix text input events

* Fix keyboard mapping of "*"

* Fix running, and existing, under PCem

* Apply suggestions from code review

Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>

* Pre-mix audio in ring buffer and copy to DMA via IRQ thread

* Video fixes and optimizations

* DOS: Fix Intel 740 and VGA compatability

* DOS: Update readme

* DOS: Fix thread ID, get GPU name

* DOS: Cap mouse range

* DOS: Map test resources to 8.3 names

* DOS: Skip unsupported WM color modes

* Fix "windowed" resolution selection

* DOS: Hide INDEX8 modes behind SDL_DOS_ALLOW_INDEX8_MODES

* Remove SDL_HINT_DOS_ALLOW_INDEX8_MODES and order modes logically

* Don't convert cursor if dest is not INDEX8

---------

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Co-authored-by: Jay Petacat <jay@jayschwa.net>
Tested-by: Cameron Cawley <ccawley2011@gmail.com>
2026-04-23 19:54:49 -04:00