45 Commits

Author SHA1 Message Date
9a7078b067 Release 0.9.4 2023-03-24 19:53:01 +01:00
44ef9f2aad Clean Env 2023-03-24 19:50:37 +01:00
1ef946570d __MISSTAKE__ 2023-03-24 19:47:58 +01:00
ae8181a6e5 RenderD7 0.9.4 (New Stuff, Lot Fixes, Envtools) 2023-03-24 19:46:41 +01:00
7c190e3cfa Fix LLVM 2023-03-13 21:36:37 +01:00
805512fbea Fix Makefile and Better Document Setup in README 2023-03-13 21:34:18 +01:00
780025bb74 Add Some Tools and Assets to create cpp's for 0.9+ 2023-03-13 21:19:07 +01:00
f6e3c50814 Fix Crash and Fade Stuff 2023-03-12 21:37:22 +01:00
0399808eb2 Document_Fix_And0.9.3 2023-03-12 21:06:13 +01:00
cd677cf3e8 0.9.2 (NVID, SPLASH_IMG_VID, CHANGELOG_IMPL) 2023-03-11 15:56:40 +01:00
67edfa4245 Remove nsmbp and fix a critical bug 2023-03-09 21:19:17 +01:00
66a35f28e6 FastColor/RemoveFPSCheat/LLVM-Style 2023-03-07 18:09:48 +01:00
2f7a266dc5 - 2022-12-13 20:58:21 +01:00
8a0fd07275 Alpha 0.9.0 2022-12-09 14:55:19 +01:00
89299bf91e Minimalistic for hax 2.x 2022-12-07 15:29:19 +01:00
af88277680 __FixDeltatime 2022-11-30 18:28:03 +01:00
dd17a70551 Prepere 2022-11-28 20:01:56 +01:00
ec0411373b 0.8.4 2022-11-25 01:07:11 +01:00
222a13387d 0.8.4 2022-11-25 01:05:50 +01:00
c1e471f23a The ResultDecoder Update 2022-11-22 23:00:01 +01:00
6b48ba070c RenderD7 0.8.2 2022-11-18 20:57:05 +01:00
bbbfd60bb7 Fix To Prevent from Crash 2022-11-14 18:25:24 +01:00
62fa5ede9d Standarts of LLVM 2022-11-14 16:27:04 +01:00
20c3a525c8 Version 0.8.1 (StealConsole) 2022-11-14 15:25:26 +01:00
8b70d0e9b7 Format to LLVL 2022-11-12 23:19:41 +01:00
36e5676d9f Ehh 2022-08-22 17:18:26 +01:00
f706193945 Offset 2022-08-22 17:14:19 +01:00
e24b704809 __ 2022-08-22 17:03:51 +01:00
91bbcdb7a7 Some DBG Stuff 2022-08-04 02:50:37 +02:00
2cb54dd570 __ 2022-08-04 01:47:07 +02:00
90dde05b79 __ 2022-08-04 01:13:26 +02:00
1ae4ff72d3 __ 2022-07-31 10:02:29 +02:00
9213a1d5dd Implement Experiment of NFontApi 2022-07-31 01:23:39 +02:00
ca52e6dae6 __ 2022-07-30 15:49:44 +02:00
83946b1e66 Fix A Lot of Stuff 2022-07-30 14:42:02 +02:00
61cb41ae29 Big CleanUp 2022-07-29 13:19:31 +02:00
bca1c36f75 A Lot of Bugfixes 2022-07-28 14:30:09 +02:00
3270842a1b __ 2022-07-27 11:00:57 +02:00
bd7d21d489 __ 2022-07-27 10:55:52 +02:00
cc5d669ab4 Add Logo to Readme 2022-07-25 16:53:29 +02:00
2c38997b4c Add Logo 2022-07-25 16:50:41 +02:00
a49bcd8712 awd 2022-07-25 14:42:58 +02:00
dbaa4d912a D 2022-07-25 12:12:12 +02:00
8f2c877197 Implement Benchm,arking System for BitmapPrinter 2022-07-25 11:31:41 +02:00
1ee4f6849e Update to use releases 2022-07-25 09:06:40 +02:00
151 changed files with 63754 additions and 16470 deletions

18
.vscode/c_cpp_properties.json vendored Normal file
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@ -0,0 +1,18 @@
{
"configurations": [
{
"name": "3DS | Windows",
"includePath": [
"${workspaceFolder}/**",
"C:/devkitpro/libctru/include/**",
"C:/devkitpro/devkitARM/include/**",
"C:/devkitpro/devkitARM/arm-none-eabi/include/**",
"C:/devkitpro/portlibs/3ds/include/**",
"/opt/devkitpro/libctru/include/**",
"/opt/devkitpro/portlibs/**"
]
}
],
"version": 4
}

102
.vscode/settings.json vendored Normal file
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@ -0,0 +1,102 @@
{
"files.associations": {
"array": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"functional": "cpp",
"iterator": "cpp",
"memory": "cpp",
"numeric": "cpp",
"type_traits": "cpp",
"fstream": "cpp",
"initializer_list": "cpp",
"iosfwd": "cpp",
"iostream": "cpp",
"istream": "cpp",
"limits": "cpp",
"new": "cpp",
"optional": "cpp",
"ostream": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"string": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"typeinfo": "cpp",
"utility": "cpp",
"atomic": "cpp",
"bit": "cpp",
"bitset": "cpp",
"chrono": "cpp",
"codecvt": "cpp",
"condition_variable": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"deque": "cpp",
"forward_list": "cpp",
"map": "cpp",
"iomanip": "cpp",
"memory_resource": "cpp",
"ratio": "cpp",
"regex": "cpp",
"shared_mutex": "cpp",
"valarray": "cpp",
"random": "cpp",
"cuchar": "cpp",
"compare": "cpp",
"concepts": "cpp",
"numbers": "cpp",
"filesystem": "cpp",
"xstring": "cpp",
"charconv": "cpp",
"format": "cpp",
"ios": "cpp",
"list": "cpp",
"locale": "cpp",
"mutex": "cpp",
"stack": "cpp",
"stop_token": "cpp",
"thread": "cpp",
"xfacet": "cpp",
"xhash": "cpp",
"xiosbase": "cpp",
"xlocale": "cpp",
"xlocbuf": "cpp",
"xlocinfo": "cpp",
"xlocmes": "cpp",
"xlocmon": "cpp",
"xlocnum": "cpp",
"xloctime": "cpp",
"xmemory": "cpp",
"xstddef": "cpp",
"xtr1common": "cpp",
"xtree": "cpp",
"xutility": "cpp",
"queue": "cpp",
"semaphore": "cpp",
"hash_map": "cpp",
"set": "cpp",
"unordered_set": "cpp",
"source_location": "cpp",
"future": "cpp",
"cfenv": "cpp",
"cinttypes": "cpp",
"typeindex": "cpp",
"variant": "cpp"
}
}

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@ -39,7 +39,7 @@ PROJECT_NAME = Renderd7-nightly
# control system is used. # control system is used.
PROJECT_NUMBER = "v0.7.0" PROJECT_NUMBER = "v0.9.3"
# Using the PROJECT_BRIEF tag one can provide an optional one line description # Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a # for a project that appears at the top of each page and should give viewer a

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@ -9,8 +9,8 @@ endif
include $(DEVKITARM)/3ds_rules include $(DEVKITARM)/3ds_rules
export renderd7_MAJOR := 0 export renderd7_MAJOR := 0
export renderd7_MINOR := 8 export renderd7_MINOR := 9
export renderd7_PATCH := 0 export renderd7_PATCH := 4
VERSION := $(renderd7_MAJOR).$(renderd7_MINOR).$(renderd7_PATCH) VERSION := $(renderd7_MAJOR).$(renderd7_MINOR).$(renderd7_PATCH)
@ -32,7 +32,7 @@ TIME_TIME := $(shell date --iso=seconds)
# INCLUDES is a list of directories containing header files # INCLUDES is a list of directories containing header files
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
TARGET := renderd7 TARGET := renderd7
SOURCES := source external/source external/libnsbmp/source SOURCES := source external/source
DATA := data DATA := data
INCLUDES := include INCLUDES := include
@ -112,17 +112,13 @@ doc:
@doxygen Doxyfile @doxygen Doxyfile
dist-bin: all dist-bin: all
@tar --exclude=*~ -cjf $(TARGET)-$(VERSION).tar.bz2 include lib @tar --exclude=*~ -cjf $(TARGET).tar.bz2 include lib
dist-src: dist-src:
@tar --exclude=*~ -cjf $(TARGET)-src-$(VERSION).tar.bz2 include $(SOURCES) Makefile @tar --exclude=*~ -cjf $(TARGET)-src.tar.bz2 include $(SOURCES) Makefile
dist: dist-src dist-bin dist: dist-src dist-bin
install: dist-bin
mkdir -p $(DEPSDIR)$(DEVKITPRO)/libctru
bzip2 -cd $(TARGET)-$(VERSION).tar.bz2 | tar -xf - -C $(DEPSDIR)$(DEVKITPRO)/libctru
lib: lib:
@[ -d $@ ] || mkdir -p $@ @[ -d $@ ] || mkdir -p $@

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@ -1,18 +1,41 @@
# RenderD7 # <img alt="LOGO" src="https://github.com/NPI-D7/RenderD7/blob/main/logo.png" height="90">
RenderD7 is now LibRenderD7. RenderD7 is now LibRenderD7.
### Installation (Ubuntu) ### Installation
first run this Download a Package From Releses Page
`sudo su` `https://github.com/NPI-D7/RenderD7/releases/download/v0.9.3/renderd7.tar.bz2 -o renderd7.tar.bz2`
then this Then Extract it to your Libraries Path
``` `bzip2 -cd renderd7.tar.bz2 | tar -xf - -C path_to_your_libs`
git clone https://github.com/NPI-D7/RenderD7.git Finally put `-lrenderd7` to the First Place and add the path_to_your_libs
cd RenderD7 ```
export DEVKITARM=/opt/devkitpro/devkitARM/ LIBS := -lrenderd7 -lcurl -lstdc++ -lm -lcitro2d -lcitro3d -lctru
export DEVKITPRO=/opt/devkitpro/ #---------------------------------------------------------------------------------
make install # list of directories containing libraries, this must be the top level containing
``` # include and lib
Make sure that `-lrenderd7` is before `-lcitro2d`, `-lcitro3d`, `-lctru`. #---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB) ../path_to_your_libs
# RenderD7 (https://npi-d7.github.io/RenderD7/) ```
Simple and Easey to use UI and Graphics helper. Make sure that `-lrenderd7` is before `-lcitro2d`, `-lcitro3d`, `-lctru`.
Create DOCS Here an example tree
```
Example-App
├── gfx
├── libs
│ ├── include
│ │ ├── rd7.hpp
│ │ └── renderd7
│ └── lib
│ ├── librenderd7.a
│ └── librenderd7d.a
├── Makefile
├── romfs
│ └── gfx
└── src
└── main.cpp
```
# Credits
- NPI-D7
- Tobi-D7 Main Dev
Some Icons are From
https://icons8.de/
See Subfolder Readmes

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assets/build_assets.sh Executable file
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@ -0,0 +1,34 @@
#!/bin/bash
echo "Create Directorys"
mkdir -p build
mkdir -p code
echo "Generating Spritesheets"
cd resources
for file in *.t3s
do
filename=$(basename "$file" .t3s).t3x
tex3ds -o "../build/$filename" -i "${file}"
done
echo "Converting Spritesheets into C++ Code"
cd ../code
for file in ../build/*.t3x
do
name="${file##*/}"
name="${name%.*}"
../../tools/bin/file2array "${file}" "${name}"
done
echo "Convert Npi-Intro to C++ Code"
../../tools/bin/file2array ../splash/npi_intro.nvid npi_intro
echo "Fix The Output of file2array"
for file in ./*.cpp
do
../../tools/bin/rd7f2afix "${file}" "renderd7"
done
echo "Finished!"

7
assets/clear_assets.sh Executable file
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#!/bin/bash
echo "Deleting Directorys"
rm -rf build
rm -rf code
echo "Finished!"

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# Source
https://icons8.de/

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@ -0,0 +1,11 @@
--atlas -f rgba -z auto
battery/battery_full.png
battery/battery_nearfull.png
battery/battery_half.png
battery/battery_low.png
battery/battery_verylow.png
battery/battery_warning.png
battery/battery_charging.png
battery/battery_empty.png
battery/battery_dead.png

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@ -0,0 +1,3 @@
--atlas -f rgba -z auto
renderd7_logo/renderd7_logo.png

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@ -0,0 +1,19 @@
--atlas -f rgba -z auto
ui_elements/high_volume.png
ui_elements/mid_volume.png
ui_elements/low_volume.png
ui_elements/speaker_v1.png
ui_elements/no_sound.png
ui_elements/speaker.png
ui_elements/wifi_connected.png
ui_elements/wifi_disconnected.png
ui_elements/wifi_off.png
ui_elements/good_connection.png
ui_elements/mid_connection.png
ui_elements/bad_connection.png
ui_elements/no_connection.png
ui_elements/headphones.png

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@ -0,0 +1,2 @@
# Source
https://icons8.de/

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assets/splash/npi_intro.mp4 Normal file

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8
cformat.sh Executable file
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@ -0,0 +1,8 @@
#!/bin/bash
find . -type f \( -name '*.h' -o -name '*.hpp' -o -name '*.hh' -o -name '*.ino' -o -name '*.cpp' -o -name '*.c' -o -name '*.cxx' -o -name '*.inl' \) -and -not -path './build/*' -not -path './base/external/*' -not -path './DPP/*' | while read file; do
if [[ "$file" != *"json.hpp" ]]; then
echo "Formatting $file..."
clang-format -i --style=LLVM $file
fi
done

23
envsetup.sh Executable file
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@ -0,0 +1,23 @@
#!/bin/bash
#Build Tools
echo "Build Tools..."
cd tools
./build_tools.sh
cd ..
#Setup asset-arrays
echo "Generate Asset-Arrays..."
cd assets
./build_assets.sh
echo "Update Files in RenderD7..."
cp -rf code/*.cpp ../source/
cp -rf code/*.hpp ../include/renderd7/
echo "Clean Assets..."
./clear_assets.sh
cd ..
#Clear Tools
echo "Clean Tools..."
cd tools
./clear_tools.sh
cd ..
#Finished
echo "Done!"

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@ -1,20 +0,0 @@
Copyright (C) 2006 Richard Wilson
Copyright (C) 2008 Sean Fox
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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386
external/source/fs.c vendored
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@ -1,386 +0,0 @@
#include <renderd7/external/fs.h>
#include <stdio.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/statvfs.h>
#include <stdlib.h>
#define WORKING_DIR "/"
void Utils_U8_To_U16(u16 *buf, const u8 *input, size_t bufsize) {
ssize_t units = utf8_to_utf16(buf, input, bufsize);
if (units < 0)
units = 0;
buf[units] = 0;
}
FS_Archive archive, sdmc_archive, nand_archive;
Result FS_OpenArchive(FS_Archive *archive, FS_ArchiveID archiveID) {
Result ret = 0;
if (R_FAILED(ret = FSUSER_OpenArchive(archive, archiveID, fsMakePath(PATH_EMPTY, ""))))
return ret;
return 0;
}
Result FS_CloseArchive(FS_Archive archive) {
Result ret = 0;
if (R_FAILED(ret = FSUSER_CloseArchive(archive)))
return ret;
return 0;
}
Result FS_OpenDir(Handle *handle, FS_Archive archive, const char *path) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_OpenDirectory(handle, archive, fsMakePath(PATH_UTF16, path_u16))))
return ret;
return 0;
}
Result FS_OpenFile(Handle *handle, FS_Archive archive, const char *path, u32 flags, u32 attributes) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_OpenFile(handle, archive, fsMakePath(PATH_UTF16, path_u16), flags, attributes)))
return ret;
return 0;
}
Result FS_MakeDir(FS_Archive archive, const char *path) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_CreateDirectory(archive, fsMakePath(PATH_UTF16, path_u16), 0)))
return ret;
return 0;
}
Result FS_CreateFile(FS_Archive archive, const char *path, u64 size) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_CreateFile(archive, fsMakePath(PATH_UTF16, path_u16), 0, size)))
return ret;
return 0;
}
Result FS_RecursiveMakeDir(FS_Archive archive, const char *path) {
Result ret = 0;
char buf[256];
char *p = NULL;
size_t len;
snprintf(buf, sizeof(buf), "%s", path);
len = strlen(buf);
if (buf[len - 1] == '/')
buf[len - 1] = 0;
for (p = buf + 1; *p; p++) {
if (*p == '/') {
*p = 0;
if (!FS_DirExists(archive, buf))
ret = FS_MakeDir(archive, buf);
*p = '/';
}
if (!FS_DirExists(archive, buf))
ret = FS_MakeDir(archive, buf);
}
return ret;
}
bool FS_FileExists(FS_Archive archive, const char *path) {
Handle handle;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(FSUSER_OpenFile(&handle, archive, fsMakePath(PATH_UTF16, path_u16), FS_OPEN_READ, 0)))
return false;
if (R_FAILED(FSFILE_Close(handle)))
return false;
return true;
}
bool FS_DirExists(FS_Archive archive, const char *path) {
Handle handle;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(FSUSER_OpenDirectory(&handle, archive, fsMakePath(PATH_UTF16, path_u16))))
return false;
if (R_FAILED(FSDIR_Close(handle)))
return false;
return true;
}
Result FS_GetFileSize(FS_Archive archive, const char *path, u64 *size) {
Result ret = 0;
Handle handle;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_OpenFile(&handle, archive, fsMakePath(PATH_UTF16, path_u16), FS_OPEN_READ, 0)))
return ret;
if (R_FAILED(ret = FSFILE_GetSize(handle, size))) {
FSFILE_Close(handle);
return ret;
}
if (R_FAILED(ret = FSFILE_Close(handle)))
return ret;
return 0;
}
u64 FS_GetFreeStorage(FS_SystemMediaType media_type) {
FS_ArchiveResource resource = {0};
if (R_SUCCEEDED(FSUSER_GetArchiveResource(&resource, media_type)))
return (((u64)resource.freeClusters * (u64)resource.clusterSize));
return 0;
}
u64 FS_GetTotalStorage(FS_SystemMediaType media_type) {
FS_ArchiveResource resource = {0};
if (R_SUCCEEDED(FSUSER_GetArchiveResource(&resource, media_type)))
return (((u64)resource.totalClusters * (u64)resource.clusterSize));
return 0;
}
u64 FS_GetUsedStorage(FS_SystemMediaType media_type) {
return 0;//(FS_GetTotalStorage(media_type) - FS_GetUsedStorage(media_type));
}
Result FS_RemoveFile(FS_Archive archive, const char *path) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_DeleteFile(archive, fsMakePath(PATH_UTF16, path_u16))))
return ret;
return 0;
}
Result FS_RemoveDir(FS_Archive archive, const char *path) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_DeleteDirectory(archive, fsMakePath(PATH_UTF16, path_u16))))
return ret;
return 0;
}
Result FS_RemoveDirRecursive(FS_Archive archive, const char *path) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_DeleteDirectoryRecursively(archive, fsMakePath(PATH_UTF16, path_u16))))
return ret;
return 0;
}
Result FS_RenameFile(FS_Archive archive, const char *old_filename, const char *new_filename) {
Result ret = 0;
u16 old_filename_u16[strlen(old_filename) + 1];
Utils_U8_To_U16(old_filename_u16, (const u8 *)old_filename, strlen(old_filename) + 1);
u16 new_filename_u16[strlen(new_filename) + 1];
Utils_U8_To_U16(new_filename_u16, (const u8 *)new_filename, strlen(new_filename) + 1);
if (R_FAILED(ret = FSUSER_RenameFile(archive, fsMakePath(PATH_UTF16, old_filename_u16), archive, fsMakePath(PATH_UTF16, new_filename_u16))))
return ret;
return 0;
}
Result FS_RenameDir(FS_Archive archive, const char *old_dirname, const char *new_dirname) {
Result ret = 0;
u16 old_dirname_u16[strlen(old_dirname) + 1];
Utils_U8_To_U16(old_dirname_u16, (const u8 *)old_dirname, strlen(old_dirname) + 1);
u16 new_dirname_u16[strlen(new_dirname) + 1];
Utils_U8_To_U16(new_dirname_u16, (const u8 *)new_dirname, strlen(new_dirname) + 1);
if (R_FAILED(ret = FSUSER_RenameDirectory(archive, fsMakePath(PATH_UTF16, old_dirname_u16), archive, fsMakePath(PATH_UTF16, new_dirname_u16))))
return ret;
return 0;
}
Result FS_Read(FS_Archive archive, const char *path, u64 size, void *buf) {
Result ret = 0;
Handle handle;
u32 bytes_read = 0;
if (R_FAILED(ret = FS_OpenFile(&handle, archive, path, FS_OPEN_READ, 0)))
return ret;
if (R_FAILED(ret = FSFILE_Read(handle, &bytes_read, 0, buf, size))) {
FSFILE_Close(handle);
return ret;
}
if (R_FAILED(ret = FSFILE_Close(handle)))
return ret;
return 0;
}
Result FS_Write(FS_Archive archive, const char *path, const void *buf, u32 size) {
Result ret = 0;
Handle handle;
u32 bytes_written = 0;
if (FS_FileExists(archive, path))
FS_RemoveFile(archive, path);
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_CreateFile(archive, fsMakePath(PATH_UTF16, path_u16), 0, size)))
return ret;
if (R_FAILED(ret = FSUSER_OpenFile(&handle, archive, fsMakePath(PATH_UTF16, path_u16), FS_OPEN_WRITE, 0)))
return ret;
if (R_FAILED(ret = FSFILE_Write(handle, &bytes_written, 0, buf, size, FS_WRITE_FLUSH))) {
FSFILE_Close(handle);
return ret;
}
if (R_FAILED(ret = FSFILE_Close(handle)))
return ret;
return 0;
}
char *FS_GetFileTimestamp(const char *path) {
static char timeStr[60];
u64 mtime = 0;
if (R_SUCCEEDED(archive_getmtime(path, &mtime))) {
time_t mt = mtime;
struct tm *timeStruct = gmtime(&mt);
int hours = timeStruct->tm_hour;
int minutes = timeStruct->tm_min;
int day = timeStruct->tm_mday;
int month = timeStruct->tm_mon + 1; // January being 0
int year = timeStruct->tm_year + 1900;
snprintf(timeStr, 60, "%d/%d/%d %2i:%02i", year, month, day, hours, minutes);
}
else
return NULL;
return timeStr;
}
FS_Path getPathInfo(const char * path, FS_ArchiveID * archive) {
*archive = ARCHIVE_SDMC;
FS_Path filePath = {0};
unsigned int prefixlen = 0;
if (!strncmp(path, "sdmc:/", 6)) {
prefixlen = 5;
} else if (*path != '/') {
//if the path is local (doesnt start with a slash), it needs to be appended to the working dir to be valid
char * actualPath = NULL;
asprintf(&actualPath, "%s%s", WORKING_DIR, path);
filePath = fsMakePath(PATH_ASCII, actualPath);
free(actualPath);
}
//if the filePath wasnt set above, set it
if (filePath.size == 0) {
filePath = fsMakePath(PATH_ASCII, path+prefixlen);
}
return filePath;
}
Result makeDirs(const char * path) {
Result ret = 0;
FS_ArchiveID archiveID;
FS_Path filePath = getPathInfo(path, &archiveID);
FS_Archive archive;
ret = FSUSER_OpenArchive(&archive, archiveID, fsMakePath(PATH_EMPTY, ""));
for (char * slashpos = strchr(path+1, '/'); slashpos != NULL; slashpos = strchr(slashpos+1, '/')) {
char bak = *(slashpos);
*(slashpos) = '\0';
Handle dirHandle;
ret = FSUSER_OpenDirectory(&dirHandle, archive, filePath);
if (R_SUCCEEDED(ret)) FSDIR_Close(dirHandle);
else ret = FSUSER_CreateDirectory(archive, filePath, FS_ATTRIBUTE_DIRECTORY);
*(slashpos) = bak;
}
FSUSER_CloseArchive(archive);
return ret;
}
Result openFile(Handle* fileHandle, const char * path, bool write) {
FS_ArchiveID archive;
FS_Path filePath = getPathInfo(path, &archive);
u32 flags = (write ? (FS_OPEN_CREATE | FS_OPEN_WRITE) : FS_OPEN_READ);
Result ret = 0;
ret = makeDirs(strdup(path));
ret = FSUSER_OpenFileDirectly(fileHandle, archive, fsMakePath(PATH_EMPTY, ""), filePath, flags, 0);
if (write) ret = FSFILE_SetSize(*fileHandle, 0); //truncate the file to remove previous contents before writing
return ret;
}

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#pragma once #pragma once
#include <renderd7/StealConsole.hpp>
#include <renderd7/bmp.hpp> #include <renderd7/bmp.hpp>
#include <renderd7/renderd7.hpp> #include <renderd7/renderd7.hpp>

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#pragma once
#include <string>
#include <vector>
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Screen.hpp>
#include <renderd7/Time.hpp>
#include <renderd7/Fonts/NFontApi.hpp>
namespace RenderD7 {
/// @brief Encoder
enum Encoder {
BITMAP, ///< Encode Data to Bitmap
DIRECT, ///< Encode Direct to Framebuffer(No Decoder Required)
C3D ///< Encode Directly to C3D_Tex (Just an Idea)
};
/// @brief Decoder
enum Decoder {
BITMAP2C3D, ///< Decode and Encode to C3D_Tex (Currently Fastest) (47,4ms)
BITMAP2PNG2C3D ///< Decode Bitmap end Convert to Png, then C3D (Very Slow)
///< (201,4ms)
};
/// @brief BitmapPrinetr Class
class BitmapPrinter {
public:
/// @brief Constructor
/// @param w Widrth
/// @param h Height
BitmapPrinter(int w, int h);
/// @brief Deconstructor
~BitmapPrinter();
/// @brief Dexode Bitmap File
/// @param file path to File
/// @return success ?
bool DecodeFile(std::string file);
/// @brief Set the Decoder
/// @param deccc Decoder
void SetDecoder(Decoder deccc) { decc = deccc; }
/// @brief Draw a Pixel
/// @param x pos x
/// @param y pos y
/// @param b color blue
/// @param g color green
/// @param r color red
/// @param a color alpha
void DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a);
/// @brief Draw Rectangle
/// @param x pos x
/// @param y pos y
/// @param w width
/// @param h height
/// @param line_w line width
/// @param b color blue
/// @param g color green
/// @param r color red
/// @param a colr alpha
void DrawRect(int x, int y, int w, int h, u8 line_w, u8 b, u8 g, u8 r, u8 a);
/// @brief Draw a Fillif Rectangle
/// @param x pos x
/// @param y pos y
/// @param w width
/// @param h height
/// @param b color blue
/// @param g color green
/// @param r color red
/// @param a color alpha
void DrawRectFilled(int x, int y, int w, int h, u8 b, u8 g, u8 r, u8 a);
/// @brief Draw Bitmap
/// @param x pos x
/// @param y pos y
/// @param map Bitmap to Print
void DrawBitmap(int x, int y, BMP map);
/// @brief Use Prebuild Bitmap
/// @param map bitmap
void UsePreMap(BMP map);
/// @brief Use Prebuild Printer Setup
/// @param printmap Printer
void UsePrePrintMap(BitmapPrinter printmap);
/// @brief Get Bitmap
/// @return Bitmap
BMP GetBitmap() { return bitmap; }
/// @brief Save to File
/// @param name Name/Path
void SaveBmp(std::string name);
/// @brief Save as Png
/// @param name Name/Path
void SavePng(std::string name);
/// @brief Setup Screen
/// @param target Screen
void CreateScreen(C3D_RenderTarget *target);
/// @brief Draw Directly to Screen With Framerate
/// @param framerate Framerate
/// @return
bool DrawScreenDirectF(int framerate);
/// @brief Draw Directly to Screen
/// @return
bool DrawScreenDirect();
/// @brief Render on Screen by Framerate
/// @param framerate Framerate
void DrawScreenF(int framerate);
/// @brief Draw to Screen
void DrawScreen();
/// @brief Update Image by Framerate
/// @param framerate Framerate
/// @return
bool UpdateScreenF(int framerate);
/// @brief Update Image
/// @return
bool UpdateScreen();
/// @brief Clear by Color
/// @param b color blue
/// @param g color green
/// @param r color red
/// @param a color alpha
void Clear(u8 b = 0, u8 g = 0, u8 r = 0, u8 a = 255);
/// @brief Clear Completly Blank
void ClearBlank();
/// @brief Get Rendered Image
/// @return Image
RenderD7::Image GetImage();
/// Test to Find out The Best Settings for BitmapPrinter
void Benchmark();
/// @brief Setup the Benchmark
/// \param framerate The Fps of the ScreenUpdates
void SetupBenchmark(int framerate);
/// @brief Check if Benchmark is Running
/// @return is running or not
bool IsBenchmarkRunning() { return this->benchmark; }
/// @brief Draw a Dubug Text
/// @param x pos x
/// @param y pos y
/// @param t_size Size of the Text
/// @param color Color of the Text
/// @param text String of the Text
void DrawDebugText(int x, int y, int t_size, u32 color, std::string text);
/// @brief Draw a Text width NFontApi (TTF)
/// @param x pos x
/// @param y pos y
/// @param t_size size of the Text
/// @param color Color of The Text
/// @param text String of The Text
/// @param font TTF Font
void DrawText(int x, int y, float t_size, u32 color, std::string text,
RenderD7::NFontApi font);
private:
// funcs
/// @brief Decode 2 RenderD7::Image
/// @param deccc Decoder
/// @return
bool Decode(Decoder deccc);
/// @brief Draw Char Func
/// @param posX pos x
/// @param posY pos y
/// @param t_size size
/// @param color color
/// @param character char
void DrawDebugChar(u32 posX, u32 posY, int t_size, u32 color, char character);
/// @brief NFont Draw Char
/// @param posX pos x
/// @param posY pos y
/// @param t_size size
/// @param color color
/// @param character char
/// @param font ttf
void DrawChar(int posX, int posY, float t_size, u32 color, char character,
RenderD7::NFontApi font);
// parameter
int frame = 0;
RenderD7::Image renderframe;
bool isscreen = false;
C3D_RenderTarget *targetr;
BMP bitmap = BMP(
20, 20,
true); // Need to Set e Predefined Bitmap. If not the System will Crash.
BMP blank = BMP(
20, 20,
true); // Need to Set e Predefined Bitmap. If not the System will Crash.
///////////////////////////////////////////////////////////////////////////////////////////////////
// Benchmark Stuff;
int testfpsd;
bool benchmark = false;
bool setupbenchmark;
float frametime = 0;
uint64_t lastTime = 0;
float dtt = 0.f;
float dtt2 = 0.f;
float dtt3 = 0.f;
float timer = 0;
float mhdtt = 0;
float mdtt2;
float mdtt3;
float fpsClock = 0.f;
int frameCounter = 0, fps = 0;
std::vector<float> hdttt;
std::vector<float> hdttt2;
std::vector<float> hdttt3;
std::vector<int> fpscountc;
int renderedframes = 0;
int testfps = 60;
Encoder encc = Encoder::BITMAP;
Decoder decc = Decoder::BITMAP2C3D;
////////////////////////////////////////////////////////////////////////////////////////////////
};
} // namespace RenderD7

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#pragma once
#include <renderd7/Time.hpp>
namespace rnd7 {
class Clock {
public:
Clock() {};
virtual ~Clock() {};
virtual Time getCurrentTime() const { return Time{}; };
Time getElapsedTime() const;
Time restart();
protected:
Time m_startTime; ///< Time of last reset, in microseconds
};
}

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#pragma once
#include <cstring>
#include <functional>
#include <memory>
#include <regex>
#include <sstream>
#include <string>
#include <unistd.h>
#define UNPACK_RGBA(col) (uint8_t)(col >> 24), (col >> 16), (col >> 8), (col)
#define UNPACK_BGRA(col) (uint8_t)(col >> 8), (col >> 16), (col >> 24), (col)
namespace RenderD7 {
namespace Color {
/// @brief RGBA Struct
struct rgba {
/// @brief rgba Colors
uint8_t r, g, b, a;
};
/// @brief RGBA Class
class RGBA {
public:
/// @brief Construct
/// @param r
/// @param g
/// @param b
/// @param a
RGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
: m_r(r), m_g(g), m_b(b), m_a(a) {}
/// @brief Get as Uint32
/// @return color
uint32_t toRGBA() const {
return (m_r << 24) | (m_g << 16) | (m_b << 8) | m_a;
}
uint8_t m_r, m_g, m_b, m_a;
};
/// @brief Convert RGB to Hex
/// @param r
/// @param g
/// @param b
/// @return Hex-String
std::string RGB2Hex(int r, int g, int b);
/// @brief Hex to U32
/// @param color
/// @param a
/// @return Color32
uint32_t Hex(const std::string &color, uint8_t a = 255);
} // namespace Color
} // namespace RenderD7

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#pragma once
#include <3ds.h>
#include <citro2d.h>
#include <citro3d.h>
#include <string>
namespace RenderD7 {
namespace Draw {
/// @brief Draw Rectangle
/// @param x Pos X
/// @param y Pos Y
/// @param w Width
/// @param h Height
/// @param color Color
/// @return success ?
bool Rect(float x, float y, float w, float h, u32 color);
/// @brief Draw a not filled Rectangle
/// @param p1x Pos X
/// @param p1y Pos Y
/// @param w Width
/// @param h Height
/// @param color Color
/// @param scale Scale
/// @return success ?
bool NFRect(float p1x, float p1y, float w, float h, u32 color, float scale = 1);
/// @brief Draw A Pixel
/// @param x Pos X
/// @param y Pos Y
/// @param color Color
/// @return success ?
bool Px(float x, float y, u32 color);
/// @brief Draw a Centered Text
/// @param x Pos X
/// @param y Pos Y
/// @param size Scale of the Text
/// @param color Color of The Text
/// @param Text Striing to Display
/// @param maxWidth Width to Calculate Centered Pos
/// @param maxHeight Height to Calculate Centered Pos
/// @param fnt Custom Font
void TextCentered(float x, float y, float size, u32 color, std::string Text,
int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
/// @brief Draw a Text
/// @param x Pos X
/// @param y Pos Y
/// @param size Scale of the Text
/// @param color Color of The Text
/// @param Text Striing to Display
/// @param maxWidth Width to Calculate Centered Pos
/// @param maxHeight Height to Calculate Centered Pos
/// @param fnt Custom Font
void Text(float x, float y, float size, u32 color, std::string Text,
int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
/// @brief Draw a Text Set to the Right
/// @param x Pos X
/// @param y Pos Y
/// @param size Scale of the Text
/// @param color Color of The Text
/// @param Text Striing to Display
/// @param maxWidth Width to Calculate Centered Pos
/// @param maxHeight Height to Calculate Centered Pos
/// @param fnt Custom Font
void TextRight(float x, float y, float size, u32 color, std::string Text,
int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
/// @brief Get Width of Text
/// @param size Size of the Text
/// @param Text String of The text
/// @param fnt Custom Font
/// @return The Size
float GetTextWidth(float size, std::string Text, C2D_Font fnt = nullptr);
/// @brief Get Text Size
/// @param size Size of The Text
/// @param width Width of the Text
/// @param height Height of The Text
/// @param Text String of Text
/// @param fnt Custom Font
void GetTextSize(float size, float *width, float *height, std::string Text,
C2D_Font fnt = nullptr);
/// @brief Get Height of the Text
/// @param size Size of the Text
/// @param Text String of the Text
/// @param fnt Custom Font
/// @return The Height
float GetTextHeight(float size, std::string Text, C2D_Font fnt = nullptr);
/// @brief Load A .bcfnt
/// @param fnt Output Font
/// @param Path path of The File
/// @return Result Code
Result LoadFont(C2D_Font &fnt, const char *Path = "");
/// @brief Unload a Font
/// @param fnt Font to Unload
/// @return Result Code
Result UnloadFont(C2D_Font &fnt);
/// @brief Draw a Circle
/// @param x Pos X
/// @param y Pos Y
/// @param radius Radius of the Circle
/// @param color Color of the circle
/// @return success ?
bool Circle(float x, float y, float radius, u32 color);
/// @brief Draw A Citro2D Image
/// @param img Image to Draw
/// @param x Pos X
/// @param y Pos Y
/// @param scaleX Scale of X-Axis
/// @param scaleY Scale of Y-Axis
/// @return success ?
bool Image(C2D_Image img, float x, float y, float scaleX = 1.0f,
float scaleY = 1.0f);
} // namespace Draw
} // namespace RenderD7

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// FileSystem based on libphyfs based on
// https://github.com/TurtleP/3ds-examples/blob/fs/physfs/fs/physfs/include/filesystem.h
#pragma once
#include <string>
#include <vector>
namespace RenderD7 {
namespace FileSystem {
/// @brief A Directory Entry
struct Entry {
/// @brief Patf of The Entry
std::string path;
/// @brief Name of The Entry
std::string name;
/// @brief Directory or File
bool dir = false;
};
/// @brief Gets All Entrys of A Directory into a Vector
/// @param path The Path of the Directory
/// @return The Vector of found Entrys
std::vector<RenderD7::FileSystem::Entry> GetDirContent(std::string path);
} // namespace FileSystem
} // namespace RenderD7

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#pragma once
#include <bitset>
#include <iostream>
#include <string>
#include <vector>
#include <renderd7/external/stb_truetype.h>
#define MAXUNICODE 0x10FFFF
namespace RenderD7 {
inline int utf8_decode(const char *o) {
static const unsigned int limits[] = {0xFF, 0x7F, 0x7FF, 0xFFFF};
const unsigned char *s = (const unsigned char *)o;
unsigned int c = s[0];
unsigned int res = 0; /* final result */
if (c < 0x80) /* ascii? */
res = c;
else {
int count = 0; /* to count number of continuation bytes */
while (c & 0x40) { /* still have continuation bytes? */
int cc = s[++count]; /* read next byte */
if ((cc & 0xC0) != 0x80) /* not a continuation byte? */
return -1; /* invalid byte sequence */
res = (res << 6) | (cc & 0x3F); /* add lower 6 bits from cont. byte */
c <<= 1; /* to test next bit */
}
res |= ((c & 0x7F) << (count * 5)); /* add first byte */
if (count > 3 || res > MAXUNICODE || res <= limits[count])
return -1; /* invalid byte sequence */
s += count; /* skip continuation bytes read */
}
return res;
}
inline std::string IntToUtf8(int convertval) {
// We only care about plane 1 right now,
// but know that we have other options (0x10FFFF)
// Technically UTF-8 is "limited" to 4 bytes, so it's not
// Like it matters much anyways these days
if (convertval == 0)
return " ";
if ((convertval <= 0x7F) && (convertval > 0x00)) {
std::string out(".");
std::bitset<8> x(convertval);
unsigned long l = x.to_ulong();
unsigned char c = static_cast<unsigned char>(l);
out[0] = c;
return out;
} else if ((convertval >= 0x80) && (convertval <= 0x07FF)) {
std::string out("..");
int firstShift = (convertval >> 0x06) ^ 0xC0;
int secondShift = ((convertval ^ 0xFFC0) | 0x80) & ~0x40;
std::bitset<8> first(firstShift);
std::bitset<8> last(secondShift);
unsigned long l = first.to_ulong();
unsigned char c = static_cast<unsigned char>(l);
out[0] = c;
unsigned long ltwo = last.to_ulong();
unsigned char ctwo = static_cast<unsigned char>(ltwo);
out[1] = ctwo;
return out;
} else if ((convertval >= 0x0800) && (convertval <= 0xFFFF)) {
std::string out("...");
int firstShift = ((convertval ^ 0xFC0FFF) >> 0x0C) | 0xE0;
int secondShift = (((convertval ^ 0xFFF03F) >> 0x06) | 0x80) & ~0x40;
int thirdShift = ((convertval ^ 0xFFFC0) | 0x80) & ~0x40;
std::bitset<8> first(firstShift);
std::bitset<8> second(secondShift);
std::bitset<8> third(thirdShift);
unsigned long lone = first.to_ulong();
unsigned char cone = static_cast<unsigned char>(lone);
out[0] = cone;
unsigned long ltwo = second.to_ulong();
unsigned char ctwo = static_cast<unsigned char>(ltwo);
out[1] = ctwo;
unsigned long lthree = third.to_ulong();
unsigned char cthree = static_cast<unsigned char>(lthree);
out[2] = cthree;
return out;
} else {
return " ";
}
}
#define I2U82I(val) RenderD7::utf8_decode(RenderD7::IntToUtf8(val).c_str())
class NFontApi {
public:
NFontApi();
~NFontApi();
void LoadTTF(std::string path);
unsigned char *GetGlyphBitmap(char glyph);
std::string GetStatus() { return status; }
float GetScale() { return scale; }
int GetGlyphWidth(char glyph);
int GetGlyphHeight(char glyph);
int GetLineHeight() { return l_h; }
int GetBaseHeight() { return height; }
private:
std::string status;
int height;
float scale;
int b_w;
int b_h;
int l_h;
int w;
int h;
int x0, y0, x1, y1;
int ascent, baseline, decent, linegap;
int linespace;
stbtt_fontinfo font;
};
} // namespace RenderD7

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#pragma once
// Base includes
#include <functional>
#include <map>
#include <memory>
#include <string>
#include <vector>
// 3ds does not support std::chrono
#include <3ds.h>
/// @brief 3ds System Ticks per milli second
#define TICKS_PER_MSEC 268111.856
#define f2s(x_) #x_
#define scomb(x1, x2) std::string(x1 + x2)
namespace RenderD7 {
namespace Ftrace {
/// @brief Result of FTrace
struct FTRes {
std::string group; ///< Group of the Trace
std::string func_name; ///< Function Name
uint64_t time_start; ///< when started
uint64_t time_end; ///< when stopped
float time_of; ///< stop - start (how long)
};
/// @brief Map of Traces
extern std::map<std::string, RenderD7::Ftrace::FTRes> rd7_traces;
/// @brief Set a Start TracePoint
/// @param group Set a Group Name
/// @param func_name Set a Function Name
inline void Beg(std::string group, std::string func_name) {
std::string trace_id = scomb(group, func_name);
rd7_traces[trace_id].group = group;
rd7_traces[trace_id].func_name = func_name;
rd7_traces[trace_id].time_start = svcGetSystemTick();
}
/// @brief Set an End TracePoint
/// @param group Set a Group Name
/// @param func_name Set a Function Name
inline void End(std::string group, std::string func_name) {
std::string trace_id = scomb(group, func_name);
rd7_traces[trace_id].time_end = svcGetSystemTick();
rd7_traces[trace_id].time_of = static_cast<float>(
rd7_traces[trace_id].time_end / (float)TICKS_PER_MSEC -
rd7_traces[trace_id].time_start / (float)TICKS_PER_MSEC);
}
} // namespace Ftrace
} // namespace RenderD7

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#pragma once
namespace RenderD7 {
namespace Hardware {
/// @brief Initialisize required Services
void Initialisize();
/// @brief Check if Headphones are Plugged in
/// @return true if headphones plugged in
bool IsHeadphones();
/// @brief Check if the 3ds Is Charging
/// @return true if System gets Charged
bool IsCharging();
/// @brief Check the Battery Percentage
/// @return Persentage as float
float GetBatteryPercentage();
/// @brief Get current State of 3d Slider
/// @return current 3dslider poition
float Get3dSliderLevel();
/// @brief Get Current state of Sound Slider
/// @return current SoundSlider state
float GetSoundSliderLevel();
} // namespace Hardware
} // namespace RenderD7

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#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <memory>
#include <renderd7/Sheet.hpp>
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
#include <cassert>
#include <cstring>
#include <renderd7/Color.hpp>
#include <renderd7/external/lodepng.h>
namespace RenderD7 {
/// Image Class
class Image {
public:
/// @brief Constructor
Image() {}
/// @brief Deconstructor
~Image();
/// @brief Unload The Image
void Unload();
/// Load Image from Png
/// \param path path to png file
void LoadPng(const std::string path);
/// Load the Image from buffer
/// \param buffer the frame buffer
void LoadPFromBuffer(const std::vector<u8> &buffer);
void LoadFromBitmap(BMP bitmap);
void LoadJpg(std::string path);
void LoadPixels(int w, int h, int bpp, void *buffer);
/// Draw the Image directly
/// \param x The x position
/// \param y the y position
/// \param scaleX x scale from 0.0 to 1.0
/// \param scaleY y scale from 0.0 to 1.0
bool Draw(float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
/// \brief Get The Image
/// \return C2D_Image
C2D_Image Get() { return this->img; }
void FromSheet(RenderD7::Sheet sheet, size_t index);
/// \param img this is the C2D_Image
C2D_Image img;
/// \param loadet whether the image is loadet or not
bool loadet = false;
};
} // namespace RenderD7

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#pragma once
#include <cstdint>
#include <memory>
namespace RenderD7 {
namespace Memory {
/// @brief Metriks struct For the Internal Tracker
struct memory_metrics {
uint32_t t_TotalAllocated = 0; ///< Total Allocated Memory
uint32_t t_TotalFreed = 0; ///< Total Deleted Memory
/// @brief Gets the Currently Allocated Memory
uint32_t t_CurrentlyAllocated() { return t_TotalAllocated - t_TotalFreed; }
};
/// @brief Get Total Allocated Memory
/// @return Total Allocated Memory
size_t GetTotalAllocated();
/// @brief Get Total Deleted Memory
/// @return Total Deleted Memory
size_t GetTotalFreed();
/// @brief Get Current Allocated Memory
/// @return Current Allocated Memory
size_t GetCurrent();
} // namespace Memory
} // namespace RenderD7

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#pragma once
#include <renderd7/Ovl.hpp>
namespace RenderD7 {
class Ovl_Ftrace : public RenderD7::Ovl {
/// @brief Constructor
Ovl_Ftrace();
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
};
class Ovl_UiBattery : public RenderD7::Ovl {
/// @brief Constructor
/// @param percentage Percentage
Ovl_UiBattery(float *percentage);
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
float *_pct_addr = 0;
};
class Ovl_UiSound : public RenderD7::Ovl {
/// @brief Constructor
/// @param percentage Percentage
Ovl_UiSound(float *percentage);
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
float *_pct_addr = 0;
};
class Ovl_Ui3d : public RenderD7::Ovl {
/// @brief Constructor
/// @param percentage Percentage
Ovl_Ui3d(float *percentage);
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
float *_pct_addr = 0;
};
class Ovl_UiWifi : public RenderD7::Ovl {
/// @brief Constructor
/// @param level strengh level
Ovl_UiWifi(uint8_t *level);
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
uint8_t *_pct_addr = 0;
};
} // namespace RenderD7

30
include/renderd7/Ovl.hpp Normal file
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#pragma once
#include <memory>
namespace RenderD7 {
/// @brief The Overlay Class (Used for Toasts for example)
class Ovl {
public:
/// @brief Deconstructor
virtual ~Ovl() {}
/// @brief Function Called to Draw this
virtual void Draw() const = 0;
/// @brief Logic of the Overlay
virtual void Logic() = 0;
/// @brief Should the overlay be killed
/// @return Killed or Not
inline bool IsKilled() { return this->iskilled; }
/// @brief Kill The Overlay
inline void Kill() { iskilled = true; }
private:
/// @param iskilled For IsKilled();
bool iskilled = false;
};
/// @brief Add an Overlay to the Screen
/// @param scene Overlay to push to Screen
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene);
/// @brief Add an Overlay to the Toast Stack
/// @param scene Overlay to push to Toast Stack
void AddToast(std::unique_ptr<RenderD7::Ovl> scene);
} // namespace RenderD7

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#pragma once
#include <3ds.h>
#include <string>
namespace RenderD7 {
/// @brief Decoder for 3ds Result Codes
class ResultDecoder {
public:
/// @brief Constructor
ResultDecoder() {}
/// @brief Deconstructor
~ResultDecoder() {}
/// @brief Load a Result into Decoder
/// @param rescode Result Code
void Load(Result rescode);
/// @brief Load A Hex Converted Code into Decoder
/// @param rescode Result-Hex Code
void Load(std::string rescode);
/// @brief Get Hex Code
/// @return Hex-Code
std::string GetCode();
/// @brief Get Level Name
/// @return Level Name
std::string GetLevel();
/// @brief Get Level Value
/// @return Level Value
int GetLevelInt();
/// @brief Get The Mosule Name
/// @return Module Name
std::string GetModule();
/// @brief Get The Module Value
/// @return Module Value
int GetModuleInt();
/// @brief Get The Description
/// @return Description
std::string GetDescription();
/// @brief Get The Description Valur
/// @return Description Value
int GetDescriptionInt();
/// @brief Get the Summary
/// @return Summary
std::string GetSummary();
/// @brief Get the Summary Value
/// @return Summary Value
int GetSummaryInt();
private:
/// @param m_rescode Result code
Result m_rescode;
};
} // namespace RenderD7

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#pragma once
#include <citro2d.h>
#include <citro3d.h>
/// \param Top Tob-Screen Target
extern C3D_RenderTarget *Top;
/// \param TopRight Top-Right-Screen Target (Never atually used)
extern C3D_RenderTarget *TopRight;
/// \param Bottom Bottom-Screen Target
extern C3D_RenderTarget *Bottom;
namespace RenderD7 {
/// @brief Begin Drawing On Specific Screen
/// @param target The Screen Target (Top, Bottom or TopTight)
void OnScreen(C3D_RenderTarget *target);
} // namespace RenderD7

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#pragma once
#include <cstdint>
#include <functional>
#include <string>
#include <vector>
#include <3ds.h>
namespace RenderD7 {
namespace Init {
void Security();
}
class Security {
public:
/// @brief Security Levels
enum Level {
NONE, ///< Do Completly Nothing (excludes FrameEnd Security)
FULL, ///< Display Every Reports even Success
ERRORS, ///< Display Only Errors
WARNINGS, ///< Display Errors and Warnings
LOG, ///< Log Every Error with Detailed Information
};
Security();
~Security();
/// @brief Report an Output (For SafeTraceInit)
/// @param addr Adress of Pointer
/// @param result_ptr Pointer to the result
void Report(uint32_t addr, void *result_ptr);
/// @brief Set the Security Level
/// @param level Level to use
void SetLevel(Level level);
/// @brief Get Current Security Level
/// @return Security Level
Level GetLevel();
/// @brief Call a Function at Program Crash/Exit
/// @param exit_func Function to Call
void SafeExit(void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(void (*init_func)(), void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(Result (*init_func)(), void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(void (*init_func)(), Result (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(Result (*init_func)(), Result (*exit_func)());
};
} // namespace RenderD7
/// @brief RenderD7 Security Object
extern RenderD7::Security *rd7_security;

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#pragma once
#include <citro2d.h>
#include <citro3d.h>
namespace RenderD7 {
/// @brief SpriteSheet Class
class Sheet {
public:
/// @brief Constructor
Sheet();
/// @brief Deconstructor
~Sheet();
/// @brief Load A Spritesheet File
/// @param path Path to the t3x
/// @return Result Code
Result Load(const char *path);
/// @brief Unload the Sheet
void Free();
/// \param spritesheet The Sheet
C2D_SpriteSheet spritesheet;
};
} // namespace RenderD7

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#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <renderd7/Image.hpp>
#include <renderd7/Sheet.hpp>
namespace RenderD7 {
/// @brief Sprite Class
class Sprite {
public:
/// \brief Construct Sprite
Sprite();
/// \brief Deconstruct Sprite
~Sprite();
/// \brief Load a Sprite From SpriteSheet
/// \param sheet the Sheet to load from.(RenderD7::Sheet)
/// \param index the number of the Sprite in the Sheet
void FromSheet(RenderD7::Sheet *sheet, size_t index);
/// \brief Load a Sprite From SpriteSheet
/// \param img the Image to load from.(RenderD7::Image)
void FromImage(RenderD7::Image *img);
/// @brief Draw the Sprite
/// @return success ?
bool Draw();
/// @brief Set the Center Position
/// @param x X Pos
/// @param y Y Pos
void SetCenter(float x, float y);
/// @brief Set the Sprite's Position
/// @param x X Pos
/// @param y Y Pos
void SetPos(float x, float y);
/// @brief Set The Sprite's Scale
/// @param x Scale on X-Axis
/// @param y Scale on Y-Axis
void SetScale(float x, float y);
/// @brief Set the Sprite's Rotation
/// @param rotation ratation
void SetRotation(float rotation);
/// @brief Rotate the Sprite
/// @param speed Speed to Rotate
void Rotate(float speed);
/// @brief Get Tje Sprite's Width
/// @return Width
float getWidth();
/// @brief Get the Sprite's Height
/// @return Height
float getHeight();
/// @brief Get The Sprite's X Position
/// @return X Position
float getPosX();
/// @brief Get the Sprite's Y Position
/// @return Y Position
float getPosY();
private:
/// @param tint ImageTint (unused)
C2D_ImageTint tint;
/// @param sprite The Sprite
C2D_Sprite sprite;
};
} // namespace RenderD7

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#pragma once
#include <renderd7/Sheet.hpp>
#include <renderd7/Sprite.hpp>
#include <citro2d.h>
#include <citro3d.h>
namespace RenderD7 {
/// @brief SpriteSheetAnimation Class
class SpriteSheetAnimation : public RenderD7::Sprite {
public:
/// @brief Constructor
SpriteSheetAnimation();
/// @brief Deconstructor
~SpriteSheetAnimation();
/// @brief Setup an Animation
/// @param sheet Input Spritesheet
/// @param imagecount Count of Images
/// @param startimage Where to Start the Loop
/// @param frame_begin Current Time (Should be 0)
/// @param frame_finish Time Length
void Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage,
float frame_begin, float frame_finish);
/// @brief Play the Animation
/// @param timespeed Speed of the animation
void Play(float timespeed);
private:
/// @param images Count of Images
size_t images;
/// @param imgs Another Count of images ???
size_t imgs = 0;
/// @param D_totaltime Current Time
float D_totaltime;
/// @param sheet The Sheet of Images
RenderD7::Sheet *sheet;
/// @param time Total Time from frame_finish
float time;
};
} // namespace RenderD7

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#pragma once
#include <sstream>
#include <string>
namespace RenderD7 {
/// @brief StealConsole Class
class StealConsole {
public:
/// @brief Constructor
StealConsole();
/// @brief Deconstructor
~StealConsole();
/// @brief The Stolen Stdout
/// @return Stdout as string
std::string GetStdout();
private:
/// @param stolen_stdout Stolen Stdout
std::stringstream stolen_stdout;
};
} // namespace RenderD7

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#pragma once
#include <3ds.h>
#include <vector>
namespace RenderD7 {
namespace Tasks {
/// @brief Push A Task
/// @param entrypoint Function of Your Task
void create(ThreadFunc entrypoint);
/// @brief Destroy all Tasks
void destroy(void);
} // namespace Tasks
} // namespace RenderD7

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namespace rnd7 { #pragma once
class Time { #include <string>
public:
Time(); namespace RenderD7 {
/// @brief Format a String
float asSeconds() const; /// @param fmt_str Format To
/// @param ... Additional Args
int asMilliseconds() const; /// @return Formatted String
std::string FormatString(std::string fmt_str, ...);
long asMicroseconds() const; /// @brief Get Current Time as String
/// @return Time-String
static const Time Zero_; std::string GetTimeStr(void);
} // namespace RenderD7
private:
friend Time seconds(float);
friend Time milliseconds(int);
friend Time microseconds(long);
explicit Time(long microseconds);
private:
long m_microseconds; ///< Time value stored as microseconds
};
Time seconds(float amount);
Time milliseconds(int amount);
Time microseconds(long amount);
bool operator==(Time left, Time right);
bool operator!=(Time left, Time right);
bool operator<(Time left, Time right);
bool operator>(Time left, Time right);
bool operator<=(Time left, Time right);
bool operator>=(Time left, Time right);
Time operator-(Time right);
Time operator+(Time left, Time right);
Time &operator+=(Time &left, Time right);
Time operator-(Time left, Time right);
Time &operator-=(Time &left, Time right);
Time operator*(Time left, float right);
Time operator*(Time left, long right);
Time operator*(float left, Time right);
Time operator*(long left, Time right);
Time &operator*=(Time &left, float right);
Time &operator*=(Time &left, long right);
Time operator/(Time left, float right);
Time operator/(Time left, long right);
Time &operator/=(Time &left, float right);
Time &operator/=(Time &left, long right);
float operator/(Time left, Time right);
Time operator%(Time left, Time right);
Time &operator%=(Time &left, Time right);
}

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#pragma once
#include <renderd7/BitmapPrinter.hpp>
#include <renderd7/Color.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Ovl.hpp>
#include <renderd7/Screen.hpp>
namespace RenderD7 {
/// @brief Toast Class
class Toast : public RenderD7::Ovl {
public:
/// @brief Constructor
/// @param head Displayed String in Head
/// @param msg Displayed String in Message Box
Toast(std::string head, std::string msg);
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
/// @param head The Header Text
/// @param nsg The Message-Box Text
std::string head, msg;
/// @param msgposy Position Y of The Toast
int msgposy = 240;
/// @param delay Delay of the Toast
int delay = 0;
};
} // namespace RenderD7

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#pragma once
#include <cstddef>
extern unsigned char battery_icons[];
extern size_t battery_icons_size;

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@ -3,12 +3,19 @@
#include <iostream> #include <iostream>
namespace BitmapConverter{ namespace BitmapConverter {
//returns 0 if all went ok, non-0 if error /// returns 0 if all went ok, non-0 if error
//output image is always given in RGBA (with alpha channel), even if it's a BMP without alpha channel /// output image is always given in RGBA (with alpha channel), even if it's a
unsigned decodeBMP(std::vector<unsigned char>& image, unsigned& w, unsigned& h, const std::vector<unsigned char>& bmp); /// BMP without alpha channel
unsigned decodeBMP(std::vector<unsigned char> &image, unsigned &w, unsigned &h,
const std::vector<unsigned char> &bmp);
/// @brief Convert A File
/// @param filename
/// @return data
std::vector<unsigned char> ConvertFile(std::string filename); std::vector<unsigned char> ConvertFile(std::string filename);
/// @brief Convert data
/// @param data
/// @return data
std::vector<unsigned char> ConvertData(std::vector<unsigned char> data); std::vector<unsigned char> ConvertData(std::vector<unsigned char> data);
} } // namespace BitmapConverter

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/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _debugfont_h_
#define _debugfont_h_
//---------------------------------------------------------------------------------
static const unsigned char debugfont[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7e, 0x81, 0xa5, 0x81,
0xbd, 0x99, 0x81, 0x7e, 0x7e, 0xff, 0xdb, 0xff, 0xc3, 0xe7, 0xff, 0x7e,
0x6c, 0xfe, 0xfe, 0xfe, 0x7c, 0x38, 0x10, 0x00, 0x10, 0x38, 0x7c, 0xfe,
0x7c, 0x38, 0x10, 0x00, 0x3c, 0x3c, 0x18, 0xff, 0xe7, 0x18, 0x3c, 0x00,
0x10, 0x38, 0x7c, 0xfe, 0xee, 0x10, 0x38, 0x00, 0x00, 0x00, 0x18, 0x3c,
0x3c, 0x18, 0x00, 0x00, 0xff, 0xff, 0xe7, 0xc3, 0xc3, 0xe7, 0xff, 0xff,
0x00, 0x3c, 0x66, 0x42, 0x42, 0x66, 0x3c, 0x00, 0xff, 0xc3, 0x99, 0xbd,
0xbd, 0x99, 0xc3, 0xff, 0x0f, 0x07, 0x0f, 0x7d, 0xcc, 0xcc, 0xcc, 0x78,
0x3c, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x7e, 0x18, 0x08, 0x0c, 0x0a, 0x0a,
0x08, 0x78, 0xf0, 0x00, 0x18, 0x14, 0x1a, 0x16, 0x72, 0xe2, 0x0e, 0x1c,
0x10, 0x54, 0x38, 0xee, 0x38, 0x54, 0x10, 0x00, 0x80, 0xe0, 0xf8, 0xfe,
0xf8, 0xe0, 0x80, 0x00, 0x02, 0x0e, 0x3e, 0xfe, 0x3e, 0x0e, 0x02, 0x00,
0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x00, 0x66, 0x66, 0x66, 0x66,
0x66, 0x00, 0x66, 0x00, 0x7f, 0xdb, 0xdb, 0xdb, 0x7b, 0x1b, 0x1b, 0x00,
0x1c, 0x22, 0x38, 0x44, 0x44, 0x38, 0x88, 0x70, 0x00, 0x00, 0x00, 0x00,
0x7e, 0x7e, 0x7e, 0x00, 0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x7e,
0x18, 0x3c, 0x5a, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x18,
0x5a, 0x3c, 0x18, 0x00, 0x00, 0x18, 0x0c, 0xfe, 0x0c, 0x18, 0x00, 0x00,
0x00, 0x30, 0x60, 0xfe, 0x60, 0x30, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xc0,
0xc0, 0xfe, 0x00, 0x00, 0x00, 0x24, 0x42, 0xff, 0x42, 0x24, 0x00, 0x00,
0x00, 0x10, 0x38, 0x7c, 0xfe, 0xfe, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0x7c,
0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x3c, 0x3c, 0x18, 0x18, 0x00, 0x18, 0x00, 0x6c, 0x24, 0x24, 0x00,
0x00, 0x00, 0x00, 0x00, 0x6c, 0x6c, 0xfe, 0x6c, 0xfe, 0x6c, 0x6c, 0x00,
0x10, 0x7c, 0xd0, 0x7c, 0x16, 0xfc, 0x10, 0x00, 0x00, 0x66, 0xac, 0xd8,
0x36, 0x6a, 0xcc, 0x00, 0x38, 0x4c, 0x38, 0x78, 0xce, 0xcc, 0x7a, 0x00,
0x30, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x30, 0x60, 0x60,
0x60, 0x30, 0x18, 0x00, 0x60, 0x30, 0x18, 0x18, 0x18, 0x30, 0x60, 0x00,
0x00, 0x66, 0x3c, 0xff, 0x3c, 0x66, 0x00, 0x00, 0x00, 0x30, 0x30, 0xfc,
0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20,
0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x30, 0x00, 0x02, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0x00,
0x7c, 0xce, 0xde, 0xf6, 0xe6, 0xe6, 0x7c, 0x00, 0x18, 0x38, 0x78, 0x18,
0x18, 0x18, 0x7e, 0x00, 0x7c, 0xc6, 0x06, 0x1c, 0x70, 0xc6, 0xfe, 0x00,
0x7c, 0xc6, 0x06, 0x3c, 0x06, 0xc6, 0x7c, 0x00, 0x1c, 0x3c, 0x6c, 0xcc,
0xfe, 0x0c, 0x1e, 0x00, 0xfe, 0xc0, 0xfc, 0x06, 0x06, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc0, 0xfc, 0xc6, 0xc6, 0x7c, 0x00, 0xfe, 0xc6, 0x0c, 0x18,
0x30, 0x30, 0x30, 0x00, 0x7c, 0xc6, 0xc6, 0x7c, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc6, 0x7e, 0x06, 0xc6, 0x7c, 0x00, 0x00, 0x30, 0x00, 0x00,
0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20,
0x0c, 0x18, 0x30, 0x60, 0x30, 0x18, 0x0c, 0x00, 0x00, 0x00, 0x7e, 0x00,
0x00, 0x7e, 0x00, 0x00, 0x60, 0x30, 0x18, 0x0c, 0x18, 0x30, 0x60, 0x00,
0x78, 0xcc, 0x0c, 0x18, 0x30, 0x00, 0x30, 0x00, 0x7c, 0x82, 0x9e, 0xa6,
0x9e, 0x80, 0x7c, 0x00, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00,
0xfc, 0x66, 0x66, 0x7c, 0x66, 0x66, 0xfc, 0x00, 0x7c, 0xc6, 0xc0, 0xc0,
0xc0, 0xc6, 0x7c, 0x00, 0xfc, 0x66, 0x66, 0x66, 0x66, 0x66, 0xfc, 0x00,
0xfe, 0x62, 0x68, 0x78, 0x68, 0x62, 0xfe, 0x00, 0xfe, 0x62, 0x68, 0x78,
0x68, 0x60, 0xf0, 0x00, 0x7c, 0xc6, 0xc6, 0xc0, 0xce, 0xc6, 0x7e, 0x00,
0xc6, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00, 0x3c, 0x18, 0x18, 0x18,
0x18, 0x18, 0x3c, 0x00, 0x1e, 0x0c, 0x0c, 0x0c, 0xcc, 0xcc, 0x78, 0x00,
0xe6, 0x66, 0x6c, 0x78, 0x6c, 0x66, 0xe6, 0x00, 0xf0, 0x60, 0x60, 0x60,
0x62, 0x66, 0xfe, 0x00, 0x82, 0xc6, 0xee, 0xfe, 0xd6, 0xc6, 0xc6, 0x00,
0xc6, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0xc6, 0x00, 0x7c, 0xc6, 0xc6, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0xfc, 0x66, 0x66, 0x7c, 0x60, 0x60, 0xf0, 0x00,
0x7c, 0xc6, 0xc6, 0xc6, 0xd6, 0xde, 0x7c, 0x06, 0xfc, 0x66, 0x66, 0x7c,
0x66, 0x66, 0xe6, 0x00, 0x7c, 0xc6, 0xc0, 0x7c, 0x06, 0xc6, 0x7c, 0x00,
0x7e, 0x5a, 0x5a, 0x18, 0x18, 0x18, 0x3c, 0x00, 0xc6, 0xc6, 0xc6, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0xc6, 0xc6, 0xc6, 0x6c, 0x38, 0x10, 0x00,
0xc6, 0xc6, 0xd6, 0xfe, 0xee, 0xc6, 0x82, 0x00, 0xc6, 0x6c, 0x38, 0x38,
0x38, 0x6c, 0xc6, 0x00, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x18, 0x3c, 0x00,
0xfe, 0xc6, 0x8c, 0x18, 0x32, 0x66, 0xfe, 0x00, 0x78, 0x60, 0x60, 0x60,
0x60, 0x60, 0x78, 0x00, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x02, 0x00,
0x78, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x00, 0x10, 0x38, 0x6c, 0xc6,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
0x30, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x0c,
0x7c, 0xcc, 0x76, 0x00, 0xe0, 0x60, 0x60, 0x7c, 0x66, 0x66, 0x7c, 0x00,
0x00, 0x00, 0x7c, 0xc6, 0xc0, 0xc6, 0x7c, 0x00, 0x1c, 0x0c, 0x0c, 0x7c,
0xcc, 0xcc, 0x76, 0x00, 0x00, 0x00, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00,
0x1c, 0x36, 0x30, 0x78, 0x30, 0x30, 0x78, 0x00, 0x00, 0x00, 0x76, 0xcc,
0xcc, 0x7c, 0x0c, 0x78, 0xe0, 0x60, 0x6c, 0x76, 0x66, 0x66, 0xe6, 0x00,
0x18, 0x00, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x0c, 0x00, 0x1c,
0x0c, 0x0c, 0xcc, 0x78, 0xe0, 0x60, 0x66, 0x6c, 0x78, 0x6c, 0xe6, 0x00,
0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x00, 0xcc, 0xfe,
0xd6, 0xd6, 0xd6, 0x00, 0x00, 0x00, 0xdc, 0x66, 0x66, 0x66, 0x66, 0x00,
0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0xdc, 0x66,
0x66, 0x7c, 0x60, 0xf0, 0x00, 0x00, 0x7c, 0xcc, 0xcc, 0x7c, 0x0c, 0x1e,
0x00, 0x00, 0xde, 0x76, 0x60, 0x60, 0xf0, 0x00, 0x00, 0x00, 0x7c, 0xc0,
0x7c, 0x06, 0x7c, 0x00, 0x10, 0x30, 0xfc, 0x30, 0x30, 0x34, 0x18, 0x00,
0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0x00, 0x00, 0xc6, 0xc6,
0x6c, 0x38, 0x10, 0x00, 0x00, 0x00, 0xc6, 0xd6, 0xd6, 0xfe, 0x6c, 0x00,
0x00, 0x00, 0xc6, 0x6c, 0x38, 0x6c, 0xc6, 0x00, 0x00, 0x00, 0xcc, 0xcc,
0xcc, 0x7c, 0x0c, 0xf8, 0x00, 0x00, 0xfc, 0x98, 0x30, 0x64, 0xfc, 0x00,
0x0e, 0x18, 0x18, 0x30, 0x18, 0x18, 0x0e, 0x00, 0x18, 0x18, 0x18, 0x00,
0x18, 0x18, 0x18, 0x00, 0xe0, 0x30, 0x30, 0x18, 0x30, 0x30, 0xe0, 0x00,
0x76, 0xdc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x38, 0x6c,
0xc6, 0xc6, 0xfe, 0x00, 0x7c, 0xc6, 0xc0, 0xc0, 0xc6, 0x7c, 0x18, 0x70,
0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0x0e, 0x10, 0x7c, 0xc6,
0xfe, 0xc0, 0x7c, 0x00, 0x7c, 0x82, 0x38, 0x0c, 0x7c, 0xcc, 0x76, 0x00,
0xcc, 0x00, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00, 0xe0, 0x10, 0x78, 0x0c,
0x7c, 0xcc, 0x76, 0x00, 0x30, 0x30, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00,
0x00, 0x00, 0x7c, 0xc0, 0xc0, 0x7c, 0x18, 0x70, 0x7c, 0x82, 0x7c, 0xc6,
0xfe, 0xc0, 0x7c, 0x00, 0xc6, 0x00, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00,
0xe0, 0x10, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00, 0x66, 0x00, 0x38, 0x18,
0x18, 0x18, 0x3c, 0x00, 0x7c, 0x82, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
0xe0, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00, 0xc6, 0x00, 0x7c, 0xc6,
0xfe, 0xc6, 0xc6, 0x00, 0x38, 0x38, 0x7c, 0xc6, 0xfe, 0xc6, 0xc6, 0x00,
0x0e, 0x10, 0xfe, 0x60, 0x78, 0x60, 0xfe, 0x00, 0x00, 0x00, 0x7c, 0x12,
0x7e, 0xd0, 0x7e, 0x00, 0x7e, 0xc8, 0xc8, 0xfe, 0xc8, 0xc8, 0xce, 0x00,
0x7c, 0x82, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0x00, 0x7c, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0xe0, 0x10, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0x82, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0xe0, 0x10, 0xcc, 0xcc,
0xcc, 0xcc, 0x76, 0x00, 0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0x7c, 0x0c, 0xf8,
0xc6, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0x00, 0xc6, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0x18, 0x7c, 0xd6, 0xd0, 0xd6, 0x7c, 0x18, 0x00,
0x38, 0x6c, 0x60, 0xf0, 0x60, 0xf2, 0xdc, 0x00, 0x66, 0x3c, 0x18, 0x7e,
0x18, 0x7e, 0x18, 0x00, 0xf8, 0xcc, 0xf8, 0xc4, 0xcc, 0xde, 0xcc, 0x06,
0x0e, 0x1b, 0x18, 0x3c, 0x18, 0x18, 0xd8, 0x70, 0x0e, 0x10, 0x78, 0x0c,
0x7c, 0xcc, 0x76, 0x00, 0x0e, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
0x0e, 0x10, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x0e, 0x10, 0xcc, 0xcc,
0xcc, 0xcc, 0x76, 0x00, 0x66, 0x98, 0xdc, 0x66, 0x66, 0x66, 0x66, 0x00,
0x66, 0x98, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0x00, 0x38, 0x0c, 0x3c, 0x34,
0x00, 0x7e, 0x00, 0x00, 0x38, 0x6c, 0x6c, 0x38, 0x00, 0x7c, 0x00, 0x00,
0x30, 0x00, 0x30, 0x60, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0x00, 0xfc,
0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x0c, 0x0c, 0x00, 0x00,
0xc0, 0xc8, 0xd0, 0xfe, 0x46, 0x8c, 0x1e, 0x00, 0xc0, 0xc8, 0xd0, 0xec,
0x5c, 0xbe, 0x0c, 0x00, 0x18, 0x00, 0x18, 0x18, 0x3c, 0x3c, 0x18, 0x00,
0x00, 0x36, 0x6c, 0xd8, 0x6c, 0x36, 0x00, 0x00, 0x00, 0xd8, 0x6c, 0x36,
0x6c, 0xd8, 0x00, 0x00, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88,
0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0xdb, 0x77, 0xdb, 0xee,
0xdb, 0x77, 0xdb, 0xee, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0xf8, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0x18,
0xf8, 0x18, 0x18, 0x18, 0x36, 0x36, 0x36, 0x36, 0xf6, 0x36, 0x36, 0x36,
0x00, 0x00, 0x00, 0x00, 0xfe, 0x36, 0x36, 0x36, 0x00, 0x00, 0xf8, 0x18,
0xf8, 0x18, 0x18, 0x18, 0x36, 0x36, 0xf6, 0x06, 0xf6, 0x36, 0x36, 0x36,
0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x00, 0x00, 0xfe, 0x06,
0xf6, 0x36, 0x36, 0x36, 0x36, 0x36, 0xf6, 0x06, 0xfe, 0x00, 0x00, 0x00,
0x36, 0x36, 0x36, 0x36, 0xfe, 0x00, 0x00, 0x00, 0x18, 0x18, 0xf8, 0x18,
0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x1f, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00,
0xff, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0xff, 0x18, 0x18, 0x18,
0x18, 0x18, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x36, 0x36, 0x36, 0x36,
0x37, 0x36, 0x36, 0x36, 0x36, 0x36, 0x37, 0x30, 0x3f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x3f, 0x30, 0x37, 0x36, 0x36, 0x36, 0x36, 0x36, 0xf7, 0x00,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xf7, 0x36, 0x36, 0x36,
0x36, 0x36, 0x37, 0x30, 0x37, 0x36, 0x36, 0x36, 0x00, 0x00, 0xff, 0x00,
0xff, 0x00, 0x00, 0x00, 0x36, 0x36, 0xf7, 0x00, 0xf7, 0x36, 0x36, 0x36,
0x18, 0x18, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x18, 0x18, 0x18,
0x00, 0x00, 0x00, 0x00, 0xff, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36,
0x3f, 0x00, 0x00, 0x00, 0x18, 0x18, 0x1f, 0x18, 0x1f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00,
0x3f, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0xff, 0x36, 0x36, 0x36,
0x18, 0x18, 0xff, 0x18, 0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x18, 0x18, 0x18,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0xcc, 0xc8, 0xdc, 0x76, 0x00,
0x78, 0xcc, 0xd8, 0xcc, 0xc6, 0xc6, 0xdc, 0x40, 0xfe, 0x62, 0x60, 0x60,
0x60, 0x60, 0xf0, 0x00, 0x00, 0x02, 0x7e, 0xec, 0x6c, 0x6c, 0x48, 0x00,
0xfe, 0x62, 0x30, 0x18, 0x30, 0x62, 0xfe, 0x00, 0x00, 0x00, 0x7e, 0xd0,
0xc8, 0xc8, 0x70, 0x00, 0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0xf8, 0x80,
0x00, 0x00, 0x7e, 0xd8, 0x18, 0x18, 0x10, 0x00, 0x38, 0x10, 0x7c, 0xd6,
0xd6, 0x7c, 0x10, 0x38, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc6, 0xc6, 0x6c, 0x28, 0xee, 0x00, 0x3c, 0x22, 0x18, 0x7c,
0xcc, 0xcc, 0x78, 0x00, 0x00, 0x00, 0x66, 0x99, 0x99, 0x66, 0x00, 0x00,
0x00, 0x06, 0x7c, 0x9e, 0xf2, 0x7c, 0xc0, 0x00, 0x00, 0x00, 0x7c, 0xc0,
0xf8, 0xc0, 0x7c, 0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x00,
0x00, 0xfe, 0x00, 0xfe, 0x00, 0xfe, 0x00, 0x00, 0x18, 0x18, 0x7e, 0x18,
0x18, 0x00, 0x7e, 0x00, 0x30, 0x18, 0x0c, 0x18, 0x30, 0x00, 0x7c, 0x00,
0x18, 0x30, 0x60, 0x30, 0x18, 0x00, 0x7c, 0x00, 0x0e, 0x1b, 0x1b, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xd8, 0xd8, 0x70,
0x00, 0x18, 0x00, 0x7e, 0x00, 0x18, 0x00, 0x00, 0x00, 0x76, 0xdc, 0x00,
0x76, 0xdc, 0x00, 0x00, 0x38, 0x6c, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x0f, 0x0c, 0x0c, 0x0c, 0xec, 0x6c, 0x3c, 0x00,
0xd8, 0x6c, 0x6c, 0x6c, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x30, 0xc0, 0xf0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
const int debugfont_size = sizeof(debugfont);
//---------------------------------------------------------------------------------
#endif //_font_h_
//---------------------------------------------------------------------------------

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@ -1,29 +0,0 @@
#include <3ds.h>
extern FS_Archive archive, sdmc_archive, nand_archive;
Result FS_OpenArchive(FS_Archive *archive, FS_ArchiveID id);
Result FS_CloseArchive(FS_Archive archive);
Result FS_OpenDir(Handle *handle, FS_Archive archive, const char *path);
Result FS_OpenFile(Handle *handle, FS_Archive archive, const char *path, u32 flags, u32 attributes);
Result FS_MakeDir(FS_Archive archive, const char *path);
Result FS_CreateFile(FS_Archive archive, const char *path, u64 size);
Result FS_RecursiveMakeDir(FS_Archive archive, const char *path);
bool FS_FileExists(FS_Archive archive, const char *path);
bool FS_DirExists(FS_Archive archive, const char *path);
Result FS_GetFileSize(FS_Archive archive, const char *path, u64 *size);
u64 FS_GetFreeStorage(FS_SystemMediaType media_type);
u64 FS_GetTotalStorage(FS_SystemMediaType media_type);
u64 FS_GetUsedStorage(FS_SystemMediaType media_type);
Result FS_RemoveFile(FS_Archive archive, const char *path);
Result FS_RemoveDir(FS_Archive archive, const char *path);
Result FS_RemoveDirRecursive(FS_Archive archive, const char *path);
Result FS_RenameFile(FS_Archive archive, const char *old_filename, const char *new_filename);
Result FS_RenameDir(FS_Archive archive, const char *old_dirname, const char *new_dirname);
Result FS_Read(FS_Archive archive, const char *path, u64 size, void *buf);
Result FS_Write(FS_Archive archive, const char *path, const void *buf, u32 size);
char *FS_GetFileTimestamp(const char *path);
Result makeDirs(const char * path);
Result openFile(Handle* fileHandle, const char * path, bool write);

422
include/renderd7/external/jpgd.h vendored Normal file
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@ -0,0 +1,422 @@
// jpgd.h - C++ class for JPEG decompression.
// Richard Geldreich <richgel99@gmail.com>
// See jpgd.cpp for license (Public Domain or Apache 2.0).
#ifndef JPEG_DECODER_H
#define JPEG_DECODER_H
#include <assert.h>
#include <cinttypes>
#include <setjmp.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#ifdef _MSC_VER
#define JPGD_NORETURN __declspec(noreturn)
#elif defined(__GNUC__)
#define JPGD_NORETURN __attribute__((noreturn))
#else
#define JPGD_NORETURN
#endif
#define JPGD_HUFF_TREE_MAX_LENGTH 512
#define JPGD_HUFF_CODE_SIZE_MAX_LENGTH 256
namespace jpgd {
typedef unsigned char uint8;
typedef signed short int16;
typedef unsigned short uint16;
typedef unsigned int uint;
typedef signed int int32;
// Loads a JPEG image from a memory buffer or a file.
// req_comps can be 1 (grayscale), 3 (RGB), or 4 (RGBA).
// On return, width/height will be set to the image's dimensions, and
// actual_comps will be set to the either 1 (grayscale) or 3 (RGB). Notes: For
// more control over where and how the source data is read, see the
// decompress_jpeg_image_from_stream() function below, or call the jpeg_decoder
// class directly. Requesting a 8 or 32bpp image is currently a little faster
// than 24bpp because the jpeg_decoder class itself currently always unpacks to
// either 8 or 32bpp.
unsigned char *decompress_jpeg_image_from_memory(const unsigned char *pSrc_data,
int src_data_size, int *width,
int *height, int *actual_comps,
int req_comps,
uint32_t flags = 0);
unsigned char *decompress_jpeg_image_from_file(const char *pSrc_filename,
int *width, int *height,
int *actual_comps, int req_comps,
uint32_t flags = 0);
// Success/failure error codes.
enum jpgd_status {
JPGD_SUCCESS = 0,
JPGD_FAILED = -1,
JPGD_DONE = 1,
JPGD_BAD_DHT_COUNTS = -256,
JPGD_BAD_DHT_INDEX,
JPGD_BAD_DHT_MARKER,
JPGD_BAD_DQT_MARKER,
JPGD_BAD_DQT_TABLE,
JPGD_BAD_PRECISION,
JPGD_BAD_HEIGHT,
JPGD_BAD_WIDTH,
JPGD_TOO_MANY_COMPONENTS,
JPGD_BAD_SOF_LENGTH,
JPGD_BAD_VARIABLE_MARKER,
JPGD_BAD_DRI_LENGTH,
JPGD_BAD_SOS_LENGTH,
JPGD_BAD_SOS_COMP_ID,
JPGD_W_EXTRA_BYTES_BEFORE_MARKER,
JPGD_NO_ARITHMITIC_SUPPORT,
JPGD_UNEXPECTED_MARKER,
JPGD_NOT_JPEG,
JPGD_UNSUPPORTED_MARKER,
JPGD_BAD_DQT_LENGTH,
JPGD_TOO_MANY_BLOCKS,
JPGD_UNDEFINED_QUANT_TABLE,
JPGD_UNDEFINED_HUFF_TABLE,
JPGD_NOT_SINGLE_SCAN,
JPGD_UNSUPPORTED_COLORSPACE,
JPGD_UNSUPPORTED_SAMP_FACTORS,
JPGD_DECODE_ERROR,
JPGD_BAD_RESTART_MARKER,
JPGD_BAD_SOS_SPECTRAL,
JPGD_BAD_SOS_SUCCESSIVE,
JPGD_STREAM_READ,
JPGD_NOTENOUGHMEM,
JPGD_TOO_MANY_SCANS
};
// Input stream interface.
// Derive from this class to read input data from sources other than files or
// memory. Set m_eof_flag to true when no more data is available. The decoder is
// rather greedy: it will keep on calling this method until its internal input
// buffer is full, or until the EOF flag is set. It the input stream contains
// data after the JPEG stream's EOI (end of image) marker it will probably be
// pulled into the internal buffer. Call the get_total_bytes_read() method to
// determine the actual size of the JPEG stream after successful decoding.
class jpeg_decoder_stream {
public:
jpeg_decoder_stream() {}
virtual ~jpeg_decoder_stream() {}
// The read() method is called when the internal input buffer is empty.
// Parameters:
// pBuf - input buffer
// max_bytes_to_read - maximum bytes that can be written to pBuf
// pEOF_flag - set this to true if at end of stream (no more bytes remaining)
// Returns -1 on error, otherwise return the number of bytes actually written
// to the buffer (which may be 0). Notes: This method will be called in a loop
// until you set *pEOF_flag to true or the internal buffer is full.
virtual int read(uint8 *pBuf, int max_bytes_to_read, bool *pEOF_flag) = 0;
};
// stdio FILE stream class.
class jpeg_decoder_file_stream : public jpeg_decoder_stream {
jpeg_decoder_file_stream(const jpeg_decoder_file_stream &);
jpeg_decoder_file_stream &operator=(const jpeg_decoder_file_stream &);
FILE *m_pFile;
bool m_eof_flag, m_error_flag;
public:
jpeg_decoder_file_stream();
virtual ~jpeg_decoder_file_stream();
bool open(const char *Pfilename);
void close();
virtual int read(uint8 *pBuf, int max_bytes_to_read, bool *pEOF_flag);
};
// Memory stream class.
class jpeg_decoder_mem_stream : public jpeg_decoder_stream {
const uint8 *m_pSrc_data;
uint m_ofs, m_size;
public:
jpeg_decoder_mem_stream() : m_pSrc_data(NULL), m_ofs(0), m_size(0) {}
jpeg_decoder_mem_stream(const uint8 *pSrc_data, uint size)
: m_pSrc_data(pSrc_data), m_ofs(0), m_size(size) {}
virtual ~jpeg_decoder_mem_stream() {}
bool open(const uint8 *pSrc_data, uint size);
void close() {
m_pSrc_data = NULL;
m_ofs = 0;
m_size = 0;
}
virtual int read(uint8 *pBuf, int max_bytes_to_read, bool *pEOF_flag);
};
// Loads JPEG file from a jpeg_decoder_stream.
unsigned char *decompress_jpeg_image_from_stream(jpeg_decoder_stream *pStream,
int *width, int *height,
int *actual_comps,
int req_comps,
uint32_t flags = 0);
enum {
JPGD_IN_BUF_SIZE = 8192,
JPGD_MAX_BLOCKS_PER_MCU = 10,
JPGD_MAX_HUFF_TABLES = 8,
JPGD_MAX_QUANT_TABLES = 4,
JPGD_MAX_COMPONENTS = 4,
JPGD_MAX_COMPS_IN_SCAN = 4,
JPGD_MAX_BLOCKS_PER_ROW = 16384,
JPGD_MAX_HEIGHT = 32768,
JPGD_MAX_WIDTH = 32768
};
typedef int16 jpgd_quant_t;
typedef int16 jpgd_block_coeff_t;
class jpeg_decoder {
public:
enum { cFlagBoxChromaFiltering = 1, cFlagDisableSIMD = 2 };
// Call get_error_code() after constructing to determine if the stream is
// valid or not. You may call the get_width(), get_height(), etc. methods
// after the constructor is called. You may then either destruct the object,
// or begin decoding the image by calling begin_decoding(), then decode() on
// each scanline.
jpeg_decoder(jpeg_decoder_stream *pStream, uint32_t flags = 0);
~jpeg_decoder();
// Call this method after constructing the object to begin decompression.
// If JPGD_SUCCESS is returned you may then call decode() on each scanline.
int begin_decoding();
// Returns the next scan line.
// For grayscale images, pScan_line will point to a buffer containing 8-bit
// pixels (get_bytes_per_pixel() will return 1). Otherwise, it will always
// point to a buffer containing 32-bit RGBA pixels (A will always be 255, and
// get_bytes_per_pixel() will return 4). Returns JPGD_SUCCESS if a scan line
// has been returned. Returns JPGD_DONE if all scan lines have been returned.
// Returns JPGD_FAILED if an error occurred. Call get_error_code() for a more
// info.
int decode(const void **pScan_line, uint *pScan_line_len);
inline jpgd_status get_error_code() const { return m_error_code; }
inline int get_width() const { return m_image_x_size; }
inline int get_height() const { return m_image_y_size; }
inline int get_num_components() const { return m_comps_in_frame; }
inline int get_bytes_per_pixel() const { return m_dest_bytes_per_pixel; }
inline int get_bytes_per_scan_line() const {
return m_image_x_size * get_bytes_per_pixel();
}
// Returns the total number of bytes actually consumed by the decoder (which
// should equal the actual size of the JPEG file).
inline int get_total_bytes_read() const { return m_total_bytes_read; }
private:
jpeg_decoder(const jpeg_decoder &);
jpeg_decoder &operator=(const jpeg_decoder &);
typedef void (*pDecode_block_func)(jpeg_decoder *, int, int, int);
struct huff_tables {
bool ac_table;
uint look_up[256];
uint look_up2[256];
uint8 code_size[JPGD_HUFF_CODE_SIZE_MAX_LENGTH];
uint tree[JPGD_HUFF_TREE_MAX_LENGTH];
};
struct coeff_buf {
uint8 *pData;
int block_num_x, block_num_y;
int block_len_x, block_len_y;
int block_size;
};
struct mem_block {
mem_block *m_pNext;
size_t m_used_count;
size_t m_size;
char m_data[1];
};
jmp_buf m_jmp_state;
uint32_t m_flags;
mem_block *m_pMem_blocks;
int m_image_x_size;
int m_image_y_size;
jpeg_decoder_stream *m_pStream;
int m_progressive_flag;
uint8 m_huff_ac[JPGD_MAX_HUFF_TABLES];
uint8 *m_huff_num[JPGD_MAX_HUFF_TABLES]; // pointer to number of Huffman codes
// per bit size
uint8 *
m_huff_val[JPGD_MAX_HUFF_TABLES]; // pointer to Huffman codes per bit size
jpgd_quant_t
*m_quant[JPGD_MAX_QUANT_TABLES]; // pointer to quantization tables
int m_scan_type; // Gray, Yh1v1, Yh1v2, Yh2v1, Yh2v2 (CMYK111, CMYK4114 no
// longer supported)
int m_comps_in_frame; // # of components in frame
int m_comp_h_samp[JPGD_MAX_COMPONENTS]; // component's horizontal sampling
// factor
int m_comp_v_samp[JPGD_MAX_COMPONENTS]; // component's vertical sampling
// factor
int m_comp_quant[JPGD_MAX_COMPONENTS]; // component's quantization table
// selector
int m_comp_ident[JPGD_MAX_COMPONENTS]; // component's ID
int m_comp_h_blocks[JPGD_MAX_COMPONENTS];
int m_comp_v_blocks[JPGD_MAX_COMPONENTS];
int m_comps_in_scan; // # of components in scan
int m_comp_list[JPGD_MAX_COMPS_IN_SCAN]; // components in this scan
int m_comp_dc_tab[JPGD_MAX_COMPONENTS]; // component's DC Huffman coding table
// selector
int m_comp_ac_tab[JPGD_MAX_COMPONENTS]; // component's AC Huffman coding table
// selector
int m_spectral_start; // spectral selection start
int m_spectral_end; // spectral selection end
int m_successive_low; // successive approximation low
int m_successive_high; // successive approximation high
int m_max_mcu_x_size; // MCU's max. X size in pixels
int m_max_mcu_y_size; // MCU's max. Y size in pixels
int m_blocks_per_mcu;
int m_max_blocks_per_row;
int m_mcus_per_row, m_mcus_per_col;
int m_mcu_org[JPGD_MAX_BLOCKS_PER_MCU];
int m_total_lines_left; // total # lines left in image
int m_mcu_lines_left; // total # lines left in this MCU
int m_num_buffered_scanlines;
int m_real_dest_bytes_per_scan_line;
int m_dest_bytes_per_scan_line; // rounded up
int m_dest_bytes_per_pixel; // 4 (RGB) or 1 (Y)
huff_tables *m_pHuff_tabs[JPGD_MAX_HUFF_TABLES];
coeff_buf *m_dc_coeffs[JPGD_MAX_COMPONENTS];
coeff_buf *m_ac_coeffs[JPGD_MAX_COMPONENTS];
int m_eob_run;
int m_block_y_mcu[JPGD_MAX_COMPONENTS];
uint8 *m_pIn_buf_ofs;
int m_in_buf_left;
int m_tem_flag;
uint8 m_in_buf_pad_start[64];
uint8 m_in_buf[JPGD_IN_BUF_SIZE + 128];
uint8 m_in_buf_pad_end[64];
int m_bits_left;
uint m_bit_buf;
int m_restart_interval;
int m_restarts_left;
int m_next_restart_num;
int m_max_mcus_per_row;
int m_max_blocks_per_mcu;
int m_max_mcus_per_col;
uint m_last_dc_val[JPGD_MAX_COMPONENTS];
jpgd_block_coeff_t *m_pMCU_coefficients;
int m_mcu_block_max_zag[JPGD_MAX_BLOCKS_PER_MCU];
uint8 *m_pSample_buf;
uint8 *m_pSample_buf_prev;
int m_crr[256];
int m_cbb[256];
int m_crg[256];
int m_cbg[256];
uint8 *m_pScan_line_0;
uint8 *m_pScan_line_1;
jpgd_status m_error_code;
int m_total_bytes_read;
bool m_ready_flag;
bool m_eof_flag;
bool m_sample_buf_prev_valid;
bool m_has_sse2;
inline int check_sample_buf_ofs(int ofs) const {
assert(ofs >= 0);
assert(ofs < m_max_blocks_per_row * 64);
return ofs;
}
void free_all_blocks();
JPGD_NORETURN void stop_decoding(jpgd_status status);
void *alloc(size_t n, bool zero = false);
void *alloc_aligned(size_t nSize, uint32_t align = 16, bool zero = false);
void word_clear(void *p, uint16 c, uint n);
void prep_in_buffer();
void read_dht_marker();
void read_dqt_marker();
void read_sof_marker();
void skip_variable_marker();
void read_dri_marker();
void read_sos_marker();
int next_marker();
int process_markers();
void locate_soi_marker();
void locate_sof_marker();
int locate_sos_marker();
void init(jpeg_decoder_stream *pStream, uint32_t flags);
void create_look_ups();
void fix_in_buffer();
void transform_mcu(int mcu_row);
coeff_buf *coeff_buf_open(int block_num_x, int block_num_y, int block_len_x,
int block_len_y);
inline jpgd_block_coeff_t *coeff_buf_getp(coeff_buf *cb, int block_x,
int block_y);
void load_next_row();
void decode_next_row();
void make_huff_table(int index, huff_tables *pH);
void check_quant_tables();
void check_huff_tables();
bool calc_mcu_block_order();
int init_scan();
void init_frame();
void process_restart();
void decode_scan(pDecode_block_func decode_block_func);
void init_progressive();
void init_sequential();
void decode_start();
void decode_init(jpeg_decoder_stream *pStream, uint32_t flags);
void H2V2Convert();
uint32_t H2V2ConvertFiltered();
void H2V1Convert();
void H2V1ConvertFiltered();
void H1V2Convert();
void H1V2ConvertFiltered();
void H1V1Convert();
void gray_convert();
void find_eoi();
inline uint get_char();
inline uint get_char(bool *pPadding_flag);
inline void stuff_char(uint8 q);
inline uint8 get_octet();
inline uint get_bits(int num_bits);
inline uint get_bits_no_markers(int numbits);
inline int huff_decode(huff_tables *pH);
inline int huff_decode(huff_tables *pH, int &extrabits);
// Clamps a value between 0-255.
static inline uint8 clamp(int i) {
if (static_cast<uint>(i) > 255)
i = (((~i) >> 31) & 0xFF);
return static_cast<uint8>(i);
}
int decode_next_mcu_row();
static void decode_block_dc_first(jpeg_decoder *pD, int component_id,
int block_x, int block_y);
static void decode_block_dc_refine(jpeg_decoder *pD, int component_id,
int block_x, int block_y);
static void decode_block_ac_first(jpeg_decoder *pD, int component_id,
int block_x, int block_y);
static void decode_block_ac_refine(jpeg_decoder *pD, int component_id,
int block_x, int block_y);
};
} // namespace jpgd
#endif // JPEG_DECODER_H

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// Copyright 2009 Intel Corporation
// All Rights Reserved
//
// Permission is granted to use, copy, distribute and prepare derivative works
// of this software for any purpose and without fee, provided, that the above
// copyright notice and this statement appear in all copies. Intel makes no
// representations about the suitability of this software for any purpose. THIS
// SOFTWARE IS PROVIDED "AS IS." INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER
// INDIRECT DAMAGES, FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR
// INFRINGEMENT OF ANY PROPRIETARY RIGHTS, AND INCLUDING THE WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. Intel does not assume
// any responsibility for any errors which may appear in this software nor any
// responsibility to update it.
//
// From:
// https://software.intel.com/sites/default/files/m/d/4/1/d/8/UsingIntelAVXToImplementIDCT-r1_5.pdf
// https://software.intel.com/file/29048
//
// Requires SSE
//
#ifdef _MSC_VER
#include <intrin.h>
#endif
#include <immintrin.h>
#ifdef _MSC_VER
#define JPGD_SIMD_ALIGN(type, name) __declspec(align(16)) type name
#else
#define JPGD_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
#endif
#include <cinttypes>
#define BITS_INV_ACC 4
#define SHIFT_INV_ROW 16 - BITS_INV_ACC
#define SHIFT_INV_COL 1 + BITS_INV_ACC
const short IRND_INV_ROW = 1024 * (6 - BITS_INV_ACC); // 1 << (SHIFT_INV_ROW-1)
const short IRND_INV_COL = 16 * (BITS_INV_ACC - 3); // 1 << (SHIFT_INV_COL-1)
const short IRND_INV_CORR = IRND_INV_COL - 1; // correction -1.0 and round
JPGD_SIMD_ALIGN(short, shortM128_one_corr[8]) = {1, 1, 1, 1, 1, 1, 1, 1};
JPGD_SIMD_ALIGN(short, shortM128_round_inv_row[8]) = {
IRND_INV_ROW, 0, IRND_INV_ROW, 0, IRND_INV_ROW, 0, IRND_INV_ROW, 0};
JPGD_SIMD_ALIGN(short, shortM128_round_inv_col[8]) = {
IRND_INV_COL, IRND_INV_COL, IRND_INV_COL, IRND_INV_COL,
IRND_INV_COL, IRND_INV_COL, IRND_INV_COL, IRND_INV_COL};
JPGD_SIMD_ALIGN(short, shortM128_round_inv_corr[8]) = {
IRND_INV_CORR, IRND_INV_CORR, IRND_INV_CORR, IRND_INV_CORR,
IRND_INV_CORR, IRND_INV_CORR, IRND_INV_CORR, IRND_INV_CORR};
JPGD_SIMD_ALIGN(short, shortM128_tg_1_16[8]) = {
13036, 13036, 13036, 13036,
13036, 13036, 13036, 13036}; // tg * (2<<16) + 0.5
JPGD_SIMD_ALIGN(short, shortM128_tg_2_16[8]) = {
27146, 27146, 27146, 27146,
27146, 27146, 27146, 27146}; // tg * (2<<16) + 0.5
JPGD_SIMD_ALIGN(short, shortM128_tg_3_16[8]) = {
-21746, -21746, -21746, -21746,
-21746, -21746, -21746, -21746}; // tg * (2<<16) + 0.5
JPGD_SIMD_ALIGN(short, shortM128_cos_4_16[8]) = {
-19195, -19195, -19195, -19195,
-19195, -19195, -19195, -19195}; // cos * (2<<16) + 0.5
//-----------------------------------------------------------------------------
// Table for rows 0,4 - constants are multiplied on cos_4_16
// w15 w14 w11 w10 w07 w06 w03 w02
// w29 w28 w25 w24 w21 w20 w17 w16
// w31 w30 w27 w26 w23 w22 w19 w18
// movq -> w05 w04 w01 w00
JPGD_SIMD_ALIGN(short, shortM128_tab_i_04[]) = {
16384, 21407, 16384, 8867,
16384, -8867, 16384, -21407, // w13 w12 w09 w08
16384, 8867, -16384, -21407, // w07 w06 w03 w02
-16384, 21407, 16384, -8867, // w15 w14 w11 w10
22725, 19266, 19266, -4520, // w21 w20 w17 w16
12873, -22725, 4520, -12873, // w29 w28 w25 w24
12873, 4520, -22725, -12873, // w23 w22 w19 w18
4520, 19266, 19266, -22725}; // w31 w30 w27 w26
// Table for rows 1,7 - constants are multiplied on cos_1_16
// movq -> w05 w04 w01 w00
JPGD_SIMD_ALIGN(short, shortM128_tab_i_17[]) = {
22725, 29692, 22725, 12299,
22725, -12299, 22725, -29692, // w13 w12 w09 w08
22725, 12299, -22725, -29692, // w07 w06 w03 w02
-22725, 29692, 22725, -12299, // w15 w14 w11 w10
31521, 26722, 26722, -6270, // w21 w20 w17 w16
17855, -31521, 6270, -17855, // w29 w28 w25 w24
17855, 6270, -31521, -17855, // w23 w22 w19 w18
6270, 26722, 26722, -31521}; // w31 w30 w27 w26
// Table for rows 2,6 - constants are multiplied on cos_2_16
// movq -> w05 w04 w01 w00
JPGD_SIMD_ALIGN(short, shortM128_tab_i_26[]) = {
21407, 27969, 21407, 11585,
21407, -11585, 21407, -27969, // w13 w12 w09 w08
21407, 11585, -21407, -27969, // w07 w06 w03 w02
-21407, 27969, 21407, -11585, // w15 w14 w11 w10
29692, 25172, 25172, -5906, // w21 w20 w17 w16
16819, -29692, 5906, -16819, // w29 w28 w25 w24
16819, 5906, -29692, -16819, // w23 w22 w19 w18
5906, 25172, 25172, -29692}; // w31 w30 w27 w26
// Table for rows 3,5 - constants are multiplied on cos_3_16
// movq -> w05 w04 w01 w00
JPGD_SIMD_ALIGN(short, shortM128_tab_i_35[]) = {
19266, 25172, 19266, 10426,
19266, -10426, 19266, -25172, // w13 w12 w09 w08
19266, 10426, -19266, -25172, // w07 w06 w03 w02
-19266, 25172, 19266, -10426, // w15 w14 w11 w10
26722, 22654, 22654, -5315, // w21 w20 w17 w16
15137, -26722, 5315, -15137, // w29 w28 w25 w24
15137, 5315, -26722, -15137, // w23 w22 w19 w18
5315, 22654, 22654, -26722}; // w31 w30 w27 w26
JPGD_SIMD_ALIGN(short, shortM128_128[8]) = {128, 128, 128, 128,
128, 128, 128, 128};
void idctSSEShortU8(const short *pInput, uint8_t *pOutputUB) {
__m128i r_xmm0, r_xmm4;
__m128i r_xmm1, r_xmm2, r_xmm3, r_xmm5, r_xmm6, r_xmm7;
__m128i row0, row1, row2, row3, row4, row5, row6, row7;
short *pTab_i_04 = shortM128_tab_i_04;
short *pTab_i_26 = shortM128_tab_i_26;
// Get pointers for this input and output
pTab_i_04 = shortM128_tab_i_04;
pTab_i_26 = shortM128_tab_i_26;
// Row 1 and Row 3
r_xmm0 = _mm_load_si128((__m128i *)pInput);
r_xmm4 = _mm_load_si128((__m128i *)(&pInput[2 * 8]));
// *** Work on the data in xmm0
// low shuffle mask = 0xd8 = 11 01 10 00
// get short 2 and short 0 into ls 32-bits
r_xmm0 = _mm_shufflelo_epi16(r_xmm0, 0xd8);
// copy short 2 and short 0 to all locations
r_xmm1 = _mm_shuffle_epi32(r_xmm0, 0);
// add to those copies
r_xmm1 = _mm_madd_epi16(r_xmm1, *((__m128i *)pTab_i_04));
// shuffle mask = 0x55 = 01 01 01 01
// copy short 3 and short 1 to all locations
r_xmm3 = _mm_shuffle_epi32(r_xmm0, 0x55);
// high shuffle mask = 0xd8 = 11 01 10 00
// get short 6 and short 4 into bit positions 64-95
// get short 7 and short 5 into bit positions 96-127
r_xmm0 = _mm_shufflehi_epi16(r_xmm0, 0xd8);
// add to short 3 and short 1
r_xmm3 = _mm_madd_epi16(r_xmm3, *((__m128i *)&pTab_i_04[16]));
// shuffle mask = 0xaa = 10 10 10 10
// copy short 6 and short 4 to all locations
r_xmm2 = _mm_shuffle_epi32(r_xmm0, 0xaa);
// shuffle mask = 0xaa = 11 11 11 11
// copy short 7 and short 5 to all locations
r_xmm0 = _mm_shuffle_epi32(r_xmm0, 0xff);
// add to short 6 and short 4
r_xmm2 = _mm_madd_epi16(r_xmm2, *((__m128i *)&pTab_i_04[8]));
// *** Work on the data in xmm4
// high shuffle mask = 0xd8 11 01 10 00
// get short 6 and short 4 into bit positions 64-95
// get short 7 and short 5 into bit positions 96-127
r_xmm4 = _mm_shufflehi_epi16(r_xmm4, 0xd8);
// (xmm0 short 2 and short 0 plus pSi) + some constants
r_xmm1 = _mm_add_epi32(r_xmm1, *((__m128i *)shortM128_round_inv_row));
r_xmm4 = _mm_shufflelo_epi16(r_xmm4, 0xd8);
r_xmm0 = _mm_madd_epi16(r_xmm0, *((__m128i *)&pTab_i_04[24]));
r_xmm5 = _mm_shuffle_epi32(r_xmm4, 0);
r_xmm6 = _mm_shuffle_epi32(r_xmm4, 0xaa);
r_xmm5 = _mm_madd_epi16(r_xmm5, *((__m128i *)&shortM128_tab_i_26[0]));
r_xmm1 = _mm_add_epi32(r_xmm1, r_xmm2);
r_xmm2 = r_xmm1;
r_xmm7 = _mm_shuffle_epi32(r_xmm4, 0x55);
r_xmm6 = _mm_madd_epi16(r_xmm6, *((__m128i *)&shortM128_tab_i_26[8]));
r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm3);
r_xmm4 = _mm_shuffle_epi32(r_xmm4, 0xff);
r_xmm2 = _mm_sub_epi32(r_xmm2, r_xmm0);
r_xmm7 = _mm_madd_epi16(r_xmm7, *((__m128i *)&shortM128_tab_i_26[16]));
r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm1);
r_xmm2 = _mm_srai_epi32(r_xmm2, 12);
r_xmm5 = _mm_add_epi32(r_xmm5, *((__m128i *)shortM128_round_inv_row));
r_xmm4 = _mm_madd_epi16(r_xmm4, *((__m128i *)&shortM128_tab_i_26[24]));
r_xmm5 = _mm_add_epi32(r_xmm5, r_xmm6);
r_xmm6 = r_xmm5;
r_xmm0 = _mm_srai_epi32(r_xmm0, 12);
r_xmm2 = _mm_shuffle_epi32(r_xmm2, 0x1b);
row0 = _mm_packs_epi32(r_xmm0, r_xmm2);
r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm7);
r_xmm6 = _mm_sub_epi32(r_xmm6, r_xmm4);
r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm5);
r_xmm6 = _mm_srai_epi32(r_xmm6, 12);
r_xmm4 = _mm_srai_epi32(r_xmm4, 12);
r_xmm6 = _mm_shuffle_epi32(r_xmm6, 0x1b);
row2 = _mm_packs_epi32(r_xmm4, r_xmm6);
// Row 5 and row 7
r_xmm0 = _mm_load_si128((__m128i *)(&pInput[4 * 8]));
r_xmm4 = _mm_load_si128((__m128i *)(&pInput[6 * 8]));
r_xmm0 = _mm_shufflelo_epi16(r_xmm0, 0xd8);
r_xmm1 = _mm_shuffle_epi32(r_xmm0, 0);
r_xmm1 = _mm_madd_epi16(r_xmm1, *((__m128i *)pTab_i_04));
r_xmm3 = _mm_shuffle_epi32(r_xmm0, 0x55);
r_xmm0 = _mm_shufflehi_epi16(r_xmm0, 0xd8);
r_xmm3 = _mm_madd_epi16(r_xmm3, *((__m128i *)&pTab_i_04[16]));
r_xmm2 = _mm_shuffle_epi32(r_xmm0, 0xaa);
r_xmm0 = _mm_shuffle_epi32(r_xmm0, 0xff);
r_xmm2 = _mm_madd_epi16(r_xmm2, *((__m128i *)&pTab_i_04[8]));
r_xmm4 = _mm_shufflehi_epi16(r_xmm4, 0xd8);
r_xmm1 = _mm_add_epi32(r_xmm1, *((__m128i *)shortM128_round_inv_row));
r_xmm4 = _mm_shufflelo_epi16(r_xmm4, 0xd8);
r_xmm0 = _mm_madd_epi16(r_xmm0, *((__m128i *)&pTab_i_04[24]));
r_xmm5 = _mm_shuffle_epi32(r_xmm4, 0);
r_xmm6 = _mm_shuffle_epi32(r_xmm4, 0xaa);
r_xmm5 = _mm_madd_epi16(r_xmm5, *((__m128i *)&shortM128_tab_i_26[0]));
r_xmm1 = _mm_add_epi32(r_xmm1, r_xmm2);
r_xmm2 = r_xmm1;
r_xmm7 = _mm_shuffle_epi32(r_xmm4, 0x55);
r_xmm6 = _mm_madd_epi16(r_xmm6, *((__m128i *)&shortM128_tab_i_26[8]));
r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm3);
r_xmm4 = _mm_shuffle_epi32(r_xmm4, 0xff);
r_xmm2 = _mm_sub_epi32(r_xmm2, r_xmm0);
r_xmm7 = _mm_madd_epi16(r_xmm7, *((__m128i *)&shortM128_tab_i_26[16]));
r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm1);
r_xmm2 = _mm_srai_epi32(r_xmm2, 12);
r_xmm5 = _mm_add_epi32(r_xmm5, *((__m128i *)shortM128_round_inv_row));
r_xmm4 = _mm_madd_epi16(r_xmm4, *((__m128i *)&shortM128_tab_i_26[24]));
r_xmm5 = _mm_add_epi32(r_xmm5, r_xmm6);
r_xmm6 = r_xmm5;
r_xmm0 = _mm_srai_epi32(r_xmm0, 12);
r_xmm2 = _mm_shuffle_epi32(r_xmm2, 0x1b);
row4 = _mm_packs_epi32(r_xmm0, r_xmm2);
r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm7);
r_xmm6 = _mm_sub_epi32(r_xmm6, r_xmm4);
r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm5);
r_xmm6 = _mm_srai_epi32(r_xmm6, 12);
r_xmm4 = _mm_srai_epi32(r_xmm4, 12);
r_xmm6 = _mm_shuffle_epi32(r_xmm6, 0x1b);
row6 = _mm_packs_epi32(r_xmm4, r_xmm6);
// Row 4 and row 2
pTab_i_04 = shortM128_tab_i_35;
pTab_i_26 = shortM128_tab_i_17;
r_xmm0 = _mm_load_si128((__m128i *)(&pInput[3 * 8]));
r_xmm4 = _mm_load_si128((__m128i *)(&pInput[1 * 8]));
r_xmm0 = _mm_shufflelo_epi16(r_xmm0, 0xd8);
r_xmm1 = _mm_shuffle_epi32(r_xmm0, 0);
r_xmm1 = _mm_madd_epi16(r_xmm1, *((__m128i *)pTab_i_04));
r_xmm3 = _mm_shuffle_epi32(r_xmm0, 0x55);
r_xmm0 = _mm_shufflehi_epi16(r_xmm0, 0xd8);
r_xmm3 = _mm_madd_epi16(r_xmm3, *((__m128i *)&pTab_i_04[16]));
r_xmm2 = _mm_shuffle_epi32(r_xmm0, 0xaa);
r_xmm0 = _mm_shuffle_epi32(r_xmm0, 0xff);
r_xmm2 = _mm_madd_epi16(r_xmm2, *((__m128i *)&pTab_i_04[8]));
r_xmm4 = _mm_shufflehi_epi16(r_xmm4, 0xd8);
r_xmm1 = _mm_add_epi32(r_xmm1, *((__m128i *)shortM128_round_inv_row));
r_xmm4 = _mm_shufflelo_epi16(r_xmm4, 0xd8);
r_xmm0 = _mm_madd_epi16(r_xmm0, *((__m128i *)&pTab_i_04[24]));
r_xmm5 = _mm_shuffle_epi32(r_xmm4, 0);
r_xmm6 = _mm_shuffle_epi32(r_xmm4, 0xaa);
r_xmm5 = _mm_madd_epi16(r_xmm5, *((__m128i *)&pTab_i_26[0]));
r_xmm1 = _mm_add_epi32(r_xmm1, r_xmm2);
r_xmm2 = r_xmm1;
r_xmm7 = _mm_shuffle_epi32(r_xmm4, 0x55);
r_xmm6 = _mm_madd_epi16(r_xmm6, *((__m128i *)&pTab_i_26[8]));
r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm3);
r_xmm4 = _mm_shuffle_epi32(r_xmm4, 0xff);
r_xmm2 = _mm_sub_epi32(r_xmm2, r_xmm0);
r_xmm7 = _mm_madd_epi16(r_xmm7, *((__m128i *)&pTab_i_26[16]));
r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm1);
r_xmm2 = _mm_srai_epi32(r_xmm2, 12);
r_xmm5 = _mm_add_epi32(r_xmm5, *((__m128i *)shortM128_round_inv_row));
r_xmm4 = _mm_madd_epi16(r_xmm4, *((__m128i *)&pTab_i_26[24]));
r_xmm5 = _mm_add_epi32(r_xmm5, r_xmm6);
r_xmm6 = r_xmm5;
r_xmm0 = _mm_srai_epi32(r_xmm0, 12);
r_xmm2 = _mm_shuffle_epi32(r_xmm2, 0x1b);
row3 = _mm_packs_epi32(r_xmm0, r_xmm2);
r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm7);
r_xmm6 = _mm_sub_epi32(r_xmm6, r_xmm4);
r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm5);
r_xmm6 = _mm_srai_epi32(r_xmm6, 12);
r_xmm4 = _mm_srai_epi32(r_xmm4, 12);
r_xmm6 = _mm_shuffle_epi32(r_xmm6, 0x1b);
row1 = _mm_packs_epi32(r_xmm4, r_xmm6);
// Row 6 and row 8
r_xmm0 = _mm_load_si128((__m128i *)(&pInput[5 * 8]));
r_xmm4 = _mm_load_si128((__m128i *)(&pInput[7 * 8]));
r_xmm0 = _mm_shufflelo_epi16(r_xmm0, 0xd8);
r_xmm1 = _mm_shuffle_epi32(r_xmm0, 0);
r_xmm1 = _mm_madd_epi16(r_xmm1, *((__m128i *)pTab_i_04));
r_xmm3 = _mm_shuffle_epi32(r_xmm0, 0x55);
r_xmm0 = _mm_shufflehi_epi16(r_xmm0, 0xd8);
r_xmm3 = _mm_madd_epi16(r_xmm3, *((__m128i *)&pTab_i_04[16]));
r_xmm2 = _mm_shuffle_epi32(r_xmm0, 0xaa);
r_xmm0 = _mm_shuffle_epi32(r_xmm0, 0xff);
r_xmm2 = _mm_madd_epi16(r_xmm2, *((__m128i *)&pTab_i_04[8]));
r_xmm4 = _mm_shufflehi_epi16(r_xmm4, 0xd8);
r_xmm1 = _mm_add_epi32(r_xmm1, *((__m128i *)shortM128_round_inv_row));
r_xmm4 = _mm_shufflelo_epi16(r_xmm4, 0xd8);
r_xmm0 = _mm_madd_epi16(r_xmm0, *((__m128i *)&pTab_i_04[24]));
r_xmm5 = _mm_shuffle_epi32(r_xmm4, 0);
r_xmm6 = _mm_shuffle_epi32(r_xmm4, 0xaa);
r_xmm5 = _mm_madd_epi16(r_xmm5, *((__m128i *)&pTab_i_26[0]));
r_xmm1 = _mm_add_epi32(r_xmm1, r_xmm2);
r_xmm2 = r_xmm1;
r_xmm7 = _mm_shuffle_epi32(r_xmm4, 0x55);
r_xmm6 = _mm_madd_epi16(r_xmm6, *((__m128i *)&pTab_i_26[8]));
r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm3);
r_xmm4 = _mm_shuffle_epi32(r_xmm4, 0xff);
r_xmm2 = _mm_sub_epi32(r_xmm2, r_xmm0);
r_xmm7 = _mm_madd_epi16(r_xmm7, *((__m128i *)&pTab_i_26[16]));
r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm1);
r_xmm2 = _mm_srai_epi32(r_xmm2, 12);
r_xmm5 = _mm_add_epi32(r_xmm5, *((__m128i *)shortM128_round_inv_row));
r_xmm4 = _mm_madd_epi16(r_xmm4, *((__m128i *)&pTab_i_26[24]));
r_xmm5 = _mm_add_epi32(r_xmm5, r_xmm6);
r_xmm6 = r_xmm5;
r_xmm0 = _mm_srai_epi32(r_xmm0, 12);
r_xmm2 = _mm_shuffle_epi32(r_xmm2, 0x1b);
row5 = _mm_packs_epi32(r_xmm0, r_xmm2);
r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm7);
r_xmm6 = _mm_sub_epi32(r_xmm6, r_xmm4);
r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm5);
r_xmm6 = _mm_srai_epi32(r_xmm6, 12);
r_xmm4 = _mm_srai_epi32(r_xmm4, 12);
r_xmm6 = _mm_shuffle_epi32(r_xmm6, 0x1b);
row7 = _mm_packs_epi32(r_xmm4, r_xmm6);
r_xmm1 = _mm_load_si128((__m128i *)shortM128_tg_3_16);
r_xmm2 = row5;
r_xmm3 = row3;
r_xmm0 = _mm_mulhi_epi16(row5, r_xmm1);
r_xmm1 = _mm_mulhi_epi16(r_xmm1, r_xmm3);
r_xmm5 = _mm_load_si128((__m128i *)shortM128_tg_1_16);
r_xmm6 = row7;
r_xmm4 = _mm_mulhi_epi16(row7, r_xmm5);
r_xmm0 = _mm_adds_epi16(r_xmm0, r_xmm2);
r_xmm5 = _mm_mulhi_epi16(r_xmm5, row1);
r_xmm1 = _mm_adds_epi16(r_xmm1, r_xmm3);
r_xmm7 = row6;
r_xmm0 = _mm_adds_epi16(r_xmm0, r_xmm3);
r_xmm3 = _mm_load_si128((__m128i *)shortM128_tg_2_16);
r_xmm2 = _mm_subs_epi16(r_xmm2, r_xmm1);
r_xmm7 = _mm_mulhi_epi16(r_xmm7, r_xmm3);
r_xmm1 = r_xmm0;
r_xmm3 = _mm_mulhi_epi16(r_xmm3, row2);
r_xmm5 = _mm_subs_epi16(r_xmm5, r_xmm6);
r_xmm4 = _mm_adds_epi16(r_xmm4, row1);
r_xmm0 = _mm_adds_epi16(r_xmm0, r_xmm4);
r_xmm0 = _mm_adds_epi16(r_xmm0, *((__m128i *)shortM128_one_corr));
r_xmm4 = _mm_subs_epi16(r_xmm4, r_xmm1);
r_xmm6 = r_xmm5;
r_xmm5 = _mm_subs_epi16(r_xmm5, r_xmm2);
r_xmm5 = _mm_adds_epi16(r_xmm5, *((__m128i *)shortM128_one_corr));
r_xmm6 = _mm_adds_epi16(r_xmm6, r_xmm2);
// Intermediate results, needed later
__m128i temp3, temp7;
temp7 = r_xmm0;
r_xmm1 = r_xmm4;
r_xmm0 = _mm_load_si128((__m128i *)shortM128_cos_4_16);
r_xmm4 = _mm_adds_epi16(r_xmm4, r_xmm5);
r_xmm2 = _mm_load_si128((__m128i *)shortM128_cos_4_16);
r_xmm2 = _mm_mulhi_epi16(r_xmm2, r_xmm4);
// Intermediate results, needed later
temp3 = r_xmm6;
r_xmm1 = _mm_subs_epi16(r_xmm1, r_xmm5);
r_xmm7 = _mm_adds_epi16(r_xmm7, row2);
r_xmm3 = _mm_subs_epi16(r_xmm3, row6);
r_xmm6 = row0;
r_xmm0 = _mm_mulhi_epi16(r_xmm0, r_xmm1);
r_xmm5 = row4;
r_xmm5 = _mm_adds_epi16(r_xmm5, r_xmm6);
r_xmm6 = _mm_subs_epi16(r_xmm6, row4);
r_xmm4 = _mm_adds_epi16(r_xmm4, r_xmm2);
r_xmm4 = _mm_or_si128(r_xmm4, *((__m128i *)shortM128_one_corr));
r_xmm0 = _mm_adds_epi16(r_xmm0, r_xmm1);
r_xmm0 = _mm_or_si128(r_xmm0, *((__m128i *)shortM128_one_corr));
r_xmm2 = r_xmm5;
r_xmm5 = _mm_adds_epi16(r_xmm5, r_xmm7);
r_xmm1 = r_xmm6;
r_xmm5 = _mm_adds_epi16(r_xmm5, *((__m128i *)shortM128_round_inv_col));
r_xmm2 = _mm_subs_epi16(r_xmm2, r_xmm7);
r_xmm7 = temp7;
r_xmm6 = _mm_adds_epi16(r_xmm6, r_xmm3);
r_xmm6 = _mm_adds_epi16(r_xmm6, *((__m128i *)shortM128_round_inv_col));
r_xmm7 = _mm_adds_epi16(r_xmm7, r_xmm5);
r_xmm7 = _mm_srai_epi16(r_xmm7, SHIFT_INV_COL);
r_xmm1 = _mm_subs_epi16(r_xmm1, r_xmm3);
r_xmm1 = _mm_adds_epi16(r_xmm1, *((__m128i *)shortM128_round_inv_corr));
r_xmm3 = r_xmm6;
r_xmm2 = _mm_adds_epi16(r_xmm2, *((__m128i *)shortM128_round_inv_corr));
r_xmm6 = _mm_adds_epi16(r_xmm6, r_xmm4);
// Store results for row 0
//_mm_store_si128((__m128i *) pOutput, r_xmm7);
__m128i r0 = r_xmm7;
r_xmm6 = _mm_srai_epi16(r_xmm6, SHIFT_INV_COL);
r_xmm7 = r_xmm1;
r_xmm1 = _mm_adds_epi16(r_xmm1, r_xmm0);
// Store results for row 1
//_mm_store_si128((__m128i *) (&pOutput[1*8]), r_xmm6);
__m128i r1 = r_xmm6;
r_xmm1 = _mm_srai_epi16(r_xmm1, SHIFT_INV_COL);
r_xmm6 = temp3;
r_xmm7 = _mm_subs_epi16(r_xmm7, r_xmm0);
r_xmm7 = _mm_srai_epi16(r_xmm7, SHIFT_INV_COL);
// Store results for row 2
//_mm_store_si128((__m128i *) (&pOutput[2*8]), r_xmm1);
__m128i r2 = r_xmm1;
r_xmm5 = _mm_subs_epi16(r_xmm5, temp7);
r_xmm5 = _mm_srai_epi16(r_xmm5, SHIFT_INV_COL);
// Store results for row 7
//_mm_store_si128((__m128i *) (&pOutput[7*8]), r_xmm5);
__m128i r7 = r_xmm5;
r_xmm3 = _mm_subs_epi16(r_xmm3, r_xmm4);
r_xmm6 = _mm_adds_epi16(r_xmm6, r_xmm2);
r_xmm2 = _mm_subs_epi16(r_xmm2, temp3);
r_xmm6 = _mm_srai_epi16(r_xmm6, SHIFT_INV_COL);
r_xmm2 = _mm_srai_epi16(r_xmm2, SHIFT_INV_COL);
// Store results for row 3
//_mm_store_si128((__m128i *) (&pOutput[3*8]), r_xmm6);
__m128i r3 = r_xmm6;
r_xmm3 = _mm_srai_epi16(r_xmm3, SHIFT_INV_COL);
// Store results for rows 4, 5, and 6
//_mm_store_si128((__m128i *) (&pOutput[4*8]), r_xmm2);
//_mm_store_si128((__m128i *) (&pOutput[5*8]), r_xmm7);
//_mm_store_si128((__m128i *) (&pOutput[6*8]), r_xmm3);
__m128i r4 = r_xmm2;
__m128i r5 = r_xmm7;
__m128i r6 = r_xmm3;
r0 = _mm_add_epi16(*(const __m128i *)shortM128_128, r0);
r1 = _mm_add_epi16(*(const __m128i *)shortM128_128, r1);
r2 = _mm_add_epi16(*(const __m128i *)shortM128_128, r2);
r3 = _mm_add_epi16(*(const __m128i *)shortM128_128, r3);
r4 = _mm_add_epi16(*(const __m128i *)shortM128_128, r4);
r5 = _mm_add_epi16(*(const __m128i *)shortM128_128, r5);
r6 = _mm_add_epi16(*(const __m128i *)shortM128_128, r6);
r7 = _mm_add_epi16(*(const __m128i *)shortM128_128, r7);
((__m128i *)pOutputUB)[0] = _mm_packus_epi16(r0, r1);
((__m128i *)pOutputUB)[1] = _mm_packus_epi16(r2, r3);
((__m128i *)pOutputUB)[2] = _mm_packus_epi16(r4, r5);
((__m128i *)pOutputUB)[3] = _mm_packus_epi16(r6, r7);
}

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// jpge.h - C++ class for JPEG compression.
// Public Domain or Apache 2.0, Richard Geldreich <richgel99@gmail.com>
// Alex Evans: Added RGBA support, linear memory allocator.
#ifndef JPEG_ENCODER_H
#define JPEG_ENCODER_H
namespace jpge {
typedef unsigned char uint8;
typedef signed short int16;
typedef signed int int32;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef unsigned int uint;
// JPEG chroma subsampling factors. Y_ONLY (grayscale images) and H2V2 (color
// images) are the most common.
enum subsampling_t { Y_ONLY = 0, H1V1 = 1, H2V1 = 2, H2V2 = 3 };
// JPEG compression parameters structure.
struct params {
inline params()
: m_quality(85), m_subsampling(H2V2), m_no_chroma_discrim_flag(false),
m_two_pass_flag(false), m_use_std_tables(false) {}
inline bool check() const {
if ((m_quality < 1) || (m_quality > 100))
return false;
if ((uint)m_subsampling > (uint)H2V2)
return false;
return true;
}
// Quality: 1-100, higher is better. Typical values are around 50-95.
int m_quality;
// m_subsampling:
// 0 = Y (grayscale) only
// 1 = YCbCr, no subsampling (H1V1, YCbCr 1x1x1, 3 blocks per MCU)
// 2 = YCbCr, H2V1 subsampling (YCbCr 2x1x1, 4 blocks per MCU)
// 3 = YCbCr, H2V2 subsampling (YCbCr 4x1x1, 6 blocks per MCU-- very common)
subsampling_t m_subsampling;
// Disables CbCr discrimination - only intended for testing.
// If true, the Y quantization table is also used for the CbCr channels.
bool m_no_chroma_discrim_flag;
bool m_two_pass_flag;
// By default we use the same quantization tables as mozjpeg's default.
// Set to true to use the traditional tables from JPEG Annex K.
bool m_use_std_tables;
};
// Writes JPEG image to a file.
// num_channels must be 1 (Y) or 3 (RGB), image pitch must be
// width*num_channels.
bool compress_image_to_jpeg_file(const char *pFilename, int width, int height,
int num_channels, const uint8 *pImage_data,
const params &comp_params = params());
// Writes JPEG image to memory buffer.
// On entry, buf_size is the size of the output buffer pointed at by pBuf, which
// should be at least ~1024 bytes. If return value is true, buf_size will be set
// to the size of the compressed data.
bool compress_image_to_jpeg_file_in_memory(
void *pBuf, int &buf_size, int width, int height, int num_channels,
const uint8 *pImage_data, const params &comp_params = params());
// Output stream abstract class - used by the jpeg_encoder class to write to the
// output stream. put_buf() is generally called with len==JPGE_OUT_BUF_SIZE
// bytes, but for headers it'll be called with smaller amounts.
class output_stream {
public:
virtual ~output_stream(){};
virtual bool put_buf(const void *Pbuf, int len) = 0;
template <class T> inline bool put_obj(const T &obj) {
return put_buf(&obj, sizeof(T));
}
};
// Lower level jpeg_encoder class - useful if more control is needed than the
// above helper functions.
class jpeg_encoder {
public:
jpeg_encoder();
~jpeg_encoder();
// Initializes the compressor.
// pStream: The stream object to use for writing compressed data.
// params - Compression parameters structure, defined above.
// width, height - Image dimensions.
// channels - May be 1, or 3. 1 indicates grayscale, 3 indicates RGB source
// data. Returns false on out of memory or if a stream write fails.
bool init(output_stream *pStream, int width, int height, int src_channels,
const params &comp_params = params());
const params &get_params() const { return m_params; }
// Deinitializes the compressor, freeing any allocated memory. May be called
// at any time.
void deinit();
uint get_total_passes() const { return m_params.m_two_pass_flag ? 2 : 1; }
inline uint get_cur_pass() { return m_pass_num; }
// Call this method with each source scanline.
// width * src_channels bytes per scanline is expected (RGB or Y format).
// You must call with NULL after all scanlines are processed to finish
// compression. Returns false on out of memory or if a stream write fails.
bool process_scanline(const void *pScanline);
private:
jpeg_encoder(const jpeg_encoder &);
jpeg_encoder &operator=(const jpeg_encoder &);
typedef int32 sample_array_t;
output_stream *m_pStream;
params m_params;
uint8 m_num_components;
uint8 m_comp_h_samp[3], m_comp_v_samp[3];
int m_image_x, m_image_y, m_image_bpp, m_image_bpl;
int m_image_x_mcu, m_image_y_mcu;
int m_image_bpl_xlt, m_image_bpl_mcu;
int m_mcus_per_row;
int m_mcu_x, m_mcu_y;
uint8 *m_mcu_lines[16];
uint8 m_mcu_y_ofs;
sample_array_t m_sample_array[64];
int16 m_coefficient_array[64];
int32 m_quantization_tables[2][64];
uint m_huff_codes[4][256];
uint8 m_huff_code_sizes[4][256];
uint8 m_huff_bits[4][17];
uint8 m_huff_val[4][256];
uint32 m_huff_count[4][256];
int m_last_dc_val[3];
enum { JPGE_OUT_BUF_SIZE = 2048 };
uint8 m_out_buf[JPGE_OUT_BUF_SIZE];
uint8 *m_pOut_buf;
uint m_out_buf_left;
uint32 m_bit_buffer;
uint m_bits_in;
uint8 m_pass_num;
bool m_all_stream_writes_succeeded;
void optimize_huffman_table(int table_num, int table_len);
void emit_byte(uint8 i);
void emit_word(uint i);
void emit_marker(int marker);
void emit_jfif_app0();
void emit_dqt();
void emit_sof();
void emit_dht(uint8 *bits, uint8 *val, int index, bool ac_flag);
void emit_dhts();
void emit_sos();
void emit_markers();
void compute_huffman_table(uint *codes, uint8 *code_sizes, uint8 *bits,
uint8 *val);
void compute_quant_table(int32 *dst, int16 *src);
void adjust_quant_table(int32 *dst, int32 *src);
void first_pass_init();
bool second_pass_init();
bool jpg_open(int p_x_res, int p_y_res, int src_channels);
void load_block_8_8_grey(int x);
void load_block_8_8(int x, int y, int c);
void load_block_16_8(int x, int c);
void load_block_16_8_8(int x, int c);
void load_quantized_coefficients(int component_num);
void flush_output_buffer();
void put_bits(uint bits, uint len);
void code_coefficients_pass_one(int component_num);
void code_coefficients_pass_two(int component_num);
void code_block(int component_num);
void process_mcu_row();
bool terminate_pass_one();
bool terminate_pass_two();
bool process_end_of_image();
void load_mcu(const void *src);
void clear();
void init();
};
} // namespace jpge
#endif // JPEG_ENCODER

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@ -1,250 +0,0 @@
/*
* Copyright 2006 Richard Wilson <richard.wilson@netsurf-browser.org>
* Copyright 2008 Sean Fox <dyntryx@gmail.com>
*
* This file is part of NetSurf's libnsbmp, http://www.netsurf-browser.org/
* Licenced under the MIT License,
* http://www.opensource.org/licenses/mit-license.php
*/
/**
* \file
* Bitmap file decoding interface.
*/
#ifndef libnsbmp_h_
#define libnsbmp_h_
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
/* bmp flags */
#define BMP_NEW 0
/** image is opaque (as opposed to having an alpha mask) */
#define BMP_OPAQUE (1 << 0)
/** memory should be wiped */
#define BMP_CLEAR_MEMORY (1 << 1)
/**
* error return values
*/
typedef enum {
BMP_OK = 0,
BMP_INSUFFICIENT_MEMORY = 1,
BMP_INSUFFICIENT_DATA = 2,
BMP_DATA_ERROR = 3
} bmp_result;
/**
* encoding types
*/
typedef enum {
BMP_ENCODING_RGB = 0,
BMP_ENCODING_RLE8 = 1,
BMP_ENCODING_RLE4 = 2,
BMP_ENCODING_BITFIELDS = 3
} bmp_encoding;
/* API for Bitmap callbacks */
typedef void* (*bmp_bitmap_cb_create)(int width, int height, unsigned int state);
typedef void (*bmp_bitmap_cb_destroy)(void *bitmap);
typedef unsigned char* (*bmp_bitmap_cb_get_buffer)(void *bitmap);
typedef size_t (*bmp_bitmap_cb_get_bpp)(void *bitmap);
/**
* The Bitmap callbacks function table
*/
typedef struct bmp_bitmap_callback_vt_s {
/** Callback to allocate bitmap storage. */
bmp_bitmap_cb_create bitmap_create;
/** Called to free bitmap storage. */
bmp_bitmap_cb_destroy bitmap_destroy;
/** Return a pointer to the pixel data in a bitmap. */
bmp_bitmap_cb_get_buffer bitmap_get_buffer;
/** Find the width of a pixel row in bytes. */
bmp_bitmap_cb_get_bpp bitmap_get_bpp;
} bmp_bitmap_callback_vt;
/**
* bitmap image
*/
typedef struct bmp_image {
/** callbacks for bitmap functions */
bmp_bitmap_callback_vt bitmap_callbacks;
/** pointer to BMP data */
uint8_t *bmp_data;
/** width of BMP (valid after _analyse) */
uint32_t width;
/** heigth of BMP (valid after _analyse) */
uint32_t height;
/** whether the image has been decoded */
bool decoded;
/** decoded image */
void *bitmap;
/* Internal members are listed below */
/** total number of bytes of BMP data available */
uint32_t buffer_size;
/** pixel encoding type */
bmp_encoding encoding;
/** offset of bitmap data */
uint32_t bitmap_offset;
/** bits per pixel */
uint16_t bpp;
/** number of colours */
uint32_t colours;
/** colour table */
uint32_t *colour_table;
/** whether to use bmp's limited transparency */
bool limited_trans;
/** colour to display for "transparent" pixels when using limited
* transparency
*/
uint32_t trans_colour;
/** scanlines are top to bottom */
bool reversed;
/** image is part of an ICO, mask follows */
bool ico;
/** true if the bitmap does not contain an alpha channel */
bool opaque;
/** four bitwise mask */
uint32_t mask[4];
/** four bitwise shifts */
int32_t shift[4];
/** colour representing "transparency" in the bitmap */
uint32_t transparent_index;
} bmp_image;
typedef struct ico_image {
bmp_image bmp;
struct ico_image *next;
} ico_image;
/**
* icon image collection
*/
typedef struct ico_collection {
/** callbacks for bitmap functions */
bmp_bitmap_callback_vt bitmap_callbacks;
/** width of largest BMP */
uint16_t width;
/** heigth of largest BMP */
uint16_t height;
/* Internal members are listed below */
/** pointer to ICO data */
uint8_t *ico_data;
/** total number of bytes of ICO data available */
uint32_t buffer_size;
/** root of linked list of images */
ico_image *first;
} ico_collection;
/**
* Initialises bitmap ready for analysing the bitmap.
*
* \param bmp The Bitmap to initialise
* \param callbacks The callbacks the library will call on operations.
* \return BMP_OK on success or appropriate error code.
*/
bmp_result bmp_create(bmp_image *bmp, bmp_bitmap_callback_vt *callbacks);
/**
* Initialises icon ready for analysing the icon
*
* \param bmp The Bitmap to initialise
* \param callbacks The callbacks the library will call on operations.
* \return BMP_OK on success or appropriate error code.
*/
bmp_result ico_collection_create(ico_collection *ico,
bmp_bitmap_callback_vt *callbacks);
/**
* Analyse a BMP prior to decoding.
*
* This will scan the data provided and perform checks to ensure the data is a
* valid BMP and prepare the bitmap image structure ready for decode.
*
* This function must be called and resturn BMP_OK before bmp_decode() as it
* prepares the bmp internal state for the decode process.
*
* \param bmp the BMP image to analyse.
* \param size The size of data in cdata.
* \param data The bitmap source data.
* \return BMP_OK on success or error code on faliure.
*/
bmp_result bmp_analyse(bmp_image *bmp, size_t size, uint8_t *data);
/**
* Analyse an ICO prior to decoding.
*
* This function will scan the data provided and perform checks to ensure the
* data is a valid ICO.
*
* This function must be called before ico_find().
*
* \param ico the ICO image to analyse
* \param size The size of data in cdata.
* \param data The bitmap source data.
* \return BMP_OK on success
*/
bmp_result ico_analyse(ico_collection *ico, size_t size, uint8_t *data);
/**
* Decode a BMP
*
* This function decodes the BMP data such that bmp->bitmap is a valid
* image. The state of bmp->decoded is set to TRUE on exit such that it
* can easily be identified which BMPs are in a fully decoded state.
*
* \param bmp the BMP image to decode
* \return BMP_OK on success
*/
bmp_result bmp_decode(bmp_image *bmp);
/**
* Decode a BMP using "limited transparency"
*
* Bitmaps do not have native transparency support. However, there is a
* "trick" that is used in some instances in which the first pixel of the
* bitmap becomes the "transparency index". The decoding application can
* replace this index with whatever background colour it chooses to
* create the illusion of transparency.
*
* When to use transparency is at the discretion of the decoding
* application.
*
* \param bmp the BMP image to decode
* \param colour the colour to use as "transparent"
* \return BMP_OK on success
*/
bmp_result bmp_decode_trans(bmp_image *bmp, uint32_t transparent_colour);
/**
* Finds the closest BMP within an ICO collection
*
* This function finds the BMP with dimensions as close to a specified set
* as possible from the images in the collection.
*
* \param ico the ICO collection to examine
* \param width the preferred width (0 to use ICO header width)
* \param height the preferred height (0 to use ICO header height)
*/
bmp_image *ico_find(ico_collection *ico, uint16_t width, uint16_t height);
/**
* Finalise a BMP prior to destruction.
*
* \param bmp the BMP image to finalise.
*/
void bmp_finalise(bmp_image *bmp);
/**
* Finalise an ICO prior to destruction.
*
* \param ico the ICO image to finalise,
*/
void ico_finalise(ico_collection *ico);
#endif

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@ -1,27 +0,0 @@
/*
* Copyright 2003 James Bursa <bursa@users.sourceforge.net>
* Copyright 2004 John Tytgat <John.Tytgat@aaug.net>
*
* This file is part of NetSurf, http://www.netsurf-browser.org/
* Licenced under the MIT License,
* http://www.opensource.org/licenses/mit-license.php
*/
#include <stdio.h>
#ifndef _LIBNSBMP_LOG_H_
#define _LIBNSBMP_LOG_H_
#ifdef NDEBUG
# define LOG(x) ((void) 0)
#else
# ifdef __GNUC__
# define LOG(x) do { printf x, fputc('\n', stdout)); } while (0)
# elif defined(__CC_NORCROFT)
# define LOG(x) do { printf x, fputc('\n', stdout)); } while (0)
# else
# define LOG(x) do { printf x, fputc('\n', stdout)); } while (0)
# endif
#endif
#endif

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include/renderd7/external/nvid.hpp vendored Normal file
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#pragma once
#include <cstdint>
#include <fstream>
#include <iostream>
#include <memory.h>
#include <memory>
#include <renderd7/external/jpgd.h>
#include <renderd7/external/jpge.h>
#include <sstream>
#include <vector>
struct NVID_Header {
char magic[4]; // Magic
int framerate; // Only Up to 60
int width; // Width
int height; // Height
uint32_t framecount; // Count of Frames
};
struct NVID_Frame {
char magic[4]; // Magic
uint32_t framesize; // Size of Frame
};
struct NVID_Image {
int framenum; // Register of Frame
int w; // Width of Frame
int h; // Height of Frame
int bpp; // bpp of Frame
void *pBuf; // Buffer
};
inline void CreateHeader(NVID_Header &header) {
header.magic[0] = 'N';
header.magic[1] = 'V';
header.magic[2] = 'I';
header.magic[3] = 'D';
}
inline void CreateFrame(NVID_Frame &frame) {
frame.magic[0] = 'N';
frame.magic[1] = 'F';
frame.magic[2] = 'R';
frame.magic[3] = 'M';
}
inline bool CheckHeader(NVID_Header &header) {
if (header.magic[0] == 'N' && header.magic[1] == 'V' &&
header.magic[2] == 'I' && header.magic[3] == 'D')
return true;
return false;
}
inline bool CheckFrame(NVID_Frame &frame) {
if (frame.magic[0] == 'N' && frame.magic[1] == 'F' && frame.magic[2] == 'R' &&
frame.magic[3] == 'M')
return true;
return false;
}
inline std::vector<std::unique_ptr<NVID_Image>>
LoadNVID(const std::string &path) {
std::vector<std::unique_ptr<NVID_Image>> res;
std::ifstream nvid_file(path, std::ios::binary | std::ios::in);
if (!nvid_file) {
std::cerr << "Failed to open NVID file: " << path << std::endl;
return res;
}
NVID_Header header;
nvid_file.read(reinterpret_cast<char *>(&header), sizeof(header));
if (!CheckHeader(header)) {
std::cerr << "Invalid NVID header" << std::endl;
return res;
}
for (int i = 0; i < (int)header.framecount; i++) {
NVID_Frame frame;
nvid_file.read(reinterpret_cast<char *>(&frame), sizeof(frame));
if (!CheckFrame(frame)) {
std::cerr << "Invalid NVID frame" << std::endl;
return res;
}
std::vector<uint8_t> compressed_data(frame.framesize);
nvid_file.read(reinterpret_cast<char *>(compressed_data.data()),
compressed_data.size());
int width, height, components;
unsigned char *decompressed_data = jpgd::decompress_jpeg_image_from_memory(
compressed_data.data(), compressed_data.size(), &width, &height,
&components, 3);
if (!decompressed_data) {
std::cerr << "Failed to decompress JPEG data" << std::endl;
return res;
}
auto image = std::make_unique<NVID_Image>();
image->bpp = components;
image->w = width;
image->h = height;
image->framenum = i;
image->pBuf = decompressed_data;
res.push_back(std::move(image));
}
return res;
}
inline std::vector<std::unique_ptr<NVID_Image>> LoadMemNVID(const void *data,
size_t size) {
std::vector<std::unique_ptr<NVID_Image>> res;
std::istringstream nvid_stream(
std::string(reinterpret_cast<const char *>(data), size));
NVID_Header header;
nvid_stream.read(reinterpret_cast<char *>(&header), sizeof(header));
if (!CheckHeader(header)) {
std::cerr << "Invalid NVID header" << std::endl;
return res;
}
for (int i = 0; i < (int)header.framecount; i++) {
NVID_Frame frame;
nvid_stream.read(reinterpret_cast<char *>(&frame), sizeof(frame));
if (!CheckFrame(frame)) {
std::cerr << "Invalid NVID frame" << std::endl;
return res;
}
std::vector<uint8_t> compressed_data(frame.framesize);
nvid_stream.read(reinterpret_cast<char *>(compressed_data.data()),
compressed_data.size());
int width, height, components;
unsigned char *decompressed_data = jpgd::decompress_jpeg_image_from_memory(
compressed_data.data(), compressed_data.size(), &width, &height,
&components, 3);
if (!decompressed_data) {
std::cerr << "Failed to decompress JPEG data" << std::endl;
return res;
}
auto image = std::make_unique<NVID_Image>();
image->bpp = components;
image->w = width;
image->h = height;
image->framenum = i;
image->pBuf = decompressed_data;
res.push_back(std::move(image));
}
return res;
}
class NVID_Stream {
public:
NVID_Stream(const std::string &path)
: file_(path, std::ios::binary | std::ios::in) {
if (!file_) {
std::cout << "Failed to open NVID file: " << path << std::endl;
return;
} else {
file_.read(reinterpret_cast<char *>(&header_), sizeof(header_));
if (!CheckHeader(header_)) {
std::cout << "Invalid NVID header" << std::endl;
return;
}
}
}
NVID_Stream(const void *data, std::size_t size) {
if (!data || size < sizeof(header_)) {
std::cout << "Invalid NVID data" << std::endl;
return;
} else {
memcpy(&header_, data, sizeof(header_));
if (!CheckHeader(header_)) {
std::cout << "Invalid NVID header" << std::endl;
return;
}
}
}
~NVID_Stream() { file_.close(); }
bool ReadNext(NVID_Image &image) {
if (!file_) {
return false;
}
NVID_Frame frame;
file_.read(reinterpret_cast<char *>(&frame), sizeof(frame));
if (!CheckFrame(frame)) {
std::cout << "Invalid NVID frame" << std::endl;
return false;
}
std::vector<uint8_t> compressed_data(frame.framesize);
file_.read(reinterpret_cast<char *>(compressed_data.data()),
compressed_data.size());
int width, height, components;
unsigned char *decompressed_data = jpgd::decompress_jpeg_image_from_memory(
compressed_data.data(), compressed_data.size(), &width, &height,
&components, 3);
if (!decompressed_data) {
std::cout << "Failed to decompress JPEG data" << std::endl;
return false;
}
image.bpp = components;
image.w = width;
image.h = height;
image.framenum = current_frame_++;
image.pBuf = decompressed_data;
return true;
}
private:
std::ifstream file_;
NVID_Header header_;
int current_frame_ = 0;
};

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5636
include/renderd7/external/stb_truetype.h vendored Normal file

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@ -1,16 +1,18 @@
#pragma once #pragma once
#include <string>
#include <renderd7/external/json.hpp> #include <renderd7/external/json.hpp>
#include <string>
/// RenderD7::Lang namespace RenderD7 {
namespace RenderD7::Lang namespace Lang {
{ /// @brief Get 3ds System lang! [en] by default
/// Get the 3ds System Language /// @return Sytemlang as string
std::string getSys(); std::string getSys();
/// Get a translated string /// @brief Get The Translation String
/// \param key The Key so the code can find your string /// @param key Key of Translation
std::string get(const std::string &key); /// @return The Translated String
/// Load the lang file from dir structure en/app.json for sample std::string get(const std::string &key);
/// \param lang the folder name en, fr, de ... . I prefer geSys() /// @brief Load A Language json
void load(const std::string &lang); /// @param lang The Language Key [en], [de], etc, or getSys()
} /// RenderD7::Lang void load(const std::string &lang);
} // namespace Lang
} // namespace RenderD7

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@ -5,26 +5,29 @@
#include <time.h> #include <time.h>
#include <unistd.h> #include <unistd.h>
/** Log Class */ /// @brief Log Class
class Log class Log {
{ public:
public: /// @brief Constructor
/** Construct */ Log();
Log(); /// @brief Deconstructor
/** Deconstruct */ ~Log();
~Log(); /// @brief Init the Logger
/// Init the log file /// @param filename Filename[_data_time.log]
/// \param filename name for the file void Init(const char *filename);
void Init(const char *filename); /// @brief Write a String to the File
/// Write Text to logfile /// @param debug_text string
/// \param debug_text your text void Write(std::string debug_text);
void Write(std::string debug_text); /// @brief Get the Date
/// Get the date /// @return Date as string fmt[data_time]
std::string logDate(void); std::string logDate(void);
/// Format to logstyle /// @brief Format a string like sprintf
/// \param fmt_str the formatted style /// @param fmt_str the string wich defines the fmt
std::string format(const std::string& fmt_str, ...); /// @param ... Additional Data
private: /// @return Formatted String
/// \param filename the name of the logfile std::string format(const std::string &fmt_str, ...);
std::string filename;
private:
/// \param filename the name of the logfile
std::string filename;
}; };

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#pragma once
#include <cstddef>
extern unsigned char npi_intro[];
extern size_t npi_intro_size;

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@ -1,112 +1,118 @@
#pragma once #pragma once
#include <tuple> #include <tuple>
namespace RenderD7{ namespace RenderD7 {
class Parameter class Parameter {
{ private:
private: using id = size_t;
using id = size_t;
template<typename T> template <typename T> struct type {
struct type { static void id() { } }; static void id() {}
};
template<typename T> template <typename T> static id type_id() {
static id type_id() { return reinterpret_cast<id>(&type<T>::id); } return reinterpret_cast<id>(&type<T>::id);
}
template<typename T> template <typename T> using decay = typename std::decay<T>::type;
using decay = typename std::decay<T>::type;
template<typename T> template <typename T>
using none = typename std::enable_if<!std::is_same<Parameter, T>::value>::type; using none =
typename std::enable_if<!std::is_same<Parameter, T>::value>::type;
struct base struct base {
{ virtual ~base() {}
virtual ~base() { } virtual bool is(id) const = 0;
virtual bool is(id) const = 0; virtual base *copy() const = 0;
virtual base *copy() const = 0; } *p = nullptr;
} *p = nullptr;
template<typename T> template <typename T> struct data : base, std::tuple<T> {
struct data : base, std::tuple<T> using std::tuple<T>::tuple;
{
using std::tuple<T>::tuple;
T &get() & { return std::get<0>(*this); } T &get() & { return std::get<0>(*this); }
T const &get() const& { return std::get<0>(*this); } T const &get() const & { return std::get<0>(*this); }
bool is(id i) const override { return i == type_id<T>(); } bool is(id i) const override { return i == type_id<T>(); }
base *copy() const override { return new data{get()}; } base *copy() const override { return new data{get()}; }
}; };
template<typename T> template <typename T> T &stat() { return static_cast<data<T> &>(*p).get(); }
T &stat() { return static_cast<data<T>&>(*p).get(); }
template<typename T> template <typename T> T const &stat() const {
T const &stat() const { return static_cast<data<T> const&>(*p).get(); } return static_cast<data<T> const &>(*p).get();
}
template<typename T> template <typename T> T &dyn() { return dynamic_cast<data<T> &>(*p).get(); }
T &dyn() { return dynamic_cast<data<T>&>(*p).get(); }
template<typename T> template <typename T> T const &dyn() const {
T const &dyn() const { return dynamic_cast<data<T> const&>(*p).get(); } return dynamic_cast<data<T> const &>(*p).get();
}
public: public:
/** /**
* @brief Default constructor * @brief Default constructor
*/ */
Parameter() { } Parameter() {}
/** /**
* @brief Destructs the Parameter * @brief Destructs the Parameter
*/ */
~Parameter() { delete p; } ~Parameter() { delete p; }
/** /**
* @brief Copy constructor * @brief Copy constructor
* @param s The Parameter to copy * @param s The Parameter to copy
*/ */
Parameter(Parameter &&s) : p{s.p} { s.p = nullptr; } Parameter(Parameter &&s) : p{s.p} { s.p = nullptr; }
/** /**
* @brief Const copy constructor * @brief Const copy constructor
* @param s The Parameter to copy * @param s The Parameter to copy
*/ */
Parameter(Parameter const &s) : p{s.p->copy()} { } Parameter(Parameter const &s) : p{s.p->copy()} {}
/** /**
* @brief Initializes the Parameter with the given value * @brief Initializes the Parameter with the given value
* @param x The value to initialize the Parameter with * @param x The value to initialize the Parameter with
*/ */
template<typename T, typename U = decay<T>, typename = none<U>> template <typename T, typename U = decay<T>, typename = none<U>>
Parameter(T &&x) : p{new data<U>{std::forward<T>(x)}} { } Parameter(T &&x) : p{new data<U>{std::forward<T>(x)}} {}
/** /**
* @brief Overloads the assignment operator * @brief Overloads the assignment operator
* @param s The value to set the Parameter to * @param s The value to set the Parameter to
*/ */
Parameter &operator=(Parameter s) { swap(*this, s); return *this; } Parameter &operator=(Parameter s) {
swap(*this, s);
return *this;
}
friend void swap(Parameter &s, Parameter &r) { std::swap(s.p, r.p); } friend void swap(Parameter &s, Parameter &r) { std::swap(s.p, r.p); }
/** /**
* @brief Clears the Parameter * @brief Clears the Parameter
*/ */
void clear() { delete p; p = nullptr; } void clear() {
delete p;
p = nullptr;
}
/** /**
* @brief Checks whether the Parameter is the given type * @brief Checks whether the Parameter is the given type
* @tparam T The type to check * @tparam T The type to check
* @return Whether the Parameter has the given type or not * @return Whether the Parameter has the given type or not
*/ */
template<typename T> template <typename T> bool is() const {
bool is() const { return p ? p->is(type_id<T>()) : false; } return p ? p->is(type_id<T>()) : false;
}
/** /**
* @brief Returns the value of the Parameter * @brief Returns the value of the Parameter
* @tparam T The type of the Parameter * @tparam T The type of the Parameter
* @return The value of the Parameter * @return The value of the Parameter
* @warning If the type of the Parameter doesn't match the type of it's stored value, it will result in undefined behaviour. * @warning If the type of the Parameter doesn't match the type of it's stored
*/ * value, it will result in undefined behaviour.
template<typename T> T &get() & { return stat<T>(); } */
}; template <typename T> T &get() & { return stat<T>(); }
} };
} // namespace RenderD7

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@ -1,448 +1,420 @@
#pragma once #pragma once
/// c++ Includes
#include <algorithm>
#include <codecvt>
#include <cstring>
#include <filesystem>
#include <functional>
#include <iostream>
#include <locale>
#include <map>
#include <memory>
#include <random>
#include <stack>
#include <string>
#include <vector>
/// c includes
#include <dirent.h>
#include <stdio.h>
#include <sys/stat.h>
#include <time.h>
#include <unistd.h>
/// 3ds Includes
#include <3ds.h> #include <3ds.h>
#include <citro2d.h> #include <citro2d.h>
#include <citro3d.h> #include <citro3d.h>
#include <memory> /// RenderD7 Includes
#include <stack> #include <renderd7/BitmapPrinter.hpp>
#include <string> #include <renderd7/Color.hpp>
#include <functional> #include <renderd7/Draw.hpp>
#include <map> #include <renderd7/FunctionTrace.hpp>
#include <vector> #include <renderd7/Hardware.hpp>
#include <dirent.h> #include <renderd7/Image.hpp>
#include <unistd.h> #include <renderd7/Memory.hpp>
#include <stdio.h> #include <renderd7/Ovl.hpp>
#include <cstring> #include <renderd7/ResultDecoder.hpp>
#include <random> #include <renderd7/Screen.hpp>
#include <sys/stat.h> #include <renderd7/Security.hpp>
#include <algorithm> #include <renderd7/Sheet.hpp>
#include <iostream> #include <renderd7/Sprite.hpp>
#include <filesystem> #include <renderd7/SpriteAnimation.hpp>
#include <locale> #include <renderd7/Tasks.hpp>
#include <time.h> #include <renderd7/Time.hpp>
#include <renderd7/Toast.hpp>
#include <codecvt>
#include <renderd7/external/lodepng.h>
#include <renderd7/lang.hpp>
#include <renderd7/parameter.hpp>
#include <renderd7/thread.hpp>
#include <renderd7/ini.hpp>
#include <renderd7/stringtool.hpp>
#include <renderd7/Clock.hpp>
#include <renderd7/bmp.hpp> #include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp> #include <renderd7/bmpconverter.hpp>
#include <renderd7/external/lodepng.h>
#include <renderd7/ini.hpp>
#include <renderd7/lang.hpp>
#include <renderd7/parameter.hpp>
#include <renderd7/stringtool.hpp>
#include <renderd7/thread.hpp>
extern "C" #define RENDERD7VSTRING "0.9.4"
{ #define CHANGELOG \
#include <renderd7/external/fs.h> "0.9.4: Implement new Security System\n To prevent from crashes\nImplement " \
} "Functiontrace for better\nTiming Tests\nImplement MemAlloc Tracker (only " \
"size)\nAdd some new Overlays (not functional yet)\nComplete Rewrite of " \
"Overlay System\nFixed the FrameEnd Crash\nNew System to get Hardware " \
"Info\nRemoved RD7SR\n0.9.3: Completly Documanted Everything\nFix typo " \
"in " \
"Sprite::getHeight()\nRemove Deprecated/Useless Stuff\n0.9.2: Add " \
"NpiSplashVideo\nNvid Support(v0.0.1)\nAdd " \
"Basic RenderD7 " \
"Splash\nFaster Graphics Init\nFade Effects\nFix Screen for this " \
"Changelog\n0.9.1: Fix Critical bug in\nSpritesheet animations\nFix " \
"Color " \
"Conver(Hex)\n0.9.0: Remove Stupid try of Console\nAdd Services list and " \
"Clean up " \
"Code.\nAlso added Minimal Init for hax2.x\n0.8.5: Fix Deltatime \n0.8.4: " \
"A lot of Fixes and new\nFeatures for BitmapPrinter! \n0.8.3: Addet " \
"Overlaycount to Info\nand Addet ResultDecoder for errors.\n0.8.2: Fix a " \
"lot of Stuff and\nadd c++17 based filesystem class.\n0.8.1: Add abillity " \
"to Get Stdout as string\nto render it to the screen.\n0.8.0: Implement " \
"BitmapPrinter\n0.7.3: Implement Over\nRender Overlay Framework\n0.7.2: " \
"Implement MT to csv file\nsaving.(removed) Add RGB2HEX.\n0.7.1: Add the " \
"New Overlay Handler. Its\nJust in code and does nothing yet.\n0.7.0: Made " \
"Big Progress In the MT\nOvl but it still crashes On\na Scnd " \
"C3D_FrameEnd()." \
"\nImplement 800px but\ndoesn't work that good. \n0.6.2: Fix Crash when " \
"exiting\ntrouth Home Menu.\n0.6.10: rewrite Threadsystem,\nImprove " \
"framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left " \
"Function\n(Right since 0.7.0).\nadd changelog\n0.6.01: add Threading " \
"system.\n0.6.0: Better " \
"Scene Management\n0.5.0: Fixed some Bugs!\n0.4.0: Trying to fix " \
"Filesystem and Bugs!\n0.3.0: Recreate D7-Core into RenderD7!\n0.2.0: " \
"Trying to create Animations of\nImages instead of Sheets!\n0.1.0: Initial " \
"Release of\nD7-Core sprite animation plugin!"
#define RENDERD7VSTRING "0.8.0"
#define CHANGELOG "0.8.0: Implement BitmapPrinter\n0.7.3: Implement Over Render Overlay Framework\n0.7.2: Implement MT to csv file saving. Add RGB2HEX. \n0.7.1: Add the New Overlay Handler. Its Just in code and does nothing yet. \n0.7.0: Made Big Progress In the MT Ovl but it still crashes On a Scnd C3D_FrameEnd(). Implement 800px but doesn't work that good. \n0.6.2: Fix Crash when exiting trouth Home Menu. \n0.6.10: rewrite Threadsystem, Improve framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left Function.\nadd changelog\n0.6.01: add Threading system."
#define DEFAULT_CENTER 0.5f #define DEFAULT_CENTER 0.5f
extern C3D_RenderTarget* Top; #define RD7_DEPRECATED // __attribute__ ((deprecated))
extern C3D_RenderTarget* TopRight;
extern C3D_RenderTarget* Bottom;
/// @param d7_hDown Current Key Down
extern u32 d7_hDown; extern u32 d7_hDown;
/// @param d7_hHeld Current Key Held
extern u32 d7_hHeld; extern u32 d7_hHeld;
/// @param d7_hUp Current Key Up
extern u32 d7_hUp; extern u32 d7_hUp;
/// @param d7_touch Current Touch Position
extern touchPosition d7_touch; extern touchPosition d7_touch;
/// @param dspststus Dsp Status String
extern std::string dspststus; extern std::string dspststus;
/// @param rd7_do_splash Config Value To Enable RenderD7 Splash
extern bool rd7_do_splash;
/// @param rd7_enable_memtrack Config Value to Track Mem Allocations
extern bool rd7_enable_memtrack;
/// RenderD7 /// RenderD7
namespace RenderD7 namespace RenderD7 {
{ /// @brief Get Deltatime
float GetDeltaTime(); /// @return Deltatime
enum kbd{ float GetDeltaTime();
SWKBD, /// @brief Keyboard
BKBD enum kbd {
}; /// @brief libctru Keyboard
enum kbd_type SWKBD,
{ /// @brief Unk (Not Usable)
NUMPAD, BKBD
STANDARD };
}; /// @brief Keyboar Type
struct TObject enum kbd_type { NUMPAD, STANDARD };
{ /// @brief A Button
int x; //Position X struct TObject {
int y; //Position Y int x; ///< Position X
int w; //Button Width int y; ///< Position Y
int h; //Button Height int w; ///< Button Width
std::string text = ""; //Text int h; ///< Button Height
float correctx = 0; //Correct X Position std::string text = ""; ///< Text
float correcty = 0; //Correct Y Position float txtsize = 0.7f; ///< Set Text Size
float txtsize = 0.7f; //Set Text Size };
}; /// @brief Scene Class
/// Set current RenderScreen class Scene {
/// \param target The RenderTarget Top, Bottom public:
void OnScreen(C3D_RenderTarget *target); /// @brief Stack of the Scenes
/** The Spritesheet Class */ static std::stack<std::unique_ptr<Scene>> scenes;
class Sheet /// @brief Deconstructor
{ virtual ~Scene() {}
public: /// @brief Logic To Overide
/// Construct sheet /// @param hDown Key Down
Sheet(); /// @param hHeld Key Held
// Deconstruct sheet /// @param hUp Key Up
~Sheet(); /// @param touch Touch Position
/// Load a Sritesheet virtual void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) = 0;
/// \param path Path to the Spritesheet (.t3x) /// @brief Draw Func to Override
Result Load(const char *path); virtual void Draw() const = 0;
/// Unload the Spritesheet /// @brief Push a Scene to Stack
void Free(); /// @param scene Scene to Push
/// The Spritesheet /// @param fade FadeEffect (Not Correctly Implementet yet)
C2D_SpriteSheet spritesheet; static void Load(std::unique_ptr<Scene> scene, bool fade = false);
}; /// @brief Go Back a Scene
/// Image Class static void Back();
class Image /// @brief do the Draw (Called in RenderD7::MainLoop())
{ static void doDraw();
public: /// @brief do the Logic (Called in RenderD7::MainLoop())
~Image(); /// @param hDown Key Down
/// @param hHeld Key Held
/// @param hUp Key Up
/// @param touch Touch Positon
static void doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch);
};
void Unload(); /// @brief Integrated Setting Menu of RenderD7
/// Load Image from Png class RSettings : public RenderD7::Scene {
/// \param path path to png file private:
void LoadPng(const std::string path); /// @brief Calculate the Changelog Screen Stuff
/// Load the Image from buffer /// @param lines vector of Lines
/// \param buffer the frame buffer /// @param screen_index Current Screen
void LoadPFromBuffer(const std::vector<u8> &buffer); /// @param screens Count of Possible Screens
void LoadFromBitmap(BMP bitmap); void calculate_screens(const std::vector<std::string> &lines,
/// Draw the Image directly int &screen_index, int &screens);
/// \param x The x position /// @brief State (Define for Menus)
/// \param y the y position enum RState {
/// \param scaleX x scale from 0.0 to 1.0 RSETTINGS,
/// \param scaleY y scale from 0.0 to 1.0 RINFO,
bool Draw(float x, float y, float scaleX = 1.0f, float scaleY = 1.0f); RSERVICES,
/// \brief Get The Image RCLOG,
/// \return C2D_Image RMCONFIG,
C2D_Image Get(){return this->img;} RFTRACE,
RSECM,
RCREDITS
};
/// @param m_state Current menu State (Default=MainMenu aka RSETTINGS)
RenderD7::RSettings::RState m_state = RenderD7::RSettings::RState::RSETTINGS;
void FromSheet(RenderD7::Sheet sheet, size_t index); /// @param screens Count of Changelog Screens
/// \param img this is the C2D_Image int screens = 0;
C2D_Image img; /// @param screen_index Current Changelog Screen
/// \param loadet whether the image is loadet or not int screen_index = 0;
bool loadet = false; /// @param lines Vector of Changelog-Lines
}; std::vector<std::string> lines;
/// Sprite Class /// @brief Position in FTrace Menu
class Sprite int ftrace_index = 0;
{
public:
/// \brief Construct Sprite
Sprite();
/// \brief Deconstruct Sprite
~Sprite();
/// \brief Load a Sprite From SpriteSheet
/// \param sheet the Sheet to load from.(RenderD7::Sheet)
/// \param index the number of the Sprite in the Sheet
void FromSheet(RenderD7::Sheet *sheet, size_t index);
/// \brief Load a Sprite From SpriteSheet
/// \param img the Image to load from.(RenderD7::Image)
void FromImage(RenderD7::Image *img);
bool Draw();
void SetCenter(float x, float y);
void SetPos(float x, float y);
void SetScale(float x, float y);
void SetRotation(float rotation);
void Rotate(float speed);
float getWidth();
float getHeigh();
float getPosX();
float getPosY();
private:
C2D_ImageTint tint;
C2D_Sprite sprite;
};
class Scene { /// @param mtovlstate State of Metricks Overlay
public: std::string mtovlstate = "false";
static std::stack<std::unique_ptr<Scene>> scenes; /// @param mtscreenstate Screen the Overlay is Set to
virtual ~Scene() {} std::string mtscreenstate = "Top";
virtual void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) = 0;
virtual void Draw() const = 0;
//virtual void Ovl() const = 0;
static void Load(std::unique_ptr<Scene> scene, bool fade = false);
static void Back();
static void doDraw();
static void doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch);
//static void HandleOvl();
};
class RSettings : public RenderD7::Scene /// @param buttons Vector of Buttons
{ std::vector<RenderD7::TObject> buttons = {
private: {20, 35, 120, 35, "NotYET"}, {20, 85, 120, 35, "Changelog"},
enum RState { {20, 135, 120, 35, "Metrik-Ovl"}, {20, 185, 120, 35, "Tasks"},
RSETTINGS, {180, 35, 120, 35, "FTrace"}, {180, 85, 120, 35, "Credits"},
RINFO {180, 135, 120, 35, "Info"}, {180, 185, 120, 35, "Security"}};
};
RenderD7::RSettings::RState m_state = RenderD7::RSettings::RState::RSETTINGS;
std::string rd7srstate = "false"; public:
std::string csvstate = "false"; /// @brief Constructor
std::string mtovlstate = "false"; RSettings();
std::string fpsstate = "60"; /// @brief Override for Draw
std::string mtscreenstate = "Top"; /// @param
std::string mttxtcolstate = "#ffffff"; void Draw(void) const override;
std::string mtcola = "255"; /// @brief Deconstructor
std::string mttxtcola = "255"; ~RSettings();
/// @brief Override for Logic
/// @param hDown Key Down
/// @param hHeld Key Held
/// @param hUp Key Up
/// @param touch Touch Position
void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) override;
};
/// @brief Show Up the RenderD7-Settings Menu
std::vector<RenderD7::TObject> buttons = void LoadSettings();
{
{20, 35, 120, 35, "RD7SR", -11, 10},
{20, 85, 120, 35, "MT_CSV", -15, 9},
{20, 135, 120, 35, "MT_OVL", -19, 10},
{20, 185, 120, 35, "FPS", 6, 10},
{180, 35, 120, 35, "MTSCREEN", -29, 10},
{180, 85, 120, 35, "DSPERR", -13, 10},
{180, 135, 120, 35, "INFO", 2, 10},
{180, 185, 120, 35, "", -13, 10}
};
public:
RSettings();
void Draw(void) const override;
~RSettings();
void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) override;
};
void LoadSettings(); /// @brief DspNotFound Error Toast (Deprectated)
class DSP_NF : public RenderD7::Ovl {
public:
/// @brief Constructor
DSP_NF();
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
class Ovl { private:
public: /// @param msgposy Y Position of Toast
virtual ~Ovl(){} int msgposy = 240;
virtual void Draw() const = 0; /// @param delay Delay of Toast
virtual void Logic() = 0; int delay = 0;
inline bool IsKilled() {return this->iskilled; } };
inline void Kill() { iskilled = true; }
private:
bool iskilled = false;
};
class DSP_NF : public RenderD7::Ovl /// @brief Get A Rendom Int
{ /// @param b From
public: /// @param e To
DSP_NF(); /// @return Random Int
void Draw(void) const override; int GetRandomInt(int b, int e);
void Logic() override; /// @brief Short a String with (..,)
private: /// @param in Input string
int msgposy = 240; /// @param size Size of Input Text
int delay = 0; /// @param maxlen Max length of texr
}; /// @param font Custom Font for Correct Size Calculation
/// @return Shorted String
std::string ShortString(std::string in, float size, int maxlen,
C2D_Font font = nullptr);
/// @brief DrawMetrikOvl (YOUR OWN RISK)
void DrawMetrikOvl();
/// @brief Draw Image from RenderD7 Sheet
/// @param sheet Spritesheet
/// @param index Image index Value
/// @param x Pos X
/// @param y Pos Y
/// @param scaleX Scale on X-Axis
/// @param scaleY Scale on Y-Axis
/// @return success ?
bool DrawImageFromSheet(RenderD7::Sheet *sheet, size_t index, float x, float y,
float scaleX = 1.0, float scaleY = 1.0);
/// @brief Display the Npi-D7 Video Intro (NVID)
void DoNpiIntro();
/// @brief Fade In
/// @param duration Duration in Frames
void FadeIn();
/// @brief Fade Out
/// @param duration Duration in Frames
void FadeOut();
/// @brief Display Fade Effects
void FadeDisplay();
class Toast : public RenderD7::Ovl namespace Error {
{ /// @brief DEPRECATED Display Error for n Seconds
public: /// @param toptext Head Text
Toast(std::string head, std::string msg); /// @param errortext Error Text
void Draw(void) const override; /// @param timesec Time n to Display in Seconds
void Logic() override; void DisplayError(std::string toptext, std::string errortext, int timesec = 3);
private: /// @brief Display A Fatal Error
std::string head, msg; /// @param toptext Head Text
int msgposy = 240; /// @param errortext Error Text
int delay = 0; void DisplayFatalError(std::string toptext, std::string errortext);
}; } // namespace Error
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene); namespace Init {
namespace Color /// @brief Init Default RenderD7
{ /// @param app_name Name of Your App
struct rgba /// @return ResCode
{ Result Main(std::string app_name = "RD7Game");
u8 r, g, b, a; /// @brief Init Minimal RenderD7 (For better Hax2.x support)
}; /// @param app_name Name of Your App
class RGBA{ /// @return ResCode
public: Result Minimal(std::string app_name = "RD7Game");
RGBA(u8 r, u8 g, u8 b, u8 a) : m_r(r),m_g(g),m_b(b),m_a(a){} /// @brief Reload the Graphics Engine
u32 toRGBA() const {return (m_r << 24) | (m_g << 16) | (m_b << 8) | m_a;} /// @return ResCode
Result Reload();
u8 m_r, m_g ,m_b, m_a; /// @brief Init Graphics Only (NOT SUPPORTET use Reload)
}; void Graphics();
std::string RGB2Hex(int r, int g, int b); /// @brief Init Ndsp for Sounds
u32 Hex(const std::string color, u8 a = 255); void NdspFirm();
} } // namespace Init
int GetRandomInt(int b, int e);
void DrawMetrikOvl();
bool DrawImageFromSheet(RenderD7::Sheet* sheet, size_t index, float x, float y, float scaleX = 1.0, float scaleY = 1.0);
namespace Error
{
void DisplayError(std::string toptext, std::string errortext, int timesec = 3);
void DisplayFatalError(std::string toptext, std::string errortext);
}
namespace Init
{
Result Main(std::string app_name = "RD7Game");
Result Reload();
void Graphics();
void NdspFirm(bool useit = false);
}
namespace Exit
{
void Main();
void NdspFirm();
void Graphics();
}
namespace Msg
{
void Display(std::string titletxt, std::string subtext, C3D_RenderTarget *target);
void DisplayWithProgress(std::string titletext, std::string subtext, float current, float total, u32 prgbarcolor);
}
namespace Convert
{
inline float StringtoFloat(std::string inp){return std::atof(inp.c_str());}
inline int StringtoInt(std::string inp){return std::atoi(inp.c_str());}
inline bool FloatToBool(float inp){if(inp == 1)return true; else return false;}
}
struct DirContent namespace Msg {
{ /// @brief Display A Message
std::string name; /// @param titletxt Header Text
std::string path; /// @param subtext Message Text
bool isDir; /// @param target Screen
}; void Display(std::string titletxt, std::string subtext,
C3D_RenderTarget *target);
/// @brief Display A Message Wit Progress
/// @param titletext Header Text
/// @param subtext Message Text
/// @param current Current Progress
/// @param total Total Progress
/// @param prgbarcolor Color of Progressbar
void DisplayWithProgress(std::string titletext, std::string subtext,
float current, float total, u32 prgbarcolor);
} // namespace Msg
namespace FS namespace Convert {
{ /// @brief Convert a String to Flaot
bool FileExist(const std::string& path); /// @param inp Input String
} /// @return Float
inline float StringtoFloat(std::string inp) { return std::atof(inp.c_str()); }
bool IsNdspInit(); /// @brief Convert String to Int
void SetupLog(void); /// @param inp Input String
std::string GetFramerate(); /// @return Int
bool MainLoop(); inline int StringtoInt(std::string inp) { return std::atoi(inp.c_str()); }
void ExitApp(); /// @brief Convert a Float to Bool
/// @param inp Input Float
void ClearTextBufs(void); /// @return Bool
inline bool FloatToBool(float inp) { return (inp == 1 ? true : false); }
std::string Kbd(int lenght, SwkbdType tp); } // namespace Convert
bool DrawRect(float x, float y, float w, float h, u32 color);
bool DrawNFRect(float p1x, float p1y, float w, float h, u32 color, float scale = 1);
bool DrawPx(float x, float y, u32 color);
void DrawTextCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
void DrawText(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
void DrawTextLeft(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
float GetTextWidth(float size, std::string Text, C2D_Font fnt = nullptr);
void GetTextSize(float size, float *width, float *height, std::string Text, C2D_Font fnt = nullptr);
float GetTextHeight(float size, std::string Text, C2D_Font fnt = nullptr);
Result loadFont(C2D_Font &fnt, const char * Path = "");
Result unloadFont(C2D_Font &fnt);
bool DrawCircle(float x, float y, float radius, u32 color);
bool DrawImage(C2D_Image img, float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
void FrameEnd();
void ToggleRD7SR();
bool IsRD7SR();
class SpriteSheetAnimation : public RenderD7::Sprite namespace FS {
{ /// @brief Check if File exists
public: /// @param path Path to the File
SpriteSheetAnimation(); /// @return exists or not
~SpriteSheetAnimation(); bool FileExist(const std::string &path);
void Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage, float frame_begin, float frame_finish); } // namespace FS
void Play(float timespeed);
private:
size_t images;
size_t imgs = 0;
float D_totaltime;
RenderD7::Sheet *sheet;
float time;
};
struct TLBtn /// @brief Check if Ndsp is Init
{ /// @return is or not
int x; //Position X bool IsNdspInit();
int y; //Position Y /// @brief Get Current Framerate as String
int w; //Button Width /// @return Framerate String
int h; //Button Height std::string GetFramerate();
}; /// @brief MainLoop of RenderD7s
/// @return Is Still Running or not
bool MainLoop();
/// @brief Exit App (brak the MainLoop)
void ExitApp();
struct ScrollList1 /// @brief Clear the Citro2D TextBuffers
{ /// @param
std::string Text = ""; void ClearTextBufs(void);
};
struct ScrollList2 /// @brief Open A Keyboard (SWKBD)
{ /// @param lenght Length of the string
float x; /// @param tp Type of The Keyboard
float y; /// @return the string if pressed Ok
float w; std::string Kbd(int lenght, SwkbdType tp);
float h;
std::string Text = "";
};
/*enum ListType
{
ONE,
TWO
};*/
void DrawList1(RenderD7::ScrollList1 &l, float txtsize, C3D_RenderTarget *t);
void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color, u32 txtcolor, int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex, u32 color, u32 txtcolor);
bool touchTObj(touchPosition touch, RenderD7::TObject button);
bool touchTLBtn(touchPosition touch, RenderD7::TLBtn button);
void DrawTLBtns(std::vector<RenderD7::TLBtn> btns, u32 color, int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
struct Checkbox
{
float x, y, s;
bool is_chexked = false;
u32 outcol, incol, chcol;
};
void DrawCheckbox(Checkbox box);
std::string FormatString(std::string fmt_str, ...);
std::string GetTimeStr(void);
class Console
{
public:
Console();
Console(int x, int y, int w, int h, u8 a = 255);
Console(int x, int y, int w, int h, RenderD7::Color::rgba col);
Console(int x, int y, int w, int h, std::string name, RenderD7::Color::rgba col = {255, 255, 255, 255}, RenderD7::Color::rgba barcol = {0, 0, 0, 255}, RenderD7::Color::rgba outlinecol = {222, 222, 222, 255});
void On(C3D_RenderTarget *t_cscreen);
bool Update();
~Console();
private:
std::vector<std::string> m_lines;
int x, y, w, h;
std::string m_name = "";
C3D_RenderTarget *cscreen;
bool m_nconsole = false;
bool m_mconsole = false;
RenderD7::Color::rgba color = {255, 255, 255, 255};
RenderD7::Color::rgba outlinecol = {222, 222, 222, 255};
RenderD7::Color::rgba barcolor = {0, 0, 0, 255};
};
bool NameIsEndingWith(const std::string &name, const std::vector<std::string> &extensions); /// @brief Draw Overlays And end the Frame. DO NEVER USE C3D_FRAMEEND cause it
void GetDirContentsExt(std::vector<RenderD7::DirContent> &dircontent, const std::vector<std::string> &extensions); /// breaks Overlay crash Security
void GetDirContents(std::vector<RenderD7::DirContent> &dircontent); void FrameEnd();
class BitmapPrinter /// @brief Textless Button
{ struct TLBtn {
public: int x; ///< Position X
BitmapPrinter(int w, int h); int y; ///< Position Y
~BitmapPrinter(); int w; ///< Button Width
bool DecodeFile(std::string file); int h; ///< Button Height
};
bool DecodeMem(std::vector<unsigned char> buffer); /// @brief Draw Buttons
void DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a); /// @param tobjects Vector of Buttons
void DrawRect(int x, int y, int w, int h, u8 line_w, u8 b, u8 g, u8 r, u8 a); /// @param color Color of the Buttons
void DrawRectFilled(int x, int y, int w, int h, u8 b, u8 g, u8 r, u8 a); /// @param txtcolor Color of The Text
void UsePreMap(BMP map); /// @param selection Positon of Selection
void UsePrePrintMap(BitmapPrinter printmap); /// @param selbgcolor Selection BackgroundColor
BMP GetBitmap(){ return bitmap; } /// @param selcolor Selection Color
void SaveBmp(std::string name); void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color,
void SavePng(std::string name); u32 txtcolor, int selection = -1,
u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"),
void CreateScreen(C3D_RenderTarget *target); u32 selcolor = RenderD7::Color::Hex("#000000"));
void DrawScreen(int framerate); /// @brief Draw A Single Button
void Clear(u8 b = 0, u8 g = 0, u8 r = 0, u8 a = 255); /// @param tobject Button
void ClearBlank(); /// @param tobjectindex Button Index
RenderD7::Image GetImage(); /// @param color Color of the Button
private: /// @param txtcolor Color of The Text
int frame = 0; void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex,
RenderD7::Image renderframe; u32 color, u32 txtcolor);
bool isscreen = false; /// @brief Touched A Button
C3D_RenderTarget* targetr; /// @param touch Touch Position
BMP bitmap = NULL; /// @param button Button
BMP blank = NULL; /// @return is touched or not
}; bool touchTObj(touchPosition touch, RenderD7::TObject button);
} /// RenderD7 /// @brief Touched A Textless Button
/// @param touch Touch Position
/// @param button Button
/// @return is touched or not
bool touchTLBtn(touchPosition touch, RenderD7::TLBtn button);
/// @brief Draw Textless Buttons
/// @param tobjects Vector of Buttons
/// @param color Color of the Buttons
/// @param selection Positon of Selection
/// @param selbgcolor Selection BackgroundColor
/// @param selcolor Selection Color
void DrawTLBtns(std::vector<RenderD7::TLBtn> btns, u32 color,
int selection = -1,
u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"),
u32 selcolor = RenderD7::Color::Hex("#000000"));
} // namespace RenderD7

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@ -0,0 +1,5 @@
#pragma once
#include <cstddef>
extern unsigned char renderd7_logo[];
extern size_t renderd7_logo_size;

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@ -6,23 +6,25 @@
/** Sound Class */ /** Sound Class */
class sound { class sound {
public: public:
/// \brief Construct new Soundeffect /// \brief Construct new Soundeffect
/// \param path Path to the .wav file /// \param path Path to the .wav file
/// \param channel the channel 1-23 /// \param channel the channel 1-23
/// \param toloop true:loop the sound, false: don't loop /// \param toloop true:loop the sound, false: don't loop
sound(const std::string& path, int channel = 1, bool toloop = false); sound(const std::string &path, int channel = 1, bool toloop = false);
/** deconstruct the sound */ /// @brief Deconstructor
~sound(); ~sound();
/** play the sound */ /// @brief Play the sound
void play(); void play();
/** stop the sound */ /// @brief Stop the sound
void stop(); void stop();
private: private:
/// \param dataSize the Size of the filedata /// \param dataSize Size of the filedata
u32 dataSize; u32 dataSize;
ndspWaveBuf waveBuf; /// \param waveBuf For ndsp
u8* data = NULL; ndspWaveBuf waveBuf;
int chnl; /// \param data Memmory data of the sound
uint8_t *data = NULL;
/// \param chnl Channel of the sound
int chnl;
}; };

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@ -1,11 +1,81 @@
template<class T> #pragma once
T GetFileName(T const & path, T const & delims = "/\\") #include <iomanip>
{ #include <iostream>
#include <sstream>
#include <string>
namespace RenderD7 {
/// @brief Check if A String ends with
/// @param name Input String
/// @param extensions Extensions to Check for
/// @return Ends with or not
inline bool NameIsEndingWith(const std::string &name,
const std::vector<std::string> &extensions) {
if (name.substr(0, 2) == "._")
return false;
if (name.size() == 0)
return false;
if (extensions.size() == 0)
return true;
for (int i = 0; i < (int)extensions.size(); i++) {
const std::string ext = extensions.at(i);
if (strcasecmp(name.c_str() + name.size() - ext.size(), ext.c_str()) == 0)
return true;
}
return false;
}
/// @brief Format Milliseconds to clean string (Stolen from one of my Mc
/// Plugins)
/// @param t_time Time in ms
/// @return String
inline std::string MsTimeFmt(float t_time) {
std::ostringstream oss;
if (t_time < 0.001f) {
oss << std::fixed << std::setprecision(2) << t_time * 1000.0f << "ns";
} else if (t_time < 1.0f) {
oss << std::fixed << std::setprecision(2) << t_time << "ms";
} else if (t_time < 60000.0f) {
int seconds = static_cast<int>(t_time / 1000.0f);
float milliseconds = t_time - (seconds * 1000.0f);
if (seconds > 0) {
oss << seconds << "s ";
}
oss << std::fixed << std::setprecision(2) << milliseconds << "ms";
} else {
int minutes = static_cast<int>(t_time / 60000.0f);
int seconds = static_cast<int>((t_time - (minutes * 60000.0f)) / 1000.0f);
float milliseconds = t_time - (minutes * 60000.0f) - (seconds * 1000.0f);
oss << minutes << "m ";
if (seconds > 0 || milliseconds > 0.0f) {
oss << seconds << "s ";
}
if (milliseconds > 0.0f) {
oss << std::fixed << std::setprecision(2) << milliseconds << "ms";
}
}
return oss.str();
}
} // namespace RenderD7
template <class T> T GetFileName(T const &path, T const &delims = "/\\") {
return path.substr(path.find_last_of(delims) + 1); return path.substr(path.find_last_of(delims) + 1);
} }
template<class T> template <class T> T remove_ext(T const &filename) {
T remove_ext(T const & filename)
{
typename T::size_type const p(filename.find_last_of('.')); typename T::size_type const p(filename.find_last_of('.'));
return p > 0 && p != T::npos ? filename.substr(0, p) : filename; return p > 0 && p != T::npos ? filename.substr(0, p) : filename;
} }
template <typename T> std::string Int_To_Hex(T i) {
std::stringstream stream;
stream << "0x" << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex
<< i;
return stream.str();
}

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@ -2,118 +2,121 @@
#include <3ds.h> #include <3ds.h>
#include <atomic> #include <atomic>
#include <functional> #include <functional>
#include <string>
#include <renderd7/parameter.hpp> #include <renderd7/parameter.hpp>
#include <string>
using CTRU_Thread = Thread; using CTRU_Thread = Thread;
#define THREAD_STACK_SIZE 0x1000 #define THREAD_STACK_SIZE 0x1000
namespace RenderD7 { namespace RenderD7 {
namespace Threads class Thread {
{ public:
inline bool threadrunning = false; /**
* @brief Default constructor
* @note This should only be called when calling m3d::Thread::initialize()
* before calling m3d::Thread::start()
*/
Thread();
struct Thread /**
{ * @brief Constructs the thread
Handle handle; * @param t_function The thread function
void (*ep)(void); * @param t_parameter The parameter to pass to the function
bool finished; * @param t_autostart Whether the thread should start instantly
void* stacktop; * @param t_detached Whether the thread starts detached or not
}; * @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
Thread(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false,
bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
bool Create(); /**
bool Join(); * @brief Destructs the thread
void Exit(); */
} virtual ~Thread();
class Thread {
public:
/**
* @brief Default constructor
* @note This should only be called when calling m3d::Thread::initialize() before calling m3d::Thread::start()
*/
Thread();
/**
* @brief Constructs the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one) parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling thread, the thread will never get executed. Use m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
Thread(std::function<void(RenderD7::Parameter)> t_function, RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false, bool t_detached = false, unsigned long long int t_stackSize = 4 * 1024);
/** /**
* @brief Destructs the thread * @brief Initializes the thread
*/ * @param t_function The thread function
virtual ~Thread(); * @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
void initialize(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr,
bool t_autostart = false, bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/** /**
* @brief Initializes the thread * @brief Sets the size of the stack that gets allocated for the next thread
* @param t_function The thread function * that get's started
* @param t_parameter The parameter to pass to the function * @param t_stackSize The allocated space in bytes (rounded to multiples of 8
* @param t_autostart Whether the thread should start instantly * bytes)
* @param t_detached Whether the thread starts detached or not */
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded to multiples of 8 bytes) void setStackSize(unsigned long long int t_stackSize);
* @note t_function needs to be of type `void` and take one (and only one) parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling thread, the thread will never get executed. Use m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
void initialize(std::function<void(RenderD7::Parameter)> t_function, RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false, bool t_detached = false, unsigned long long int t_stackSize = 4 * 1024);
/** /**
* @brief Sets the size of the stack that gets allocated for the next thread that get's started * @brief Starts the thread. To restart it, call Thread::join() before
* @param t_stackSize The allocated space in bytes (rounded to multiples of 8 bytes) * @param t_detached Whether the thread should start detached or not
*/ */
void setStackSize(unsigned long long int t_stackSize); void start(bool t_detached = false);
/** /**
* @brief Starts the thread. To restart it, call Thread::join() before * @brief Detaches the thread
* @param t_detached Whether the thread should start detached or not */
*/ void kill();
void start(bool t_detached = false);
/** /**
* @brief Detaches the thread * @brief Waits for the thread to finish
*/ * @param t_timeout The timeout in nanoseconds. Leave it for no timeout
void kill(); */
void join(long long unsigned int t_timeout = U64_MAX);
/** bool isRunning();
* @brief Waits for the thread to finish
* @param t_timeout The timeout in nanoseconds. Leave it for no timeout
*/
void join(long long unsigned int t_timeout = U64_MAX);
bool isRunning(); /**
* @brief Puts the thread to sleep
*
* This is needed if you have multiple threads running at the same time. It
* doesn't affect the execution-time of the thread, it just makes it possible
* for the other threads to get their chance to shine.
*/
static void sleep();
/** /**
* @brief Puts the thread to sleep * @brief Sleeps for the given time
* * @param t_milliseconds The time to sleep in milliseconds
* This is needed if you have multiple threads running at the same time. It doesn't affect the execution-time of the thread, it just makes it possible for the other threads to get their chance to shine. */
*/ static void sleep(int t_milliseconds);
static void sleep();
/** private:
* @brief Sleeps for the given time struct ThreadData {
* @param t_milliseconds The time to sleep in milliseconds RenderD7::Parameter m_parameter;
*/ std::function<void(RenderD7::Parameter)> m_function;
static void sleep(int t_milliseconds); std::atomic<bool> *m_running;
};
private: static void threadFunction(void *t_arg);
struct ThreadData { /* data */
RenderD7::Parameter m_parameter; int m_priority, m_stackSize;
std::function<void(RenderD7::Parameter)> m_function; bool m_started;
std::atomic<bool>* m_running; std::atomic<bool> m_running;
}; RenderD7::Thread::ThreadData m_data;
CTRU_Thread m_thread;
static void threadFunction(void* t_arg); };
/* data */ } // namespace RenderD7
int m_priority, m_stackSize;
bool m_started;
std::atomic<bool> m_running;
RenderD7::Thread::ThreadData m_data;
CTRU_Thread m_thread;
};
}

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@ -1,17 +0,0 @@
#include <renderd7/Clock.hpp>
namespace rnd7{
enum class TweenType : int {Position = 1, Color, Alpha};
enum class TweenLoop : int {None = 1, Loop = 2,};
enum class TweenDirection : int {Current, Forward, Backward};
enum class TweenState : int {Playing = 1, Stopped};
class Tween
{
public:
Tween(float from, float to, float duration, TweenLoop loop, TweenState state);
};
}

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#pragma once
#include <cstddef>
extern unsigned char ui_elements[];
extern size_t ui_elements_size;

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#---------------------------------------------------------------------------------
.SUFFIXES:
#nicetest
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
# External tools
#---------------------------------------------------------------------------------
ifeq ($(OS),Windows_NT)
MAKEROM ?= C:/devkitpro/tools/bin/makerom.exe
BANNERTOOL ?= C:/devkitpro/tools/bin/bannertool.exe
else
MAKEROM ?= makerom
BANNERTOOL ?= bannertool
endif
# If on a tagged commit, use the tag instead of the commit
ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
GIT_VER := $(shell git tag -l --points-at HEAD)
else
GIT_VER := $(shell git rev-parse --short HEAD)
endif
TIME_TIME := $(shell date --iso=seconds)
#---------------------------------------------------------------------------------
# Version number
#---------------------------------------------------------------------------------
VERSION_MAJOR := 1
VERSION_MINOR := 0
VERSION_MICRO := 0
#---------------------------------------------------------------------------------
TARGET := rd7tf
BUILD := build
SOURCES := source
DATA := data
INCLUDES := source
GRAPHICS := gfx
#GFXBUILD := $(BUILD)
ROMFS := romfs
GFXBUILD := $(ROMFS)/gfx
APP_AUTHOR := NPI-D7
APP_DESCRIPTION := RenderD7 Test Framework
ICON := app/icon.png
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Wno-psabi -O2 -mword-relocations \
-DV_STRING=\"$(GIT_VER)\" \
-DV_TIME=\"$(TIME_TIME)\" \
-fomit-frame-pointer -ffunction-sections \
$(ARCH)
CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lrenderd7d -lcurl -lstdc++ -lm -lz -lcitro2d -lcitro3d -lctru -ljpeg
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB) ../libs
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: all clean
#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).3dsx $(TARGET).cia $(TARGET).smdh app/*.bin
@rm -fr $(OUTDIR)
#---------------------------------------------------------------------------------
send:
@3dslink -a $(IP) $(TARGET).3dsx
#---------------------------------------------------------------------------------
run:
@flatpak run org.citra_emu.citra $(TARGET).3dsx
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
3dsx: $(BUILD)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(DEVKITPRO)/tools/bin/tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all: $(OUTPUT).elf $(OUTPUT).3dsx
$(OUTPUT).elf : $(OFILES)
$(OUTPUT).3dsx : $(_3DSXDEPS)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $*.shbin)
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef
%.shbin.o %_shbin.h : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o %_shbin.h : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o %_shbin.h : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
#---------------------------------------------------------------------------------
%.t3x %.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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