Author SHA1 Message Date
tobid7 c6804dfc03 Codebase of 0.9.5 26.06.2024 found on my OneDrive 2025-02-18 10:26:51 +01:00
tobid7 a671631dde Replace Toasts
Replace Toasts with ToastsV2
(MessageHandler)
2023-08-28 18:43:59 +02:00
tobid7 566485ccd6 More Cleanup
Remove unused code as well as useless debug printf's
2023-08-28 17:11:07 +02:00
tobid7 267f9ce5c3 FILE to fstream
Lets move away from  the c standart FILE and use c++ fstream as well as c++17 filesystem!!!
2023-08-28 17:03:00 +02:00
tobid7 5cca34ede4 The beginning of 0.9.5
- Remove unused stuff
- Start Moving from c stuff to c++ stuff Like mkdir to filesystem
- Remove usless stuff from config
- Begin with Project Li7
2023-08-28 16:33:16 +02:00
tobid7 5695110739 Simplify lang System 2023-05-28 22:30:39 +02:00
tobid7 476bd93aa7 Update link 2023-03-24 19:55:24 +01:00
tobid7 9a7078b067 Release 0.9.4 2023-03-24 19:53:01 +01:00
tobid7 44ef9f2aad Clean Env 2023-03-24 19:50:37 +01:00
tobid7 1ef946570d __MISSTAKE__ 2023-03-24 19:47:58 +01:00
tobid7 ae8181a6e5 RenderD7 0.9.4 (New Stuff, Lot Fixes, Envtools) 2023-03-24 19:46:41 +01:00
tobid7 7c190e3cfa Fix LLVM 2023-03-13 21:36:37 +01:00
tobid7 805512fbea Fix Makefile and Better Document Setup in README 2023-03-13 21:34:18 +01:00
tobid7 780025bb74 Add Some Tools and Assets to create cpp's for 0.9+ 2023-03-13 21:19:07 +01:00
tobid7 f6e3c50814 Fix Crash and Fade Stuff 2023-03-12 21:37:22 +01:00
tobid7 0399808eb2 Document_Fix_And0.9.3 2023-03-12 21:06:13 +01:00
tobid7 cd677cf3e8 0.9.2 (NVID, SPLASH_IMG_VID, CHANGELOG_IMPL) 2023-03-11 15:56:40 +01:00
tobid7 67edfa4245 Remove nsmbp and fix a critical bug 2023-03-09 21:19:17 +01:00
tobid7 66a35f28e6 FastColor/RemoveFPSCheat/LLVM-Style 2023-03-07 18:09:48 +01:00
tobid7 2f7a266dc5 - 2022-12-13 20:58:21 +01:00
tobid7 8a0fd07275 Alpha 0.9.0 2022-12-09 14:55:19 +01:00
tobid7 89299bf91e Minimalistic for hax 2.x 2022-12-07 15:29:19 +01:00
tobid7 af88277680 __FixDeltatime 2022-11-30 18:28:03 +01:00
tobid7 dd17a70551 Prepere 2022-11-28 20:01:56 +01:00
tobid7 ec0411373b 0.8.4 2022-11-25 01:07:11 +01:00
tobid7 222a13387d 0.8.4 2022-11-25 01:05:50 +01:00
tobid7 c1e471f23a The ResultDecoder Update 2022-11-22 23:00:01 +01:00
tobid7 6b48ba070c RenderD7 0.8.2 2022-11-18 20:57:05 +01:00
tobid7 bbbfd60bb7 Fix To Prevent from Crash 2022-11-14 18:25:24 +01:00
tobid7 62fa5ede9d Standarts of LLVM 2022-11-14 16:27:04 +01:00
tobid7 20c3a525c8 Version 0.8.1 (StealConsole) 2022-11-14 15:25:26 +01:00
tobid7vx 8b70d0e9b7 Format to LLVL 2022-11-12 23:19:41 +01:00
tobid7 36e5676d9f Ehh 2022-08-22 17:18:26 +01:00
tobid7 f706193945 Offset 2022-08-22 17:14:19 +01:00
tobid7 e24b704809 __ 2022-08-22 17:03:51 +01:00
tobid7 91bbcdb7a7 Some DBG Stuff 2022-08-04 02:50:37 +02:00
tobid7 2cb54dd570 __ 2022-08-04 01:47:07 +02:00
tobid7 90dde05b79 __ 2022-08-04 01:13:26 +02:00
tobid7 1ae4ff72d3 __ 2022-07-31 10:02:29 +02:00
tobid7 9213a1d5dd Implement Experiment of NFontApi 2022-07-31 01:23:39 +02:00
tobid7 ca52e6dae6 __ 2022-07-30 15:49:44 +02:00
tobid7 83946b1e66 Fix A Lot of Stuff 2022-07-30 14:42:02 +02:00
tobid7 61cb41ae29 Big CleanUp 2022-07-29 13:19:31 +02:00
tobid7 bca1c36f75 A Lot of Bugfixes 2022-07-28 14:30:09 +02:00
tobid7 3270842a1b __ 2022-07-27 11:00:57 +02:00
tobid7 bd7d21d489 __ 2022-07-27 10:55:52 +02:00
tobid7 cc5d669ab4 Add Logo to Readme 2022-07-25 16:53:29 +02:00
tobid7 2c38997b4c Add Logo 2022-07-25 16:50:41 +02:00
tobid7 a49bcd8712 awd 2022-07-25 14:42:58 +02:00
tobid7 dbaa4d912a D 2022-07-25 12:12:12 +02:00
tobid7 8f2c877197 Implement Benchm,arking System for BitmapPrinter 2022-07-25 11:31:41 +02:00
tobid7 1ee4f6849e Update to use releases 2022-07-25 09:06:40 +02:00
149 changed files with 85733 additions and 54405 deletions
+259
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@@ -0,0 +1,259 @@
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AcrossComments: false
AlignCompound: false
PadOperators: true
AlignConsecutiveBitFields:
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AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
PadOperators: false
AlignConsecutiveDeclarations:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
PadOperators: false
AlignConsecutiveMacros:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
PadOperators: false
AlignEscapedNewlines: Left
AlignOperands: Align
AlignTrailingComments:
Kind: Always
OverEmptyLines: 0
AllowAllArgumentsOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortBlocksOnASingleLine: Never
AllowShortCaseLabelsOnASingleLine: false
AllowShortEnumsOnASingleLine: true
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: WithoutElse
AllowShortLambdasOnASingleLine: All
AllowShortLoopsOnASingleLine: true
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: true
AlwaysBreakTemplateDeclarations: Yes
AttributeMacros:
- __capability
BinPackArguments: true
BinPackParameters: true
BitFieldColonSpacing: Both
BraceWrapping:
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AfterClass: false
AfterControlStatement: Never
AfterEnum: false
AfterExternBlock: false
AfterFunction: false
AfterNamespace: false
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AfterStruct: false
AfterUnion: false
BeforeCatch: false
BeforeElse: false
BeforeLambdaBody: false
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakAfterAttributes: Never
BreakAfterJavaFieldAnnotations: false
BreakArrays: true
BreakBeforeBinaryOperators: None
BreakBeforeConceptDeclarations: Always
BreakBeforeBraces: Attach
BreakBeforeInlineASMColon: OnlyMultiline
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeColon
BreakInheritanceList: BeforeColon
BreakStringLiterals: true
ColumnLimit: 80
CommentPragmas: '^ IWYU pragma:'
CompactNamespaces: false
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: true
DerivePointerAlignment: true
DisableFormat: false
EmptyLineAfterAccessModifier: Never
EmptyLineBeforeAccessModifier: LogicalBlock
ExperimentalAutoDetectBinPacking: false
FixNamespaceComments: true
ForEachMacros:
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- Q_FOREACH
- BOOST_FOREACH
IfMacros:
- KJ_IF_MAYBE
IncludeBlocks: Regroup
IncludeCategories:
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Priority: 2
SortPriority: 0
CaseSensitive: false
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IncludeIsMainRegex: '([-_](test|unittest))?$'
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IndentCaseLabels: true
IndentExternBlock: AfterExternBlock
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IndentPPDirectives: None
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IndentWidth: 2
IndentWrappedFunctionNames: false
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ObjCSpaceBeforeProtocolList: true
PackConstructorInitializers: NextLine
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PPIndentWidth: -1
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CanonicalDelimiter: pb
BasedOnStyle: google
ReferenceAlignment: Pointer
ReflowComments: true
RemoveBracesLLVM: false
RemoveSemicolon: false
RequiresClausePosition: OwnLine
RequiresExpressionIndentation: OuterScope
SeparateDefinitionBlocks: Leave
ShortNamespaceLines: 1
SortIncludes: CaseSensitive
SortJavaStaticImport: Before
SortUsingDeclarations: LexicographicNumeric
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: true
SpaceAroundPointerQualifiers: Default
SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: false
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SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
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SpaceInEmptyParentheses: false
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SpacesInConditionalStatement: false
SpacesInContainerLiterals: true
SpacesInCStyleCastParentheses: false
SpacesInLineCommentPrefix:
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Maximum: -1
SpacesInParentheses: false
SpacesInSquareBrackets: false
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+2
View File
@@ -2,3 +2,5 @@ release/
debug/ debug/
lib/ lib/
*.bz2 *.bz2
rd7le/
*.DS_Store*
+18
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@@ -0,0 +1,18 @@
{
"configurations": [
{
"name": "3DS | Windows",
"includePath": [
"${workspaceFolder}/**",
"C:/devkitpro/libctru/include/**",
"C:/devkitpro/devkitARM/include/**",
"C:/devkitpro/devkitARM/arm-none-eabi/include/**",
"C:/devkitpro/portlibs/3ds/include/**",
"/opt/devkitpro/libctru/include/**",
"/opt/devkitpro/portlibs/**"
]
}
],
"version": 4
}
+115
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@@ -0,0 +1,115 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) Launch",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/rd7tf/rd7tf.elf",
"targetArchitecture": "arm",
"serverLaunchTimeout": 10000,
"stopAtEntry": true,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
"miDebuggerPath": "/opt/devkitPro/devkitARM/bin/arm-none-eabi-gdb",
"miDebuggerServerAddress": "192.168.2.220:4003",
"setupCommands": [
{
"description": "Enable pretty-printing",
"text": "file ${workspaceFolder}/rd7tf/rd7tf.elf -enable-pretty-printing",
"ignoreFailures": true
}
]
},
{
"name": "(gdb-emu) Launch",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/rd7tf/rd7tf.elf",
"targetArchitecture": "arm",
"serverLaunchTimeout": 10000,
"stopAtEntry": true,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
"miDebuggerPath": "/opt/devkitPro/devkitARM/bin/arm-none-eabi-gdb",
"miDebuggerServerAddress": "localhost:4003",
"setupCommands": [
{
"description": "Enable pretty-printing",
"text": "file ${workspaceFolder}/rd7tf/rd7tf.elf -enable-pretty-printing",
"ignoreFailures": true
}
]
},
{
"name": "(gdb-emu) lua",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/rd7le/rd7le.elf",
"targetArchitecture": "arm",
"serverLaunchTimeout": 10000,
"stopAtEntry": true,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
"miDebuggerPath": "C:\\devkitPro\\devkitARM\\bin\\arm-none-eabi-gdb.exe",
"miDebuggerServerAddress": "localhost:4003",
"setupCommands": [
{
"description": "Enable pretty-printing",
"text": "file ${workspaceFolder}/rd7le/rd7le.elf -enable-pretty-printing",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) lua",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/rd7le/rd7le.elf",
"targetArchitecture": "arm",
"serverLaunchTimeout": 10000,
"stopAtEntry": true,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
"miDebuggerPath": "C:\\devkitPro\\devkitARM\\bin\\arm-none-eabi-gdb.exe",
"miDebuggerServerAddress": "192.168.2.220:4003",
"setupCommands": [
{
"description": "Enable pretty-printing",
"text": "file ${workspaceFolder}/rd7le/rd7le.elf -enable-pretty-printing",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) testgame",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/testgame/testgame.elf",
"targetArchitecture": "arm",
"serverLaunchTimeout": 10000,
"stopAtEntry": true,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
"miDebuggerPath": "C:\\devkitPro\\devkitARM\\bin\\arm-none-eabi-gdb.exe",
"miDebuggerServerAddress": "localhost:4003",
"setupCommands": [
{
"description": "Enable pretty-printing",
"text": "file ${workspaceFolder}/testgame/testgame.elf -enable-pretty-printing",
"ignoreFailures": true
}
]
}
]
}
+118
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@@ -0,0 +1,118 @@
{
"files.associations": {
"array": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"functional": "cpp",
"iterator": "cpp",
"memory": "cpp",
"numeric": "cpp",
"type_traits": "cpp",
"fstream": "cpp",
"initializer_list": "cpp",
"iosfwd": "cpp",
"iostream": "cpp",
"istream": "cpp",
"limits": "cpp",
"new": "cpp",
"optional": "cpp",
"ostream": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"string": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"typeinfo": "cpp",
"utility": "cpp",
"atomic": "cpp",
"bit": "cpp",
"bitset": "cpp",
"chrono": "cpp",
"codecvt": "cpp",
"condition_variable": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"deque": "cpp",
"forward_list": "cpp",
"map": "cpp",
"iomanip": "cpp",
"memory_resource": "cpp",
"ratio": "cpp",
"regex": "cpp",
"shared_mutex": "cpp",
"valarray": "cpp",
"random": "cpp",
"cuchar": "cpp",
"compare": "cpp",
"concepts": "cpp",
"numbers": "cpp",
"filesystem": "cpp",
"xstring": "cpp",
"charconv": "cpp",
"format": "cpp",
"ios": "cpp",
"list": "cpp",
"locale": "cpp",
"mutex": "cpp",
"stack": "cpp",
"stop_token": "cpp",
"thread": "cpp",
"xfacet": "cpp",
"xhash": "cpp",
"xiosbase": "cpp",
"xlocale": "cpp",
"xlocbuf": "cpp",
"xlocinfo": "cpp",
"xlocmes": "cpp",
"xlocmon": "cpp",
"xlocnum": "cpp",
"xloctime": "cpp",
"xmemory": "cpp",
"xstddef": "cpp",
"xtr1common": "cpp",
"xtree": "cpp",
"xutility": "cpp",
"queue": "cpp",
"semaphore": "cpp",
"hash_map": "cpp",
"set": "cpp",
"unordered_set": "cpp",
"source_location": "cpp",
"future": "cpp",
"cfenv": "cpp",
"cinttypes": "cpp",
"typeindex": "cpp",
"variant": "cpp",
"ranges": "cpp",
"span": "cpp",
"coroutine": "cpp",
"__bit_reference": "cpp",
"__config": "cpp",
"__debug": "cpp",
"__errc": "cpp",
"__hash_table": "cpp",
"__locale": "cpp",
"__mutex_base": "cpp",
"__node_handle": "cpp",
"__split_buffer": "cpp",
"__threading_support": "cpp",
"__tree": "cpp",
"__verbose_abort": "cpp",
"complex": "cpp"
}
}
+98
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@@ -0,0 +1,98 @@
# RenderD7 Changelog
## 0.9.5
- Remove Npi Intro and NVID Api
- Replace Toasts System with Message
- Lots of Optimisations
- Added GetTime
- Implement Draw2 Api
- Implement RD7Color and R7Vec2
- Add new Features to Color::RGBA
- Cleanup Code
- Added RenderD7 Keyboard (Overlay)
- Added Ftrace Overlay
- Moved MetrikOVL into an Overlay
- Removed Old Font/Text Handlers
- Added UI7 (New UI Api)
- Remove Old UI Api
- Added Music Player (MP3, Vorbis)
- Rewrite of RenderD7::Image
- Internal Debugger/Database (IDB)
- Removed BitmapPrinter
- Added nimg and nimg_engine
- Removed Old Error/Message Handler
- GetTextSize (extra buffer) + New TextShorter
## 0.9.4
- Implement new Security System To prevent from crashes
- Implement Functiontrace for better Timing Tests
- Implement MemAlloc Tracker (only size)
- Add some new Overlays (not functional yet)
- Complete Rewrite of Overlay System
- Fixed the FrameEnd Crash
- New System to get Hardware Info
- Removed RenderD7 Super Reselution (800px mode)
## 0.9.3
- Completly Documented Everything
- Fix typo in Sprite::getHeight
- Remove Deprecated/Useless Stuff
## 0.9.2
- Add Nvid Support(v0.0.1)
- Add Basic RenderD7 Splash
- Faster Graphics Init
- Fade Effects
- Fix Changelog Screen
## 0.9.1
- Fix Critical bug in Spritesheet animations
- Fix RenderD7::Color::Hex (Major performance tweak)
## 0.9.0
- Remove Stupid try of Console
- Add Services list
- Clean up Code
- Added Minimal Init for hax2.x
## 0.8.5
- Fix Deltatime
## 0.8.4
- A lot of Fixes
- New Features for BitmapPrinter
## 0.8.3
- Added Overlaycount to Info
- Addet ResultDecoder for errors
## 0.8.2
- Fix a lot of Stuff
- Use c++17 std::filesystem for RenderD7::Filesystem
## 0.8.1
- Add abillity to Get Stdout as string to render it to the screen.
## 0.8.0
- Implement BitmapPrinter
## 0.7.3
- Implement Over Render Overlay Framework
## 0.7.2
- Implement MT to csv file saving
- Add RGB2HEX
## 0.7.1
- Add the New Overlay Handler. Its Just in code and does nothing yet
## 0.7.0
- Made Big Progress In the MT Ovl but it still crashes On a 2nd C3D_FrameEnd \
- Implement 800px but doesn't work that good
## 0.6.2
- Fix Crash when exiting through Home Menu.
## 0.6.10
- Rewrite Threadsystem
- Improve framerate
## 0.6.02
- Fix Code in lang.hpp
- Add Draw Text Left Function (Right since 0.7.0)
- Add changelog
## 0.6.01
- Add Threading system
## 0.6.0
- Better Scene Management
## 0.5.0
- Fixed some Bugs!
## 0.4.0
- Trying to fix Filesystem and Bugs
## 0.3.0
- Recreate D7-Core into RenderD7
## 0.2.0
- Trying to create Animations of Images instead of Sheets
## 0.1.0
- Inital Release of D7-Core sprite animation plugin
+1 -1
View File
@@ -39,7 +39,7 @@ PROJECT_NAME = Renderd7-nightly
# control system is used. # control system is used.
PROJECT_NUMBER = "v0.7.0" PROJECT_NUMBER = "v0.9.3"
# Using the PROJECT_BRIEF tag one can provide an optional one line description # Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a # for a project that appears at the top of each page and should give viewer a
+8 -12
View File
@@ -9,8 +9,8 @@ endif
include $(DEVKITARM)/3ds_rules include $(DEVKITARM)/3ds_rules
export renderd7_MAJOR := 0 export renderd7_MAJOR := 0
export renderd7_MINOR := 8 export renderd7_MINOR := 9
export renderd7_PATCH := 0 export renderd7_PATCH := 4
VERSION := $(renderd7_MAJOR).$(renderd7_MINOR).$(renderd7_PATCH) VERSION := $(renderd7_MAJOR).$(renderd7_MINOR).$(renderd7_PATCH)
@@ -32,7 +32,7 @@ TIME_TIME := $(shell date --iso=seconds)
# INCLUDES is a list of directories containing header files # INCLUDES is a list of directories containing header files
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
TARGET := renderd7 TARGET := renderd7
SOURCES := source external/source external/libnsbmp/source SOURCES := source source/external source/music
DATA := data DATA := data
INCLUDES := include INCLUDES := include
@@ -41,9 +41,9 @@ INCLUDES := include
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Werror -mword-relocations -save-temps\ CFLAGS := -g -Wall -mword-relocations -save-temps\
-DV_STRING=\"$(GIT_VER)\" \ -DV_RD7CSTRING=\"$(GIT_VER)\" \
-DV_TIME=\"$(TIME_TIME)\" \ -DV_RD7BTIME=\"$(TIME_TIME)\" \
-ffunction-sections -fdata-sections \ -ffunction-sections -fdata-sections \
$(ARCH) $(BUILD_CFLAGS) $(ARCH) $(BUILD_CFLAGS)
@@ -112,17 +112,13 @@ doc:
@doxygen Doxyfile @doxygen Doxyfile
dist-bin: all dist-bin: all
@tar --exclude=*~ -cjf $(TARGET)-$(VERSION).tar.bz2 include lib @tar --exclude=*~ -cjf $(TARGET).tar.bz2 include lib
dist-src: dist-src:
@tar --exclude=*~ -cjf $(TARGET)-src-$(VERSION).tar.bz2 include $(SOURCES) Makefile @tar --exclude=*~ -cjf $(TARGET)-src.tar.bz2 include $(SOURCES) Makefile
dist: dist-src dist-bin dist: dist-src dist-bin
install: dist-bin
mkdir -p $(DEPSDIR)$(DEVKITPRO)/libctru
bzip2 -cd $(TARGET)-$(VERSION).tar.bz2 | tar -xf - -C $(DEPSDIR)$(DEVKITPRO)/libctru
lib: lib:
@[ -d $@ ] || mkdir -p $@ @[ -d $@ ] || mkdir -p $@
+53 -13
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@@ -1,18 +1,58 @@
# RenderD7 # <img alt="LOGO" src="https://github.com/NPI-D7/RenderD7/raw/main/logo.png" height="90">
RenderD7 is now LibRenderD7. RenderD7 is now LibRenderD7.
### Installation (Ubuntu) ### Installation
first run this Download a Package From Releses Page
`sudo su` `https://github.com/NPI-D7/RenderD7/releases/download/v0.9.4/renderd7.tar.bz2 -o renderd7.tar.bz2`
then this Then Extract it to your Libraries Path
`bzip2 -cd renderd7.tar.bz2 | tar -xf - -C path_to_your_libs`
Finally put `-lrenderd7` to the First Place and add the path_to_your_libs
``` ```
git clone https://github.com/NPI-D7/RenderD7.git LIBS := -lrenderd7 -lcurl -lstdc++ -lm -lcitro2d -lcitro3d -lctru
cd RenderD7 #---------------------------------------------------------------------------------
export DEVKITARM=/opt/devkitpro/devkitARM/ # list of directories containing libraries, this must be the top level containing
export DEVKITPRO=/opt/devkitpro/ # include and lib
make install #---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB) ../path_to_your_libs
``` ```
Make sure that `-lrenderd7` is before `-lcitro2d`, `-lcitro3d`, `-lctru`. Make sure that `-lrenderd7` is before `-lcitro2d`, `-lcitro3d`, `-lctru`.
Here an example tree
```
Example-App
├── gfx
├── libs
│ ├── include
│ │ ├── rd7.hpp
│ │ └── renderd7
│ └── lib
│ ├── librenderd7.a
│ └── librenderd7d.a
├── Makefile
├── romfs
│ └── gfx
└── src
└── main.cpp
```
# Back to Old Usage aka Submodule (0.9.5+)
If you want to use RenderD7 as Submodule run
`git submodule add https://github.com/NPI-D7/RenderD7`
# RenderD7 (https://npi-d7.github.io/RenderD7/) And to Use Add this to make file
Simple and Easey to use UI and Graphics helper. ```
Create DOCS # Make Sure to Change this paths if your Submodule
# is located somewhere else
RENDERD7_SRC := RenderD7/source RenderD7/external
RENDERD7_INC := RenderD7/include
```
Now you need to add it to your sources and includes
```
SOURCES := source $(RENDERD7_SRC)
INCLUDES := source $(RENDERD7_INC)
```
Example from rd7tf
# Credits
- NPI-D7
- Tobi-D7 Main Dev
Some Icons are From
https://icons8.de/
See Subfolder Readmes
+31
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@@ -0,0 +1,31 @@
#!/bin/bash
echo "Create Directorys"
mkdir -p build
mkdir -p code
echo "Generating Spritesheets"
cd resources
for file in *.t3s
do
filename=$(basename "$file" .t3s).t3x
tex3ds -o "../build/$filename" -i "${file}"
done
echo "Converting Spritesheets into C++ Code"
cd ../code
for file in ../build/*.t3x
do
name="${file##*/}"
name="${name%.*}"
../../tools/bin/file2array "${file}" "${name}"
done
echo "Fix The Output of file2array"
for file in ./*.cpp
do
../../tools/bin/rd7f2afix "${file}" "renderd7"
done
echo "Finished!"
+7
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@@ -0,0 +1,7 @@
#!/bin/bash
echo "Deleting Directorys"
rm -rf build
rm -rf code
echo "Finished!"
+3
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@@ -0,0 +1,3 @@
--atlas -f rgba -z auto
renderd7_logo/renderd7_logo.png
Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Executable
+8
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@@ -0,0 +1,8 @@
#!/bin/bash
find . -type f \( -name '*.h' -o -name '*.hpp' -o -name '*.hh' -o -name '*.ino' -o -name '*.cpp' -o -name '*.c' -o -name '*.cxx' -o -name '*.inl' \) -and -not -path './build/*' -not -path './base/external/*' -not -path './DPP/*' | while read file; do
if [[ "$file" != *"json.hpp" ]]; then
echo "Formatting $file..."
clang-format -i --style=LLVM $file
fi
done
Executable
+23
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@@ -0,0 +1,23 @@
#!/bin/bash
#Build Tools
echo "Build Tools..."
cd tools
./build_tools.sh
cd ..
#Setup asset-arrays
echo "Generate Asset-Arrays..."
cd assets
./build_assets.sh
echo "Update Files in RenderD7..."
cp -rf code/*.cpp ../source/
cp -rf code/*.hpp ../include/renderd7/
echo "Clean Assets..."
./clear_assets.sh
cd ..
#Clear Tools
echo "Clean Tools..."
cd tools
./clear_tools.sh
cd ..
#Finished
echo "Done!"
-20
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@@ -1,20 +0,0 @@
Copyright (C) 2006 Richard Wilson
Copyright (C) 2008 Sean Fox
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
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@@ -1,386 +0,0 @@
#include <renderd7/external/fs.h>
#include <stdio.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/statvfs.h>
#include <stdlib.h>
#define WORKING_DIR "/"
void Utils_U8_To_U16(u16 *buf, const u8 *input, size_t bufsize) {
ssize_t units = utf8_to_utf16(buf, input, bufsize);
if (units < 0)
units = 0;
buf[units] = 0;
}
FS_Archive archive, sdmc_archive, nand_archive;
Result FS_OpenArchive(FS_Archive *archive, FS_ArchiveID archiveID) {
Result ret = 0;
if (R_FAILED(ret = FSUSER_OpenArchive(archive, archiveID, fsMakePath(PATH_EMPTY, ""))))
return ret;
return 0;
}
Result FS_CloseArchive(FS_Archive archive) {
Result ret = 0;
if (R_FAILED(ret = FSUSER_CloseArchive(archive)))
return ret;
return 0;
}
Result FS_OpenDir(Handle *handle, FS_Archive archive, const char *path) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_OpenDirectory(handle, archive, fsMakePath(PATH_UTF16, path_u16))))
return ret;
return 0;
}
Result FS_OpenFile(Handle *handle, FS_Archive archive, const char *path, u32 flags, u32 attributes) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_OpenFile(handle, archive, fsMakePath(PATH_UTF16, path_u16), flags, attributes)))
return ret;
return 0;
}
Result FS_MakeDir(FS_Archive archive, const char *path) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_CreateDirectory(archive, fsMakePath(PATH_UTF16, path_u16), 0)))
return ret;
return 0;
}
Result FS_CreateFile(FS_Archive archive, const char *path, u64 size) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_CreateFile(archive, fsMakePath(PATH_UTF16, path_u16), 0, size)))
return ret;
return 0;
}
Result FS_RecursiveMakeDir(FS_Archive archive, const char *path) {
Result ret = 0;
char buf[256];
char *p = NULL;
size_t len;
snprintf(buf, sizeof(buf), "%s", path);
len = strlen(buf);
if (buf[len - 1] == '/')
buf[len - 1] = 0;
for (p = buf + 1; *p; p++) {
if (*p == '/') {
*p = 0;
if (!FS_DirExists(archive, buf))
ret = FS_MakeDir(archive, buf);
*p = '/';
}
if (!FS_DirExists(archive, buf))
ret = FS_MakeDir(archive, buf);
}
return ret;
}
bool FS_FileExists(FS_Archive archive, const char *path) {
Handle handle;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(FSUSER_OpenFile(&handle, archive, fsMakePath(PATH_UTF16, path_u16), FS_OPEN_READ, 0)))
return false;
if (R_FAILED(FSFILE_Close(handle)))
return false;
return true;
}
bool FS_DirExists(FS_Archive archive, const char *path) {
Handle handle;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(FSUSER_OpenDirectory(&handle, archive, fsMakePath(PATH_UTF16, path_u16))))
return false;
if (R_FAILED(FSDIR_Close(handle)))
return false;
return true;
}
Result FS_GetFileSize(FS_Archive archive, const char *path, u64 *size) {
Result ret = 0;
Handle handle;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_OpenFile(&handle, archive, fsMakePath(PATH_UTF16, path_u16), FS_OPEN_READ, 0)))
return ret;
if (R_FAILED(ret = FSFILE_GetSize(handle, size))) {
FSFILE_Close(handle);
return ret;
}
if (R_FAILED(ret = FSFILE_Close(handle)))
return ret;
return 0;
}
u64 FS_GetFreeStorage(FS_SystemMediaType media_type) {
FS_ArchiveResource resource = {0};
if (R_SUCCEEDED(FSUSER_GetArchiveResource(&resource, media_type)))
return (((u64)resource.freeClusters * (u64)resource.clusterSize));
return 0;
}
u64 FS_GetTotalStorage(FS_SystemMediaType media_type) {
FS_ArchiveResource resource = {0};
if (R_SUCCEEDED(FSUSER_GetArchiveResource(&resource, media_type)))
return (((u64)resource.totalClusters * (u64)resource.clusterSize));
return 0;
}
u64 FS_GetUsedStorage(FS_SystemMediaType media_type) {
return 0;//(FS_GetTotalStorage(media_type) - FS_GetUsedStorage(media_type));
}
Result FS_RemoveFile(FS_Archive archive, const char *path) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_DeleteFile(archive, fsMakePath(PATH_UTF16, path_u16))))
return ret;
return 0;
}
Result FS_RemoveDir(FS_Archive archive, const char *path) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_DeleteDirectory(archive, fsMakePath(PATH_UTF16, path_u16))))
return ret;
return 0;
}
Result FS_RemoveDirRecursive(FS_Archive archive, const char *path) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_DeleteDirectoryRecursively(archive, fsMakePath(PATH_UTF16, path_u16))))
return ret;
return 0;
}
Result FS_RenameFile(FS_Archive archive, const char *old_filename, const char *new_filename) {
Result ret = 0;
u16 old_filename_u16[strlen(old_filename) + 1];
Utils_U8_To_U16(old_filename_u16, (const u8 *)old_filename, strlen(old_filename) + 1);
u16 new_filename_u16[strlen(new_filename) + 1];
Utils_U8_To_U16(new_filename_u16, (const u8 *)new_filename, strlen(new_filename) + 1);
if (R_FAILED(ret = FSUSER_RenameFile(archive, fsMakePath(PATH_UTF16, old_filename_u16), archive, fsMakePath(PATH_UTF16, new_filename_u16))))
return ret;
return 0;
}
Result FS_RenameDir(FS_Archive archive, const char *old_dirname, const char *new_dirname) {
Result ret = 0;
u16 old_dirname_u16[strlen(old_dirname) + 1];
Utils_U8_To_U16(old_dirname_u16, (const u8 *)old_dirname, strlen(old_dirname) + 1);
u16 new_dirname_u16[strlen(new_dirname) + 1];
Utils_U8_To_U16(new_dirname_u16, (const u8 *)new_dirname, strlen(new_dirname) + 1);
if (R_FAILED(ret = FSUSER_RenameDirectory(archive, fsMakePath(PATH_UTF16, old_dirname_u16), archive, fsMakePath(PATH_UTF16, new_dirname_u16))))
return ret;
return 0;
}
Result FS_Read(FS_Archive archive, const char *path, u64 size, void *buf) {
Result ret = 0;
Handle handle;
u32 bytes_read = 0;
if (R_FAILED(ret = FS_OpenFile(&handle, archive, path, FS_OPEN_READ, 0)))
return ret;
if (R_FAILED(ret = FSFILE_Read(handle, &bytes_read, 0, buf, size))) {
FSFILE_Close(handle);
return ret;
}
if (R_FAILED(ret = FSFILE_Close(handle)))
return ret;
return 0;
}
Result FS_Write(FS_Archive archive, const char *path, const void *buf, u32 size) {
Result ret = 0;
Handle handle;
u32 bytes_written = 0;
if (FS_FileExists(archive, path))
FS_RemoveFile(archive, path);
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_CreateFile(archive, fsMakePath(PATH_UTF16, path_u16), 0, size)))
return ret;
if (R_FAILED(ret = FSUSER_OpenFile(&handle, archive, fsMakePath(PATH_UTF16, path_u16), FS_OPEN_WRITE, 0)))
return ret;
if (R_FAILED(ret = FSFILE_Write(handle, &bytes_written, 0, buf, size, FS_WRITE_FLUSH))) {
FSFILE_Close(handle);
return ret;
}
if (R_FAILED(ret = FSFILE_Close(handle)))
return ret;
return 0;
}
char *FS_GetFileTimestamp(const char *path) {
static char timeStr[60];
u64 mtime = 0;
if (R_SUCCEEDED(archive_getmtime(path, &mtime))) {
time_t mt = mtime;
struct tm *timeStruct = gmtime(&mt);
int hours = timeStruct->tm_hour;
int minutes = timeStruct->tm_min;
int day = timeStruct->tm_mday;
int month = timeStruct->tm_mon + 1; // January being 0
int year = timeStruct->tm_year + 1900;
snprintf(timeStr, 60, "%d/%d/%d %2i:%02i", year, month, day, hours, minutes);
}
else
return NULL;
return timeStr;
}
FS_Path getPathInfo(const char * path, FS_ArchiveID * archive) {
*archive = ARCHIVE_SDMC;
FS_Path filePath = {0};
unsigned int prefixlen = 0;
if (!strncmp(path, "sdmc:/", 6)) {
prefixlen = 5;
} else if (*path != '/') {
//if the path is local (doesnt start with a slash), it needs to be appended to the working dir to be valid
char * actualPath = NULL;
asprintf(&actualPath, "%s%s", WORKING_DIR, path);
filePath = fsMakePath(PATH_ASCII, actualPath);
free(actualPath);
}
//if the filePath wasnt set above, set it
if (filePath.size == 0) {
filePath = fsMakePath(PATH_ASCII, path+prefixlen);
}
return filePath;
}
Result makeDirs(const char * path) {
Result ret = 0;
FS_ArchiveID archiveID;
FS_Path filePath = getPathInfo(path, &archiveID);
FS_Archive archive;
ret = FSUSER_OpenArchive(&archive, archiveID, fsMakePath(PATH_EMPTY, ""));
for (char * slashpos = strchr(path+1, '/'); slashpos != NULL; slashpos = strchr(slashpos+1, '/')) {
char bak = *(slashpos);
*(slashpos) = '\0';
Handle dirHandle;
ret = FSUSER_OpenDirectory(&dirHandle, archive, filePath);
if (R_SUCCEEDED(ret)) FSDIR_Close(dirHandle);
else ret = FSUSER_CreateDirectory(archive, filePath, FS_ATTRIBUTE_DIRECTORY);
*(slashpos) = bak;
}
FSUSER_CloseArchive(archive);
return ret;
}
Result openFile(Handle* fileHandle, const char * path, bool write) {
FS_ArchiveID archive;
FS_Path filePath = getPathInfo(path, &archive);
u32 flags = (write ? (FS_OPEN_CREATE | FS_OPEN_WRITE) : FS_OPEN_READ);
Result ret = 0;
ret = makeDirs(strdup(path));
ret = FSUSER_OpenFileDirectly(fileHandle, archive, fsMakePath(PATH_EMPTY, ""), filePath, flags, 0);
if (write) ret = FSFILE_SetSize(*fileHandle, 0); //truncate the file to remove previous contents before writing
return ret;
}
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@@ -1 +0,0 @@
External Librarys
+13 -1
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@@ -1,4 +1,16 @@
#pragma once #pragma once
#include <renderd7/bmp.hpp> #include <renderd7/StealConsole.hpp>
#include <renderd7/renderd7.hpp> #include <renderd7/renderd7.hpp>
#include <renderd7/sound.hpp>
#include <renderd7/Message.hpp>
#include <renderd7/DrawV2.hpp>
#include <renderd7/Hid.hpp>
#include <renderd7/UI7.hpp>
#include <renderd7/FileSystem.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Timer.hpp>
#include <renderd7/music/Music.hpp>
#include <renderd7/nimg_engine.hpp>
#include <renderd7/global_db.hpp>
#include <renderd7/Error.hpp>
-23
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@@ -1,23 +0,0 @@
#pragma once
#include <renderd7/Time.hpp>
namespace rnd7 {
class Clock {
public:
Clock() {};
virtual ~Clock() {};
virtual Time getCurrentTime() const { return Time{}; };
Time getElapsedTime() const;
Time restart();
protected:
Time m_startTime; ///< Time of last reset, in microseconds
};
}
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@@ -0,0 +1,169 @@
#pragma once
#include <unistd.h>
#include <cstring>
#include <functional>
#include <memory>
#include <regex>
#include <sstream>
#include <string>
#define UNPACK_RGBA(col) (uint8_t)(col >> 24), (col >> 16), (col >> 8), (col)
#define UNPACK_BGRA(col) (uint8_t)(col >> 8), (col >> 16), (col >> 24), (col)
// it is actually not RGBA lol
inline uint32_t RGBA8(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) {
#define ISIMPLEPAK(x, y) (((x) & 0xff) << y)
return (ISIMPLEPAK(r, 0) | ISIMPLEPAK(g, 8) | ISIMPLEPAK(b, 16) |
ISIMPLEPAK(a, 24));
}
/*#define RGBA8(r, g, b, a) \
((((r)&0xFF) << 0) | (((g)&0xFF) << 8) | (((b)&0xFF) << 16) | \
(((a)&0xFF) << 24))*/
typedef int RD7Color;
// MultiColor (Less FunctionNameLen)
struct Color2 {
unsigned int color0;
unsigned int color1;
};
struct Color3 {
unsigned int color0;
unsigned int color1;
unsigned int color2;
};
struct Color4 {
unsigned int color0;
unsigned int color1;
unsigned int color2;
unsigned int color3;
};
enum RD7Color_ {
RD7Color_Text, ///< This Color Should always be used for Light Backgrounds
RD7Color_TextDisabled, /// Text Disabled Color
RD7Color_Text2, ///< And This want for Texts on Dark Backgrounds
RD7Color_Background, ///< Your Bg Color
RD7Color_Header, ///< Header Color (if the header is dark text2 is used)
RD7Color_Selector,
RD7Color_SelectorFade,
RD7Color_List0,
RD7Color_List1,
RD7Color_MessageBackground,
RD7Color_Button,
RD7Color_ButtonHovered,
RD7Color_ButtonDisabled,
RD7Color_ButtonActive,
RD7Color_Checkmark,
RD7Color_FrameBg,
RD7Color_FrameBgHovered,
RD7Color_Progressbar,
};
namespace RenderD7 {
unsigned int StyleColor(RD7Color color);
void RedirectColor(RD7Color to, RD7Color from);
void TextColorByBg(RD7Color background);
/// @brief Customices a color until undone
/// For example with RebderD7::Color::Hex
void CustomizeColor(RD7Color color, unsigned int custom);
/// @brief Completly changes a theme color
void ColorNew(RD7Color color, unsigned int new_color);
void UndoColorEdit(RD7Color color);
void UndoAllColorEdits();
namespace Color {
/// @brief RGBA Class
class RGBA {
public:
/// @brief Construct
/// @param r
/// @param g
/// @param b
/// @param a
RGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255)
: m_r(r), m_g(g), m_b(b), m_a(a) {}
/// @brief Construct
/// @param r
/// @param g
/// @param b
/// @param a
RGBA(float r, float g, float b, float a = 1.f)
: m_r(r * 255.f), m_g(g * 255.f), m_b(b * 255.f), m_a(a * 255.f) {}
RGBA(unsigned int in) {
#define ISIMPLEUNPAK(x, y) (((x) >> y) & 0xFF)
m_r = ISIMPLEUNPAK(in, 0);
m_g = ISIMPLEUNPAK(in, 8);
m_b = ISIMPLEUNPAK(in, 16);
m_a = ISIMPLEUNPAK(in, 24);
}
RGBA(RD7Color in) {
unsigned int col = RenderD7::StyleColor(in);
m_r = ISIMPLEUNPAK(col, 0);
m_g = ISIMPLEUNPAK(col, 8);
m_b = ISIMPLEUNPAK(col, 16);
m_a = ISIMPLEUNPAK(col, 24);
}
RGBA &changeR(unsigned char r) {
m_r = r;
return *this;
}
RGBA &changeG(unsigned char g) {
m_g = g;
return *this;
}
RGBA &changeB(unsigned char b) {
m_b = b;
return *this;
}
RGBA &changeA(unsigned char a) {
m_a = a;
return *this;
}
RGBA &fade_to(const RGBA &color, float p) {
m_a =
m_a + static_cast<unsigned char>((color.m_a - m_a) * ((p + 1.0f) / 2));
m_b =
m_b + static_cast<unsigned char>((color.m_b - m_b) * ((p + 1.0f) / 2));
m_g =
m_g + static_cast<unsigned char>((color.m_g - m_g) * ((p + 1.0f) / 2));
m_r =
m_r + static_cast<unsigned char>((color.m_r - m_r) * ((p + 1.0f) / 2));
return *this;
}
/// @brief Get as Uint32
/// @return color
uint32_t toRGBA() const { return RGBA8(m_r, m_g, m_b, m_a); }
// Just calculate the "lightness" f.e. to use Text or Text2
float luminance() const {
// For Reference https://en.wikipedia.org/wiki/HSL_and_HSV#Lightness
return (0.3 * (m_r / 255.f) + 0.59 * (m_g / 255.f) + 0.11 * (m_b / 255.f));
}
bool is_light() {
// Gives us the light or dark to not
// always use the below "if" statement
return (luminance() >= 0.5);
}
uint8_t m_r, m_g, m_b, m_a;
};
/// @brief Convert RGB to Hex
/// @param r
/// @param g
/// @param b
/// @return Hex-String
std::string RGB2Hex(int r, int g, int b);
/// @brief Hex to U32
/// @param color
/// @param a
/// @return Color32
uint32_t Hex(const std::string &color, uint8_t a = 255);
} // namespace Color
} // namespace RenderD7
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#pragma once
#include <citro2d.h>
#include <renderd7/Color.hpp>
#include <renderd7/R7Vec.hpp>
#include <renderd7/Image.hpp>
#include <string>
#define MAKEFLAG(x) (1 << x)
typedef unsigned int RD7TextFlags;
enum RD7TextFlags_ {
RD7TextFlags_None = 0, //< Align is Left and Other things are disabled
RD7TextFlags_AlignRight = MAKEFLAG(0),
RD7TextFlags_AlignMid = MAKEFLAG(1),
RD7TextFlags_Shaddow = MAKEFLAG(2), // TextBuf Killer lol (doubled Text)
RD7TextFlags_Wrap = MAKEFLAG(3),
RD7TextFlags_Short = MAKEFLAG(4),
RD7TextFlags_Scroll = MAKEFLAG(5),
};
namespace RenderD7 {
R7Vec2 GetTextDimensions(const std::string &text);
void CustomTextSize(float size);
void TextDefaultSize();
std::string TextShort(const std::string& in, int max_len);
// Overrite TextBox Size (by default Screenwidth x Text.h)
void TextMaxBox(R7Vec2 size);
void TextDefaultBox();
void TextFont(C2D_Font fnt);
void TextDefaultFont();
namespace Draw2 {
void Rect(R7Vec2 pos, R7Vec2 size, unsigned int color, int t = 1);
void RectFilled(R7Vec2 pos, R7Vec2 size, Color4 colors);
void RectFilledSolid(R7Vec2 pos, R7Vec2 size, unsigned int color);
// Wrapper of RectFilledSolid
inline void RFS(R7Vec2 pos, R7Vec2 size, unsigned int color) {
RectFilledSolid(pos, size, color);
}
void Line(R7Vec2 pos0, R7Vec2 pos1, unsigned int color, int t = 1);
void Triangle(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, Color3 colors);
void TriangleSolid(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, unsigned int color);
// Beta and Very unstable
void TriangleLined(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, unsigned int color,
int t = 1);
void Text(R7Vec2 pos, const std::string& text, RD7TextFlags flags = 0);
void Image(RenderD7::Image* img, const R7Vec2& pos = R7Vec2(0, 0), const R7Vec2& scale = R7Vec2(1, 1));
} // namespace Draw2
} // namespace RenderD7
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#pragma once
#include <string>
namespace RenderD7 {
void Error(const std::string& msg);
inline void InlineError(const std::string& msg) {
std::string location = __FILE__ + std::string(":") + std::to_string(__LINE__);
Error("Error: \n" + location + "\n" + msg);
}
inline void InlineAssert(bool v, const std::string& msg) {
std::string location = __FILE__ + std::string(":") + std::to_string(__LINE__);
if(v == false)
Error("Assert Failed:\n" + location + "\n" + msg);
}
}
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#pragma once
#include <string>
#include <vector>
namespace RenderD7 {
namespace FileSystem {
/// @brief A Directory Entry
struct Entry {
/// @brief Patf of The Entry
std::string path;
/// @brief Name of The Entry
std::string name;
/// @brief Directory or File
bool dir = false;
};
/// @brief Gets All Entrys of A Directory into a Vector
/// @param path The Path of the Directory
/// @return The Vector of found Entrys
std::vector<RenderD7::FileSystem::Entry> GetDirContent(std::string path);
std::string GetParentPath(std::string path, std::string mount_point);
std::vector<Entry>
GetDirContentsExt(std::string &path,
const std::vector<std::string> &extensions);
} // namespace FileSystem
} // namespace RenderD7
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#pragma once
// Base includes
#include <functional>
#include <map>
#include <memory>
#include <string>
#include <vector>
// 3ds does not support std::chrono
#include <3ds.h>
/// @brief 3ds System Ticks per milli second
#define TICKS_PER_MSEC 268111.856
#define f2s(x_) #x_
#define scomb(x1, x2) std::string(x1 + x2)
namespace RenderD7 {
namespace Ftrace {
/// @brief Result of FTrace
struct FTRes {
std::string group; ///< Group of the Trace
std::string func_name; ///< Function Name
uint64_t time_start; ///< when started
uint64_t time_end; ///< when stopped
float time_of; ///< stop - start (how long)
bool is_ovl; ///< is displayed in overlay?
};
/// @brief Map of Traces
extern std::map<std::string, RenderD7::Ftrace::FTRes> rd7_traces;
/// @brief Set a Start TracePoint
/// @param group Set a Group Name
/// @param func_name Set a Function Name
inline void Beg(std::string group, std::string func_name) {
std::string trace_id = scomb(group, func_name);
rd7_traces[trace_id].group = group;
rd7_traces[trace_id].func_name = func_name;
rd7_traces[trace_id].time_start = svcGetSystemTick();
}
/// @brief Set an End TracePoint
/// @param group Set a Group Name
/// @param func_name Set a Function Name
inline void End(std::string group, std::string func_name) {
std::string trace_id = scomb(group, func_name);
rd7_traces[trace_id].time_end = svcGetSystemTick();
rd7_traces[trace_id].time_of = static_cast<float>(
rd7_traces[trace_id].time_end / (float)TICKS_PER_MSEC -
rd7_traces[trace_id].time_start / (float)TICKS_PER_MSEC);
}
} // namespace Ftrace
} // namespace RenderD7
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#pragma once
namespace RenderD7 {
namespace Hardware {
/// @brief Initialisize required Services
void Initialisize();
/// @brief Check if Headphones are Plugged in
/// @return true if headphones plugged in
bool IsHeadphones();
/// @brief Check if the 3ds Is Charging
/// @return true if System gets Charged
bool IsCharging();
/// @brief Check the Battery Percentage
/// @return Persentage as float
float GetBatteryPercentage();
/// @brief Get current State of 3d Slider
/// @return current 3dslider poition
float Get3dSliderLevel();
/// @brief Get Current state of Sound Slider
/// @return current SoundSlider state
float GetSoundSliderLevel();
} // namespace Hardware
} // namespace RenderD7
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/// WARNING
/// THIS IS BETA STUFF
/// ITS MAKE LIKE EXTERNAL BUT
/// FOR RENDERD7 ITS INTEGRATED
#pragma once
#include <renderd7/R7Vec.hpp>
#include <string>
namespace RenderD7 {
namespace Hid {
enum Actions {
Down = 0,
Held = 1,
Up = 2,
DownRepeat = 3,
};
// Register Functions
// Register Current state values
void RegKeyDown(uint32_t &key_down);
void RegKeyHeld(uint32_t &key_held);
void RegKeyUp(uint32_t &key_up);
void RegKeyRepeat(uint32_t &repeat);
void RegTouchCoords(R7Vec2 &touch_pos);
// Not Corectly Implemented Yet
void RegAnalog1Movement(R7Vec2 &movement);
void RegAnalog2Movement(R7Vec2 &movement);
// Register Keys
void RegKeyEvent(const std::string &event, uint32_t key);
// KeyEvents
bool IsEvent(const std::string &event, Actions action);
R7Vec2 GetTouchPosition();
R7Vec2 GetLastTouchPosition();
void Update();
// Lock/Unlock Input api for example for Keyboard
void Lock();
void Unlock();
void Clear();
} // namespace Hid
} // namespace RenderD7
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#pragma once
#include <citro2d.h>
#include <3ds.h>
#include <renderd7/R7Vec.hpp>
#include <renderd7/nimg.hpp>
#include <string>
namespace RenderD7 {
class Image {
public:
Image();
~Image();
void load(const std::string& path);
void from_nimg(const nimg& image);
C2D_Image get();
C2D_Image& get_ref();
void set(const C2D_Image& i);
R7Vec2 get_size();
bool loaded();
private:
void safe_del();
bool ld = false;
C2D_Image img;
};
}
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#pragma once
#include <cstdint>
#include <memory>
namespace RenderD7 {
namespace Memory {
/// @brief Metriks struct For the Internal Tracker
struct memory_metrics {
uint32_t t_TotalAllocated = 0; ///< Total Allocated Memory
uint32_t t_TotalFreed = 0; ///< Total Deleted Memory
/// @brief Gets the Currently Allocated Memory
uint32_t t_CurrentlyAllocated() { return t_TotalAllocated - t_TotalFreed; }
};
/// @brief Get Total Allocated Memory
/// @return Total Allocated Memory
size_t GetTotalAllocated();
/// @brief Get Total Deleted Memory
/// @return Total Deleted Memory
size_t GetTotalFreed();
/// @brief Get Current Allocated Memory
/// @return Current Allocated Memory
size_t GetCurrent();
} // namespace Memory
} // namespace RenderD7
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#pragma once
#include <string>
namespace RenderD7 {
struct Message {
Message(std::string t, std::string m) {
title = t;
message = m;
animationframe = 0;
}
std::string title;
std::string message;
int animationframe;
};
void ProcessMessages();
void PushMessage(const Message& msg);
// Config
void SetMessageIdleStartFrame(int frame);
void SetMessageTotalAnimationFrames(int total_frames);
void SetMessageFadeOutStartFrame(int frame);
}
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#pragma once
#include <renderd7/Ovl.hpp>
#include <string>
namespace RenderD7 {
class Ovl_Ftrace : public RenderD7::Ovl {
public:
/// @brief Constructor
Ovl_Ftrace(bool* is_enabled);
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
bool* i_is_enabled;
};
class Ovl_Metrik : public RenderD7::Ovl {
public:
/// @brief Constructor
Ovl_Metrik(bool* is_enabled, bool* screen, uint32_t* mt_color, uint32_t* txt_color, float* txt_size);
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
// Mutable internal values
mutable std::string mt_fps;
mutable std::string mt_cpu;
mutable std::string mt_gpu;
mutable std::string mt_cmd;
mutable std::string mt_lfr;
mutable std::string mt_tbs;
// Importand Adresses
bool* i_is_enabled;
bool* i_screen;
uint32_t* i_mt_color;
uint32_t* i_txt_color;
float* i_txt_size;
};
typedef int RD7Keyboard;
enum RD7Keyboard_ {
RD7Keyboard_Default,
RD7Keyboard_Numpad,
RD7Keyboard_Password,
};
class Ovl_Keyboard : public RenderD7::Ovl {
public:
/// @brief Constructor
/// Keyboard Type not Supported for now
Ovl_Keyboard(std::string& ref, const std::string& hint = "", RD7Keyboard type = 0);
/// @brief Deconstructor
~Ovl_Keyboard();
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
mutable std::map<unsigned char, char> shared_data;
// Pointer to useres String
std::string *typed_text = nullptr;
std::string str_bak;
int mode = 0;
int ft3 = 0;
};
} // namespace RenderD7
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#pragma once
#include <memory>
namespace RenderD7 {
/// @brief The Overlay Class (Used for Toasts for example)
class Ovl {
public:
/// @brief Deconstructor
virtual ~Ovl() {}
/// @brief Function Called to Draw this
virtual void Draw() const = 0;
/// @brief Logic of the Overlay
virtual void Logic() = 0;
/// @brief Should the overlay be killed
/// @return Killed or Not
inline bool IsKilled() { return this->iskilled; }
/// @brief Kill The Overlay
inline void Kill() { iskilled = true; }
private:
/// @param iskilled For IsKilled();
bool iskilled = false;
};
/// @brief Add an Overlay to the Screen
/// @param scene Overlay to push to Screen
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene);
} // namespace RenderD7
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#pragma once
struct R7Vec2 {
// Init Funcs
R7Vec2() : x(0), y(0) {}
R7Vec2(float i0, float i1) : x(i0), y(i1) {}
R7Vec2(const R7Vec2 &i) {
x = i.x;
y = i.y;
}
// Operators
// Add
R7Vec2 &operator+=(const R7Vec2 &i) {
x += i.x;
y += i.y;
return *this;
}
R7Vec2 operator+(const R7Vec2 &i) const { return R7Vec2(x + i.x, y + i.y); }
// Sub
R7Vec2 &operator-=(const R7Vec2 &i) {
x -= i.x;
y -= i.y;
return *this;
}
R7Vec2 operator-(const R7Vec2 &i) const { return R7Vec2(x - i.x, y - i.y); }
// Compare
bool operator==(const R7Vec2 &in) const { return x == in.x && y == in.y; }
bool operator!=(const R7Vec2 &in) const {
// use the first comparefuncs result
// and swap it lol
return !(*this == in);
}
// Internal Values
float x;
float y;
};
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#pragma once
#include <3ds.h>
#include <string>
namespace RenderD7 {
/// @brief Decoder for 3ds Result Codes
class ResultDecoder {
public:
/// @brief Constructor
ResultDecoder() {}
/// @brief Deconstructor
~ResultDecoder() {}
/// @brief Load a Result into Decoder
/// @param rescode Result Code
void Load(Result rescode);
/// @brief Load A Hex Converted Code into Decoder
/// @param rescode Result-Hex Code
void Load(std::string rescode);
/// @brief Get Hex Code
/// @return Hex-Code
std::string GetCode();
/// @brief Get Level Name
/// @return Level Name
std::string GetLevel();
/// @brief Get Level Value
/// @return Level Value
int GetLevelInt();
/// @brief Get The Mosule Name
/// @return Module Name
std::string GetModule();
/// @brief Get The Module Value
/// @return Module Value
int GetModuleInt();
/// @brief Get The Description
/// @return Description
std::string GetDescription();
/// @brief Get The Description Valur
/// @return Description Value
int GetDescriptionInt();
/// @brief Get the Summary
/// @return Summary
std::string GetSummary();
/// @brief Get the Summary Value
/// @return Summary Value
int GetSummaryInt();
/// @brief Write a Result log file to sd
void WriteLog(void);
private:
/// @param m_rescode Result code
Result m_rescode;
};
} // namespace RenderD7
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#pragma once
#include <citro2d.h>
#include <citro3d.h>
/// \param Top Tob-Screen Target
extern C3D_RenderTarget *Top;
/// \param TopRight Top-Right-Screen Target (Never atually used)
extern C3D_RenderTarget *TopRight;
/// \param Bottom Bottom-Screen Target
extern C3D_RenderTarget *Bottom;
namespace RenderD7 {
/// @brief Begin Drawing On Specific Screen
/// @param target The Screen Target (Top, Bottom or TopTight)
void OnScreen(C3D_RenderTarget *target);
} // namespace RenderD7
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#pragma once
#include <cstdint>
#include <functional>
#include <string>
#include <vector>
#include <3ds.h>
namespace RenderD7 {
namespace Init {
void Security();
}
class Security {
public:
/// @brief Security Levels
enum Level {
NONE, ///< Do Completly Nothing (excludes FrameEnd Security)
FULL, ///< Display Every Reports even Success
ERRORS, ///< Display Only Errors
WARNINGS, ///< Display Errors and Warnings
LOG, ///< Log Every Error with Detailed Information
};
Security();
~Security();
/// @brief Report an Output (For SafeTraceInit)
/// @param addr Adress of Pointer
/// @param result_ptr Pointer to the result
void Report(uint32_t addr, void *result_ptr);
/// @brief Set the Security Level
/// @param level Level to use
void SetLevel(Level level);
/// @brief Get Current Security Level
/// @return Security Level
Level GetLevel();
/// @brief Call a Function at Program Crash/Exit
/// @param exit_func Function to Call
void SafeExit(void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(void (*init_func)(), void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(Result (*init_func)(), void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(void (*init_func)(), Result (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(Result (*init_func)(), Result (*exit_func)());
};
} // namespace RenderD7
/// @brief RenderD7 Security Object
extern RenderD7::Security *rd7_security;
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#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <3ds.h> // Result
#include <string>
namespace RenderD7 {
/// @brief SpriteSheet Class
class Sheet {
public:
/// @brief Constructor
Sheet();
/// @brief Deconstructor
~Sheet();
/// @brief Load A Spritesheet File
/// @param path Path to the t3x
/// @return Result Code
Result Load(const std::string& path);
/// @brief Unload the Sheet
void Free();
/// \param spritesheet The Sheet
C2D_SpriteSheet spritesheet;
};
} // namespace RenderD7
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#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <renderd7/Image.hpp>
#include <renderd7/Sheet.hpp>
namespace RenderD7 {
/// @brief Sprite Class
class Sprite {
public:
/// \brief Construct Sprite
Sprite();
/// \brief Deconstruct Sprite
~Sprite();
/// \brief Load a Sprite From SpriteSheet
/// \param sheet the Sheet to load from.(RenderD7::Sheet)
/// \param index the number of the Sprite in the Sheet
void FromSheet(RenderD7::Sheet *sheet, size_t index);
/// \brief Load a Sprite From SpriteSheet
/// \param img the Image to load from.(RenderD7::Image)
void FromImage(RenderD7::Image *img);
/// @brief Draw the Sprite
/// @return success ?
bool Draw();
/// @brief Set the Center Position
/// @param x X Pos
/// @param y Y Pos
void SetCenter(float x, float y);
/// @brief Set the Sprite's Position
/// @param x X Pos
/// @param y Y Pos
void SetPos(float x, float y);
/// @brief Set The Sprite's Scale
/// @param x Scale on X-Axis
/// @param y Scale on Y-Axis
void SetScale(float x, float y);
/// @brief Set the Sprite's Rotation
/// @param rotation ratation
void SetRotation(float rotation);
/// @brief Rotate the Sprite
/// @param speed Speed to Rotate
void Rotate(float speed);
/// @brief Get Tje Sprite's Width
/// @return Width
float getWidth();
/// @brief Get the Sprite's Height
/// @return Height
float getHeight();
/// @brief Get The Sprite's X Position
/// @return X Position
float getPosX();
/// @brief Get the Sprite's Y Position
/// @return Y Position
float getPosY();
private:
/// @param tint ImageTint (unused)
C2D_ImageTint tint;
/// @param sprite The Sprite
C2D_Sprite sprite;
};
} // namespace RenderD7
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#pragma once
#include <renderd7/Sheet.hpp>
#include <renderd7/Sprite.hpp>
#include <citro2d.h>
#include <citro3d.h>
namespace RenderD7 {
/// @brief SpriteSheetAnimation Class
class SpriteSheetAnimation : public RenderD7::Sprite {
public:
/// @brief Constructor
SpriteSheetAnimation();
/// @brief Deconstructor
~SpriteSheetAnimation();
/// @brief Setup an Animation
/// @param sheet Input Spritesheet
/// @param imagecount Count of Images
/// @param startimage Where to Start the Loop
/// @param frame_begin Current Time (Should be 0)
/// @param frame_finish Time Length
void Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage,
float frame_begin, float frame_finish);
/// @brief Play the Animation
/// @param timespeed Speed of the animation
void Play(float timespeed);
private:
/// @param images Count of Images
size_t images;
/// @param imgs Another Count of images ???
size_t imgs = 0;
/// @param D_totaltime Current Time
float D_totaltime;
/// @param sheet The Sheet of Images
RenderD7::Sheet *sheet;
/// @param time Total Time from frame_finish
float time;
};
} // namespace RenderD7
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#pragma once
#include <sstream>
#include <string>
namespace RenderD7 {
/// @brief StealConsole Class
class StealConsole {
public:
/// @brief Constructor
StealConsole();
/// @brief Deconstructor
~StealConsole();
/// @brief The Stolen Stdout
/// @return Stdout as string
std::string GetStdout();
private:
/// @param stolen_stdout Stolen Stdout
std::stringstream stolen_stdout;
};
} // namespace RenderD7
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#pragma once
#include <3ds.h>
#include <vector>
namespace RenderD7 {
namespace Tasks {
/// @brief Push A Task
/// @param entrypoint Function of Your Task
void create(ThreadFunc entrypoint);
/// @brief Destroy all Tasks
void destroy(void);
} // namespace Tasks
} // namespace RenderD7
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namespace rnd7 { #pragma once
class Time { #include <string>
public:
Time(); namespace RenderD7 {
/// @brief Format a String
float asSeconds() const; /// @param fmt_str Format To
/// @param ... Additional Args
int asMilliseconds() const; /// @return Formatted String
std::string FormatString(std::string fmt_str, ...);
long asMicroseconds() const; /// @brief Get Current Time as String
/// @return Time-String
static const Time Zero_; std::string GetTimeStr(void);
} // namespace RenderD7
private:
friend Time seconds(float);
friend Time milliseconds(int);
friend Time microseconds(long);
explicit Time(long microseconds);
private:
long m_microseconds; ///< Time value stored as microseconds
};
Time seconds(float amount);
Time milliseconds(int amount);
Time microseconds(long amount);
bool operator==(Time left, Time right);
bool operator!=(Time left, Time right);
bool operator<(Time left, Time right);
bool operator>(Time left, Time right);
bool operator<=(Time left, Time right);
bool operator>=(Time left, Time right);
Time operator-(Time right);
Time operator+(Time left, Time right);
Time &operator+=(Time &left, Time right);
Time operator-(Time left, Time right);
Time &operator-=(Time &left, Time right);
Time operator*(Time left, float right);
Time operator*(Time left, long right);
Time operator*(float left, Time right);
Time operator*(long left, Time right);
Time &operator*=(Time &left, float right);
Time &operator*=(Time &left, long right);
Time operator/(Time left, float right);
Time operator/(Time left, long right);
Time &operator/=(Time &left, float right);
Time &operator/=(Time &left, long right);
float operator/(Time left, Time right);
Time operator%(Time left, Time right);
Time &operator%=(Time &left, Time right);
}
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#pragma once
#include <3ds.h>
namespace RenderD7 {
class Timer {
public:
Timer(bool autostart = true);
~Timer() {}
void reset();
void tick();
void pause();
void resume();
float get();
float get_live();
bool running();
private:
uint64_t last = 0;
uint64_t current = 0;
bool is_running = false;
};
}
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#pragma once
#include <algorithm>
#include <renderd7/R7Vec.hpp>
#include <renderd7/DrawV2.hpp>
#include <string>
#include <vector>
// UI7: The new RenderD7 UI Standart based on
// Draw2 (based on Citro2D)
#define UI7MAKEFLAG(x) (1 << x)
typedef int UI7MenuFlags;
enum UI7MenuFlags_ {
UI7MenuFlags_None = 0,
UI7MenuFlags_NoTitlebar = UI7MAKEFLAG(0),
UI7MenuFlags_TitleMid = UI7MAKEFLAG(1),
};
namespace UI7 {
// Key functions
void Init();
void Deinit();
void Update();
float GetTime();
float GetDeltaTime();
bool Button(const std::string &label, R7Vec2 size = R7Vec2(0, 0));
void Checkbox(const std::string &label, bool &c);
void Label(const std::string &label, RD7TextFlags flags = 0);
void Progressbar(float value);
/// @brief Draw Image in Menu
/// @param img Pointer f.e to RenderD7::Image2
void Image(RenderD7::Image* img);
void BrowserList(const std::vector<std::string> &entrys, int &selection, RD7TextFlags txtflags = 0,
R7Vec2 size = R7Vec2(0, 0), int max_entrys = 13);
void InputText(const std::string &label, std::string &text,
const std::string &hint = "");
bool BeginMenu(const std::string &title, R7Vec2 size = R7Vec2(0, 0),
UI7MenuFlags flags = 0);
void EndMenu();
void Grid(const std::string& name, const R7Vec2 &size, R7Vec2(*display_func)(void*, R7Vec2), void**data_array, size_t num_entrys);
R7Vec2 GetCursorPos();
void SetCursorPos(R7Vec2 cp);
void RestoreCursor();
void SameLine();
} // namespace UI7
-717
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@@ -1,717 +0,0 @@
#pragma once
#include <fstream>
#include <vector>
#include <stdexcept>
#include <iostream>
#include <iterator>
#include <sstream>
using namespace std;
#pragma pack(push, 1)
struct BMPFileHeader {
uint16_t file_type{ 0x4D42 }; // File type always BM which is 0x4D42 (stored as hex uint16_t in little endian)
uint32_t file_size{ 0 }; // Size of the file (in bytes)
uint16_t reserved1{ 0 }; // Reserved, always 0
uint16_t reserved2{ 0 }; // Reserved, always 0
uint32_t offset_data{ 0 }; // Start position of pixel data (bytes from the beginning of the file)
};
struct BMPInfoHeader {
uint32_t size{ 0 }; // Size of this header (in bytes)
int32_t width{ 0 }; // width of bitmap in pixels
int32_t height{ 0 }; // height of bitmap in pixels
// (if positive, bottom-up, with origin in lower left corner)
// (if negative, top-down, with origin in upper left corner)
uint16_t planes{ 1 }; // No. of planes for the target device, this is always 1
uint16_t bit_count{ 0 }; // No. of bits per pixel
uint32_t compression{ 0 }; // 0 or 3 - uncompressed. THIS PROGRAM CONSIDERS ONLY UNCOMPRESSED BMP images
uint32_t size_image{ 0 }; // 0 - for uncompressed images
int32_t x_pixels_per_meter{ 0 };
int32_t y_pixels_per_meter{ 0 };
uint32_t colors_used{ 0 }; // No. color indexes in the color table. Use 0 for the max number of colors allowed by bit_count
uint32_t colors_important{ 0 }; // No. of colors used for displaying the bitmap. If 0 all colors are required
};
struct BMPColorHeader {
uint32_t red_mask{ 0x00ff0000 }; // Bit mask for the red channel
uint32_t green_mask{ 0x0000ff00 }; // Bit mask for the green channel
uint32_t blue_mask{ 0x000000ff }; // Bit mask for the blue channel
uint32_t alpha_mask{ 0xff000000 }; // Bit mask for the alpha channel
uint32_t color_space_type{ 0x73524742 }; // Default "sRGB" (0x73524742)
uint32_t unused[16]{ 0 }; // Unused data for sRGB color space
};
#pragma pack(pop)
struct BMP {
BMPFileHeader file_header;
BMPInfoHeader bmp_info_header;
BMPColorHeader bmp_color_header;
std::vector<uint8_t> data;
BMP(const char *fname) {
read(fname);
}
int read(const char *fname) {
std::ifstream inp{ fname, std::ios_base::binary };
if (inp) {
inp.read((char*)&file_header, sizeof(file_header));
if(file_header.file_type != 0x4D42) {
return 50;//throw std::runtime_error("Error! Unrecognized file format.");
}
inp.read((char*)&bmp_info_header, sizeof(bmp_info_header));
// The BMPColorHeader is used only for transparent images
if(bmp_info_header.bit_count == 32) {
// Check if the file has bit mask color information
if(bmp_info_header.size >= (sizeof(BMPInfoHeader) + sizeof(BMPColorHeader))) {
inp.read((char*)&bmp_color_header, sizeof(bmp_color_header));
// Check if the pixel data is stored as BGRA and if the color space type is sRGB
check_color_header(bmp_color_header);
} else {
//std::cerr << "Error! The file \"" << fname << "\" does not seem to contain bit mask information\n";
return 51;//throw std::runtime_error("Error! Unrecognized file format.");
}
}
// Jump to the pixel data location
inp.seekg(file_header.offset_data, inp.beg);
// Adjust the header fields for output.
// Some editors will put extra info in the image file, we only save the headers and the data.
if(bmp_info_header.bit_count == 32) {
bmp_info_header.size = sizeof(BMPInfoHeader) + sizeof(BMPColorHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader) + sizeof(BMPColorHeader);
} else {
bmp_info_header.size = sizeof(BMPInfoHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader);
}
file_header.file_size = file_header.offset_data;
if (bmp_info_header.height < 0) {
return 52;//throw std::runtime_error("The program can treat only BMP images with the origin in the bottom left corner!");
}
data.resize(bmp_info_header.width * bmp_info_header.height * bmp_info_header.bit_count / 8);
// Here we check if we need to take into account row padding
if (bmp_info_header.width % 4 == 0) {
inp.read((char*)data.data(), data.size());
file_header.file_size += static_cast<uint32_t>(data.size());
}
else {
row_stride = bmp_info_header.width * bmp_info_header.bit_count / 8;
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
for (int y = 0; y < bmp_info_header.height; ++y) {
inp.read((char*)(data.data() + row_stride * y), row_stride);
inp.read((char*)padding_row.data(), padding_row.size());
}
file_header.file_size += static_cast<uint32_t>(data.size()) + bmp_info_header.height * static_cast<uint32_t>(padding_row.size());
}
}
else {
return 53;//throw std::runtime_error("Unable to open the input image file "+std::string(fname));
}
return 0;
}
int read_mem(std::vector<unsigned char> buffer) {
std::stringstream inp;
std::copy(buffer.begin(), buffer.end(),std::ostream_iterator<unsigned char>(inp,"\n"));
if (inp) {
inp.read((char*)&file_header, sizeof(file_header));
if(file_header.file_type != 0x4D42) {
return 50;//throw std::runtime_error("Error! Unrecognized file format.");
}
inp.read((char*)&bmp_info_header, sizeof(bmp_info_header));
// The BMPColorHeader is used only for transparent images
if(bmp_info_header.bit_count == 32) {
// Check if the file has bit mask color information
if(bmp_info_header.size >= (sizeof(BMPInfoHeader) + sizeof(BMPColorHeader))) {
inp.read((char*)&bmp_color_header, sizeof(bmp_color_header));
// Check if the pixel data is stored as BGRA and if the color space type is sRGB
check_color_header(bmp_color_header);
} else {
//std::cerr << "Error! The file \"" << fname << "\" does not seem to contain bit mask information\n";
return 51;//throw std::runtime_error("Error! Unrecognized file format.");
}
}
// Jump to the pixel data location
inp.seekg(file_header.offset_data, inp.beg);
// Adjust the header fields for output.
// Some editors will put extra info in the image file, we only save the headers and the data.
if(bmp_info_header.bit_count == 32) {
bmp_info_header.size = sizeof(BMPInfoHeader) + sizeof(BMPColorHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader) + sizeof(BMPColorHeader);
} else {
bmp_info_header.size = sizeof(BMPInfoHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader);
}
file_header.file_size = file_header.offset_data;
if (bmp_info_header.height < 0) {
return 52;//throw std::runtime_error("The program can treat only BMP images with the origin in the bottom left corner!");
}
data.resize(bmp_info_header.width * bmp_info_header.height * bmp_info_header.bit_count / 8);
// Here we check if we need to take into account row padding
if (bmp_info_header.width % 4 == 0) {
inp.read((char*)data.data(), data.size());
file_header.file_size += static_cast<uint32_t>(data.size());
}
else {
row_stride = bmp_info_header.width * bmp_info_header.bit_count / 8;
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
for (int y = 0; y < bmp_info_header.height; ++y) {
inp.read((char*)(data.data() + row_stride * y), row_stride);
inp.read((char*)padding_row.data(), padding_row.size());
}
file_header.file_size += static_cast<uint32_t>(data.size()) + bmp_info_header.height * static_cast<uint32_t>(padding_row.size());
}
}
else {
return 53;//throw std::runtime_error("Unable to open the input image file "+std::string(fname));
}
return 0;
}
BMP(int32_t width, int32_t height, bool has_alpha = true) {
if (width <= 0 || height <= 0) {
width = 1;
height = 1;
}
bmp_info_header.width = width;
bmp_info_header.height = height;
if (has_alpha) {
bmp_info_header.size = sizeof(BMPInfoHeader) + sizeof(BMPColorHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader) + sizeof(BMPColorHeader);
bmp_info_header.bit_count = 32;
bmp_info_header.compression = 3;
row_stride = width * 4;
data.resize(row_stride * height);
file_header.file_size = file_header.offset_data + data.size();
}
else {
bmp_info_header.size = sizeof(BMPInfoHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader);
bmp_info_header.bit_count = 24;
bmp_info_header.compression = 0;
row_stride = width * 3;
data.resize(row_stride * height);
uint32_t new_stride = make_stride_aligned(4);
file_header.file_size = file_header.offset_data + static_cast<uint32_t>(data.size()) + bmp_info_header.height * (new_stride - row_stride);
}
}
unsigned write(const char *fname) {
std::ofstream of{ fname, std::ios_base::binary };
if (of) {
if (bmp_info_header.bit_count == 32) {
write_headers_and_data(of);
}
else if (bmp_info_header.bit_count == 24) {
if (bmp_info_header.width % 4 == 0) {
write_headers_and_data(of);
}
else {
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
write_headers(of);
for (int y = 0; y < bmp_info_header.height; ++y) {
of.write((const char*)(data.data() + row_stride * y), row_stride);
of.write((const char*)padding_row.data(), padding_row.size());
}
}
}
else {
return 54;//throw std::runtime_error("The program can treat only 24 or 32 bits per pixel BMP files");
}
}
else {
return 55;//throw std::runtime_error("Unable to open the output image file.");
}
return 0;
}
std::vector<unsigned char> DATA() {
std::stringstream ss;
if (ss) {
if (bmp_info_header.bit_count == 32) {
write_headers_and_datass(ss);
}
else if (bmp_info_header.bit_count == 24) {
if (bmp_info_header.width % 4 == 0) {
write_headers_and_datass(ss);
}
else {
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
write_headersss(ss);
for (int y = 0; y < bmp_info_header.height; ++y) {
ss.write((const char*)(data.data() + row_stride * y), row_stride);
ss.write((const char*)padding_row.data(), padding_row.size());
}
}
}
else {
}
}
else {
}
std::string test11 = ss.str();
std::vector<unsigned char> test12(test11.begin(), test11.end());
return test12;
}
unsigned fill_region(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h, uint8_t B, uint8_t G, uint8_t R, uint8_t A) {
if (x0 + w > (uint32_t)bmp_info_header.width || y0 + h > (uint32_t)bmp_info_header.height) {
return 59;
}
uint32_t channels = bmp_info_header.bit_count / 8;
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
data[channels * (y * bmp_info_header.width + x) + 0] = B;
data[channels * (y * bmp_info_header.width + x) + 1] = G;
data[channels * (y * bmp_info_header.width + x) + 2] = R;
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
return 0;
}
void fill_region_df(uint32_t x1, uint32_t y1, uint32_t w, uint32_t h, uint8_t B, uint8_t G, uint8_t R, uint8_t A) {
int x0 = x1;
int y0 = this->bmp_info_header.height - y1 - h;
uint32_t channels = bmp_info_header.bit_count / 8;
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
if ((x + w < (uint32_t)bmp_info_header.width) || this->bmp_info_header.height - y - h > 0) {
data[channels * (y * bmp_info_header.width + x) + 0] = B;
data[channels * (y * bmp_info_header.width + x) + 1] = G;
data[channels * (y * bmp_info_header.width + x) + 2] = R;
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
}
void manipulate_region(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h, uint8_t A) {
int choice, choice2, intensity;
cout << "What color do you want to change? " << endl;
cout << "Enter 1 for Blue, 2 for Green, 3 for Red " << endl;
cin >> choice;
cout << "To what color do you want to change it too?" << endl;
cout << "Enter 1 for Blue, 2 for Green, 3 for Red " << endl;
cin >> choice2;
cout << "Enter the intensity of the color. (From 0 to 255) " << endl;
cin >> intensity;
if (x0 + w > (uint32_t)bmp_info_header.width || y0 + h > (uint32_t)bmp_info_header.height) {
return;//throw std::runtime_error("The region does not fit in the image!");
}
uint32_t channels = bmp_info_header.bit_count / 8;
if (choice==1 && choice2==1)
{
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels*(y*bmp_info_header.width+x) << endl;
//Make blue thing blue
if(data[channels * (y * bmp_info_header.width + x) + 0]>80 && data[channels * (y * bmp_info_header.width + x) + 0]<255)
{
data[channels * (y * bmp_info_header.width + x) + 0] = intensity;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
//data[channels * (y * bmp_info_header.width + x) + 0] = B;
//data[channels * (y * bmp_info_header.width + x) + 1] = G;
//data[channels * (y * bmp_info_header.width + x) + 2] = R;
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 1 && choice2==2)
{
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels*(y*bmp_info_header.width+x) << endl;
//Make blue thing green
if(data[channels * (y * bmp_info_header.width + x) + 0]>80 && data[channels * (y * bmp_info_header.width + x) + 0]<255)
{
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = intensity;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 1 && choice2==3)
{
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels*(y*bmp_info_header.width+x) << endl;
//Make blue thing red
if(data[channels * (y * bmp_info_header.width + x) + 0]>80 && data[channels * (y * bmp_info_header.width + x) + 0]<255)
{
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = intensity;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 2 && choice2==1)
{
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels*(y*bmp_info_header.width+x) << endl;
//Make green thing blue
if(data[channels * (y * bmp_info_header.width + x) + 1]>80 && data[channels * (y * bmp_info_header.width + x) + 1]<255)
{
data[channels * (y * bmp_info_header.width + x) + 0] = intensity;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 2 && choice2==2)
{
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels*(y*bmp_info_header.width+x) << endl;
//Make green thing green
if(data[channels * (y * bmp_info_header.width + x) + 1]>80 && data[channels * (y * bmp_info_header.width + x) + 1]<255)
{
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = intensity;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 2 && choice2==3)
{
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels*(y*bmp_info_header.width+x) << endl;
//Make green thing red
if(data[channels * (y * bmp_info_header.width + x) + 1]>80 && data[channels * (y * bmp_info_header.width + x) + 1]<255)
{
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = intensity;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 3 && choice2==1)
{
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels*(y*bmp_info_header.width+x) << endl;
//Make red thing blue
if(data[channels * (y * bmp_info_header.width + x) + 2]>80 && data[channels * (y * bmp_info_header.width + x) + 2]<255)
{
data[channels * (y * bmp_info_header.width + x) + 0] = intensity;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 3 && choice2==2)
{
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels*(y*bmp_info_header.width+x) << endl;
//Make red thing green
if(data[channels * (y * bmp_info_header.width + x) + 2]>80 && data[channels * (y * bmp_info_header.width + x) + 2]<255)
{
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = intensity;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 3 && choice2==3)
{
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels*(y*bmp_info_header.width+x) << endl;
//Make red thing blue
if(data[channels * (y * bmp_info_header.width + x) + 2]>80 && data[channels * (y * bmp_info_header.width + x) + 2]<255)
{
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = intensity;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
}
int OrganizeAverageRed()
{
int ColorRed[bmp_info_header.height][bmp_info_header.width];
int ColorGreen[bmp_info_header.height][bmp_info_header.width];;
int ColorBlue[bmp_info_header.height][bmp_info_header.width];
float pixels=bmp_info_header.height*bmp_info_header.width;
float intensity=0;
float sum=0;
uint32_t channels = bmp_info_header.bit_count / 8;
cout << "The Width of the image is " << bmp_info_header.width << endl;
cout << "The height of the image is " << bmp_info_header.height << endl;
for (int y = 0; y < bmp_info_header.height; ++y) {
for (int x = 0; x < bmp_info_header.width; ++x) {
//cout << channels*(y*bmp_info_header.width+x) << endl;
//Read red
ColorBlue[y][x]=data[channels * (y * bmp_info_header.width + x) + 0];
ColorGreen[y][x]=data[channels * (y * bmp_info_header.width + x) + 1];
ColorRed[y][x]=data[channels * (y * bmp_info_header.width + x) + 2];
}
}
for(int y=0; y<bmp_info_header.height; y++)
{
for(int x=0; x<bmp_info_header.width; x++)
{
sum=ColorRed[y][x]+sum-((ColorBlue[y][x])/2+(ColorGreen[y][x])/2);
}
}
intensity=sum/pixels;
cout << intensity << endl;
return intensity;
}
int OrganizeAverageGreen()
{
int ColorRed[bmp_info_header.height][bmp_info_header.width];
int ColorGreen[bmp_info_header.height][bmp_info_header.width];;
int ColorBlue[bmp_info_header.height][bmp_info_header.width];
float pixels=bmp_info_header.height*bmp_info_header.width;
float intensity=0;
float sum=0;
uint32_t channels = bmp_info_header.bit_count / 8;
cout << "The Width of the image is " << bmp_info_header.width << endl;
cout << "The height of the image is " << bmp_info_header.height << endl;
for (int y = 0; y < bmp_info_header.height; ++y) {
for (int x = 0; x < bmp_info_header.width; ++x) {
//cout << channels*(y*bmp_info_header.width+x) << endl;
//Read Green
ColorBlue[y][x]=data[channels * (y * bmp_info_header.width + x) + 0];
ColorGreen[y][x]=data[channels * (y * bmp_info_header.width + x) + 1];
ColorRed[y][x]=data[channels * (y * bmp_info_header.width + x) + 2];
}
}
for(int y=0; y<bmp_info_header.height; y++)
{
for(int x=0; x<bmp_info_header.width; x++)
{
sum=ColorGreen[y][x]+sum-((ColorBlue[y][x])/2+(ColorRed[y][x])/2);
}
}
intensity=sum/pixels;
cout << intensity << endl;
return intensity;
}
int OrganizeAverageBlue()
{
int ColorRed[bmp_info_header.height][bmp_info_header.width];
int ColorGreen[bmp_info_header.height][bmp_info_header.width];;
int ColorBlue[bmp_info_header.height][bmp_info_header.width];
float pixels=bmp_info_header.height*bmp_info_header.width;
float intensity=0;
float sum=0;
uint32_t channels = bmp_info_header.bit_count / 8;
cout << "The Width of the image is " << bmp_info_header.width << endl;
cout << "The height of the image is " << bmp_info_header.height << endl;
for (int y = 0; y < bmp_info_header.height; ++y) {
for (int x = 0; x < bmp_info_header.width; ++x) {
//cout << channels*(y*bmp_info_header.width+x) << endl;
//Read Blue
ColorBlue[y][x]=data[channels * (y * bmp_info_header.width + x) + 0];
ColorGreen[y][x]=data[channels * (y * bmp_info_header.width + x) + 1];
ColorRed[y][x]=data[channels * (y * bmp_info_header.width + x) + 2];
}
}
for(int y=0; y<bmp_info_header.height; y++)
{
for(int x=0; x<bmp_info_header.width; x++)
{
sum=ColorBlue[y][x]+sum-((ColorGreen[y][x])/2+(ColorRed[y][x])/2);
}
}
intensity=sum/pixels;
cout << intensity << endl;
return intensity;
}
unsigned set_pixel(uint32_t x0, uint32_t y0, uint8_t B, uint8_t G, uint8_t R, uint8_t A) {
if (x0 >= (uint32_t)bmp_info_header.width || y0 >= (uint32_t)bmp_info_header.height || x0 < 0 || y0 < 0) {
return 59;//throw std::runtime_error("The point is outside the image boundaries!");
}
uint32_t channels = bmp_info_header.bit_count / 8;
data[channels * (y0 * bmp_info_header.width + x0) + 0] = B;
data[channels * (y0 * bmp_info_header.width + x0) + 1] = G;
data[channels * (y0 * bmp_info_header.width + x0) + 2] = R;
if (channels == 4) {
data[channels * (y0 * bmp_info_header.width + x0) + 3] = A;
}
return 0;
}
void set_pixel_df(uint32_t x0, uint32_t y0, uint8_t B, uint8_t G, uint8_t R, uint8_t A) {
uint32_t y1 = this->bmp_info_header.height - y0;
if (x0 >= (uint32_t)bmp_info_header.width || y1 <= (uint32_t)bmp_info_header.width || x0 < 0 || y0 > 0) {
return;//throw std::runtime_error("The point is outside the image boundaries!");
}
uint32_t channels = bmp_info_header.bit_count / 8;
data[channels * (y0 * bmp_info_header.width + x0) + 0] = B;
data[channels * (y0 * bmp_info_header.width + x0) + 1] = G;
data[channels * (y0 * bmp_info_header.width + x0) + 2] = R;
if (channels == 4) {
data[channels * (y0 * bmp_info_header.width + x0) + 3] = A;
}
}
unsigned draw_rectangle(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h,
uint8_t B, uint8_t G, uint8_t R, uint8_t A, uint8_t line_w) {
if (x0 + w > (uint32_t)bmp_info_header.width || y0 + h > (uint32_t)bmp_info_header.height) {
return 59;//throw std::runtime_error("The rectangle does not fit in the image!");
}
fill_region(x0, y0, w, line_w, B, G, R, A); // top line
fill_region(x0, (y0 + h - line_w), w, line_w, B, G, R, A); // bottom line
fill_region((x0 + w - line_w), (y0 + line_w), line_w, (h - (2 * line_w)), B, G, R, A); // right line
fill_region(x0, (y0 + line_w), line_w, (h - (2 * line_w)), B, G, R, A); // left line
return 0;
}
void draw_rectangle_df(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h,
uint8_t B, uint8_t G, uint8_t R, uint8_t A, uint8_t line_w) {
if (x0 + w > (uint32_t)bmp_info_header.width || y0 + h > (uint32_t)bmp_info_header.height) {
return;//throw std::runtime_error("The rectangle does not fit in the image!");
}
fill_region_df(x0, y0, w, line_w, B, G, R, A); // top line
fill_region_df(x0, (y0 + h - line_w), w, line_w, B, G, R, A); // bottom line
fill_region_df((x0 + w - line_w), (y0 + line_w), line_w, (h - (2 * line_w)), B, G, R, A); // right line
fill_region_df(x0, (y0 + line_w), line_w, (h - (2 * line_w)), B, G, R, A); // left line
}
private:
uint32_t row_stride{ 0 };
void write_headers(std::ofstream &of) {
of.write((const char*)&file_header, sizeof(file_header));
of.write((const char*)&bmp_info_header, sizeof(bmp_info_header));
if(bmp_info_header.bit_count == 32) {
of.write((const char*)&bmp_color_header, sizeof(bmp_color_header));
}
}
void write_headers_and_data(std::ofstream &of) {
write_headers(of);
of.write((const char*)data.data(), data.size());
}
void write_headersss(std::stringstream &of) {
of.write((const char*)&file_header, sizeof(file_header));
of.write((const char*)&bmp_info_header, sizeof(bmp_info_header));
if(bmp_info_header.bit_count == 32) {
of.write((const char*)&bmp_color_header, sizeof(bmp_color_header));
}
}
void write_headers_and_datass(std::stringstream &of) {
write_headersss(of);
of.write((const char*)data.data(), data.size());
}
// Add 1 to the row_stride until it is divisible with align_stride
uint32_t make_stride_aligned(uint32_t align_stride) {
uint32_t new_stride = row_stride;
while (new_stride % align_stride != 0) {
new_stride++;
}
return new_stride;
}
// Check if the pixel data is stored as BGRA and if the color space type is sRGB
void check_color_header(BMPColorHeader &bmp_color_header) {
BMPColorHeader expected_color_header;
if(expected_color_header.red_mask != bmp_color_header.red_mask ||
expected_color_header.blue_mask != bmp_color_header.blue_mask ||
expected_color_header.green_mask != bmp_color_header.green_mask ||
expected_color_header.alpha_mask != bmp_color_header.alpha_mask) {
return;//throw std::runtime_error("Unexpected color mask format! The program expects the pixel data to be in the BGRA format");
}
if(expected_color_header.color_space_type != bmp_color_header.color_space_type) {
return;//throw std::runtime_error("Unexpected color space type! The program expects sRGB values");
}
}
};
-14
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@@ -1,14 +0,0 @@
#pragma once
#include <renderd7/external/lodepng.h>
#include <iostream>
namespace BitmapConverter{
//returns 0 if all went ok, non-0 if error
//output image is always given in RGBA (with alpha channel), even if it's a BMP without alpha channel
unsigned decodeBMP(std::vector<unsigned char>& image, unsigned& w, unsigned& h, const std::vector<unsigned char>& bmp);
std::vector<unsigned char> ConvertFile(std::string filename);
std::vector<unsigned char> ConvertData(std::vector<unsigned char> data);
}
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-29
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@@ -1,29 +0,0 @@
#include <3ds.h>
extern FS_Archive archive, sdmc_archive, nand_archive;
Result FS_OpenArchive(FS_Archive *archive, FS_ArchiveID id);
Result FS_CloseArchive(FS_Archive archive);
Result FS_OpenDir(Handle *handle, FS_Archive archive, const char *path);
Result FS_OpenFile(Handle *handle, FS_Archive archive, const char *path, u32 flags, u32 attributes);
Result FS_MakeDir(FS_Archive archive, const char *path);
Result FS_CreateFile(FS_Archive archive, const char *path, u64 size);
Result FS_RecursiveMakeDir(FS_Archive archive, const char *path);
bool FS_FileExists(FS_Archive archive, const char *path);
bool FS_DirExists(FS_Archive archive, const char *path);
Result FS_GetFileSize(FS_Archive archive, const char *path, u64 *size);
u64 FS_GetFreeStorage(FS_SystemMediaType media_type);
u64 FS_GetTotalStorage(FS_SystemMediaType media_type);
u64 FS_GetUsedStorage(FS_SystemMediaType media_type);
Result FS_RemoveFile(FS_Archive archive, const char *path);
Result FS_RemoveDir(FS_Archive archive, const char *path);
Result FS_RemoveDirRecursive(FS_Archive archive, const char *path);
Result FS_RenameFile(FS_Archive archive, const char *old_filename, const char *new_filename);
Result FS_RenameDir(FS_Archive archive, const char *old_dirname, const char *new_dirname);
Result FS_Read(FS_Archive archive, const char *path, u64 size, void *buf);
Result FS_Write(FS_Archive archive, const char *path, const void *buf, u32 size);
char *FS_GetFileTimestamp(const char *path);
Result makeDirs(const char * path);
Result openFile(Handle* fileHandle, const char * path, bool write);
-250
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@@ -1,250 +0,0 @@
/*
* Copyright 2006 Richard Wilson <richard.wilson@netsurf-browser.org>
* Copyright 2008 Sean Fox <dyntryx@gmail.com>
*
* This file is part of NetSurf's libnsbmp, http://www.netsurf-browser.org/
* Licenced under the MIT License,
* http://www.opensource.org/licenses/mit-license.php
*/
/**
* \file
* Bitmap file decoding interface.
*/
#ifndef libnsbmp_h_
#define libnsbmp_h_
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
/* bmp flags */
#define BMP_NEW 0
/** image is opaque (as opposed to having an alpha mask) */
#define BMP_OPAQUE (1 << 0)
/** memory should be wiped */
#define BMP_CLEAR_MEMORY (1 << 1)
/**
* error return values
*/
typedef enum {
BMP_OK = 0,
BMP_INSUFFICIENT_MEMORY = 1,
BMP_INSUFFICIENT_DATA = 2,
BMP_DATA_ERROR = 3
} bmp_result;
/**
* encoding types
*/
typedef enum {
BMP_ENCODING_RGB = 0,
BMP_ENCODING_RLE8 = 1,
BMP_ENCODING_RLE4 = 2,
BMP_ENCODING_BITFIELDS = 3
} bmp_encoding;
/* API for Bitmap callbacks */
typedef void* (*bmp_bitmap_cb_create)(int width, int height, unsigned int state);
typedef void (*bmp_bitmap_cb_destroy)(void *bitmap);
typedef unsigned char* (*bmp_bitmap_cb_get_buffer)(void *bitmap);
typedef size_t (*bmp_bitmap_cb_get_bpp)(void *bitmap);
/**
* The Bitmap callbacks function table
*/
typedef struct bmp_bitmap_callback_vt_s {
/** Callback to allocate bitmap storage. */
bmp_bitmap_cb_create bitmap_create;
/** Called to free bitmap storage. */
bmp_bitmap_cb_destroy bitmap_destroy;
/** Return a pointer to the pixel data in a bitmap. */
bmp_bitmap_cb_get_buffer bitmap_get_buffer;
/** Find the width of a pixel row in bytes. */
bmp_bitmap_cb_get_bpp bitmap_get_bpp;
} bmp_bitmap_callback_vt;
/**
* bitmap image
*/
typedef struct bmp_image {
/** callbacks for bitmap functions */
bmp_bitmap_callback_vt bitmap_callbacks;
/** pointer to BMP data */
uint8_t *bmp_data;
/** width of BMP (valid after _analyse) */
uint32_t width;
/** heigth of BMP (valid after _analyse) */
uint32_t height;
/** whether the image has been decoded */
bool decoded;
/** decoded image */
void *bitmap;
/* Internal members are listed below */
/** total number of bytes of BMP data available */
uint32_t buffer_size;
/** pixel encoding type */
bmp_encoding encoding;
/** offset of bitmap data */
uint32_t bitmap_offset;
/** bits per pixel */
uint16_t bpp;
/** number of colours */
uint32_t colours;
/** colour table */
uint32_t *colour_table;
/** whether to use bmp's limited transparency */
bool limited_trans;
/** colour to display for "transparent" pixels when using limited
* transparency
*/
uint32_t trans_colour;
/** scanlines are top to bottom */
bool reversed;
/** image is part of an ICO, mask follows */
bool ico;
/** true if the bitmap does not contain an alpha channel */
bool opaque;
/** four bitwise mask */
uint32_t mask[4];
/** four bitwise shifts */
int32_t shift[4];
/** colour representing "transparency" in the bitmap */
uint32_t transparent_index;
} bmp_image;
typedef struct ico_image {
bmp_image bmp;
struct ico_image *next;
} ico_image;
/**
* icon image collection
*/
typedef struct ico_collection {
/** callbacks for bitmap functions */
bmp_bitmap_callback_vt bitmap_callbacks;
/** width of largest BMP */
uint16_t width;
/** heigth of largest BMP */
uint16_t height;
/* Internal members are listed below */
/** pointer to ICO data */
uint8_t *ico_data;
/** total number of bytes of ICO data available */
uint32_t buffer_size;
/** root of linked list of images */
ico_image *first;
} ico_collection;
/**
* Initialises bitmap ready for analysing the bitmap.
*
* \param bmp The Bitmap to initialise
* \param callbacks The callbacks the library will call on operations.
* \return BMP_OK on success or appropriate error code.
*/
bmp_result bmp_create(bmp_image *bmp, bmp_bitmap_callback_vt *callbacks);
/**
* Initialises icon ready for analysing the icon
*
* \param bmp The Bitmap to initialise
* \param callbacks The callbacks the library will call on operations.
* \return BMP_OK on success or appropriate error code.
*/
bmp_result ico_collection_create(ico_collection *ico,
bmp_bitmap_callback_vt *callbacks);
/**
* Analyse a BMP prior to decoding.
*
* This will scan the data provided and perform checks to ensure the data is a
* valid BMP and prepare the bitmap image structure ready for decode.
*
* This function must be called and resturn BMP_OK before bmp_decode() as it
* prepares the bmp internal state for the decode process.
*
* \param bmp the BMP image to analyse.
* \param size The size of data in cdata.
* \param data The bitmap source data.
* \return BMP_OK on success or error code on faliure.
*/
bmp_result bmp_analyse(bmp_image *bmp, size_t size, uint8_t *data);
/**
* Analyse an ICO prior to decoding.
*
* This function will scan the data provided and perform checks to ensure the
* data is a valid ICO.
*
* This function must be called before ico_find().
*
* \param ico the ICO image to analyse
* \param size The size of data in cdata.
* \param data The bitmap source data.
* \return BMP_OK on success
*/
bmp_result ico_analyse(ico_collection *ico, size_t size, uint8_t *data);
/**
* Decode a BMP
*
* This function decodes the BMP data such that bmp->bitmap is a valid
* image. The state of bmp->decoded is set to TRUE on exit such that it
* can easily be identified which BMPs are in a fully decoded state.
*
* \param bmp the BMP image to decode
* \return BMP_OK on success
*/
bmp_result bmp_decode(bmp_image *bmp);
/**
* Decode a BMP using "limited transparency"
*
* Bitmaps do not have native transparency support. However, there is a
* "trick" that is used in some instances in which the first pixel of the
* bitmap becomes the "transparency index". The decoding application can
* replace this index with whatever background colour it chooses to
* create the illusion of transparency.
*
* When to use transparency is at the discretion of the decoding
* application.
*
* \param bmp the BMP image to decode
* \param colour the colour to use as "transparent"
* \return BMP_OK on success
*/
bmp_result bmp_decode_trans(bmp_image *bmp, uint32_t transparent_colour);
/**
* Finds the closest BMP within an ICO collection
*
* This function finds the BMP with dimensions as close to a specified set
* as possible from the images in the collection.
*
* \param ico the ICO collection to examine
* \param width the preferred width (0 to use ICO header width)
* \param height the preferred height (0 to use ICO header height)
*/
bmp_image *ico_find(ico_collection *ico, uint16_t width, uint16_t height);
/**
* Finalise a BMP prior to destruction.
*
* \param bmp the BMP image to finalise.
*/
void bmp_finalise(bmp_image *bmp);
/**
* Finalise an ICO prior to destruction.
*
* \param ico the ICO image to finalise,
*/
void ico_finalise(ico_collection *ico);
#endif
-27
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@@ -1,27 +0,0 @@
/*
* Copyright 2003 James Bursa <bursa@users.sourceforge.net>
* Copyright 2004 John Tytgat <John.Tytgat@aaug.net>
*
* This file is part of NetSurf, http://www.netsurf-browser.org/
* Licenced under the MIT License,
* http://www.opensource.org/licenses/mit-license.php
*/
#include <stdio.h>
#ifndef _LIBNSBMP_LOG_H_
#define _LIBNSBMP_LOG_H_
#ifdef NDEBUG
# define LOG(x) ((void) 0)
#else
# ifdef __GNUC__
# define LOG(x) do { printf x, fputc('\n', stdout)); } while (0)
# elif defined(__CC_NORCROFT)
# define LOG(x) do { printf x, fputc('\n', stdout)); } while (0)
# else
# define LOG(x) do { printf x, fputc('\n', stdout)); } while (0)
# endif
#endif
#endif
+621 -484
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+3222 -2438
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+28
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@@ -0,0 +1,28 @@
#pragma once
#include <renderd7/renderd7.hpp>
#include <renderd7/external/json.hpp>
// Outdated HidApi (HidV2Patched)
extern u32 d7_hDown;
extern u32 d7_hHeld;
extern u32 d7_hUp;
extern u32 d7_hRepeat; // Inofficial lol
extern touchPosition d7_touch;
// Outdated Screens
extern C3D_RenderTarget *Top;
extern C3D_RenderTarget *TopRight;
extern C3D_RenderTarget *Bottom;
// Modern Global Api
extern int rd7_max_objects;
extern bool rd7_do_splash;
extern bool rd7_enable_scene_system;
extern bool rd7_debugging;
extern C3D_RenderTarget *rd7_top;
extern C3D_RenderTarget *rd7_top_right;
extern C3D_RenderTarget *rd7_bottom;
// Draw2
extern float rd7_draw2_tsm;
+178 -312
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@@ -1,58 +1,50 @@
#ifndef INI_INI_H_ #ifndef INI_INI_H_
#define INI_INI_H_ #define INI_INI_H_
#include <string>
#include <sstream>
#include <algorithm> #include <algorithm>
#include <utility>
#include <unordered_map>
#include <vector>
#include <memory>
#include <fstream>
#include <sys/stat.h>
#include <cctype> #include <cctype>
#include <fstream>
#include <memory>
#include <sstream>
#include <string>
#include <sys/stat.h>
#include <unordered_map>
#include <utility>
#include <vector>
namespace INI namespace INI {
{ namespace INIStringUtil {
namespace INIStringUtil const char *const whitespaceDelimiters = " \t\n\r\f\v";
{ inline void trim(std::string &str) {
const char* const whitespaceDelimiters = " \t\n\r\f\v";
inline void trim(std::string& str)
{
str.erase(str.find_last_not_of(whitespaceDelimiters) + 1); str.erase(str.find_last_not_of(whitespaceDelimiters) + 1);
str.erase(0, str.find_first_not_of(whitespaceDelimiters)); str.erase(0, str.find_first_not_of(whitespaceDelimiters));
} }
#ifndef INI_CASE_SENSITIVE #ifndef INI_CASE_SENSITIVE
inline void toLower(std::string& str) inline void toLower(std::string &str) {
{
std::transform(str.begin(), str.end(), str.begin(), [](const char c) { std::transform(str.begin(), str.end(), str.begin(), [](const char c) {
return static_cast<const char>(std::tolower(c)); return static_cast<const char>(std::tolower(c));
}); });
} }
#endif #endif
inline void replace(std::string& str, std::string const& a, std::string const& b) inline void replace(std::string &str, std::string const &a,
{ std::string const &b) {
if (!a.empty()) if (!a.empty()) {
{
std::size_t pos = 0; std::size_t pos = 0;
while ((pos = str.find(a, pos)) != std::string::npos) while ((pos = str.find(a, pos)) != std::string::npos) {
{
str.replace(pos, a.size(), b); str.replace(pos, a.size(), b);
pos += b.size(); pos += b.size();
} }
} }
} }
#ifdef _WIN32 #ifdef _WIN32
const char* const endl = "\r\n"; const char *const endl = "\r\n";
#else #else
const char* const endl = "\n"; const char *const endl = "\n";
#endif #endif
}; }; // namespace INIStringUtil
template<typename T> template <typename T> class INIMap {
class INIMap private:
{
private:
using T_DataIndexMap = std::unordered_map<std::string, std::size_t>; using T_DataIndexMap = std::unordered_map<std::string, std::size_t>;
using T_DataItem = std::pair<std::string, T>; using T_DataItem = std::pair<std::string, T>;
using T_DataContainer = std::vector<T_DataItem>; using T_DataContainer = std::vector<T_DataItem>;
@@ -61,33 +53,29 @@ namespace INI
T_DataIndexMap dataIndexMap; T_DataIndexMap dataIndexMap;
T_DataContainer data; T_DataContainer data;
inline std::size_t setEmpty(std::string& key) inline std::size_t setEmpty(std::string &key) {
{
std::size_t index = data.size(); std::size_t index = data.size();
dataIndexMap[key] = index; dataIndexMap[key] = index;
data.emplace_back(key, T()); data.emplace_back(key, T());
return index; return index;
} }
public: public:
using const_iterator = typename T_DataContainer::const_iterator; using const_iterator = typename T_DataContainer::const_iterator;
INIMap() { } INIMap() {}
INIMap(INIMap const& other) INIMap(INIMap const &other) {
{
std::size_t data_size = other.data.size(); std::size_t data_size = other.data.size();
for (std::size_t i = 0; i < data_size; ++i) for (std::size_t i = 0; i < data_size; ++i) {
{ auto const &key = other.data[i].first;
auto const& key = other.data[i].first; auto const &obj = other.data[i].second;
auto const& obj = other.data[i].second;
data.emplace_back(key, obj); data.emplace_back(key, obj);
} }
dataIndexMap = T_DataIndexMap(other.dataIndexMap); dataIndexMap = T_DataIndexMap(other.dataIndexMap);
} }
T& operator[](std::string key) T &operator[](std::string key) {
{
INIStringUtil::trim(key); INIStringUtil::trim(key);
#ifndef INI_CASE_SENSITIVE #ifndef INI_CASE_SENSITIVE
INIStringUtil::toLower(key); INIStringUtil::toLower(key);
@@ -97,70 +85,57 @@ namespace INI
std::size_t index = (hasIt) ? it->second : setEmpty(key); std::size_t index = (hasIt) ? it->second : setEmpty(key);
return data[index].second; return data[index].second;
} }
T get(std::string key) const T get(std::string key) const {
{
INIStringUtil::trim(key); INIStringUtil::trim(key);
#ifndef INI_CASE_SENSITIVE #ifndef INI_CASE_SENSITIVE
INIStringUtil::toLower(key); INIStringUtil::toLower(key);
#endif #endif
auto it = dataIndexMap.find(key); auto it = dataIndexMap.find(key);
if (it == dataIndexMap.end()) if (it == dataIndexMap.end()) {
{
return T(); return T();
} }
return T(data[it->second].second); return T(data[it->second].second);
} }
bool has(std::string key) const bool has(std::string key) const {
{
INIStringUtil::trim(key); INIStringUtil::trim(key);
#ifndef INI_CASE_SENSITIVE #ifndef INI_CASE_SENSITIVE
INIStringUtil::toLower(key); INIStringUtil::toLower(key);
#endif #endif
return (dataIndexMap.count(key) == 1); return (dataIndexMap.count(key) == 1);
} }
void set(std::string key, T obj) void set(std::string key, T obj) {
{
INIStringUtil::trim(key); INIStringUtil::trim(key);
#ifndef INI_CASE_SENSITIVE #ifndef INI_CASE_SENSITIVE
INIStringUtil::toLower(key); INIStringUtil::toLower(key);
#endif #endif
auto it = dataIndexMap.find(key); auto it = dataIndexMap.find(key);
if (it != dataIndexMap.end()) if (it != dataIndexMap.end()) {
{
data[it->second].second = obj; data[it->second].second = obj;
} } else {
else
{
dataIndexMap[key] = data.size(); dataIndexMap[key] = data.size();
data.emplace_back(key, obj); data.emplace_back(key, obj);
} }
} }
void set(T_MultiArgs const& multiArgs) void set(T_MultiArgs const &multiArgs) {
{ for (auto const &it : multiArgs) {
for (auto const& it : multiArgs) auto const &key = it.first;
{ auto const &obj = it.second;
auto const& key = it.first;
auto const& obj = it.second;
set(key, obj); set(key, obj);
} }
} }
bool remove(std::string key) bool remove(std::string key) {
{
INIStringUtil::trim(key); INIStringUtil::trim(key);
#ifndef INI_CASE_SENSITIVE #ifndef INI_CASE_SENSITIVE
INIStringUtil::toLower(key); INIStringUtil::toLower(key);
#endif #endif
auto it = dataIndexMap.find(key); auto it = dataIndexMap.find(key);
if (it != dataIndexMap.end()) if (it != dataIndexMap.end()) {
{
std::size_t index = it->second; std::size_t index = it->second;
data.erase(data.begin() + index); data.erase(data.begin() + index);
dataIndexMap.erase(it); dataIndexMap.erase(it);
for (auto& it2 : dataIndexMap) for (auto &it2 : dataIndexMap) {
{ auto &vi = it2.second;
auto& vi = it2.second; if (vi > index) {
if (vi > index)
{
vi--; vi--;
} }
} }
@@ -168,58 +143,46 @@ namespace INI
} }
return false; return false;
} }
void clear() void clear() {
{
data.clear(); data.clear();
dataIndexMap.clear(); dataIndexMap.clear();
} }
std::size_t size() const std::size_t size() const { return data.size(); }
{
return data.size();
}
const_iterator begin() const { return data.begin(); } const_iterator begin() const { return data.begin(); }
const_iterator end() const { return data.end(); } const_iterator end() const { return data.end(); }
}; };
using INIStructure = INIMap<INIMap<std::string>>; using INIStructure = INIMap<INIMap<std::string>>;
namespace INIParser namespace INIParser {
{ using T_ParseValues = std::pair<std::string, std::string>;
using T_ParseValues = std::pair<std::string, std::string>;
enum class PDataType : char enum class PDataType : char {
{
PDATA_NONE, PDATA_NONE,
PDATA_COMMENT, PDATA_COMMENT,
PDATA_SECTION, PDATA_SECTION,
PDATA_KEYVALUE, PDATA_KEYVALUE,
PDATA_UNKNOWN PDATA_UNKNOWN
}; };
inline PDataType parseLine(std::string line, T_ParseValues& parseData) inline PDataType parseLine(std::string line, T_ParseValues &parseData) {
{
parseData.first.clear(); parseData.first.clear();
parseData.second.clear(); parseData.second.clear();
INIStringUtil::trim(line); INIStringUtil::trim(line);
if (line.empty()) if (line.empty()) {
{
return PDataType::PDATA_NONE; return PDataType::PDATA_NONE;
} }
char firstCharacter = line[0]; char firstCharacter = line[0];
if (firstCharacter == ';') if (firstCharacter == ';') {
{
return PDataType::PDATA_COMMENT; return PDataType::PDATA_COMMENT;
} }
if (firstCharacter == '[') if (firstCharacter == '[') {
{
auto commentAt = line.find_first_of(';'); auto commentAt = line.find_first_of(';');
if (commentAt != std::string::npos) if (commentAt != std::string::npos) {
{
line = line.substr(0, commentAt); line = line.substr(0, commentAt);
} }
auto closingBracketAt = line.find_last_of(']'); auto closingBracketAt = line.find_last_of(']');
if (closingBracketAt != std::string::npos) if (closingBracketAt != std::string::npos) {
{
auto section = line.substr(1, closingBracketAt - 1); auto section = line.substr(1, closingBracketAt - 1);
INIStringUtil::trim(section); INIStringUtil::trim(section);
parseData.first = section; parseData.first = section;
@@ -229,8 +192,7 @@ namespace INI
auto lineNorm = line; auto lineNorm = line;
INIStringUtil::replace(lineNorm, "\\=", " "); INIStringUtil::replace(lineNorm, "\\=", " ");
auto equalsAt = lineNorm.find_first_of('='); auto equalsAt = lineNorm.find_first_of('=');
if (equalsAt != std::string::npos) if (equalsAt != std::string::npos) {
{
auto key = line.substr(0, equalsAt); auto key = line.substr(0, equalsAt);
INIStringUtil::trim(key); INIStringUtil::trim(key);
INIStringUtil::replace(key, "\\=", "="); INIStringUtil::replace(key, "\\=", "=");
@@ -241,21 +203,19 @@ namespace INI
return PDataType::PDATA_KEYVALUE; return PDataType::PDATA_KEYVALUE;
} }
return PDataType::PDATA_UNKNOWN; return PDataType::PDATA_UNKNOWN;
} }
}; }; // namespace INIParser
class INIReader class INIReader {
{ public:
public:
using T_LineData = std::vector<std::string>; using T_LineData = std::vector<std::string>;
using T_LineDataPtr = std::shared_ptr<T_LineData>; using T_LineDataPtr = std::shared_ptr<T_LineData>;
private: private:
std::ifstream fileReadStream; std::ifstream fileReadStream;
T_LineDataPtr lineData; T_LineDataPtr lineData;
T_LineData readFile() T_LineData readFile() {
{
std::string fileContents; std::string fileContents;
fileReadStream.seekg(0, std::ios::end); fileReadStream.seekg(0, std::ios::end);
fileContents.resize(fileReadStream.tellg()); fileContents.resize(fileReadStream.tellg());
@@ -264,23 +224,19 @@ namespace INI
fileReadStream.read(&fileContents[0], fileSize); fileReadStream.read(&fileContents[0], fileSize);
fileReadStream.close(); fileReadStream.close();
T_LineData output; T_LineData output;
if (fileSize == 0) if (fileSize == 0) {
{
return output; return output;
} }
std::string buffer; std::string buffer;
buffer.reserve(50); buffer.reserve(50);
for (std::size_t i = 0; i < fileSize; ++i) for (std::size_t i = 0; i < fileSize; ++i) {
{ char &c = fileContents[i];
char& c = fileContents[i]; if (c == '\n') {
if (c == '\n')
{
output.emplace_back(buffer); output.emplace_back(buffer);
buffer.clear(); buffer.clear();
continue; continue;
} }
if (c != '\0' && c != '\r') if (c != '\0' && c != '\r') {
{
buffer += c; buffer += c;
} }
} }
@@ -288,45 +244,36 @@ namespace INI
return output; return output;
} }
public: public:
INIReader(std::string const& filename, bool keepLineData = false) INIReader(std::string const &filename, bool keepLineData = false) {
{
fileReadStream.open(filename, std::ios::in | std::ios::binary); fileReadStream.open(filename, std::ios::in | std::ios::binary);
if (keepLineData) if (keepLineData) {
{
lineData = std::make_shared<T_LineData>(); lineData = std::make_shared<T_LineData>();
} }
} }
~INIReader() { } ~INIReader() {}
bool operator>>(INIStructure& data) bool operator>>(INIStructure &data) {
{ if (!fileReadStream.is_open()) {
if (!fileReadStream.is_open())
{
return false; return false;
} }
T_LineData fileLines = readFile(); T_LineData fileLines = readFile();
std::string section; std::string section;
bool inSection = false; bool inSection = false;
INIParser::T_ParseValues parseData; INIParser::T_ParseValues parseData;
for (auto const& line : fileLines) for (auto const &line : fileLines) {
{
auto parseResult = INIParser::parseLine(line, parseData); auto parseResult = INIParser::parseLine(line, parseData);
if (parseResult == INIParser::PDataType::PDATA_SECTION) if (parseResult == INIParser::PDataType::PDATA_SECTION) {
{
inSection = true; inSection = true;
data[section = parseData.first]; data[section = parseData.first];
} } else if (inSection &&
else if (inSection && parseResult == INIParser::PDataType::PDATA_KEYVALUE) parseResult == INIParser::PDataType::PDATA_KEYVALUE) {
{ auto const &key = parseData.first;
auto const& key = parseData.first; auto const &value = parseData.second;
auto const& value = parseData.second;
data[section][key] = value; data[section][key] = value;
} }
if (lineData && parseResult != INIParser::PDataType::PDATA_UNKNOWN) if (lineData && parseResult != INIParser::PDataType::PDATA_UNKNOWN) {
{ if (parseResult == INIParser::PDataType::PDATA_KEYVALUE && !inSection) {
if (parseResult == INIParser::PDataType::PDATA_KEYVALUE && !inSection)
{
continue; continue;
} }
lineData->emplace_back(line); lineData->emplace_back(line);
@@ -334,90 +281,69 @@ namespace INI
} }
return true; return true;
} }
T_LineDataPtr getLines() T_LineDataPtr getLines() { return lineData; }
{ };
return lineData;
}
};
class INIGenerator class INIGenerator {
{ private:
private:
std::ofstream fileWriteStream; std::ofstream fileWriteStream;
public: public:
bool prettyPrint = false; bool prettyPrint = false;
INIGenerator(std::string const& filename) INIGenerator(std::string const &filename) {
{
fileWriteStream.open(filename, std::ios::out | std::ios::binary); fileWriteStream.open(filename, std::ios::out | std::ios::binary);
} }
~INIGenerator() { } ~INIGenerator() {}
bool operator<<(INIStructure const& data) bool operator<<(INIStructure const &data) {
{ if (!fileWriteStream.is_open()) {
if (!fileWriteStream.is_open())
{
return false; return false;
} }
if (!data.size()) if (!data.size()) {
{
return true; return true;
} }
auto it = data.begin(); auto it = data.begin();
for (;;) for (;;) {
{ auto const &section = it->first;
auto const& section = it->first; auto const &collection = it->second;
auto const& collection = it->second; fileWriteStream << "[" << section << "]";
fileWriteStream if (collection.size()) {
<< "["
<< section
<< "]";
if (collection.size())
{
fileWriteStream << INIStringUtil::endl; fileWriteStream << INIStringUtil::endl;
auto it2 = collection.begin(); auto it2 = collection.begin();
for (;;) for (;;) {
{
auto key = it2->first; auto key = it2->first;
INIStringUtil::replace(key, "=", "\\="); INIStringUtil::replace(key, "=", "\\=");
auto value = it2->second; auto value = it2->second;
INIStringUtil::trim(value); INIStringUtil::trim(value);
fileWriteStream fileWriteStream << key << ((prettyPrint) ? " = " : "=") << value;
<< key if (++it2 == collection.end()) {
<< ((prettyPrint) ? " = " : "=")
<< value;
if (++it2 == collection.end())
{
break; break;
} }
fileWriteStream << INIStringUtil::endl; fileWriteStream << INIStringUtil::endl;
} }
} }
if (++it == data.end()) if (++it == data.end()) {
{
break; break;
} }
fileWriteStream << INIStringUtil::endl; fileWriteStream << INIStringUtil::endl;
if (prettyPrint) if (prettyPrint) {
{
fileWriteStream << INIStringUtil::endl; fileWriteStream << INIStringUtil::endl;
} }
} }
return true; return true;
} }
}; };
class INIWriter class INIWriter {
{ private:
private:
using T_LineData = std::vector<std::string>; using T_LineData = std::vector<std::string>;
using T_LineDataPtr = std::shared_ptr<T_LineData>; using T_LineDataPtr = std::shared_ptr<T_LineData>;
std::string filename; std::string filename;
T_LineData getLazyOutput(T_LineDataPtr const& lineData, INIStructure& data, INIStructure& original) T_LineData getLazyOutput(T_LineDataPtr const &lineData, INIStructure &data,
{ INIStructure &original) {
T_LineData output; T_LineData output;
INIParser::T_ParseValues parseData; INIParser::T_ParseValues parseData;
std::string sectionCurrent; std::string sectionCurrent;
@@ -426,67 +352,49 @@ namespace INI
bool discardNextEmpty = false; bool discardNextEmpty = false;
bool writeNewKeys = false; bool writeNewKeys = false;
std::size_t lastKeyLine = 0; std::size_t lastKeyLine = 0;
for (auto line = lineData->begin(); line != lineData->end(); ++line) for (auto line = lineData->begin(); line != lineData->end(); ++line) {
{ if (!writeNewKeys) {
if (!writeNewKeys)
{
auto parseResult = INIParser::parseLine(*line, parseData); auto parseResult = INIParser::parseLine(*line, parseData);
if (parseResult == INIParser::PDataType::PDATA_SECTION) if (parseResult == INIParser::PDataType::PDATA_SECTION) {
{ if (parsingSection) {
if (parsingSection)
{
writeNewKeys = true; writeNewKeys = true;
parsingSection = false; parsingSection = false;
--line; --line;
continue; continue;
} }
sectionCurrent = parseData.first; sectionCurrent = parseData.first;
if (data.has(sectionCurrent)) if (data.has(sectionCurrent)) {
{
parsingSection = true; parsingSection = true;
continueToNextSection = false; continueToNextSection = false;
discardNextEmpty = false; discardNextEmpty = false;
output.emplace_back(*line); output.emplace_back(*line);
lastKeyLine = output.size(); lastKeyLine = output.size();
} } else {
else
{
continueToNextSection = true; continueToNextSection = true;
discardNextEmpty = true; discardNextEmpty = true;
continue; continue;
} }
} } else if (parseResult == INIParser::PDataType::PDATA_KEYVALUE) {
else if (parseResult == INIParser::PDataType::PDATA_KEYVALUE) if (continueToNextSection) {
{
if (continueToNextSection)
{
continue; continue;
} }
if (data.has(sectionCurrent)) if (data.has(sectionCurrent)) {
{ auto &collection = data[sectionCurrent];
auto& collection = data[sectionCurrent]; auto const &key = parseData.first;
auto const& key = parseData.first; auto const &value = parseData.second;
auto const& value = parseData.second; if (collection.has(key)) {
if (collection.has(key))
{
auto outputValue = collection[key]; auto outputValue = collection[key];
if (value == outputValue) if (value == outputValue) {
{
output.emplace_back(*line); output.emplace_back(*line);
} } else {
else
{
INIStringUtil::trim(outputValue); INIStringUtil::trim(outputValue);
auto lineNorm = *line; auto lineNorm = *line;
INIStringUtil::replace(lineNorm, "\\=", " "); INIStringUtil::replace(lineNorm, "\\=", " ");
auto equalsAt = lineNorm.find_first_of('='); auto equalsAt = lineNorm.find_first_of('=');
auto valueAt = lineNorm.find_first_not_of( auto valueAt = lineNorm.find_first_not_of(
INIStringUtil::whitespaceDelimiters, INIStringUtil::whitespaceDelimiters, equalsAt + 1);
equalsAt + 1
);
std::string outputLine = line->substr(0, valueAt); std::string outputLine = line->substr(0, valueAt);
if (prettyPrint && equalsAt + 1 == valueAt) if (prettyPrint && equalsAt + 1 == valueAt) {
{
outputLine += " "; outputLine += " ";
} }
outputLine += outputValue; outputLine += outputValue;
@@ -495,98 +403,72 @@ namespace INI
lastKeyLine = output.size(); lastKeyLine = output.size();
} }
} }
} } else {
else if (discardNextEmpty && line->empty()) {
{
if (discardNextEmpty && line->empty())
{
discardNextEmpty = false; discardNextEmpty = false;
} } else if (parseResult != INIParser::PDataType::PDATA_UNKNOWN) {
else if (parseResult != INIParser::PDataType::PDATA_UNKNOWN)
{
output.emplace_back(*line); output.emplace_back(*line);
} }
} }
} }
if (writeNewKeys || std::next(line) == lineData->end()) if (writeNewKeys || std::next(line) == lineData->end()) {
{
T_LineData linesToAdd; T_LineData linesToAdd;
if (data.has(sectionCurrent) && original.has(sectionCurrent)) if (data.has(sectionCurrent) && original.has(sectionCurrent)) {
{ auto const &collection = data[sectionCurrent];
auto const& collection = data[sectionCurrent]; auto const &collectionOriginal = original[sectionCurrent];
auto const& collectionOriginal = original[sectionCurrent]; for (auto const &it : collection) {
for (auto const& it : collection)
{
auto key = it.first; auto key = it.first;
if (collectionOriginal.has(key)) if (collectionOriginal.has(key)) {
{
continue; continue;
} }
auto value = it.second; auto value = it.second;
INIStringUtil::replace(key, "=", "\\="); INIStringUtil::replace(key, "=", "\\=");
INIStringUtil::trim(value); INIStringUtil::trim(value);
linesToAdd.emplace_back( linesToAdd.emplace_back(key + ((prettyPrint) ? " = " : "=") +
key + ((prettyPrint) ? " = " : "=") + value value);
);
} }
} }
if (!linesToAdd.empty()) if (!linesToAdd.empty()) {
{ output.insert(output.begin() + lastKeyLine, linesToAdd.begin(),
output.insert( linesToAdd.end());
output.begin() + lastKeyLine,
linesToAdd.begin(),
linesToAdd.end()
);
} }
if (writeNewKeys) if (writeNewKeys) {
{
writeNewKeys = false; writeNewKeys = false;
--line; --line;
} }
} }
} }
for (auto const& it : data) for (auto const &it : data) {
{ auto const &section = it.first;
auto const& section = it.first; if (original.has(section)) {
if (original.has(section))
{
continue; continue;
} }
if (prettyPrint && output.size() > 0 && !output.back().empty()) if (prettyPrint && output.size() > 0 && !output.back().empty()) {
{
output.emplace_back(); output.emplace_back();
} }
output.emplace_back("[" + section + "]"); output.emplace_back("[" + section + "]");
auto const& collection = it.second; auto const &collection = it.second;
for (auto const& it2 : collection) for (auto const &it2 : collection) {
{
auto key = it2.first; auto key = it2.first;
auto value = it2.second; auto value = it2.second;
INIStringUtil::replace(key, "=", "\\="); INIStringUtil::replace(key, "=", "\\=");
INIStringUtil::trim(value); INIStringUtil::trim(value);
output.emplace_back( output.emplace_back(key + ((prettyPrint) ? " = " : "=") + value);
key + ((prettyPrint) ? " = " : "=") + value
);
} }
} }
return output; return output;
} }
public: public:
bool prettyPrint = false; bool prettyPrint = false;
INIWriter(std::string const& filename) INIWriter(std::string const &filename) : filename(filename) {}
: filename(filename) ~INIWriter() {}
{
}
~INIWriter() { }
bool operator<<(INIStructure& data) bool operator<<(INIStructure &data) {
{
struct stat buf; struct stat buf;
bool fileExists = (stat(filename.c_str(), &buf) == 0); bool fileExists = (stat(filename.c_str(), &buf) == 0);
if (!fileExists) if (!fileExists) {
{
INIGenerator generator(filename); INIGenerator generator(filename);
generator.prettyPrint = prettyPrint; generator.prettyPrint = prettyPrint;
return generator << data; return generator << data;
@@ -596,27 +478,21 @@ namespace INI
bool readSuccess = false; bool readSuccess = false;
{ {
INIReader reader(filename, true); INIReader reader(filename, true);
if ((readSuccess = reader >> originalData)) if ((readSuccess = reader >> originalData)) {
{
lineData = reader.getLines(); lineData = reader.getLines();
} }
} }
if (!readSuccess) if (!readSuccess) {
{
return false; return false;
} }
T_LineData output = getLazyOutput(lineData, data, originalData); T_LineData output = getLazyOutput(lineData, data, originalData);
std::ofstream fileWriteStream(filename, std::ios::out | std::ios::binary); std::ofstream fileWriteStream(filename, std::ios::out | std::ios::binary);
if (fileWriteStream.is_open()) if (fileWriteStream.is_open()) {
{ if (output.size()) {
if (output.size())
{
auto line = output.begin(); auto line = output.begin();
for (;;) for (;;) {
{
fileWriteStream << *line; fileWriteStream << *line;
if (++line == output.end()) if (++line == output.end()) {
{
break; break;
} }
fileWriteStream << INIStringUtil::endl; fileWriteStream << INIStringUtil::endl;
@@ -626,54 +502,44 @@ namespace INI
} }
return false; return false;
} }
}; };
class INIFile class INIFile {
{ private:
private:
std::string filename; std::string filename;
public: public:
INIFile(std::string const& filename) INIFile(std::string const &filename) : filename(filename) {}
: filename(filename)
{ }
~INIFile() { } ~INIFile() {}
bool read(INIStructure& data) const bool read(INIStructure &data) const {
{ if (data.size()) {
if (data.size())
{
data.clear(); data.clear();
} }
if (filename.empty()) if (filename.empty()) {
{
return false; return false;
} }
INIReader reader(filename); INIReader reader(filename);
return reader >> data; return reader >> data;
} }
bool generate(INIStructure const& data, bool pretty = false) const bool generate(INIStructure const &data, bool pretty = false) const {
{ if (filename.empty()) {
if (filename.empty())
{
return false; return false;
} }
INIGenerator generator(filename); INIGenerator generator(filename);
generator.prettyPrint = pretty; generator.prettyPrint = pretty;
return generator << data; return generator << data;
} }
bool write(INIStructure& data, bool pretty = false) const bool write(INIStructure &data, bool pretty = false) const {
{ if (filename.empty()) {
if (filename.empty())
{
return false; return false;
} }
INIWriter writer(filename); INIWriter writer(filename);
writer.prettyPrint = pretty; writer.prettyPrint = pretty;
return writer << data; return writer << data;
} }
}; };
} } // namespace INI
#endif #endif
+55
View File
@@ -0,0 +1,55 @@
#pragma once
#include <renderd7/renderd7.hpp>
#include <renderd7/external/json.hpp>
#include <renderd7/global_db.hpp>
#define CFGVER "0"
#ifndef V_RD7BTIME
#define V_RD7BTIME "SUBMODULE"
#endif
#ifndef V_RD7CSTRING
#define V_RD7CSTRING "SUBMODULE"
#endif
/// Base ///
extern std::string rd7i_app_name;
extern std::string rd7i_config_path;
extern nlohmann::json rd7i_config;
extern u8 rd7i_console_model;
extern u8 rd7i_system_region;
extern bool rd7i_is_citra;
extern bool rd7i_settings;
extern R7Vec2 rd7i_hid_touch_pos;
extern C2D_TextBuf rd7i_text_buffer;
extern C2D_TextBuf rd7i_d2_dimbuf;
extern C2D_Font rd7i_base_font;
extern bool rd7i_is_ndsp;
extern bool rd7i_running;
extern std::unique_ptr<RenderD7::Scene> rd7i_fade_scene;
extern std::vector<std::unique_ptr<RenderD7::Ovl>> rd7i_overlays;
extern unsigned int rd7i_frames;
extern u64 rd7i_last_time;
extern float rd7i_framerate;
extern u32 rd7i_mt_color;
extern u32 rd7i_mt_txtcolor;
extern bool rd7i_mt_screen;
extern float rd7i_mt_txtSize;
extern bool rd7i_metrikd;
extern bool rd7i_ftraced;
extern bool rd7i_current_screen;
extern u64 rd7i_delta_time;
extern u64 rd7i_last_tm;
extern float rd7i_dtm;
extern float rd7i_time;
extern bool rd7i_fadeout;
extern bool rd7i_fadein;
extern bool rd7i_fadeout2;
extern bool rd7i_fadein2;
extern int rd7i_fadealpha;
extern int rd7i_fadecolor;
extern bool rd7i_wait_fade;
extern bool rd7i_fade_exit;
extern bool rd7i_fade_scene_wait;
extern bool rd7i_idb_running;
extern bool rd7i_graphics_on;
+16 -12
View File
@@ -1,16 +1,20 @@
#pragma once #pragma once
// clang-format off
#include <string> #include <string>
#include <renderd7/external/json.hpp> #include <renderd7/external/json.hpp>
// clang-format on
/// RenderD7::Lang namespace RenderD7 {
namespace RenderD7::Lang namespace Lang {
{ /// @brief Get 3ds System lang! [en] by default
/// Get the 3ds System Language /// @return Sytemlang as string
std::string getSys(); std::string getSys();
/// Get a translated string /// @brief Get The Translation String
/// \param key The Key so the code can find your string /// @param key Key of Translation
std::string get(const std::string &key); /// @return The Translated String
/// Load the lang file from dir structure en/app.json for sample std::string get(const std::string &key);
/// \param lang the folder name en, fr, de ... . I prefer geSys() /// @brief Load A Language json
void load(const std::string &lang); /// @param lang The Language Key [en], [de], etc, or getSys()
} /// RenderD7::Lang void load(const std::string &lang);
} // namespace Lang
} // namespace RenderD7
+18 -15
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@@ -5,26 +5,29 @@
#include <time.h> #include <time.h>
#include <unistd.h> #include <unistd.h>
/** Log Class */ /// @brief Log Class
class Log class Log {
{ public:
public: /// @brief Constructor
/** Construct */
Log(); Log();
/** Deconstruct */ /// @brief Deconstructor
~Log(); ~Log();
/// Init the log file /// @brief Init the Logger
/// \param filename name for the file /// @param filename Filename[_data_time.log]
void Init(const char *filename); void Init(const char *filename);
/// Write Text to logfile /// @brief Write a String to the File
/// \param debug_text your text /// @param debug_text string
void Write(std::string debug_text); void Write(std::string debug_text);
/// Get the date /// @brief Get the Date
/// @return Date as string fmt[data_time]
std::string logDate(void); std::string logDate(void);
/// Format to logstyle /// @brief Format a string like sprintf
/// \param fmt_str the formatted style /// @param fmt_str the string wich defines the fmt
std::string format(const std::string& fmt_str, ...); /// @param ... Additional Data
private: /// @return Formatted String
std::string format(const std::string &fmt_str, ...);
private:
/// \param filename the name of the logfile /// \param filename the name of the logfile
std::string filename; std::string filename;
}; };
+28
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@@ -0,0 +1,28 @@
#pragma once
#include <renderd7/music/Music.hpp>
#include <fstream>
#include <mpg123.h>
namespace RenderD7 {
class Mp3Decoder : public MusicDecoder {
public:
Mp3Decoder() {}
~Mp3Decoder() {}
int _init(const std::string& path, MusicMeta& meta) override;
unsigned int _getSampleRate() override;
unsigned char _getChannels() override;
size_t _getBufSize() override;
unsigned long long _decode(signed short* buf_addr) override;
void _deinit() override;
size_t _getFileSamples() override;
private:
mpg123_handle *hnd = nullptr;
size_t buf_size = 0;
long rate = 0;
int channels = 0;
};
}
+90
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@@ -0,0 +1,90 @@
// RenderD7 Music Backend
#pragma once
#include <string>
namespace RenderD7 {
class MusicMeta {
public:
MusicMeta() {
ititle = "Unknown";
ialbum = "Unknown";
iyear = "Unknown";
iname = "Unknown";
ipath = "Unknown";
iartist = "Unknown";
imdt = "Unknown";
}
~MusicMeta() {}
std::string name() { return iname; }
std::string album() { return ialbum; }
std::string year() { return iyear; }
std::string title() { return ititle; }
std::string path() { return ipath; }
std::string artist() { return iartist; }
std::string mdt() { return imdt; }
void name(std::string name) { iname = name; }
void album(std::string album) { ialbum = album; }
void year(std::string year) { iyear = year; }
void title(std::string title) { ititle = title; }
void path(std::string path) { ipath = path; }
void artist(std::string artist) { iartist = artist; }
void mdt(std::string mdt) { imdt = mdt; }
private:
std::string ititle = "";
std::string ialbum = "";
std::string iyear = "";
std::string iname = "";
std::string ipath = "";
std::string iartist = "";
std::string imdt = "";
};
// Template Class for Decoders
class MusicDecoder {
public:
MusicDecoder() = default;
virtual ~MusicDecoder() {}
static void LoadFile(const std::string &path);
static void CleanUp();
static int init(const std::string &path, MusicMeta &meta) {
return decoder->_init(path, meta);
}
static unsigned int getSampleRate() { return decoder->_getSampleRate(); }
static unsigned char getChannels() { return decoder->_getChannels(); }
static size_t getBufSize() { return decoder->_getBufSize(); }
static unsigned long long decode(signed short *buf_addr) {
return decoder->_decode(buf_addr);
}
static void deinit() { decoder->_deinit(); }
static size_t getFileSamples() { return decoder->_getFileSamples(); }
static MusicDecoder *decoder;
protected:
virtual int _init(const std::string &path, MusicMeta &meta) = 0;
virtual unsigned int _getSampleRate() = 0;
virtual unsigned char _getChannels() = 0;
virtual size_t _getBufSize() = 0;
virtual unsigned long long _decode(signed short *buf_addr) = 0;
virtual void _deinit() = 0;
virtual size_t _getFileSamples() = 0;
};
namespace MusicPlayer {
void PlayFile(const std::string &path);
void Play();
void Pause();
void Stop();
bool IsPlaying();
bool IsRunning();
int PosCurrent();
int Total();
int SampleRate();
MusicMeta GetMeta();
} // namespace MusicPlayer
} // namespace RenderD7
+29
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@@ -0,0 +1,29 @@
#pragma once
#include <renderd7/music/Music.hpp>
#include <fstream>
#include <tremor/ivorbiscodec.h>
#include <tremor/ivorbisfile.h>
namespace RenderD7 {
class VorbisDecoder : public MusicDecoder {
public:
VorbisDecoder() {}
~VorbisDecoder() {}
int _init(const std::string& path, MusicMeta& meta) override;
unsigned int _getSampleRate() override;
unsigned char _getChannels() override;
size_t _getBufSize() override;
unsigned long long _decode(signed short* buf_addr) override;
void _deinit() override;
size_t _getFileSamples() override;
private:
OggVorbis_File vorbis_file;
vorbis_info *vi;
FILE* f; // Only used cause required by lib
const size_t buf_size = 8 * 4096;
};
}
+47
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@@ -0,0 +1,47 @@
#pragma once
#include <vector>
#include <cstdint>
#include <iostream>
#define NPI_NIMG_ (uint32_t)0x4e494d47 // Magic: NIMG
/**
* NIMG Format Value Description
* int format
* 0 = rgba32
* 1 = rgb24 (3x8bit)
*/
/**
* NIMG Compression Value Description
* int compression
* 0 = no compression
* 1 = npi_simple_compress (RLE Style)
*/
namespace RenderD7
{
struct nimg
{
unsigned int magic; // Magic number defaults do NPI_NIMG_
int width;
int height;
int format;
int compression;
std::vector<unsigned char> pixel_buffer;
nimg(int w = 0, int h = 0, int fmt = 0, int cmp = 0)
{
magic = NPI_NIMG_;
width = w;
height = h;
format = fmt;
compression = cmp;
pixel_buffer.resize((w*h)*(format ? 3 : 4));
}
};
nimg NIMG_Load(std::string path);
nimg NIMG_LoadFromMem(unsigned char* buffer, size_t bf_size);
void NIMG_Save(nimg image, std::string path);
}
+26
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@@ -0,0 +1,26 @@
#pragma once
#include <renderd7/nimg.hpp>
namespace RenderD7
{
class NIMG_Engine
{
public:
NIMG_Engine(int w, int h);
NIMG_Engine();
~NIMG_Engine();
nimg& GetImage() { return image; }
void load_file(const std::string& path);
void load_nimg(const std::string& path);
// Rendering
void draw_pixel(int x, int y, unsigned int color);
void draw_rect(int x, int y, int w, int h, unsigned int color, int t = 1);
void draw_rect_solid(int x, int y, int w, int h, unsigned int color);
void flip(bool h, bool v);
private:
nimg image;
};
}
+46 -40
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@@ -1,60 +1,58 @@
#pragma once #pragma once
#include <tuple> #include <tuple>
namespace RenderD7{ namespace RenderD7 {
class Parameter class Parameter {
{ private:
private:
using id = size_t; using id = size_t;
template<typename T> template <typename T> struct type {
struct type { static void id() { } }; static void id() {}
};
template<typename T> template <typename T> static id type_id() {
static id type_id() { return reinterpret_cast<id>(&type<T>::id); } return reinterpret_cast<id>(&type<T>::id);
}
template<typename T> template <typename T> using decay = typename std::decay<T>::type;
using decay = typename std::decay<T>::type;
template<typename T> template <typename T>
using none = typename std::enable_if<!std::is_same<Parameter, T>::value>::type; using none =
typename std::enable_if<!std::is_same<Parameter, T>::value>::type;
struct base struct base {
{ virtual ~base() {}
virtual ~base() { }
virtual bool is(id) const = 0; virtual bool is(id) const = 0;
virtual base *copy() const = 0; virtual base *copy() const = 0;
} *p = nullptr; } *p = nullptr;
template<typename T> template <typename T> struct data : base, std::tuple<T> {
struct data : base, std::tuple<T>
{
using std::tuple<T>::tuple; using std::tuple<T>::tuple;
T &get() & { return std::get<0>(*this); } T &get() & { return std::get<0>(*this); }
T const &get() const& { return std::get<0>(*this); } T const &get() const & { return std::get<0>(*this); }
bool is(id i) const override { return i == type_id<T>(); } bool is(id i) const override { return i == type_id<T>(); }
base *copy() const override { return new data{get()}; } base *copy() const override { return new data{get()}; }
}; };
template<typename T> template <typename T> T &stat() { return static_cast<data<T> &>(*p).get(); }
T &stat() { return static_cast<data<T>&>(*p).get(); }
template<typename T> template <typename T> T const &stat() const {
T const &stat() const { return static_cast<data<T> const&>(*p).get(); } return static_cast<data<T> const &>(*p).get();
}
template<typename T> template <typename T> T &dyn() { return dynamic_cast<data<T> &>(*p).get(); }
T &dyn() { return dynamic_cast<data<T>&>(*p).get(); }
template<typename T> template <typename T> T const &dyn() const {
T const &dyn() const { return dynamic_cast<data<T> const&>(*p).get(); } return dynamic_cast<data<T> const &>(*p).get();
}
public: public:
/** /**
* @brief Default constructor * @brief Default constructor
*/ */
Parameter() { } Parameter() {}
/** /**
* @brief Destructs the Parameter * @brief Destructs the Parameter
@@ -71,42 +69,50 @@ namespace RenderD7{
* @brief Const copy constructor * @brief Const copy constructor
* @param s The Parameter to copy * @param s The Parameter to copy
*/ */
Parameter(Parameter const &s) : p{s.p->copy()} { } Parameter(Parameter const &s) : p{s.p->copy()} {}
/** /**
* @brief Initializes the Parameter with the given value * @brief Initializes the Parameter with the given value
* @param x The value to initialize the Parameter with * @param x The value to initialize the Parameter with
*/ */
template<typename T, typename U = decay<T>, typename = none<U>> template <typename T, typename U = decay<T>, typename = none<U>>
Parameter(T &&x) : p{new data<U>{std::forward<T>(x)}} { } Parameter(T &&x) : p{new data<U>{std::forward<T>(x)}} {}
/** /**
* @brief Overloads the assignment operator * @brief Overloads the assignment operator
* @param s The value to set the Parameter to * @param s The value to set the Parameter to
*/ */
Parameter &operator=(Parameter s) { swap(*this, s); return *this; } Parameter &operator=(Parameter s) {
swap(*this, s);
return *this;
}
friend void swap(Parameter &s, Parameter &r) { std::swap(s.p, r.p); } friend void swap(Parameter &s, Parameter &r) { std::swap(s.p, r.p); }
/** /**
* @brief Clears the Parameter * @brief Clears the Parameter
*/ */
void clear() { delete p; p = nullptr; } void clear() {
delete p;
p = nullptr;
}
/** /**
* @brief Checks whether the Parameter is the given type * @brief Checks whether the Parameter is the given type
* @tparam T The type to check * @tparam T The type to check
* @return Whether the Parameter has the given type or not * @return Whether the Parameter has the given type or not
*/ */
template<typename T> template <typename T> bool is() const {
bool is() const { return p ? p->is(type_id<T>()) : false; } return p ? p->is(type_id<T>()) : false;
}
/** /**
* @brief Returns the value of the Parameter * @brief Returns the value of the Parameter
* @tparam T The type of the Parameter * @tparam T The type of the Parameter
* @return The value of the Parameter * @return The value of the Parameter
* @warning If the type of the Parameter doesn't match the type of it's stored value, it will result in undefined behaviour. * @warning If the type of the Parameter doesn't match the type of it's stored
* value, it will result in undefined behaviour.
*/ */
template<typename T> T &get() & { return stat<T>(); } template <typename T> T &get() & { return stat<T>(); }
}; };
} } // namespace RenderD7
+199 -404
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@@ -1,448 +1,243 @@
#pragma once #pragma once
/// c++ Includes
#include <algorithm>
#include <codecvt>
#include <cstring>
#include <filesystem>
#include <functional>
#include <iostream>
#include <locale>
#include <map>
#include <memory>
#include <random>
#include <stack>
#include <string>
#include <vector>
/// c includes
#include <dirent.h>
#include <stdio.h>
#include <sys/stat.h>
#include <time.h>
#include <unistd.h>
/// 3ds Includes
#include <3ds.h> #include <3ds.h>
#include <citro2d.h> #include <citro2d.h>
#include <citro3d.h> #include <citro3d.h>
#include <memory> /// RenderD7 Includes
#include <stack> #include <renderd7/Color.hpp>
#include <string> #include <renderd7/FunctionTrace.hpp>
#include <functional> #include <renderd7/Hardware.hpp>
#include <map> #include <renderd7/Memory.hpp>
#include <vector> #include <renderd7/Ovl.hpp>
#include <dirent.h> #include <renderd7/ResultDecoder.hpp>
#include <unistd.h> #include <renderd7/Screen.hpp>
#include <stdio.h> #include <renderd7/Security.hpp>
#include <cstring> #include <renderd7/Sheet.hpp>
#include <random> #include <renderd7/Sprite.hpp>
#include <sys/stat.h> #include <renderd7/SpriteAnimation.hpp>
#include <algorithm> #include <renderd7/Tasks.hpp>
#include <iostream> #include <renderd7/Time.hpp>
#include <filesystem>
#include <locale>
#include <time.h>
#include <codecvt>
#include <renderd7/external/lodepng.h> #include <renderd7/external/lodepng.h>
#include <renderd7/ini.hpp>
#include <renderd7/lang.hpp> #include <renderd7/lang.hpp>
#include <renderd7/parameter.hpp> #include <renderd7/parameter.hpp>
#include <renderd7/thread.hpp>
#include <renderd7/ini.hpp>
#include <renderd7/stringtool.hpp> #include <renderd7/stringtool.hpp>
#include <renderd7/Clock.hpp> #include <renderd7/thread.hpp>
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
extern "C" #define RENDERD7VSTRING "0.9.5"
{
#include <renderd7/external/fs.h>
}
#define RENDERD7VSTRING "0.8.0"
#define CHANGELOG "0.8.0: Implement BitmapPrinter\n0.7.3: Implement Over Render Overlay Framework\n0.7.2: Implement MT to csv file saving. Add RGB2HEX. \n0.7.1: Add the New Overlay Handler. Its Just in code and does nothing yet. \n0.7.0: Made Big Progress In the MT Ovl but it still crashes On a Scnd C3D_FrameEnd(). Implement 800px but doesn't work that good. \n0.6.2: Fix Crash when exiting trouth Home Menu. \n0.6.10: rewrite Threadsystem, Improve framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left Function.\nadd changelog\n0.6.01: add Threading system."
#define DEFAULT_CENTER 0.5f #define DEFAULT_CENTER 0.5f
extern C3D_RenderTarget* Top; /// @param rd7_do_splash Config Value To Enable RenderD7 Splash
extern C3D_RenderTarget* TopRight; extern bool rd7_do_splash;
extern C3D_RenderTarget* Bottom; /// @param rd7_enable_memtrack Config Value to Track Mem Allocations
extern bool rd7_enable_memtrack;
extern u32 d7_hDown; /// @param rd7_max_objects Config Param for C2D Mac objects
extern u32 d7_hHeld; extern int rd7_max_objects;
extern u32 d7_hUp; /// @param rd7_enable_scene_system Enable/Disable Scene System (for example for your own implementations)
extern touchPosition d7_touch; extern bool rd7_enable_scene_system;
extern std::string dspststus;
/// RenderD7 /// RenderD7
namespace RenderD7 namespace RenderD7 {
{ /// @brief Get Deltatime
float GetDeltaTime(); /// @return Deltatime
enum kbd{ float GetDeltaTime();
SWKBD,
BKBD
};
enum kbd_type
{
NUMPAD,
STANDARD
};
struct TObject
{
int x; //Position X
int y; //Position Y
int w; //Button Width
int h; //Button Height
std::string text = ""; //Text
float correctx = 0; //Correct X Position
float correcty = 0; //Correct Y Position
float txtsize = 0.7f; //Set Text Size
};
/// Set current RenderScreen
/// \param target The RenderTarget Top, Bottom
void OnScreen(C3D_RenderTarget *target);
/** The Spritesheet Class */
class Sheet
{
public:
/// Construct sheet
Sheet();
// Deconstruct sheet
~Sheet();
/// Load a Sritesheet
/// \param path Path to the Spritesheet (.t3x)
Result Load(const char *path);
/// Unload the Spritesheet
void Free();
/// The Spritesheet
C2D_SpriteSheet spritesheet;
};
/// Image Class
class Image
{
public:
~Image();
void Unload(); /// @brief A Button
/// Load Image from Png struct TObject {
/// \param path path to png file int x; ///< Position X
void LoadPng(const std::string path); int y; ///< Position Y
/// Load the Image from buffer int w; ///< Button Width
/// \param buffer the frame buffer int h; ///< Button Height
void LoadPFromBuffer(const std::vector<u8> &buffer); std::string text = ""; ///< Text
void LoadFromBitmap(BMP bitmap); float txtsize = 0.7f; ///< Set Text Size
/// Draw the Image directly };
/// \param x The x position /// @brief Scene Class
/// \param y the y position class Scene {
/// \param scaleX x scale from 0.0 to 1.0 public:
/// \param scaleY y scale from 0.0 to 1.0 /// @brief Stack of the Scenes
bool Draw(float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
/// \brief Get The Image
/// \return C2D_Image
C2D_Image Get(){return this->img;}
void FromSheet(RenderD7::Sheet sheet, size_t index);
/// \param img this is the C2D_Image
C2D_Image img;
/// \param loadet whether the image is loadet or not
bool loadet = false;
};
/// Sprite Class
class Sprite
{
public:
/// \brief Construct Sprite
Sprite();
/// \brief Deconstruct Sprite
~Sprite();
/// \brief Load a Sprite From SpriteSheet
/// \param sheet the Sheet to load from.(RenderD7::Sheet)
/// \param index the number of the Sprite in the Sheet
void FromSheet(RenderD7::Sheet *sheet, size_t index);
/// \brief Load a Sprite From SpriteSheet
/// \param img the Image to load from.(RenderD7::Image)
void FromImage(RenderD7::Image *img);
bool Draw();
void SetCenter(float x, float y);
void SetPos(float x, float y);
void SetScale(float x, float y);
void SetRotation(float rotation);
void Rotate(float speed);
float getWidth();
float getHeigh();
float getPosX();
float getPosY();
private:
C2D_ImageTint tint;
C2D_Sprite sprite;
};
class Scene {
public:
static std::stack<std::unique_ptr<Scene>> scenes; static std::stack<std::unique_ptr<Scene>> scenes;
/// @brief Deconstructor
virtual ~Scene() {} virtual ~Scene() {}
virtual void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) = 0; virtual void Logic() = 0;
/// @brief Draw Func to Override
virtual void Draw() const = 0; virtual void Draw() const = 0;
//virtual void Ovl() const = 0; /// @brief Push a Scene to Stack
/// @param scene Scene to Push
/// @param fade FadeEffect (Not Correctly Implementet yet)
static void Load(std::unique_ptr<Scene> scene, bool fade = false); static void Load(std::unique_ptr<Scene> scene, bool fade = false);
/// @brief Go Back a Scene
static void Back(); static void Back();
/// @brief do the Draw (Called in RenderD7::MainLoop())
static void doDraw(); static void doDraw();
static void doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch); static void doLogic();
//static void HandleOvl(); };
};
class RSettings : public RenderD7::Scene /// @brief Integrated Setting Menu of RenderD7
{ class RSettings : public RenderD7::Scene {
private: private:
/// @brief State (Define for Menus)
enum RState { enum RState {
RSETTINGS, RSETTINGS,
RINFO RINFO,
RSERVICES,
RMCONFIG,
RFTRACE,
RUI7,
RCREDITS
}; };
/// @param shared_request Defines requests from Draw to Logic
/// As it is not planned to make Draw non const you'll need
/// A map of data or bool values that are mutable ake
/// editable by const functions
mutable std::map<unsigned int, unsigned int> shared_request;
/// @param m_state Current menu State (Default=MainMenu aka RSETTINGS)
RenderD7::RSettings::RState m_state = RenderD7::RSettings::RState::RSETTINGS; RenderD7::RSettings::RState m_state = RenderD7::RSettings::RState::RSETTINGS;
std::string rd7srstate = "false"; /// @brief Position in FTrace Menu
std::string csvstate = "false"; int ftrace_index = 0;
/// @param mtovlstate State of Metricks Overlay
std::string mtovlstate = "false"; std::string mtovlstate = "false";
std::string fpsstate = "60"; /// @param mtscreenstate Screen the Overlay is Set to
std::string mtscreenstate = "Top"; std::string mtscreenstate = "Top";
std::string mttxtcolstate = "#ffffff"; std::string kbd_test;
std::string mtcola = "255"; bool statemtold = false;
std::string mttxtcola = "255"; bool stateftold = false;
public:
std::vector<RenderD7::TObject> buttons = /// @brief Constructor
{
{20, 35, 120, 35, "RD7SR", -11, 10},
{20, 85, 120, 35, "MT_CSV", -15, 9},
{20, 135, 120, 35, "MT_OVL", -19, 10},
{20, 185, 120, 35, "FPS", 6, 10},
{180, 35, 120, 35, "MTSCREEN", -29, 10},
{180, 85, 120, 35, "DSPERR", -13, 10},
{180, 135, 120, 35, "INFO", 2, 10},
{180, 185, 120, 35, "", -13, 10}
};
public:
RSettings(); RSettings();
/// @brief Override for Draw
/// @param
void Draw(void) const override; void Draw(void) const override;
/// @brief Deconstructor
~RSettings(); ~RSettings();
void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) override;
};
void LoadSettings();
class Ovl {
public:
virtual ~Ovl(){}
virtual void Draw() const = 0;
virtual void Logic() = 0;
inline bool IsKilled() {return this->iskilled; }
inline void Kill() { iskilled = true; }
private:
bool iskilled = false;
};
class DSP_NF : public RenderD7::Ovl
{
public:
DSP_NF();
void Draw(void) const override;
void Logic() override; void Logic() override;
private: };
int msgposy = 240;
int delay = 0;
};
class Toast : public RenderD7::Ovl /// @brief Show Up the RenderD7-Settings Menu
{ void LoadSettings();
public: /// @brief Get's The Programs Time running
Toast(std::string head, std::string msg); /// @return Time Running
void Draw(void) const override; float GetTime();
void Logic() override; /// @brief Get Framerate as Number
private: /// @return FPS
std::string head, msg; int GetFps();
int msgposy = 240;
int delay = 0;
};
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene); /// @brief Get A Rendom Int
namespace Color /// @param b From
{ /// @param e To
struct rgba /// @return Random Int
{ int GetRandomInt(int b, int e);
u8 r, g, b, a; /// @brief DrawMetrikOvl (YOUR OWN RISK)
}; void DrawMetrikOvl();
class RGBA{ /// @brief Draw Image from RenderD7 Sheet
public: /// @param sheet Spritesheet
RGBA(u8 r, u8 g, u8 b, u8 a) : m_r(r),m_g(g),m_b(b),m_a(a){} /// @param index Image index Value
u32 toRGBA() const {return (m_r << 24) | (m_g << 16) | (m_b << 8) | m_a;} /// @param x Pos X
/// @param y Pos Y
/// @param scaleX Scale on X-Axis
/// @param scaleY Scale on Y-Axis
/// @return success ?
bool DrawImageFromSheet(RenderD7::Sheet *sheet, size_t index, float x, float y,
float scaleX = 1.0, float scaleY = 1.0);
/// @brief Fade In
/// @param duration Duration in Frames
void FadeIn();
/// @brief Fade Out
/// @param duration Duration in Frames
void FadeOut();
/// @brief Display Fade Effects
void FadeDisplay();
u8 m_r, m_g ,m_b, m_a; /// @brief Loads a font
}; /// @param path path to font (bcfnt)
std::string RGB2Hex(int r, int g, int b); /// @return link to C2D_Font Object
u32 Hex(const std::string color, u8 a = 255); C2D_Font LoadFont(const std::string& path);
}
int GetRandomInt(int b, int e);
void DrawMetrikOvl();
bool DrawImageFromSheet(RenderD7::Sheet* sheet, size_t index, float x, float y, float scaleX = 1.0, float scaleY = 1.0);
namespace Error
{
void DisplayError(std::string toptext, std::string errortext, int timesec = 3);
void DisplayFatalError(std::string toptext, std::string errortext);
}
namespace Init
{
Result Main(std::string app_name = "RD7Game");
Result Reload();
void Graphics();
void NdspFirm(bool useit = false);
}
namespace Exit
{
void Main();
void NdspFirm();
void Graphics();
}
namespace Msg
{
void Display(std::string titletxt, std::string subtext, C3D_RenderTarget *target);
void DisplayWithProgress(std::string titletext, std::string subtext, float current, float total, u32 prgbarcolor);
}
namespace Convert namespace Init {
{ /// @brief Init Default RenderD7
inline float StringtoFloat(std::string inp){return std::atof(inp.c_str());} /// @param app_name Name of Your App
inline int StringtoInt(std::string inp){return std::atoi(inp.c_str());} /// @return ResCode
inline bool FloatToBool(float inp){if(inp == 1)return true; else return false;} Result Main(std::string app_name = "RD7Game");
} /// @brief Init Minimal RenderD7 (For better Hax2.x support)
/// @param app_name Name of Your App
/// @return ResCode
Result Minimal(std::string app_name = "RD7Game");
/// @brief Reload the Graphics Engine
/// @return ResCode
Result Reload();
/// @brief Init Graphics Only (NOT SUPPORTET use Reload)
void Graphics();
/// @brief Init Ndsp for Sounds
void NdspFirm();
} // namespace Init
struct DirContent namespace Convert {
{ /// @brief Convert a String to Flaot
std::string name; /// @param inp Input String
std::string path; /// @return Float
bool isDir; inline float StringtoFloat(std::string inp) { return std::atof(inp.c_str()); }
}; /// @brief Convert String to Int
/// @param inp Input String
/// @return Int
inline int StringtoInt(std::string inp) { return std::atoi(inp.c_str()); }
/// @brief Convert a Float to Bool
/// @param inp Input Float
/// @return Bool
inline bool FloatToBool(float inp) { return (inp == 1 ? true : false); }
} // namespace Convert
namespace FS namespace FS {
{ /// @brief Check if File exists
bool FileExist(const std::string& path); /// @param path Path to the File
} /// @return exists or not
bool FileExist(const std::string &path);
} // namespace FS
bool IsNdspInit(); /// @brief Check if Ndsp is Init
void SetupLog(void); /// @return is or not
std::string GetFramerate(); bool IsNdspInit();
bool MainLoop(); /// @brief Get Current Framerate as String
void ExitApp(); /// @return Framerate String
std::string GetFramerate();
/// @brief MainLoop of RenderD7s
/// @return Is Still Running or not
bool MainLoop();
/// @brief Exit App (brak the MainLoop)
void ExitApp();
void ClearTextBufs(void); /// @brief Clear the Citro2D TextBuffers
/// @param
void ClearTextBufs(void);
std::string Kbd(int lenght, SwkbdType tp); /// @brief Draw Overlays And end the Frame. DO NEVER USE C3D_FRAMEEND cause it
bool DrawRect(float x, float y, float w, float h, u32 color); /// breaks Overlay crash Security
bool DrawNFRect(float p1x, float p1y, float w, float h, u32 color, float scale = 1); void FrameEnd();
bool DrawPx(float x, float y, u32 color);
void DrawTextCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
void DrawText(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
void DrawTextLeft(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
float GetTextWidth(float size, std::string Text, C2D_Font fnt = nullptr);
void GetTextSize(float size, float *width, float *height, std::string Text, C2D_Font fnt = nullptr);
float GetTextHeight(float size, std::string Text, C2D_Font fnt = nullptr);
Result loadFont(C2D_Font &fnt, const char * Path = "");
Result unloadFont(C2D_Font &fnt);
bool DrawCircle(float x, float y, float radius, u32 color);
bool DrawImage(C2D_Image img, float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
void FrameEnd();
void ToggleRD7SR();
bool IsRD7SR();
class SpriteSheetAnimation : public RenderD7::Sprite /// @brief Returns App Working Directory path
{ /// @return AppDir Path
public: std::string GetAppDirectory();
SpriteSheetAnimation(); } // namespace RenderD7
~SpriteSheetAnimation();
void Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage, float frame_begin, float frame_finish);
void Play(float timespeed);
private:
size_t images;
size_t imgs = 0;
float D_totaltime;
RenderD7::Sheet *sheet;
float time;
};
struct TLBtn
{
int x; //Position X
int y; //Position Y
int w; //Button Width
int h; //Button Height
};
struct ScrollList1
{
std::string Text = "";
};
struct ScrollList2
{
float x;
float y;
float w;
float h;
std::string Text = "";
};
/*enum ListType
{
ONE,
TWO
};*/
void DrawList1(RenderD7::ScrollList1 &l, float txtsize, C3D_RenderTarget *t);
void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color, u32 txtcolor, int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex, u32 color, u32 txtcolor);
bool touchTObj(touchPosition touch, RenderD7::TObject button);
bool touchTLBtn(touchPosition touch, RenderD7::TLBtn button);
void DrawTLBtns(std::vector<RenderD7::TLBtn> btns, u32 color, int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
struct Checkbox
{
float x, y, s;
bool is_chexked = false;
u32 outcol, incol, chcol;
};
void DrawCheckbox(Checkbox box);
std::string FormatString(std::string fmt_str, ...);
std::string GetTimeStr(void);
class Console
{
public:
Console();
Console(int x, int y, int w, int h, u8 a = 255);
Console(int x, int y, int w, int h, RenderD7::Color::rgba col);
Console(int x, int y, int w, int h, std::string name, RenderD7::Color::rgba col = {255, 255, 255, 255}, RenderD7::Color::rgba barcol = {0, 0, 0, 255}, RenderD7::Color::rgba outlinecol = {222, 222, 222, 255});
void On(C3D_RenderTarget *t_cscreen);
bool Update();
~Console();
private:
std::vector<std::string> m_lines;
int x, y, w, h;
std::string m_name = "";
C3D_RenderTarget *cscreen;
bool m_nconsole = false;
bool m_mconsole = false;
RenderD7::Color::rgba color = {255, 255, 255, 255};
RenderD7::Color::rgba outlinecol = {222, 222, 222, 255};
RenderD7::Color::rgba barcolor = {0, 0, 0, 255};
};
bool NameIsEndingWith(const std::string &name, const std::vector<std::string> &extensions);
void GetDirContentsExt(std::vector<RenderD7::DirContent> &dircontent, const std::vector<std::string> &extensions);
void GetDirContents(std::vector<RenderD7::DirContent> &dircontent);
class BitmapPrinter
{
public:
BitmapPrinter(int w, int h);
~BitmapPrinter();
bool DecodeFile(std::string file);
bool DecodeMem(std::vector<unsigned char> buffer);
void DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a);
void DrawRect(int x, int y, int w, int h, u8 line_w, u8 b, u8 g, u8 r, u8 a);
void DrawRectFilled(int x, int y, int w, int h, u8 b, u8 g, u8 r, u8 a);
void UsePreMap(BMP map);
void UsePrePrintMap(BitmapPrinter printmap);
BMP GetBitmap(){ return bitmap; }
void SaveBmp(std::string name);
void SavePng(std::string name);
void CreateScreen(C3D_RenderTarget *target);
void DrawScreen(int framerate);
void Clear(u8 b = 0, u8 g = 0, u8 r = 0, u8 a = 255);
void ClearBlank();
RenderD7::Image GetImage();
private:
int frame = 0;
RenderD7::Image renderframe;
bool isscreen = false;
C3D_RenderTarget* targetr;
BMP bitmap = NULL;
BMP blank = NULL;
};
} /// RenderD7
+5
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@@ -0,0 +1,5 @@
#pragma once
#include <cstddef>
extern unsigned char renderd7_logo[];
extern size_t renderd7_logo_size;
+9 -7
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@@ -10,19 +10,21 @@ public:
/// \param path Path to the .wav file /// \param path Path to the .wav file
/// \param channel the channel 1-23 /// \param channel the channel 1-23
/// \param toloop true:loop the sound, false: don't loop /// \param toloop true:loop the sound, false: don't loop
sound(const std::string& path, int channel = 1, bool toloop = false); sound(const std::string &path, int channel = 1, bool toloop = false);
/** deconstruct the sound */ /// @brief Deconstructor
~sound(); ~sound();
/** play the sound */ /// @brief Play the sound
void play(); void play();
/** stop the sound */ /// @brief Stop the sound
void stop(); void stop();
private: private:
/// \param dataSize the Size of the filedata /// \param dataSize Size of the filedata
u32 dataSize; u32 dataSize;
/// \param waveBuf For ndsp
ndspWaveBuf waveBuf; ndspWaveBuf waveBuf;
u8* data = NULL; /// \param data Memmory data of the sound
uint8_t *data = NULL;
/// \param chnl Channel of the sound
int chnl; int chnl;
}; };
+98 -6
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@@ -1,11 +1,103 @@
template<class T> #pragma once
T GetFileName(T const & path, T const & delims = "/\\") #include <iomanip>
{ #include <iostream>
#include <sstream>
#include <string>
namespace RenderD7 {
/// @brief Check if A String ends with
/// @param name Input String
/// @param extensions Extensions to Check for
/// @return Ends with or not
inline bool NameIsEndingWith(const std::string &name,
const std::vector<std::string> &extensions) {
if (name.substr(0, 2) == "._") return false;
if (name.size() == 0) return false;
if (extensions.size() == 0) return true;
for (int i = 0; i < (int)extensions.size(); i++) {
const std::string ext = extensions.at(i);
if (strcasecmp(name.c_str() + name.size() - ext.size(), ext.c_str()) == 0)
return true;
}
return false;
}
/// @brief Format Milliseconds to clean string (Stolen from one of my Mc
/// Plugins)
/// @param t_time Time in ms
/// @return String
inline std::string MsTimeFmt(float t_time, bool dems = false) {
std::ostringstream oss;
if (t_time < 0.001f) {
oss << std::fixed << std::setprecision(2) << t_time * 1000.0f << "ns";
} else if (t_time < 1.0f) {
oss << std::fixed << std::setprecision(2) << t_time << "ms";
} else if (t_time < 60000.0f) {
int seconds = static_cast<int>(t_time / 1000.0f);
float milliseconds = t_time - (seconds * 1000.0f);
if (seconds > 0) {
oss << seconds << "s ";
}
if (!dems)
oss << std::fixed << std::setprecision(2) << milliseconds << "ms";
} else {
int minutes = static_cast<int>(t_time / 60000.0f);
int seconds = static_cast<int>((t_time - (minutes * 60000.0f)) / 1000.0f);
float milliseconds = t_time - (minutes * 60000.0f) - (seconds * 1000.0f);
oss << minutes << "m ";
if (seconds > 0 || milliseconds > 0.0f) {
oss << seconds << "s ";
}
if (milliseconds > 0.0f && !dems) {
oss << std::fixed << std::setprecision(2) << milliseconds << "ms";
}
}
return oss.str();
}
inline std::string FormatBytes(int bytes) {
char out[32];
if (bytes == 1)
snprintf(out, sizeof(out), "%d Byte", bytes);
else if (bytes < 1024)
snprintf(out, sizeof(out), "%d Bytes", bytes);
else if (bytes < 1024 * 1024)
snprintf(out, sizeof(out), "%.1f KB", (float)bytes / 1024);
else if (bytes < 1024 * 1024 * 1024)
snprintf(out, sizeof(out), "%.1f MB", (float)bytes / 1024 / 1024);
else
snprintf(out, sizeof(out), "%.1f GB", (float)bytes / 1024 / 1024 / 1024);
return out;
}
} // namespace RenderD7
template <class T>
T GetFileName(T const &path, T const &delims = "/\\") {
return path.substr(path.find_last_of(delims) + 1); return path.substr(path.find_last_of(delims) + 1);
} }
template<class T> template <class T>
T remove_ext(T const & filename) T remove_ext(T const &filename) {
{
typename T::size_type const p(filename.find_last_of('.')); typename T::size_type const p(filename.find_last_of('.'));
return p > 0 && p != T::npos ? filename.substr(0, p) : filename; return p > 0 && p != T::npos ? filename.substr(0, p) : filename;
} }
template <typename T>
std::string Int_To_Hex(T i) {
std::stringstream stream;
stream << "0x" << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex
<< i;
return stream.str();
}
+39 -36
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@@ -2,35 +2,20 @@
#include <3ds.h> #include <3ds.h>
#include <atomic> #include <atomic>
#include <functional> #include <functional>
#include <string>
#include <renderd7/parameter.hpp> #include <renderd7/parameter.hpp>
#include <string>
using CTRU_Thread = Thread; using CTRU_Thread = Thread;
#define THREAD_STACK_SIZE 0x1000 #define THREAD_STACK_SIZE 0x1000
namespace RenderD7 { namespace RenderD7 {
namespace Threads class Thread {
{ public:
inline bool threadrunning = false;
struct Thread
{
Handle handle;
void (*ep)(void);
bool finished;
void* stacktop;
};
bool Create();
bool Join();
void Exit();
}
class Thread {
public:
/** /**
* @brief Default constructor * @brief Default constructor
* @note This should only be called when calling m3d::Thread::initialize() before calling m3d::Thread::start() * @note This should only be called when calling m3d::Thread::initialize()
* before calling m3d::Thread::start()
*/ */
Thread(); Thread();
@@ -40,11 +25,18 @@ namespace RenderD7 {
* @param t_parameter The parameter to pass to the function * @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly * @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not * @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded to multiples of 8 bytes) * @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* @note t_function needs to be of type `void` and take one (and only one) parameter of type m3d::Parameter * to multiples of 8 bytes)
* @warning If the thread priority is lower than the priority of the calling thread, the thread will never get executed. Use m3d::Thread::getCurrentPriority() to get the priority of the current thread * @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/ */
Thread(std::function<void(RenderD7::Parameter)> t_function, RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false, bool t_detached = false, unsigned long long int t_stackSize = 4 * 1024); Thread(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false,
bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/** /**
* @brief Destructs the thread * @brief Destructs the thread
@@ -57,15 +49,24 @@ namespace RenderD7 {
* @param t_parameter The parameter to pass to the function * @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly * @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not * @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded to multiples of 8 bytes) * @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* @note t_function needs to be of type `void` and take one (and only one) parameter of type m3d::Parameter * to multiples of 8 bytes)
* @warning If the thread priority is lower than the priority of the calling thread, the thread will never get executed. Use m3d::Thread::getCurrentPriority() to get the priority of the current thread * @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/ */
void initialize(std::function<void(RenderD7::Parameter)> t_function, RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false, bool t_detached = false, unsigned long long int t_stackSize = 4 * 1024); void initialize(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr,
bool t_autostart = false, bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/** /**
* @brief Sets the size of the stack that gets allocated for the next thread that get's started * @brief Sets the size of the stack that gets allocated for the next thread
* @param t_stackSize The allocated space in bytes (rounded to multiples of 8 bytes) * that get's started
* @param t_stackSize The allocated space in bytes (rounded to multiples of 8
* bytes)
*/ */
void setStackSize(unsigned long long int t_stackSize); void setStackSize(unsigned long long int t_stackSize);
@@ -91,7 +92,9 @@ namespace RenderD7 {
/** /**
* @brief Puts the thread to sleep * @brief Puts the thread to sleep
* *
* This is needed if you have multiple threads running at the same time. It doesn't affect the execution-time of the thread, it just makes it possible for the other threads to get their chance to shine. * This is needed if you have multiple threads running at the same time. It
* doesn't affect the execution-time of the thread, it just makes it possible
* for the other threads to get their chance to shine.
*/ */
static void sleep(); static void sleep();
@@ -101,19 +104,19 @@ namespace RenderD7 {
*/ */
static void sleep(int t_milliseconds); static void sleep(int t_milliseconds);
private: private:
struct ThreadData { struct ThreadData {
RenderD7::Parameter m_parameter; RenderD7::Parameter m_parameter;
std::function<void(RenderD7::Parameter)> m_function; std::function<void(RenderD7::Parameter)> m_function;
std::atomic<bool>* m_running; std::atomic<bool> *m_running;
}; };
static void threadFunction(void* t_arg); static void threadFunction(void *t_arg);
/* data */ /* data */
int m_priority, m_stackSize; int m_priority, m_stackSize;
bool m_started; bool m_started;
std::atomic<bool> m_running; std::atomic<bool> m_running;
RenderD7::Thread::ThreadData m_data; RenderD7::Thread::ThreadData m_data;
CTRU_Thread m_thread; CTRU_Thread m_thread;
}; };
} } // namespace RenderD7
-17
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@@ -1,17 +0,0 @@
#include <renderd7/Clock.hpp>
namespace rnd7{
enum class TweenType : int {Position = 1, Color, Alpha};
enum class TweenLoop : int {None = 1, Loop = 2,};
enum class TweenDirection : int {Current, Forward, Backward};
enum class TweenState : int {Playing = 1, Stopped};
class Tween
{
public:
Tween(float from, float to, float duration, TweenLoop loop, TweenState state);
};
}
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+52
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@@ -0,0 +1,52 @@
#include <renderd7/music/Flac.hpp>
#ifdef RENDERD7_MUSICDEC
#define DR_FLAC_IMPLEMENTATION
#include <renderd7/external/dr_flac.h>
int rd7i_check_flac(const std::string &path) {
int err = -1;
drflac* flac = drflac_open_file(path.c_str(), NULL);
if(flac != NULL)
err = 0;
drflac_close(flac);
return err;
}
namespace RenderD7 {
int FlacDecoder::_init(const std::string &path, MusicMeta& meta) {
meta.path(path);
if(path.find_last_of('/') != path.npos)
meta.name(path.substr(path.find_last_of('/')));
else
meta.name(path);
flac = drflac_open_file(path.c_str(), NULL);
return flac == NULL ? -1 : 0;
}
unsigned int FlacDecoder::_getSampleRate() { return flac->sampleRate; }
unsigned char FlacDecoder::_getChannels() { return flac->channels; }
size_t FlacDecoder::_getBufSize() { return buf_size; }
unsigned long long FlacDecoder::_decode(signed short*buf_addr) {
unsigned long long bsf = (unsigned long long)buf_size/(unsigned long long)flac->channels;
unsigned long long samples_read = drflac_read_pcm_frames_s16(flac, bsf, buf_addr);
samples_read *= (unsigned long long)flac->channels;
return samples_read;
}
void FlacDecoder::_deinit() {
drflac_close(flac);
}
size_t FlacDecoder::_getFileSamples() {
return flac->totalPCMFrameCount * (size_t)flac->channels;
}
} // namespace RenderD7
#endif
+26
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@@ -0,0 +1,26 @@
#pragma once
#include <renderd7/music/Music.hpp>
#include <fstream>
#include <renderd7/external/dr_flac.h>
namespace RenderD7 {
class FlacDecoder : public MusicDecoder {
public:
FlacDecoder() {}
~FlacDecoder() {}
int _init(const std::string& pat, MusicMeta& meta) override;
unsigned int _getSampleRate() override;
unsigned char _getChannels() override;
size_t _getBufSize() override;
unsigned long long _decode(signed short* buf_addr) override;
void _deinit() override;
size_t _getFileSamples() override;
private:
drflac* flac;
const size_t buf_size = 16 * 1024;
};
}
+40
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@@ -0,0 +1,40 @@
# Copy of removed Music.cpp file loaders
```
#include <renderd7/music/Flac.hpp>
#include <renderd7/music/Wav.hpp>
// "RIFF"
/*case 0x46464952:
// "riff"
case 0x66666972:
// "RIFX"
case 0x58464952:
// "RF64"
case 0x34364652:
// "FORM"
case 0x4D524F46:
decoder = new WavDecoder();
if (init(path, rd7i_mp_internal_data.meta)) {
MusicDecoder::CleanUp();
return;
}
break;*/
// Flac
/*case 0x43614c66:
decoder = new FlacDecoder();
if (init(path, rd7i_mp_internal_data.meta)) {
RenderD7::PushMessage(
RenderD7::Message("Music Player", "Failed to load FLAC"));
MusicDecoder::CleanUp();
return;
}
break;*/
// The other one
/*else if (rd7i_check_flac(path) == 0) {
decoder = new FlacDecoder();
if (init(path, rd7i_mp_internal_data.meta)) {
MusicDecoder::CleanUp();
return;
}
}*/
```
+41
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@@ -0,0 +1,41 @@
#include <renderd7/music/Wav.hpp>
#ifdef RENDERD7_MUSICDEC
#define DR_WAV_IMPLEMENTATION
#include <renderd7/external/dr_wav.h>
namespace RenderD7 {
int WavDecoder::_init(const std::string &path, MusicMeta& meta) {
meta.path(path);
if(path.find_last_of('/') != path.npos)
meta.name(path.substr(path.find_last_of('/')));
else
meta.name(path);
return !drwav_init_file(&wav, path.c_str(), NULL);
}
unsigned int WavDecoder::_getSampleRate() { return wav.sampleRate; }
unsigned char WavDecoder::_getChannels() { return wav.channels; }
size_t WavDecoder::_getBufSize() { return buf_size; }
unsigned long long WavDecoder::_decode(signed short*buf_addr) {
unsigned long long bsf = (unsigned long long)buf_size/(unsigned long long)wav.channels;
unsigned long long samples_read = drwav_read_pcm_frames(&wav, bsf, buf_addr);
samples_read *= (unsigned long long)wav.channels;
return samples_read;
}
void WavDecoder::_deinit() {
drwav_uninit(&wav);
}
size_t WavDecoder::_getFileSamples() {
return wav.totalPCMFrameCount * (size_t)wav.channels;
}
} // namespace RenderD7
#endif
+26
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@@ -0,0 +1,26 @@
#pragma once
#include <renderd7/music/Music.hpp>
#include <fstream>
#include <renderd7/external/dr_wav.h>
namespace RenderD7 {
class WavDecoder : public MusicDecoder {
public:
WavDecoder() {}
~WavDecoder() {}
int _init(const std::string& path, MusicMeta& meta) override;
unsigned int _getSampleRate() override;
unsigned char _getChannels() override;
size_t _getBufSize() override;
unsigned long long _decode(signed short* buf_addr) override;
void _deinit() override;
size_t _getFileSamples() override;
private:
drwav wav;
const size_t buf_size = 16 * 1024;
};
}
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#---------------------------------------------------------------------------------
.SUFFIXES:
#nicetest
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
# External tools
#---------------------------------------------------------------------------------
ifeq ($(OS),Windows_NT)
MAKEROM ?= C:/devkitpro/tools/bin/makerom.exe
BANNERTOOL ?= C:/devkitpro/tools/bin/bannertool.exe
else
MAKEROM ?= makerom
BANNERTOOL ?= bannertool
endif
# If on a tagged commit, use the tag instead of the commit
ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
GIT_VER := $(shell git tag -l --points-at HEAD)
else
GIT_VER := $(shell git rev-parse --short HEAD)
endif
TIME_TIME := unk
#---------------------------------------------------------------------------------
# Version number
#---------------------------------------------------------------------------------
VERSION_MAJOR := 1
VERSION_MINOR := 0
VERSION_MICRO := 0
#---------------------------------------------------------------------------------
# Make Sure to Change this paths if your Submodule
# is located somewhere else
# Using ../ cause rd7tf is shipped with the RenderD7
# Repository!
RENDERD7_SRC := ../source ../external ../source/music
RENDERD7_INC := ../include
# Libraries used for RenderD7
# if you already use -lm, -lctru etc place a # before -lm
RENDERD7_LIBS := -lcurl -lm -lcitro2dd -lcitro3d -lctru
TARGET := rd7tf
BUILD := build
SOURCES := source $(RENDERD7_SRC)
DATA := data
INCLUDES := source $(RENDERD7_INC)
GRAPHICS := gfx
#GFXBUILD := $(BUILD)
ROMFS := romfs
GFXBUILD := $(ROMFS)/gfx
APP_AUTHOR := NPI-D7
APP_DESCRIPTION := RenderD7 Test Framework
ICON := app/icon.png
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Wno-psabi -O2 -mword-relocations \
-DV_STRING=\"$(GIT_VER)\" \
-DV_TIME=\"$(TIME_TIME)\" \
-ffunction-sections \
$(ARCH)
CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lstdc++ $(RENDERD7_LIBS)
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: all clean
#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).3dsx $(TARGET).cia $(TARGET).smdh app/*.bin
@rm -fr $(OUTDIR)
#---------------------------------------------------------------------------------
send:
@3dslink -a $(IP) $(TARGET).3dsx
#---------------------------------------------------------------------------------
run:
@flatpak run org.citra_emu.citra $(TARGET).3dsx
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
3dsx: $(BUILD)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(DEVKITPRO)/tools/bin/tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all: $(OUTPUT).elf $(OUTPUT).3dsx
$(OUTPUT).elf : $(OFILES)
$(OUTPUT).3dsx : $(_3DSXDEPS)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x %.shbin
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
%.shbin.o %_shbin.h : %.shbin
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
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#!/bin/bash
#Clean old build
echo "Cleaning..."
make clean
rm -rf libs/*
cd ..
make clean
echo "Done!"
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--atlas -f rgba -z auto
renderd7.png
folder.png
default_icon.png
unk_icon.png
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vcx
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{
"LOADINGFILES": "Lade Dateien ...",
"MENU": "Menü",
"LOADING": "Lade ..."
}
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{
"LOADINGFILES": "Loading Files ...",
"MENU": "Menu",
"LOADING": "Loading ..."
}
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#include "scene.hpp"
#include "renderd7/music/Music.hpp"
void ColorThemeSample() {
RenderD7::ColorNew(RD7Color_Text, RenderD7::Color::Hex("#000000", 255));
RenderD7::ColorNew(RD7Color_TextDisabled, RenderD7::Color::Hex("#212121", 200));
RenderD7::ColorNew(RD7Color_Text2, RenderD7::Color::Hex("#ffffff", 255));
RenderD7::ColorNew(RD7Color_Background, RenderD7::Color::Hex("#eeeeee", 170));
RenderD7::ColorNew(RD7Color_Header, RenderD7::Color::Hex("#222222", 190));
RenderD7::ColorNew(RD7Color_Selector, RenderD7::Color::Hex("#4444dd", 200));
RenderD7::ColorNew(RD7Color_SelectorFade, RenderD7::Color::Hex("#7777dd", 200));
RenderD7::ColorNew(RD7Color_List0, RenderD7::Color::Hex("#555555", 130));
RenderD7::ColorNew(RD7Color_List1, RenderD7::Color::Hex("#777777", 130));
RenderD7::ColorNew(RD7Color_MessageBackground, RenderD7::Color::Hex("#222222", 180));
RenderD7::ColorNew(RD7Color_Button, RenderD7::Color::Hex("#4444dd", 150));
RenderD7::ColorNew(RD7Color_ButtonHovered, RenderD7::Color::Hex("#6666dd", 150));
RenderD7::ColorNew(RD7Color_ButtonDisabled, RenderD7::Color::Hex("#2222dd", 150));
RenderD7::ColorNew(RD7Color_ButtonActive, RenderD7::Color::Hex("#7777dd", 150));
RenderD7::ColorNew(RD7Color_Checkmark, RenderD7::Color::Hex("#4444dd", 130));
RenderD7::ColorNew(RD7Color_FrameBg, RenderD7::Color::Hex("#555555", 160));
RenderD7::ColorNew(RD7Color_FrameBgHovered, RenderD7::Color::Hex("#777777", 160));
RenderD7::ColorNew(RD7Color_Progressbar, RenderD7::Color::Hex("#4444dd", 200));
}
extern void IdbServer();
int main() {
rd7_enable_memtrack = true;
rd7_do_splash = true;
RenderD7::Ftrace::Beg("app", "app_init");
RenderD7::Init::Main("rd7tf");
RenderD7::FadeIn();
//RenderD7::InlineAssert(1 == 2, "1 is not 2!");
//IdbServer();
ColorThemeSample();
RenderD7::Init::NdspFirm();
RenderD7::Scene::Load(std::make_unique<Sample>());
RenderD7::Ftrace::End("app", "app_init");
while (RenderD7::MainLoop()) {
RenderD7::OnScreen(Top);
RenderD7::Ftrace::Beg("app", "app_mainloop");
if (d7_hDown & KEY_START) {
RenderD7::FadeOut();
RenderD7::ExitApp();
}
RenderD7::OnScreen(Top);
RenderD7::FrameEnd();
RenderD7::Ftrace::End("app", "app_mainloop");
}
return 0;
}
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#include "scene.hpp"
#include <cmath>
static float MakeOffset(float x) {
float y = cos(x) * 42;
return y - floor(y);
}
static void Wave(int index, R7Vec2 position, R7Vec2 size, float time,
bool dbg) {
float offset = MakeOffset(index) * 62;
float x_position =
position.x + size.x / 8 * ((index % 11) - 1) + cos(offset + time) * 10;
float y_position = position.y + size.y / 8 * (index / 11) + 40 +
sin(offset + time) * 10 + 30;
float color_effect = 1 - exp(-(index / 11) / 3.0f);
// As this is 3ds dont go out of the box
int shrink = 0;
if (y_position >= position.y + size.y - 90) {
shrink = y_position - (position.y + size.y - 90);
}
// Just to make sure...
y_position = std::min(y_position, position.y + size.y - (90 - shrink));
if (dbg)
RenderD7::Draw2::TriangleLined(
R7Vec2(x_position, y_position),
R7Vec2(x_position + 300, y_position + (90 - shrink)),
R7Vec2(x_position - 300, y_position + (90 - shrink)),
RenderD7::Color::RGBA(.94f - .17f * color_effect,
.61f - .25f * color_effect,
.36f + .38f * color_effect)
.toRGBA());
else
RenderD7::Draw2::TriangleSolid(
R7Vec2(x_position, y_position),
R7Vec2(x_position + 300, y_position + (90 - shrink)),
R7Vec2(x_position - 300, y_position + (90 - shrink)),
RenderD7::Color::RGBA(.94f - .17f * color_effect,
.61f - .25f * color_effect,
.36f + .38f * color_effect)
.toRGBA());
}
void DrawWave(R7Vec2 position, R7Vec2 size, float time, bool dbg) {
RenderD7::Draw2::RectFilledSolid(position, size, 0xff64c9fd);
int i = 0;
for (; i < 44; i++) Wave(i, position, size, time, dbg);
}
R7Vec2 testv2 = R7Vec2(48, 48);
R7Vec2 grid_display_entry(void* data, R7Vec2 pos) {
auto img = reinterpret_cast<RenderD7::Image*>(data);
RenderD7::Draw2::Image(img, pos);
RenderD7::Draw2::RFS(pos, testv2, RenderD7::Color::Hex("#0000ff", 140));
return testv2;
}
std::vector<RenderD7::Image*> imgdb;
Sample::Sample() {
/*RenderD7::Image* im = new RenderD7::Image();
im->load("romfs:/icons/icon.png");
for(int i = 0; i < 64; i++)
imgdb.push_back(im);*/
auto t = RenderD7::FileSystem::GetDirContent("sdmc:/music/");
for(const auto& it : t)
names.push_back(it.path);
}
Sample::~Sample() {
// Here you can clear your data
}
void Sample::Draw() const {
// Draw Things to Screen:
// Step 1 -> Select Screen
RenderD7::OnScreen(Top);
// Step 2 -> Draw Things
// The hbloader Triangle Wave
DrawWave(R7Vec2(0, 0), R7Vec2(400, 240), RenderD7::GetTime(),
debug_background);
// For Example A Rect with Draw2 and StyleColorApi
// And the RFS Wrapper for RectFilledSolid lol
/*RenderD7::Draw2::RFS(R7Vec2(0, 0), R7Vec2(400, 20),
RenderD7::StyleColor(RD7Color_Header));
// As the Top bar is Dark you need TextColor2
RenderD7::RedirectColor(RD7Color_Text, RD7Color_Text2);
RenderD7::Draw2::Text(R7Vec2(5, 2), "RenderD7 - Test Framework");
RenderD7::Draw2::Text(R7Vec2(395, 2), RENDERD7VSTRING,
RD7TextFlags_AlignRight);
RenderD7::UndoColorEdit(RD7Color_Text);*/
if (UI7::BeginMenu("RenderD7 Test Framework")) {
UI7::SetCursorPos(R7Vec2(395, 2));
UI7::Label(RenderD7::FormatBytes(RenderD7::Memory::GetCurrent()), RD7TextFlags_AlignRight);
UI7::RestoreCursor();
//UI7::Grid("Files", R7Vec2(390, 210), grid_display_entry, reinterpret_cast<void**>(imgdb.data()), imgdb.size());
UI7::BrowserList(names, sel);
UI7::EndMenu();
}
RenderD7::OnScreen(Bottom);
if (UI7::BeginMenu("Control Center")) {
if (UI7::Button("RenderD7 Settings"))
shared_requests[1U] = 1U; // Request a Toggle
UI7::SameLine();
if (UI7::Button("Test Message"))
shared_requests[2U] = 1U; // Request Test Msg
UI7::Checkbox("Debug BG", debug_background);
UI7::SameLine();
UI7::Checkbox("RD7-Debug", rd7_debugging);
UI7::InputText("Search", search__, "Tap Here");
UI7::EndMenu();
}
}
void Sample::Logic() {
for (const auto& it : shared_requests) {
if (it.first == 1U) {
if (it.second) RenderD7::LoadSettings();
} else if (it.first == 2U) {
if (it.second)
RenderD7::PushMessage(RenderD7::Message(
"Test Message", "Button Bressed\nBest Msg Handler..."));
}
}
// Make sure to clear after processing!!!;
shared_requests.clear();
if (d7_hDown & KEY_B) debug_background = !debug_background;
}
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#pragma once
#include <rd7.hpp>
class Sample : public RenderD7::Scene {
public:
Sample();
~Sample();
void Draw() const override;
void Logic() override;
private:
// Just as the RD7 Settings Shows here as example
// by using a mutale map you're able to process
// requests from the const Draw function in the
// Logic Function! you could also create lots of
// mutable bool or make all Variables mutable but
// i think seperating draw and logic is better
// editable map request_id data/operation
mutable std::map<unsigned int, unsigned int> shared_requests;
// For Checkbox its best to use mutable
mutable bool debug_background = false;
mutable std::string search__ = "";
mutable std::vector<std::string> names;
mutable int sel;
};

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