382 Commits

Author SHA1 Message Date
8b70d0e9b7 Format to LLVL 2022-11-12 23:19:41 +01:00
36e5676d9f Ehh 2022-08-22 17:18:26 +01:00
f706193945 Offset 2022-08-22 17:14:19 +01:00
e24b704809 __ 2022-08-22 17:03:51 +01:00
91bbcdb7a7 Some DBG Stuff 2022-08-04 02:50:37 +02:00
2cb54dd570 __ 2022-08-04 01:47:07 +02:00
90dde05b79 __ 2022-08-04 01:13:26 +02:00
1ae4ff72d3 __ 2022-07-31 10:02:29 +02:00
9213a1d5dd Implement Experiment of NFontApi 2022-07-31 01:23:39 +02:00
ca52e6dae6 __ 2022-07-30 15:49:44 +02:00
83946b1e66 Fix A Lot of Stuff 2022-07-30 14:42:02 +02:00
61cb41ae29 Big CleanUp 2022-07-29 13:19:31 +02:00
bca1c36f75 A Lot of Bugfixes 2022-07-28 14:30:09 +02:00
3270842a1b __ 2022-07-27 11:00:57 +02:00
bd7d21d489 __ 2022-07-27 10:55:52 +02:00
cc5d669ab4 Add Logo to Readme 2022-07-25 16:53:29 +02:00
2c38997b4c Add Logo 2022-07-25 16:50:41 +02:00
a49bcd8712 awd 2022-07-25 14:42:58 +02:00
dbaa4d912a D 2022-07-25 12:12:12 +02:00
8f2c877197 Implement Benchm,arking System for BitmapPrinter 2022-07-25 11:31:41 +02:00
1ee4f6849e Update to use releases 2022-07-25 09:06:40 +02:00
3d89e94823 Litle Fix 2022-07-24 01:17:22 +02:00
228d0088fb sef 2022-07-24 01:04:11 +02:00
86465b5f76 we 2022-07-24 01:03:51 +02:00
6af08275e9 RenderD7 is now LibRenderD7 2022-07-24 00:55:18 +02:00
3c7c12ef39 Add gitignore 2022-07-24 00:15:13 +02:00
404761d712 Add New Info Section to RSettings 2022-07-22 18:05:39 +02:00
83d948ef24 Calculate MT CPU/GPU Persentage by Framerate 2022-07-22 14:55:16 +02:00
946deb210d Implement libnsbmp for bmp decoding 2022-07-22 13:11:39 +02:00
c2cdf256ba Upda 2022-07-21 20:59:51 +02:00
f0f4a64dfc Update 2022-07-20 15:08:04 +02:00
25ced38cba Implement BitmapEngine to RenderD7 2022-07-19 19:07:23 +02:00
86166f87eb Add Tex unloader 2022-07-19 14:22:52 +02:00
54cce27a34 Merge branch 'main' of https://github.com/NPI-D7/RenderD7 2022-05-17 01:26:30 +02:00
4d6a24f51f _ 2022-05-17 01:26:27 +02:00
2e6d2c3cd5 __ 2022-05-15 00:09:14 +02:00
7f62666017 __ 2022-05-14 23:59:56 +02:00
8b3173811a __ 2022-05-14 00:28:27 +02:00
b40f6d738e Implement OverLayHandler 2022-05-13 21:36:03 +02:00
d4f12cb9b0 Fix for Touch 2022-05-08 05:00:11 +02:00
690dd1d6ca ReImplement Fade System 2022-05-06 19:32:18 +02:00
c21e8192d4 __ 2022-04-30 14:23:55 +02:00
d4878d4e3d Update renderd7.hpp 2022-04-26 13:35:27 +02:00
0503fe7e5b Update renderd7.hpp 2022-04-26 13:21:33 +02:00
cd20f32acb LOL 2022-04-25 19:29:57 +02:00
c0fe7eaab5 __ 2022-04-25 19:24:24 +02:00
f1b712af4a _ 2022-04-25 18:30:33 +02:00
3231bc8240 Big Settings Update 2022-04-25 17:29:40 +02:00
8f80a99fc6 Big Settings Update 2022-04-25 17:14:47 +02:00
2cc908b043 RenderD7 Settings Fix 2022-04-25 17:06:35 +02:00
d07d2a246a Fix the logging Sys 2022-04-25 16:43:52 +02:00
bf51ecda77 __ 2022-04-23 14:56:48 +02:00
d87235c4b5 __ 2022-04-23 14:56:32 +02:00
6c22b58487 __ 2022-04-23 14:54:10 +02:00
05835a5c07 __ 2022-04-23 14:49:49 +02:00
fa948a7beb __ 2022-04-23 14:46:07 +02:00
04741198e2 __ 2022-04-23 13:58:48 +02:00
5fb7ca78a9 __ 2022-04-23 13:55:01 +02:00
ce0d83912e __ 2022-04-23 01:47:51 +02:00
26eb9b4970 I HATE :. 2022-04-23 01:14:49 +02:00
02ea4c6b4b __ 2022-04-23 01:00:19 +02:00
0d35167c90 __ 2022-04-22 21:03:58 +02:00
51ab42a9b0 __ 2022-04-22 20:54:06 +02:00
4ca9e96276 __ 2022-04-22 20:37:59 +02:00
b71b359502 ->;->:( 2022-04-22 20:27:27 +02:00
a75f37c2d4 :( 2022-04-22 20:24:36 +02:00
a7a44b39dc __ 2022-04-22 20:20:11 +02:00
f6eb34ed78 __ 2022-04-22 19:26:33 +02:00
099f21345f __ 2022-04-22 19:03:44 +02:00
c1876482f7 ___ 2022-04-22 17:41:48 +02:00
a70f243421 ___ 2022-04-22 17:27:35 +02:00
b100891c34 __ 2022-04-22 17:21:37 +02:00
2f4e78b138 __ 2022-04-22 17:11:30 +02:00
5163f19796 __ 2022-04-22 17:04:37 +02:00
c3f737de14 Update log.cpp 2022-04-22 15:07:21 +02:00
809b0cfad6 __ 2022-04-22 14:51:29 +02:00
cacf83d434 __ 2022-04-22 14:48:20 +02:00
ca1e242997 __ 2022-04-22 14:27:10 +02:00
165b3b347f __ 2022-04-22 10:43:34 +02:00
2965c3945a __ 2022-04-22 10:24:41 +02:00
8d28ae3754 __ 2022-04-18 14:41:51 +02:00
7d327f22aa __ 2022-04-17 23:00:37 +02:00
d0c2123996 Update RenderD7 2022-04-17 22:49:54 +02:00
6081c4d310 Update the Overlay 2022-04-17 22:23:47 +02:00
0dfb37cc1c Test 2022-04-17 17:34:48 +02:00
f15e457947 Update OvlHandler 2022-04-16 23:11:12 +02:00
5d3db56ee4 Add Citra CHeck 2022-04-16 22:15:15 +02:00
8bec3356e5 __ 2022-04-16 17:45:20 +02:00
3b4e541d0e Remove and forget this idea 2022-04-16 17:40:58 +02:00
b03633e010 ___IMPLEMENT_FS2__INSPIERED_BY_3DSHELL__ 2022-04-16 16:02:44 +02:00
651a43574f TestUpdate 2022-04-16 11:24:15 +02:00
8e7bee4ea2 __ 2022-04-16 01:35:15 +02:00
db66485432 ___ 2022-04-15 22:05:21 +02:00
12d47e5482 __ 2022-04-15 22:02:00 +02:00
39c1a0f991 __ 2022-04-15 13:19:24 +02:00
3f548f2d09 __ 2022-04-15 13:16:54 +02:00
6587d22d2c Update 2022-04-15 13:13:38 +02:00
76da1a033f Add Bmp writer 2022-04-14 17:41:18 +02:00
6c530c44bd Fix 2022-04-14 10:37:12 +02:00
85fa45201e Fixed 2022-04-14 10:34:32 +02:00
10d4ad6fd5 Update Theme 2022-04-13 20:06:50 +02:00
d5a3da2c35 Fix the Text Error after 1 1/2 years 2022-04-13 12:50:22 +02:00
a8b0540ecc Update renderd7.hpp 2022-04-13 02:43:17 +02:00
cc5579971d RD7SR Gets Interesting 2022-04-13 01:38:39 +02:00
6123bd3307 Update Some files 2022-04-12 11:19:37 +02:00
ed0d9998ff _______ 2022-04-12 11:12:12 +02:00
483efd280a CLEAN PAGE 2022-04-12 11:11:12 +02:00
1e2b4c0476 ___ 2022-04-12 11:07:32 +02:00
3992096df3 Fix 2022-04-12 11:05:53 +02:00
7165d1edc4 FIX 2022-04-12 11:03:30 +02:00
27653c2350 Fix 2022-04-12 11:01:10 +02:00
67ecd0ceff Fix DOCS 2022-04-12 11:00:32 +02:00
de74aac8af ___ 2022-04-12 10:57:59 +02:00
e1e0d1cbd5 Simple Update 2022-04-12 10:53:23 +02:00
b6051242a2 Not Required 2022-04-12 10:48:48 +02:00
ea778c004b Add Footer 2022-04-12 10:41:22 +02:00
b5dbe5ce78 Remove module 2022-04-12 10:35:22 +02:00
7645b45992 Remove module 2022-04-12 10:34:55 +02:00
c0bf1c7bf1 Remove 2022-04-12 10:32:39 +02:00
49805784b0 Some Changes 2022-04-12 10:28:42 +02:00
8b7b12007b LOL 2022-04-12 10:22:36 +02:00
88b329f1d0 NextGen 2022-04-12 10:21:42 +02:00
5fbbae9f99 Update 2022-04-12 10:15:58 +02:00
520eec7c9c Document the Sprite Class 2022-04-12 10:00:49 +02:00
f75078b42b Update README.md 2022-04-12 09:54:29 +02:00
16ef0ff65a Fix? 2022-04-12 09:52:59 +02:00
fed723aa48 Push 2022-04-12 09:47:41 +02:00
6813c50c12 Update 2022-04-12 09:46:32 +02:00
3c18129f94 Update README.md 2022-04-12 09:42:55 +02:00
409161efe7 __ 2022-04-12 09:39:00 +02:00
8e7958be76 Fix 2022-04-12 09:31:31 +02:00
9e5ce455ca Update README.md 2022-04-12 09:28:33 +02:00
94e90a3cd8 Generate DOCS 2022-04-12 09:27:49 +02:00
58b4667ec7 Generate DOCS 2022-04-12 09:27:42 +02:00
97aff8615a Test 2022-04-11 17:58:37 +02:00
e57c15bddb ___ 2022-04-11 17:48:16 +02:00
82d8005529 __ 2022-04-11 17:08:50 +02:00
acc0bdfd87 RenderD7 Add SuperReselutiion 2022-04-11 17:00:10 +02:00
a7accb0bf5 ...? 2022-04-11 09:59:25 +02:00
c5c83a9c17 __ 2022-04-11 09:53:36 +02:00
aed653f0c8 Fix the Exit Crash?? 2022-04-11 09:50:47 +02:00
b5995e2f93 RLY 2022-04-10 15:27:43 +02:00
0977e0a80f RN STuff 2022-04-10 15:24:08 +02:00
54a9b80523 Uhh 2022-04-10 15:12:04 +02:00
72adb90757 ;;;;;;;;;;;;;; 2022-04-10 15:03:10 +02:00
f2549997ba Why Not 2022-04-10 15:00:06 +02:00
063a342ad5 Fix Error Message 2022-04-10 13:13:45 +02:00
20f7730448 ???? 2022-04-10 13:06:49 +02:00
aa5ca1a3f0 __ 2022-04-10 10:19:58 +02:00
0dab5c6599 Loader 2022-04-10 10:13:22 +02:00
3f0f8f351c Add a loader 2022-04-10 10:09:43 +02:00
e150265bc4 _ 2022-04-10 10:08:06 +02:00
6fd37ffd3d Implement the new Settings Screen 2022-04-10 09:55:05 +02:00
f7bd625610 ADD % 2022-04-10 01:34:47 +02:00
20cec2442c Add CMDBUF 2022-04-10 01:28:27 +02:00
dcf6d77979 Render D7 Update 2022-04-10 01:17:34 +02:00
0cfd1a0e42 OK 2022-04-10 01:13:16 +02:00
303e4105cb Too much problems 2022-04-10 01:09:46 +02:00
8c8613aca6 FIX 2022-04-10 01:05:26 +02:00
ead304d698 Fix 2022-04-10 01:02:06 +02:00
edb634b79d Add Overlays Engine 2022-04-10 00:59:30 +02:00
d0e4d2296c Add FrameEnd() for overlays 2022-04-10 00:41:16 +02:00
078e0d0d8b Remove The Flyppy Bird String From Setup Log 2022-04-09 19:15:29 +02:00
855e312ad4 MAIN 2022-04-08 13:45:10 +02:00
ffb313971d Update renderd7.cpp 2021-12-29 11:12:07 +01:00
ef8e4a379c Update renderd7.hpp 2021-12-26 13:16:45 +01:00
945038042a Update renderd7.cpp 2021-12-26 13:15:33 +01:00
d59cf0f9e0 Update renderd7.cpp 2021-12-26 10:51:04 +01:00
12d5b48632 Update renderd7.hpp 2021-12-26 10:49:17 +01:00
489d4f54a1 Update renderd7.hpp 2021-12-25 13:34:28 +01:00
80f53cb013 Update renderd7.hpp 2021-12-24 15:40:47 +01:00
ab71f5c84f Update renderd7.cpp 2021-12-24 03:42:13 +01:00
f3c8482c6d Update renderd7.hpp 2021-12-24 03:33:51 +01:00
4bdc38b7d9 Update renderd7.hpp 2021-12-09 20:06:22 +01:00
1f8c0fa06e Update thread.cpp 2021-12-08 16:02:10 +01:00
4ec44b0f89 Update thread.hpp 2021-12-08 16:01:47 +01:00
d82ec589bd Update renderd7.cpp 2021-12-08 16:01:09 +01:00
51276fd171 Update renderd7.cpp 2021-12-06 13:20:40 +01:00
1c5cd37a4f Update renderd7.cpp 2021-12-06 13:15:24 +01:00
f3111623c1 Update renderd7.cpp 2021-12-05 23:46:00 +01:00
4bacf86367 Update renderd7.cpp 2021-12-04 12:33:04 +01:00
f1e6109fa5 Update renderd7.cpp 2021-12-04 02:23:45 +01:00
fe2e9f0dcf Update renderd7.cpp 2021-12-04 01:05:41 +01:00
9a2525e9e5 Update renderd7.hpp 2021-12-04 00:56:49 +01:00
abef666256 Update renderd7.hpp 2021-12-03 22:52:49 +01:00
d31f63a47e d 2021-12-02 16:49:30 +01:00
d4e4dbc565 Update renderd7.hpp 2021-12-02 15:33:27 +01:00
b8cefcc12d Update renderd7.hpp 2021-12-01 21:00:41 +01:00
ca4de52619 Create tween.hpp 2021-12-01 20:52:35 +01:00
22b6f477ba Create Clock.cpp 2021-12-01 20:39:59 +01:00
fe13f3d6b4 Create Time.cpp 2021-12-01 20:38:44 +01:00
c697ae9bd1 Create Clock.hpp 2021-12-01 20:33:46 +01:00
d22b7b718c Create Time.hpp 2021-12-01 20:29:22 +01:00
61285be23e Update main.cpp 2021-11-29 12:10:36 +01:00
eb0ccc8b25 Update main.cpp 2021-11-29 12:06:23 +01:00
ca8db2564d Create main.cpp 2021-11-29 11:59:17 +01:00
c4a8c54da2 Update renderd7.cpp 2021-11-28 17:42:37 +01:00
9d4f94dba2 Update renderd7.cpp 2021-11-28 15:03:00 +01:00
4adf59193c Update renderd7.cpp 2021-11-28 12:09:07 +01:00
7766b4071c Update renderd7.cpp 2021-11-28 08:53:44 +01:00
3d0f3a3ab6 Update renderd7.cpp 2021-11-28 05:45:33 +01:00
0e7ac54ef7 Update renderd7.hpp 2021-11-28 05:44:46 +01:00
6c03dde215 Update renderd7.cpp 2021-11-28 05:37:58 +01:00
aa6c96c9a3 Update renderd7.cpp 2021-11-28 05:19:20 +01:00
28abaa62ff Update renderd7.cpp 2021-11-27 12:11:05 +01:00
c8e65e39c3 Update renderd7.cpp 2021-11-27 12:05:43 +01:00
4fe4232796 Update renderd7.cpp 2021-11-27 12:05:03 +01:00
81fa120cb7 Update renderd7.cpp 2021-11-27 11:57:40 +01:00
92fdc24a49 Update renderd7.hpp 2021-11-27 11:51:56 +01:00
237c9108bf Update renderd7.hpp 2021-11-27 11:50:44 +01:00
069cfba51b Update renderd7.cpp 2021-11-27 11:50:25 +01:00
e4ef5b55fe Update renderd7.cpp 2021-11-27 11:34:32 +01:00
a10e2aaab9 Update renderd7.hpp 2021-11-27 11:26:53 +01:00
b35ed87573 Update renderd7.cpp 2021-11-27 11:23:44 +01:00
ab867588d3 Update renderd7.hpp 2021-11-27 11:22:47 +01:00
087b2a2bb0 Update renderd7.cpp 2021-11-23 16:50:52 +01:00
c8fcce1de3 Update sound.cpp 2021-11-23 16:39:20 +01:00
a5f3e60e3a Update renderd7.cpp 2021-11-23 16:34:26 +01:00
fbc54e0065 Update renderd7.hpp 2021-11-23 16:33:36 +01:00
1bbefb259a Update renderd7.cpp 2021-11-21 21:40:08 +01:00
569e82f476 Update renderd7.hpp 2021-11-21 21:37:24 +01:00
51822aef23 Create renderd7.hpp 2021-11-21 21:25:22 +01:00
f0ae9c238c Update renderd7.hpp 2021-11-19 07:02:30 +01:00
b9578e151d Update renderd7.hpp 2021-11-18 20:51:28 +01:00
ad655021a4 Update renderd7.hpp 2021-11-15 07:02:19 +01:00
9c66052878 Update renderd7.hpp 2021-09-21 16:31:45 +02:00
d98707aa8f Update engine.hpp 2021-08-16 23:00:02 +02:00
95dc698349 Update engine.hpp 2021-08-15 22:51:56 +02:00
13916e3dff Update engine.hpp 2021-08-15 22:47:48 +02:00
44f618e9d8 Create engine.hpp 2021-08-15 22:46:41 +02:00
235c2c2d7e Update renderd7.cpp 2021-08-14 10:51:20 +02:00
dfce1b2adb Update renderd7.cpp 2021-08-14 10:08:54 +02:00
b68c7d29ae Update renderd7.hpp 2021-08-14 10:01:53 +02:00
7737cba060 Update renderd7.hpp 2021-08-14 08:15:22 +02:00
4cd82f2e25 Update renderd7.hpp 2021-08-12 22:19:15 +02:00
a15b0bdb2d Create stringtool.hpp 2021-08-12 22:17:46 +02:00
f7f0d26896 Update renderd7.hpp 2021-08-08 11:28:11 +02:00
e73ee7c6db Update renderd7.hpp 2021-08-08 11:22:42 +02:00
0d4cc6f30f Update renderd7.hpp 2021-08-07 17:07:57 +02:00
d7c02bab33 Update renderd7.cpp 2021-08-01 12:58:56 +02:00
4750ba5a6c Update renderd7.hpp 2021-08-01 12:55:26 +02:00
8dabfd58ab Update Update extlibs.yml 2021-07-30 15:09:52 +02:00
16510f5261 Update Docs.yml 2021-07-30 13:15:02 +02:00
60d85b2a5e Delete main/doc/html directory 2021-07-30 13:13:22 +02:00
69fe7d4cb4 Update Docs.yml 2021-07-30 13:11:14 +02:00
0e772b1394 Update Update extlibs.yml 2021-07-25 23:32:29 +02:00
596d2a8611 Create external.md 2021-07-25 23:27:35 +02:00
f1f71b93e2 Create Update extlibs.yml 2021-07-25 23:22:52 +02:00
b0a74a0bf6 Documentation1 2021-07-25 16:36:05 +00:00
00ec77e6a3 Delete external/tween-engine directory 2021-07-25 18:35:41 +02:00
d2145977c5 Documentation1 2021-07-25 16:35:20 +00:00
c733394277 Update log.hpp 2021-07-25 18:34:47 +02:00
43ea66236c Documentation1 2021-07-25 14:44:45 +00:00
0cd8eaa423 Update renderd7.hpp 2021-07-25 16:44:12 +02:00
af296546ff Documentation1 2021-07-25 14:36:11 +00:00
26db113a09 Update renderd7.hpp 2021-07-25 16:35:50 +02:00
e2ca5f27b6 Documentation1 2021-07-25 14:30:56 +00:00
ed2b2c4ed8 Update renderd7.hpp 2021-07-25 16:30:35 +02:00
7c3e17e820 Delete header.html 2021-07-25 16:26:02 +02:00
64045ebddf Delete d.html 2021-07-25 16:25:52 +02:00
14800862be Documentation1 2021-07-25 10:55:12 +00:00
c640a2ec38 Update log.hpp 2021-07-25 12:54:49 +02:00
1a87a2519f Update doxygen.css 2021-07-25 12:53:21 +02:00
52d7433385 Documentation1 2021-07-25 10:41:21 +00:00
03247039d3 Update Doxyfile 2021-07-25 12:40:59 +02:00
9dc3feb1f3 Documentation1 2021-07-25 10:38:19 +00:00
a64f16e371 Update renderd7.hpp 2021-07-25 12:37:58 +02:00
2327fcb284 Update doxygen.css 2021-07-25 12:36:01 +02:00
0e56aa0905 Documentation1 2021-07-25 10:33:20 +00:00
d568126176 Update Doxyfile 2021-07-25 12:32:56 +02:00
f11b74ba85 Update Docs.yml 2021-07-25 12:31:00 +02:00
a4eac5221d Update Doxyfile 2021-07-25 12:30:21 +02:00
31360d90f3 Update Docs.yml 2021-07-25 12:25:01 +02:00
d3c1a8aaa6 Update Docs.yml 2021-07-25 12:22:13 +02:00
e944cd8f55 Create d.html 2021-07-25 12:21:29 +02:00
5af0535d74 Create header.html 2021-07-25 11:53:13 +02:00
6548670e59 Update Docs.yml 2021-07-25 11:44:40 +02:00
69f8a7fd51 Rename docs/doxygen.css to doxygen.css 2021-07-25 11:39:25 +02:00
8ba4bcdc1b Update Docs.yml 2021-07-25 11:38:41 +02:00
0d104edab3 Update Docs.yml 2021-07-25 11:32:39 +02:00
2c17269f84 Create doxygen.css 2021-07-25 11:31:37 +02:00
8cf2c798e6 Documentation1 2021-07-25 09:20:48 +00:00
48cb6d4034 Update sound.hpp 2021-07-25 11:20:23 +02:00
78b3ff7f68 Documentation1 2021-07-25 09:05:33 +00:00
e304bdf00f Update renderd7.hpp 2021-07-25 11:05:06 +02:00
ad169b01cb Documentation1 2021-07-25 08:29:59 +00:00
dc7034db91 Update renderd7.hpp 2021-07-25 10:29:36 +02:00
b01393cd33 Update sound.hpp 2021-07-25 10:28:01 +02:00
54579d1f18 Documentation1 2021-07-24 22:47:54 +00:00
96dbdf3309 Update renderd7.hpp 2021-07-25 00:47:28 +02:00
b690ea5822 Documentation1 2021-07-24 22:28:17 +00:00
fbe59355ce Update renderd7.hpp 2021-07-25 00:27:55 +02:00
809ddbad47 Documentation1 2021-07-24 22:23:41 +00:00
9be2bb672a Update lang.hpp 2021-07-25 00:23:20 +02:00
469896be32 Documentation1 2021-07-24 22:13:43 +00:00
6f8ec89373 Update log.hpp 2021-07-25 00:13:11 +02:00
4368d6d7ee Update sound.hpp 2021-07-25 00:07:17 +02:00
3af5da9d3e Documentation1 2021-07-24 22:02:52 +00:00
560ee65932 Update sound.hpp 2021-07-25 00:02:30 +02:00
e42d1ec20a Documentation1 2021-07-24 21:59:50 +00:00
bfa3b0a1c6 Update sound.hpp 2021-07-24 23:59:29 +02:00
c2484c1892 Documentation1 2021-07-24 21:48:15 +00:00
fe15309b77 Update Doxyfile 2021-07-24 23:47:54 +02:00
cadb23f9e2 Documentation1 2021-07-24 21:37:33 +00:00
c401c3f2e3 Create Doxyfile 2021-07-24 23:37:10 +02:00
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name: 📄
on:
push:
branches: [ "!*" ]
pull_request:
branches: [ "*" ]
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: ubuntu-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2
- name: Extract branch name
shell: bash
run: echo "##[set-output name=branch;]$(echo ${GITHUB_REF#refs/heads/})"
id: branch
- name: Display branch name
shell: bash
run: echo ${{ steps.branch.outputs.branch }}
# Runs a single command using the runners shell
- name: Run a one-line script
run: |
git config --global user.email "tobid7@outlook.de"
git config --global user.name "Tobi-D7"
sudo apt-get install doxygen cmake -y
doxygen
echo done
ls -r
cd ..
git clone --depth 1 https://${{ secrets.TOKEN }}@github.com/NPI-D7/RenderD7.git RD7 -b gh-pages
mv -v RenderD7/doc/html/* RD7/
#rm -r doc
cd RD7
echo tobid7
git stage *
echo staged
git commit -m "Documentation1"
git tag doc
echo commited
git push origin gh-pages
echo pushed

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name: Extlibs
on:
push:
branches: [ '!*' ]
pull_request:
branches: [ '!*' ]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: ubuntu-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2
- name: update
run: |
#gl
cd ..
git clone https://github.com/lua/lua.git
cd RenderD7
mkdir -p extlibs/
mkdir -p extlibs/lua/
cp -r ../lua/*.c extlibs/lua/
cp -r ../lua/*.h extlibs/lua/
cp -r ../lua/*.md extlibs/lua/
#RenderD7
cd ..
git clone https://github.com/NPI-D7/RenderD7.git
cd lp-next-ctr
mkdir -p extlibs/
rm -r extlibs/RenderD7
mkdir -p extlibs/RenderD7/
cp -r ../RenderD7/*.c* extlibs/RenderD7/
cp -r ../RenderD7/*.h* extlibs/RenderD7/
cp -r ../RenderD7/*.md extlibs/RenderD7/
#config
git config --global user.email "tobid7@outlook.de"
git config --global user.name "Tobi-D7"
#commit
git stage *
git commit -m "update extlibs"
git push origin main

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release/
debug/
lib/
*.bz2

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{
"files.associations": {
"array": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"functional": "cpp",
"iterator": "cpp",
"memory": "cpp",
"numeric": "cpp",
"type_traits": "cpp",
"fstream": "cpp",
"initializer_list": "cpp",
"iosfwd": "cpp",
"iostream": "cpp",
"istream": "cpp",
"limits": "cpp",
"new": "cpp",
"optional": "cpp",
"ostream": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"string": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"typeinfo": "cpp",
"utility": "cpp",
"atomic": "cpp",
"bit": "cpp",
"bitset": "cpp",
"chrono": "cpp",
"codecvt": "cpp",
"condition_variable": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"deque": "cpp",
"forward_list": "cpp",
"map": "cpp",
"iomanip": "cpp",
"memory_resource": "cpp",
"ratio": "cpp",
"regex": "cpp",
"shared_mutex": "cpp",
"valarray": "cpp",
"random": "cpp",
"cuchar": "cpp",
"compare": "cpp",
"concepts": "cpp",
"numbers": "cpp"
}
}

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export DEVKITARM=/opt/devkitpro/devkitARM/
export DEVKITPRO=/opt/devkitpro/
make -j12
make install

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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/3ds_rules
export renderd7_MAJOR := 0
export renderd7_MINOR := 8
export renderd7_PATCH := 0
VERSION := $(renderd7_MAJOR).$(renderd7_MINOR).$(renderd7_PATCH)
# If on a tagged commit, use the tag instead of the commit
ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
GIT_VER := $(shell git tag -l --points-at HEAD)
else
GIT_VER := $(shell git rev-parse --short HEAD)
endif
TIME_TIME := $(shell date --iso=seconds)
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
TARGET := renderd7
SOURCES := source external/source external/libnsbmp/source
DATA := data
INCLUDES := include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Werror -mword-relocations -save-temps\
-DV_STRING=\"$(GIT_VER)\" \
-DV_TIME=\"$(TIME_TIME)\" \
-ffunction-sections -fdata-sections \
$(ARCH) $(BUILD_CFLAGS)
CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
ASFLAGS := -g $(ARCH) $(DEFINES)
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I.
.PHONY: clean all doc
#---------------------------------------------------------------------------------
all: lib/librenderd7.a lib/librenderd7d.a
doc:
@doxygen Doxyfile
dist-bin: all
@tar --exclude=*~ -cjf $(TARGET)-$(VERSION).tar.bz2 include lib
dist-src:
@tar --exclude=*~ -cjf $(TARGET)-src-$(VERSION).tar.bz2 include $(SOURCES) Makefile
dist: dist-src dist-bin
install: dist-bin
mkdir -p $(DEPSDIR)$(DEVKITPRO)/libctru
bzip2 -cd $(TARGET)-$(VERSION).tar.bz2 | tar -xf - -C $(DEPSDIR)$(DEVKITPRO)/libctru
lib:
@[ -d $@ ] || mkdir -p $@
release:
@[ -d $@ ] || mkdir -p $@
debug:
@[ -d $@ ] || mkdir -p $@
lib/librenderd7.a : lib release $(SOURCES) $(INCLUDES)
@$(MAKE) BUILD=release OUTPUT=$(CURDIR)/$@ \
BUILD_CFLAGS="-DNDEBUG=1 -O2 -fomit-frame-pointer" \
DEPSDIR=$(CURDIR)/release \
--no-print-directory -C release \
-f $(CURDIR)/Makefile
lib/librenderd7d.a : lib debug $(SOURCES) $(INCLUDES)
@$(MAKE) BUILD=debug OUTPUT=$(CURDIR)/$@ \
BUILD_CFLAGS="-DDEBUG=1 -Og" \
DEPSDIR=$(CURDIR)/debug \
--no-print-directory -C debug \
-f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr release debug lib includes
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT) : $(OFILES)
$(OFILES_SOURCES) : $(HFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $*.shbin)
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef
%.shbin.o %_shbin.h : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o %_shbin.h : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o %_shbin.h : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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# RenderD7
# RenderD7 <img alt="LOGO" src="https://github.com/NPI-D7/RenderD7/blob/main/logo.png" height="30">
RenderD7 is now LibRenderD7.
### Installation (Ubuntu)
first run this
`sudo su`
then this
```
curl -L https://github.com/NPI-D7/RenderD7/releases/download/v0.8.0-pre1/renderd7-0.8.0.tar.bz2 -o renderd7-0.8.0.tar.bz2
mkdir -p /opt/devkitpro/libctru
bzip2 -cd renderd7-0.8.0.tar.bz2 | tar -xf - -C /opt/devkitpro/libctru
```
Make sure that `-lrenderd7` is before `-lcitro2d`, `-lcitro3d`, `-lctru`.
# RenderD7 (https://npi-d7.github.io/RenderD7/)
Simple and Easey to use UI and Graphics helper.
Create DOCS

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/* This doxygen theme is free to use. If you like this, please Star https://github.com/kcwongjoe/doxygen_theme_flat_design */
/* Color Pattern. You can change this pattern to design your theme. */
:root {
/* Content */
--bgcolor: #ffffff;
--bgfont: #303030;
--bgfont2: #f3c60a;
--bgfont-hover: #f3c60a;
--bgfont-hover-text-decoration: none;
--bgborder: #7d7d7d;
--bgborder2: #f6f6f6;
/* Main Header */
--bg1color: #303030;
--bg1font: #ffffff;
--bg1font2: #f3c60a;
/* Second header */
--bg2color: #E2E2E2;
--bg2font: #7D7D7D;
--bg2-hover-bg: #ffffff;
--bg2-hover-font: #303030;
--bg2-hover-topborder: #f3c60a;
/* Third header */
--bg3color: #f6f6f6;
--bg3font: #303030;
--bg3font2: #7D7D7D;
/* Code */
--code-bg: #f6f6f6;
--code-comment: #7D7D7D;
--code-keyword: #d73a49;
--code-preprocessor: #d73a49;
--code-keywordtype: #d73a49;
--code-text: #303030;
--code-code: #6f42c1;
--code-line: #7D7D7D;
--code-line-bg: #D8D8D8;
/* Namespace List, Class List icon */
--icon-bg: #303030;
--icon-font: #f3c60a;
/* Class Index */
--qindex-menu-bg: #303030;
--qindex-menu-font: #ffffff;
--qindex-menu-font-hover: #f3c60a;
--qindex-icon-bg: #f3c60a;
--qindex-icon-font: #303030;
/* Member table */
--mem-title-bg: #303030;
--mem-title-font: #ffffff;
--mem-subtitle-bg: #f3c60a;
--mem-subtitle-font: #303030;
--mem-subtitle-font-hover: #303030;
--mem-content-bg: #ffffff;
--mem-content-font: #303030;
--mem-content-border: #f6f6f6;
/* Nav Tree */
--nav-tree-bg: #E2E2E2;
--nav-tree-bg-hover: #ffffff;
--nav-tree-font: #7D7D7D;
--nav-tree-font-hover: #303030;
--nav-tree-bg-selected: #f3c60a;
--nav-tree-font-selected: #303030;
}
body, table, div, p, dl {
color: var(--bgfont);
background-color: var(--bgcolor);
line-height: 150%;
font: 14px/22px, Roboto, Arial;
}
div.contents {
margin: 20px 40px;
}
div.contents ul {
line-height: 200%;
}
/***********************************/
/********** Project header *********/
/***********************************/
#titlearea {
border-bottom: none;
padding-bottom: 20px;
padding-top: 20px;
}
#titlearea, #titlearea * {
color: var(--bg1font);
background-color: var(--bg1color);
}
#projectname {
padding: 0px 40px !important;
}
#projectbrief {
padding: 0px 40px !important;
}
#projectalign {
padding: 0px !important;
}
/***********************************/
/************ Main Menu ************/
/***********************************/
/* Margin */
#main-menu {
padding: 0px 30px;
}
#main-menu a, #main-menu a:hover {
padding-top: 10px;
padding-bottom: 10px;
}
/* Menu button */
#main-menu li a {
background-image: none;
font-family: Arial;
text-transform: uppercase;
text-shadow: none;
font-size: 14px;
font-weight: 700;
}
#main-menu, #main-menu>li>a {
background-image: none;
background-color: var(--bg2color);
color: var(--bg2font);
transition: 0.2s;
}
/* hover Effect */
#main-menu>li {
border-top: 5px solid var(--bg2color);
}
#main-menu>li:hover {
color: var(--bg2-hover-font);
background-color: var(--bg2-hover-bg);
border-top: 5px solid var(--bg2-hover-topborder);
}
#main-menu>li:hover, #main-menu>li>a:hover, #main-menu>li>a.highlighted {
color: var(--bg2-hover-font);
background-color: var(--bg2-hover-bg);
}
/* Search Bar */
#MSearchBox {
border-radius: 0;
box-shadow: none;
}
#MSearchBox>span {
margin: 10px;
}
#main-menu>li:last-child {
padding: 25px 0px;
}
/* Reset search hover color*/
#main-menu>li:last-child:hover {
color: var(--bg2font);
background-color: var(--bg2color);
border-top: 5px solid var(--bg2color);
}
#MSearchResultsWindow {
border: 1px solid var(--bg3font2);
background-color: var(--bg3color);
padding: 10px;
}
body.SRPage, body.SRPage * {
font-family: Arial;
}
/* Sub Menu */
#main-menu>li ul {
transition: max-height 0.2s ease-in-out;
padding: 0px;
border-radius: 0px !important;
}
#main-menu>li ul:before, #main-menu>li ul:after {
border-width: 0px;
}
#main-menu>li>ul li a, #main-menu>li>ul li {
background-color: var(--bgcolor);
color: var(--bgfont);
background-image: none;
}
#main-menu>li>ul li a:hover, #main-menu>li>ul li:hover {
background-color: var(--bgfont2);
color: var(--bgfont);
}
/***********************************/
/************** Header *************/
/***********************************/
div.headertitle {
padding: 5px 40px;
}
div.header, div.header * {
color: var(--bg3font);
background-color: var(--bg3color);
border-bottom: none;
}
div.summary {
padding-right: 40px;
}
/***********************************/
/************** Link *************/
/***********************************/
a, a:visited, a:active, .contents a:visited, body.SRPage a, body.SRPage a:visited, body.SRPage a:active {
color: var(--bgfont);
text-decoration: none;
}
a:hover, .contents a:hover, body.SRPage a:hover {
color: var(--bgfont-hover);
text-decoration: var(--bgfont-hover-text-decoration);
}
/***********************************/
/************ Nav-path ************/
/***********************************/
#nav-path, #nav-path ul {
background-image: none;
}
#nav-path ul {
padding: 5px 30px;
}
#nav-path, #nav-path * {
color: var(--bg3font2);
background-color: var(--bg3color);
border: none;
font-family: Arial;
}
li.navelem {
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZlcnNpb249IjEuMSIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIHhtbG5zOnN2Z2pzPSJodHRwOi8vc3ZnanMuY29tL3N2Z2pzIiB3aWR0aD0iNTEyIiBoZWlnaHQ9IjUxMiIgeD0iMCIgeT0iMCIgdmlld0JveD0iMCAwIDI5Mi4zNTkgMjkyLjM1OSIgc3R5bGU9ImVuYWJsZS1iYWNrZ3JvdW5kOm5ldyAwIDAgNTEyIDUxMiIgeG1sOnNwYWNlPSJwcmVzZXJ2ZSIgY2xhc3M9IiI+PGc+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+Cgk8cGF0aCBkPSJNMjIyLjk3OSwxMzMuMzMxTDk1LjA3Myw1LjQyNEM5MS40NTYsMS44MDcsODcuMTc4LDAsODIuMjI2LDBjLTQuOTUyLDAtOS4yMzMsMS44MDctMTIuODUsNS40MjQgICBjLTMuNjE3LDMuNjE3LTUuNDI0LDcuODk4LTUuNDI0LDEyLjg0N3YyNTUuODEzYzAsNC45NDgsMS44MDcsOS4yMzIsNS40MjQsMTIuODQ3YzMuNjIxLDMuNjE3LDcuOTAyLDUuNDI4LDEyLjg1LDUuNDI4ICAgYzQuOTQ5LDAsOS4yMy0xLjgxMSwxMi44NDctNS40MjhsMTI3LjkwNi0xMjcuOTA3YzMuNjE0LTMuNjEzLDUuNDI4LTcuODk3LDUuNDI4LTEyLjg0NyAgIEMyMjguNDA3LDE0MS4yMjksMjI2LjU5NCwxMzYuOTQ4LDIyMi45NzksMTMzLjMzMXoiIGZpbGw9IiM3ZDdkN2QiIGRhdGEtb3JpZ2luYWw9IiMwMDAwMDAiIHN0eWxlPSIiIGNsYXNzPSIiPjwvcGF0aD4KPC9nPgo8ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPgo8L2c+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+CjwvZz4KPGcgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj4KPC9nPgo8ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPgo8L2c+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+CjwvZz4KPGcgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj4KPC9nPgo8ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPgo8L2c+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+CjwvZz4KPGcgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj4KPC9nPgo8ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPgo8L2c+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+CjwvZz4KPGcgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj4KPC9nPgo8ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPgo8L2c+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+CjwvZz4KPGcgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj4KPC9nPgo8L2c+PC9zdmc+);
background-size: 9px;
}
li.navelem a {
margin-right: 20px;
}
/***********************************/
/*************** mem ***************/
/***********************************/
.memtitle {
padding: 15px;
margin-top: 30px;
border-top-left-radius: 0px;
border-top-right-radius: 0px;
}
.memtitle, .memtitle *, .memtitle a:visited {
border: none;
background-image: none;
color: var(--mem-title-font);
background-color: var(--mem-title-bg);
}
.memproto {
padding: 10px;
text-shadow: none;
padding: 20px;
border-top-right-radius: 0px;
-moz-border-radius-topright: 0px;
-webkit-border-top-right-radius: 0px;
}
.memproto, .memproto *, .memproto a:visited {
border: none;
background-image: none;
background-color: var(--mem-subtitle-bg);
color: var(--mem-subtitle-font);
font-size: inherit;
line-height: 100%
}
.memproto a:hover {
color: var(--mem-subtitle-font-hover);
}
.memdoc {
border-bottom: 1px solid var(--mem-content-border);
border-left: 1px solid var(--mem-content-border);
border-right: 1px solid var(--mem-content-border);
background-color: var(--mem-content-bg);
color: var(--mem-content-font);
border-bottom-left-radius: 0px;
border-bottom-right-radius: 0px;
-moz-border-radius-bottomleft: 0px;
-moz-border-radius-bottomright: 0px;
-webkit-border-bottom-left-radius: 0px;
-webkit-border-bottom-right-radius: 0px;
}
.memdoc p, .memdoc dt {
padding: 0px 20px;
}
/***********************************/
/************* Contents ************/
/***********************************/
a.anchor {
padding-top: 20px;
}
/***********************************/
/************* fragment ************/
/***********************************/
h2.groupheader {
color: #303030;
font-size: 200%;
font-weight: bold;
border-bottom: none;
padding-top: 20px;
padding-bottom: 20px;
}
div.fragment, pre.fragment {
border: none;
padding: 20px;
margin: none;
background-color: var(--code-bg);
}
div.line {
background-color: var(--code-bg);
}
span.comment {
color: var(--code-comment);
}
span.keyword {
color: var(--code-keyword);
}
span.preprocessor {
color: var(--code-preprocessor);
}
span.keywordtype {
color: var(--code-keywordtype);
}
span.mlabel {
background-color: var(--code-text);
color: var(--code-bg);
border-top: none;
border-left: none;
border-right: none;
border-bottom: none;
padding: 10px;
border-radius: 0px;
}
a.code {
color: var(--code-code);
}
span.lineno, span.lineno>* {
color: var(--code-line);
border-right: none;
background-color: var(--code-bg);
}
span.lineno a {
background-color: var(--code-line-bg);
}
span.lineno a:hover {
color: var(--bg3font);
background-color: var(--code-line-bg);
}
/***********************************/
/************* directory ***********/
/***********************************/
.directory tr.even {
background-color: inherit;
}
.iconfclosed {
background-image: url(closed-folder.png);
margin-right: 10px;
}
.iconfopen {
background-image: url(opened-folder.png);
margin-right: 10px;
}
.icondoc {
background-image: url(document.png);
margin-right: 10px;
}
.arrow {
color: #7d7d7d;
}
.icona {
vertical-align: middle;
margin-right: 5px;
}
.icon {
background-color: var(--icon-bg);
color: var(--icon-font);
display: table-cell;
vertical-align: middle;
height: 20px;
width: 20px;
}
div.ah {
background-color: var(--qindex-icon-bg);
color: var(--qindex-icon-font);
text-align: center;
background-image: none;
-webkit-box-shadow: none;
box-shadow: none;
-webkit-border-radius: 0px;
border-radius: 0px;
border: none;
}
div.qindex {
background-color: var(--qindex-menu-bg);
border: none;
padding: 20px;
}
a.qindex {
color: var(--qindex-menu-font);
font-weight: normal;
font-size: 20px;
}
a:hover.qindex {
color: var(--qindex-menu-font-hover);
}
a:visited.qindex {
color: var(--qindex-menu-font);
}
table.classindex {
margin-top: 30px;
margin-bottom: 30px;
}
table.classindex a.el {
font-weight: normal;
}
/***********************************/
/************** footer *************/
/***********************************/
div.directory {
border-top: 1px solid var(--bgborder);
border-bottom: none;
margin: 20px 0px;
}
div.directory a.el {
font-weight: normal;
}
div.directory>table {
margin: 20px 0px;
}
hr.footer {
border: none;
}
.contents>hr {
border-top: 0px;
}
/***********************************/
/*********** memberdecls ***********/
/***********************************/
.memItemLeft, .memItemRight {
padding: 15px 30px;
background-color: inherit;
}
.mdescRight {
padding: 0px 30px 10px 30px;
}
.memberdecls * {
background-color: inherit;
}
.memSeparator {
border-bottom: 1px solid var(--bgborder2);
}
.memTemplParams {
color: var(--bgfont);
}
/***********************************/
/*********** nav-tree ***********/
/***********************************/
#nav-tree-contents {
background-color: var(--nav-tree-bg);
margin: 0px;
}
#side-nav, #nav-tree {
background-image: none;
background-color: var(--nav-tree-bg);
}
#nav-tree .item {
background-color: var(--nav-tree-bg);
font-family: Arial;
text-transform: uppercase;
text-shadow: none;
font-size: 14px;
font-weight: 700;
padding: 10px;
color: var(--nav-tree-font);
}
#nav-tree .arrow {
color: var(--nav-tree-font);
}
#nav-tree .selected {
background-image: none;
background-color: var(--nav-tree-bg-selected);
}
#nav-tree .selected a {
color: var(--nav-tree-font-selected);
}
#nav-tree .item:hover {
background-color: var(--nav-tree-bg-hover);
color: var(--nav-tree-font-hover);
}
#nav-tree .item a:hover {
color: var(--nav-tree-font-hover);
}
#side-nav .ui-resizable-e {
background-image: none;
background-color: var(--nav-tree-bg);
}
#nav-sync {
background-color: transparent;
}
#nav-sync>img {
content: url(off_sync.png);
}
#nav-sync.sync>img {
content: url(on_sync.png);
}
/***********************************/
/*********** Plant UML ***********/
/***********************************/
.plantumlgraph > img {
width: 80%;
}

20
external/libnsbmp/COPYING vendored Normal file
View File

@ -0,0 +1,20 @@
Copyright (C) 2006 Richard Wilson
Copyright (C) 2008 Sean Fox
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

1388
external/libnsbmp/source/libnsbmp.c vendored Normal file

File diff suppressed because it is too large Load Diff

386
external/source/fs.c vendored Normal file
View File

@ -0,0 +1,386 @@
#include <renderd7/external/fs.h>
#include <stdio.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/statvfs.h>
#include <stdlib.h>
#define WORKING_DIR "/"
void Utils_U8_To_U16(u16 *buf, const u8 *input, size_t bufsize) {
ssize_t units = utf8_to_utf16(buf, input, bufsize);
if (units < 0)
units = 0;
buf[units] = 0;
}
FS_Archive archive, sdmc_archive, nand_archive;
Result FS_OpenArchive(FS_Archive *archive, FS_ArchiveID archiveID) {
Result ret = 0;
if (R_FAILED(ret = FSUSER_OpenArchive(archive, archiveID, fsMakePath(PATH_EMPTY, ""))))
return ret;
return 0;
}
Result FS_CloseArchive(FS_Archive archive) {
Result ret = 0;
if (R_FAILED(ret = FSUSER_CloseArchive(archive)))
return ret;
return 0;
}
Result FS_OpenDir(Handle *handle, FS_Archive archive, const char *path) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_OpenDirectory(handle, archive, fsMakePath(PATH_UTF16, path_u16))))
return ret;
return 0;
}
Result FS_OpenFile(Handle *handle, FS_Archive archive, const char *path, u32 flags, u32 attributes) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_OpenFile(handle, archive, fsMakePath(PATH_UTF16, path_u16), flags, attributes)))
return ret;
return 0;
}
Result FS_MakeDir(FS_Archive archive, const char *path) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_CreateDirectory(archive, fsMakePath(PATH_UTF16, path_u16), 0)))
return ret;
return 0;
}
Result FS_CreateFile(FS_Archive archive, const char *path, u64 size) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_CreateFile(archive, fsMakePath(PATH_UTF16, path_u16), 0, size)))
return ret;
return 0;
}
Result FS_RecursiveMakeDir(FS_Archive archive, const char *path) {
Result ret = 0;
char buf[256];
char *p = NULL;
size_t len;
snprintf(buf, sizeof(buf), "%s", path);
len = strlen(buf);
if (buf[len - 1] == '/')
buf[len - 1] = 0;
for (p = buf + 1; *p; p++) {
if (*p == '/') {
*p = 0;
if (!FS_DirExists(archive, buf))
ret = FS_MakeDir(archive, buf);
*p = '/';
}
if (!FS_DirExists(archive, buf))
ret = FS_MakeDir(archive, buf);
}
return ret;
}
bool FS_FileExists(FS_Archive archive, const char *path) {
Handle handle;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(FSUSER_OpenFile(&handle, archive, fsMakePath(PATH_UTF16, path_u16), FS_OPEN_READ, 0)))
return false;
if (R_FAILED(FSFILE_Close(handle)))
return false;
return true;
}
bool FS_DirExists(FS_Archive archive, const char *path) {
Handle handle;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(FSUSER_OpenDirectory(&handle, archive, fsMakePath(PATH_UTF16, path_u16))))
return false;
if (R_FAILED(FSDIR_Close(handle)))
return false;
return true;
}
Result FS_GetFileSize(FS_Archive archive, const char *path, u64 *size) {
Result ret = 0;
Handle handle;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_OpenFile(&handle, archive, fsMakePath(PATH_UTF16, path_u16), FS_OPEN_READ, 0)))
return ret;
if (R_FAILED(ret = FSFILE_GetSize(handle, size))) {
FSFILE_Close(handle);
return ret;
}
if (R_FAILED(ret = FSFILE_Close(handle)))
return ret;
return 0;
}
u64 FS_GetFreeStorage(FS_SystemMediaType media_type) {
FS_ArchiveResource resource = {0};
if (R_SUCCEEDED(FSUSER_GetArchiveResource(&resource, media_type)))
return (((u64)resource.freeClusters * (u64)resource.clusterSize));
return 0;
}
u64 FS_GetTotalStorage(FS_SystemMediaType media_type) {
FS_ArchiveResource resource = {0};
if (R_SUCCEEDED(FSUSER_GetArchiveResource(&resource, media_type)))
return (((u64)resource.totalClusters * (u64)resource.clusterSize));
return 0;
}
u64 FS_GetUsedStorage(FS_SystemMediaType media_type) {
return 0;//(FS_GetTotalStorage(media_type) - FS_GetUsedStorage(media_type));
}
Result FS_RemoveFile(FS_Archive archive, const char *path) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_DeleteFile(archive, fsMakePath(PATH_UTF16, path_u16))))
return ret;
return 0;
}
Result FS_RemoveDir(FS_Archive archive, const char *path) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_DeleteDirectory(archive, fsMakePath(PATH_UTF16, path_u16))))
return ret;
return 0;
}
Result FS_RemoveDirRecursive(FS_Archive archive, const char *path) {
Result ret = 0;
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_DeleteDirectoryRecursively(archive, fsMakePath(PATH_UTF16, path_u16))))
return ret;
return 0;
}
Result FS_RenameFile(FS_Archive archive, const char *old_filename, const char *new_filename) {
Result ret = 0;
u16 old_filename_u16[strlen(old_filename) + 1];
Utils_U8_To_U16(old_filename_u16, (const u8 *)old_filename, strlen(old_filename) + 1);
u16 new_filename_u16[strlen(new_filename) + 1];
Utils_U8_To_U16(new_filename_u16, (const u8 *)new_filename, strlen(new_filename) + 1);
if (R_FAILED(ret = FSUSER_RenameFile(archive, fsMakePath(PATH_UTF16, old_filename_u16), archive, fsMakePath(PATH_UTF16, new_filename_u16))))
return ret;
return 0;
}
Result FS_RenameDir(FS_Archive archive, const char *old_dirname, const char *new_dirname) {
Result ret = 0;
u16 old_dirname_u16[strlen(old_dirname) + 1];
Utils_U8_To_U16(old_dirname_u16, (const u8 *)old_dirname, strlen(old_dirname) + 1);
u16 new_dirname_u16[strlen(new_dirname) + 1];
Utils_U8_To_U16(new_dirname_u16, (const u8 *)new_dirname, strlen(new_dirname) + 1);
if (R_FAILED(ret = FSUSER_RenameDirectory(archive, fsMakePath(PATH_UTF16, old_dirname_u16), archive, fsMakePath(PATH_UTF16, new_dirname_u16))))
return ret;
return 0;
}
Result FS_Read(FS_Archive archive, const char *path, u64 size, void *buf) {
Result ret = 0;
Handle handle;
u32 bytes_read = 0;
if (R_FAILED(ret = FS_OpenFile(&handle, archive, path, FS_OPEN_READ, 0)))
return ret;
if (R_FAILED(ret = FSFILE_Read(handle, &bytes_read, 0, buf, size))) {
FSFILE_Close(handle);
return ret;
}
if (R_FAILED(ret = FSFILE_Close(handle)))
return ret;
return 0;
}
Result FS_Write(FS_Archive archive, const char *path, const void *buf, u32 size) {
Result ret = 0;
Handle handle;
u32 bytes_written = 0;
if (FS_FileExists(archive, path))
FS_RemoveFile(archive, path);
u16 path_u16[strlen(path) + 1];
Utils_U8_To_U16(path_u16, (const u8 *)path, strlen(path) + 1);
if (R_FAILED(ret = FSUSER_CreateFile(archive, fsMakePath(PATH_UTF16, path_u16), 0, size)))
return ret;
if (R_FAILED(ret = FSUSER_OpenFile(&handle, archive, fsMakePath(PATH_UTF16, path_u16), FS_OPEN_WRITE, 0)))
return ret;
if (R_FAILED(ret = FSFILE_Write(handle, &bytes_written, 0, buf, size, FS_WRITE_FLUSH))) {
FSFILE_Close(handle);
return ret;
}
if (R_FAILED(ret = FSFILE_Close(handle)))
return ret;
return 0;
}
char *FS_GetFileTimestamp(const char *path) {
static char timeStr[60];
u64 mtime = 0;
if (R_SUCCEEDED(archive_getmtime(path, &mtime))) {
time_t mt = mtime;
struct tm *timeStruct = gmtime(&mt);
int hours = timeStruct->tm_hour;
int minutes = timeStruct->tm_min;
int day = timeStruct->tm_mday;
int month = timeStruct->tm_mon + 1; // January being 0
int year = timeStruct->tm_year + 1900;
snprintf(timeStr, 60, "%d/%d/%d %2i:%02i", year, month, day, hours, minutes);
}
else
return NULL;
return timeStr;
}
FS_Path getPathInfo(const char * path, FS_ArchiveID * archive) {
*archive = ARCHIVE_SDMC;
FS_Path filePath = {0};
unsigned int prefixlen = 0;
if (!strncmp(path, "sdmc:/", 6)) {
prefixlen = 5;
} else if (*path != '/') {
//if the path is local (doesnt start with a slash), it needs to be appended to the working dir to be valid
char * actualPath = NULL;
asprintf(&actualPath, "%s%s", WORKING_DIR, path);
filePath = fsMakePath(PATH_ASCII, actualPath);
free(actualPath);
}
//if the filePath wasnt set above, set it
if (filePath.size == 0) {
filePath = fsMakePath(PATH_ASCII, path+prefixlen);
}
return filePath;
}
Result makeDirs(const char * path) {
Result ret = 0;
FS_ArchiveID archiveID;
FS_Path filePath = getPathInfo(path, &archiveID);
FS_Archive archive;
ret = FSUSER_OpenArchive(&archive, archiveID, fsMakePath(PATH_EMPTY, ""));
for (char * slashpos = strchr(path+1, '/'); slashpos != NULL; slashpos = strchr(slashpos+1, '/')) {
char bak = *(slashpos);
*(slashpos) = '\0';
Handle dirHandle;
ret = FSUSER_OpenDirectory(&dirHandle, archive, filePath);
if (R_SUCCEEDED(ret)) FSDIR_Close(dirHandle);
else ret = FSUSER_CreateDirectory(archive, filePath, FS_ATTRIBUTE_DIRECTORY);
*(slashpos) = bak;
}
FSUSER_CloseArchive(archive);
return ret;
}
Result openFile(Handle* fileHandle, const char * path, bool write) {
FS_ArchiveID archive;
FS_Path filePath = getPathInfo(path, &archive);
u32 flags = (write ? (FS_OPEN_CREATE | FS_OPEN_WRITE) : FS_OPEN_READ);
Result ret = 0;
ret = makeDirs(strdup(path));
ret = FSUSER_OpenFileDirectly(fileHandle, archive, fsMakePath(PATH_EMPTY, ""), filePath, flags, 0);
if (write) ret = FSFILE_SetSize(*fileHandle, 0); //truncate the file to remove previous contents before writing
return ret;
}

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#pragma once
#include <renderd7/bmp.hpp>
#include <renderd7/renderd7.hpp>

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#pragma once
#include <string>
#include <vector>
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Screen.hpp>
#include <renderd7/Time.hpp>
#include <renderd7/Fonts/NFontApi.hpp>
namespace RenderD7 {
enum Encoder {
BITMAP, ///< Encode Data to Bitmap
DIRECT, ///< Encode Direct to Framebuffer(No Decoder Required)
C3D ///< Encode Directly to C3D_Tex (Just an Idea)
};
enum Decoder {
BITMAP2C3D, ///< Decode and Encode to C3D_Tex (Currently Fastest) (47,4ms)
BITMAP2PNG2C3D ///< Decode Bitmap end Convert to Png, then C3D (Very Slow)
///< (201,4ms)
};
class BitmapPrinter {
public:
BitmapPrinter(int w, int h);
~BitmapPrinter();
bool DecodeFile(std::string file);
void SetDecoder(Decoder deccc) { decc = deccc; }
void DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a);
void DrawRect(int x, int y, int w, int h, u8 line_w, u8 b, u8 g, u8 r, u8 a);
void DrawRectFilled(int x, int y, int w, int h, u8 b, u8 g, u8 r, u8 a);
void UsePreMap(BMP map);
void UsePrePrintMap(BitmapPrinter printmap);
BMP GetBitmap() { return bitmap; }
void SaveBmp(std::string name);
void SavePng(std::string name);
void CreateScreen(C3D_RenderTarget *target);
bool DrawScreenDirectF(int framerate);
bool DrawScreenDirect();
void DrawScreenF(int framerate);
void DrawScreen();
bool UpdateScreenF(int framerate);
bool UpdateScreen();
void Clear(u8 b = 0, u8 g = 0, u8 r = 0, u8 a = 255);
void ClearBlank();
RenderD7::Image GetImage();
/// Test to Find out The Best Settings for BitmapPrinter
void Benchmark();
/// Setup the Benchmark
/// \param framerate The Fps of the ScreenUpdates
void SetupBenchmark(int framerate);
bool IsBenchmarkRunning() { return this->benchmark; }
void DrawDebugText(int x, int y, int t_size, u32 color, std::string text);
void DrawText(int x, int y, float t_size, u32 color, std::string text,
RenderD7::NFontApi font);
private:
// funcs
bool Decode(Decoder deccc);
void DrawDebugChar(u32 posX, u32 posY, int t_size, u32 color, char character);
void DrawChar(int posX, int posY, float t_size, u32 color, char character,
RenderD7::NFontApi font);
// parameter
int frame = 0;
RenderD7::Image renderframe;
bool isscreen = false;
C3D_RenderTarget *targetr;
BMP bitmap = BMP(
20, 20,
true); // Need to Set e Predefined Bitmap. If not the System will Crash.
BMP blank = BMP(
20, 20,
true); // Need to Set e Predefined Bitmap. If not the System will Crash.
///////////////////////////////////////////////////////////////////////////////////////////////////
// Benchmark Stuff;
int testfpsd;
bool benchmark = false;
bool setupbenchmark;
float frametime = 0;
uint64_t lastTime = 0;
float dtt = 0.f;
float dtt2 = 0.f;
float dtt3 = 0.f;
float timer = 0;
float mhdtt = 0;
float mdtt2;
float mdtt3;
float fpsClock = 0.f;
int frameCounter = 0, fps = 0;
std::vector<float> hdttt;
std::vector<float> hdttt2;
std::vector<float> hdttt3;
std::vector<int> fpscountc;
int renderedframes = 0;
int testfps = 60;
Encoder encc = Encoder::BITMAP;
Decoder decc = Decoder::BITMAP2C3D;
////////////////////////////////////////////////////////////////////////////////////////////////
};
} // namespace RenderD7

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#pragma once
#include <cstring>
#include <functional>
#include <memory>
#include <regex>
#include <sstream>
#include <string>
#include <unistd.h>
#define UNPACK_RGBA(col) (uint8_t)(col >> 24), (col >> 16), (col >> 8), (col)
#define UNPACK_BGRA(col) (uint8_t)(col >> 8), (col >> 16), (col >> 24), (col)
namespace RenderD7 {
namespace Color {
struct rgba {
uint8_t r, g, b, a;
};
class RGBA {
public:
RGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
: m_r(r), m_g(g), m_b(b), m_a(a) {}
uint32_t toRGBA() const {
return (m_r << 24) | (m_g << 16) | (m_b << 8) | m_a;
}
uint8_t m_r, m_g, m_b, m_a;
};
std::string RGB2Hex(int r, int g, int b);
uint32_t Hex(const std::string color, uint8_t a = 255);
} // namespace Color
} // namespace RenderD7

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#pragma once
#include <3ds.h>
#include <citro2d.h>
#include <citro3d.h>
#include <string>
namespace RenderD7 {
namespace Draw {
bool Rect(float x, float y, float w, float h, u32 color);
bool NFRect(float p1x, float p1y, float w, float h, u32 color, float scale = 1);
bool Px(float x, float y, u32 color);
void TextCentered(float x, float y, float size, u32 color, std::string Text,
int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
void Text(float x, float y, float size, u32 color, std::string Text,
int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
void TextRight(float x, float y, float size, u32 color, std::string Text,
int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
float GetTextWidth(float size, std::string Text, C2D_Font fnt = nullptr);
void GetTextSize(float size, float *width, float *height, std::string Text,
C2D_Font fnt = nullptr);
float GetTextHeight(float size, std::string Text, C2D_Font fnt = nullptr);
Result LoadFont(C2D_Font &fnt, const char *Path = "");
Result UnloadFont(C2D_Font &fnt);
bool Circle(float x, float y, float radius, u32 color);
bool Image(C2D_Image img, float x, float y, float scaleX = 1.0f,
float scaleY = 1.0f);
} // namespace Draw
} // namespace RenderD7

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// FileSystem based on libphyfs based on
// https://github.com/TurtleP/3ds-examples/blob/fs/physfs/fs/physfs/include/filesystem.h
#pragma once
#include <string>
#include <vector>
#include <physfs.h>
#define RD7_FSYS_GETINFO(path) \
({ \
RenderD7::FileSystem::Info inf; \
RenderD7::FileSystem::GetInfo(path, inf); \
inf; \
})
namespace RenderD7 {
namespace FileSystem {
static constexpr auto MAX_STAMP = 0x20000000000000LL;
enum FileMode { FileMode_Open, FileMode_Read, FileMode_Write, FileMode_Closed };
enum FileType {
FileType_File,
FileType_Directory,
FileType_SymLink,
FileType_Other
};
struct File {
PHYSFS_file *handle;
FileMode mode;
File() {
this->handle = nullptr;
this->mode = FileMode_Closed;
}
int64_t GetSize() {
if (this->handle == nullptr)
return 0;
return (int64_t)PHYSFS_fileLength(this->handle);
}
};
struct Info {
int64_t size;
int64_t mod_time;
FileType type;
};
int Init(const char *argv);
void Initialize();
/*
** mounts a specific directory for physfs to search in
** this is typically a main directory
*/
bool SetSource(const char *source);
/*
** mounts a specific directory as a "save" directory
** if appended, it will be added to the search path
*/
bool SetIdentity(const char *name, bool append);
static std::string savePath;
/* gets the last physfs error */
const char *GetPhysfsError();
/* strips any duplicate slashes */
std::string Normalize(const std::string &input);
/* gets the user directory from physfs */
std::string GetUserDirectory();
/* gets the save directory */
std::string GetSaveDirectory();
/* sets up the writing directory for physfs */
bool SetupWriteDirectory();
/* gets a list of files in a directory */
void GetDirectoryItems(const char *directory, std::vector<std::string> &items);
/* gets the size, mod_time, and type of a file */
bool GetInfo(const char *filename, Info &info);
/* creates a new directory */
bool CreateDirectory(const char *name);
bool CloseFile(File &file);
/* creates a new file */
bool OpenFile(File &file, const char *name, FileMode mode);
/* writes to a file */
bool WriteFile(File &file, const void *data, int64_t size);
/* reads a file's content */
int64_t ReadFile(File &file, void *destination, int64_t size);
} // namespace FileSystem
} // namespace RenderD7

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#pragma once
#include <bitset>
#include <iostream>
#include <string>
#include <vector>
#include <renderd7/external/stb_truetype.h>
#define MAXUNICODE 0x10FFFF
namespace RenderD7 {
inline int utf8_decode(const char *o) {
static const unsigned int limits[] = {0xFF, 0x7F, 0x7FF, 0xFFFF};
const unsigned char *s = (const unsigned char *)o;
unsigned int c = s[0];
unsigned int res = 0; /* final result */
if (c < 0x80) /* ascii? */
res = c;
else {
int count = 0; /* to count number of continuation bytes */
while (c & 0x40) { /* still have continuation bytes? */
int cc = s[++count]; /* read next byte */
if ((cc & 0xC0) != 0x80) /* not a continuation byte? */
return -1; /* invalid byte sequence */
res = (res << 6) | (cc & 0x3F); /* add lower 6 bits from cont. byte */
c <<= 1; /* to test next bit */
}
res |= ((c & 0x7F) << (count * 5)); /* add first byte */
if (count > 3 || res > MAXUNICODE || res <= limits[count])
return -1; /* invalid byte sequence */
s += count; /* skip continuation bytes read */
}
return res;
}
inline std::string IntToUtf8(int convertval) {
// We only care about plane 1 right now,
// but know that we have other options (0x10FFFF)
// Technically UTF-8 is "limited" to 4 bytes, so it's not
// Like it matters much anyways these days
if (convertval == 0)
return " ";
if ((convertval <= 0x7F) && (convertval > 0x00)) {
std::string out(".");
std::bitset<8> x(convertval);
unsigned long l = x.to_ulong();
unsigned char c = static_cast<unsigned char>(l);
out[0] = c;
return out;
} else if ((convertval >= 0x80) && (convertval <= 0x07FF)) {
std::string out("..");
int firstShift = (convertval >> 0x06) ^ 0xC0;
int secondShift = ((convertval ^ 0xFFC0) | 0x80) & ~0x40;
std::bitset<8> first(firstShift);
std::bitset<8> last(secondShift);
unsigned long l = first.to_ulong();
unsigned char c = static_cast<unsigned char>(l);
out[0] = c;
unsigned long ltwo = last.to_ulong();
unsigned char ctwo = static_cast<unsigned char>(ltwo);
out[1] = ctwo;
return out;
} else if ((convertval >= 0x0800) && (convertval <= 0xFFFF)) {
std::string out("...");
int firstShift = ((convertval ^ 0xFC0FFF) >> 0x0C) | 0xE0;
int secondShift = (((convertval ^ 0xFFF03F) >> 0x06) | 0x80) & ~0x40;
int thirdShift = ((convertval ^ 0xFFFC0) | 0x80) & ~0x40;
std::bitset<8> first(firstShift);
std::bitset<8> second(secondShift);
std::bitset<8> third(thirdShift);
unsigned long lone = first.to_ulong();
unsigned char cone = static_cast<unsigned char>(lone);
out[0] = cone;
unsigned long ltwo = second.to_ulong();
unsigned char ctwo = static_cast<unsigned char>(ltwo);
out[1] = ctwo;
unsigned long lthree = third.to_ulong();
unsigned char cthree = static_cast<unsigned char>(lthree);
out[2] = cthree;
return out;
} else {
return " ";
}
}
#define I2U82I(val) RenderD7::utf8_decode(RenderD7::IntToUtf8(val).c_str())
class NFontApi {
public:
NFontApi();
~NFontApi();
void LoadTTF(std::string path);
unsigned char *GetGlyphBitmap(char glyph);
std::string GetStatus() { return status; }
float GetScale() { return scale; }
int GetGlyphWidth(char glyph);
int GetGlyphHeight(char glyph);
int GetLineHeight() { return l_h; }
int GetBaseHeight() { return height; }
private:
std::string status;
int height;
float scale;
int b_w;
int b_h;
int l_h;
int w;
int h;
int x0, y0, x1, y1;
int ascent, baseline, decent, linegap;
int linespace;
stbtt_fontinfo font;
};
} // namespace RenderD7

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#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <memory>
#include <renderd7/Sheet.hpp>
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
#include <cassert>
#include <cstring>
#include <renderd7/Color.hpp>
#include <renderd7/external/lodepng.h>
namespace RenderD7 {
/// Image Class
class Image {
public:
Image() {}
~Image();
void Unload();
/// Load Image from Png
/// \param path path to png file
void LoadPng(const std::string path);
/// Load the Image from buffer
/// \param buffer the frame buffer
void LoadPFromBuffer(const std::vector<u8> &buffer);
void LoadFromBitmap(BMP bitmap);
/// Draw the Image directly
/// \param x The x position
/// \param y the y position
/// \param scaleX x scale from 0.0 to 1.0
/// \param scaleY y scale from 0.0 to 1.0
bool Draw(float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
/// \brief Get The Image
/// \return C2D_Image
C2D_Image Get() { return this->img; }
void FromSheet(RenderD7::Sheet sheet, size_t index);
/// \param img this is the C2D_Image
C2D_Image img;
/// \param loadet whether the image is loadet or not
bool loadet = false;
};
} // namespace RenderD7

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#pragma once
#include <memory>
namespace RenderD7 {
class Ovl {
public:
virtual ~Ovl() {}
virtual void Draw() const = 0;
virtual void Logic() = 0;
inline bool IsKilled() { return this->iskilled; }
inline void Kill() { iskilled = true; }
private:
bool iskilled = false;
};
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene);
} // namespace RenderD7

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#pragma once
#include <citro2d.h>
#include <citro3d.h>
extern C3D_RenderTarget *Top;
extern C3D_RenderTarget *TopRight;
extern C3D_RenderTarget *Bottom;
namespace RenderD7 {
/// Set current RenderScreen
/// \param target The RenderTarget Top, Bottom
void OnScreen(C3D_RenderTarget *target);
} // namespace RenderD7

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#pragma once
#include <citro2d.h>
#include <citro3d.h>
namespace RenderD7 {
/** The Spritesheet Class */
class Sheet {
public:
/// Construct sheet
Sheet();
// Deconstruct sheet
~Sheet();
/// Load a Sritesheet
/// \param path Path to the Spritesheet (.t3x)
Result Load(const char *path);
/// Unload the Spritesheet
void Free();
/// The Spritesheet
C2D_SpriteSheet spritesheet;
};
} // namespace RenderD7

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#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <renderd7/Image.hpp>
#include <renderd7/Sheet.hpp>
namespace RenderD7 {
/// Sprite Class
class Sprite {
public:
/// \brief Construct Sprite
Sprite();
/// \brief Deconstruct Sprite
~Sprite();
/// \brief Load a Sprite From SpriteSheet
/// \param sheet the Sheet to load from.(RenderD7::Sheet)
/// \param index the number of the Sprite in the Sheet
void FromSheet(RenderD7::Sheet *sheet, size_t index);
/// \brief Load a Sprite From SpriteSheet
/// \param img the Image to load from.(RenderD7::Image)
void FromImage(RenderD7::Image *img);
bool Draw();
void SetCenter(float x, float y);
void SetPos(float x, float y);
void SetScale(float x, float y);
void SetRotation(float rotation);
void Rotate(float speed);
float getWidth();
float getHeigh();
float getPosX();
float getPosY();
private:
C2D_ImageTint tint;
C2D_Sprite sprite;
};
} // namespace RenderD7

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#pragma once
#include <renderd7/Sheet.hpp>
#include <renderd7/Sprite.hpp>
#include <citro2d.h>
#include <citro3d.h>
namespace RenderD7 {
class SpriteSheetAnimation : public RenderD7::Sprite {
public:
SpriteSheetAnimation();
~SpriteSheetAnimation();
void Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage,
float frame_begin, float frame_finish);
void Play(float timespeed);
private:
size_t images;
size_t imgs = 0;
float D_totaltime;
RenderD7::Sheet *sheet;
float time;
};
} // namespace RenderD7

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#pragma once
#include <string>
namespace RenderD7 {
std::string FormatString(std::string fmt_str, ...);
std::string GetTimeStr(void);
} // namespace RenderD7

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#pragma once
#include <renderd7/BitmapPrinter.hpp>
#include <renderd7/Color.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Ovl.hpp>
#include <renderd7/Screen.hpp>
namespace RenderD7 {
class Toast : public RenderD7::Ovl {
public:
Toast(std::string head, std::string msg);
void Draw(void) const override;
void Logic() override;
private:
RenderD7::BitmapPrinter toast = RenderD7::BitmapPrinter(400, 70);
RenderD7::Image *toastrendered;
std::string head, msg;
int msgposy = 240;
int delay = 0;
};
} // namespace RenderD7

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#pragma once
#include <fstream>
#include <iostream>
#include <iterator>
#include <sstream>
#include <stdexcept>
#include <vector>
using namespace std;
#pragma pack(push, 1)
struct BMPFileHeader {
uint16_t file_type{0x4D42}; // File type always BM which is 0x4D42 (stored as
// hex uint16_t in little endian)
uint32_t file_size{0}; // Size of the file (in bytes)
uint16_t reserved1{0}; // Reserved, always 0
uint16_t reserved2{0}; // Reserved, always 0
uint32_t offset_data{
0}; // Start position of pixel data (bytes from the beginning of the file)
};
struct BMPInfoHeader {
uint32_t size{0}; // Size of this header (in bytes)
int32_t width{0}; // width of bitmap in pixels
int32_t height{
0}; // height of bitmap in pixels
// (if positive, bottom-up, with origin in lower left corner)
// (if negative, top-down, with origin in upper left corner)
uint16_t planes{1}; // No. of planes for the target device, this is always 1
uint16_t bit_count{0}; // No. of bits per pixel
uint32_t compression{0}; // 0 or 3 - uncompressed. THIS PROGRAM CONSIDERS ONLY
// UNCOMPRESSED BMP images
uint32_t size_image{0}; // 0 - for uncompressed images
int32_t x_pixels_per_meter{0};
int32_t y_pixels_per_meter{0};
uint32_t colors_used{0}; // No. color indexes in the color table. Use 0 for
// the max number of colors allowed by bit_count
uint32_t colors_important{0}; // No. of colors used for displaying the bitmap.
// If 0 all colors are required
};
struct BMPColorHeader {
uint32_t red_mask{0x00ff0000}; // Bit mask for the red channel
uint32_t green_mask{0x0000ff00}; // Bit mask for the green channel
uint32_t blue_mask{0x000000ff}; // Bit mask for the blue channel
uint32_t alpha_mask{0xff000000}; // Bit mask for the alpha channel
uint32_t color_space_type{0x73524742}; // Default "sRGB" (0x73524742)
uint32_t unused[16]{0}; // Unused data for sRGB color space
};
#pragma pack(pop)
struct BMP {
BMPFileHeader file_header;
BMPInfoHeader bmp_info_header;
BMPColorHeader bmp_color_header;
std::vector<uint8_t> data;
BMP(const char *fname) { read(fname); }
int read(const char *fname) {
std::ifstream inp{fname, std::ios_base::binary};
if (inp) {
inp.read((char *)&file_header, sizeof(file_header));
if (file_header.file_type != 0x4D42) {
return 50; // throw std::runtime_error("Error! Unrecognized file
// format.");
}
inp.read((char *)&bmp_info_header, sizeof(bmp_info_header));
// The BMPColorHeader is used only for transparent images
if (bmp_info_header.bit_count == 32) {
// Check if the file has bit mask color information
if (bmp_info_header.size >=
(sizeof(BMPInfoHeader) + sizeof(BMPColorHeader))) {
inp.read((char *)&bmp_color_header, sizeof(bmp_color_header));
// Check if the pixel data is stored as BGRA and if the color space
// type is sRGB
check_color_header(bmp_color_header);
} else {
// std::cerr << "Error! The file \"" << fname << "\" does not seem to
// contain bit mask information\n";
return 51; // throw std::runtime_error("Error! Unrecognized file
// format.");
}
}
// Jump to the pixel data location
inp.seekg(file_header.offset_data, inp.beg);
// Adjust the header fields for output.
// Some editors will put extra info in the image file, we only save the
// headers and the data.
if (bmp_info_header.bit_count == 32) {
bmp_info_header.size = sizeof(BMPInfoHeader) + sizeof(BMPColorHeader);
file_header.offset_data = sizeof(BMPFileHeader) +
sizeof(BMPInfoHeader) +
sizeof(BMPColorHeader);
} else {
bmp_info_header.size = sizeof(BMPInfoHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader);
}
file_header.file_size = file_header.offset_data;
if (bmp_info_header.height < 0) {
return 52; // throw std::runtime_error("The program can treat only BMP
// images with the origin in the bottom left corner!");
}
data.resize(bmp_info_header.width * bmp_info_header.height *
bmp_info_header.bit_count / 8);
// Here we check if we need to take into account row padding
if (bmp_info_header.width % 4 == 0) {
inp.read((char *)data.data(), data.size());
file_header.file_size += static_cast<uint32_t>(data.size());
} else {
row_stride = bmp_info_header.width * bmp_info_header.bit_count / 8;
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
for (int y = 0; y < bmp_info_header.height; ++y) {
inp.read((char *)(data.data() + row_stride * y), row_stride);
inp.read((char *)padding_row.data(), padding_row.size());
}
file_header.file_size +=
static_cast<uint32_t>(data.size()) +
bmp_info_header.height * static_cast<uint32_t>(padding_row.size());
}
} else {
return 53; // throw std::runtime_error("Unable to open the input image
// file "+std::string(fname));
}
return 0;
}
int read_mem(std::vector<unsigned char> buffer) {
std::stringstream inp;
std::copy(buffer.begin(), buffer.end(),
std::ostream_iterator<unsigned char>(inp, "\n"));
if (inp) {
inp.read((char *)&file_header, sizeof(file_header));
if (file_header.file_type != 0x4D42) {
return 50; // throw std::runtime_error("Error! Unrecognized file
// format.");
}
inp.read((char *)&bmp_info_header, sizeof(bmp_info_header));
// The BMPColorHeader is used only for transparent images
if (bmp_info_header.bit_count == 32) {
// Check if the file has bit mask color information
if (bmp_info_header.size >=
(sizeof(BMPInfoHeader) + sizeof(BMPColorHeader))) {
inp.read((char *)&bmp_color_header, sizeof(bmp_color_header));
// Check if the pixel data is stored as BGRA and if the color space
// type is sRGB
check_color_header(bmp_color_header);
} else {
// std::cerr << "Error! The file \"" << fname << "\" does not seem to
// contain bit mask information\n";
return 51; // throw std::runtime_error("Error! Unrecognized file
// format.");
}
}
// Jump to the pixel data location
inp.seekg(file_header.offset_data, inp.beg);
// Adjust the header fields for output.
// Some editors will put extra info in the image file, we only save the
// headers and the data.
if (bmp_info_header.bit_count == 32) {
bmp_info_header.size = sizeof(BMPInfoHeader) + sizeof(BMPColorHeader);
file_header.offset_data = sizeof(BMPFileHeader) +
sizeof(BMPInfoHeader) +
sizeof(BMPColorHeader);
} else {
bmp_info_header.size = sizeof(BMPInfoHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader);
}
file_header.file_size = file_header.offset_data;
if (bmp_info_header.height < 0) {
return 52; // throw std::runtime_error("The program can treat only BMP
// images with the origin in the bottom left corner!");
}
data.resize(bmp_info_header.width * bmp_info_header.height *
bmp_info_header.bit_count / 8);
// Here we check if we need to take into account row padding
if (bmp_info_header.width % 4 == 0) {
inp.read((char *)data.data(), data.size());
file_header.file_size += static_cast<uint32_t>(data.size());
} else {
row_stride = bmp_info_header.width * bmp_info_header.bit_count / 8;
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
for (int y = 0; y < bmp_info_header.height; ++y) {
inp.read((char *)(data.data() + row_stride * y), row_stride);
inp.read((char *)padding_row.data(), padding_row.size());
}
file_header.file_size +=
static_cast<uint32_t>(data.size()) +
bmp_info_header.height * static_cast<uint32_t>(padding_row.size());
}
} else {
return 53; // throw std::runtime_error("Unable to open the input image
// file "+std::string(fname));
}
return 0;
}
BMP(int32_t width, int32_t height, bool has_alpha = true) {
if (width <= 0 || height <= 0) {
width = 1;
height = 1;
}
bmp_info_header.width = width;
bmp_info_header.height = height;
if (has_alpha) {
bmp_info_header.size = sizeof(BMPInfoHeader) + sizeof(BMPColorHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader) +
sizeof(BMPColorHeader);
bmp_info_header.bit_count = 32;
bmp_info_header.compression = 3;
row_stride = width * 4;
data.resize(row_stride * height);
file_header.file_size = file_header.offset_data + data.size();
} else {
bmp_info_header.size = sizeof(BMPInfoHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader);
bmp_info_header.bit_count = 24;
bmp_info_header.compression = 0;
row_stride = width * 3;
data.resize(row_stride * height);
uint32_t new_stride = make_stride_aligned(4);
file_header.file_size =
file_header.offset_data + static_cast<uint32_t>(data.size()) +
bmp_info_header.height * (new_stride - row_stride);
}
}
unsigned write(const char *fname) {
std::ofstream of{fname, std::ios_base::binary};
if (of) {
if (bmp_info_header.bit_count == 32) {
write_headers_and_data(of);
} else if (bmp_info_header.bit_count == 24) {
if (bmp_info_header.width % 4 == 0) {
write_headers_and_data(of);
} else {
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
write_headers(of);
for (int y = 0; y < bmp_info_header.height; ++y) {
of.write((const char *)(data.data() + row_stride * y), row_stride);
of.write((const char *)padding_row.data(), padding_row.size());
}
}
} else {
return 54; // throw std::runtime_error("The program can treat only 24 or
// 32 bits per pixel BMP files");
}
} else {
return 55; // throw std::runtime_error("Unable to open the output image
// file.");
}
return 0;
}
std::vector<unsigned char> DATA() {
std::stringstream ss;
if (ss) {
if (bmp_info_header.bit_count == 32) {
write_headers_and_datass(ss);
} else if (bmp_info_header.bit_count == 24) {
if (bmp_info_header.width % 4 == 0) {
write_headers_and_datass(ss);
} else {
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
write_headersss(ss);
for (int y = 0; y < bmp_info_header.height; ++y) {
ss.write((const char *)(data.data() + row_stride * y), row_stride);
ss.write((const char *)padding_row.data(), padding_row.size());
}
}
} else {
}
} else {
}
std::string test11 = ss.str();
std::vector<unsigned char> test12(test11.begin(), test11.end());
return test12;
}
unsigned fill_region(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h,
uint8_t B, uint8_t G, uint8_t R, uint8_t A) {
uint32_t channels = bmp_info_header.bit_count / 8;
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
/*if (x + w > (uint32_t)bmp_info_header.width || y + h >
(uint32_t)bmp_info_header.height) {
//
}*/
// else{
data[channels * (y * bmp_info_header.width + x) + 0] = B;
data[channels * (y * bmp_info_header.width + x) + 1] = G;
data[channels * (y * bmp_info_header.width + x) + 2] = R;
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
//}
}
}
return 0;
}
void fill_region_df(uint32_t x1, uint32_t y1, uint32_t w, uint32_t h,
uint8_t B, uint8_t G, uint8_t R, uint8_t A) {
int x0 = x1;
int y0 = this->bmp_info_header.height - y1 - h;
uint32_t channels = bmp_info_header.bit_count / 8;
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
if ((x + w < (uint32_t)bmp_info_header.width) ||
this->bmp_info_header.height - y - h > 0) {
data[channels * (y * bmp_info_header.width + x) + 0] = B;
data[channels * (y * bmp_info_header.width + x) + 1] = G;
data[channels * (y * bmp_info_header.width + x) + 2] = R;
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
}
void manipulate_region(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h,
uint8_t A) {
int choice, choice2, intensity;
cout << "What color do you want to change? " << endl;
cout << "Enter 1 for Blue, 2 for Green, 3 for Red " << endl;
cin >> choice;
cout << "To what color do you want to change it too?" << endl;
cout << "Enter 1 for Blue, 2 for Green, 3 for Red " << endl;
cin >> choice2;
cout << "Enter the intensity of the color. (From 0 to 255) " << endl;
cin >> intensity;
if (x0 + w > (uint32_t)bmp_info_header.width ||
y0 + h > (uint32_t)bmp_info_header.height) {
return; // throw std::runtime_error("The region does not fit in the
// image!");
}
uint32_t channels = bmp_info_header.bit_count / 8;
if (choice == 1 && choice2 == 1) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make blue thing blue
if (data[channels * (y * bmp_info_header.width + x) + 0] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 0] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = intensity;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
// data[channels * (y * bmp_info_header.width + x) + 0] = B;
// data[channels * (y * bmp_info_header.width + x) + 1] = G;
// data[channels * (y * bmp_info_header.width + x) + 2] = R;
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 1 && choice2 == 2) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make blue thing green
if (data[channels * (y * bmp_info_header.width + x) + 0] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 0] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = intensity;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 1 && choice2 == 3) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make blue thing red
if (data[channels * (y * bmp_info_header.width + x) + 0] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 0] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = intensity;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 2 && choice2 == 1) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make green thing blue
if (data[channels * (y * bmp_info_header.width + x) + 1] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 1] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = intensity;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 2 && choice2 == 2) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make green thing green
if (data[channels * (y * bmp_info_header.width + x) + 1] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 1] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = intensity;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 2 && choice2 == 3) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make green thing red
if (data[channels * (y * bmp_info_header.width + x) + 1] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 1] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = intensity;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 3 && choice2 == 1) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make red thing blue
if (data[channels * (y * bmp_info_header.width + x) + 2] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 2] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = intensity;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 3 && choice2 == 2) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make red thing green
if (data[channels * (y * bmp_info_header.width + x) + 2] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 2] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = intensity;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 3 && choice2 == 3) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make red thing blue
if (data[channels * (y * bmp_info_header.width + x) + 2] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 2] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = intensity;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
}
int OrganizeAverageRed() {
int ColorRed[bmp_info_header.height][bmp_info_header.width];
int ColorGreen[bmp_info_header.height][bmp_info_header.width];
;
int ColorBlue[bmp_info_header.height][bmp_info_header.width];
float pixels = bmp_info_header.height * bmp_info_header.width;
float intensity = 0;
float sum = 0;
uint32_t channels = bmp_info_header.bit_count / 8;
cout << "The Width of the image is " << bmp_info_header.width << endl;
cout << "The height of the image is " << bmp_info_header.height << endl;
for (int y = 0; y < bmp_info_header.height; ++y) {
for (int x = 0; x < bmp_info_header.width; ++x) {
// cout << channels*(y*bmp_info_header.width+x) << endl;
// Read red
ColorBlue[y][x] = data[channels * (y * bmp_info_header.width + x) + 0];
ColorGreen[y][x] = data[channels * (y * bmp_info_header.width + x) + 1];
ColorRed[y][x] = data[channels * (y * bmp_info_header.width + x) + 2];
}
}
for (int y = 0; y < bmp_info_header.height; y++) {
for (int x = 0; x < bmp_info_header.width; x++) {
sum = ColorRed[y][x] + sum -
((ColorBlue[y][x]) / 2 + (ColorGreen[y][x]) / 2);
}
}
intensity = sum / pixels;
cout << intensity << endl;
return intensity;
}
int OrganizeAverageGreen() {
int ColorRed[bmp_info_header.height][bmp_info_header.width];
int ColorGreen[bmp_info_header.height][bmp_info_header.width];
;
int ColorBlue[bmp_info_header.height][bmp_info_header.width];
float pixels = bmp_info_header.height * bmp_info_header.width;
float intensity = 0;
float sum = 0;
uint32_t channels = bmp_info_header.bit_count / 8;
cout << "The Width of the image is " << bmp_info_header.width << endl;
cout << "The height of the image is " << bmp_info_header.height << endl;
for (int y = 0; y < bmp_info_header.height; ++y) {
for (int x = 0; x < bmp_info_header.width; ++x) {
// cout << channels*(y*bmp_info_header.width+x) << endl;
// Read Green
ColorBlue[y][x] = data[channels * (y * bmp_info_header.width + x) + 0];
ColorGreen[y][x] = data[channels * (y * bmp_info_header.width + x) + 1];
ColorRed[y][x] = data[channels * (y * bmp_info_header.width + x) + 2];
}
}
for (int y = 0; y < bmp_info_header.height; y++) {
for (int x = 0; x < bmp_info_header.width; x++) {
sum = ColorGreen[y][x] + sum -
((ColorBlue[y][x]) / 2 + (ColorRed[y][x]) / 2);
}
}
intensity = sum / pixels;
cout << intensity << endl;
return intensity;
}
int OrganizeAverageBlue() {
int ColorRed[bmp_info_header.height][bmp_info_header.width];
int ColorGreen[bmp_info_header.height][bmp_info_header.width];
;
int ColorBlue[bmp_info_header.height][bmp_info_header.width];
float pixels = bmp_info_header.height * bmp_info_header.width;
float intensity = 0;
float sum = 0;
uint32_t channels = bmp_info_header.bit_count / 8;
cout << "The Width of the image is " << bmp_info_header.width << endl;
cout << "The height of the image is " << bmp_info_header.height << endl;
for (int y = 0; y < bmp_info_header.height; ++y) {
for (int x = 0; x < bmp_info_header.width; ++x) {
// cout << channels*(y*bmp_info_header.width+x) << endl;
// Read Blue
ColorBlue[y][x] = data[channels * (y * bmp_info_header.width + x) + 0];
ColorGreen[y][x] = data[channels * (y * bmp_info_header.width + x) + 1];
ColorRed[y][x] = data[channels * (y * bmp_info_header.width + x) + 2];
}
}
for (int y = 0; y < bmp_info_header.height; y++) {
for (int x = 0; x < bmp_info_header.width; x++) {
sum = ColorBlue[y][x] + sum -
((ColorGreen[y][x]) / 2 + (ColorRed[y][x]) / 2);
}
}
intensity = sum / pixels;
cout << intensity << endl;
return intensity;
}
unsigned set_pixel(uint32_t x0, uint32_t y0, uint8_t B, uint8_t G, uint8_t R,
uint8_t A) {
if (x0 >= (uint32_t)bmp_info_header.width ||
y0 >= (uint32_t)bmp_info_header.height || x0 < 0 || y0 < 0) {
return 59; // throw std::runtime_error("The point is outside the image
// boundaries!");
}
uint32_t channels = bmp_info_header.bit_count / 8;
data[channels * (y0 * bmp_info_header.width + x0) + 0] = B;
data[channels * (y0 * bmp_info_header.width + x0) + 1] = G;
data[channels * (y0 * bmp_info_header.width + x0) + 2] = R;
if (channels == 4) {
data[channels * (y0 * bmp_info_header.width + x0) + 3] = A;
}
return 0;
}
void set_pixel_df(uint32_t x0, uint32_t y0, uint8_t B, uint8_t G, uint8_t R,
uint8_t A) {
uint32_t y1 = this->bmp_info_header.height - y0;
if (x0 >= (uint32_t)bmp_info_header.width ||
y1 <= (uint32_t)bmp_info_header.width || x0 < 0 || y0 > 0) {
return; // throw std::runtime_error("The point is outside the image
// boundaries!");
}
uint32_t channels = bmp_info_header.bit_count / 8;
data[channels * (y0 * bmp_info_header.width + x0) + 0] = B;
data[channels * (y0 * bmp_info_header.width + x0) + 1] = G;
data[channels * (y0 * bmp_info_header.width + x0) + 2] = R;
if (channels == 4) {
data[channels * (y0 * bmp_info_header.width + x0) + 3] = A;
}
}
unsigned draw_rectangle(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h,
uint8_t B, uint8_t G, uint8_t R, uint8_t A,
uint8_t line_w) {
if (x0 + w > (uint32_t)bmp_info_header.width ||
y0 + h > (uint32_t)bmp_info_header.height) {
return 59; // throw std::runtime_error("The rectangle does not fit in the
// image!");
}
fill_region(x0, y0, w, line_w, B, G, R, A); // top line
fill_region(x0, (y0 + h - line_w), w, line_w, B, G, R, A); // bottom line
fill_region((x0 + w - line_w), (y0 + line_w), line_w, (h - (2 * line_w)), B,
G, R, A); // right line
fill_region(x0, (y0 + line_w), line_w, (h - (2 * line_w)), B, G, R,
A); // left line
return 0;
}
void draw_rectangle_df(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h,
uint8_t B, uint8_t G, uint8_t R, uint8_t A,
uint8_t line_w) {
if (x0 + w > (uint32_t)bmp_info_header.width ||
y0 + h > (uint32_t)bmp_info_header.height) {
return; // throw std::runtime_error("The rectangle does not fit in the
// image!");
}
fill_region_df(x0, y0, w, line_w, B, G, R, A); // top line
fill_region_df(x0, (y0 + h - line_w), w, line_w, B, G, R, A); // bottom line
fill_region_df((x0 + w - line_w), (y0 + line_w), line_w, (h - (2 * line_w)),
B, G, R, A); // right line
fill_region_df(x0, (y0 + line_w), line_w, (h - (2 * line_w)), B, G, R,
A); // left line
}
private:
uint32_t row_stride{0};
void write_headers(std::ofstream &of) {
of.write((const char *)&file_header, sizeof(file_header));
of.write((const char *)&bmp_info_header, sizeof(bmp_info_header));
if (bmp_info_header.bit_count == 32) {
of.write((const char *)&bmp_color_header, sizeof(bmp_color_header));
}
}
void write_headers_and_data(std::ofstream &of) {
write_headers(of);
of.write((const char *)data.data(), data.size());
}
void write_headersss(std::stringstream &of) {
of.write((const char *)&file_header, sizeof(file_header));
of.write((const char *)&bmp_info_header, sizeof(bmp_info_header));
if (bmp_info_header.bit_count == 32) {
of.write((const char *)&bmp_color_header, sizeof(bmp_color_header));
}
}
void write_headers_and_datass(std::stringstream &of) {
write_headersss(of);
of.write((const char *)data.data(), data.size());
}
// Add 1 to the row_stride until it is divisible with align_stride
uint32_t make_stride_aligned(uint32_t align_stride) {
uint32_t new_stride = row_stride;
while (new_stride % align_stride != 0) {
new_stride++;
}
return new_stride;
}
// Check if the pixel data is stored as BGRA and if the color space type is
// sRGB
void check_color_header(BMPColorHeader &bmp_color_header) {
BMPColorHeader expected_color_header;
if (expected_color_header.red_mask != bmp_color_header.red_mask ||
expected_color_header.blue_mask != bmp_color_header.blue_mask ||
expected_color_header.green_mask != bmp_color_header.green_mask ||
expected_color_header.alpha_mask != bmp_color_header.alpha_mask) {
return; // throw std::runtime_error("Unexpected color mask format! The
// program expects the pixel data to be in the BGRA format");
}
if (expected_color_header.color_space_type !=
bmp_color_header.color_space_type) {
return; // throw std::runtime_error("Unexpected color space type! The
// program expects sRGB values");
}
}
};

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@ -0,0 +1,16 @@
#pragma once
#include <renderd7/external/lodepng.h>
#include <iostream>
namespace BitmapConverter {
// returns 0 if all went ok, non-0 if error
// output image is always given in RGBA (with alpha channel), even if it's a BMP
// without alpha channel
unsigned decodeBMP(std::vector<unsigned char> &image, unsigned &w, unsigned &h,
const std::vector<unsigned char> &bmp);
std::vector<unsigned char> ConvertFile(std::string filename);
std::vector<unsigned char> ConvertData(std::vector<unsigned char> data);
} // namespace BitmapConverter

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@ -0,0 +1,187 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _debugfont_h_
#define _debugfont_h_
//---------------------------------------------------------------------------------
static const unsigned char debugfont[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7e, 0x81, 0xa5, 0x81,
0xbd, 0x99, 0x81, 0x7e, 0x7e, 0xff, 0xdb, 0xff, 0xc3, 0xe7, 0xff, 0x7e,
0x6c, 0xfe, 0xfe, 0xfe, 0x7c, 0x38, 0x10, 0x00, 0x10, 0x38, 0x7c, 0xfe,
0x7c, 0x38, 0x10, 0x00, 0x3c, 0x3c, 0x18, 0xff, 0xe7, 0x18, 0x3c, 0x00,
0x10, 0x38, 0x7c, 0xfe, 0xee, 0x10, 0x38, 0x00, 0x00, 0x00, 0x18, 0x3c,
0x3c, 0x18, 0x00, 0x00, 0xff, 0xff, 0xe7, 0xc3, 0xc3, 0xe7, 0xff, 0xff,
0x00, 0x3c, 0x66, 0x42, 0x42, 0x66, 0x3c, 0x00, 0xff, 0xc3, 0x99, 0xbd,
0xbd, 0x99, 0xc3, 0xff, 0x0f, 0x07, 0x0f, 0x7d, 0xcc, 0xcc, 0xcc, 0x78,
0x3c, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x7e, 0x18, 0x08, 0x0c, 0x0a, 0x0a,
0x08, 0x78, 0xf0, 0x00, 0x18, 0x14, 0x1a, 0x16, 0x72, 0xe2, 0x0e, 0x1c,
0x10, 0x54, 0x38, 0xee, 0x38, 0x54, 0x10, 0x00, 0x80, 0xe0, 0xf8, 0xfe,
0xf8, 0xe0, 0x80, 0x00, 0x02, 0x0e, 0x3e, 0xfe, 0x3e, 0x0e, 0x02, 0x00,
0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x00, 0x66, 0x66, 0x66, 0x66,
0x66, 0x00, 0x66, 0x00, 0x7f, 0xdb, 0xdb, 0xdb, 0x7b, 0x1b, 0x1b, 0x00,
0x1c, 0x22, 0x38, 0x44, 0x44, 0x38, 0x88, 0x70, 0x00, 0x00, 0x00, 0x00,
0x7e, 0x7e, 0x7e, 0x00, 0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x7e,
0x18, 0x3c, 0x5a, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x18,
0x5a, 0x3c, 0x18, 0x00, 0x00, 0x18, 0x0c, 0xfe, 0x0c, 0x18, 0x00, 0x00,
0x00, 0x30, 0x60, 0xfe, 0x60, 0x30, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xc0,
0xc0, 0xfe, 0x00, 0x00, 0x00, 0x24, 0x42, 0xff, 0x42, 0x24, 0x00, 0x00,
0x00, 0x10, 0x38, 0x7c, 0xfe, 0xfe, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0x7c,
0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x3c, 0x3c, 0x18, 0x18, 0x00, 0x18, 0x00, 0x6c, 0x24, 0x24, 0x00,
0x00, 0x00, 0x00, 0x00, 0x6c, 0x6c, 0xfe, 0x6c, 0xfe, 0x6c, 0x6c, 0x00,
0x10, 0x7c, 0xd0, 0x7c, 0x16, 0xfc, 0x10, 0x00, 0x00, 0x66, 0xac, 0xd8,
0x36, 0x6a, 0xcc, 0x00, 0x38, 0x4c, 0x38, 0x78, 0xce, 0xcc, 0x7a, 0x00,
0x30, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x30, 0x60, 0x60,
0x60, 0x30, 0x18, 0x00, 0x60, 0x30, 0x18, 0x18, 0x18, 0x30, 0x60, 0x00,
0x00, 0x66, 0x3c, 0xff, 0x3c, 0x66, 0x00, 0x00, 0x00, 0x30, 0x30, 0xfc,
0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20,
0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x30, 0x00, 0x02, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0x00,
0x7c, 0xce, 0xde, 0xf6, 0xe6, 0xe6, 0x7c, 0x00, 0x18, 0x38, 0x78, 0x18,
0x18, 0x18, 0x7e, 0x00, 0x7c, 0xc6, 0x06, 0x1c, 0x70, 0xc6, 0xfe, 0x00,
0x7c, 0xc6, 0x06, 0x3c, 0x06, 0xc6, 0x7c, 0x00, 0x1c, 0x3c, 0x6c, 0xcc,
0xfe, 0x0c, 0x1e, 0x00, 0xfe, 0xc0, 0xfc, 0x06, 0x06, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc0, 0xfc, 0xc6, 0xc6, 0x7c, 0x00, 0xfe, 0xc6, 0x0c, 0x18,
0x30, 0x30, 0x30, 0x00, 0x7c, 0xc6, 0xc6, 0x7c, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc6, 0x7e, 0x06, 0xc6, 0x7c, 0x00, 0x00, 0x30, 0x00, 0x00,
0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20,
0x0c, 0x18, 0x30, 0x60, 0x30, 0x18, 0x0c, 0x00, 0x00, 0x00, 0x7e, 0x00,
0x00, 0x7e, 0x00, 0x00, 0x60, 0x30, 0x18, 0x0c, 0x18, 0x30, 0x60, 0x00,
0x78, 0xcc, 0x0c, 0x18, 0x30, 0x00, 0x30, 0x00, 0x7c, 0x82, 0x9e, 0xa6,
0x9e, 0x80, 0x7c, 0x00, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00,
0xfc, 0x66, 0x66, 0x7c, 0x66, 0x66, 0xfc, 0x00, 0x7c, 0xc6, 0xc0, 0xc0,
0xc0, 0xc6, 0x7c, 0x00, 0xfc, 0x66, 0x66, 0x66, 0x66, 0x66, 0xfc, 0x00,
0xfe, 0x62, 0x68, 0x78, 0x68, 0x62, 0xfe, 0x00, 0xfe, 0x62, 0x68, 0x78,
0x68, 0x60, 0xf0, 0x00, 0x7c, 0xc6, 0xc6, 0xc0, 0xce, 0xc6, 0x7e, 0x00,
0xc6, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00, 0x3c, 0x18, 0x18, 0x18,
0x18, 0x18, 0x3c, 0x00, 0x1e, 0x0c, 0x0c, 0x0c, 0xcc, 0xcc, 0x78, 0x00,
0xe6, 0x66, 0x6c, 0x78, 0x6c, 0x66, 0xe6, 0x00, 0xf0, 0x60, 0x60, 0x60,
0x62, 0x66, 0xfe, 0x00, 0x82, 0xc6, 0xee, 0xfe, 0xd6, 0xc6, 0xc6, 0x00,
0xc6, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0xc6, 0x00, 0x7c, 0xc6, 0xc6, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0xfc, 0x66, 0x66, 0x7c, 0x60, 0x60, 0xf0, 0x00,
0x7c, 0xc6, 0xc6, 0xc6, 0xd6, 0xde, 0x7c, 0x06, 0xfc, 0x66, 0x66, 0x7c,
0x66, 0x66, 0xe6, 0x00, 0x7c, 0xc6, 0xc0, 0x7c, 0x06, 0xc6, 0x7c, 0x00,
0x7e, 0x5a, 0x5a, 0x18, 0x18, 0x18, 0x3c, 0x00, 0xc6, 0xc6, 0xc6, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0xc6, 0xc6, 0xc6, 0x6c, 0x38, 0x10, 0x00,
0xc6, 0xc6, 0xd6, 0xfe, 0xee, 0xc6, 0x82, 0x00, 0xc6, 0x6c, 0x38, 0x38,
0x38, 0x6c, 0xc6, 0x00, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x18, 0x3c, 0x00,
0xfe, 0xc6, 0x8c, 0x18, 0x32, 0x66, 0xfe, 0x00, 0x78, 0x60, 0x60, 0x60,
0x60, 0x60, 0x78, 0x00, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x02, 0x00,
0x78, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x00, 0x10, 0x38, 0x6c, 0xc6,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
0x30, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x0c,
0x7c, 0xcc, 0x76, 0x00, 0xe0, 0x60, 0x60, 0x7c, 0x66, 0x66, 0x7c, 0x00,
0x00, 0x00, 0x7c, 0xc6, 0xc0, 0xc6, 0x7c, 0x00, 0x1c, 0x0c, 0x0c, 0x7c,
0xcc, 0xcc, 0x76, 0x00, 0x00, 0x00, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00,
0x1c, 0x36, 0x30, 0x78, 0x30, 0x30, 0x78, 0x00, 0x00, 0x00, 0x76, 0xcc,
0xcc, 0x7c, 0x0c, 0x78, 0xe0, 0x60, 0x6c, 0x76, 0x66, 0x66, 0xe6, 0x00,
0x18, 0x00, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x0c, 0x00, 0x1c,
0x0c, 0x0c, 0xcc, 0x78, 0xe0, 0x60, 0x66, 0x6c, 0x78, 0x6c, 0xe6, 0x00,
0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x00, 0xcc, 0xfe,
0xd6, 0xd6, 0xd6, 0x00, 0x00, 0x00, 0xdc, 0x66, 0x66, 0x66, 0x66, 0x00,
0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0xdc, 0x66,
0x66, 0x7c, 0x60, 0xf0, 0x00, 0x00, 0x7c, 0xcc, 0xcc, 0x7c, 0x0c, 0x1e,
0x00, 0x00, 0xde, 0x76, 0x60, 0x60, 0xf0, 0x00, 0x00, 0x00, 0x7c, 0xc0,
0x7c, 0x06, 0x7c, 0x00, 0x10, 0x30, 0xfc, 0x30, 0x30, 0x34, 0x18, 0x00,
0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0x00, 0x00, 0xc6, 0xc6,
0x6c, 0x38, 0x10, 0x00, 0x00, 0x00, 0xc6, 0xd6, 0xd6, 0xfe, 0x6c, 0x00,
0x00, 0x00, 0xc6, 0x6c, 0x38, 0x6c, 0xc6, 0x00, 0x00, 0x00, 0xcc, 0xcc,
0xcc, 0x7c, 0x0c, 0xf8, 0x00, 0x00, 0xfc, 0x98, 0x30, 0x64, 0xfc, 0x00,
0x0e, 0x18, 0x18, 0x30, 0x18, 0x18, 0x0e, 0x00, 0x18, 0x18, 0x18, 0x00,
0x18, 0x18, 0x18, 0x00, 0xe0, 0x30, 0x30, 0x18, 0x30, 0x30, 0xe0, 0x00,
0x76, 0xdc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x38, 0x6c,
0xc6, 0xc6, 0xfe, 0x00, 0x7c, 0xc6, 0xc0, 0xc0, 0xc6, 0x7c, 0x18, 0x70,
0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0x0e, 0x10, 0x7c, 0xc6,
0xfe, 0xc0, 0x7c, 0x00, 0x7c, 0x82, 0x38, 0x0c, 0x7c, 0xcc, 0x76, 0x00,
0xcc, 0x00, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00, 0xe0, 0x10, 0x78, 0x0c,
0x7c, 0xcc, 0x76, 0x00, 0x30, 0x30, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00,
0x00, 0x00, 0x7c, 0xc0, 0xc0, 0x7c, 0x18, 0x70, 0x7c, 0x82, 0x7c, 0xc6,
0xfe, 0xc0, 0x7c, 0x00, 0xc6, 0x00, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00,
0xe0, 0x10, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00, 0x66, 0x00, 0x38, 0x18,
0x18, 0x18, 0x3c, 0x00, 0x7c, 0x82, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
0xe0, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00, 0xc6, 0x00, 0x7c, 0xc6,
0xfe, 0xc6, 0xc6, 0x00, 0x38, 0x38, 0x7c, 0xc6, 0xfe, 0xc6, 0xc6, 0x00,
0x0e, 0x10, 0xfe, 0x60, 0x78, 0x60, 0xfe, 0x00, 0x00, 0x00, 0x7c, 0x12,
0x7e, 0xd0, 0x7e, 0x00, 0x7e, 0xc8, 0xc8, 0xfe, 0xc8, 0xc8, 0xce, 0x00,
0x7c, 0x82, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0x00, 0x7c, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0xe0, 0x10, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0x82, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0xe0, 0x10, 0xcc, 0xcc,
0xcc, 0xcc, 0x76, 0x00, 0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0x7c, 0x0c, 0xf8,
0xc6, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0x00, 0xc6, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0x18, 0x7c, 0xd6, 0xd0, 0xd6, 0x7c, 0x18, 0x00,
0x38, 0x6c, 0x60, 0xf0, 0x60, 0xf2, 0xdc, 0x00, 0x66, 0x3c, 0x18, 0x7e,
0x18, 0x7e, 0x18, 0x00, 0xf8, 0xcc, 0xf8, 0xc4, 0xcc, 0xde, 0xcc, 0x06,
0x0e, 0x1b, 0x18, 0x3c, 0x18, 0x18, 0xd8, 0x70, 0x0e, 0x10, 0x78, 0x0c,
0x7c, 0xcc, 0x76, 0x00, 0x0e, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
0x0e, 0x10, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x0e, 0x10, 0xcc, 0xcc,
0xcc, 0xcc, 0x76, 0x00, 0x66, 0x98, 0xdc, 0x66, 0x66, 0x66, 0x66, 0x00,
0x66, 0x98, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0x00, 0x38, 0x0c, 0x3c, 0x34,
0x00, 0x7e, 0x00, 0x00, 0x38, 0x6c, 0x6c, 0x38, 0x00, 0x7c, 0x00, 0x00,
0x30, 0x00, 0x30, 0x60, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0x00, 0xfc,
0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x0c, 0x0c, 0x00, 0x00,
0xc0, 0xc8, 0xd0, 0xfe, 0x46, 0x8c, 0x1e, 0x00, 0xc0, 0xc8, 0xd0, 0xec,
0x5c, 0xbe, 0x0c, 0x00, 0x18, 0x00, 0x18, 0x18, 0x3c, 0x3c, 0x18, 0x00,
0x00, 0x36, 0x6c, 0xd8, 0x6c, 0x36, 0x00, 0x00, 0x00, 0xd8, 0x6c, 0x36,
0x6c, 0xd8, 0x00, 0x00, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88,
0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0xdb, 0x77, 0xdb, 0xee,
0xdb, 0x77, 0xdb, 0xee, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0xf8, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0x18,
0xf8, 0x18, 0x18, 0x18, 0x36, 0x36, 0x36, 0x36, 0xf6, 0x36, 0x36, 0x36,
0x00, 0x00, 0x00, 0x00, 0xfe, 0x36, 0x36, 0x36, 0x00, 0x00, 0xf8, 0x18,
0xf8, 0x18, 0x18, 0x18, 0x36, 0x36, 0xf6, 0x06, 0xf6, 0x36, 0x36, 0x36,
0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x00, 0x00, 0xfe, 0x06,
0xf6, 0x36, 0x36, 0x36, 0x36, 0x36, 0xf6, 0x06, 0xfe, 0x00, 0x00, 0x00,
0x36, 0x36, 0x36, 0x36, 0xfe, 0x00, 0x00, 0x00, 0x18, 0x18, 0xf8, 0x18,
0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x1f, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00,
0xff, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0xff, 0x18, 0x18, 0x18,
0x18, 0x18, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x36, 0x36, 0x36, 0x36,
0x37, 0x36, 0x36, 0x36, 0x36, 0x36, 0x37, 0x30, 0x3f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x3f, 0x30, 0x37, 0x36, 0x36, 0x36, 0x36, 0x36, 0xf7, 0x00,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xf7, 0x36, 0x36, 0x36,
0x36, 0x36, 0x37, 0x30, 0x37, 0x36, 0x36, 0x36, 0x00, 0x00, 0xff, 0x00,
0xff, 0x00, 0x00, 0x00, 0x36, 0x36, 0xf7, 0x00, 0xf7, 0x36, 0x36, 0x36,
0x18, 0x18, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x18, 0x18, 0x18,
0x00, 0x00, 0x00, 0x00, 0xff, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36,
0x3f, 0x00, 0x00, 0x00, 0x18, 0x18, 0x1f, 0x18, 0x1f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00,
0x3f, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0xff, 0x36, 0x36, 0x36,
0x18, 0x18, 0xff, 0x18, 0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x18, 0x18, 0x18,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0xcc, 0xc8, 0xdc, 0x76, 0x00,
0x78, 0xcc, 0xd8, 0xcc, 0xc6, 0xc6, 0xdc, 0x40, 0xfe, 0x62, 0x60, 0x60,
0x60, 0x60, 0xf0, 0x00, 0x00, 0x02, 0x7e, 0xec, 0x6c, 0x6c, 0x48, 0x00,
0xfe, 0x62, 0x30, 0x18, 0x30, 0x62, 0xfe, 0x00, 0x00, 0x00, 0x7e, 0xd0,
0xc8, 0xc8, 0x70, 0x00, 0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0xf8, 0x80,
0x00, 0x00, 0x7e, 0xd8, 0x18, 0x18, 0x10, 0x00, 0x38, 0x10, 0x7c, 0xd6,
0xd6, 0x7c, 0x10, 0x38, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc6, 0xc6, 0x6c, 0x28, 0xee, 0x00, 0x3c, 0x22, 0x18, 0x7c,
0xcc, 0xcc, 0x78, 0x00, 0x00, 0x00, 0x66, 0x99, 0x99, 0x66, 0x00, 0x00,
0x00, 0x06, 0x7c, 0x9e, 0xf2, 0x7c, 0xc0, 0x00, 0x00, 0x00, 0x7c, 0xc0,
0xf8, 0xc0, 0x7c, 0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x00,
0x00, 0xfe, 0x00, 0xfe, 0x00, 0xfe, 0x00, 0x00, 0x18, 0x18, 0x7e, 0x18,
0x18, 0x00, 0x7e, 0x00, 0x30, 0x18, 0x0c, 0x18, 0x30, 0x00, 0x7c, 0x00,
0x18, 0x30, 0x60, 0x30, 0x18, 0x00, 0x7c, 0x00, 0x0e, 0x1b, 0x1b, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xd8, 0xd8, 0x70,
0x00, 0x18, 0x00, 0x7e, 0x00, 0x18, 0x00, 0x00, 0x00, 0x76, 0xdc, 0x00,
0x76, 0xdc, 0x00, 0x00, 0x38, 0x6c, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x0f, 0x0c, 0x0c, 0x0c, 0xec, 0x6c, 0x3c, 0x00,
0xd8, 0x6c, 0x6c, 0x6c, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x30, 0xc0, 0xf0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
const int debugfont_size = sizeof(debugfont);
//---------------------------------------------------------------------------------
#endif //_font_h_
//---------------------------------------------------------------------------------

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#include <3ds.h>
extern FS_Archive archive, sdmc_archive, nand_archive;
Result FS_OpenArchive(FS_Archive *archive, FS_ArchiveID id);
Result FS_CloseArchive(FS_Archive archive);
Result FS_OpenDir(Handle *handle, FS_Archive archive, const char *path);
Result FS_OpenFile(Handle *handle, FS_Archive archive, const char *path, u32 flags, u32 attributes);
Result FS_MakeDir(FS_Archive archive, const char *path);
Result FS_CreateFile(FS_Archive archive, const char *path, u64 size);
Result FS_RecursiveMakeDir(FS_Archive archive, const char *path);
bool FS_FileExists(FS_Archive archive, const char *path);
bool FS_DirExists(FS_Archive archive, const char *path);
Result FS_GetFileSize(FS_Archive archive, const char *path, u64 *size);
u64 FS_GetFreeStorage(FS_SystemMediaType media_type);
u64 FS_GetTotalStorage(FS_SystemMediaType media_type);
u64 FS_GetUsedStorage(FS_SystemMediaType media_type);
Result FS_RemoveFile(FS_Archive archive, const char *path);
Result FS_RemoveDir(FS_Archive archive, const char *path);
Result FS_RemoveDirRecursive(FS_Archive archive, const char *path);
Result FS_RenameFile(FS_Archive archive, const char *old_filename, const char *new_filename);
Result FS_RenameDir(FS_Archive archive, const char *old_dirname, const char *new_dirname);
Result FS_Read(FS_Archive archive, const char *path, u64 size, void *buf);
Result FS_Write(FS_Archive archive, const char *path, const void *buf, u32 size);
char *FS_GetFileTimestamp(const char *path);
Result makeDirs(const char * path);
Result openFile(Handle* fileHandle, const char * path, bool write);

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/*
* Copyright 2006 Richard Wilson <richard.wilson@netsurf-browser.org>
* Copyright 2008 Sean Fox <dyntryx@gmail.com>
*
* This file is part of NetSurf's libnsbmp, http://www.netsurf-browser.org/
* Licenced under the MIT License,
* http://www.opensource.org/licenses/mit-license.php
*/
/**
* \file
* Bitmap file decoding interface.
*/
#ifndef libnsbmp_h_
#define libnsbmp_h_
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
/* bmp flags */
#define BMP_NEW 0
/** image is opaque (as opposed to having an alpha mask) */
#define BMP_OPAQUE (1 << 0)
/** memory should be wiped */
#define BMP_CLEAR_MEMORY (1 << 1)
/**
* error return values
*/
typedef enum {
BMP_OK = 0,
BMP_INSUFFICIENT_MEMORY = 1,
BMP_INSUFFICIENT_DATA = 2,
BMP_DATA_ERROR = 3
} bmp_result;
/**
* encoding types
*/
typedef enum {
BMP_ENCODING_RGB = 0,
BMP_ENCODING_RLE8 = 1,
BMP_ENCODING_RLE4 = 2,
BMP_ENCODING_BITFIELDS = 3
} bmp_encoding;
/* API for Bitmap callbacks */
typedef void* (*bmp_bitmap_cb_create)(int width, int height, unsigned int state);
typedef void (*bmp_bitmap_cb_destroy)(void *bitmap);
typedef unsigned char* (*bmp_bitmap_cb_get_buffer)(void *bitmap);
typedef size_t (*bmp_bitmap_cb_get_bpp)(void *bitmap);
/**
* The Bitmap callbacks function table
*/
typedef struct bmp_bitmap_callback_vt_s {
/** Callback to allocate bitmap storage. */
bmp_bitmap_cb_create bitmap_create;
/** Called to free bitmap storage. */
bmp_bitmap_cb_destroy bitmap_destroy;
/** Return a pointer to the pixel data in a bitmap. */
bmp_bitmap_cb_get_buffer bitmap_get_buffer;
/** Find the width of a pixel row in bytes. */
bmp_bitmap_cb_get_bpp bitmap_get_bpp;
} bmp_bitmap_callback_vt;
/**
* bitmap image
*/
typedef struct bmp_image {
/** callbacks for bitmap functions */
bmp_bitmap_callback_vt bitmap_callbacks;
/** pointer to BMP data */
uint8_t *bmp_data;
/** width of BMP (valid after _analyse) */
uint32_t width;
/** heigth of BMP (valid after _analyse) */
uint32_t height;
/** whether the image has been decoded */
bool decoded;
/** decoded image */
void *bitmap;
/* Internal members are listed below */
/** total number of bytes of BMP data available */
uint32_t buffer_size;
/** pixel encoding type */
bmp_encoding encoding;
/** offset of bitmap data */
uint32_t bitmap_offset;
/** bits per pixel */
uint16_t bpp;
/** number of colours */
uint32_t colours;
/** colour table */
uint32_t *colour_table;
/** whether to use bmp's limited transparency */
bool limited_trans;
/** colour to display for "transparent" pixels when using limited
* transparency
*/
uint32_t trans_colour;
/** scanlines are top to bottom */
bool reversed;
/** image is part of an ICO, mask follows */
bool ico;
/** true if the bitmap does not contain an alpha channel */
bool opaque;
/** four bitwise mask */
uint32_t mask[4];
/** four bitwise shifts */
int32_t shift[4];
/** colour representing "transparency" in the bitmap */
uint32_t transparent_index;
} bmp_image;
typedef struct ico_image {
bmp_image bmp;
struct ico_image *next;
} ico_image;
/**
* icon image collection
*/
typedef struct ico_collection {
/** callbacks for bitmap functions */
bmp_bitmap_callback_vt bitmap_callbacks;
/** width of largest BMP */
uint16_t width;
/** heigth of largest BMP */
uint16_t height;
/* Internal members are listed below */
/** pointer to ICO data */
uint8_t *ico_data;
/** total number of bytes of ICO data available */
uint32_t buffer_size;
/** root of linked list of images */
ico_image *first;
} ico_collection;
/**
* Initialises bitmap ready for analysing the bitmap.
*
* \param bmp The Bitmap to initialise
* \param callbacks The callbacks the library will call on operations.
* \return BMP_OK on success or appropriate error code.
*/
bmp_result bmp_create(bmp_image *bmp, bmp_bitmap_callback_vt *callbacks);
/**
* Initialises icon ready for analysing the icon
*
* \param bmp The Bitmap to initialise
* \param callbacks The callbacks the library will call on operations.
* \return BMP_OK on success or appropriate error code.
*/
bmp_result ico_collection_create(ico_collection *ico,
bmp_bitmap_callback_vt *callbacks);
/**
* Analyse a BMP prior to decoding.
*
* This will scan the data provided and perform checks to ensure the data is a
* valid BMP and prepare the bitmap image structure ready for decode.
*
* This function must be called and resturn BMP_OK before bmp_decode() as it
* prepares the bmp internal state for the decode process.
*
* \param bmp the BMP image to analyse.
* \param size The size of data in cdata.
* \param data The bitmap source data.
* \return BMP_OK on success or error code on faliure.
*/
bmp_result bmp_analyse(bmp_image *bmp, size_t size, uint8_t *data);
/**
* Analyse an ICO prior to decoding.
*
* This function will scan the data provided and perform checks to ensure the
* data is a valid ICO.
*
* This function must be called before ico_find().
*
* \param ico the ICO image to analyse
* \param size The size of data in cdata.
* \param data The bitmap source data.
* \return BMP_OK on success
*/
bmp_result ico_analyse(ico_collection *ico, size_t size, uint8_t *data);
/**
* Decode a BMP
*
* This function decodes the BMP data such that bmp->bitmap is a valid
* image. The state of bmp->decoded is set to TRUE on exit such that it
* can easily be identified which BMPs are in a fully decoded state.
*
* \param bmp the BMP image to decode
* \return BMP_OK on success
*/
bmp_result bmp_decode(bmp_image *bmp);
/**
* Decode a BMP using "limited transparency"
*
* Bitmaps do not have native transparency support. However, there is a
* "trick" that is used in some instances in which the first pixel of the
* bitmap becomes the "transparency index". The decoding application can
* replace this index with whatever background colour it chooses to
* create the illusion of transparency.
*
* When to use transparency is at the discretion of the decoding
* application.
*
* \param bmp the BMP image to decode
* \param colour the colour to use as "transparent"
* \return BMP_OK on success
*/
bmp_result bmp_decode_trans(bmp_image *bmp, uint32_t transparent_colour);
/**
* Finds the closest BMP within an ICO collection
*
* This function finds the BMP with dimensions as close to a specified set
* as possible from the images in the collection.
*
* \param ico the ICO collection to examine
* \param width the preferred width (0 to use ICO header width)
* \param height the preferred height (0 to use ICO header height)
*/
bmp_image *ico_find(ico_collection *ico, uint16_t width, uint16_t height);
/**
* Finalise a BMP prior to destruction.
*
* \param bmp the BMP image to finalise.
*/
void bmp_finalise(bmp_image *bmp);
/**
* Finalise an ICO prior to destruction.
*
* \param ico the ICO image to finalise,
*/
void ico_finalise(ico_collection *ico);
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/*
* Copyright 2003 James Bursa <bursa@users.sourceforge.net>
* Copyright 2004 John Tytgat <John.Tytgat@aaug.net>
*
* This file is part of NetSurf, http://www.netsurf-browser.org/
* Licenced under the MIT License,
* http://www.opensource.org/licenses/mit-license.php
*/
#include <stdio.h>
#ifndef _LIBNSBMP_LOG_H_
#define _LIBNSBMP_LOG_H_
#ifdef NDEBUG
# define LOG(x) ((void) 0)
#else
# ifdef __GNUC__
# define LOG(x) do { printf x, fputc('\n', stdout)); } while (0)
# elif defined(__CC_NORCROFT)
# define LOG(x) do { printf x, fputc('\n', stdout)); } while (0)
# else
# define LOG(x) do { printf x, fputc('\n', stdout)); } while (0)
# endif
#endif
#endif

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include/renderd7/external/stb_image.h vendored Normal file

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#ifndef INI_INI_H_
#define INI_INI_H_
#include <algorithm>
#include <cctype>
#include <fstream>
#include <memory>
#include <sstream>
#include <string>
#include <sys/stat.h>
#include <unordered_map>
#include <utility>
#include <vector>
namespace INI {
namespace INIStringUtil {
const char *const whitespaceDelimiters = " \t\n\r\f\v";
inline void trim(std::string &str) {
str.erase(str.find_last_not_of(whitespaceDelimiters) + 1);
str.erase(0, str.find_first_not_of(whitespaceDelimiters));
}
#ifndef INI_CASE_SENSITIVE
inline void toLower(std::string &str) {
std::transform(str.begin(), str.end(), str.begin(), [](const char c) {
return static_cast<const char>(std::tolower(c));
});
}
#endif
inline void replace(std::string &str, std::string const &a,
std::string const &b) {
if (!a.empty()) {
std::size_t pos = 0;
while ((pos = str.find(a, pos)) != std::string::npos) {
str.replace(pos, a.size(), b);
pos += b.size();
}
}
}
#ifdef _WIN32
const char *const endl = "\r\n";
#else
const char *const endl = "\n";
#endif
}; // namespace INIStringUtil
template <typename T> class INIMap {
private:
using T_DataIndexMap = std::unordered_map<std::string, std::size_t>;
using T_DataItem = std::pair<std::string, T>;
using T_DataContainer = std::vector<T_DataItem>;
using T_MultiArgs = typename std::vector<std::pair<std::string, T>>;
T_DataIndexMap dataIndexMap;
T_DataContainer data;
inline std::size_t setEmpty(std::string &key) {
std::size_t index = data.size();
dataIndexMap[key] = index;
data.emplace_back(key, T());
return index;
}
public:
using const_iterator = typename T_DataContainer::const_iterator;
INIMap() {}
INIMap(INIMap const &other) {
std::size_t data_size = other.data.size();
for (std::size_t i = 0; i < data_size; ++i) {
auto const &key = other.data[i].first;
auto const &obj = other.data[i].second;
data.emplace_back(key, obj);
}
dataIndexMap = T_DataIndexMap(other.dataIndexMap);
}
T &operator[](std::string key) {
INIStringUtil::trim(key);
#ifndef INI_CASE_SENSITIVE
INIStringUtil::toLower(key);
#endif
auto it = dataIndexMap.find(key);
bool hasIt = (it != dataIndexMap.end());
std::size_t index = (hasIt) ? it->second : setEmpty(key);
return data[index].second;
}
T get(std::string key) const {
INIStringUtil::trim(key);
#ifndef INI_CASE_SENSITIVE
INIStringUtil::toLower(key);
#endif
auto it = dataIndexMap.find(key);
if (it == dataIndexMap.end()) {
return T();
}
return T(data[it->second].second);
}
bool has(std::string key) const {
INIStringUtil::trim(key);
#ifndef INI_CASE_SENSITIVE
INIStringUtil::toLower(key);
#endif
return (dataIndexMap.count(key) == 1);
}
void set(std::string key, T obj) {
INIStringUtil::trim(key);
#ifndef INI_CASE_SENSITIVE
INIStringUtil::toLower(key);
#endif
auto it = dataIndexMap.find(key);
if (it != dataIndexMap.end()) {
data[it->second].second = obj;
} else {
dataIndexMap[key] = data.size();
data.emplace_back(key, obj);
}
}
void set(T_MultiArgs const &multiArgs) {
for (auto const &it : multiArgs) {
auto const &key = it.first;
auto const &obj = it.second;
set(key, obj);
}
}
bool remove(std::string key) {
INIStringUtil::trim(key);
#ifndef INI_CASE_SENSITIVE
INIStringUtil::toLower(key);
#endif
auto it = dataIndexMap.find(key);
if (it != dataIndexMap.end()) {
std::size_t index = it->second;
data.erase(data.begin() + index);
dataIndexMap.erase(it);
for (auto &it2 : dataIndexMap) {
auto &vi = it2.second;
if (vi > index) {
vi--;
}
}
return true;
}
return false;
}
void clear() {
data.clear();
dataIndexMap.clear();
}
std::size_t size() const { return data.size(); }
const_iterator begin() const { return data.begin(); }
const_iterator end() const { return data.end(); }
};
using INIStructure = INIMap<INIMap<std::string>>;
namespace INIParser {
using T_ParseValues = std::pair<std::string, std::string>;
enum class PDataType : char {
PDATA_NONE,
PDATA_COMMENT,
PDATA_SECTION,
PDATA_KEYVALUE,
PDATA_UNKNOWN
};
inline PDataType parseLine(std::string line, T_ParseValues &parseData) {
parseData.first.clear();
parseData.second.clear();
INIStringUtil::trim(line);
if (line.empty()) {
return PDataType::PDATA_NONE;
}
char firstCharacter = line[0];
if (firstCharacter == ';') {
return PDataType::PDATA_COMMENT;
}
if (firstCharacter == '[') {
auto commentAt = line.find_first_of(';');
if (commentAt != std::string::npos) {
line = line.substr(0, commentAt);
}
auto closingBracketAt = line.find_last_of(']');
if (closingBracketAt != std::string::npos) {
auto section = line.substr(1, closingBracketAt - 1);
INIStringUtil::trim(section);
parseData.first = section;
return PDataType::PDATA_SECTION;
}
}
auto lineNorm = line;
INIStringUtil::replace(lineNorm, "\\=", " ");
auto equalsAt = lineNorm.find_first_of('=');
if (equalsAt != std::string::npos) {
auto key = line.substr(0, equalsAt);
INIStringUtil::trim(key);
INIStringUtil::replace(key, "\\=", "=");
auto value = line.substr(equalsAt + 1);
INIStringUtil::trim(value);
parseData.first = key;
parseData.second = value;
return PDataType::PDATA_KEYVALUE;
}
return PDataType::PDATA_UNKNOWN;
}
}; // namespace INIParser
class INIReader {
public:
using T_LineData = std::vector<std::string>;
using T_LineDataPtr = std::shared_ptr<T_LineData>;
private:
std::ifstream fileReadStream;
T_LineDataPtr lineData;
T_LineData readFile() {
std::string fileContents;
fileReadStream.seekg(0, std::ios::end);
fileContents.resize(fileReadStream.tellg());
fileReadStream.seekg(0, std::ios::beg);
std::size_t fileSize = fileContents.size();
fileReadStream.read(&fileContents[0], fileSize);
fileReadStream.close();
T_LineData output;
if (fileSize == 0) {
return output;
}
std::string buffer;
buffer.reserve(50);
for (std::size_t i = 0; i < fileSize; ++i) {
char &c = fileContents[i];
if (c == '\n') {
output.emplace_back(buffer);
buffer.clear();
continue;
}
if (c != '\0' && c != '\r') {
buffer += c;
}
}
output.emplace_back(buffer);
return output;
}
public:
INIReader(std::string const &filename, bool keepLineData = false) {
fileReadStream.open(filename, std::ios::in | std::ios::binary);
if (keepLineData) {
lineData = std::make_shared<T_LineData>();
}
}
~INIReader() {}
bool operator>>(INIStructure &data) {
if (!fileReadStream.is_open()) {
return false;
}
T_LineData fileLines = readFile();
std::string section;
bool inSection = false;
INIParser::T_ParseValues parseData;
for (auto const &line : fileLines) {
auto parseResult = INIParser::parseLine(line, parseData);
if (parseResult == INIParser::PDataType::PDATA_SECTION) {
inSection = true;
data[section = parseData.first];
} else if (inSection &&
parseResult == INIParser::PDataType::PDATA_KEYVALUE) {
auto const &key = parseData.first;
auto const &value = parseData.second;
data[section][key] = value;
}
if (lineData && parseResult != INIParser::PDataType::PDATA_UNKNOWN) {
if (parseResult == INIParser::PDataType::PDATA_KEYVALUE && !inSection) {
continue;
}
lineData->emplace_back(line);
}
}
return true;
}
T_LineDataPtr getLines() { return lineData; }
};
class INIGenerator {
private:
std::ofstream fileWriteStream;
public:
bool prettyPrint = false;
INIGenerator(std::string const &filename) {
fileWriteStream.open(filename, std::ios::out | std::ios::binary);
}
~INIGenerator() {}
bool operator<<(INIStructure const &data) {
if (!fileWriteStream.is_open()) {
return false;
}
if (!data.size()) {
return true;
}
auto it = data.begin();
for (;;) {
auto const &section = it->first;
auto const &collection = it->second;
fileWriteStream << "[" << section << "]";
if (collection.size()) {
fileWriteStream << INIStringUtil::endl;
auto it2 = collection.begin();
for (;;) {
auto key = it2->first;
INIStringUtil::replace(key, "=", "\\=");
auto value = it2->second;
INIStringUtil::trim(value);
fileWriteStream << key << ((prettyPrint) ? " = " : "=") << value;
if (++it2 == collection.end()) {
break;
}
fileWriteStream << INIStringUtil::endl;
}
}
if (++it == data.end()) {
break;
}
fileWriteStream << INIStringUtil::endl;
if (prettyPrint) {
fileWriteStream << INIStringUtil::endl;
}
}
return true;
}
};
class INIWriter {
private:
using T_LineData = std::vector<std::string>;
using T_LineDataPtr = std::shared_ptr<T_LineData>;
std::string filename;
T_LineData getLazyOutput(T_LineDataPtr const &lineData, INIStructure &data,
INIStructure &original) {
T_LineData output;
INIParser::T_ParseValues parseData;
std::string sectionCurrent;
bool parsingSection = false;
bool continueToNextSection = false;
bool discardNextEmpty = false;
bool writeNewKeys = false;
std::size_t lastKeyLine = 0;
for (auto line = lineData->begin(); line != lineData->end(); ++line) {
if (!writeNewKeys) {
auto parseResult = INIParser::parseLine(*line, parseData);
if (parseResult == INIParser::PDataType::PDATA_SECTION) {
if (parsingSection) {
writeNewKeys = true;
parsingSection = false;
--line;
continue;
}
sectionCurrent = parseData.first;
if (data.has(sectionCurrent)) {
parsingSection = true;
continueToNextSection = false;
discardNextEmpty = false;
output.emplace_back(*line);
lastKeyLine = output.size();
} else {
continueToNextSection = true;
discardNextEmpty = true;
continue;
}
} else if (parseResult == INIParser::PDataType::PDATA_KEYVALUE) {
if (continueToNextSection) {
continue;
}
if (data.has(sectionCurrent)) {
auto &collection = data[sectionCurrent];
auto const &key = parseData.first;
auto const &value = parseData.second;
if (collection.has(key)) {
auto outputValue = collection[key];
if (value == outputValue) {
output.emplace_back(*line);
} else {
INIStringUtil::trim(outputValue);
auto lineNorm = *line;
INIStringUtil::replace(lineNorm, "\\=", " ");
auto equalsAt = lineNorm.find_first_of('=');
auto valueAt = lineNorm.find_first_not_of(
INIStringUtil::whitespaceDelimiters, equalsAt + 1);
std::string outputLine = line->substr(0, valueAt);
if (prettyPrint && equalsAt + 1 == valueAt) {
outputLine += " ";
}
outputLine += outputValue;
output.emplace_back(outputLine);
}
lastKeyLine = output.size();
}
}
} else {
if (discardNextEmpty && line->empty()) {
discardNextEmpty = false;
} else if (parseResult != INIParser::PDataType::PDATA_UNKNOWN) {
output.emplace_back(*line);
}
}
}
if (writeNewKeys || std::next(line) == lineData->end()) {
T_LineData linesToAdd;
if (data.has(sectionCurrent) && original.has(sectionCurrent)) {
auto const &collection = data[sectionCurrent];
auto const &collectionOriginal = original[sectionCurrent];
for (auto const &it : collection) {
auto key = it.first;
if (collectionOriginal.has(key)) {
continue;
}
auto value = it.second;
INIStringUtil::replace(key, "=", "\\=");
INIStringUtil::trim(value);
linesToAdd.emplace_back(key + ((prettyPrint) ? " = " : "=") +
value);
}
}
if (!linesToAdd.empty()) {
output.insert(output.begin() + lastKeyLine, linesToAdd.begin(),
linesToAdd.end());
}
if (writeNewKeys) {
writeNewKeys = false;
--line;
}
}
}
for (auto const &it : data) {
auto const &section = it.first;
if (original.has(section)) {
continue;
}
if (prettyPrint && output.size() > 0 && !output.back().empty()) {
output.emplace_back();
}
output.emplace_back("[" + section + "]");
auto const &collection = it.second;
for (auto const &it2 : collection) {
auto key = it2.first;
auto value = it2.second;
INIStringUtil::replace(key, "=", "\\=");
INIStringUtil::trim(value);
output.emplace_back(key + ((prettyPrint) ? " = " : "=") + value);
}
}
return output;
}
public:
bool prettyPrint = false;
INIWriter(std::string const &filename) : filename(filename) {}
~INIWriter() {}
bool operator<<(INIStructure &data) {
struct stat buf;
bool fileExists = (stat(filename.c_str(), &buf) == 0);
if (!fileExists) {
INIGenerator generator(filename);
generator.prettyPrint = prettyPrint;
return generator << data;
}
INIStructure originalData;
T_LineDataPtr lineData;
bool readSuccess = false;
{
INIReader reader(filename, true);
if ((readSuccess = reader >> originalData)) {
lineData = reader.getLines();
}
}
if (!readSuccess) {
return false;
}
T_LineData output = getLazyOutput(lineData, data, originalData);
std::ofstream fileWriteStream(filename, std::ios::out | std::ios::binary);
if (fileWriteStream.is_open()) {
if (output.size()) {
auto line = output.begin();
for (;;) {
fileWriteStream << *line;
if (++line == output.end()) {
break;
}
fileWriteStream << INIStringUtil::endl;
}
}
return true;
}
return false;
}
};
class INIFile {
private:
std::string filename;
public:
INIFile(std::string const &filename) : filename(filename) {}
~INIFile() {}
bool read(INIStructure &data) const {
if (data.size()) {
data.clear();
}
if (filename.empty()) {
return false;
}
INIReader reader(filename);
return reader >> data;
}
bool generate(INIStructure const &data, bool pretty = false) const {
if (filename.empty()) {
return false;
}
INIGenerator generator(filename);
generator.prettyPrint = pretty;
return generator << data;
}
bool write(INIStructure &data, bool pretty = false) const {
if (filename.empty()) {
return false;
}
INIWriter writer(filename);
writer.prettyPrint = pretty;
return writer << data;
}
};
} // namespace INI
#endif

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#pragma once
#include <renderd7/external/json.hpp>
#include <string>
/// RenderD7::Lang
namespace RenderD7::Lang {
/// Get the 3ds System Language
std::string getSys();
/// Get a translated string
/// \param key The Key so the code can find your string
std::string get(const std::string &key);
/// Load the lang file from dir structure en/app.json for sample
/// \param lang the folder name en, fr, de ... . I prefer geSys()
void load(const std::string &lang);
} // namespace RenderD7::Lang

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#pragma once
#include <fstream>
#include <stdarg.h>
#include <string>
#include <time.h>
#include <unistd.h>
/** Log Class */
class Log {
public:
/** Construct */
Log();
/** Deconstruct */
~Log();
/// Init the log file
/// \param filename name for the file
void Init(const char *filename);
/// Write Text to logfile
/// \param debug_text your text
void Write(std::string debug_text);
/// Get the date
std::string logDate(void);
/// Format to logstyle
/// \param fmt_str the formatted style
std::string format(const std::string &fmt_str, ...);
private:
/// \param filename the name of the logfile
std::string filename;
};

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#pragma once
#include <tuple>
namespace RenderD7 {
class Parameter {
private:
using id = size_t;
template <typename T> struct type {
static void id() {}
};
template <typename T> static id type_id() {
return reinterpret_cast<id>(&type<T>::id);
}
template <typename T> using decay = typename std::decay<T>::type;
template <typename T>
using none =
typename std::enable_if<!std::is_same<Parameter, T>::value>::type;
struct base {
virtual ~base() {}
virtual bool is(id) const = 0;
virtual base *copy() const = 0;
} *p = nullptr;
template <typename T> struct data : base, std::tuple<T> {
using std::tuple<T>::tuple;
T &get() & { return std::get<0>(*this); }
T const &get() const & { return std::get<0>(*this); }
bool is(id i) const override { return i == type_id<T>(); }
base *copy() const override { return new data{get()}; }
};
template <typename T> T &stat() { return static_cast<data<T> &>(*p).get(); }
template <typename T> T const &stat() const {
return static_cast<data<T> const &>(*p).get();
}
template <typename T> T &dyn() { return dynamic_cast<data<T> &>(*p).get(); }
template <typename T> T const &dyn() const {
return dynamic_cast<data<T> const &>(*p).get();
}
public:
/**
* @brief Default constructor
*/
Parameter() {}
/**
* @brief Destructs the Parameter
*/
~Parameter() { delete p; }
/**
* @brief Copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter &&s) : p{s.p} { s.p = nullptr; }
/**
* @brief Const copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter const &s) : p{s.p->copy()} {}
/**
* @brief Initializes the Parameter with the given value
* @param x The value to initialize the Parameter with
*/
template <typename T, typename U = decay<T>, typename = none<U>>
Parameter(T &&x) : p{new data<U>{std::forward<T>(x)}} {}
/**
* @brief Overloads the assignment operator
* @param s The value to set the Parameter to
*/
Parameter &operator=(Parameter s) {
swap(*this, s);
return *this;
}
friend void swap(Parameter &s, Parameter &r) { std::swap(s.p, r.p); }
/**
* @brief Clears the Parameter
*/
void clear() {
delete p;
p = nullptr;
}
/**
* @brief Checks whether the Parameter is the given type
* @tparam T The type to check
* @return Whether the Parameter has the given type or not
*/
template <typename T> bool is() const {
return p ? p->is(type_id<T>()) : false;
}
/**
* @brief Returns the value of the Parameter
* @tparam T The type of the Parameter
* @return The value of the Parameter
* @warning If the type of the Parameter doesn't match the type of it's stored
* value, it will result in undefined behaviour.
*/
template <typename T> T &get() & { return stat<T>(); }
};
} // namespace RenderD7

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#pragma once
#include <3ds.h>
#include <algorithm>
#include <citro2d.h>
#include <citro3d.h>
#include <cstring>
#include <dirent.h>
#include <filesystem>
#include <functional>
#include <iostream>
#include <locale>
#include <map>
#include <memory>
#include <random>
#include <stack>
#include <stdio.h>
#include <string>
#include <sys/stat.h>
#include <time.h>
#include <unistd.h>
#include <vector>
#include <codecvt>
#include <renderd7/BitmapPrinter.hpp>
#include <renderd7/Color.hpp>
#include <renderd7/Draw.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Ovl.hpp>
#include <renderd7/Screen.hpp>
#include <renderd7/Sheet.hpp>
#include <renderd7/Sprite.hpp>
#include <renderd7/SpriteAnimation.hpp>
#include <renderd7/Time.hpp>
#include <renderd7/Toast.hpp>
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
#include <renderd7/external/lodepng.h>
#include <renderd7/ini.hpp>
#include <renderd7/lang.hpp>
#include <renderd7/parameter.hpp>
#include <renderd7/stringtool.hpp>
#include <renderd7/thread.hpp>
extern "C" {
#include <renderd7/external/fs.h>
}
#define RENDERD7VSTRING "0.8.0"
#define CHANGELOG \
"0.8.0: Implement BitmapPrinter\n0.7.3: Implement Over Render Overlay " \
"Framework\n0.7.2: Implement MT to csv file saving. Add RGB2HEX. \n0.7.1: " \
"Add the New Overlay Handler. Its Just in code and does nothing yet. " \
"\n0.7.0: Made Big Progress In the MT Ovl but it still crashes On a Scnd " \
"C3D_FrameEnd(). Implement 800px but doesn't work that good. \n0.6.2: Fix " \
"Crash when exiting trouth Home Menu. \n0.6.10: rewrite Threadsystem, " \
"Improve framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left " \
"Function.\nadd changelog\n0.6.01: add Threading system."
#define DEFAULT_CENTER 0.5f
/*extern C3D_RenderTarget* Top;
extern C3D_RenderTarget* TopRight;
extern C3D_RenderTarget* Bottom;*/
extern u32 d7_hDown;
extern u32 d7_hHeld;
extern u32 d7_hUp;
extern touchPosition d7_touch;
extern std::string dspststus;
/// RenderD7
namespace RenderD7 {
float GetDeltaTime();
enum kbd { SWKBD, BKBD };
enum kbd_type { NUMPAD, STANDARD };
struct TObject {
int x; // Position X
int y; // Position Y
int w; // Button Width
int h; // Button Height
std::string text = ""; // Text
float correctx = 0; // Correct X Position
float correcty = 0; // Correct Y Position
float txtsize = 0.7f; // Set Text Size
};
class Scene {
public:
static std::stack<std::unique_ptr<Scene>> scenes;
virtual ~Scene() {}
virtual void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) = 0;
virtual void Draw() const = 0;
// virtual void Ovl() const = 0;
static void Load(std::unique_ptr<Scene> scene, bool fade = false);
static void Back();
static void doDraw();
static void doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch);
// static void HandleOvl();
};
class RSettings : public RenderD7::Scene {
private:
enum RState { RSETTINGS, RINFO };
RenderD7::RSettings::RState m_state = RenderD7::RSettings::RState::RSETTINGS;
std::string rd7srstate = "false";
std::string csvstate = "false";
std::string mtovlstate = "false";
std::string fpsstate = "60";
std::string mtscreenstate = "Top";
std::string mttxtcolstate = "#ffffff";
std::string mtcola = "255";
std::string mttxtcola = "255";
std::vector<RenderD7::TObject> buttons = {
{20, 35, 120, 35, "RD7SR", -11, 10},
{20, 85, 120, 35, "MT_CSV", -15, 9},
{20, 135, 120, 35, "MT_OVL", -19, 10},
{20, 185, 120, 35, "FPS", 6, 10},
{180, 35, 120, 35, "MTSCREEN", -29, 10},
{180, 85, 120, 35, "DSPERR", -13, 10},
{180, 135, 120, 35, "INFO", 2, 10},
{180, 185, 120, 35, "", -13, 10}};
public:
RSettings();
void Draw(void) const override;
~RSettings();
void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) override;
};
void LoadSettings();
class DSP_NF : public RenderD7::Ovl {
public:
DSP_NF();
void Draw(void) const override;
void Logic() override;
private:
int msgposy = 240;
int delay = 0;
};
int GetRandomInt(int b, int e);
void DrawMetrikOvl();
bool DrawImageFromSheet(RenderD7::Sheet *sheet, size_t index, float x, float y,
float scaleX = 1.0, float scaleY = 1.0);
namespace Error {
void DisplayError(std::string toptext, std::string errortext, int timesec = 3);
void DisplayFatalError(std::string toptext, std::string errortext);
} // namespace Error
namespace Init {
Result Main(std::string app_name = "RD7Game");
Result Reload();
void Graphics();
void NdspFirm(bool useit = false);
} // namespace Init
namespace Exit {
void Main();
void NdspFirm();
void Graphics();
} // namespace Exit
namespace Msg {
void Display(std::string titletxt, std::string subtext,
C3D_RenderTarget *target);
void DisplayWithProgress(std::string titletext, std::string subtext,
float current, float total, u32 prgbarcolor);
} // namespace Msg
namespace Convert {
inline float StringtoFloat(std::string inp) { return std::atof(inp.c_str()); }
inline int StringtoInt(std::string inp) { return std::atoi(inp.c_str()); }
inline bool FloatToBool(float inp) {
if (inp == 1)
return true;
else
return false;
}
} // namespace Convert
struct DirContent {
std::string name;
std::string path;
bool isDir;
};
namespace FS {
bool FileExist(const std::string &path);
}
bool IsNdspInit();
void SetupLog(void);
std::string GetFramerate();
bool MainLoop();
void ExitApp();
void ClearTextBufs(void);
std::string Kbd(int lenght, SwkbdType tp);
void FrameEnd();
void ToggleRD7SR();
bool IsRD7SR();
struct TLBtn {
int x; // Position X
int y; // Position Y
int w; // Button Width
int h; // Button Height
};
struct ScrollList1 {
std::string Text = "";
};
struct ScrollList2 {
float x;
float y;
float w;
float h;
std::string Text = "";
};
/*enum ListType
{
ONE,
TWO
};*/
void DrawList1(RenderD7::ScrollList1 &l, float txtsize, C3D_RenderTarget *t);
void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color,
u32 txtcolor, int selection = -1,
u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"),
u32 selcolor = RenderD7::Color::Hex("#000000"));
void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex,
u32 color, u32 txtcolor);
bool touchTObj(touchPosition touch, RenderD7::TObject button);
bool touchTLBtn(touchPosition touch, RenderD7::TLBtn button);
void DrawTLBtns(std::vector<RenderD7::TLBtn> btns, u32 color,
int selection = -1,
u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"),
u32 selcolor = RenderD7::Color::Hex("#000000"));
struct Checkbox {
float x, y, s;
bool is_chexked = false;
u32 outcol, incol, chcol;
};
void DrawCheckbox(Checkbox box);
class Console {
public:
Console();
Console(int x, int y, int w, int h, u8 a = 255);
Console(int x, int y, int w, int h, RenderD7::Color::rgba col);
Console(int x, int y, int w, int h, std::string name,
RenderD7::Color::rgba col = {255, 255, 255, 255},
RenderD7::Color::rgba barcol = {0, 0, 0, 255},
RenderD7::Color::rgba outlinecol = {222, 222, 222, 255});
void On(C3D_RenderTarget *t_cscreen);
bool Update();
~Console();
private:
std::vector<std::string> m_lines;
int x, y, w, h;
std::string m_name = "";
C3D_RenderTarget *cscreen;
bool m_nconsole = false;
bool m_mconsole = false;
RenderD7::Color::rgba color = {255, 255, 255, 255};
RenderD7::Color::rgba outlinecol = {222, 222, 222, 255};
RenderD7::Color::rgba barcolor = {0, 0, 0, 255};
};
void GetDirContentsExt(std::vector<RenderD7::DirContent> &dircontent,
const std::vector<std::string> &extensions);
void GetDirContents(std::vector<RenderD7::DirContent> &dircontent);
} // namespace RenderD7

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#pragma once
#include <3ds.h>
#include <string>
/** Sound Class */
class sound {
public:
/// \brief Construct new Soundeffect
/// \param path Path to the .wav file
/// \param channel the channel 1-23
/// \param toloop true:loop the sound, false: don't loop
sound(const std::string &path, int channel = 1, bool toloop = false);
/** deconstruct the sound */
~sound();
/** play the sound */
void play();
/** stop the sound */
void stop();
private:
/// \param dataSize the Size of the filedata
u32 dataSize;
ndspWaveBuf waveBuf;
u8 *data = NULL;
int chnl;
};

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#pragma once
#include <iomanip>
#include <iostream>
#include <string>
namespace RenderD7 {
inline bool NameIsEndingWith(const std::string &name,
const std::vector<std::string> &extensions) {
if (name.substr(0, 2) == "._")
return false;
if (name.size() == 0)
return false;
if (extensions.size() == 0)
return true;
for (int i = 0; i < (int)extensions.size(); i++) {
const std::string ext = extensions.at(i);
if (strcasecmp(name.c_str() + name.size() - ext.size(), ext.c_str()) == 0)
return true;
}
return false;
}
} // namespace RenderD7
template <class T> T GetFileName(T const &path, T const &delims = "/\\") {
return path.substr(path.find_last_of(delims) + 1);
}
template <class T> T remove_ext(T const &filename) {
typename T::size_type const p(filename.find_last_of('.'));
return p > 0 && p != T::npos ? filename.substr(0, p) : filename;
}
template <typename T> std::string Int_To_Hex(T i) {
std::stringstream stream;
stream << "0x" << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex
<< i;
return stream.str();
}

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#pragma once
#include <3ds.h>
#include <atomic>
#include <functional>
#include <renderd7/parameter.hpp>
#include <string>
using CTRU_Thread = Thread;
#define THREAD_STACK_SIZE 0x1000
namespace RenderD7 {
namespace Threads {
inline bool threadrunning = false;
struct Thread {
Handle handle;
void (*ep)(void);
bool finished;
void *stacktop;
};
bool Create();
bool Join();
void Exit();
} // namespace Threads
class Thread {
public:
/**
* @brief Default constructor
* @note This should only be called when calling m3d::Thread::initialize()
* before calling m3d::Thread::start()
*/
Thread();
/**
* @brief Constructs the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
Thread(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false,
bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/**
* @brief Destructs the thread
*/
virtual ~Thread();
/**
* @brief Initializes the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
void initialize(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr,
bool t_autostart = false, bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/**
* @brief Sets the size of the stack that gets allocated for the next thread
* that get's started
* @param t_stackSize The allocated space in bytes (rounded to multiples of 8
* bytes)
*/
void setStackSize(unsigned long long int t_stackSize);
/**
* @brief Starts the thread. To restart it, call Thread::join() before
* @param t_detached Whether the thread should start detached or not
*/
void start(bool t_detached = false);
/**
* @brief Detaches the thread
*/
void kill();
/**
* @brief Waits for the thread to finish
* @param t_timeout The timeout in nanoseconds. Leave it for no timeout
*/
void join(long long unsigned int t_timeout = U64_MAX);
bool isRunning();
/**
* @brief Puts the thread to sleep
*
* This is needed if you have multiple threads running at the same time. It
* doesn't affect the execution-time of the thread, it just makes it possible
* for the other threads to get their chance to shine.
*/
static void sleep();
/**
* @brief Sleeps for the given time
* @param t_milliseconds The time to sleep in milliseconds
*/
static void sleep(int t_milliseconds);
private:
struct ThreadData {
RenderD7::Parameter m_parameter;
std::function<void(RenderD7::Parameter)> m_function;
std::atomic<bool> *m_running;
};
static void threadFunction(void *t_arg);
/* data */
int m_priority, m_stackSize;
bool m_started;
std::atomic<bool> m_running;
RenderD7::Thread::ThreadData m_data;
CTRU_Thread m_thread;
};
} // namespace RenderD7

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#include <renderd7/Clock.hpp>
namespace rnd7 {
enum class TweenType : int { Position = 1, Color, Alpha };
enum class TweenLoop : int {
None = 1,
Loop = 2,
};
enum class TweenDirection : int { Current, Forward, Backward };
enum class TweenState : int { Playing = 1, Stopped };
class Tween {
public:
Tween(float from, float to, float duration, TweenLoop loop, TweenState state);
};
} // namespace rnd7

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#include <renderd7/BitmapPrinter.hpp>
#include <renderd7/Ovl.hpp>
#include <renderd7/Toast.hpp>
#include <renderd7/stringtool.hpp>
extern bool shouldbe_disabled;
extern std::string csvpc;
RenderD7::BitmapPrinter::BitmapPrinter(int w, int h) {
BMP newmap(w, h, true);
bitmap = newmap;
// renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(bitmap.DATA()));
blank = newmap;
}
RenderD7::BitmapPrinter::~BitmapPrinter() {
if (this->renderframe.loadet)
this->renderframe.Unload();
}
bool RenderD7::BitmapPrinter::DecodeFile(std::string file) {
unsigned error = bitmap.read(file.c_str());
if (error) {
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"BitmapPrinter", "Error Code: " + std::to_string(error)));
return false;
}
return true;
}
void RenderD7::BitmapPrinter::DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a) {
unsigned error =
bitmap.set_pixel(x, bitmap.bmp_info_header.height - y, b, g, r, a);
if (error) {
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"BitmapPrinter->Pixel", "Error Code: " + std::to_string(error)));
}
}
void RenderD7::BitmapPrinter::DrawRect(int x, int y, int w, int h, u8 line_w,
u8 b, u8 g, u8 r, u8 a) {
unsigned error = bitmap.draw_rectangle(
x, bitmap.bmp_info_header.height - y - h, w, h, b, g, r, a, line_w);
if (error) {
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"BitmapPrinter->Rect", "Error Code: " + std::to_string(error)));
}
}
void RenderD7::BitmapPrinter::DrawRectFilled(int x, int y, int w, int h, u8 b,
u8 g, u8 r, u8 a) {
unsigned error = bitmap.fill_region(x, bitmap.bmp_info_header.height - h - y,
w, h, b, g, r, a);
if (error) {
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"BitmapPrinter->RectF", "Error Code: " + std::to_string(error)));
}
}
void RenderD7::BitmapPrinter::SaveBmp(std::string name) {
if (!RenderD7::NameIsEndingWith(name, {"bmp"})) {
name += ".bmp";
}
bitmap.write(name.c_str());
}
void RenderD7::BitmapPrinter::SavePng(std::string name) {
if (!RenderD7::NameIsEndingWith(name, {"png"})) {
name += ".png";
}
std::vector<unsigned char> ImageBuffer;
ImageBuffer = BitmapConverter::ConvertData(bitmap.DATA());
lodepng::save_file(ImageBuffer, name);
}
void RenderD7::BitmapPrinter::CreateScreen(C3D_RenderTarget *target) {
isscreen = true;
targetr = target;
if (target == Top) {
bitmap = BMP(400, 240, true);
blank = BMP(400, 240, true);
}
if (target == TopRight) {
bitmap = BMP(400, 240, true);
blank = BMP(400, 240, true);
}
if (target == Bottom) {
bitmap = BMP(320, 240, true);
blank = BMP(320, 240, true);
}
renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(bitmap.DATA()));
}
bool RenderD7::BitmapPrinter::DrawScreenDirectF(int framerate) {
bool updtt = false;
if (isscreen) {
if (frame == (60 / framerate)) {
RenderD7::OnScreen(targetr);
if (renderframe.loadet)
renderframe.Unload();
this->Decode(decc);
frame = 0;
updtt = true;
}
if (renderframe.loadet)
renderframe.Draw(0, 0);
frame++;
}
return updtt;
}
bool RenderD7::BitmapPrinter::DrawScreenDirect() {
bool updtt = false;
if (isscreen) {
RenderD7::OnScreen(targetr);
if (renderframe.loadet)
renderframe.Unload();
this->Decode(decc);
updtt = true;
if (renderframe.loadet)
renderframe.Draw(0, 0);
}
return updtt;
}
RenderD7::Image RenderD7::BitmapPrinter::GetImage() {
RenderD7::Image img;
img.LoadFromBitmap(bitmap);
return img;
}
void RenderD7::BitmapPrinter::UsePreMap(BMP map) { bitmap = map; }
void RenderD7::BitmapPrinter::UsePrePrintMap(BitmapPrinter printmap) {
bitmap = printmap.GetBitmap();
}
void RenderD7::BitmapPrinter::Clear(u8 b, u8 g, u8 r, u8 a) {
bitmap.fill_region(0, 0, bitmap.bmp_info_header.width,
bitmap.bmp_info_header.height, b, g, r, a);
}
void RenderD7::BitmapPrinter::ClearBlank() { bitmap = blank; }
void RenderD7::BitmapPrinter::DrawScreenF(int framerate) {
if (isscreen) {
if (frame == (60 / framerate)) {
RenderD7::OnScreen(targetr);
frame = 0;
}
if (renderframe.loadet)
renderframe.Draw(0, 0);
frame++;
}
}
void RenderD7::BitmapPrinter::DrawScreen() {
if (isscreen) {
RenderD7::OnScreen(targetr);
if (renderframe.loadet)
renderframe.Draw(0, 0);
}
}
bool RenderD7::BitmapPrinter::UpdateScreenF(int framerate) {
bool updtt = false;
if (isscreen) {
if (frame == (60 / framerate)) {
if (renderframe.loadet)
renderframe.Unload();
// renderframe.LoadFromBitmap(bitmap);
this->Decode(decc);
frame = 0;
updtt = true;
}
frame++;
}
return updtt;
}
bool RenderD7::BitmapPrinter::UpdateScreen() {
bool updtt = false;
if (isscreen) {
if (renderframe.loadet)
renderframe.Unload();
this->Decode(decc);
updtt = true;
}
return updtt;
}
#define TICKS_PER_MSEC 268111.856
void RenderD7::BitmapPrinter::Benchmark() {
if (setupbenchmark) {
frametime = 0;
renderedframes = 0;
timer = 0;
setupbenchmark = false;
lastTime = svcGetSystemTick();
}
if (benchmark) {
if (timer >= 60) {
std::string renderedf = std::to_string(renderedframes);
std::string avgdtt = std::to_string(mhdtt);
float alldtt = 0;
for (size_t i = 1; i < hdttt.size(); i++) {
alldtt += hdttt[i];
}
float alldtt2 = 0;
for (size_t i = 0; i < hdttt2.size(); i++) {
alldtt2 += hdttt2[i];
}
float alldtt3 = 0;
for (size_t i = 0; i < hdttt3.size(); i++) {
alldtt3 += hdttt3[i];
}
int allfps = 0;
for (size_t f = 1; f < fpscountc.size(); f++) {
allfps += fpscountc[f];
}
std::string avgcpu = std::to_string((alldtt / (float)hdttt.size() - 1));
std::string avgcpu2 =
std::to_string(((alldtt2 / (float)hdttt2.size()) * 1000));
std::string avgcpu3 =
std::to_string(((alldtt3 / (float)hdttt3.size()) * 1000));
std::string avgfps = std::to_string((allfps / (int)fpscountc.size() - 1));
std::string resultt =
"TestMode: " + std::to_string(testfpsd) + "fps" +
"\nRendered Frames: " + renderedf + "\nMax Cpu Time: " + avgdtt +
"\nAvg Cpu Time: " + avgcpu + "\nAvg Fps: " + avgfps +
"\nAvg EncodeTime: " + avgcpu2 + "ms/f\nAvg DecodeTime: " + avgcpu3 +
"ms\n";
this->ClearBlank();
this->DrawRectFilled(0, 0, this->bitmap.bmp_info_header.width,
this->bitmap.bmp_info_header.height, 0, 0, 0, 255);
this->DrawDebugText(0, 0, 0, RenderD7::Color::Hex("#ffffff"), resultt);
std::string outname =
csvpc + "/benchmark_" + RenderD7::GetTimeStr() + ".png";
this->SavePng(outname);
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"Benchmark", "Saved to: \n" + outname));
benchmark = false;
}
uint64_t currentTime = svcGetSystemTick();
dtt = ((float)(currentTime / (float)TICKS_PER_MSEC) -
(float)(lastTime / (float)TICKS_PER_MSEC)) /
1000.f;
lastTime = currentTime;
lastTime = currentTime;
frameCounter++;
fpsClock += dtt;
if (fpsClock >= 1.f) {
fps = frameCounter;
frameCounter = 0;
fpsClock = 0.f;
}
uint64_t lastTime2 = svcGetSystemTick();
this->ClearBlank();
this->DrawRectFilled(0, 0, this->bitmap.bmp_info_header.width,
this->bitmap.bmp_info_header.width, 255, 255, 255,
255);
this->DrawRect(5, 5, this->bitmap.bmp_info_header.width - 10,
this->bitmap.bmp_info_header.height - 10, 5, 0, 0, 0, 0);
// this->DrawDebugText(20, 20, 0, RenderD7::Color::Hex("#ffffff"), "Fps: " +
// std::to_string(fps));
this->DrawDebugText(0, 0, 0.5f, RenderD7::Color::Hex("#ff0000"),
"Time: " + std::to_string(timer));
this->DrawDebugText(0, 10, 0.5f, RenderD7::Color::Hex("#ff0000"),
"Fps: " + std::to_string(fps));
this->DrawDebugText(0, 20, 0.5f, RenderD7::Color::Hex("#ff0000"),
"dt: " + std::to_string(dtt));
this->DrawDebugText(0, 30, 0.5f, RenderD7::Color::Hex("#ff0000"),
"MaxEncodeTime: " + std::to_string(mdtt2 * 1000) +
"ms/f");
this->DrawDebugText(0, 40, 0.5f, RenderD7::Color::Hex("#ff0000"),
"MaxDecodeTime: " + std::to_string(mdtt3 * 1000) +
"ms");
uint64_t currentTime2 = svcGetSystemTick();
dtt2 = ((float)(currentTime2 / (float)TICKS_PER_MSEC) -
(float)(lastTime2 / (float)TICKS_PER_MSEC)) /
1000.f;
hdttt2.push_back(dtt2);
lastTime2 = svcGetSystemTick();
bool updgg = this->UpdateScreenF(testfps);
currentTime2 = svcGetSystemTick();
dtt3 = ((float)(currentTime2 / (float)TICKS_PER_MSEC) -
(float)(lastTime2 / (float)TICKS_PER_MSEC)) /
1000.f;
if (updgg)
hdttt3.push_back(dtt3);
if (!shouldbe_disabled)
this->DrawScreen();
renderedframes++;
if (mdtt2 < dtt2) {
mdtt2 = dtt2;
}
if (mdtt3 < dtt3 && updgg) {
mdtt3 = dtt3;
}
timer += 1 * dtt;
float hdtt = C3D_GetProcessingTime();
hdttt.push_back(hdtt);
fpscountc.push_back(fps);
if (mhdtt < hdtt) {
mhdtt = C3D_GetProcessingTime();
}
/*if (!shouldbe_disabled)
{
RenderD7::OnScreen(Bottom);
RenderD7::DrawText(0, 0, 0.5f, RenderD7::Color::Hex("#ff0000"),
"Time: " + std::to_string(timer)); RenderD7::DrawText(0, 20, 0.5f,
RenderD7::Color::Hex("#ff0000"), "Fps: " + std::to_string(fps));
RenderD7::DrawText(0, 40, 0.5f, RenderD7::Color::Hex("#ff0000"),
"dt: " + std::to_string(dtt)); RenderD7::DrawText(0, 60, 0.5f,
RenderD7::Color::Hex("#ff0000"), "MaxRenderTime: " +
std::to_string(mdtt2*1000) + "ms/f"); RenderD7::DrawText(0, 80, 0.5f,
RenderD7::Color::Hex("#ff0000"), "MaxConvertTime: " +
std::to_string(mdtt3*1000) + "ms");
}*/
}
}
void RenderD7::BitmapPrinter::SetupBenchmark(int framerate) {
benchmark = true;
setupbenchmark = true;
this->testfps = framerate;
this->testfpsd = framerate;
}
#include <renderd7/debugfont.h>
void RenderD7::BitmapPrinter::DrawDebugChar(u32 posX, u32 posY, int t_size,
u32 color, char character) {
bool isscale = (t_size > 1) ? true : false;
for (u32 y = 0; y < 8; y++) {
char charPos = debugfont[character * 8 + y];
for (u32 x = 0; x < 8; x++)
if (((charPos >> (7 - x)) & 1) == 1) {
if (!isscale)
DrawPixel((int)posX + x + 1, (int)posY + y + 1, UNPACK_BGRA(color));
if (isscale)
DrawRectFilled(((int)posX) + (x * t_size) + 1,
((int)posY) + (y * t_size) + 1, t_size, t_size,
UNPACK_BGRA(color));
}
}
}
void RenderD7::BitmapPrinter::DrawChar(int posX, int posY, float t_size,
u32 color, char character,
RenderD7::NFontApi font) {
for (int y = 0; y < font.GetGlyphHeight(character); y++) {
for (int x = 0; x < font.GetGlyphWidth(character); x++) {
DrawPixel(posX + x + 1, posY + y + 1, 255, 255, 255,
font.GetGlyphBitmap(
character)[((y * font.GetGlyphWidth(character) + x) * 1)]);
if (((font.GetGlyphBitmap(
character)[font.GetGlyphHeight(character) + y] >>
(font.GetGlyphWidth(character - 1) - x)) &
1) == 1) {
}
}
}
// for(int y = 0; y < font.GetGlyphHeight(character) *
// font.GetGlyphWidth(character); y++)
//{
// DrawPixel(posX + x + 1, posY + y + 1, UNPACK_BGRA(color));
//}
}
#define SPACING_Y 10
#define SPACING_X 8
void RenderD7::BitmapPrinter::DrawDebugText(int x, int y, int t_size, u32 color,
std::string text) {
if (t_size < 1) {
t_size = 1;
}
for (u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
switch (text[i]) {
case '\n':
y += (SPACING_Y * t_size);
line_i = 0;
break;
case '\t':
line_i += 2;
break;
default:
// Make sure we never get out of the screen
if (line_i >= (((u32)this->bitmap.bmp_info_header.width) - (u32)x) /
(SPACING_X * t_size)) {
y += (SPACING_Y * t_size);
line_i = 1; // Little offset so we know the same text continues
if (text[i] == ' ')
break; // Spaces at the start look weird
}
this->DrawDebugChar((u32)x + line_i * (SPACING_X * t_size), (u32)y,
t_size, color, text[i]);
line_i++;
break;
}
}
void RenderD7::BitmapPrinter::DrawText(int x, int y, float t_size, u32 color,
std::string text,
RenderD7::NFontApi font) {
if (t_size < 1) {
t_size = 1;
}
for (u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
switch (text[i]) {
case '\n':
y += (font.GetLineHeight());
line_i = 0;
break;
case '\t':
line_i += 2;
break;
default:
// Make sure we never get out of the screen
if (line_i >= (((u32)this->bitmap.bmp_info_header.width) - (u32)x) /
(u32)(font.GetGlyphWidth(text[i]))) {
y += (SPACING_Y * t_size);
line_i = 1; // Little offset so we know the same text continues
if (text[i] == ' ')
break; // Spaces at the start look weird
}
this->DrawChar(x + line_i * (font.GetGlyphWidth(text[i])), y, t_size,
color, text[i], font);
line_i++;
break;
}
}
bool RenderD7::BitmapPrinter::Decode(Decoder deccc) {
bool res = false;
switch (deccc) {
case Decoder::BITMAP2PNG2C3D:
renderframe.LoadPFromBuffer(
BitmapConverter::ConvertData(this->bitmap.DATA()));
res = true;
break;
case Decoder::BITMAP2C3D:
renderframe.LoadFromBitmap(this->bitmap);
res = true;
break;
default:
res = false;
break;
}
return res;
}

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#include <renderd7/Color.hpp>
#define RGBA8(r, g, b, a) \
((((r)&0xFF) << 0) | (((g)&0xFF) << 8) | (((b)&0xFF) << 16) | \
(((a)&0xFF) << 24))
uint32_t RenderD7::Color::Hex(const std::string color, uint8_t a) {
if (color.length() < 7 ||
std::regex_search(color.substr(1),
std::regex("[^0-9A-Fa-f]"))) { // invalid color.
return RenderD7::Color::Hex("#000000", 0);
}
int r = std::stoi(color.substr(1, 2), nullptr, 16);
int g = std::stoi(color.substr(3, 2), nullptr, 16);
int b = std::stoi(color.substr(5, 2), nullptr, 16);
return RGBA8(r, g, b, a);
}
std::string RenderD7::Color::RGB2Hex(int r, int g, int b) {
std::stringstream ss;
ss << "#";
ss << std::hex << (r << 16 | g << 8 | b);
return ss.str();
}

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#include <renderd7/Draw.hpp>
extern C2D_TextBuf TextBuf;
extern C2D_Font Font;
extern bool currentScreen;
bool RenderD7::Draw::Rect(float x, float y, float w, float h, u32 color) {
return C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
}
bool RenderD7::Draw::Px(float x, float y, u32 color) {
return C2D_DrawRectSolid(x, y, 0.5f, 1, 1, color);
}
void RenderD7::Draw::TextCentered(float x, float y, float size, u32 color,
std::string Text, int maxWidth, int maxHeight,
C2D_Font fnt) {
float lineHeight, widthScale;
// Check for the lineHeight.
if (fnt != nullptr) {
lineHeight = RenderD7::Draw::GetTextHeight(size, " ", fnt);
} else {
lineHeight = RenderD7::Draw::GetTextHeight(size, " ");
}
int line = 0;
while (Text.find('\n') != Text.npos) {
if (maxWidth == 0) {
// Do the widthScale.
if (fnt != nullptr) {
widthScale = RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt);
} else {
widthScale =
RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')));
}
} else {
// Do the widthScale 2.
if (fnt != nullptr) {
widthScale = std::min((float)maxWidth,
RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt));
} else {
widthScale = std::min((float)maxWidth,
RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n'))));
}
}
if (fnt != nullptr) {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth, maxHeight,
fnt);
} else {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth,
maxHeight);
}
Text = Text.substr(Text.find('\n') + 1);
line++;
}
if (maxWidth == 0) {
// Do the next WidthScale.
if (fnt != nullptr) {
widthScale = RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt);
} else {
widthScale =
RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')));
}
} else {
// And again.
if (fnt != nullptr) {
widthScale = std::min((float)maxWidth,
RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt));
} else {
widthScale = std::min(
(float)maxWidth,
RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n'))));
}
}
if (fnt != nullptr) {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth, maxHeight,
fnt);
} else {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
}
}
// Draw String or Text.
void RenderD7::Draw::Text(float x, float y, float size, u32 color,
std::string Text, int maxWidth, int maxHeight,
C2D_Font fnt) {
C2D_Text c2d_text;
if (fnt != nullptr) {
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
} else {
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
}
C2D_TextOptimize(&c2d_text);
float heightScale;
if (maxHeight == 0) {
heightScale = size;
} else {
if (fnt != nullptr) {
heightScale = std::min(
size,
size * (maxHeight / RenderD7::Draw::GetTextHeight(size, Text, fnt)));
} else {
heightScale = std::min(
size, size * (maxHeight / RenderD7::Draw::GetTextHeight(size, Text)));
}
}
if (maxWidth == 0) {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale,
color);
} else {
if (fnt != nullptr) {
C2D_DrawText(
&c2d_text, C2D_WithColor, x, y, 0.5f,
std::min(size, size * (maxWidth / RenderD7::Draw::GetTextWidth(
size, Text, fnt))),
heightScale, color);
} else {
C2D_DrawText(
&c2d_text, C2D_WithColor, x, y, 0.5f,
std::min(size, size * (maxWidth /
RenderD7::Draw::GetTextWidth(size, Text))),
heightScale, color);
}
}
}
void RenderD7::Draw::TextRight(float x, float y, float size, u32 color,
std::string Text, int maxWidth, int maxHeight,
C2D_Font fnt) {
RenderD7::Draw::Text(x - RenderD7::Draw::GetTextWidth(size, Text, fnt), y,
size, color, Text, maxWidth, maxHeight, fnt);
}
// Get String or Text Width.
float RenderD7::Draw::GetTextWidth(float size, std::string Text, C2D_Font fnt) {
float width = 0;
if (fnt != nullptr) {
GetTextSize(size, &width, NULL, Text, fnt);
} else {
GetTextSize(size, &width, NULL, Text);
}
return width;
}
// Get String or Text Size.
void RenderD7::Draw::GetTextSize(float size, float *width, float *height,
std::string Text, C2D_Font fnt) {
C2D_Text c2d_text;
if (fnt != nullptr) {
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
} else {
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
}
C2D_TextGetDimensions(&c2d_text, size, size, width, height);
}
// Get String or Text Height.
float RenderD7::Draw::GetTextHeight(float size, std::string Text,
C2D_Font fnt) {
float height = 0;
if (fnt != nullptr) {
GetTextSize(size, NULL, &height, Text.c_str(), fnt);
} else {
GetTextSize(size, NULL, &height, Text.c_str());
}
return height;
}
Result RenderD7::Draw::LoadFont(C2D_Font &fnt, const char *Path) {
fnt = C2D_FontLoad(Path); // Only load if found.
return 0;
}
// Unload a Font.
Result RenderD7::Draw::UnloadFont(C2D_Font &fnt) {
if (fnt != nullptr) {
C2D_FontFree(fnt); // Make sure to only unload if not nullptr.
}
return 0;
}
bool RenderD7::Draw::Circle(float x, float y, float radius, u32 color) {
return C2D_DrawCircleSolid(x, y, 0.5f, radius, color);
}
bool RenderD7::Draw::Image(C2D_Image img, float x, float y, float scaleX,
float scaleY) {
return C2D_DrawImageAt(img, x, y, 0.5f, nullptr, scaleX, scaleY);
}
bool RenderD7::Draw::NFRect(float p1x, float p1y, float w, float h, u32 color,
float scale) {
C2D_DrawLine(p1x, p1y, color, w, p1y, color, scale, 1);
C2D_DrawLine(w, p1y, color, w, h, color, scale, 1);
C2D_DrawLine(w, h, color, p1x, h, color, scale, 1);
C2D_DrawLine(p1x, h, color, p1x, p1y, color, scale, 1);
return true;
}

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#include <3ds.h>
#include <cstring>
#include <renderd7/FileSystem.hpp>
// Debugging
#include <memory>
#include <renderd7/Ovl.hpp>
#include <renderd7/Toast.hpp>
const char *RenderD7::FileSystem::GetPhysfsError() {
return PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode());
}
std::string RenderD7::FileSystem::Normalize(const std::string &input) {
std::string out;
bool seenSep = false, isSep = false;
for (size_t i = 0; i < input.size(); ++i) {
isSep = (input[i] == '/');
if (!isSep || !seenSep)
out += input[i];
seenSep = isSep;
}
return out;
}
void RenderD7::FileSystem::Initialize() { RenderD7::FileSystem::savePath = ""; }
int RenderD7::FileSystem::Init(const char *argv) {
int res = PHYSFS_init(argv);
if (res != 1) {
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
}
return res;
}
bool RenderD7::FileSystem::SetSource(const char *source) {
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
std::string searchPath = source;
if (!PHYSFS_mount(searchPath.c_str(), NULL, 1))
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
return true;
}
bool RenderD7::FileSystem::SetIdentity(const char *name, bool append) {
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
std::string old = RenderD7::FileSystem::savePath;
RenderD7::FileSystem::savePath = RenderD7::FileSystem::Normalize(
RenderD7::FileSystem::GetUserDirectory() + "/save/" + name);
printf("Save Path set to %s\n", savePath.c_str());
if (!old.empty())
PHYSFS_unmount(old.c_str());
int success = PHYSFS_mount(savePath.c_str(), NULL, append);
printf("Save Path mounted %d\n", success);
PHYSFS_setWriteDir(nullptr);
return true;
}
std::string RenderD7::FileSystem::GetSaveDirectory() {
return RenderD7::FileSystem::Normalize(
RenderD7::FileSystem::GetUserDirectory() + "/save");
}
bool RenderD7::FileSystem::SetupWriteDirectory() {
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
if (RenderD7::FileSystem::savePath.empty())
RenderD7::AddOvl(
std::make_unique<RenderD7::Toast>("PHYSFS-Error", "Path is Empty"));
return false;
std::string tmpWritePath = RenderD7::FileSystem::savePath;
std::string tmpDirectoryPath = RenderD7::FileSystem::savePath;
if (RenderD7::FileSystem::savePath.find(
RenderD7::FileSystem::GetUserDirectory()) == 0) {
tmpWritePath = RenderD7::FileSystem::GetUserDirectory();
tmpDirectoryPath =
savePath.substr(RenderD7::FileSystem::GetUserDirectory().length());
/* strip leading '/' characters from the path we want to create */
size_t startPosition = tmpDirectoryPath.find_first_not_of('/');
if (startPosition != std::string::npos)
tmpDirectoryPath = tmpDirectoryPath.substr(startPosition);
}
if (!PHYSFS_setWriteDir(tmpWritePath.c_str())) {
printf("Failed to set write dir to %s\n", tmpWritePath.c_str());
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error",
RenderD7::FormatString("Failed to set write dir to %s\n",
tmpWritePath.c_str())));
return false;
}
if (!RenderD7::FileSystem::CreateDirectory(tmpDirectoryPath.c_str())) {
printf("Failed to create dir %s\n", tmpDirectoryPath.c_str());
/* clear the write directory in case of error */
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FormatString("Failed to create dir %s\n",
tmpDirectoryPath.c_str())));
PHYSFS_setWriteDir(nullptr);
return false;
}
if (!PHYSFS_setWriteDir(savePath.c_str())) {
printf("Failed to set write dir to %s\n", savePath.c_str());
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error",
RenderD7::FormatString("Failed to set write dir to %s\n",
savePath.c_str())));
return false;
}
if (!PHYSFS_mount(savePath.c_str(), nullptr, 0)) {
printf("Failed to mount write dir (%s)\n",
RenderD7::FileSystem::GetPhysfsError());
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error",
RenderD7::FormatString("Failed to mount write dir (%s)\n",
RenderD7::FileSystem::GetPhysfsError())));
/* clear the write directory in case of error */
PHYSFS_setWriteDir(nullptr);
return false;
}
return true;
}
std::string RenderD7::FileSystem::GetUserDirectory() {
return RenderD7::FileSystem::Normalize(
PHYSFS_getPrefDir("npi-d7", "renderd7"));
}
bool RenderD7::FileSystem::GetInfo(const char *filename,
RenderD7::FileSystem::Info &info) {
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
PHYSFS_Stat stat = {};
if (!PHYSFS_stat(filename, &stat))
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
info.mod_time =
std::min<int64_t>(stat.modtime, RenderD7::FileSystem::MAX_STAMP);
info.size = std::min<int64_t>(stat.filesize, RenderD7::FileSystem::MAX_STAMP);
if (stat.filetype == PHYSFS_FILETYPE_REGULAR)
info.type = RenderD7::FileSystem::FileType_File;
else if (stat.filetype == PHYSFS_FILETYPE_DIRECTORY)
info.type = RenderD7::FileSystem::FileType_Directory;
else if (stat.filetype == PHYSFS_FILETYPE_SYMLINK)
info.type = RenderD7::FileSystem::FileType_SymLink;
else
info.type = RenderD7::FileSystem::FileType_Other;
return true;
}
void RenderD7::FileSystem::GetDirectoryItems(const char *path,
std::vector<std::string> &items) {
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return;
char **results = PHYSFS_enumerateFiles(path);
if (results == nullptr)
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return;
for (char **item = results; *item != 0; item++)
items.push_back(*item);
PHYSFS_freeList(results);
}
bool RenderD7::FileSystem::OpenFile(File &file, const char *name,
FileMode mode) {
if (mode == FileMode_Closed)
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
if (file.handle)
RenderD7::FileSystem::CloseFile(file);
if (mode == FileMode_Read && !PHYSFS_exists(name)) {
printf("Could not open file %s, does not exist.\n", name);
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error",
RenderD7::FormatString("Could not open file %s, does not exist.\n",
name)));
return false;
}
if ((mode == FileMode_Write) &&
(PHYSFS_getWriteDir() == nullptr &&
RenderD7::FileSystem::SetupWriteDirectory())) {
printf("Could not set write directory.\n");
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error",
RenderD7::FormatString("Could not set write directory.\n")));
return false;
}
PHYSFS_getLastErrorCode();
switch (mode) {
case FileMode_Read:
file.handle = PHYSFS_openRead(name);
break;
case FileMode_Write:
file.handle = PHYSFS_openWrite(name);
break;
default:
break;
}
if (!file.handle) {
const char *error = RenderD7::FileSystem::GetPhysfsError();
if (error == nullptr)
error = "unknown error";
printf("Could not open file %s (%s)\n", name, error);
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error",
RenderD7::FormatString("Could not open file %s (%s)\n", name, error)));
return false;
}
file.mode = mode;
return true;
}
bool RenderD7::FileSystem::CloseFile(File &file) {
if (file.handle == nullptr || !PHYSFS_close(file.handle))
return false;
file.handle = nullptr;
return true;
}
bool RenderD7::FileSystem::CreateDirectory(const char *name) {
if (!PHYSFS_isInit())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
if (PHYSFS_getWriteDir() == nullptr &&
!RenderD7::FileSystem::SetupWriteDirectory())
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
if (!PHYSFS_mkdir(name))
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
return true;
}
int64_t RenderD7::FileSystem::ReadFile(File &file, void *destination,
int64_t size) {
if (!file.handle || file.mode != FileMode_Read) {
printf("File is not opened for reading.\n");
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", "File is not opened for reading.\n"));
return 0;
}
if (size > file.GetSize())
size = file.GetSize();
else if (size < 0) {
printf("Invalid read size %lld\n", size);
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error",
RenderD7::FormatString("Invalid read size %lld\n", size)));
return 0;
}
return PHYSFS_readBytes(file.handle, destination, (PHYSFS_uint64)size);
}
bool RenderD7::FileSystem::WriteFile(File &file, const void *data,
int64_t size) {
if (!file.handle || file.mode != FileMode_Write) {
printf("File is not opened for writing.\n");
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", "File is not opened for writing.\n"));
return false;
}
int64_t written = PHYSFS_writeBytes(file.handle, data, (PHYSFS_uint64)size);
if (written != size) {
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
return false;
}
return true;
}

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#include <renderd7/Image.hpp>
#include <renderd7/Ovl.hpp>
#include <renderd7/Toast.hpp>
extern bool usedbgmsg;
static u32 GetNextPowerOf2(u32 v) {
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return (v >= 64 ? v : 64);
}
static bool C3DTexToC2DImage(C2D_Image *texture, u32 width, u32 height,
u8 *buf) {
if (width >= 1024 || height >= 1024)
return false;
C3D_Tex *tex = new C3D_Tex[sizeof(C3D_Tex)];
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture[sizeof(Tex3DS_SubTexture)];
subtex->width = static_cast<u16>(width);
subtex->height = static_cast<u16>(height);
// RGBA -> ABGR
for (u32 row = 0; row < subtex->width; row++) {
for (u32 col = 0; col < subtex->height; col++) {
u32 z = (row + col * subtex->width) * 4;
u8 r = *(u8 *)(buf + z);
u8 g = *(u8 *)(buf + z + 1);
u8 b = *(u8 *)(buf + z + 2);
u8 a = *(u8 *)(buf + z + 3);
*(buf + z) = a;
*(buf + z + 1) = b;
*(buf + z + 2) = g;
*(buf + z + 3) = r;
}
}
u32 w_pow2 = GetNextPowerOf2(subtex->width);
u32 h_pow2 = GetNextPowerOf2(subtex->height);
subtex->left = 0.f;
subtex->top = 1.f;
subtex->right = (subtex->width / static_cast<float>(w_pow2));
subtex->bottom = (1.0 - (subtex->height / static_cast<float>(h_pow2)));
C3D_TexInit(tex, static_cast<u16>(w_pow2), static_cast<u16>(h_pow2),
GPU_RGBA8);
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
std::memset(tex->data, 0, tex->size);
for (u32 x = 0; x < subtex->width; x++) {
for (u32 y = 0; y < subtex->height; y++) {
u32 dst_pos = ((((y >> 3) * (w_pow2 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
u32 src_pos = (y * subtex->width + x) * 4;
std::memcpy(&(static_cast<u8 *>(tex->data))[dst_pos],
&(static_cast<u8 *>(buf))[src_pos], 4);
}
}
C3D_TexFlush(tex);
tex->border = RenderD7::Color::Hex("#000000", 0);
C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
if (tex && subtex) {
texture->tex = tex;
texture->subtex = subtex;
return true;
}
return false;
}
extern "C" {
#include <renderd7/external/libnsbmp/libnsbmp.h>
}
static const u32 BYTES_PER_PIXEL = 4;
#define MAX_IMAGE_BYTES (48 * 1024 * 1024)
namespace LIBBMP {
static void *bitmap_create(int width, int height,
[[maybe_unused]] unsigned int state) {
/* ensure a stupidly large (>50Megs or so) bitmap is not created */
if ((static_cast<long long>(width) * static_cast<long long>(height)) >
(MAX_IMAGE_BYTES / BYTES_PER_PIXEL))
return nullptr;
return std::calloc(width * height, BYTES_PER_PIXEL);
}
static unsigned char *bitmap_get_buffer(void *bitmap) {
assert(bitmap);
return static_cast<unsigned char *>(bitmap);
}
static size_t bitmap_get_bpp([[maybe_unused]] void *bitmap) {
return BYTES_PER_PIXEL;
}
static void bitmap_destroy(void *bitmap) {
assert(bitmap);
std::free(bitmap);
}
} // namespace LIBBMP
unsigned Image_to_C3D(C2D_Image img, const std::vector<unsigned char> &bmpc) {
bmp_bitmap_callback_vt bitmap_callbacks = {
LIBBMP::bitmap_create, LIBBMP::bitmap_destroy, LIBBMP::bitmap_get_buffer,
LIBBMP::bitmap_get_bpp};
bmp_result code = BMP_OK;
bmp_image bmp;
bmp_create(&bmp, &bitmap_callbacks);
code = bmp_analyse(&bmp, bmpc.size(), (u8 *)bmpc.data());
if (code != BMP_OK) {
bmp_finalise(&bmp);
return 1;
}
code = bmp_decode(&bmp);
if (code != BMP_OK) {
if ((code != BMP_INSUFFICIENT_DATA) && (code != BMP_DATA_ERROR)) {
bmp_finalise(&bmp);
return 2;
}
/* skip if the decoded image would be ridiculously large */
if ((bmp.width * bmp.height) > 200000) {
bmp_finalise(&bmp);
return 3;
}
}
C2D_Image *texture = new C2D_Image();
bool ret = C3DTexToC2DImage(texture, static_cast<u32>(bmp.width),
static_cast<u32>(bmp.height),
static_cast<u8 *>(bmp.bitmap));
bmp_finalise(&bmp);
delete texture;
if (!ret) {
return 4;
}
return 0;
}
void RenderD7::Image::LoadPng(const std::string path) {
if (usedbgmsg) {
// RenderD7::Msg::Display("RenderD7", "Loading Png:" + path, Top);
}
std::vector<u8> ImageBuffer;
unsigned width, height;
if (loadet) {
C3D_TexDelete(this->img.tex);
loadet = false;
}
lodepng::decode(ImageBuffer, width, height, path);
this->img.tex = new C3D_Tex;
this->img.subtex =
new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f,
width / 1024.0f, 1.0f - (height / 1024.0f)});
C3D_TexInit(this->img.tex, 1024, 1024, GPU_RGBA8);
C3D_TexSetFilter(this->img.tex, GPU_LINEAR, GPU_LINEAR);
this->img.tex->border = 0xFFFFFFFF;
C3D_TexSetWrap(this->img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
for (u32 x = 0; x < width && x < 1024; x++) {
for (u32 y = 0; y < height && y < 1024; y++) {
const u32 dstPos = ((((y >> 3) * (1024 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
const u32 srcPos = (y * width + x) * 4;
((uint8_t *)this->img.tex->data)[dstPos + 0] =
ImageBuffer.data()[srcPos + 3];
((uint8_t *)this->img.tex->data)[dstPos + 1] =
ImageBuffer.data()[srcPos + 2];
((uint8_t *)this->img.tex->data)[dstPos + 2] =
ImageBuffer.data()[srcPos + 1];
((uint8_t *)this->img.tex->data)[dstPos + 3] =
ImageBuffer.data()[srcPos + 0];
}
}
loadet = true;
}
RenderD7::Image::~Image() {
if (loadet)
C3D_TexDelete(img.tex);
loadet = false;
}
void RenderD7::Image::Unload() {
if (loadet)
C3D_TexDelete(img.tex);
loadet = false;
}
void RenderD7::Image::LoadPFromBuffer(const std::vector<u8> &buffer) {
std::vector<u8> ImageBuffer;
if (loadet) {
C3D_TexDelete(this->img.tex);
loadet = false;
}
unsigned width, height;
lodepng::decode(ImageBuffer, width, height, buffer);
img.tex = new C3D_Tex;
img.subtex =
new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f,
width / 512.0f, 1.0f - (height / 512.0f)});
C3D_TexInit(img.tex, 512, 512, GPU_RGBA8);
C3D_TexSetFilter(img.tex, GPU_LINEAR, GPU_LINEAR);
img.tex->border = 0xFFFFFFFF;
C3D_TexSetWrap(img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
for (u32 x = 0; x < width && x < 512; x++) {
for (u32 y = 0; y < height && y < 512; y++) {
const u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
const u32 srcPos = (y * width + x) * 4;
((uint8_t *)img.tex->data)[dstPos + 0] = ImageBuffer.data()[srcPos + 3];
((uint8_t *)img.tex->data)[dstPos + 1] = ImageBuffer.data()[srcPos + 2];
((uint8_t *)img.tex->data)[dstPos + 2] = ImageBuffer.data()[srcPos + 1];
((uint8_t *)img.tex->data)[dstPos + 3] = ImageBuffer.data()[srcPos + 0];
}
}
}
void RenderD7::Image::FromSheet(RenderD7::Sheet sheet, size_t index) {}
bool RenderD7::Image::Draw(float x, float y, float scaleX, float scaleY) {
if (loadet)
return C2D_DrawImageAt(this->img, x, y, 0.5f, nullptr, scaleX, scaleY);
return false;
}
void RenderD7::Image::LoadFromBitmap(BMP bitmap) {
loadet = false;
unsigned error = Image_to_C3D(this->img, bitmap.DATA());
if (error == 0) {
this->loadet = true;
}
if (error) {
std::cout << "BMP decoding error " << error << std::endl;
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
"Bmp - Error", "Code: " + std::to_string(error)));
}
}

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#include <renderd7/Fonts/NFontApi.hpp>
#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate
// implementation
#include <renderd7/external/stb_truetype.h>
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <renderd7/external/stb_image_write.h>
RenderD7::NFontApi::NFontApi() {}
RenderD7::NFontApi::~NFontApi() {}
void RenderD7::NFontApi::LoadTTF(std::string path) {
/////READ FILE
unsigned char *buffer;
long size = 0;
FILE *ttf__ = fopen(path.c_str(), "rb");
fseek(ttf__, 0, SEEK_END);
size = ftell(ttf__);
fseek(ttf__, 0, SEEK_SET);
buffer = (unsigned char *)malloc(size);
fread(buffer, size, 1, ttf__);
fclose(ttf__);
/////Setup Font
if (!stbtt_InitFont(&font, buffer, 0)) {
printf("failed\n");
status += "failed\n";
return;
}
status += "success!\n";
b_h = 128;
b_w = 512;
l_h = 24; /* line height */
scale = stbtt_ScaleForPixelHeight(&font, l_h);
stbtt_GetFontVMetrics(&font, &ascent, &decent, &linegap);
linespace = scale * (ascent - decent + linegap);
baseline = (int)(ascent * scale);
height = (int)((ascent - decent) * scale);
}
unsigned char *RenderD7::NFontApi::GetGlyphBitmap(char glyph) {
// stbtt_GetGlyphBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
w = x1 - x0;
h = y1 - y0;
unsigned char *bitmap;
bitmap = stbtt_GetCodepointBitmap(&font, scale, scale, glyph, &w, &h, 0, 0);
return bitmap;
}
int RenderD7::NFontApi::GetGlyphHeight(char glyph) {
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
w = x1 - x0;
h = y1 - y0;
return h;
}
int RenderD7::NFontApi::GetGlyphWidth(char glyph) {
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
w = x1 - x0;
h = y1 - y0;
return w;
}

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#include <renderd7/Screen.hpp>
extern bool currentScreen;
void RenderD7::OnScreen(C3D_RenderTarget *target) {
C2D_SceneBegin(target);
currentScreen = (target == Top || target == TopRight) ? 1 : 0;
}

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#include <renderd7/Sheet.hpp>
RenderD7::Sheet::Sheet() {
//
}
RenderD7::Sheet::~Sheet() {
//
}
Result RenderD7::Sheet::Load(const char *path) {
this->spritesheet = C2D_SpriteSheetLoad(path);
return 0;
}
void RenderD7::Sheet::Free() { C2D_SpriteSheetFree(this->spritesheet); }

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#include <renderd7/Sprite.hpp>
RenderD7::Sprite::Sprite() {
//
}
RenderD7::Sprite::~Sprite() {
//
}
void RenderD7::Sprite::FromSheet(RenderD7::Sheet *sheet, size_t index) {
C2D_SpriteFromSheet(&this->sprite, sheet->spritesheet, index);
}
bool RenderD7::Sprite::Draw() { return C2D_DrawSprite(&this->sprite); }
void RenderD7::Sprite::SetCenter(float x, float y) {
C2D_SpriteSetCenter(&this->sprite, x, y);
}
void RenderD7::Sprite::SetPos(float x, float y) {
C2D_SpriteSetPos(&this->sprite, x, y);
}
void RenderD7::Sprite::SetRotation(float rotation) {
C2D_SpriteSetRotation(&this->sprite, rotation);
}
void RenderD7::Sprite::Rotate(float speed) {
C2D_SpriteRotateDegrees(&this->sprite, speed);
}
float RenderD7::Sprite::getHeigh() { return this->sprite.params.pos.h; }
float RenderD7::Sprite::getWidth() { return this->sprite.params.pos.w; }
float RenderD7::Sprite::getPosX() { return this->sprite.params.pos.x; }
float RenderD7::Sprite::getPosY() { return this->sprite.params.pos.y; }
void RenderD7::Sprite::FromImage(RenderD7::Image *img) {
C2D_SpriteFromImage(&this->sprite, img->img);
}
void RenderD7::Sprite::SetScale(float x, float y) {
C2D_SpriteScale(&this->sprite, x, y);
}

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#include <renderd7/SpriteAnimation.hpp>
#include <renderd7/log.hpp>
extern Log renderd7log;
RenderD7::SpriteSheetAnimation::SpriteSheetAnimation() {
renderd7log.Write("SpriteSheetAnimation createt!");
}
RenderD7::SpriteSheetAnimation::~SpriteSheetAnimation() {
//
}
void RenderD7::SpriteSheetAnimation::Setup(RenderD7::Sheet *sheet,
size_t imagecount, size_t startimage,
float frame_begin,
float frame_finish) {
D_totaltime = frame_begin;
renderd7log.Write("frame_begin success");
this->images = imagecount;
renderd7log.Write("imagecount success");
this->sheet = sheet;
renderd7log.Write("sheet success");
this->time = frame_finish;
renderd7log.Write("frame_finish success");
RenderD7::SpriteSheetAnimation::FromSheet(this->sheet, startimage);
}
void RenderD7::SpriteSheetAnimation::Play(float timespeed) {
D_totaltime += timespeed;
if (D_totaltime >= time) {
D_totaltime -= time;
imgs++;
if (imgs == images) {
imgs = 0;
}
}
RenderD7::SpriteSheetAnimation::FromSheet(sheet, imgs);
// RenderD7::SpriteSheetAnimation::Draw();
}

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#include <fstream>
#include <memory>
#include <renderd7/Time.hpp>
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#include <string>
#include <time.h>
#include <unistd.h>
std::string RenderD7::FormatString(std::string fmt_str, ...) {
va_list ap;
char *fp = NULL;
va_start(ap, fmt_str);
vasprintf(&fp, fmt_str.c_str(), ap);
va_end(ap);
std::unique_ptr<char, decltype(free) *> formatted(fp, free);
return std::string(formatted.get());
}
std::string RenderD7::GetTimeStr(void) {
time_t unixTime;
struct tm timeStruct;
time(&unixTime);
localtime_r(&unixTime, &timeStruct);
return FormatString("%04i-%02i-%02i_%02i-%02i-%02i",
timeStruct.tm_year + 1900, timeStruct.tm_mon + 1,
timeStruct.tm_mday, timeStruct.tm_hour, timeStruct.tm_min,
timeStruct.tm_sec);
}

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#include <renderd7/Draw.hpp>
#include <renderd7/Toast.hpp>
RenderD7::Toast::Toast(std::string head, std::string msg) {
this->head = head;
this->msg = msg;
/*this->toast = RenderD7::BitmapPrinter(400, 70);
this->toast.ClearBlank();
this->toast.DrawRectFilled(0, 0, 400, 70, 40, 40, 40, 255);
this->toast.DrawRectFilled(0, 0, 400, 25, 70, 70, 70, 255);
this->toast.DrawDebugText(4, 5, 0, RenderD7::Color::Hex("#ffffff"),
this->head); this->toast.DrawDebugText(4, 40, 0,
RenderD7::Color::Hex("#ffffff"), this->msg);
this->toastrendered->LoadPFromBuffer(BitmapConverter::ConvertData(toast.GetBitmap().DATA()));*/
}
void RenderD7::Toast::Draw(void) const {
RenderD7::OnScreen(Top);
RenderD7::Draw::Rect(0, msgposy, 400, 70, RenderD7::Color::Hex("#111111"));
RenderD7::Draw::Rect(0, msgposy, 400, 25, RenderD7::Color::Hex("#222222"));
RenderD7::Draw::Text(2, msgposy + 3, 0.7f, RenderD7::Color::Hex("#ffffff"),
head);
RenderD7::Draw::Text(2, msgposy + 30, 0.6f, RenderD7::Color::Hex("#ffffff"),
msg);
// toastrendered->Draw(0, msgposy);
}
void RenderD7::Toast::Logic() {
this->delay++ /*=1*(int)RenderD7::GetDeltaTime()*/;
if (msgposy > 170 && delay < 2 * 60)
msgposy-- /*=(int)RenderD7::GetDeltaTime()*/;
if (delay >= 5 * 60) {
msgposy++ /*=(int)RenderD7::GetDeltaTime*/;
if (msgposy > 400)
this->Kill();
}
}

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#include <renderd7/bmpconverter.hpp>
namespace BitmapConverter {
// returns 0 if all went ok, non-0 if error
// output image is always given in RGBA (with alpha channel), even if it's a BMP
// without alpha channel
unsigned decodeBMP(std::vector<unsigned char> &image, unsigned &w, unsigned &h,
const std::vector<unsigned char> &bmp) {
static const unsigned MINHEADER = 54; // minimum BMP header size
if (bmp.size() < MINHEADER)
return -1;
if (bmp[0] != 'B' || bmp[1] != 'M')
return 1; // It's not a BMP file if it doesn't start with marker 'BM'
unsigned pixeloffset = bmp[10] + 256 * bmp[11]; // where the pixel data starts
// read width and height from BMP header
w = bmp[18] + bmp[19] * 256;
h = bmp[22] + bmp[23] * 256;
// read number of channels from BMP header
if (bmp[28] != 24 && bmp[28] != 32)
return 2; // only 24-bit and 32-bit BMPs are supported.
unsigned numChannels = bmp[28] / 8;
// The amount of scanline bytes is width of image times channels, with extra
// bytes added if needed to make it a multiple of 4 bytes.
unsigned scanlineBytes = w * numChannels;
if (scanlineBytes % 4 != 0)
scanlineBytes = (scanlineBytes / 4) * 4 + 4;
unsigned dataSize = scanlineBytes * h;
if (bmp.size() < dataSize + pixeloffset)
return 3; // BMP file too small to contain all pixels
image.resize(w * h * 4);
/*
There are 3 differences between BMP and the raw image buffer for LodePNG:
-it's upside down
-it's in BGR instead of RGB format (or BRGA instead of RGBA)
-each scanline has padding bytes to make it a multiple of 4 if needed
The 2D for loop below does all these 3 conversions at once.
*/
for (unsigned y = 0; y < h; y++)
for (unsigned x = 0; x < w; x++) {
// pixel start byte position in the BMP
unsigned bmpos =
pixeloffset + (h - y - 1) * scanlineBytes + numChannels * x;
// pixel start byte position in the new raw image
unsigned newpos = 4 * y * w + 4 * x;
if (numChannels == 3) {
image[newpos + 0] = bmp[bmpos + 2]; // R
image[newpos + 1] = bmp[bmpos + 1]; // G
image[newpos + 2] = bmp[bmpos + 0]; // B
image[newpos + 3] = 255; // A
} else {
image[newpos + 0] = bmp[bmpos + 2]; // R
image[newpos + 1] = bmp[bmpos + 1]; // G
image[newpos + 2] = bmp[bmpos + 0]; // B
image[newpos + 3] = bmp[bmpos + 3]; // A
}
}
return 0;
}
std::vector<unsigned char> ConvertFile(std::string filename) {
std::vector<unsigned char> bmp;
lodepng::load_file(bmp, filename);
std::vector<unsigned char> image;
unsigned w, h;
unsigned error = BitmapConverter::decodeBMP(image, w, h, bmp);
if (error) {
std::cout << "BMP decoding error " << error << std::endl;
}
std::vector<unsigned char> png;
error = lodepng::encode(png, image, w, h);
if (error) {
std::cout << "PNG encoding error " << error << ": "
<< lodepng_error_text(error) << std::endl;
}
return png;
}
std::vector<unsigned char> ConvertData(std::vector<unsigned char> data) {
std::vector<unsigned char> image;
unsigned w, h;
unsigned error = BitmapConverter::decodeBMP(image, w, h, data);
if (error) {
std::cout << "BMP decoding error " << error << std::endl;
}
std::vector<unsigned char> png;
error = lodepng::encode(png, image, w, h);
if (error) {
std::cout << "PNG encoding error " << error << ": "
<< lodepng_error_text(error) << std::endl;
}
return png;
}
} // namespace BitmapConverter

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#include <3ds.h>
#include <renderd7/lang.hpp>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
static nlohmann::json appJson;
std::string RenderD7::Lang::getSys() {
u8 language = 1;
CFGU_GetSystemLanguage(&language);
switch (language) {
case 0:
return "jp"; // Japanese
break;
case 1:
return "en"; // English
break;
case 2:
return "fr"; // French
break;
case 3:
return "de"; // German
break;
case 4:
return "it"; // Italian
break;
case 5:
return "es"; // Spanish
break;
case 6:
return "zh-CN"; // Chinese (Simplified)
break;
// case 7:
// return "ko"; // Korean
// break;
// case 8:
// return "nl"; // Dutch
// break;
case 9:
return "pt"; // Portuguese
break;
case 10:
return "ru"; // Russian
break;
case 11:
return "zh-TW"; // Chinese (Traditional)
break;
default:
return "en"; // Fall back to English if missing
break;
}
}
std::string RenderD7::Lang::get(const std::string &key) {
if (!appJson.contains(key))
return key;
return appJson.at(key).get_ref<const std::string &>();
}
void RenderD7::Lang::load(const std::string &lang) {
FILE *values;
if (access(("romfs:/lang/" + lang + "/app.json").c_str(), F_OK) == 0) {
values = fopen(("romfs:/lang/" + lang + "/app.json").c_str(), "rt");
if (values) {
appJson = nlohmann::json::parse(values, nullptr, false);
fclose(values);
}
if (appJson.is_discarded())
appJson = {};
return;
} else {
values = fopen("romfs:/lang/en/app.json", "rt");
if (values) {
appJson = nlohmann::json::parse(values, nullptr, false);
fclose(values);
}
if (appJson.is_discarded())
appJson = {};
return;
}
}

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#include <renderd7/log.hpp>
#include <memory>
std::string Log::format(const std::string &fmt_str, ...) {
va_list ap;
char *fp = NULL;
va_start(ap, fmt_str);
vasprintf(&fp, fmt_str.c_str(), ap);
va_end(ap);
std::unique_ptr<char, decltype(free) *> formatted(fp, free);
return std::string(formatted.get());
}
std::string Log::logDate(void) {
time_t unixTime;
struct tm timeStruct;
time(&unixTime);
localtime_r(&unixTime, &timeStruct);
return format("%04i-%02i-%02i_%02i-%02i-%02i", timeStruct.tm_year + 1900,
timeStruct.tm_mon + 1, timeStruct.tm_mday, timeStruct.tm_hour,
timeStruct.tm_min, timeStruct.tm_sec);
}
Log::Log() {}
void Log::Init(const char *filename) {
printf("%s\n", filename);
std::string fn = filename;
std::string name = fn + ".txt";
this->filename = name.c_str();
if ((access(name.c_str(), F_OK) == 0)) {
} else {
FILE *logfile = fopen((name.c_str()), "w");
fclose(logfile);
}
}
void Log::Write(std::string debug_text) {
printf("%s\n", debug_text.c_str());
std::ofstream logFile;
logFile.open((this->filename), std::ofstream::app);
std::string writeDebug = "[";
writeDebug += logDate();
writeDebug += "] ";
writeDebug += debug_text.c_str();
logFile << writeDebug << std::endl;
logFile.close();
}
Log::~Log() {}

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#include <renderd7/sound.hpp>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <string>
extern bool isndspinit;
using std::string;
// Reference: http://yannesposito.com/Scratch/en/blog/2010-10-14-Fun-with-wav/
typedef struct _WavHeader {
char magic[4]; // "RIFF"
u32 totallength; // Total file length, minus 8.
char wavefmt[8]; // Should be "WAVEfmt "
u32 format; // 16 for PCM format
u16 pcm; // 1 for PCM format
u16 channels; // Channels
u32 frequency; // Sampling frequency
u32 bytes_per_second;
u16 bytes_by_capture;
u16 bits_per_sample;
char data[4]; // "data"
u32 bytes_in_data;
} WavHeader;
static_assert(sizeof(WavHeader) == 44, "WavHeader size is not 44 bytes.");
sound::sound(const string &path, int channel, bool toloop) {
if (isndspinit) {
ndspSetOutputMode(NDSP_OUTPUT_STEREO);
ndspSetOutputCount(2); // Num of buffers
// Reading wav file
FILE *fp = fopen(path.c_str(), "rb");
if (!fp) {
printf("Could not open the WAV file: %s\n", path.c_str());
return;
}
WavHeader wavHeader;
size_t read = fread(&wavHeader, 1, sizeof(wavHeader), fp);
if (read != sizeof(wavHeader)) {
// Short read.
printf("WAV file header is too short: %s\n", path.c_str());
fclose(fp);
return;
}
// Verify the header.
static const char RIFF_magic[4] = {'R', 'I', 'F', 'F'};
if (memcmp(wavHeader.magic, RIFF_magic, sizeof(wavHeader.magic)) != 0) {
// Incorrect magic number.
printf("Wrong file format.\n");
fclose(fp);
return;
}
if (wavHeader.totallength == 0 ||
(wavHeader.channels != 1 && wavHeader.channels != 2) ||
(wavHeader.bits_per_sample != 8 && wavHeader.bits_per_sample != 16)) {
// Unsupported WAV file.
printf("Corrupted wav file.\n");
fclose(fp);
return;
}
// Get the file size.
fseek(fp, 0, SEEK_END);
dataSize = ftell(fp) - sizeof(wavHeader);
// Allocating and reading samples
data = static_cast<u8 *>(linearAlloc(dataSize));
fseek(fp, 44, SEEK_SET);
fread(data, 1, dataSize, fp);
fclose(fp);
dataSize /= 2; // FIXME: 16-bit or stereo?
// Find the right format
u16 ndspFormat;
if (wavHeader.bits_per_sample == 8) {
ndspFormat = (wavHeader.channels == 1) ? NDSP_FORMAT_MONO_PCM8
: NDSP_FORMAT_STEREO_PCM8;
} else {
ndspFormat = (wavHeader.channels == 1) ? NDSP_FORMAT_MONO_PCM16
: NDSP_FORMAT_STEREO_PCM16;
}
ndspChnReset(channel);
ndspChnSetInterp(channel, NDSP_INTERP_NONE);
ndspChnSetRate(channel, float(wavHeader.frequency));
ndspChnSetFormat(channel, ndspFormat);
// Create and play a wav buffer
memset(&waveBuf, 0, sizeof(waveBuf));
waveBuf.data_vaddr = reinterpret_cast<u32 *>(data);
waveBuf.nsamples = dataSize / (wavHeader.bits_per_sample >> 3);
waveBuf.looping = toloop;
waveBuf.status = NDSP_WBUF_FREE;
chnl = channel;
}
}
sound::~sound() {
if (isndspinit) {
waveBuf.data_vaddr = 0;
waveBuf.nsamples = 0;
waveBuf.looping = false;
waveBuf.status = 0;
ndspChnWaveBufClear(chnl);
if (data) {
linearFree(data);
}
}
}
void sound::play() {
if (isndspinit) {
if (!data)
return;
DSP_FlushDataCache(data, dataSize);
ndspChnWaveBufAdd(chnl, &waveBuf);
}
}
void sound::stop() {
if (isndspinit) {
if (!data)
return;
ndspChnWaveBufClear(chnl);
}
}

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#include <renderd7/thread.hpp>
namespace RenderD7 {
void Threads::Exit() {}
Thread::Thread() : m_started(false), m_running(false) { /* do nothing */
}
Thread::Thread(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter, bool t_autostart,
bool t_detached, unsigned long long int t_stackSize)
: m_started(false), m_running(false) {
initialize(t_function, t_parameter, t_autostart, t_detached, t_stackSize);
}
Thread::~Thread() {
join();
if (m_started)
threadFree(m_thread);
}
void Thread::initialize(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter, bool t_autostart,
bool t_detached, unsigned long long int t_stackSize) {
m_stackSize = t_stackSize;
m_data.m_parameter = t_parameter;
m_data.m_function = t_function;
m_data.m_running = &m_running;
if (t_autostart) {
start(t_detached);
}
}
void Thread::setStackSize(unsigned long long int t_stackSize) {
m_stackSize = t_stackSize;
}
void Thread::start(bool t_detached) {
if (!m_running) {
m_started = true;
m_running = true;
s32 prio;
svcGetThreadPriority(&prio, CUR_THREAD_HANDLE);
m_thread = threadCreate(threadFunction, &m_data, m_stackSize, prio + 1, -2,
t_detached);
}
}
void Thread::kill() {
threadDetach(m_thread);
m_running = false;
m_started = false;
}
void Thread::join(long long unsigned int t_timeout) {
if (m_running) {
threadJoin(m_thread, t_timeout);
threadFree(m_thread);
m_running = false;
m_started = false;
}
}
bool Thread::isRunning() { return m_running; }
void Thread::sleep() { svcSleepThread(0); }
void Thread::sleep(int t_milliseconds) {
svcSleepThread(1000000 * t_milliseconds);
}
// private methods
void Thread::threadFunction(void *arg) {
RenderD7::Thread::ThreadData data =
*static_cast<RenderD7::Thread::ThreadData *>(arg);
data.m_function(data.m_parameter);
*data.m_running = false;
}
} // namespace RenderD7

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//rd7cc
#include <iostream>
#include <fstream>
int main(int argc, char* argv[])
{
std::ofstream result ("result.hpp");
result << "//Result" << std::endl;
result.close();
}